Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 09:09:20 Player: tionichm Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1764) 1764 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4124 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 150/150 System Corruption 6% Temperature Cool (24) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (3) ------ Advanced Heat Sink Large Storage Unit Utility Shielding > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Terrain Scanner Recoil Stabilizer Recoil Stabilizer Light Armor Plating Reactive Plating Reflective Plating Particle Gun Particle Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Utility Shielding > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Terrain Scanner Recoil Stabilizer Recoil Stabilizer Reactive Plating Reflective Plating Beam Rifle Particle Gun [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 86 | 6 9 11 10 9 41 Power 11 | 1 2 3 1 1 3 Engine 7 | 1 2 1 1 1 1 Core 4 | . . 2 . . 2 Reactor . | . . . . . . Propulsion 33 | 2 2 3 3 3 20 Treads 14 | . . 1 3 1 9 Leg 15 | 2 2 2 . 1 8 Wheel 4 | . . . . 1 3 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 1 1 2 4 Device 3 | . 1 . . 1 1 Storage 2 | 1 . . 1 . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 32 | 2 4 4 5 3 14 Energy Gun 7 | 1 1 . 1 1 3 Energy Cannon 9 | . . . 2 . 7 Ballistic Gun 6 | 1 1 2 . . 2 Ballistic Cannon . | . . . . . . Launcher 9 | . 2 1 2 2 2 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 4 | . . . 3 . 1 System Corruption 23 | . . . 17 . 6 Parts Lost 33 | . . 9 2 4 18 Power 7 | . . 2 1 1 3 Propulsion 15 | . . 4 . 2 9 Utility 2 | . . 1 . 1 . Weapon 9 | . . 2 1 . 6 Highest Loss Streak 9 | . . 9 2 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 94 86 86 96 87 Engine 7 | . 13 5 10 11 2 Core 2 | . . 6 . . 4 Treads 16 | . . . 32 34 14 Leg 12 | . 27 22 . 2 12 Wheel 1 | . . . . 2 3 Device 4 | . 10 10 . 2 2 Storage 11 | . 14 14 11 11 9 Processor 3 | . . . . 3 8 Protection 4 | . . . 11 5 5 Energy Gun 4 | . 8 . 5 6 2 Energy Cannon 7 | . . . 2 10 16 Ballistic Gun 5 | . 5 23 . . 4 Launcher 5 | . 13 1 11 5 . Naked Turns . | . . . . . . Heaviest Build 45 | 13 19 19 40 40 45 Greatest Support 80 | 20 20 20 80 80 80 Greatest Overweight (x) 12 | . 3 2 1 . 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 11 15 15 Most Carried 15 | 6 8 8 12 14 15 Average Carried 9 | 3 7 7 8 11 11 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 14 | 6 8 4 12 14 12 Class Distribution -------------------- 47% | Mutant 32% | Scavenger-Mutant 13% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1491 | 210 120 164 194 297 506 Remotely . | . . . . . . Salvage Created 2052 | . 120 219 230 363 1120 Parts 133 | . 11 13 18 32 59 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 53 | . 4 13 2 12 22 Melee 4 | . . . . . 4 Guns 12 | . 2 4 1 2 3 Cannons 15 | . . . . 4 11 AOE 21 | . 2 9 1 6 3 Classes Destroyed 11 | . 3 1 4 . 3 Worker 4 | . . . 2 2 . Builder 3 | . . . 1 1 1 Hauler 1 | . . . . . 1 Recycler 1 | . 1 . . . . Operator 1 | . . . . . 1 Watcher 3 | . . . 2 . 1 Swarmer 13 | . 3 3 . 3 4 Grunt 26 | . 1 4 . 9 12 Duelist 3 | . . . . . 3 Sentry 5 | . . . 2 . 3 Assembled 6 | . . 6 . . . Best Kill Streak 7 | . 4 6 3 4 7 Combat Bots Only 7 | . 4 6 1 3 7 Max Kills in Single Turn 5 | . 2 5 2 2 4 Gunslinging 1 | . . 1 . . . Exploded 5 | . 2 5 1 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4721 | . 84 903 331 591 2812 Core 871 | . . 195 51 62 563 Absorbed by Shields . | . . . . . . Redirected to Shielding 17 | . . . . 3 14 Core Remaining (%) 64 | 100 . 22 . 71 . Volleys Fired 118 | . 12 7 18 19 62 Largest 3 | . 2 2 2 2 3 Hottest 215 | . 70 53 101 150 215 Shots Fired 243 | . 13 13 24 39 154 Gun 99 | . 12 10 9 11 57 Cannon 117 | . . . . 21 96 Launcher 27 | . 1 3 15 7 1 Special . | . . . . . . Kinetic 38 | . . 10 . . 28 Thermal 178 | . 12 . 9 32 125 Explosive 11 | . 1 3 . 7 . Electromagnetic 16 | . . . 15 . 1 Robot Hit Streak 18 | . 5 5 6 5 18 Robot Miss Streak 4 | . 1 3 2 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 159 | . 9 8 12 25 105 Core Hits 104 | . 7 26 8 20 43 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4766 | . 255 637 483 891 2500 Guns 903 | . 98 93 76 126 510 Cannons 1975 | . . . . 275 1700 Explosions 1820 | . 157 544 407 490 222 Melee . | . . . . . . Ramming 68 | . . . . . 68 Kinetic 291 | . . 93 . . 198 Thermal 2735 | . 98 . 117 401 2119 Explosive 1191 | . 157 544 . 490 . Electromagnetic 481 | . . . 366 . 115 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . . 6 20 27 6 Average Corruption 12 | . . 5 18 22 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 87 | . . 1 24 29 33 Message Errors 17 | . . . 4 7 6 Matter Fused 24 | . . 1 8 8 7 Heat Flow Errors 7 | . . . 2 4 1 Energy Discharges 12 | . . . 3 3 6 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 11 | . . . 3 3 5 Data Loss (major) 5 | . . . 1 . 4 Misfires 4 | . . . . 2 2 Alerts 1 | . . . . 1 . Weapon Failures 4 | . . . 3 1 . Overload Shots . | . . . . . . Overflow Damage 100 | . 9 . 13 36 42 Projectiles 25 | . . . . . 25 Explosions 75 | . 9 . 13 36 17 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 407 | . . 9 188 134 76 Shots 16 | . . 1 9 4 2 Rammed 15 | . . . . . 15 Targets Rammed 18 | . . . . . 18 Kicked . | . . . . . . Crushed 3 | . . . . . 3 Highest Temperature 846 | . . 111 177 395 846 Average Temperature 166 | . . 66 61 119 212 Received Heat Transfer 1570 | . . 376 36 114 1044 Effects 38 | . . . . 4 34 Shutdowns 6 | . . . . . 6 Energy Bleed 6 | . . . . 1 5 Interference 10 | . . . . 2 8 Matter Decay 2 | . . . . 1 1 Short Circuit 7 | . . . . . 7 Damage (minor) 4 | . . . . . 4 Damage (major) 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 1 . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 1 1 2 Heat Transferred 4594 | . 225 . 235 777 3357 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 392 | . 162 218 145 364 392 Initial 96 | . . 7 . 8 96 Average 133 | . 31 176 56 170 202 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 70 | 100 100 54 100 67 44 Level 1 29 | . . 45 . 32 55 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 . . . 4 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 3 . . . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 9 25 7 12 34 Peak Tracking Total 20 | . 4 20 2 3 7 Tactical Retreats 6 | . 1 2 . . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 6 | . 1 . 2 1 2 Max in Single Turn 2 | . 1 . 2 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 9 | . 3 1 2 . 3 Terminals 6 | . 2 1 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 16 | . 4 1 3 . 8 Successful 6 | . 1 1 2 . 2 Failed 10 | . 3 . 1 . 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 3 1 3 . 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 2 . . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 1 . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3488 | 83 632 412 589 556 1216 Spaces Moved 1953 | 65 475 283 293 297 540 Core 61 | 18 3 34 . . 6 Treads 846 | . . 10 293 297 246 Legs 1007 | 47 472 239 . . 249 Wheels 39 | . . . . . 39 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 95 Average Speed 146 | 100 120 125 172 160 162 Slowest Speed 650 | 120 200 190 240 160 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 40 | 4 64 57 23 62 32 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 134 | . 8 19 5 71 31 Melee . | . . . . . . Projectile 33 | . . . . 8 25 AOE 101 | . 8 19 5 63 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2389 | 82 526 329 355 338 759 Wait 42 | . 4 13 2 5 18 Move 1948 | 64 474 282 292 296 540 Hop . | . . . . . . Pick Up 112 | 12 17 10 23 8 42 Fast Attach . | . . . . . . Attach 70 | 6 8 8 6 5 37 Detach 15 | . 1 . . . 14 Swap 16 | . 1 3 4 4 4 Drop 48 | . 9 6 10 1 22 Fire 118 | . 12 7 18 19 62 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 18 | . . . . . 18 Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 11) 590 | -10/Materials | Discovered new exit (range 8) 591 | -10/Materials | Discovered new exit (range 9) 716 | -10/Materials | Entered Mines 830 | -10/Mines | Discovered new exit (range 8) 916 | -10/Mines | Identified exit to Materials 1019 | -10/Mines | Assembled infested the area 1047 | -10/Mines | Core integrity fell below 50% 1083 | -10/Mines | Lost 9 parts (2p4n1u2w) 1128 | -10/Mines | Entered Materials 1128 | -9/Materials | Evolved 2 slots: Propulsion x2 1304 | -9/Materials | System corruption reached 10% 1334 | -9/Materials | Discovered new exit (range 12) 1653 | -9/Materials | Build established: Scavenger-Mutant 1671 | -9/Materials | Discovered new exit (range 14) 1717 | -9/Materials | Entered Mines 1786 | -9/Mines | Learned Materials trap positions 1886 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2102 | -9/Mines | Crushed by falling debris 2133 | -9/Mines | Lost 3 parts (1p1n1u) 2245 | -9/Mines | Discovered new exit (range 12) 2257 | -9/Mines | Identified exit to Materials 2273 | -9/Mines | Entered Materials 2273 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2274 | -8/Materials | Loaded intel: 23 trap records 2464 | -8/Materials | Destroyed 7 combat bots 2474 | -8/Materials | Lost 7 parts (1p4n2w) 2597 | -8/Materials | Core integrity fell below 50% 2613 | -8/Materials | Lost 4 parts (2n2w) 3163 | -8/Materials | Core integrity fell below 20% 3355 | -8/Materials | Garrison activated, responded to threat 3444 | -8/Materials | Lost 4 parts (2n2w) 3489 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03413_ Destroyed Imp. Aluminum Leg. 03413_ Assault Rifle destroyed. 03416_ L-31 Rogue destroyed. 03421_ Acquired 4 matter. 03426_ Acquired Imp. Aluminum Leg. 03432_ System corrupted: FCS attempts to trigger Beam Rifle. 03432_ System corrupted: Beam Rifle misfires. 03432_ Electrolysis Chamber disabled. 03453_ Acquired Lgt. Treads. 03461_ R-06 Scavenger collects Imp. Grenade Launcher. 03464_ R-06 Scavenger collects Med. Storage Unit. 03477_ U-05 Engineer builds a Wall. 03478_ Critical hit (Burn: +37). 03482_ U-05 Engineer builds a Wall. 03482_ U-05 Engineer builds a Door. 03484_ Y-45 Defender destroyed. 03484_ Arm. Treads destroyed. 03484_ Destroyed Lgt. Deuterium Engine. 03487_ System corrupted: Hvy. Particle Cannon rejected. 03487_ R-06 Scavenger collects Lgt. Treads. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????? "" | | ????????????????????????????????????????????????? | | ???????????????????????????????????############### | | ???????????????????????????????????# " | | ???????????????????????????????????# # | | ???????????????????????????????????# + | | ???????????????????????????????????# " | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????##+######+##### | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# ##### ##### | | ???????????????????????????????????# #####+##### | | ???????????????????????????????????# ## == %= | | ???????????????#? ????????????????##^^ ##% [% | | ???????????????# ############# ^^ # | | ?????????? @ * # | | ???????????T u == + | | ?????????? k r wr %[ %! /! a # | | ??????????? ###+########Y########[% [#!*][ | | ????????????????????????## # ????####+############ | | ?????????????????????????#u/ "???# ## | | ?????????????????????????# # "G??# """## | | ????????????????????????? #?" "?# ""## | | ?????????????????????????# #? ?# """## | | ?????????????????????????# #? ?# ######+# | | ?????????????????????????? ???#### """#????# | | ?????????????????????????# #######! """#????# | | ?????????????????????????# +% | """#????# | | ?????????????????????????######### #????# | | ?????????????????????????????????###### ###????# | | ???????????????????????????????????????##?????##+# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed ScatterSmartbombBarrier Manual? 0 Play Time 00:56:12 Cumulative 13.8 hours Start 2022.06.28 @ 09:30:17 End 2022.06.29 @ 09:09:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a06deac7-3793-4ef5-89a0-a0987d60630d