Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.02 @ 22:57:42 Player: Midas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1394) 1394 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 5369 Bonus ------- Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 378/450 System Corruption 11% Temperature Cool (10) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Carbon-fiber Leg > --- UTILITY (7) ------ Energy Well Target Analyzer Core Analyzer System Shield > --- WEAPON (2) ------- Heavy Ion Cannon Remote Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Trap Scanner Targeting Computer Target Analyzer Hacking Suite System Shield Skeleton Box > --- WEAPON ----------- Flak Cannon Remote Datajack > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Medium Treads Xenon Bombardment Thruster Improved Heat Sink Energy Well [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 1 . Utility 5 | . . . . . 2 1 2 Weapon . | . . . . . . . . Parts Attached 53 | . 1 . . . 8 26 18 Power 12 | . . . . . 2 7 3 Engine 4 | . . . . . 1 2 1 Core 8 | . . . . . 1 5 2 Reactor . | . . . . . . . . Propulsion 15 | . . . . . 1 10 4 Treads 4 | . . . . . . 2 2 Leg 11 | . . . . . 1 8 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 1 . . . 3 4 6 Device 6 | . 1 . . . 1 . 4 Storage 1 | . . . . . . . 1 Processor 5 | . . . . . 1 3 1 Hackware 2 | . . . . . 1 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 12 | . . . . . 2 5 5 Energy Gun 3 | . . . . . 1 1 1 Energy Cannon 3 | . . . . . . . 3 Ballistic Gun . | . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon 2 | . . . . . . 1 1 Impact Weapon 3 | . . . . . 1 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 29 | . . . . . 1 9 19 Power 7 | . . . . . . 2 5 Propulsion 11 | . . . . . . 6 5 Utility 6 | . . . . . 1 . 5 Weapon 5 | . . . . . . 1 4 Highest Loss Streak 19 | . . . . . 1 6 19 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 91 | . 99 100 100 100 97 88 75 Engine 10 | . 14 14 14 14 16 8 4 Core 2 | . . . . . . 4 4 Treads 2 | . . . . . . 7 1 Leg 20 | . 28 28 28 28 27 13 14 Device 7 | . 13 14 14 14 11 . 5 Storage 9 | . 14 14 14 14 9 7 5 Processor 8 | . . . . . 9 14 16 Hackware 7 | . . . . . 6 14 10 Energy Gun 5 | . 14 14 14 14 6 . . Ballistic Gun 7 | . 14 14 14 14 9 3 . Ballistic Cannon 1 | . . . . . . 3 3 Special Weapon 1 | . . . . . . 1 3 Impact Weapon 2 | . . . . . 2 5 . Naked Turns . | . . . . . . . . Heaviest Build 33 | 13 14 14 14 14 22 31 33 Greatest Support 51 | 20 20 20 20 20 30 51 51 Greatest Overweight (x) 5 | . . . . . . 5 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 7 Most Carried 8 | 6 7 7 8 8 8 8 8 Average Carried 6 | 6 6 7 7 8 6 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 7 7 8 8 8 8 . Class Distribution -------------------- 51% | Hacker-Mutant 34% | Mutant 5% | Hacker-Skirmisher 4% | Skirmisher 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 871 | 200 16 . . . 56 383 216 Remotely . | . . . . . . . . Salvage Created 1402 | . 50 . . . 220 649 483 Parts 65 | . 3 . . . 7 33 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 28 | . 1 . . . 4 15 8 Guns 13 | . 1 . . . 4 8 . Cannons 14 | . . . . . . 7 7 AOE 1 | . . . . . . . 1 Classes Destroyed 9 | . 1 . . . 1 5 2 Worker 1 | . . . . . . 1 . Builder 1 | . . . . . . . 1 Recycler 2 | . . . . . . 2 . Watcher 1 | . . . . . . . 1 Swarmer 4 | . . . . . . 4 . Grunt 16 | . 1 . . . 3 7 5 Sentry 2 | . . . . . 1 1 . Hunter 3 | . . . . . . 1 2 Programmer 3 | . . . . . . 2 1 Best Kill Streak 7 | . 1 . . . 2 7 5 Combat Bots Only 6 | . 1 . . . 2 6 3 Max Kills in Single Turn 2 | . 1 . . . 1 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 442 | . 9 . . . 25 152 256 Missed 128 | . 3 . . . 6 49 70 Damage Taken 4009 | . 49 . . . 260 1203 2497 Core 1053 | . 9 . . . 10 177 857 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1139 | . 15 . . . 73 351 700 Core Remaining (%) 92 | 100 . . . 96 98 74 . Volleys Fired 145 | . 6 . . . 20 84 35 Largest 2 | . 2 . . . 2 2 2 Hottest 94 | . 70 . . . 70 75 94 Shots Fired 176 | . 12 . . . 28 89 47 Gun 110 | . 12 . . . 28 55 15 Cannon 63 | . . . . . . 31 32 Launcher . | . . . . . . . . Special 3 | . . . . . . 3 . Kinetic 120 | . 6 . . . 20 82 12 Thermal 26 | . 6 . . . . . 20 Explosive . | . . . . . . . . Electromagnetic 27 | . . . . . 8 4 15 Robot Hit Streak 34 | . 2 . . . 10 23 34 Robot Miss Streak 5 | . 2 . . . 1 5 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 149 | . 5 . . . 21 79 44 Core Hits 131 | . 2 . . . 14 75 40 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2730 | . 52 . . . 221 1170 1287 Guns 843 | . 52 . . . 221 387 183 Cannons 1602 | . . . . . . 717 885 Explosions 219 | . . . . . . . 219 Melee 66 | . . . . . . 66 . Ramming . | . . . . . . . . Kinetic 1496 | . 14 . . . 115 1062 305 Thermal 837 | . 38 . . . . . 799 Explosive . | . . . . . . . . Electromagnetic 331 | . . . . . 106 42 183 Impact 66 | . . . . . . 66 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 1 11 Average Corruption 2 | . . . . . . 1 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . 4 5 Message Errors 1 | . . . . . . 1 . Matter Fused 4 | . . . . . . 1 3 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 113 | . . . . . . 36 77 Projectiles 33 | . . . . . . . 33 Explosions 44 | . . . . . . . 44 Melee 36 | . . . . . . 36 . Knockbacks 39 | . . . . . . 27 12 Impact . | . . . . . . . . Kinetic 36 | . . . . . . 24 12 Secondary 3 | . . . . . . 3 . Self-Inflicted Damage 45 | . . . . . . . 45 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 147 | . 90 . . . 147 85 24 Average Temperature 28 | . 40 . . . 60 20 9 Received Heat Transfer 1080 | . 36 . . . 153 363 528 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 1 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 964 | . 111 . . . . . 853 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 192 | . 20 6 . . 95 152 192 Initial 63 | . . 6 . . . . 63 Average 59 | . 6 6 . . 34 74 79 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . . . . 5 4 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 1 2 Reinforcement 3 | . . . . . . 1 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 1 . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 2 . . . 12 25 17 Peak Tracking Total 9 | . 3 . . . 4 5 9 Tactical Retreats 2 | . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . . . 4 Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 6 | . . . 4 . 1 . 1 Terminals 2 | . . . . . 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . . . 35 . 3 . 2 Successful 39 | . . . 35 . 2 . 2 Failed 1 | . . . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 5 | . . . . . 3 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 39 | . . . 35 . 2 . 2 Record 35 | . . . 35 . . . . Robot Schematic 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . Reprogram Traps 1 | . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 1 . 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . 3 . Non-combat 3 | . . . . . . 3 . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . parse_system 2 | . . . . . . 2 . no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . 6 . . Total Damage 259 | . . . . . 259 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 1 | . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 3032 | 3 230 34 789 8 405 1051 512 Spaces Moved 2048 | 3 174 29 655 7 286 599 295 Core 12 | . . . . . . 3 9 Treads 299 | . . . . . . 258 41 Legs 1737 | 3 174 29 655 7 286 338 245 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 50 Average Speed 128 | 120 120 120 120 120 120 139 135 Slowest Speed 300 | 120 120 120 120 120 120 300 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 2 33 7 91 10 25 18 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . . . . . . 7 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 6 | . . . . . . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 2297 | 2 185 28 659 6 324 736 357 Wait 18 | . . . . . 5 8 5 Move 2041 | 2 173 28 654 6 285 598 295 Hop . | . . . . . . . . Pick Up 16 | . 3 . 3 . 2 6 2 Fast Attach 19 | . 1 . . . 3 7 8 Attach 23 | . . . . . 4 11 8 Detach 7 | . . . . . 2 5 . Swap 11 | . . . . . 1 8 2 Drop 16 | . 2 . 2 . 2 8 2 Fire 145 | . 6 . . . 20 84 35 Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 13) 234 | -10/Materials | Entered Mines 238 | -10/Mines | Met a Derelict bent on vengeance 263 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 263 | -10/Mines | Discovered new exit (range 5) 268 | -10/Mines | Entered Exiles 298 | -10/Exiles | Met 8R-AWN 305 | -10/Exiles | Build established: Mutant 320 | -10/Exiles | Met EX-HEX 373 | -10/Exiles | Met EX-DEC 378 | -10/Exiles | Learned location of Zion (-7) 573 | -10/Exiles | Visited The Gauntlet 752 | -10/Exiles | Discovered new exit (range 10) 834 | -10/Exiles | Met EX-BIN 856 | -10/Exiles | Aligned with FarCom system 858 | -10/Exiles | Given EX-Vault access code 904 | -10/Exiles | Opened EX-Vault 909 | -10/Exiles | Found Prototype Device 912 | -10/Exiles | Found Prototype Processor 916 | -10/Exiles | Found Deploy-a-Sentry 964 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1057 | -10/Exiles | Stole three prototypes: Deploy-a-Sentry, 0b10 Alert Chip, Skeleton Box 1057 | -10/Exiles | Entered Mines 1057 | -9/Mines | Discovered new exit (range 7) 1065 | -9/Mines | Entered Materials 1065 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1066 | -8/Materials | Identified 0b10 Alert Chip 1067 | -8/Materials | Identified Skeleton Box 1207 | -8/Materials | DAS Turret deployed 1447 | -8/Materials | Discovered new exit (range 8) 1470 | -8/Materials | Entered Factory 1470 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1472 | -7/Factory | FarCom data flow suspended 1777 | -7/Factory | Build established: Hacker-Mutant 1904 | -7/Factory | Lost 6 parts (1p4n1w) 2291 | -7/Factory | Garrison activated, responded to threat 2506 | -7/Factory | Discovered new exit (range 13) 2521 | -7/Factory | Entered another Factory area 2521 | -6/Factory | Evolved 2 slots: Utility x2 2920 | -6/Factory | Core integrity fell below 50% 2975 | -6/Factory | Core integrity fell below 20% 2985 | -6/Factory | Lost 19 parts (5p5n5u4w) 3007 | -6/Factory | System corruption reached 10% 3033 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02994_ Penetrated by Slug. 02999_ Targeting Computer melted. 02999_ H-66 Slayer destroyed. 03003_ K-01 Serf collects debris. 03010_ Destroyed Shock Rifle. 03010_ P-60 Hacker destroyed. 03012_ K-01 Serf collects debris. 03014_ System corrupted: Matter fused (-9). 03015_ K-01 Serf collects debris. 03020_ U-05 Engineer builds a Wall. 03021_ ALERT: Rogue bot located, Programmers report to Factory Zone 2Z. 03022_ K-01 Serf collects debris. 03028_ Acquired 63 matter. 03028_ K-01 Serf collects debris. 03031_ Acquired Carbon-fiber Leg. 03031_ R-10 Processor collects Targeting Computer. 03031_ K-01 Serf collects debris. 03033_ Acquired 70 matter. 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