Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 10:51:18 Player: Nebulae Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (48) 240 Value Destroyed (1271) 1271 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2431 Bonus ------- None Cogmind --------- Core Integrity 238/400 Matter 279/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Core Shielding Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Heat Sink Small Storage Unit Large Storage Unit Weight Redist. System Medium Armor Plating EM Pulse Gun Heavy EM Pulse Gun Shotgun Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Small Storage Unit Large Storage Unit Weight Redist. System EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Assault Rifle Light Assault Rifle Shotgun Improved Light Cannon Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 18] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Shotgun Energy Gun Heavy EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 37 | 6 6 25 Power 6 | 1 1 4 Engine 4 | 1 . 3 Core 2 | . 1 1 Reactor . | . . . Propulsion 7 | 2 . 5 Treads 7 | 2 . 5 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | 1 2 7 Device 1 | . . 1 Storage 4 | 1 2 1 Processor . | . . . Hackware . | . . . Protection 5 | . . 5 Artifact . | . . . Weapon 14 | 2 3 9 Energy Gun 6 | 1 . 5 Energy Cannon . | . . . Ballistic Gun 4 | 1 1 2 Ballistic Cannon 1 | . 1 . Launcher 3 | . 1 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 4 | . . 4 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Backups 15 | . 9 17 Power 3 | . 2 4 Propulsion . | . . 1 Utility 3 | . 2 3 Weapon 7 | . 4 8 Tool/Special . | . . . Unused Backups 8 | . . 8 Power 4 | . . 4 Propulsion . | . . . Utility 1 | . . 1 Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 88 | . 85 89 Engine 7 | . 7 7 Core 4 | . 6 3 Treads 30 | . 28 31 Device 3 | . . 4 Storage 11 | . 14 11 Protection 7 | . . 9 Energy Gun 9 | . 6 10 Ballistic Gun 9 | . 14 7 Ballistic Cannon 3 | . 6 2 Peak Build Rating 18 | 6 10 18 Average Rating 13 | 4 8 15 On Entrance 5 | . 6 10 Naked Turns . | . . . Heaviest Build 68 | 12 31 68 Greatest Support 60 | 40 40 60 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 20 Average Capacity 18 | 7 14 19 Most Carried 20 | 1 13 20 Average Carried 15 | . 10 17 Final Capacity 20 | 8 15 20 Final Carried 17 | 1 13 17 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1059 | 148 315 596 Remotely . | . . . Salvage Created 1761 | . 382 1379 Parts 108 | . 25 83 Haulers Intercepted 4 | . 1 3 Recyclers Shooed 5 | . 1 4 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 32 | . 7 25 Guns 20 | . 4 16 Cannons 6 | . 1 5 AOE 6 | . 2 4 Classes Destroyed 10 | . 4 6 Worker 2 | . . 2 Builder 1 | . . 1 Hauler 4 | . 1 3 Recycler 2 | . . 2 Operator 2 | . 1 1 Watcher 5 | . 2 3 Swarmer 5 | . . 5 Grunt 19 | . 7 12 Duelist 2 | . . 2 Sentry 6 | . . 6 Best Kill Streak 6 | . 3 6 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 162 | . 31 131 Missed 40 | . 7 33 Hits 122 | . 24 98 Melee 5 | . . 5 Projectile 117 | . 24 93 Critical Strikes 5 | . 1 4 Damage Taken 1708 | . 306 1402 Core 212 | . 50 162 Absorbed by Shields . | . . . Redirected to Shielding 3 | . . 3 Core Remaining (%) 90 | 100 80 . Volleys Fired 126 | . 23 103 Largest 2 | . 2 2 Hottest 90 | . 60 90 Shots Fired 207 | . 46 161 Gun 168 | . 31 137 Cannon 31 | . 14 17 Launcher 8 | . 1 7 Special . | . . . Kinetic 110 | . 40 70 Thermal . | . . . Explosive 8 | . 1 7 Electromagnetic 89 | . 5 84 Robot Hit Streak 11 | . 8 11 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 141 | . 26 115 Core Hits 78 | . 16 62 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 1 1 Destroy 1 | . 1 . Blast 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2789 | . 497 2292 Guns 1804 | . 238 1566 Cannons 458 | . 205 253 Explosions 527 | . 54 473 Melee . | . . . Ramming . | . . . Kinetic 1202 | . 415 787 Thermal 173 | . . 173 Explosive 354 | . 54 300 Electromagnetic 1060 | . 28 1032 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 8 | . . 8 Projectiles . | . . . Explosions 8 | . . 8 Melee . | . . . Knockbacks 8 | . 5 3 Impact . | . . . Kinetic 7 | . 4 3 Secondary 1 | . 1 . Self-Inflicted Damage 115 | . . 115 Shots 4 | . . 4 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 111 | . 80 111 Average Temperature 30 | . 36 27 Received Heat Transfer 579 | . 180 399 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 5 | . . 5 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . . 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . . 3 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 81 | 100 100 74 Level 1 18 | . . 25 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 267 | . 96 267 Initial 16 | . . 16 Average 110 | . 40 137 Influence Increases 1071 | . 219 852 Destroy 0b10 Robot/C 640 | . 140 500 Destroy 0b10 Robot/NC 80 | . 20 60 Destroy Leader 168 | . 36 132 Successful Hack 34 | . 10 24 Disable Machine 30 | . . 30 Destroy Structure 74 | . 13 61 Lose Combat Pursuer 45 | . . 45 Influence Decreases 817 | . 180 637 Entered New Map 23 | . . 23 Time Decay 714 | . 180 534 Lost Part 80 | . . 80 Squads Dispatched 4 | . 1 3 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 51 | . 15 36 Peak Tracking Total 4 | . 3 4 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 4 7 Terminals 9 | . 3 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 4 13 Successful 12 | . 4 8 Failed 5 | . . 5 Catastrophic . | . . . Database Lockouts . | . . . Manual 17 | . 4 13 Terminals 14 | . 3 11 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 1 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Branch Access Points 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 11 | . 4 7 Terminals 9 | . 3 6 Track 1 | . . 1 Botnet 8 | . 3 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Reject 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 3 5 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2406 | 64 590 1752 Spaces Moved 1059 | 38 290 731 Core 6 | 6 . . Treads 1053 | 32 290 731 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 176 | 142 160 184 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 45 55 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 70 | . 11 59 Melee . | . . . Projectile 2 | . 1 1 AOE 68 | . 10 58 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1382 | 45 368 969 Wait 113 | . 38 75 Move 1057 | 37 289 731 Hop . | . . . Pick Up 28 | 2 9 17 Fast Attach 13 | 5 2 6 Attach 11 | 1 . 10 Detach 3 | . 2 1 Swap 20 | . 5 15 Drop 11 | . . 11 Fire 126 | . 23 103 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 596 | -10/Materials | Discovered new exit (range 9) 635 | -10/Materials | Discovered new exit (range 6) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1349 | -9/Materials | Discovered new exit (range 4) 1490 | -9/Materials | Identified exit to Mines 1705 | -9/Materials | Discovered new exit (range 16) 2342 | -9/Materials | Lost 3 parts (1n1u1w) 2407 | -9/Materials | Self-destructed Last Messages --------------- Acquired Lgt. Treads. Acquired 10 matter. U-05 Engineer builds a Wall. K-01 Serf collects debris. Destroyed Heat Sink. G-34 Mercenary destroyed. K-01 Serf collects debris. Acquired 31 matter. Acquired 10 matter. K-01 Serf collects debris. Machine disabled. S-10 Pest destroyed. T-07 Excavator is excavating. Acquired 9 matter. U-05 Engineer lays Concrete. EM Shotgun destroyed. U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer lays Concrete. 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[ #?????????? | | ? ## #?? | "#???## ##? ?? #?????????? | | ??## #??#### ""#????# #?? ??? #?????????? | | ? ## #?????### #####????# #??????????????????? | | ## ##??????#??????????# #??????????????????? | | +## #?????????????????# #??????????????????? | | #?????????????????# #??????????????????? | | #?????????????????# #??????????????????? | | #?????????????????# #??????????????????? | | +## #?????????????????# #??????????????????? | | ??## ##?????????????????? #??????????????????? | | ## #??????????????????? #??????????????????? | | ## #######????????????? ???????????????????? | | ##^^^ ????????????????????????????????????? | | #### !#?????????????????????????????????????? | | # #?????????????????????????????????????? | | # !! ###########+##????????????????????????? | | # !* + + #????????????????????????? | | + # #### #????????????????????????? | | %# # #??# #????????????????????????? | | ######+### #??# #????????????????????????? | | ## #?# #??# #?????#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseGravitonSteel Manual? 0 Play Time 00:36:00 Cumulative 17.8 hours Start 2025.05.25 @ 10:02:46 End 2025.05.25 @ 10:51:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: dc5cb2b8-a76f-4aa1-8c40-a6222247db63