Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.27 @ 17:09:02 Player: viper Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (158) 790 Value Destroyed (6506) 6506 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 12102 Bonus ------- High Alert Combat Kills 186 Cogmind --------- Core Integrity 0/1150 Matter 490/500 Energy 240/240 System Corruption 13% Temperature Cool (203) Movement Walking (180) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (9) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Medium Matter Pod > --- WEAPON (4) ------- Tesla Rifle > --- INVENTORY (26) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Terrain Scanner Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Autogun Enhanced Autogun Coil Gun Coil Gun > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink [Rating: 94] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . 1 . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 7 | . . . 1 1 1 2 2 Weapon 2 | . . . 1 . 1 . . Parts Attached 125 | 7 12 10 9 7 9 11 60 Power 26 | 1 3 2 3 3 1 1 12 Engine 15 | 1 3 2 3 3 1 1 1 Core 3 | . . . . . . . 3 Reactor 8 | . . . . . . . 8 Propulsion 50 | 2 4 6 . 3 6 3 26 Treads . | . . . . . . . . Leg 50 | 2 4 6 . 3 6 3 26 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 2 . 1 1 1 6 9 Device 7 | . . . . . 1 2 4 Storage 8 | 1 2 . . 1 . . 4 Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 5 | 1 . . 1 . . 2 1 Artifact . | . . . . . . . . Weapon 27 | 2 3 2 5 . 1 1 13 Energy Gun 12 | 1 2 . . . . . 9 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 1 2 5 . 1 1 4 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 63 | . 2 . 1 1 1 5 53 Power 15 | . . . . 1 . 1 13 Propulsion 15 | . . . . . 1 1 13 Utility 13 | . . . . . . 2 11 Weapon 20 | . 2 . 1 . . 1 16 Highest Loss Streak 41 | . 1 . 1 1 1 5 41 Average Slot Usage (%) 95 | . 98 99 99 97 99 99 84 Engine 15 | . 24 20 16 18 18 16 5 Leg 25 | . 24 40 33 28 24 21 18 Device 3 | . . . . . 6 9 9 Storage 12 | . 12 10 8 14 12 11 17 Processor 1 | . . . . . . 5 4 Protection 11 | . 12 10 16 14 12 12 7 Energy Gun 2 | . 11 1 . . . . . Ballistic Gun 18 | . 11 18 24 21 25 22 14 Naked Turns . | . . . . . . . . Heaviest Build 134 | 17 30 33 39 57 70 71 134 Greatest Support 100 | 20 20 46 46 59 76 76 100 Greatest Overweight (x) 5 | 5 1 1 . 1 1 1 5 Average Overweight (x) . | 1 1 . . . . . . Largest Inventory Capacity 26 | 8 10 10 10 10 10 10 26 Average Capacity 12 | 7 9 10 10 10 10 10 21 Most Carried 22 | 5 10 10 10 10 10 10 22 Average Carried 9 | 1 8 8 9 9 9 8 11 Final Capacity 26 | 8 10 10 10 10 10 10 26 Final Carried 10 | 5 10 10 10 10 10 8 5 Class Distribution -------------------- 22% | Hacker-Mutant 20% | Hacker-Tank 19% | Scavenger-Tank 18% | Hacker-Gunner 9% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4501 | 199 234 155 849 524 390 447 1703 Remotely . | . . . . . . . . Salvage Created 8216 | . 499 260 1482 1136 661 897 3281 Parts 426 | . 33 12 77 74 26 43 161 Haulers Intercepted 7 | . 1 . 3 3 . . . Recyclers Shooed 5 | . . . 1 1 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 120 | . 12 4 22 15 9 15 43 Melee 5 | . . . . . . . 5 Guns 115 | . 12 4 22 15 9 15 38 Classes Destroyed 14 | . 5 3 1 2 2 . 1 Worker 5 | . 1 . 2 . . 1 1 Builder 2 | . . . . 2 . . . Hauler 7 | . 1 . 3 3 . . . Recycler 7 | . . 1 2 2 1 . 1 Mechanic 1 | . . . . . 1 . . Operator 7 | . . . 2 3 . . 2 Watcher 9 | . 1 . 4 2 . 2 . Swarmer 21 | . 2 . 5 6 2 4 2 Grunt 63 | . 10 2 9 6 3 9 24 Brawler 2 | . . . . . . . 2 Duelist 5 | . . 1 1 . 1 . 2 Sentry 15 | . . 1 7 2 1 1 3 Hunter 7 | . . . . . 2 . 5 Programmer 7 | . . . . 1 . 1 5 Best Kill Streak 11 | . 3 3 9 6 3 11 8 Combat Bots Only 9 | . 3 2 5 6 3 9 8 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 1 Gunslinging 1 | . . . 1 1 . 1 . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9207 | . 498 61 546 276 302 737 6787 Core 1389 | . 72 16 60 24 23 38 1156 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 71 96 89 96 97 96 . Volleys Fired 422 | . 74 10 75 51 27 29 156 Largest 4 | . 2 2 3 3 4 4 4 Hottest 138 | . 70 43 75 75 100 108 138 Shots Fired 1177 | . 110 20 197 153 108 116 473 Gun 1177 | . 110 20 197 153 108 116 473 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1069 | . 63 20 197 153 108 116 412 Thermal 93 | . 47 . . . . . 46 Explosive . | . . . . . . . . Electromagnetic 15 | . . . . . . . 15 Robot Hit Streak 38 | . 23 15 25 22 22 29 38 Robot Miss Streak 5 | . 5 1 3 2 5 2 2 Penetration Max 2 | . . . . . . . 2 Secondary Targets 27 | . 2 . 5 4 2 6 8 Max Gunslinging Chain 2 | . 1 . 1 1 1 2 1 Shots Hit Robots 945 | . 89 18 151 109 84 89 405 Core Hits 418 | . 30 12 70 49 30 43 184 Critical Hits 15 | . 3 . . 1 3 . 8 Critical Kills 7 | . 3 . . 1 . . 3 Critical Parts Destroyed 8 | . . . . . 3 . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16304 | . 825 221 2203 1727 1422 1767 8139 Guns 15616 | . 825 221 2197 1727 1422 1767 7457 Cannons . | . . . . . . . . Explosions 128 | . . . . . . . 128 Melee . | . . . . . . . . Ramming 560 | . . . 6 . . . 554 Kinetic 14201 | . 379 221 2197 1727 1422 1767 6488 Thermal 1407 | . 446 . . . . . 961 Explosive . | . . . . . . . . Electromagnetic 136 | . . . . . . . 136 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . 1 . 1 . . . 12 Average Corruption 1 | . 1 . 1 . . . 2 Corruption Purged . | . . . . . . . . Effects 10 | . . . 2 . . . 8 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . 1 . . . 1 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 3 | . . . 1 . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . . . . . 25 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 25 | . . . . . . . 25 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . 111 Shots . | . . . . . . . . Rammed 31 | . . . . . . . 31 Targets Rammed 68 | . . 1 1 . . . 66 Kicked 37 | . . 1 1 . . . 35 Crushed . | . . . . . . . . Highest Temperature 516 | . 301 25 279 241 516 231 252 Average Temperature 95 | . 88 9 55 66 160 113 101 Received Heat Transfer 3069 | . 408 33 360 72 99 357 1740 Effects 13 | . 2 . . . 11 . . Shutdowns 8 | . . . . . 8 . . Energy Bleed 1 | . . . . . 1 . . Interference 2 | . 2 . . . . . . Damage (minor) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2911 | . 1178 . . . . . 1733 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 516 | . 219 127 516 292 178 437 498 Initial 72 | . . 12 37 70 72 59 49 Average 165 | . 64 45 278 119 90 293 239 Maximum Alert Level 2 | . 1 . 2 1 . 2 2 Low Security (%) 68 | 100 92 100 32 93 100 21 44 Level 1 22 | . 7 . 44 6 . 56 40 Level 2 8 | . . . 22 . . 22 14 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 5 1 3 7 3 3 10 Investigation 20 | . 5 1 2 4 3 3 2 Extermination 4 | . . . . 1 . . 3 Reinforcement 5 | . . . 1 2 . . 2 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 12 | . . . 5 . 1 . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 19 4 32 28 11 17 70 Peak Tracking Total 15 | . 5 2 5 4 4 6 15 Tactical Retreats 7 | . 1 . 1 2 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . . 1 . 5 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . . . 4 Reprogrammed 18 | . . . . 14 . 4 . Reused 2 | . . . . 1 . 1 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 1 . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 7 3 6 5 2 4 3 Terminals 26 | . 5 3 6 5 1 4 2 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 102 | . 36 10 9 20 6 14 7 Successful 77 | . 35 8 7 13 3 6 5 Failed 25 | . 1 2 2 7 3 8 2 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 12 | . . 1 6 . 1 1 3 Terminals 88 | . 26 10 9 20 3 14 6 Fabricators . | . . . . . . . . Repair Stations 10 | . 7 . . . 3 . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 56 | . 25 7 2 13 1 5 3 Record 9 | . 4 3 . 2 . . . Part Schematic 1 | . . . . . . . 1 Robot Analysis 3 | . 2 . . 1 . . . Prototype ID Bank 4 | . 1 1 1 1 . . . Branch Access Points 3 | . 1 1 . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . Repair Station Index 1 | . . . . . 1 . . Alert Level 2 | . 1 1 . . . . . Locate Traps 7 | . 2 . . 3 . 1 1 Disarm Traps 1 | . . . . . . . 1 Reprogram Traps 5 | . . . . 4 . 1 . Dispatch Records 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 2 | . 2 . . . . . . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 2 | . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 8 | . 3 1 1 1 . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . 7 . . . 2 . . Scan Component 6 | . 4 . . . 2 . . Repair 3 | . 3 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 8 | . . 1 5 . . 1 1 Terminals 8 | . . 1 5 . . 1 1 Track 3 | . . . 1 . . 1 1 Botnet 5 | . . 1 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used . | . . . . . . . . Hacking Detections 23 | . 7 2 3 4 2 3 2 Full Trace Events 22 | . 7 2 2 4 2 3 2 Feedback Events 2 | . 1 . 1 . . . . Corruption 2 | . 1 . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 3 . . . . . . Time 78 | . 78 . . . . . . Parts Recycled 2 | . 2 . . . . . . Recycled Matter 71 | . 71 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 3 | . 2 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5420 | 97 927 329 847 910 672 414 1224 Spaces Moved 2781 | 60 344 200 472 643 338 273 451 Core 37 | 37 . . . . . . . Treads . | . . . . . . . . Legs 2744 | 23 344 200 472 643 338 273 451 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 120 120 120 120 120 120 Average Speed 131 | 127 150 120 120 121 145 120 142 Slowest Speed 300 | 300 150 150 120 150 150 150 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 6 47 18 48 25 8 8 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 24 | . . . . . . . 24 Melee . | . . . . . . . . Projectile 17 | . . . . . . . 17 AOE 7 | . . . . . . . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3907 | 77 656 270 615 717 492 329 751 Wait 451 | 6 216 44 43 11 117 7 7 Move 2774 | 59 343 199 471 642 337 272 451 Hop . | . . . . . . . . Pick Up 34 | 5 7 1 6 2 . 4 9 Fast Attach 44 | 7 4 3 4 1 1 . 24 Attach 40 | . 2 2 2 2 2 8 22 Detach . | . . . . . . . . Swap 41 | . 6 5 3 4 6 3 14 Drop 28 | . 4 5 10 4 2 1 2 Fire 422 | . 74 10 75 51 27 29 156 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 68 | . . 1 1 . . . 66 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Identified exit to Materials 41 | -11/Scrapyard | Discovered exit to Materials (range 15) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Power x1 300 | -10/Materials | Build established: Hacker-Mutant 330 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Discovered exit to Mines (range 15) 574 | -10/Materials | Repaired Ion Engine 601 | -10/Materials | Repaired Aluminum Leg 628 | -10/Materials | Repaired Lgt. Assault Rifle 983 | -10/Materials | Identified exit to Materials 983 | -10/Materials | Discovered exit to Materials (range 16) 1025 | -10/Materials | Entered another Materials area 1025 | -9/Materials | Evolved 2 slots: Propulsion x2 1297 | -9/Materials | Identified exit to Mines 1305 | -9/Materials | Identified exit to Materials 1305 | -9/Materials | Discovered exit to Materials (range 11) 1354 | -9/Materials | Entered another Materials area 1354 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1833 | -8/Materials | Build established: Scavenger-Tank 2103 | -8/Materials | Identified exit to Factory 2103 | -8/Materials | Discovered exit to Factory (range 13) 2201 | -8/Materials | Entered Factory 2201 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2306 | -7/Factory | Identified exit to Lower Caves 2306 | -7/Factory | Discovered exit to Lower Caves (range 9) 2853 | -7/Factory | Build established: Hacker-Tank 3069 | -7/Factory | Identified exit to Factory 3069 | -7/Factory | Discovered exit to Factory (range 16) 3111 | -7/Factory | Entered another Factory area 3111 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3376 | -6/Factory | Build established: Hacker-Gunner 3728 | -6/Factory | Identified exit to Factory 3728 | -6/Factory | Discovered exit to Factory (range 11) 3783 | -6/Factory | Entered another Factory area 3783 | -5/Factory | Evolved 2 slots: Utility x2 3847 | -5/Factory | Identified exit to Upper Caves 3928 | -5/Factory | Destroyed 9 combat bots 4114 | -5/Factory | Lost 5 parts (1p1n2u1w) 4156 | -5/Factory | Found Prototype Processor 4160 | -5/Factory | Identified Exp. Signal Interpreter 4191 | -5/Factory | Identified exit to Factory 4191 | -5/Factory | Discovered exit to Factory (range 4) 4197 | -5/Factory | Entered another Factory area 4197 | -4/Factory | Evolved 2 slots: Utility x2 4266 | -4/Factory | Garrison activated, responded to threat 4469 | -4/Factory | Lost 4 parts (2p1u1w) 4709 | -4/Factory | Destroyed 8 combat bots 4846 | -4/Factory | Build established: Scavenger-Gunner 4947 | -4/Factory | First assault squad dispatched 5127 | -4/Factory | Core integrity fell below 50% 5270 | -4/Factory | Core integrity fell below 20% 5283 | -4/Factory | Lost 41 parts (10p12n8u11w) 5382 | -4/Factory | System corruption reached 10% 5421 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05407_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05408_ Chain reaction triggered in Mic. Fission Core. 05410_ K-01 Serf collects debris. 05410_ U-05 Engineer lays Concrete. 05411_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05411_ U-05 Engineer lays Concrete. 05413_ K-01 Serf collects debris. 05413_ U-05 Engineer lays Concrete. 05413_ U-05 Engineer builds a Wall. 05414_ U-05 Engineer lays Concrete. 05415_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05417_ U-05 Engineer lays Concrete. 05417_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05417_ U-05 Engineer builds a Wall. 05418_ U-05 Engineer lays Concrete. 05418_ K-01 Serf collects debris. 05419_ U-05 Engineer lays Concrete. 05419_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05420_ U-05 Engineer lays Concrete. 05421_ System corrupted: Substantial component data lost. 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""??#%!!#= %!!%%=#?# """ "???????????????? | | ?????? ????#!=!#= =!!=%%#?# """ ""??????????????? | | ???????????#==%# [ !!%%!#?# ??? ??????????????? | | ???????????# =!##########?# ???????????????????? | | ???????????# #??????????# ???????????????????? | | ???????????# #???????????#+#???????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 55 Energy Capacity 680 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Particle Charger | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterParticleMallet Manual? 0 Play Time 00:59:46 Cumulative 967.9 hours Start 2021.11.27 @ 09:37:19 End 2021.11.27 @ 17:09:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 730 Rogue 62 Adventurer 0 Explorer 668 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e25e8949-bc69-4e3a-95de-ea6becacd401