Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:44:59 Player: Red_Zig Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (223) 1115 Value Destroyed (8450) 8450 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 17031 Bonus ------- High Alert Combat Kills 355 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -269 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 61% Temperature Cool (1) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Impulse Thruster (fused) > --- UTILITY (9) ------ 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Large Battery (200) Improved Field Recycling Unit (0) Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Medium Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Experimental Heat Sink Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Force Booster Advanced System Shield > --- WEAPON ----------- Lance Lance Lance Force Lance > --- INVENTORY -------- Wheel Impulse Thruster Matter Compressor Structural Scanner Improved Shock Absorption System Recalibrator Field Recycling Unit Improved Field Recycling Unit High-powered Shotgun Coil Gun Coil Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle [Rating: 114] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Cryofiber Web Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Medium Reactive Plating Weapon Lance Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . . . 4 . 2 . . . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . 1 . Utility 7 | . . . . . . . 2 . . . . . . 2 1 2 Weapon 2 | . . . . . 2 . . . . . . . . . . . Parts Attached 275 | 6 13 3 1 11 2 18 3 . 35 20 5 3 2 7 45 101 Power 19 | 1 1 . . 1 . 3 . . 1 1 1 . . . 3 7 Engine 8 | 1 1 . . . . 3 . . . 1 1 . . . 1 . Core 7 | . . . . 1 . . . . 1 . . . . . 2 3 Reactor 4 | . . . . . . . . . . . . . . . . 4 Propulsion 87 | 2 4 . . 2 . 5 . . 9 6 2 1 . 1 16 39 Treads 15 | 2 2 . . . . . . . 3 2 2 . . 1 . 3 Leg 50 | . 2 . . 2 . 5 . . . 4 . 1 . . 10 26 Wheel 13 | . . . . . . . . . 1 . . . . . 5 7 Hover 5 | . . . . . . . . . 4 . . . . . 1 . Flight 4 | . . . . . . . . . 1 . . . . . . 3 Utility 70 | 1 2 1 . 1 . 1 2 . 11 4 . 2 . 4 11 30 Device 33 | . . 1 . . . . . . 6 . . . . 2 3 21 Storage 4 | 1 1 . . . . . . . . 1 . . . . . 1 Processor 17 | . 1 . . 1 . 1 . . 2 2 . 2 . 2 5 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 15 | . . . . . . . 2 . 3 1 . . . . 3 6 Artifact . | . . . . . . . . . . . . . . . . . Weapon 99 | 2 6 2 1 7 2 9 1 . 14 9 2 . 2 2 15 25 Energy Gun 14 | . . . . 1 1 2 . . 6 1 . . . . 1 2 Energy Cannon 2 | . . . . . . . . . 2 . . . . . . . Ballistic Gun 44 | 2 6 . 1 2 1 5 1 . 5 7 1 . 1 . 2 10 Ballistic Cannon 12 | . . . . . . . . . . 1 1 . . 1 6 3 Launcher 11 | . . 2 . 3 . 2 . . . . . . 1 1 2 . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 13 | . . . . . . . . . . . . . . . 4 9 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 . . 2 . . . . . . 2 Corrupted Parts 3 | . . . . . . . . . . . . . . . 1 2 System Corruption 26 | . . . . . . . . . . . . . . . 5 21 Parts Lost 103 | . 5 2 . 4 . . . 1 2 12 . . 1 . 20 56 Power 9 | . 1 . . 1 . . . . . 2 . . . . 2 3 Propulsion 47 | . 2 . . 1 . . . 1 1 4 . . 1 . 10 27 Utility 24 | . . 1 . . . . . . 1 1 . . . . 1 20 Weapon 23 | . 2 1 . 2 . . . . . 5 . . . . 7 6 Highest Loss Streak 15 | . 3 2 . 4 . . . 1 2 8 . . 1 . 9 15 To Critical Strikes 3 | . . . . . . . . . . 1 . . . . 1 1 Average Slot Usage (%) 83 | . 93 89 57 83 44 85 100 66 56 82 99 100 93 95 93 86 Engine 4 | . 12 14 14 1 . 6 7 4 . 4 6 7 7 6 1 . Core 1 | . . . . 7 . . . . 3 1 . . . . 2 1 Treads 6 | . 25 28 28 2 . . . . 2 7 6 1 . 2 3 2 Leg 15 | . 1 . . 20 9 31 30 20 . 13 23 28 24 20 18 15 Wheel 1 | . . . . . . . . . 7 1 . . . . 1 2 Device 4 | . . 3 . . . . . . 8 3 . . . 6 1 13 Storage 6 | . 14 14 14 14 9 9 7 4 . 3 7 7 7 6 5 5 Processor 14 | . 9 . . 13 9 9 7 4 3 19 23 23 23 26 26 18 Protection 2 | . . . . . . . 15 10 7 1 . . . . 2 3 Energy Gun 1 | . . . . 6 5 2 7 4 2 . . . . . . . Ballistic Gun 14 | . 27 13 . 4 3 24 23 15 13 20 23 23 21 18 3 4 Ballistic Cannon 2 | . . . . . . . . . . 3 7 7 7 7 9 1 Launcher 1 | . . 14 . 5 9 1 . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 7 9 Naked Turns 28 | . . . . . . . . 22 6 . . . . . . . Heaviest Build 87 | 12 31 32 25 35 29 46 57 57 47 45 47 47 51 53 75 87 Greatest Support 125 | 40 40 40 40 40 10 60 60 60 28 65 50 70 70 55 75 125 Greatest Overweight (x) 21 | . 1 . . 3 2 3 . . 1 3 . . . . 4 21 Average Overweight (x) . | . . . . 1 2 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 15 15 15 15 15 15 15 Average Capacity 12 | 7 13 15 15 15 15 15 15 11 5 9 15 15 15 15 15 14 Most Carried 15 | 3 15 12 15 15 13 15 14 13 5 15 15 15 15 14 15 15 Average Carried 11 | 2 9 11 14 12 12 14 13 9 4 8 14 14 15 12 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 15 15 15 15 15 15 5 Final Carried 15 | 3 11 12 15 12 13 15 13 5 5 15 15 15 15 13 15 4 Class Distribution -------------------- 28% | Mutant 16% | Scavenger-Gunner 11% | Scavenger-Gladiator 11% | Derelict-Gunner 9% | Scavenger-Skirmisher 7% | Scavenger-Tank 7% | Skirmisher 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Gunner | -5/Factory Scavenger-Gladiator | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Matter Collected 7977 | 255 691 90 . 85 . 1013 . . 1465 756 140 30 43 200 1519 1690 Remotely 545 | . . . . . . . . . . . . . . . 545 . Salvage Created 10463 | . 573 100 . 135 . 1866 . . 1341 591 49 . 48 122 1986 3652 Parts 541 | . 47 7 . 7 . 116 . . 70 27 1 . 5 10 73 178 Haulers Intercepted 11 | . 2 . . . . 6 . . 1 . . . . . 1 1 Recyclers Shooed 5 | . . . . . . 1 . . . . . . . 1 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . 24 1 1 4 . . . Prevented 3 | . . . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 173 | . 12 5 . 14 . 29 . . 15 13 1 . 3 4 29 48 Melee 44 | . . . . . . . . . . . . . . . 14 30 Guns 81 | . 12 3 . 2 . 26 . . 15 10 . . . 1 3 9 Cannons 22 | . . . . . . . . . . 3 1 . 1 1 11 5 AOE 22 | . . 2 . 12 . 3 . . . . . . 2 2 1 . Classes Destroyed 19 | . 8 . . 1 . 4 . . 3 1 . . 1 . . 1 Worker 8 | . 1 . . . . . . . 1 . . . . . 2 4 Builder 10 | . 2 . . . . 2 . . 3 . . . . . 1 2 Tunneler 1 | . . . . . . . . . . . . . . . . 1 Hauler 11 | . 2 . . . . 6 . . 1 . . . . . 1 1 Recycler 17 | . 1 . . . . 2 . . 5 . . . . . 5 4 Mechanic 1 | . . . . . . 1 . . . . . . . . . . Operator 2 | . 1 . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . Watcher 11 | . 3 . . . . 2 . . 1 . . . . 1 1 3 Swarmer 36 | . 6 3 . . . 4 . . . 4 . . . 4 5 10 Grunt 58 | . 6 2 . 3 . 8 . . 6 3 . . . . 17 13 Brawler 6 | . . . . . . 3 . . . 2 . . . . . 1 Duelist 3 | . . . . . . . . . . 2 . . . . . 1 Sentry 24 | . . . . . . 12 . . 2 2 . . . . 1 7 Specialist 3 | . . . . . . . . . 2 . . . . . . 1 Hunter 11 | . . . . . . 2 . . 2 . 1 . . . 2 4 Programmer 18 | . . . . . . . . . 2 . . . 1 . 4 11 Heavy 1 | . . . . . . . . . 1 . . . . . . . Assembled 12 | . . . . 12 . . . . . . . . . . . . Best Kill Streak 12 | . 4 3 . 12 . 6 . . 6 4 1 . 2 5 9 8 Combat Bots Only 12 | . 3 3 . 12 . 4 . . 4 4 1 . 2 4 5 8 Max Kills in Single Turn 4 | . 2 2 . 4 . 3 . . 2 1 1 . 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 4 . 2 . . . . . . 2 2 1 . Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 1394 | . 107 24 . 24 3 63 . 1 142 177 2 . 6 11 290 544 Missed 433 | . 28 8 . 7 2 28 . . 52 61 . . 3 5 76 163 Damage Taken 16494 | . 925 166 . 314 18 484 . 36 1190 1700 31 . 45 95 3985 7505 Core 2360 | . 149 . . 48 18 84 . . 191 241 16 . . 15 445 1153 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 496 | . . . . . . . . . 262 72 . . . . 10 152 Core Remaining (%) 65 | 100 . . . 21 . 81 . . . . . . 36 98 55 . Volleys Fired 396 | . 84 11 . 7 . 76 . . 52 49 1 . 4 5 59 48 Largest 4 | . 2 2 . 2 . 4 . . 4 4 4 . 4 3 4 4 Hottest 228 | . 46 53 . 63 . 144 . . 220 149 133 . 133 105 228 127 Shots Fired 1050 | . 151 18 . 21 . 232 . . 200 130 4 . 10 13 139 132 Gun 861 | . 151 16 . 10 . 222 . . 189 112 3 . 6 8 48 96 Cannon 158 | . . . . . . . . . 11 18 1 . 2 4 86 36 Launcher 31 | . . 2 . 11 . 10 . . . . . . 2 1 5 . Special . | . . . . . . . . . . . . . . . . . Kinetic 949 | . 151 16 . 10 . 208 . . 154 128 4 . 8 12 130 128 Thermal 37 | . . . . . . 14 . . 17 2 . . . . 4 . Explosive 19 | . . 2 . 11 . 5 . . . . . . . . 1 . Electromagnetic 45 | . . . . . . 5 . . 29 . . . 2 1 4 4 Robot Hit Streak 21 | . 7 9 . 9 . 21 . . 11 11 1 . 3 4 9 8 Robot Miss Streak 11 | . 4 2 . 1 . 4 . . 11 4 3 . 1 4 8 5 Penetration Max 1 | . . . . . . 1 . . 1 1 . . . 1 1 1 Secondary Targets 5 | . 3 . . . . 1 . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . . . . . . Autonomous 109 | . . . . 10 . 77 . . . . . . . . 2 20 Shots Hit Robots 813 | . 90 13 . 9 . 148 . . 112 75 2 . 7 6 138 213 Core Hits 445 | . 33 7 . 38 . 64 . . 70 29 2 . 2 6 100 94 Critical Kills 14 | . 2 . . . . 1 . . . 2 . . . . 1 8 Critical Parts Destroyed 28 | . . . . . . . . . 4 5 . . . . 2 17 Critical Strikes 74 | . 2 . . . . 1 . . 5 7 . . . 1 13 45 Destroy 42 | . 2 . . . . 1 . . 5 7 . . . . 3 24 Blast 8 | . . . . . . . . . . . . . . 1 3 4 Smash 4 | . . . . . . . . . . . . . . . . 4 Impale 20 | . . . . . . . . . . . . . . . 7 13 Melee Attacks 219 | . . . . . . . . . . . . . . . 53 166 Impact 21 | . . . . . . . . . . . . . . . . 21 Slashing . | . . . . . . . . . . . . . . . . . Piercing 198 | . . . . . . . . . . . . . . . 53 145 Sneak Attacks 19 | . . . . . . . . . . . . . . . 8 11 Combat Hostiles 4 | . . . . . . . . . . . . . . . 2 2 Follow-up Attacks 40 | . . . . . . . . . . . . . . . 6 34 Damage Inflicted 24233 | . 1329 286 . 1482 . 3955 . . 2128 1517 24 . 324 230 5022 7936 Guns 10337 | . 1329 187 . 310 . 3429 . . 2002 1326 6 . 116 50 773 809 Cannons 2800 | . . . . . . . . . 126 189 18 . 68 85 1419 895 Explosions 2686 | . . 89 . 1156 . 493 . . . . . . 140 95 645 68 Melee 8302 | . . . . . . . . . . . . . . . 2185 6117 Ramming 108 | . . 10 . 16 . 33 . . . 2 . . . . . 47 Kinetic 12488 | . 1329 187 . 310 . 3282 . . 1685 1495 24 . 184 135 2173 1684 Thermal 403 | . . . . . . 147 . . 196 20 . . . . 40 . Explosive 1866 | . . 89 . 1156 . 286 . . . . . . . . 335 . Electromagnetic 1066 | . . . . . . 207 . . 247 . . . 140 95 289 88 Impact 721 | . . . . . . . . . . . . . . . . 721 Slashing . | . . . . . . . . . . . . . . . . . Piercing 7581 | . . . . . . . . . . . . . . . 2185 5396 Highest Corruption 61 | . 2 2 2 2 . . . 7 7 . . . . . 14 61 Average Corruption 11 | . 2 2 2 2 . . . 7 3 . . . . . 8 22 Corruption Purged 10 | . . . . . . . . . 10 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 224 | . 2 4 6 7 . . . 1 24 . . . . . 45 135 Message Errors 43 | . 2 1 2 1 . . . . 7 . . . . . 9 21 Matter Fused 51 | . . . . 2 . . . . 6 . . . . . 10 33 Heat Flow Errors 21 | . . 1 2 . . . . . 4 . . . . . 5 9 Energy Discharges 30 | . . 1 1 2 . . . 1 3 . . . . . 5 17 Parts Rejected 4 | . . . . . . . . . . . . . . . . 4 Parts Fused 3 | . . . . . . . . . . . . . . . . 3 Data Loss (minor) 24 | . . . 1 . . . . . 1 . . . . . 8 14 Data Loss (major) 10 | . . . . 1 . . . . 3 . . . . . 1 5 Misfires 9 | . . 1 . . . . . . . . . . . . 3 5 Alerts 8 | . . . . 1 . . . . . . . . . . 3 4 Misdirections 12 | . . . . . . . . . . . . . . . . 12 Weapon Failures 9 | . . . . . . . . . . . . . . . 1 8 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1288 | . . . . . . 23 . . . 13 . . 16 . 488 748 Projectiles 35 | . . . . . . . . . . 13 . . . . 6 16 Explosions 39 | . . . . . . 23 . . . . . . 16 . . . Melee 1214 | . . . . . . . . . . . . . . . 482 732 Knockbacks 63 | . . . . . . 1 . . . 1 . . . . 44 17 Impact 4 | . . . . . . 1 . . . . . . . . . 3 Kinetic 53 | . . . . . . . . . . 1 . . . . 39 13 Secondary 6 | . . . . . . . . . . . . . . . 5 1 Self-Inflicted Damage 223 | . . . . 72 . . . . 100 . . . . . . 51 Shots 6 | . . . . 2 . . . . 1 . . . . . . 3 Rammed 14 | . . 5 . 3 . . . . . . . . . . . 6 Targets Rammed 22 | . . 5 . 3 . 4 . . . 1 . . . . . 9 Kicked 8 | . . . . . . 4 . . . 1 . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 477 | . 4 247 253 27 . 251 . . 371 250 51 . 75 72 477 233 Average Temperature 111 | . 2 89 112 16 . 91 . . 95 91 26 . 41 36 175 79 Received Heat Transfer 2886 | . 348 51 . 44 9 198 . . 258 306 . . . . 1053 619 Effects 11 | . . . . . . . . . 1 5 . . . . 5 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . 1 . . . . . 1 . Interference 7 | . . . . . . . . . . 5 . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . 1 . . . 2 . . 3 Impact Corruptions 8 | . . . . . . . . . . . . . . . . 8 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 1 . . . . . . 1 Heat Transferred 755 | . . . . . . 296 . . 335 37 . . . . 87 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Peak Influence 602 | . 213 214 . 99 . 602 273 115 546 . . . . 414 434 527 Initial 300 | . . 53 . . . . 273 95 80 . . . . 300 128 172 Average 195 | . 87 81 . 44 . 292 273 104 155 . . . . 302 212 279 Maximum Alert Level 2 | . 1 1 . . . 2 1 . 2 . . . . 2 2 2 Low Security (%) 55 | 100 98 82 . 100 100 35 . 100 65 . . . . . 54 22 Level 1 30 | . 1 17 . . . 23 100 . 22 . . . . 97 34 61 Level 2 14 | . . . . . . 40 . . 11 . . . . 2 11 16 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . . . . 5 . . 7 . . . . . 8 14 Investigation 4 | . . . . . . 2 . . . . . . . . 1 1 Extermination 10 | . . . . . . . . . 2 . . . . . 3 5 Reinforcement 18 | . 1 . . . . 2 . . 5 . . . . . 4 6 Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . Construction Impeded 6 | . . . . . . 1 . . 1 . . . . . 2 2 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Distress Signals 14 | . 3 . . . . . . . 3 . . . . . 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 276 | . 25 5 . 17 3 35 . 5 24 45 1 . 3 5 35 73 Peak Tracking Total 14 | . 4 3 . 14 3 4 . 6 6 10 1 . 2 5 6 7 Tactical Retreats 30 | . 3 . . . . 1 . . 5 13 . . . . 1 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 15 | . 3 . . . . 5 1 . . . . . . . 1 5 Indirectly 1 | . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 2 . . . 3 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 26 | . 1 3 . . . 11 . . 3 . . . . . 2 6 Max in Single Turn 3 | . 1 2 . . . 2 . . 3 . . . . . 2 3 Garrison Access 2 | . . . . . . 1 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 9 | . 1 . 1 . . 4 . . 1 . . . . . 1 1 Terminals 4 | . 1 . . . . 3 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . . . . . Total Hacks 14 | . 3 . 1 . . 5 . . 1 . . . . . 1 3 Successful 7 | . . . 1 . . 3 . . 1 . . . . . 1 1 Failed 7 | . 3 . . . . 2 . . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 5 | . . . 1 . . 1 . . . . . 3 . . . . Terminals 7 | . 3 . . . . 4 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . . . . . Terminal Hacks 3 | . . . 1 . . 2 . . . . . . . . . . Record 1 | . . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . . . . . . Seal Access 2 | . . . . . . 1 . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . 3 . . . . . . . . 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Total Allies 6 | . . . . 3 . . . . . . . . . . . 3 Largest Group 3 | . . . . 3 . . . . . . . . . . . 3 Highest-Rated Group 138 | . . . . 40 . . . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . 16 . . . . . . . . . . . 46 Total Orders 2 | . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . 2 Ally Attacks 20 | . . . . 10 . . . . . . . . . . . 10 Total Damage 413 | . . . . 91 . . . . . . . . . . . 322 Kills 1 | . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 1 . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 125 | . . . . . . . . . . . . . . 9 41 75 Traps 10 | . . . . . . . . . . . . . . . 3 7 Emergency Access 16 | . . . . . . . . . . . . . . 2 4 10 Items 70 | . . . . . . . . . . . . . . 6 25 39 Machines 18 | . . . . . . . . . . . . . . 1 4 13 Patrols 6 | . . . . . . . . . . . . . . . 4 2 Guards 5 | . . . . . . . . . . . . . . . 1 4 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Turns Passed 16933 | 126 1778 593 399 544 413 2160 61 57 2199 1012 523 1350 537 372 1733 3076 Spaces Moved 9082 | 74 760 327 248 232 156 1078 48 74 842 711 414 1059 402 265 749 1643 Core 380 | 6 . . . . . . . 46 10 146 . . . . . 172 Treads 1376 | 68 712 327 248 21 . . . . . . . . . . . . Legs 5868 | . 48 . . 211 156 1078 48 28 . 426 414 1059 402 265 708 1025 Wheels 1371 | . . . . . . . . . 832 139 . . . . 41 359 Hover . | . . . . . . . . . . . . . . . . . Flight 87 | . . . . . . . . . . . . . . . . 87 Fastest Speed 40 | 50 160 160 160 160 260 120 122 50 50 50 123 123 127 130 100 40 Average Speed 135 | 151 162 160 160 206 260 128 122 77 109 117 123 126 129 130 154 123 Slowest Speed 1100 | 160 240 160 160 330 260 330 122 122 115 200 123 127 130 130 400 1100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 94 70 41 63 23 95 3 71 15 64 74 85 55 7 16 33 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . . . . 2 . 1 . . . . . 1 . . . . Known Exits Taken 3 | . . . . . . 1 . . . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . 1 1 1 1 1 . . . Scrap Searched 11 | . . . . . . . . . . 5 4 2 . . . . Spaces Dug 11 | . . . . . . 1 . . . . . . . 1 . 9 Terrain Destroyed 360 | . . 16 . 78 . 83 . . 50 4 1 . 1 2 92 33 Melee 9 | . . . . . . . . . . . . . . . . 9 Projectile 101 | . . . . 2 . 47 . . . 4 1 . 1 2 21 23 AOE 248 | . . 16 . 76 . 36 . . 49 . . . . . 71 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Total 12621 | 85 1155 376 252 283 164 1712 51 73 1995 806 425 1077 410 284 1145 2328 Wait 2442 | 3 280 28 . 26 6 494 . . 1043 9 . . 3 . 206 344 Move 9065 | 73 759 326 247 231 155 1077 48 73 841 710 413 1058 401 264 748 1641 Hop 1 | . . . . . . . . . . . . . . . . 1 Pick Up 100 | 3 12 2 . 1 1 12 . . 4 11 2 7 . 3 17 25 Fast Attach 162 | 6 6 1 1 3 2 8 . . 32 15 4 2 . 3 28 51 Attach 61 | . 4 1 . 5 . 4 2 . 2 3 1 . . 2 11 26 Detach 22 | . . . 3 1 . 3 . . . 1 . . . . 6 8 Swap 52 | . 3 1 . 3 . 6 1 . 1 2 . 1 2 2 6 24 Drop 130 | . 7 1 1 3 . 14 . . 20 5 4 9 . 5 24 37 Fire 396 | . 84 11 . 7 . 76 . . 52 49 1 . 4 5 59 48 Melee 154 | . . . . . . . . . . . . . . . 40 114 Ram 6 | . . . . . . . . . . . . . . . . 6 Kick 8 | . . . . . . 4 . . . 1 . . . . . 3 Crush 8 | . . 5 . 3 . . . . . . . . . . . . Escape Stasis 14 | . . . . . . 14 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 869 | -10/Materials | Discovered new exit (range 4) 1118 | -10/Materials | Discovered new exit (range 4) 1318 | -10/Materials | Discovered new exit (range 9) 1482 | -10/Materials | Core integrity fell below 50% 1493 | -10/Materials | Lost 3 parts (1p2w) 1777 | -10/Materials | Discovered new exit (range 16) 1905 | -10/Materials | Entered Mines 1968 | -10/Mines | Discovered new exit (range 9) 2262 | -10/Mines | Learned Materials security intel 2285 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2326 | -10/Mines | Discovered new exit (range 5) 2491 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2491 | -10/Mines | Discovered new exit (range 5) 2498 | -10/Mines | Entered Exiles 2538 | -10/Exiles | Met 8R-AWN 2567 | -10/Exiles | Met EX-HEX 2611 | -10/Exiles | Met EX-BIN 2682 | -10/Exiles | Aligned with FarCom system 2683 | -10/Exiles | Given EX-Vault access code 2720 | -10/Exiles | Opened EX-Vault 2736 | -10/Exiles | Found AWS/Gauss 2776 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2876 | -10/Exiles | Discovered new exit (range 14) 2897 | -10/Exiles | Left Exiles lab with AWS/Gauss 2897 | -10/Exiles | Entered Mines 3042 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3093 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3191 | -9/Mines | Learned location of Storage (-8) 3259 | -9/Mines | Learned Materials terminal intel 3262 | -9/Mines | Assembled infested the area 3313 | -9/Mines | Lost 4 parts (1p1n2w) 3317 | -9/Mines | Destroyed 12 combat bots 3318 | -9/Mines | Lost 3 allies 3350 | -9/Mines | Learned location of Zion (-7) 3428 | -9/Mines | Discovered new exit (range 5) 3441 | -9/Mines | Entered Materials 3441 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 3443 | -8/Materials | Loaded intel: 12 terminal locations 3795 | -8/Materials | Discovered new exit (range 8) 3854 | -8/Materials | Entered Storage 4005 | -8/Storage | Build established: Skirmisher 4348 | -8/Storage | Build established: Scavenger-Skirmisher 4864 | -8/Storage | Build established: Skirmisher 4938 | -8/Storage | Learned location of Armory (-3) 5128 | -8/Storage | Discovered new exit (range 8) 5172 | -8/Storage | Identified exit to Factory 5446 | -8/Storage | Build established: Scavenger-Skirmisher 5854 | -8/Storage | First assault squad dispatched 6014 | -8/Storage | Entered Factory 6014 | -7/Factory | Evolved 2 slots: Utility x2 6075 | -7/Factory | Sucked down chute 6075 | -7/Factory | Entered Waste 6090 | -7/Waste | EMP discharged 6094 | -7/Waste | Spotted C-40 Crusher 6097 | -7/Waste | Spotted C-40 Crusher 6107 | -7/Waste | Spotted C-40 Crusher 6110 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6110 | -7/Waste | Released all parts (10) 6113 | -7/Waste | Spotted C-40 Crusher 6116 | -7/Waste | Spotted C-40 Crusher 6121 | -7/Waste | Discovered new exit (range 16) 6132 | -7/Waste | Entered Factory 6398 | -7/Factory | Build established: Mutant 6875 | -7/Factory | Cargo convoy interrupted 7760 | -7/Factory | Build established: Scavenger-Tank 7904 | -7/Factory | Discovered new exit (range 16) 8331 | -7/Factory | Entered Lower Caves 8367 | -7/Lower Caves | Build established: Scavenger-Gunner 8386 | -7/Lower Caves | Spotted B-75 Beast 8490 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8546 | -7/Lower Caves | Learned Factory trap positions 8549 | -7/Lower Caves | Encountered a Warlord checkpoint 8594 | -7/Lower Caves | Lost 8 parts (1p3n1u3w) 8660 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9101 | -7/Lower Caves | Core integrity fell below 50% 9275 | -7/Lower Caves | Discovered new exit (range 7) 9343 | -7/Lower Caves | Entered another Lower Caves area 9505 | -7/Lower Caves | Discovered new exit (range 5) 9854 | -7/Lower Caves | Discovered new exit (range 6) 9866 | -7/Lower Caves | Entered Zion 9879 | -7/Zion | Given A8's code to call for help 9933 | -7/Zion | Received a visual enhancement algorithm 10022 | -7/Zion | Discovered new exit (range 15) 10479 | -7/Zion | Rebuked by Imprinter 10777 | -7/Zion | Learned location of Warlord (-4) 11216 | -7/Zion | Entered Proximity Caves 11227 | -6/Proximity Caves | Spotter reported a threat 11228 | -6/Proximity Caves | Spotter reported a threat 11246 | -6/Proximity Caves | Build established: Derelict-Gunner 11649 | -6/Proximity Caves | Discovered new exit (range 9) 11753 | -6/Proximity Caves | Entered Factory 11753 | -6/Factory | Evolved 2 slots: Utility x2 11754 | -6/Factory | Loaded intel: 104 trap records 11922 | -6/Factory | Discovered new exit (range 14) 11969 | -6/Factory | Identified exit to Factory 12103 | -6/Factory | Search patrols dispatched 12125 | -6/Factory | Entered another Factory area 12125 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13080 | -5/Factory | System corruption reached 10% 13143 | -5/Factory | Lost 9 parts (1p3n1u4w) 13235 | -5/Factory | Lost 3 parts (2n1w) 13293 | -5/Factory | Lost 3 parts (2n1w) 13619 | -5/Factory | Build established: Scavenger-Gladiator 13788 | -5/Factory | Discovered new exit (range 14) 13813 | -5/Factory | Identified exit to Factory 13858 | -5/Factory | Entered another Factory area 13858 | -4/Factory | Evolved 2 slots: Utility x2 13959 | -4/Factory | Discovered new exit (range 5) 13962 | -4/Factory | Identified exit to Research 14097 | -4/Factory | Destroyed 8 combat bots 14102 | -4/Factory | Lost 8 parts (6n2u) 14217 | -4/Factory | System corruption reached 10% 14543 | -4/Factory | Build established: Scavenger-Tank 14606 | -4/Factory | Lost 3 parts (1p1n1u) 14862 | -4/Factory | Lost 3 parts (1n2u) 14875 | -4/Factory | Build established: Scavenger-Gladiator 15236 | -4/Factory | Allied Derelicts emerged from ambush trap array 15386 | -4/Factory | Build established: Gladiator 15462 | -4/Factory | Spotted B-86 Titan 15505 | -4/Factory | Lost 3 allies 15614 | -4/Factory | Lost 8 parts (1p2n4u1w) 15948 | -4/Factory | Build established: Scavenger-Gladiator 16160 | -4/Factory | System corruption reached 30% 16359 | -4/Factory | Lost 3 parts (2n1u) 16529 | -4/Factory | Lost 4 parts (3n1u) 16752 | -4/Factory | Garrison activated, responded to threat 16778 | -4/Factory | Core integrity fell below 50% 16816 | -4/Factory | Core integrity fell below 20% 16839 | -4/Factory | Lost 15 parts (1p8n3u3w) 16934 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 16863_ Slammed into R-10 Processor. 16863_ Adv. Melee Analysis Suite broken. 16863_ Destabilizing: Short circuit. 16864_ Imp. Cooling System destroyed. 16868_ Slammed into K-01 Serf. 16881_ System corrupted: Energy discharge (-25). 16882_ Triggered Armageddon Trap. 16882_ An explosion rips through the floor. 16886_ The unstable cave ceiling collapses. 16894_ K-01 Serf cleans the Construction Platform. 16896_ System corrupted: Heat flow error (+254). 16899_ Acquired Impulse Thruster. 16912_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 16913_ System corrupted: Impulse Thruster fused. 16917_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 16928_ System corrupted: Substantial component data lost. 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" ## """ #?????????????? | | ######## ## "Y" #?????????????? | | # #?????????????? | | + #?????????????? | | =]] """ # ! !! #?????????????? | | =]! """ # !! #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 35 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Resistance: EX 50 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 32 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 40 Force Boost 30 Salvage Targeting 1 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ArcLobotomyCycler Manual? 0 Play Time 03:52:35 Cumulative 30.6 hours Start 2024.04.16 @ 14:47:32 End 2024.04.16 @ 22:44:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 17 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1efee340-ad8f-4ac8-aed6-70efd1ee148d