Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.05 @ 23:55:56 Player: BRiNK Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (580) 580 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1820 Bonus ------- None Cogmind --------- Core Integrity 41/400 Matter 205/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Ion Engine Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Signal Interpreter Advanced Targeting Computer Insulated Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Medium Battery [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Sensor Array Storage Medium Battery Processor Signal Interpreter Protection Insulated Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 28 | 6 7 2 13 Power 6 | 2 1 . 3 Engine 6 | 2 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 4 | 2 2 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 2 . 3 Device 1 | . 1 . . Storage 1 | . . . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 2 2 7 Energy Gun 7 | 1 1 1 4 Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 . 2 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 15 | . 1 . 14 Power 3 | . 1 . 2 Propulsion 2 | . . . 2 Utility 3 | . . . 3 Weapon 7 | . . . 7 Highest Loss Streak 12 | . 1 . 12 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 94 85 70 Engine 9 | . 12 . 2 Treads 25 | . 27 28 15 Device 11 | . 12 14 8 Processor 13 | . 12 14 15 Energy Gun 15 | . 14 25 17 Ballistic Gun 11 | . 13 . 8 Naked Turns . | . . . . Heaviest Build 12 | 7 8 6 12 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 3 5 Average Carried 2 | 1 2 3 3 Final Capacity 5 | 5 5 5 5 Final Carried 3 | 2 3 3 2 Class Distribution -------------------- 84% | Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 508 | 180 259 45 24 Remotely . | . . . . Salvage Created 575 | . 417 51 107 Parts 46 | . 30 3 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 21 | . 11 2 8 Guns 15 | . 11 1 3 AOE 6 | . . 1 5 Classes Destroyed 5 | . 4 . 1 Builder 2 | . 1 . 1 Watcher 1 | . 1 . . Swarmer 10 | . 3 . 7 Grunt 10 | . 8 2 . Sentry 1 | . . . 1 Best Kill Streak 5 | . 5 2 5 Combat Bots Only 5 | . 5 2 4 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2004 | . 635 142 1227 Core 515 | . 147 9 359 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 71 | . 71 . . Core Remaining (%) 68 | 100 . 37 . Volleys Fired 60 | . 40 3 17 Largest 3 | . 2 2 3 Hottest 136 | . 70 80 136 Shots Fired 113 | . 80 6 27 Gun 106 | . 80 3 23 Cannon . | . . . . Launcher 7 | . . 3 4 Special . | . . . . Kinetic 46 | . 40 . 6 Thermal 56 | . 40 3 13 Explosive 7 | . . 3 4 Electromagnetic 4 | . . . 4 Robot Hit Streak 11 | . 9 4 11 Robot Miss Streak 5 | . 3 . 5 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 69 | . 52 3 14 Core Hits 43 | . 22 5 16 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 4 | . 3 . 1 Burn 3 | . 2 . 1 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1215 | . 626 133 456 Guns 829 | . 626 25 178 Cannons . | . . . . Explosions 386 | . . 108 278 Melee . | . . . . Ramming . | . . . . Kinetic 376 | . 338 . 38 Thermal 395 | . 288 25 82 Explosive 386 | . . 108 278 Electromagnetic 58 | . . . 58 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 50 | . . 29 21 Shots 2 | . . 1 1 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 183 | . 183 36 102 Average Temperature 59 | . 74 23 35 Received Heat Transfer 795 | . 297 66 432 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1287 | . 917 74 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 339 | . 135 143 339 Initial 55 | . . 36 55 Average 75 | . 54 135 140 Maximum Alert Level 1 | . . . 1 Low Security (%) 92 | 100 100 100 63 Level 1 7 | . . . 36 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 20 2 18 Peak Tracking Total 10 | . 5 2 10 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 6 . 2 Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 15 . 4 Successful 12 | . 11 . 1 Failed 7 | . 4 . 3 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 10 | . 8 . 2 Terminals 13 | . 9 . 4 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 5 . 1 Record 2 | . 2 . . Alert Level 1 | . 1 . . Assault Status 1 | . . . 1 Recall Investigation 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Track 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 6 . 2 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1788 | 96 1185 118 389 Spaces Moved 1004 | 58 650 67 229 Core 74 | 8 . . 66 Treads 930 | 50 650 67 163 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 154 | 144 160 160 138 Slowest Speed 200 | 160 160 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 76 16 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 43 | . . 23 20 Melee . | . . . . Projectile . | . . . . AOE 43 | . . 23 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1134 | 70 717 71 276 Wait 8 | . 5 . 3 Move 1001 | 57 649 66 229 Hop . | . . . . Pick Up 28 | 7 10 . 11 Fast Attach . | . . . . Attach 21 | 5 6 . 10 Detach . | . . . . Swap 7 | 1 1 2 3 Drop 8 | . 5 . 3 Fire 60 | . 40 3 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 14) 630 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Identified exit to Materials 954 | -10/Materials | Repaired Assault Rifle 988 | -10/Materials | Repaired Lgt. Ion Engine 1117 | -10/Materials | Discovered exit to Materials (range 12) 1177 | -10/Materials | Core integrity fell below 50% 1260 | -10/Materials | Identified exit to Mines 1282 | -10/Materials | Entered Mines 1304 | -10/Mines | Discovered exit to Materials (range 15) 1374 | -10/Mines | Assembled infested the area 1400 | -10/Mines | Entered Materials 1400 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1762 | -9/Materials | Core integrity fell below 50% 1785 | -9/Materials | Core integrity fell below 20% 1789 | -9/Materials | Self-destructed Last Messages --------------- 01727_ Acquired Lgt. Ion Engine. 01727_ U-05 Engineer lays Concrete. 01729_ Acquired 6 matter. 01732_ Acquired Imp. Ion Engine. 01733_ Faulty Imp. EM Shotgun destroyed. 01744_ U-05 Engineer lays Concrete. 01746_ U-05 Engineer builds a Wall. 01748_ U-05 Engineer lays Concrete. 01750_ Med. Battery destroyed. 01752_ U-05 Engineer builds a Wall. 01760_ Connecting with Terminal... 01767_ Critical hit (Burn: +37). 01771_ Lgt. Assault Rifle destroyed. 01776_ Lgt. Ion Engine destroyed. 01781_ Critical hit (Burn: +37). 01783_ Connecting with Terminal... >>Enumerate(Assaults) Retrieving latest reported positions... No active assault squads found. 01784_ Critical hit (Burn: +37). 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Y ???????????? ???????? | | ????????? g ???????????? ???????? | | ?????????# #???????????? ???????? | | ?????????# ##############+#???????? | | ?????????# ## /!! # #???????? | | ?????????#g## /!! # #???????? | | ?????????# ## /!! # #???????? | | ?????????# ## / ########? | | ????##???#@# = # # #? | | ???##T#### ## # #""" #? | | ???# ## # #""" #? | | ???# g #### ##+###### #""" #? | | ???# gg#??## * !* #" #? | | ???# #??## ![! #= #? | | ???####### #??## =%! /%= #? | | ?????????# #??## | " !%*#% #? | | ?????????#Y#??## ==## #? | | ????######/##### " ## "" #? | | ????# # "" ##""" #? | | ????#"" """ " """ ##""" #? | | ????#"T """ # "" ## #? | | ????#"" """ # """ #########? | | ????# # " #??#####?? | | ????# # =% ##?# !!#?? | | ????# # #?# !!#?? | | ????######## #### #?# !!#?? | | ???????????###### ### !#?? | | ???????????# !#?? | | ???????????# ### !!#?? | | ???????????# ##?#####?? | | ???????????# #######+#+###??????? | | ????######## #?# #??????? | | ????# # #?# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed ThermicAutogunSuperbattery Manual? 0 Play Time 00:25:34 Cumulative 9.6 hours Start 2022.11.05 @ 23:26:33 End 2022.11.05 @ 23:55:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4a2736e-b382-4224-b02c-2cedf034e2c9