Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 19:41:46 Player: pointone Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (63) 315 Value Destroyed (1932) 1932 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (955) 955 TOTAL SCORE: 7862 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 272 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Battery (300) Slug Cannon Bore Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Makeshift Flight Unit > --- UTILITY ---------- Makeshift Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Axe > --- INVENTORY -------- Large Battery Makeshift Transmission Jammer Slug Cannon Bore Cannon [Rating: 50] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Makeshift Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift Hacking Suite Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . . . . . Utility 4 | . . . . 1 . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 91 | 7 5 4 6 12 18 9 8 1 6 6 6 3 . Power 16 | 2 . . 2 3 2 2 1 . 1 2 1 . . Engine 11 | 2 . . 1 2 1 1 1 . . 2 1 . . Core 5 | . . . 1 1 1 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 40 | 2 2 2 4 5 9 1 4 . 2 4 4 1 . Treads 2 | . . . . 1 . . 1 . . . . . . Leg 30 | 2 2 2 4 1 9 . 1 . 1 4 4 . . Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . 1 . 1 1 . . . . . . Flight 5 | . . . . 2 . . 1 . 1 . . 1 . Utility 15 | 1 1 1 . 1 2 4 . 1 2 . 1 1 . Device 7 | . 1 1 . . 1 1 . . 1 . 1 1 . Storage 3 | 1 . . . . 1 1 . . . . . . . Processor 3 | . . . . . . 2 . . 1 . . . . Hackware 2 | . . . . 1 . . . 1 . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 20 | 2 2 1 . 3 5 2 3 . 1 . . 1 . Energy Gun 1 | . 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . 2 3 . 1 . . . . . . Launcher 2 | . . . . . . 2 . . . . . . . Special Weapon 3 | . 1 . . 1 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . 1 . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 . . . . . . Parts Lost 61 | . 2 . 4 4 11 4 7 . . 4 17 3 5 Power 12 | . . . 1 1 2 . 2 . . 2 2 1 1 Propulsion 28 | . . . 2 3 4 3 3 . . 2 8 1 2 Utility 10 | . . . . . 3 . 1 . . . 5 . 1 Weapon 11 | . 2 . 1 . 2 1 1 . . . 2 1 1 Highest Loss Streak 16 | . 2 . 4 2 7 4 5 . . 2 16 3 5 Average Slot Usage (%) 69 | . 94 100 83 86 83 40 43 30 63 85 51 43 27 Engine 6 | . 14 14 4 11 7 6 5 . . 6 6 13 4 Core 4 | . . . 3 5 6 2 . . 6 5 . . . Leg 16 | . 28 28 36 17 27 12 5 . 5 29 14 . . Hover 1 | . . . . 5 . 2 4 . . . 1 13 4 Flight 4 | . . . . 2 2 . . 7 14 3 . 3 5 Device 6 | . 10 14 11 9 5 2 . . 6 7 6 2 4 Storage 3 | . 14 14 11 9 6 . . . . . . . . Processor 6 | . . . . . . 5 8 7 13 15 9 . . Hackware 4 | . . . . 7 6 . . 7 7 7 5 . . Ballistic Gun 1 | . 22 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . 13 15 . . . . . . . . Slashing Weapon 3 | . . 4 11 2 . . . . 5 7 4 3 5 Naked Turns 78 | . . . . . . 41 . . . . 27 . 10 Heaviest Build 31 | 12 13 16 16 30 30 31 18 2 18 28 26 8 6 Greatest Support 85 | 20 26 30 56 38 52 36 15 5 20 85 65 8 8 Greatest Overweight (x) 9 | 1 . . . 9 1 3 5 . 1 . 5 . . Average Overweight (x) . | . . . . . . 1 . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 6 5 4 4 4 4 4 4 4 4 Most Carried 6 | 2 6 6 5 6 6 4 3 3 4 4 4 4 4 Average Carried 4 | 1 4 6 4 5 5 3 2 3 3 4 3 3 4 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 4 4 4 Final Carried 6 | 2 6 6 4 6 4 3 3 3 4 4 4 4 4 Class Distribution -------------------- 56% | Mutant 29% | Messiah-Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Matter Collected 2344 | 256 172 34 222 253 844 69 334 10 60 60 . 30 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1573 | . 216 . 109 391 263 266 139 . . . 189 . . Parts 94 | . 17 . 8 20 10 19 11 . . . 9 . . Haulers Intercepted 1 | . . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 11 . . 2 . . . Prevented 5 | . . . . . . . . . . 3 . 2 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 46 | . 7 . 4 10 7 11 5 . . . 2 . . Melee 10 | . . . 4 . . . 4 . . . 2 . . Guns 7 | . 7 . . . . . . . . . . . . Cannons 18 | . . . . 10 7 . 1 . . . . . . AOE 11 | . . . . . . 11 . . . . . . . Classes Destroyed 11 | . 2 . . 3 1 4 . . . . 1 . . Worker 2 | . . . . . . 2 . . . . . . . Builder 7 | . . . . . 1 6 . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . . Recycler 3 | . . . . 2 1 . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . . Swarmer 19 | . 3 . 2 6 1 3 4 . . . . . . Grunt 20 | . 4 . 2 3 6 3 . . . . 2 . . Sentry 4 | . . . . 1 . 3 . . . . . . . Hunter 3 | . . . . . . 2 1 . . . . . . Best Kill Streak 13 | . 2 . 2 4 3 13 4 . . . 2 . . Combat Bots Only 5 | . 2 . 2 3 2 5 4 . . . 2 . . Max Kills in Single Turn 4 | . 1 . 1 2 1 4 1 . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . . . Melee 1 | . . . 1 . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Damage Taken 6807 | . 335 57 482 547 1513 572 837 55 . 658 1132 72 547 Core 1893 | . 76 9 92 66 206 100 381 35 . 68 427 13 420 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 66 77 . 50 . . . . 16 . . . Volleys Fired 148 | . 33 . . 39 53 20 3 . . . . . . Largest 2 | . 2 . . 2 2 2 1 . . . . . . Hottest 88 | . 70 . . 88 88 78 68 . . . . . . Shots Fired 281 | . 65 . . 76 102 35 3 . . . . . . Gun 65 | . 65 . . . . . . . . . . . . Cannon 180 | . . . . 76 98 3 3 . . . . . . Launcher 32 | . . . . . . 32 . . . . . . . Special 4 | . . . . . 4 . . . . . . . . Kinetic 233 | . 56 . . 76 98 3 . . . . . . . Thermal 16 | . 9 . . . 4 . 3 . . . . . . Explosive 32 | . . . . . . 32 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 10 | . 4 . . 5 6 8 10 . . . . . . Robot Miss Streak 9 | . 9 . . 4 4 2 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 161 | . 30 . 13 37 30 22 11 . . . 17 . 1 Core Hits 105 | . 15 . 4 17 15 43 6 . . . 5 . . Critical Hits 5 | . . . 1 1 2 . . . . . 1 . . Critical Kills 3 | . . . . 1 1 . . . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . . . . Melee Attacks 71 | . . . 20 . . . 17 . . 9 23 . 2 Impact . | . . . . . . . . . . . . . . Slashing 54 | . . . 20 . . . . . . 9 23 . 2 Piercing 17 | . . . . . . . 17 . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5789 | . 343 . 469 878 800 2138 294 . . . 836 . 31 Guns 343 | . 343 . . . . . . . . . . . . Cannons 1759 | . . . . 878 799 41 41 . . . . . . Explosions 2094 | . . . . . . 2094 . . . . . . . Melee 1581 | . . . 469 . . . 253 . . . 828 . 31 Ramming 12 | . . . . . 1 3 . . . . 8 . . Kinetic 1961 | . 243 . . 878 799 41 . . . . . . . Thermal 238 | . 100 . . . . 97 41 . . . . . . Explosive 1997 | . . . . . . 1997 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1328 | . . . 469 . . . . . . . 828 . 31 Piercing 253 | . . . . . . . 253 . . . . . . Highest Corruption 13 | . . . . . 13 . 2 2 2 . . . . Average Corruption 5 | . . . . . 12 . 2 2 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . Effects 20 | . . . . . 15 . 3 1 1 . . . . Message Errors 3 | . . . . . 1 . 1 . 1 . . . . Matter Fused 3 | . . . . . 3 . . . . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . . . Data Loss (minor) 4 | . . . . . 2 . 1 1 . . . . . Misfires 1 | . . . . . 1 . . . . . . . . Misdirections 1 | . . . . . 1 . . . . . . . . Targeting Errors 4 | . . . . . 3 . 1 . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 265 | . . . 22 24 6 93 3 . . . 94 . 23 Projectiles 30 | . . . . 24 6 . . . . . . . . Explosions 93 | . . . . . . 93 . . . . . . . Melee 142 | . . . 22 . . . 3 . . . 94 . 23 Knockbacks 18 | . . . . 9 9 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 17 | . . . . 8 9 . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . 53 . . . . 4 . . Shots 2 | . . . . . . 2 . . . . . . . Rammed 2 | . . . . . . 1 . . . . 1 . . Targets Rammed 3 | . . . . . 1 1 . . . . 1 . . Kicked 1 | . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 390 | . 13 . . 390 291 117 14 . . 6 . . . Average Temperature 104 | . 6 . . 136 106 34 10 . . 6 . . . Received Heat Transfer 1833 | . 147 . 120 153 486 144 . 27 . 237 369 27 123 Effects 4 | . . . . 4 . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 420 | . 296 . . . . 50 74 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Peak Influence 707 | . 192 . 60 243 460 707 . . . . 51 . . Average Influence 198 | . 92 . 31 109 292 488 . . . . 7 . . Maximum Alert Level 3 | . . . . 1 2 3 . . . . . . . Low Security (%) 58 | 100 100 100 100 87 10 10 . . . . 100 . . Level 1 27 | . . . . 12 84 20 . . . . . . . Level 2 9 | . . . . . 5 47 . . . . . . . Level 3 3 | . . . . . . 21 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 1 6 7 . . . . 3 . 1 Investigation 6 | . 1 . . . 2 2 . . . . 1 . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 7 | . . . 1 1 2 2 . . . . 1 . . Assault 3 | . . . . . 2 . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Distress Signals 8 | . 2 . . . 5 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 161 | . 10 3 10 17 34 17 9 5 . 16 10 9 21 Peak Tracking Total 20 | . 5 3 5 3 12 3 4 5 . 5 7 6 20 Tactical Retreats 21 | . . . 2 1 4 1 2 . . 6 3 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Traps Triggered 3 | . 1 . 1 . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Disabled 13 | . . . . 3 1 9 . . . . . . . Max in Single Turn 6 | . . . . 1 1 6 . . . . . . . Machines Sabotaged 1 | . . . . . 1 . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Accessed 22 | . 3 1 . 3 9 2 . . 1 . 2 1 . Terminals 17 | . 3 . . 3 9 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 64 | . 9 1 . 9 26 6 . . 6 . 6 1 . Successful 34 | . 3 1 . 3 15 4 . . 6 . 1 1 . Failed 30 | . 6 . . 6 11 2 . . . . 5 . . Catastrophic 5 | . 1 . . 1 2 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 34 | . 9 . . 9 13 1 . . . . 2 . . Terminals 50 | . 9 . . 9 26 6 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . Terminal Hacks 21 | . 1 1 . . 9 3 . . 6 . . 1 . Record 2 | . . . . . . 2 . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . Open Door 5 | . . 1 . . 3 . . . . . . 1 . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . . 3 6 1 . . . . . . . Terminals 12 | . 2 . . 3 6 1 . . . . . . . Botnet 11 | . 2 . . 3 5 1 . . . . . . . Sabotage 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used 1 | . . . . . . 1 . . . . . . . Hacking Detections 15 | . 3 . . 3 5 2 . . . . 2 . . Full Trace Events 3 | . . . . . 1 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Total Allies 16 | . . . . . 12 . . . 4 . . . . Largest Group 10 | . . . . . 10 . . . 4 4 . . . Highest-Rated Group 173 | . . . . . 173 . . . 152 152 . . . Highest-Rated Ally 41 | . . . . . 31 . . . 41 41 . . . Total Orders 2 | . . . . . 2 . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . Ally Attacks 130 | . . . . . 113 . . . . 17 . . . Total Damage 1916 | . . . . . 1516 . . . . 400 . . . Kills 22 | . . . . . 18 . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Robot Analysis Total 2 | . . . . . 2 . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . . 2 . 2 . Drone Launches 16 | . . . . . 16 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Turns Passed 5379 | 61 409 131 176 557 695 498 349 62 1235 711 251 99 145 Spaces Moved 4240 | 45 253 101 86 295 354 309 361 152 1017 544 196 183 344 Core 288 | 9 . . . 2 . 180 18 . . . 62 . 17 Treads 95 | . . . . 20 75 . . . . . . . . Legs 2523 | 36 253 101 86 267 279 54 8 . 785 544 110 . . Wheels . | . . . . . . . . . . . . . . Hover 417 | . . . . . . 75 266 . . . 24 52 . Flight 917 | . . . . 6 . . 69 152 232 . . 131 327 Fastest Speed 40 | 50 120 120 120 120 120 50 40 40 40 120 50 40 40 Average Speed 105 | 111 120 120 120 134 134 138 76 40 116 120 95 51 40 Slowest Speed 500 | 150 120 120 120 500 190 200 300 40 122 120 300 80 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . 6 Cave-ins Triggered 2 | . . . . . 2 . . . . . . . . Exploration Rate (%) 42 | 4 54 33 13 34 88 12 54 28 91 69 8 45 55 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . . . . . . 3 1 . . . Known Exits Taken 3 | . 1 . . . . 1 1 . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . 1 1 3 1 . 1 . Spaces Dug 35 | . . . . . 25 . . . . 8 2 . . Terrain Destroyed 127 | . . . . 20 39 58 . . . 8 2 . . Melee 10 | . . . . . . . . . . 8 2 . . Projectile 59 | . . . . 20 39 . . . . . . . . AOE 58 | . . . . . . 58 . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Total 4741 | 52 299 111 122 378 466 339 403 152 1069 590 234 186 340 Wait 140 | . . 3 10 27 11 . 12 . 38 31 8 . . Move 4219 | 44 252 100 85 294 353 309 360 151 1016 543 196 182 334 Hop 4 | . . . . . . . . . . . . . 4 Pick Up 23 | 1 6 . 1 2 5 . 1 . 5 . 1 1 . Fast Attach 62 | 6 2 3 2 9 8 8 6 1 4 6 5 2 . Attach 17 | . 1 . 3 3 3 1 2 . 2 . 1 1 . Detach 10 | . . . . 3 4 . 2 . 1 . . . . Swap 12 | 1 2 1 1 . 7 . . . . . . . . Drop 25 | . 3 4 . 1 12 1 . . 3 1 . . . Fire 148 | . 33 . . 39 53 20 3 . . . . . . Melee 71 | . . . 20 . . . 17 . . 9 23 . 2 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . 8 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 10) 471 | -10/Materials | Entered Mines 472 | -10/Mines | Learned location of Storage (-8) 493 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 547 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 596 | -10/Mines | Discovered new exit (range 5) 602 | -10/Mines | Entered Materials 602 | -9/Materials | Evolved 2 slots: Propulsion x2 744 | -9/Materials | Lost 4 parts (1p2n1w) 760 | -9/Materials | Discovered new exit (range 14) 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 924 | -8/Materials | Discovered new exit (range 9) 1213 | -8/Materials | Discovered new exit (range 14) 1335 | -8/Materials | Entered Storage 1348 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1443 | -8/Storage | Identified exit to Recycling 1470 | -8/Storage | Discovered new exit (range 71) 1547 | -8/Storage | Met a pair of Derelict thieves 1810 | -8/Storage | Crushed by falling debris 1819 | -8/Storage | Crushed by falling debris 1819 | -8/Storage | System corruption reached 10% 1882 | -8/Storage | Lost 7 parts (2p1n3u1w) 2030 | -8/Storage | Entered Factory 2030 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2215 | -7/Factory | Identified exit to Lower Caves 2296 | -7/Factory | Released all parts (5) 2324 | -7/Factory | Lost 4 parts (3n1w) 2528 | -7/Factory | Entered Lower Caves 2601 | -7/Lower Caves | Spotted B-75 Beast 2635 | -7/Lower Caves | Identified exit to Lower Caves 2829 | -7/Lower Caves | Core integrity fell below 50% 2860 | -7/Lower Caves | Lost 5 parts (1p3n1w) 2877 | -7/Lower Caves | Entered another Lower Caves area 2935 | -7/Lower Caves | Discovered new exit (range 11) 2938 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2939 | -7/Lower Caves | Entered Zion 3009 | -7/Zion | System corruption cleaned by Quarantine Array 3350 | -7/Zion | Learned location of Warlord (-5) 3488 | -7/Zion | Build established: Derelict-Mutant 3548 | -7/Zion | Learned location of Quarantine (-2) 3581 | -7/Zion | Discovered new exit (range 17) 3740 | -7/Zion | Imprinted 3742 | -7/Zion | Declared Zion's savior 4032 | -7/Zion | Build established: Messiah-Mutant 4143 | -7/Zion | Discovered new exit (range 8) 4174 | -7/Zion | Entered Proximity Caves 4174 | -6/Proximity Caves | Accompanied by 4 allies 4534 | -6/Proximity Caves | Learned location of Extension (-5) 4621 | -6/Proximity Caves | Spotted B-75 Beast 4754 | -6/Proximity Caves | Core integrity fell below 20% 4808 | -6/Proximity Caves | Learned Factory security intel 4825 | -6/Proximity Caves | Discovered new exit (range 5) 4885 | -6/Proximity Caves | Entered Factory 4885 | -6/Factory | Evolved 2 slots: Utility x2 5121 | -6/Factory | Lost 16 parts (2p8n5u1w) 5130 | -6/Factory | Discovered new exit (range 10) 5135 | -6/Factory | Core integrity fell below 50% 5136 | -6/Factory | Entered Lower Caves 5202 | -6/Lower Caves | Learned Factory terminal intel 5204 | -6/Lower Caves | Learned location of 1 exit from Factory 5217 | -6/Lower Caves | Encountered a Warlord checkpoint 5229 | -6/Lower Caves | Discovered new exit (range 16) 5235 | -6/Lower Caves | Entered another Lower Caves area 5263 | -6/Lower Caves | Lost 3 parts (1p1n1w) 5280 | -6/Lower Caves | Spotted B-75 Beast 5282 | -6/Lower Caves | Discovered new exit (range 3) 5329 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5359 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5373 | -6/Lower Caves | Core integrity fell below 20% 5380 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Broken Backup Propulsion I destroyed. Backup Laser I destroyed. Backup Power I destroyed. LOCATION=UNKNOWN GOAL=ESCAPE EXIT=FOUND Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." System Guard destroyed. Destroyed VTOL Module. Backup Power I destroyed. Backup Propulsion I destroyed. Slug penetrates Wall. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Slug penetrates Wall. [Achievement: Cya!] Ripper destroyed. Nuclear Pulse Thruster destroyed. Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ????????# ????????#?????????????????????????????? | | ????????#$######## #?????????????????????????????? | | ????????# # # "# #?????????????????????????????? | | ????????# # "# #?????????????????????????????? | | ????????# / "# #?????????????????????????????? | | ????????# + "# #?????????????????????????????? | | ????????# # "# #?????????????????????????????? | | ????????# # # "# ##???????##???????????????????? | | ######### #"##/### ##?????# #####???????????????? | | # ###### ????????????????? | | ?????????????????? | | ## # #??????????????????? | | ## ## ###### #??????????????????? | | ### ## #??## #??????????????????? | | ###?# ## ###??# @ ### #??????????????? | | #?### ## ###### #??????????????? | | ##### ## # ## #????????????? | | ##??## # # ## ##????????????? | | #???# ############ g ##?????????????? | | ????## # ##????????## #??????????????? | | ?????# # ##?????????### gg ##??????????????? | | ????## #????????????# ##???????????????? | | ???## # #????????????? ##????????????????? | | ??## # ## ##?????????????#?????????????????? | | ?## # #? ???????????????????????????????? | | ?# # #? ###???????#??????????????????????? | | ?# ## # ## #?????? #??????????????????????? | | ?# # #?????? #???? ?????????????????? | | ?# # ##??????? #### #????????????????? | | ### #?????? ?????????????????? | | ###### #?????? #????????????????? | | #??## ##?##### #?????????????????? | | #???# #### #??????????????????? | | ????# # # #????????????????????? | | ?????## #??????????????????????????? | | ??????###### ### ##?????????????????????????? | | ???????????### ### #?????????????????????????? | | ????????????# ### #?????????????????????????? | | ????????????## #?## #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 31 Energy Capacity 505 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Corruption Prevention 12 Evasion (%) 62 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Dynamic Key Omniscient Cartographer Challenges ------------ None Game ------ Seed AssaultZionitePerforator Manual? 0 Play Time 01:16:28 Cumulative 22.2 hours Start 2020.06.09 @ 19:46:01 End 2020.06.10 @ 19:41:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 243dded1-c97d-42f2-a2a8-be7c793d1d86