Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.03 @ 21:10:44 Player: Instant HighSec Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (145) 725 Value Destroyed (4106) 4106 Prototype IDs (141) 2820 Alien Tech Used (10) 2000 Bonus (5224) 5224 TOTAL SCORE: 25575 Bonus ------- Triggered High Security 500 High Alert Combat Kills 721 Follower Combat Kills 1925 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -3122 Cogmind --------- Core Integrity 1600/1600 Matter 265/300 Energy 868/875 System Corruption 2% Temperature Cool (0) Movement Immobile (Siege) Location -1/Command Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (6) --- Advanced Heavy Treads Advanced Heavy Treads Centrium Leg Improved Q-thruster > --- UTILITY (13) ----- 2N-1CE's Frost Array Zionite Biocell Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Weapon Cycler Zionite Weapon Casing Heavy Armor Plating Zionite Shade Armor Matter Drive > --- WEAPON (4) ------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY (7) ---- Zionite Weapon Casing AEGIS Remote Shield High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Matter Drive Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Centrium Leg Improved Q-thruster > --- UTILITY ---------- 2N-1CE's Frost Array Zionite Biocell Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Matter Drive > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Q-thruster AEGIS Remote Shield High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Matter Drive [Rating: 205] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Cooled Impulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cooled Impulse Thruster Utility Hacking Suite Device Active Sensor Suite Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon HERF Cannon Ballistic Gun Enhanced Autogun Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Utility 11 | . . . . . 2 . . 1 . . . . 2 . . . . 1 . . . . . . 2 . 1 . . 2 . Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 314 | 11 . 8 3 2 53 34 25 19 1 3 16 . 8 3 . 9 . 11 2 2 . . 5 . 6 6 12 7 11 19 38 Power 23 | 1 . 1 . . 6 2 2 2 . . 3 . 1 . . . . . . 1 . . . . . . 3 . . . 1 Engine 10 | 1 . 1 . . 5 . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Core 9 | . . . . . 1 2 2 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . Propulsion 66 | 4 . 2 2 2 9 8 1 8 . . 1 . 1 . . 5 . 2 . . . . . . 3 1 3 1 1 3 9 Treads 7 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Leg 4 | 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . 4 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . Flight 47 | . . 2 . 2 5 5 1 8 . . 1 . 1 . . 3 . 2 . . . . . . 3 1 3 1 1 3 5 Utility 129 | 2 . 1 1 . 14 10 7 5 1 3 10 . 4 3 . 1 . 4 2 1 . . 5 . 3 5 3 5 8 14 17 Device 52 | 2 . 1 1 . 6 1 3 2 . . 3 . 2 . . . . 1 1 1 . . 3 . 1 4 1 3 7 5 4 Storage 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 Processor 30 | . . . . . 4 3 1 . . 3 7 . 1 . . . . . . . . . . . 2 . . . . 8 1 Hackware 8 | . . . . . 2 . 1 1 1 . . . 1 . . 1 . . . . . . 1 . . . . . . . . Protection 32 | . . . . . 2 6 1 2 . . . . . 3 . . . 3 1 . . . 1 . . 1 2 . . 1 9 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Weapon 96 | 4 . 4 . . 24 14 15 4 . . 2 . 2 . . 3 . 5 . . . . . . . . 3 1 2 2 11 Energy Gun 53 | 3 . 1 . . 7 7 8 4 . . 1 . 1 . . 3 . 5 . . . . . . . . 3 . 2 . 8 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 34 | 1 . 3 . . 17 5 7 . . . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . . . 7 4 2 2 . . 7 . 1 1 . 5 . 3 . 1 . . 3 . . 2 3 5 1 3 8 Parts Lost 26 | . . . . . 3 1 2 . . . . . 1 . . . . . . . . . . . 1 . 1 . 7 2 8 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Propulsion 9 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 1 5 Utility 9 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 . 3 . 2 Weapon 5 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Highest Loss Streak 4 | . . . . . 1 1 1 . . . . . 1 . . . . . . . . . . . 1 . 1 . 4 1 3 Average Slot Usage (%) 90 | . 100 100 99 100 96 98 98 99 100 100 95 100 87 88 88 86 88 84 84 84 84 84 84 84 86 88 88 86 63 66 70 Engine 1 | . 14 14 14 14 7 . . . . . 2 6 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 7 7 6 6 6 2 . 4 5 5 5 5 5 5 3 . . . . . . 6 8 5 4 . Hover 3 | . . . . . 7 25 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . 12 10 1 19 4 29 32 33 33 33 33 28 29 29 28 29 27 26 26 26 26 26 26 26 28 26 26 25 23 17 Device 10 | . 28 28 28 28 12 7 9 3 6 6 7 6 4 5 5 5 5 8 10 15 15 15 12 10 13 18 17 18 13 14 11 Processor 9 | . . . . . 9 2 4 4 . 6 12 20 17 17 17 17 17 15 14 10 10 10 10 10 12 14 13 11 5 12 14 Hackware 5 | . . . . . 7 14 11 17 13 6 1 . 1 . . 2 5 . . . . . 2 5 3 . . . . . . Protection 4 | . . . . . 4 5 3 6 13 13 8 6 5 5 5 2 . 5 5 5 5 5 5 5 4 2 6 3 . . 4 Energy Gun 14 | . 28 16 . . 6 13 16 19 20 20 17 20 17 17 17 19 23 21 21 21 21 21 21 21 19 19 17 12 3 . 6 Ballistic Gun 7 | . . 11 28 28 20 15 12 6 6 6 6 6 3 5 5 1 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 11 11 11 7 7 21 29 22 29 29 29 29 23 26 26 25 30 30 31 31 36 35 35 35 34 35 38 40 43 54 43 75 Greatest Support 140 | 40 20 20 40 40 24 32 22 29 29 29 29 32 38 27 33 31 34 40 43 40 40 40 49 49 49 51 49 43 52 55 140 Greatest Overweight (x) 2 | . . 2 . 1 1 1 1 1 . . . . . . . 1 . . . . . . . . . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 12 12 12 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 12 10 Most Carried 12 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 12 12 12 Average Carried 5 | 1 5 4 4 4 4 4 4 4 5 4 4 5 4 4 5 4 5 4 4 4 5 5 4 5 5 4 4 6 9 11 9 Final Capacity 12 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 12 12 7 Final Carried 12 | 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 12 12 7 Class Distribution -------------------- 21% | Scout 13% | Sprinter 13% | Hacker-Sprinter 11% | Scavenger-Scout 7% | Hacker-Tank 6% | Alien-Sprinter 5% | Hacker-Scout 4% | Scavenger-Mutant 3% | Hacker-Skirmisher 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Scavenger-Scout | -8/Materials Hacker-Tank | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Testing Scout | -2/Research Scout | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 4401 | 361 . 44 . 112 749 848 700 230 10 . 29 . 252 66 . 90 . 39 91 10 10 . . 36 . . 55 201 . 107 361 Remotely 314 | 158 . 44 . 112 . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6856 | 147 . 41 . 111 973 2333 1302 400 . 38 . . 24 386 . . . 39 248 . 62 . . . . . 98 201 . 30 423 Parts 318 | 13 . 8 . 8 74 103 63 12 . . . . 3 6 . . . 2 1 . 3 . . . . . . 8 . 6 8 Haulers Intercepted 18 | . . . . . 3 7 5 3 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . 2 2 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 3 . . 2 . 9 . 14 . . . . 3 . . . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 78 | . . 3 . 3 19 20 17 2 . 1 . . . 6 . . . . 1 . 1 . . . . . 2 . . . 3 Guns 72 | . . 3 . 3 19 20 17 2 . . . . . 3 . . . . 1 . 1 . . . . . . . . . 3 Classes Destroyed 14 | 2 . 1 . . 7 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Worker 17 | . . . . . 3 9 2 . . . . . 1 . . . . . . . . . . . . . . 2 . . . Builder 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 18 | . . . . . 3 7 5 3 . . . . . . . . . . . . . . . . . . . . . . . Recycler 12 | 1 . . . 1 . 8 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . . . . . 4 4 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Swarmer 20 | . . 3 . 3 7 . 6 . . . . . . 1 . . . . . . . . . . . . . . . . . Grunt 33 | . . . . . 5 13 6 1 . 1 . . . 3 . . . . . . 1 . . . . . . . . . 3 Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 14 | . . . . . 6 3 4 . . . . . . 1 . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Compactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 7 | 4 . 3 . 3 5 7 5 1 . 1 . . 1 3 . . . 1 1 . 1 . . . . . 1 2 . 1 2 Combat Bots Only 5 | . . 3 . 3 5 4 4 1 . 1 . . . 3 . . . . 1 . 1 . . . . . 1 . . . 2 Max Kills in Single Turn 2 | 1 . 1 . 1 2 2 2 1 . 1 . . 1 1 . . . 1 1 . 1 . . . . . 1 2 . 1 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 01-MTF (-7/Storage) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 5815 | . 34 61 . 37 718 702 674 18 . 56 . 135 120 45 . . 56 67 . . . . . . 353 124 404 45 706 115 1345 Core 795 | . . 15 . 9 164 119 75 . . . . 42 16 . . . 26 . . . . . . . 40 17 97 . 36 22 117 Absorbed by Shields 180 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 Core Remaining (%) 88 | 100 . . . 90 70 . 72 . . . . 95 . . . . 95 . . . . . . 100 . 95 . . 79 . . Volleys Fired 387 | 18 . 5 . 7 90 78 69 10 . 2 . . 2 9 . 5 1 10 7 3 2 . . . 10 10 13 13 5 2 16 Largest 4 | 1 . 2 . 2 3 4 4 4 . 4 . . 4 4 . 1 1 4 4 1 4 . . . 1 1 4 4 1 1 4 Hottest 320 | 20 . 90 . 40 111 161 139 128 . 128 . . 83 203 . 45 45 164 164 60 164 . . . 72 60 164 164 72 20 320 Shots Fired 1136 | 18 . 10 . 14 258 297 271 38 . 8 . . 8 33 . 5 1 19 20 3 8 . . . 10 10 28 19 4 2 52 Gun 1121 | 18 . 10 . 14 258 290 271 38 . 8 . . 8 33 . 5 1 19 20 3 8 . . . 10 10 28 17 4 . 48 Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 14 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . 2 . 2 3 Kinetic 537 | 18 . 4 . 14 205 155 118 10 . 2 . . 2 9 . . . . . . . . . . . . . . . . . Thermal 521 | . . 5 . . 53 120 153 28 . 6 . . 6 24 . . . 19 20 3 8 . . . 10 10 28 19 4 2 3 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 23 | . . 1 . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . 1 Entropic 6 | . . . . . . . . . . . . . . . . 5 1 . . . . . . . . . . . . . . Phasic 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Robot Hit Streak 19 | 5 . 3 . 6 19 12 17 18 . 2 . . 1 13 . . . 6 10 . 8 . . . . . 8 8 10 12 16 Robot Miss Streak 6 | 3 . 4 . 2 4 4 4 1 . 2 . . 1 1 . . . 6 2 . 1 . . . . . 2 1 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . . 1 . . . 2 2 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 2 | . . 1 . . . 1 2 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Shots Hit Robots 669 | 11 . 5 . 8 165 175 169 30 . 4 . . 3 23 . . . 6 15 . 8 . . . . . 18 7 2 2 18 Core Hits 292 | 5 . 4 . 6 64 100 61 11 . . . . 2 8 . . . 5 3 . 3 . . . . . 5 5 1 1 8 Critical Kills 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 35 | . . . . . 6 7 13 1 . . . . 1 2 . . . . . . . . . . . . 3 1 . . 1 Burn 27 | . . . . . 2 5 13 1 . . . . 1 2 . . . . . . . . . . . . 3 . . . . Destroy 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Impact 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11187 | 152 . 70 . 78 1739 3215 2464 558 . 76 . . 71 478 . . . 129 434 . 165 . . . . . 551 173 49 32 753 Guns 11048 | 150 . 67 . 78 1727 3192 2464 558 . 76 . . 71 478 . . . 129 434 . 165 . . . . . 551 139 49 . 720 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 17 | 2 . 3 . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4015 | 150 . 29 . 78 1086 1493 994 97 . 13 . . 14 61 . . . . . . . . . . . . . . . . . Thermal 6068 | . . 38 . . 641 1355 1470 461 . 63 . . 57 417 . . . 129 434 . 165 . . . . . 551 173 49 32 33 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 367 | . . . . . . 367 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 720 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720 Highest Corruption 14 | . . . . . . 2 3 . . . . 1 . . . . . . . . . . . . . 3 7 7 14 2 2 Average Corruption 2 | . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . 1 3 7 6 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 34 | . . . . . . 4 17 . . . . . . . . . . . . . . . . . . . 4 1 5 . 3 Message Errors 7 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Matter Fused 10 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . 4 . . Heat Flow Errors 5 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Discharges 6 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 41 | . . . . . . . . . . . . . . 3 . . . 3 . 3 . . . . 8 5 5 11 3 . . Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . . 46 . . 375 329 275 153 . . . 23 8 117 95 . 12 78 141 113 181 130 32 242 268 196 268 10 130 141 176 Average Temperature 73 | . . 25 . . 100 46 83 57 . . . 12 3 53 49 . 6 40 52 59 89 59 14 121 61 101 214 7 37 60 53 Received Heat Transfer 756 | . 21 . . . 216 204 66 9 . 27 . . . 9 . . . 9 . . . . . . 60 18 27 . . . 90 Effects 9 | . . . . . 4 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 8 | . . . . . 3 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Longest Duration 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . 2 . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 . . . . Parts Melted 29 | . . . . . 2 5 8 2 . . . . . 1 . . . . . . . . . . . . 7 4 . . . Heat Transferred 15538 | . . 111 . . 1702 3219 5328 962 . 111 . . 185 890 . . . 236 797 . 311 . . . . . 1095 323 100 74 94 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 3433 | 20 13 74 . 75 442 708 688 357 . . . . 648 . . . . 262 91 443 . . . . 691 783 1211 982 972 1170 3433 Initial 748 | . 13 4 . . 29 74 271 127 . . . . 15 . . . . . 91 63 . . . . . 388 440 681 552 568 748 Average 503 | 13 13 48 . 67 252 410 434 176 . . . . 237 . . . . 74 91 220 . . . . 216 567 733 783 816 789 2148 Maximum Alert Level 5 | . . . . . 2 3 2 1 . . . . 2 . . . . 1 . 2 . . . . 2 3 4 3 3 4 5 Low Security (%) 28 | 100 100 100 . 100 44 11 . 65 . . . . 41 . . . . 80 100 30 . . . . 57 . . . . . . Level 1 24 | . . . . . 42 33 46 34 . . . . 44 . . . . 19 . 64 . . . . 4 12 . . . . . Level 2 25 | . . . . . 12 50 53 . . . . . 14 . . . . . . 4 . . . . 38 67 40 13 20 32 . Level 3 14 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 20 54 86 79 59 19 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 7 6 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . . . . . . 10 4 6 . . . . 4 . . . . 4 . 6 . . . . 6 2 8 1 3 . 16 Investigation 30 | . . . . . . 3 1 3 . . . . 1 . . . . 4 . 3 . . . . 3 2 6 1 3 . . Extermination 4 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . Reinforcement 18 | . . . . . . 4 2 2 . . . . 2 . . . . . . 3 . . . . 2 . 1 . . . 2 Assault 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 14 Garrison 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 9 | . . . . . . 3 1 2 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 Active Scanning Responses 13 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 2 3 1 3 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 27 | . 1 . . . 2 1 1 . . . . . 1 . . . . 1 . 4 . . . . 4 4 2 . 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 443 | . 3 3 . 2 36 29 22 4 3 2 . 6 12 9 6 12 1 9 1 10 1 3 . . 37 25 36 4 12 38 117 Peak Tracking Total 31 | . 3 3 . 2 6 5 4 1 3 2 . 8 7 4 5 11 1 6 1 8 1 . . . 31 20 14 2 9 12 23 Tactical Retreats 41 | . . . . . 1 2 . . . . . 3 1 2 . . . . . 3 . . . . 4 1 5 . . 6 13 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 11 | . . . . . 1 1 2 . . . . . 1 . . . . 1 . . . . . . . 2 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . 2 . . . . . 15 . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 26 | . . . . . 1 2 3 . 1 . 2 . . . . 1 . . . . . . . . . 2 2 6 2 . 4 Max in Single Turn 1 | . . . . . 1 1 1 . . . 1 . . . . 1 . . . . . . . . . 1 1 1 1 . 1 Garrison Access 5 | . . . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 74 | . . . 2 . 9 16 10 11 . 1 . . 1 . 1 3 1 3 . 2 1 . . . 1 3 3 4 1 1 . Terminals 27 | . . . . . 7 8 6 5 . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 3 . 2 . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 8 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 2 . 1 1 . Recycling Units 4 | . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . 1 2 . 1 . . . . . . . . . . . 2 . . . . . 1 1 3 . . . Garrison Access 9 | . . . . . . 1 1 2 . . . . 1 . . . . 1 . . . . . . 1 1 . 1 . . . Total Hacks 171 | . . . 2 . 22 39 23 32 . 1 . . 2 . 1 9 7 7 . 6 1 . . . 1 4 4 8 1 1 . Successful 106 | . . . 2 . 16 23 15 18 . 1 . . 1 . 1 9 7 3 . 4 1 . . . 1 1 1 1 . 1 . Failed 65 | . . . . . 6 16 8 14 . . . . 1 . . . . 4 . 2 . . . . . 3 3 7 1 . . Catastrophic 7 | . . . . . 1 . 3 . . . . . . . . . . 1 . . . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 270 | . . . 1 . 10 13 10 13 . . . . 16 . . . . 17 . 3 . . . . 33 17 20 27 26 35 29 Terminals 72 | . . . . . 19 17 14 15 . . . . . . . . 7 . . . . . . . . . . . . . . Fabricators 19 | . . . . . . 8 . 6 . . . . . . . . . 5 . . . . . . . . . . . . . Repair Stations 11 | . . . . . 1 3 2 . . . . . . . . . . . . . . . . . . 1 2 . 1 1 . Recycling Units 10 | . . . . . . 2 6 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 25 | . . . . . 2 5 . 2 . . . . . . . . . . . 6 . . . . . 2 2 6 . . . Garrison Access 20 | . . . . . . 4 1 7 . . . . 2 . . . . 2 . . . . . . 1 1 . 2 . . . Terminal Hacks 49 | . . . 2 . 9 5 7 7 . 1 . . . . 1 9 7 . . . 1 . . . . . . . . . . Record 8 | . . . 1 . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Part Schematic 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . 1 1 . 1 . . . . . . . 7 . . . . . . . . . . . . . . . Open Door 8 | . . . . . . . 3 . . 1 . . . . 1 2 . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . 2 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 4 . 3 . . . . . . . . . 2 . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . 2 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Build 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 . Scan Component 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Refit 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recycling Unit Hacks 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . 2 3 . 2 . . . . . . . . . . . 4 . . . . . 1 . . . . . Insert Component 7 | . . . . . 1 2 . 1 . . . . . . . . . . . 2 . . . . . 1 . . . . . Analyze 5 | . . . . . 1 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . . . . . 4 7 2 6 . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . . Terminals 11 | . . . . . 4 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 7 | . . . . . . 1 . 3 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Broadcast 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reprogram 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Jam 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . . . . . 8 13 7 9 . . . . 1 . . . 1 3 . 2 . . . . . 3 2 4 1 . . Full Trace Events 7 | . . . . . . 3 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 9 . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 140 | . . . . . 2 1 1 1 . . . . . . . . . . . 1 . . . . 11 12 9 . 22 39 41 Parts Built 4 | . . . . . . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Matter 584 | . . . . . . 219 . 219 . . . . . . . . . 146 . . . . . . . . . . . . . Time 190 | . . . . . . 116 . 38 . . . . . . . . . 36 . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . 3 . 3 . . . . . . . . . 6 . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . 38 38 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 32 | . . . . . . 9 23 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 52 | . . . . . . 2 3 4 . . 4 . 8 . . 1 . 1 . 3 . . . . . . . . . 1 25 Largest Group 11 | . . . . . . 1 1 4 3 . 4 4 8 3 . 1 1 1 . 3 . . . . . . . . . 1 11 Highest-Rated Group 1111 | . . . . . . 32 100 133 92 . 151 151 599 210 . 65 65 32 . 288 . . . . . . . . . 29 1111 Highest-Rated Ally 269 | . . . . . . 32 100 41 41 . 39 39 85 70 . 65 65 32 . 96 . . . . . . . . . 29 269 Zionite Dispatches 6 | . . . . . . . . . . . . . 3 . . . . 1 . 1 . . . . . . . . . 1 . Heavy 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 17 | . . . . . . . 4 5 . . . . . . . 6 . 1 . . . . . . . . . . . 1 . STAY 7 | . . . . . . . 2 . . . . . . . . 4 . . . . . . . . . . . . . 1 . FOLLOW 4 | . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . RETURN 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 348 | . . . . . . . . 10 15 . . 2 27 20 . . . . . 7 . . . . . . . . . . 267 Total Damage 21701 | . . . . . . . . 358 498 . . 30 1317 426 . . . . . 281 . . . . . . . . . . 18791 Kills 80 | . . . . . . . . 2 5 . . 1 11 1 . . . . . 2 . . . . . . . . . . 58 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . 1 1 1 . 2 1 . 1 . . . . 1 . . . . . . . . . Drone Launches 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 67 | . . . . . . . . . . . . . 11 . . . . 8 2 8 . . . . 10 6 15 7 . . . Traps 14 | . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . 2 7 1 . . . Emergency Access 9 | . . . . . . . . . . . . . 3 . . . . . . 1 . . . . 2 . 2 1 . . . Items 35 | . . . . . . . . . . . . . 4 . . . . 5 2 4 . . . . 7 4 5 4 . . . Machines 5 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 1 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Guards 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Zionite Intel Received 55 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 9 5 5 6 8 10 9 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . 1 Component Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 2 . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . Unaware Analyses 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 3 1 Trap Installations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 Depthwide Sectors/0 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 1 1 Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 10567 | 216 32 200 279 80 1083 1212 967 517 218 88 672 137 277 356 55 459 282 278 93 325 80 73 49 65 321 190 521 224 342 338 538 Spaces Moved 22419 | 127 27 298 374 45 1307 2277 1067 1137 548 271 1555 354 626 455 220 1069 424 632 221 602 209 249 143 270 1127 680 1432 814 980 1500 1379 Core 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 229 | 43 . . 107 30 . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Legs 164 | 70 27 67 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2246 | . . . . . 533 1713 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19766 | . . 231 267 15 774 564 1067 1137 548 271 1555 354 626 455 220 1069 424 632 221 602 209 249 143 270 1127 680 1432 814 980 1500 1330 Fastest Speed 6 | 50 120 37 37 37 34 26 26 23 23 23 23 20 14 23 17 23 20 20 20 24 24 24 24 24 20 11 14 19 6 6 6 Average Speed 26 | 125 120 56 72 121 37 35 26 23 23 23 23 22 23 23 22 23 22 22 23 24 24 24 24 24 22 19 19 19 18 16 28 Slowest Speed 210 | 160 120 210 160 160 110 102 97 97 23 23 23 23 26 23 23 99 23 24 24 24 24 24 24 24 24 23 93 20 84 84 145 Overloaded Moves 1167 | . . . . . . . . . . . . 17 3 . 29 . 24 . 5 . . . . . . 69 82 . 82 499 357 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 198 | . . 7 . . 17 6 21 7 . . . 1 7 . . 1 . 1 . 14 . . . . 32 10 23 6 4 17 24 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 4 10 52 77 11 66 39 71 25 67 43 90 65 18 60 49 79 61 18 75 18 38 54 56 43 41 79 47 78 62 48 51 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 24 | . . . 1 . . . . 1 . . . . 6 1 . . . . . . . . . . 3 2 2 2 2 2 2 Known Exits Taken 19 | . . . . . . 1 1 1 . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . . . 1 . . . . 2 3 2 . . 3 1 . 4 . . . 1 1 . 1 . . . . . . . Spaces Dug 42 | . . . . . . . . . . . 3 . . . . . 3 5 . 2 . . . . 6 2 2 3 . . 16 Terrain Destroyed 68 | . . . . . . . . . . 1 3 . . . . 3 3 6 . 3 . . . . 9 4 3 4 . . 29 Melee 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Projectile 65 | . . . . . . . . . . 1 . . . . . 3 3 6 . 3 . . . . 9 4 3 4 . . 29 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 26131 | 161 26 312 385 59 1727 2529 1607 1362 638 292 1864 408 744 686 225 1273 607 751 245 765 232 261 157 269 1156 725 1630 862 1134 1563 1476 Wait 2808 | . . . . . 234 109 433 183 90 10 268 56 99 215 6 165 183 87 12 168 22 13 . . 44 27 186 10 112 45 31 Move 22012 | 126 26 283 373 44 1277 2264 1025 1122 547 270 1554 351 611 454 219 1066 423 630 220 576 208 248 142 269 1064 660 1388 802 970 1466 1334 Hop 177 | . . 7 . . 12 6 20 7 . . . 1 7 . . 1 . 1 . 11 . . . . 30 9 20 5 3 16 21 Pick Up 81 | 2 . 2 4 2 9 10 8 5 . 2 2 . 1 1 . 3 . 1 2 1 . . 2 . . 4 1 8 7 . 4 Fast Attach 234 | 9 . 3 1 2 35 15 20 9 . 3 14 . 7 3 . 8 . 9 . 2 . . 6 . 6 4 12 9 9 19 29 Attach 61 | 1 . . 2 . 8 12 3 5 . . 2 . . . . 1 . 1 2 . . . . . . 1 1 1 9 1 11 Detach 68 | 3 . . . . 10 7 2 5 . 3 8 . 2 . . . . 2 1 1 . . . . . 1 . 2 8 6 7 Swap 34 | 1 . 5 . . 10 7 2 5 1 . . . 1 . . . . 1 . . . . . . . 1 . . . . . Drop 236 | . . 6 5 4 41 21 25 11 . 2 10 . 5 4 . 11 . 9 1 3 . . 7 . 2 8 9 12 9 8 23 Fire 387 | 18 . 5 . 7 90 78 69 10 . 2 . . 2 9 . 5 1 10 7 3 2 . . . 10 10 13 13 5 2 16 Melee 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 2 . . Rewire 17 | . . . . . . . . . . . . . 4 . . 13 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 217 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 249 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 398 | -10/Mines | Discovered new exit (range 6) 403 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 403 | -10/Mines | Discovered new exit (range 5) 449 | -10/Mines | Entered Exiles 459 | -10/Exiles | Met 8R-AWN 464 | -10/Exiles | Met EX-HEX 478 | -10/Exiles | Met EX-DEC 485 | -10/Exiles | Learned location of Zion (-6) 512 | -10/Exiles | Visited The Gauntlet 531 | -10/Exiles | Met EX-BIN 536 | -10/Exiles | Aligned with FarCom system 536 | -10/Exiles | Given EX-Vault access code 546 | -10/Exiles | Opened EX-Vault 553 | -10/Exiles | Found Deploy-a-Sentry 555 | -10/Exiles | Found Deploy-a-Sentry 559 | -10/Exiles | Found Deploy-a-Sentry 563 | -10/Exiles | Found Latent Energy Streamer 603 | -10/Exiles | Warned to stay clear of 0b10 Research branches 615 | -10/Exiles | Exiles lab attacked by MAIN.C 624 | -10/Exiles | Build established: Scavenger-Mutant 712 | -10/Exiles | Discovered new exit (range 12) 728 | -10/Exiles | Stole two prototypes: Latent Energy Streamer, Deploy-a-Sentry 728 | -10/Exiles | Entered Mines 765 | -9/Mines | Met a Derelict bent on vengeance 765 | -9/Mines | Discovered new exit (range 11) 808 | -9/Mines | Entered Materials 808 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1126 | -8/Materials | Build established: Scavenger-Scout 1269 | -8/Materials | Discovered new exit (range 5) 1891 | -8/Materials | Entered Factory 1891 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1893 | -7/Factory | FarCom data flow suspended 2048 | -7/Factory | Discovered new exit (range 17) 2166 | -7/Factory | Discovered new exit (range 7) 2308 | -7/Factory | Identified exit to Storage 2391 | -7/Factory | Identified exit to Factory 2596 | -7/Factory | Repaired Broken Imp. VTOL Module? 2706 | -7/Factory | Build established: Hacker-Tank 2779 | -7/Factory | Garrison activated, responded to threat 2965 | -7/Factory | Fabricated Imp. VTOL Module? 3103 | -7/Factory | Entered Storage 3111 | -7/Storage | Found Prototype Launcher 3319 | -7/Storage | Build established: Sprinter 3473 | -7/Storage | Garrison activated, responded to threat 3565 | -7/Storage | Discovered exit to Factory (range 20) 3835 | -7/Storage | Met 01-MTF 3840 | -7/Storage | Build established: Hacker-Sprinter 3987 | -7/Storage | Destroyed 01-MTF 4051 | -7/Storage | Repaired Imp. Propulsion Shielding 4070 | -7/Storage | Entered Factory 4070 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4179 | -6/Factory | Fabricated Imp. VTOL Module (x1) 4292 | -6/Factory | Identified exit to Lower Caves 4377 | -6/Factory | Identified exit to Factory 4587 | -6/Factory | Entered Lower Caves 4587 | -6/Lower Caves | Accompanied by 3 allies 4631 | -6/Lower Caves | Encountered a Warlord checkpoint 4803 | -6/Lower Caves | Discovered new exit (range 7) 4805 | -6/Lower Caves | Entered another Lower Caves area 4843 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4878 | -6/Lower Caves | Discovered new exit (range 14) 4893 | -6/Lower Caves | Entered Zion 4910 | -6/Zion | Discovered new exit (range 14) 4951 | -6/Zion | Given A8's code to call for help 4962 | -6/Zion | Identified exit to Deep Caves 5075 | -6/Zion | Given the Hacking Drone Bay 5106 | -6/Zion | Found Prototype Device 5106 | -6/Zion | Identified Hacking Drone Bay 5126 | -6/Zion | Found Prototype Processor 5126 | -6/Zion | Identified Exp. Core Analyzer 5128 | -6/Zion | Found Prototype Processor 5128 | -6/Zion | Identified Exp. Targeting Computer 5131 | -6/Zion | Found Prototype Processor 5131 | -6/Zion | Identified Exp. Armor Integrity Analyzer 5133 | -6/Zion | Found Prototype Processor 5133 | -6/Zion | Identified Exp. Melee Analysis Suite 5171 | -6/Zion | Build established: Sprinter 5187 | -6/Zion | Found Prototype Device 5194 | -6/Zion | Identified Phasing AFG 5325 | -6/Zion | Imprinted 5327 | -6/Zion | Declared Zion's savior 5565 | -6/Zion | Entered Proximity Caves 5565 | -5/Proximity Caves | Accompanied by 4 allies 5694 | -5/Proximity Caves | Learned 8 Factory zone layouts 5702 | -5/Proximity Caves | Entered Factory 5702 | -5/Factory | Evolved 2 slots: Utility x2 5703 | -5/Factory | Identified exit to Factory 5721 | -5/Factory | Spotted B-75 Beast 5740 | -5/Factory | Zion Heavy squad teleported in 5839 | -5/Factory | Zion Heavy squad teleported in 5857 | -5/Factory | Found Prototype Device 5857 | -5/Factory | Identified Active Sensor Suite 5905 | -5/Factory | Zion Light squad teleported in 5957 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5966 | -5/Factory | Discovered new exit (range 16) 5969 | -5/Factory | Identified exit to Upper Caves 5979 | -5/Factory | Entered Upper Caves 5979 | -5/Upper Caves | Accompanied by 3 allies 6000 | -5/Upper Caves | Found Prototype Protection 6000 | -5/Upper Caves | Identified Zio. Weapon Casing 6019 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6210 | -5/Upper Caves | Build established: Scavenger-Scout 6303 | -5/Upper Caves | Learned Factory trap positions 6331 | -5/Upper Caves | Discovered new exit (range 4) 6332 | -5/Upper Caves | Identified exit to Upper Caves 6335 | -5/Upper Caves | Entered another Upper Caves area 6335 | -5/Upper Caves | Spotted T1-BT5(f) 6336 | -5/Upper Caves | Encountered a Master Thief 6348 | -5/Upper Caves | Learned Factory non-interactive machine intel 6377 | -5/Upper Caves | Spotted B-75 Beast 6381 | -5/Upper Caves | Discovered new exit (range 10) 6385 | -5/Upper Caves | Identified exit to Warlord 6390 | -5/Upper Caves | Entered Warlord 6541 | -5/Warlord | Visited the Vortex Lab 6543 | -5/Warlord | Found Prototype Energy Gun 6543 | -5/Warlord | Identified Vortex Rail 6549 | -5/Warlord | Warlord's base attacked by MAIN.C 6569 | -5/Warlord | Rebuked by Warlord 6600 | -5/Warlord | Found Prototype Hackware 6600 | -5/Warlord | Identified Ghost Barrier 6641 | -5/Warlord | Found Vortex Rail 6668 | -5/Warlord | Opened side exit 6822 | -5/Warlord | Discovered new exit (range 11) 6824 | -5/Warlord | Identified exit to Proximity Caves 6849 | -5/Warlord | Spotted Striker 6849 | -5/Warlord | Entered Proximity Caves 6849 | -4/Proximity Caves | Accompanied by 1 ally 6851 | -4/Proximity Caves | Learned 8 Research zone layouts 6871 | -4/Proximity Caves | Build established: Hacker-Scout 6938 | -4/Proximity Caves | Learned Extension terminal intel 6938 | -4/Proximity Caves | Learned Factory emergency access door positions 6938 | -4/Proximity Caves | Learned Research trap positions 6938 | -4/Proximity Caves | Learned location of 2 exits from Upper Caves 6938 | -4/Proximity Caves | Learned location of 2 exits from Lower Caves 7081 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7117 | -4/Proximity Caves | Spotted B-86 Titan 7128 | -4/Proximity Caves | Discovered exit to Factory (range 7) 7131 | -4/Proximity Caves | Entered Factory 7131 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7132 | -4/Factory | Loaded intel: 120 trap records 7134 | -4/Factory | Loaded intel: 197 non-interactive machine locations 7173 | -4/Factory | Fabricated Imp. Propulsion Shielding (x2) 7215 | -4/Factory | Zion Thermal Resupply teleported in 7325 | -4/Factory | Retrieved Zion intel report: Emergency Access 7406 | -4/Factory | Retrieved Zion intel report: Trap Installations 7409 | -4/Factory | Manually triggered Chute Trap 7409 | -4/Factory | Sucked down chute 7409 | -4/Factory | Entered Waste 7409 | -4/Waste | The area was eerily silent 7418 | -4/Waste | Build established: Scout 7420 | -4/Waste | A Compactor rumbled back to life 7420 | -4/Waste | Spotted C-40 Crusher 7452 | -4/Waste | Discovered new exit (range 15) 7455 | -4/Waste | Destroyed C-40 Crusher 7499 | -4/Waste | Found Prototype Slashing Weapon 7502 | -4/Waste | Entered Factory 7590 | -4/Factory | Spotted B-86 Titan 7608 | -4/Factory | Zion Light squad teleported in 7626 | -4/Factory | Identified Nanosword 7811 | -4/Factory | Discovered new exit (range 8) 7813 | -4/Factory | Identified exit to Research 7823 | -4/Factory | Discovered new exit (range 6) 7824 | -4/Factory | Identified exit to Upper Caves 7827 | -4/Factory | Entered Upper Caves 7828 | -4/Upper Caves | Identified exit to Upper Caves 7907 | -4/Upper Caves | Entered another Upper Caves area 7907 | -4/Upper Caves | Discovered exit to Research (range 7) 7908 | -4/Upper Caves | Identified exit to Zhirov 7931 | -4/Upper Caves | Learned Research terminal intel 7980 | -4/Upper Caves | Entered Zhirov 7980 | -4/Zhirov | Discovered new exit (range 3) 7985 | -4/Zhirov | Met Zhirov 7991 | -4/Zhirov | Found Alien Artifact 7991 | -4/Zhirov | Identified Integrated Reactor 7991 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8014 | -4/Zhirov | Found Alien Artifact 8029 | -4/Zhirov | Identified exit to Proximity Caves 8029 | -4/Zhirov | Entered Proximity Caves 8093 | -3/Proximity Caves | Discovered exit to Research (range 5) 8094 | -3/Proximity Caves | Entered Research 8094 | -3/Research | Evolved 2 slots: Utility x2 8096 | -3/Research | Loaded intel: 78 trap records 8097 | -3/Research | Loaded intel: 18 terminal locations 8133 | -3/Research | Retrieved Zion intel report: Guard Positions 8145 | -3/Research | Retrieved Zion intel report: Unaware Schematics 8192 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 8204 | -3/Research | Retrieved Zion intel report: Component Stockpiles 8217 | -3/Research | Retrieved Zion intel report: Main Access 8217 | -3/Research | Identified exit to Research 8326 | -3/Research | Retrieved Zion intel report: Unaware Analyses 8327 | -3/Research | Spotted B-86 Titan 8328 | -3/Research | Retrieved Zion intel report: Prototype Schematics 8340 | -3/Research | Spotted B-86 Titan 8344 | -3/Research | First assault squad dispatched 8377 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 8383 | -3/Research | Retrieved Zion intel report: Branch Access 8383 | -3/Research | Identified exit to Testing 8415 | -3/Research | Entered Testing 8440 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 8474 | -3/Testing | Retrieved Zion intel report: Active Garrisons 8479 | -3/Testing | Spotted PX-CX132JYNP6 8486 | -3/Testing | Retrieved Zion intel report: Component Schematics 8509 | -3/Testing | Spotted Striker 8509 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 8509 | -3/Testing | Spotted Striker 8528 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 8587 | -3/Testing | Found Prototype Device 8603 | -3/Testing | Discovered exit to Research (range 8) 8605 | -3/Testing | Entered Research 8605 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8893 | -2/Research | Found Prototype Device 8893 | -2/Research | Identified Thermal Barrier 8997 | -2/Research | Retrieved Zion intel report: Active Terminals 9014 | -2/Research | Retrieved Zion intel report: Active Garrisons 9024 | -2/Research | Discovered new exit (range 8) 9025 | -2/Research | Identified exit to Access 9074 | -2/Research | Discovered exit to Access (range 13) 9080 | -2/Research | Spotted B-90 Cyclops 9081 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 9108 | -2/Research | Retrieved Zion intel report: Unaware Analyses 9121 | -2/Research | Retrieved Zion intel report: Prototype Schematics 9125 | -2/Research | Discovered new exit (range 4) 9126 | -2/Research | Identified exit to Quarantine 9126 | -2/Research | Entered Quarantine 9133 | -2/Quarantine | Found Alien Artifact 9145 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 9149 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 9160 | -2/Quarantine | Found Alien Artifact 9160 | -2/Quarantine | Identified Terrabomb 9160 | -2/Quarantine | Used Terrabomb 9208 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 9214 | -2/Quarantine | Found Alien Artifact 9214 | -2/Quarantine | Identified Subatomic Replicator 9224 | -2/Quarantine | Found Alien Artifact 9224 | -2/Quarantine | Identified Core Reset Matrix 9224 | -2/Quarantine | Identified Transdimensional Reconstructor 9224 | -2/Quarantine | Used Core Reset Matrix 9228 | -2/Quarantine | Detected hypermatrix surge 9228 | -2/Quarantine | Sensed 13 artifacts in vicinity 9267 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 9289 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 9290 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9305 | -2/Quarantine | Found Matter Drive 9313 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 9314 | -2/Quarantine | Found Transdimensional Reconstructor 9315 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 9317 | -2/Quarantine | Found Transdimensional Reconstructor 9320 | -2/Quarantine | Found Dimensional Node Initializer 9335 | -2/Quarantine | Spotted Fortress 9349 | -2/Quarantine | Discovered new exit (range 5) 9349 | -2/Quarantine | Identified exit to Section 7 9350 | -2/Quarantine | Entered Section 7 9351 | -2/Section 7 | Sensed 20 artifacts in vicinity 9363 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 9368 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 9375 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 9391 | -2/Section 7 | Found Integrity Redistributor 9403 | -2/Section 7 | Found Core Regenerator 9413 | -2/Section 7 | Found Integrated Mediator 9413 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 9438 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 9460 | -2/Section 7 | Found Integrity Redistributor 9474 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 9476 | -2/Section 7 | Discovered exit to Access (range 5) 9488 | -2/Section 7 | Found Integrity Redistributor 9493 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 9503 | -2/Section 7 | Found Transdimensional Reconstructor 9503 | -2/Section 7 | Warped through subspace 9508 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-91) 9513 | -2/Section 7 | Spotted B-99 Colossus 9519 | -2/Section 7 | Found Integrated Reactor 9519 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9521 | -2/Section 7 | Found Integrated Reactor 9527 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 9533 | -2/Section 7 | Found LRC Storage 9533 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 9550 | -2/Section 7 | Crushed by falling debris 9639 | -2/Section 7 | Found Integrated Reactor 9639 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9641 | -2/Section 7 | Crushed by falling debris 9642 | -2/Section 7 | System corruption reached 10% 9666 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 9670 | -2/Section 7 | Found Matter Drive 9672 | -2/Section 7 | Lost 4 parts (1p1n2u) 9672 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9673 | -2/Section 7 | Found Matter Drive 9676 | -2/Section 7 | Found Matter Drive 9692 | -2/Section 7 | Entered Access 9692 | -1/Access | Evolved 2 slots: Utility x2 9755 | -1/Access | Spotted B-99 Colossus 9857 | -1/Access | Zion Offense Resupply teleported in 9860 | -1/Access | Retrieved Zion intel report: Emergency Access 9919 | -1/Access | Retrieved Zion intel report: Component Schematics 9920 | -1/Access | Retrieved Zion intel report: Unaware Analyses 9931 | -1/Access | Build established: Alien-Sprinter 9939 | -1/Access | Spotted B-99 Colossus 9950 | -1/Access | Retrieved Zion intel report: Unaware Analyses 9975 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 9982 | -1/Access | Spotted B-99 Colossus 9983 | -1/Access | Spotted B-99 Colossus 9985 | -1/Access | Retrieved Zion intel report: Prototype Schematics 9989 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 10012 | -1/Access | Retrieved Zion intel report: Unaware Analyses 10021 | -1/Access | Retrieved Zion intel report: Prototype Schematics 10025 | -1/Access | Discovered new exit (range 4) 10029 | -1/Access | Retrieved Zion intel report: Unaware Schematics 10030 | -1/Access | Entered Command 10046 | -1/Command | Retrieved Zion intel report: Component Schematics 10047 | -1/Command | Retrieved Zion intel report: Active Garrisons 10065 | -1/Command | Retrieved Zion intel report: Component Stockpiles 10080 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 10085 | -1/Command | Retrieved Zion intel report: Component Schematics 10097 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 10121 | -1/Command | Retrieved Zion intel report: Component Schematics 10135 | -1/Command | Retrieved Zion intel report: Unaware Analyses 10142 | -1/Command | Spotted B-99 Colossus 10143 | -1/Command | Disengaged cave seal 10159 | -1/Command | Identified AEGIS Remote Shield 10172 | -1/Command | Retrieved Zion intel report: Trap Installations 10198 | -1/Command | High security lockdown imminent 10202 | -1/Command | Found Prototype Protection 10202 | -1/Command | Identified Zio. Heavy Carapace 10244 | -1/Command | Lost 3 parts (1n2u) 10245 | -1/Command | Found Prototype Protection 10245 | -1/Command | Identified Zio. Shade Armor 10250 | -1/Command | Found Zio. Shade Armor 10278 | -1/Command | High security lockdown engaged 10284 | -1/Command | Lost 3 parts (2n1w) 10294 | -1/Command | Found Unknown Device 10294 | -1/Command | Identified Antimissile System 10312 | -1/Command | Spotted B-99 Colossus 10318 | -1/Command | Found Quantum Capacitor 10374 | -1/Command | Zionites emerged from the dark tunnel 10374 | -1/Command | Found Prototype Protection 10374 | -1/Command | Identified Zio. Weapon Casing 10376 | -1/Command | Found Zio. Weapon Casing 10384 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-85) 10385 | -1/Command | Used Core Regenerator, restored core integrity (+224) 10522 | -1/Command | Spotted Combat Programmer 10568 | -1/Command | Self-destructed Last Messages --------------- 10562_ M-36 Artificer unfolds itself. 10562_ C-30 ARC bursts open, deploying its payload. 10562_ G-73 Enforcer unfolds itself. 10562_ B-74 Champion unfolds itself. 10562_ L-61 Swordsman unfolds itself. 10562_ G-73 Enforcer unfolds itself. 10563_ Zio. Shade Armor blown off. 10563_ E-15 Imp destroyed. 10563_ Acquired Zio. Shade Armor. 10564_ C-30 ARC bursts open, deploying its payload. 10564_ G-73 Enforcer unfolds itself. 10564_ B-74 Champion unfolds itself. 10565_ C-30 ARC bursts open, deploying its payload. 10565_ G-73 Enforcer unfolds itself. 10565_ L-61 Swordsman unfolds itself. 10565_ G-73 Enforcer unfolds itself. 10565_ E-15 Imp unfolds itself. 10565_ Destroyed Unknown Reactor. 10567_ M-36 Artificer fits Backup Power VII on L-61 Swordsman. 10568_ Activated siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###??????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ????????????????????????????????#### #?????????? | | ???????????????????????????????## ## ##????????? | | ??????????????????????????????## " # #???????? | | ?????????????????##############bC# " ## #??????? | | ??????????+ @lgggebgb ; #?# #?????? | | ??????????+ lgemgbl#### ##?# #????? | | ??????????+ l g #??# "##?# #???? | | ???????????##################"""#??# " ##?# ##?? | | ???????????????????????????????????# # #### ### | | ???????????????????????????????????##### """"" """ | | ???????????????????????????????????????### " " | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????????????????? ### ### ### | | ???????????????????????????????????# ??# #?# | | ???????????????????????????????????###???#####?### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 100 Energy Generation 69 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 79 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Cld. Linear Gravjet | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Imp. Diametric Drive | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Com. Particle Reactor | -2/Section 7 | Z-intel Exp. Target Analyzer | -2/Section 7 | Z-intel Imp. Matter Neutralizer | -2/Section 7 | Z-intel Adv. Variable Charge Gun | -2/Section 7 | Z-intel Exp. Melee Analysis Suite | -2/Section 7 | Z-intel Exp. Optical Array | -2/Section 7 | Z-intel Cld. Proton Cannon | -2/Section 7 | Z-intel Adv. Thermal Defense Suite | -2/Section 7 | Z-intel Hvy. Gatling Laser | -2/Section 7 | Z-intel Adv. Plasma Rifle | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Energy Mantle | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Cld. Q-thruster | -2/Section 7 | Z-intel Adv. Dynamic Insulation System | -2/Section 7 | Z-intel Imp. Fusion Compressor | -2/Section 7 | Z-intel Imp. Energy Well | -2/Section 7 | Z-intel Linear Accelerator | -1/Access | Z-intel Imp. Hacking Suite | -1/Access | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel Imp. System Restoration Module | -1/Access | Z-intel Fusion Compressor | -1/Access | Z-intel Corruption Screen | -1/Access | Z-intel Imp. Stasis Canceller | -1/Access | Z-intel Adv. Weapon Cycler | -1/Access | Z-intel Adv. Terrain Scan Processor | -1/Access | Z-intel Cmb. Linear Gravjet | -1/Access | Z-intel Adv. Medium Treads | -1/Access | Z-intel Recoil Nullifier | -1/Access | Z-intel Power Amplifier | -1/Access | Z-intel Adv. Coolant Injector | -1/Access | Z-intel Imp. Component Analysis Suite | -1/Access | Z-intel Matter Neutralizer | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Tri-rail Accelerator | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Tactical Quantum Warhead | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Coolant Network | -1/Access | Z-intel Exp. ECM Suite | -1/Access | Z-intel Exp. Thermal Converter | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Exp. System Shield | -1/Access | Z-intel Exp. Cooling System | -1/Access | Z-intel Dimensional Manipulator | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Exp. Sensor Array | -1/Access | Z-intel Enh. Armored Medium Treads | -1/Access | Z-intel Exp. Reclamation Unit | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Quantum Shading Machine | -1/Access | Z-intel Imp. Weapon Shielding | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Stasis Projector | -1/Command | Z-intel Arm. Heavy Treads | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Imp. Overload Amplifier | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Imp. Gyrokinetic Inverter | -1/Command | Z-intel Drone Bay | -1/Command | Z-intel Lgt. Particle Reactor | -1/Command | Z-intel Cloaking Device | -1/Command | Z-intel Cmb. Antigrav System | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Biometal Heavy Treads | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Adv. Targeting Computer | -1/Command | Z-intel Imp. Force Field | -1/Command | Z-intel Imp. Focal Shield | -1/Command | Z-intel Quantum Capacitor | -1/Command | Z-intel Nuclear Pulse Array | -1/Command | Z-intel Hvy. Siege Treads | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Plasma Cutter | -1/Command | Z-intel Railgun | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Imp. Heat Shielding | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Dispersion Rifle | -1/Command | Z-intel Adv. Particle Charger | -1/Command | Z-intel Adv. Armor Integrity Analyzer | -1/Command | Z-intel Imp. Core Shielding | -1/Command | Z-intel Remote Datajack | -1/Command | Z-intel Arm. Huge Wheel | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Linear Gravjet | -1/Command | Z-intel Adv. Terrain Scanner | -1/Command | Z-intel Adv. Heavy Treads | -1/Command | Z-intel Lyr. Medium Armor Plating | -1/Command | Z-intel Adv. Trap Extractor | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Robot Schematics ------------------ Y-72 Warden | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel K-01 Serf | -1/Access | Z-intel R-10 Processor | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel A-15 Conveyor | -1/Access | Z-intel Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -6/Factory Imp. Propulsion Shielding | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Terrabomb Subatomic Replicator Core Reset Matrix Matter Drive Integrated Mediator Transdimensional Reconstructor Integrity Redistributor LRC Storage Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed CargoLargeConverter Manual? 0 Play Time 02:52:16 Cumulative 2058.0 hours Start 2021.08.03 @ 18:02:37 End 2021.08.03 @ 21:10:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2626 Rogue 2618 Adventurer 0 Explorer 8 Win Type - Total 229 Types 44/30/86/3/3/5/55/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 636d565d-3850-431d-9c47-b9354b6307af