Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 00:40:52 Player: BOTHUNTER Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (44) 220 Value Destroyed (1323) 1323 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2282) 2282 TOTAL SCORE: 9705 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 955 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -105 Cogmind --------- Core Integrity 0/1150 Matter 250/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Visual Processing Unit Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Weapon Cycler Makeshift Hacking Suite Improved Hacking Suite Makeshift System Shield > --- WEAPON ----------- Cooled Plasma Rifle Neutron Cannon > --- INVENTORY -------- Small Storage Unit Transmission Jammer Plasma Rifle Flak Cannon Makeshift Sword [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Slots Evolved 12 | . . 2 . . . 6 . . . . 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 12 | . . 2 . . . 6 . . . . 2 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 55 | 2 8 2 4 4 3 5 3 5 . 7 3 4 5 Power 1 | . 1 . . . . . . . . . . . . Engine 1 | . 1 . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 8 | . 2 . 2 1 1 . 1 . . . . . 1 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8 | . 2 . 2 1 1 . 1 . . . . . 1 Utility 19 | . 3 1 1 2 . 2 1 1 . 3 1 3 1 Device 5 | . 1 . . . . . . . . 1 . 3 . Storage 2 | . . 1 . . . . . 1 . . . . . Processor 7 | . 2 . 1 . . 2 . . . 1 1 . . Hackware 4 | . . . . 2 . . . . . 1 . . 1 Protection 1 | . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 2 1 1 1 2 3 1 4 . 4 2 1 3 Energy Gun 8 | . . 1 . . . 1 1 1 . 1 2 . 1 Energy Cannon 6 | . . . . . 2 . . 2 . 2 . . . Ballistic Gun 5 | 2 1 . 1 . . . . . . 1 . . . Ballistic Cannon 3 | . . . . . . . . 1 . . . . 2 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . 2 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . . 1 2 . . Corrupted Parts 2 | . . . . . 1 . . . . 1 . . . System Corruption 6 | . . . . . 2 . . . . 4 . . . Parts Lost 26 | . . . 1 . 2 . 2 6 . 1 . 9 5 Power 1 | . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . 1 . 1 2 . . . . 1 Utility 10 | . . . . . . . 1 . . . . 6 3 Weapon 9 | . . . . . 1 . . 3 . 1 . 3 1 Highest Loss Streak 9 | . . . 1 . 1 . 2 6 . 1 . 9 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 73 88 92 100 99 68 63 48 33 58 53 48 16 Engine 4 | . 1 11 11 11 11 6 6 3 . . . . . Flight 9 | . 14 22 18 22 21 13 13 7 . . . . . Device 5 | . 4 11 11 11 11 6 1 . . 5 5 3 . Storage 4 | . . 11 11 11 11 6 6 4 . . . . . Processor 14 | . 23 11 18 7 . 8 13 13 13 19 18 23 13 Hackware 13 | . . . . 14 22 13 13 13 13 19 17 13 1 Energy Gun 3 | . . 4 11 11 1 . 3 5 6 . 5 1 . Energy Cannon 3 | . . . . . 11 6 1 . . 5 5 2 . Ballistic Gun 4 | . 27 6 7 3 . . . . . 5 . . . Slashing Weapon 2 | . . . . 7 9 5 . . . . . 1 . Naked Turns 9 | . . . . . . . . . . . . . 9 Heaviest Build 25 | 3 6 12 13 14 25 25 18 12 3 20 15 18 6 Greatest Support 18 | 3 14 14 14 18 18 18 18 12 3 3 3 3 4 Greatest Overweight (x) 6 | . . . 1 . 1 1 1 1 . 6 4 5 1 Average Overweight (x) . | . . . . . . . . . . 3 4 1 . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 5 5 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 3 5 8 8 8 8 8 8 8 4 5 5 5 4 Average Carried 5 | 1 4 5 7 7 7 6 7 6 4 4 4 4 3 Final Capacity 8 | 5 5 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 3 4 8 7 8 7 8 8 4 4 5 5 4 2 Class Distribution -------------------- 62% | Hacker-Mutant 25% | Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Matter Collected 872 | 220 136 93 40 33 33 60 30 65 . 62 75 . 25 Remotely . | . . . . . . . . . . . . . . Salvage Created 1842 | . 277 338 56 . 63 144 105 264 . 182 117 62 234 Parts 89 | . 20 25 2 . 1 8 1 3 . 10 5 4 10 Haulers Intercepted 3 | . 1 2 . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 1 . 5 12 . 15 . . . Prevented 12 | . . . . . 5 . . 4 . 3 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Combat Hostiles Destroyed 27 | . 5 3 3 . 1 . 1 4 . 3 . 1 6 Melee 1 | . . . . . . . . . . . . 1 . Guns 14 | . 5 2 3 . . . 1 2 . 1 . . . Cannons 4 | . . . . . . . . 1 . 1 . . 2 AOE 6 | . . 1 . . 1 . . . . . . . 4 Classes Destroyed 14 | . 6 1 . . 1 . . 1 . 2 . 1 2 Worker 3 | . 1 1 . . . 1 . . . . . . . Builder 4 | . 1 2 . . . 1 . . . . . . . Hauler 3 | . 1 2 . . . . . . . . . . . Recycler 2 | . . 1 . . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . Watcher 4 | . 2 2 . . . . . . . . . . . Swarmer 9 | . 3 3 3 . . . . . . . . . . Cutter 2 | . . . . . . . . . . . . . 2 Grunt 10 | . 2 . . . . . 1 4 . . . . 3 Brawler 1 | . . . . . 1 . . . . . . . . Sentry 1 | . . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . . . . . 2 . . . Programmer 1 | . . . . . . . . . . 1 . . . Z-Courier 1 | . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 4 7 10 . 1 2 1 3 . 2 . 1 4 Combat Bots Only 4 | . 2 3 3 . 1 . 1 3 . 2 . 1 4 Max Kills in Single Turn 4 | . 1 1 1 . 1 1 1 1 . 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 1 . . 1 . . . . . . . 4 Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Damage Taken 3964 | . 111 125 42 . 189 . 180 385 . 369 . 1147 1416 Core 1955 | . 29 37 9 . 86 . 41 73 . 106 . 423 1151 Absorbed by Shields 58 | . . . . . . . . . . . . 58 . Core Remaining (%) 77 | 100 88 . . . 67 . . . . 74 . 57 . Volleys Fired 145 | . 21 30 4 2 16 . 6 43 . 8 1 4 10 Largest 2 | . 2 1 1 2 1 . 1 2 . 2 2 1 1 Hottest 170 | . 40 45 45 65 80 . 85 170 . 153 140 90 81 Shots Fired 183 | . 42 30 4 4 16 . 6 50 . 15 2 4 10 Gun 142 | . 42 30 4 4 3 . 6 39 . 8 1 . 5 Cannon 41 | . . . . . 13 . . 11 . 7 1 4 5 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 79 | . 42 15 . 2 . . . 9 . 6 . . 5 Thermal 79 | . . . . . 13 . 6 41 . 9 1 4 5 Explosive . | . . . . . . . . . . . . . . Electromagnetic 25 | . . 15 4 2 3 . . . . . 1 . . Robot Hit Streak 11 | . 7 6 3 . 6 . 4 11 . 8 5 3 5 Robot Miss Streak 3 | . 3 2 3 . 3 . 1 1 . 1 . 1 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 139 | . 29 25 3 . 10 4 5 39 . 12 2 4 6 Core Hits 78 | . 15 14 3 . 5 3 2 16 . 3 2 2 13 Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . 1 4 . 1 . . 1 Burn 6 | . . . . . . . 1 4 . . . . 1 Meltdown 1 | . . . . . . . . . . 1 . . . Melee Attacks 5 | . . . . . . 4 . . . . . 1 . Impact . | . . . . . . . . . . . . . . Slashing 5 | . . . . . . 4 . . . . . 1 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3551 | . 409 384 45 . 191 208 90 765 . 335 59 148 917 Guns 1625 | . 299 336 45 . 38 . 90 558 . 120 22 . 117 Cannons 776 | . . . . . 153 . . 207 . 215 37 112 52 Explosions 906 | . 110 48 . . . . . . . . . . 748 Melee 244 | . . . . . . 208 . . . . . 36 . Ramming . | . . . . . . . . . . . . . . Kinetic 751 | . 299 163 . . . . . 150 . 87 . . 52 Thermal 2278 | . 110 48 . . 153 . 90 615 . 248 37 112 865 Explosive . | . . . . . . . . . . . . . . Electromagnetic 278 | . . 173 45 . 38 . . . . . 22 . . Impact . | . . . . . . . . . . . . . . Slashing 244 | . . . . . . 208 . . . . . 36 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 . . . . 6 . . 3 Average Corruption 3 | . . . . . 2 . . . . 4 . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . 2 . . 1 Matter Fused 2 | . . . . . . . . . . 2 . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 116 | . . . . . . . . . . 10 . 15 91 Projectiles 25 | . . . . . . . . . . 10 . 15 . Explosions 91 | . . . . . . . . . . . . . 91 Melee . | . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 215 | . . 8 . . . . . . . . . . 207 Shots 4 | . . 1 . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 259 | . 15 14 2 . 207 . 160 259 . 95 60 . 15 Average Temperature 85 | . 7 4 1 . 74 . 68 130 . 32 36 . 15 Received Heat Transfer 541 | . 39 9 . . 75 . 108 196 . . . 78 36 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . 2 . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . . . . 1 . 1 . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 3983 | . 50 50 . . 300 . 350 2050 . 374 . . 809 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Peak Influence 451 | . 233 327 202 . . 248 . . . . 20 37 451 Initial 127 | . . 98 127 . . 72 . . . . 18 14 . Average 102 | . 98 181 196 . . 103 . . . . 19 11 119 Maximum Alert Level 2 | . 1 1 1 . . 1 . . . . . . 2 Low Security (%) 84 | 100 90 76 19 . . 83 . . . . 100 100 75 Level 1 14 | . 9 23 80 . . 16 . . . . . . 18 Level 2 . | . . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . . . . . . . . 1 1 Investigation 1 | . 1 . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 2 | . . . . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Distress Signals 5 | . 1 2 . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 86 | . 9 9 3 . 5 3 4 12 . 7 . 8 26 Peak Tracking Total 10 | . 3 4 1 . 3 3 4 5 . 4 . 6 10 Tactical Retreats 7 | . . 1 . . . 1 . . . . . 2 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Traps Triggered 5 | . 2 . . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . 3 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Machines Disabled 8 | . 1 1 1 . . . . . . . . . 5 Max in Single Turn 5 | . 1 1 1 . . . . . . . . . 5 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Machines Accessed 11 | . 4 1 . . . . . . 4 1 1 . . Terminals 7 | . 4 1 . . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 43 | . 11 4 . . . . . . 26 1 1 . . Successful 35 | . 6 1 . . . . . . 26 1 1 . . Failed 8 | . 5 3 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . 11 4 . . . 1 . . . 2 3 . 2 Terminals 17 | . 11 4 . . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 30 | . 2 . . . . . . . 26 1 1 . . Record 12 | . . . . . . . . . 11 1 . . . Part Schematic 8 | . . . . . . . . . 8 . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 4 1 . . . . . . . . . . . Terminals 5 | . 4 1 . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . 4 1 . . . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . 14 . . . . 8 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Total Allies 11 | . . . . 4 . 2 . . . 1 1 . 3 Largest Group 7 | . . . . 4 4 6 6 6 6 7 1 . 3 Highest-Rated Group 430 | . . . . 149 149 338 338 338 338 430 31 . 262 Highest-Rated Ally 103 | . . . . 38 38 96 96 96 96 96 31 . 103 Zionite Dispatches 2 | . . . . . . . . . . . 1 . 1 Heavy 1 | . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 142 | . . . . . 19 5 12 29 . 60 . . 17 Total Damage 4891 | . . . . . 512 187 412 1045 . 1632 . . 1103 Kills 24 | . . . . . 3 3 3 8 . 4 . . 3 Allies Corrupted 2 | . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 1 . 1 1 . 1 . . . Drone Launches 4 | . . . . . . . . . . . . 4 . Drone Recoveries 4 | . . . . . . . . . . . . 4 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Turns Passed 3676 | 30 242 268 31 487 273 181 240 371 59 1034 153 119 188 Spaces Moved 3409 | 49 279 388 38 729 252 109 346 323 84 439 57 56 260 Core 1113 | 49 154 . . . . . . 70 84 439 57 56 204 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2296 | . 125 388 38 729 252 109 346 253 . . . . 56 Fastest Speed 30 | 50 37 37 37 37 44 44 42 42 50 50 250 50 30 Average Speed 71 | 50 44 37 39 40 45 53 43 45 50 224 250 147 49 Slowest Speed 350 | 50 50 37 120 44 145 129 129 100 50 350 250 300 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . 1 1 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 59 33 13 80 45 4 57 51 70 54 1 73 10 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 1 . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . . . 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . . . 2 2 . 2 . . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 41 | . 7 . . . . . . . . 1 . 1 32 Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 1 . 1 . AOE 39 | . 7 . . . . . . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Total 4442 | 53 356 480 48 919 396 226 430 498 100 472 69 85 310 Wait 762 | . 44 56 2 176 122 106 70 123 17 15 1 . 30 Move 3391 | 48 276 385 37 728 251 108 345 322 83 438 56 55 259 Hop 2 | . 1 1 . . . . . . . . . . . Pick Up 25 | 3 3 5 . 3 2 1 2 1 . 2 3 . . Fast Attach 31 | 2 7 1 1 3 . 2 1 . . 6 3 3 2 Attach 20 | . 1 1 1 . 3 2 2 5 . 1 . 1 3 Detach 6 | . . . . . 1 2 1 1 . . . . 1 Swap 4 | . . . 2 1 . 1 . . . . . . . Drop 27 | . 3 1 1 6 1 . 3 3 . 2 5 . 2 Fire 145 | . 21 30 4 2 16 . 6 43 . 8 1 4 10 Melee 5 | . . . . . . 4 . . . . . 1 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . 21 1 Rewire 2 | . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 13) 218 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Utility x2 298 | -9/Materials | Discovered new exit (range 11) 313 | -9/Materials | Build established: Mutant 515 | -9/Materials | Discovered new exit (range 7) 541 | -9/Materials | Entered Mines 569 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 572 | -9/Mines | Entered Zion 583 | -7/Zion | Given A8's code to call for help 663 | -7/Zion | Learned 4 Factory zone layouts 664 | -7/Zion | Learned location of Quarantine (-3) 679 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 683 | -7/Zion | Learned Factory emergency access door positions 791 | -7/Zion | Imprinted 793 | -7/Zion | Declared Zion's savior 881 | -7/Zion | Discovered new exit (range 12) 1044 | -7/Zion | Build established: Hacker-Mutant 1059 | -7/Zion | Entered Proximity Caves 1059 | -6/Proximity Caves | Accompanied by 4 allies 1059 | -6/Proximity Caves | Spotted B-75 Beast 1063 | -6/Proximity Caves | Allies destroyed B-75 Beast 1077 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1227 | -6/Proximity Caves | Discovered new exit (range 15) 1332 | -6/Proximity Caves | Entered Factory 1332 | -6/Factory | Accompanied by 4 allies 1332 | -6/Factory | Evolved 6 slots: Utility x6 1333 | -6/Factory | Identified exit to Factory 1350 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1362 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1458 | -6/Factory | Discovered new exit (range 10) 1513 | -6/Factory | Entered Lower Caves 1513 | -6/Lower Caves | Accompanied by 6 allies 1672 | -6/Lower Caves | Discovered new exit (range 15) 1680 | -6/Lower Caves | Learned Factory garrison access intel 1753 | -6/Lower Caves | Entered another Lower Caves area 1753 | -6/Lower Caves | Accompanied by 6 allies 2006 | -6/Lower Caves | Lost 6 parts (1p2n3w) 2020 | -6/Lower Caves | Discovered new exit (range 3) 2124 | -6/Lower Caves | Entered Data Miner 2124 | -6/Data Miner | Accompanied by 6 allies 2124 | -6/Data Miner | Discovered new exit (range 6) 2134 | -6/Data Miner | Met Data Miner 2143 | -6/Data Miner | Learned location of Section 7 (-2) 2143 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2152 | -6/Data Miner | Received God Mode back door access code from Data Miner 2183 | -6/Data Miner | Entered Proximity Caves 2183 | -5/Proximity Caves | Accompanied by 6 allies 2192 | -5/Proximity Caves | Learned Factory stockpile data 2225 | -5/Proximity Caves | Escorted by Enhanced Grunt 3205 | -5/Proximity Caves | Discovered exit to Factory (range 5) 3217 | -5/Proximity Caves | Entered Factory 3217 | -5/Factory | Evolved 2 slots: Utility x2 3219 | -5/Factory | Loaded intel: 4 garrison access locations 3230 | -5/Factory | Identified exit to DSF 3293 | -5/Factory | Zion Thermal Resupply teleported in 3370 | -5/Factory | Entered DSF 3403 | -5/DSF | Additional patrols routed to DSF 3465 | -5/DSF | Discovered new exit (range 17) 3489 | -5/DSF | Entered Factory 3489 | -4/Factory | Evolved 2 slots: Utility x2 3490 | -4/Factory | Identified exit to Extension 3516 | -4/Factory | Lost 9 parts (6u3w) 3558 | -4/Factory | Zion Heavy squad teleported in 3592 | -4/Factory | Crushed by falling debris 3624 | -4/Factory | Core integrity fell below 50% 3648 | -4/Factory | Lost 4 parts (1n3u) 3667 | -4/Factory | Core integrity fell below 20% 3677 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03626_ C-35 Carver knocked back. 03628_ C-35 Carver destroyed. 03634_ Acquired Hacking Suite. 03636_ System corrupted: Energy discharge (-25). 03639_ U-05 Engineer lays Concrete. 03641_ Knocked back. 03643_ Acquired 5 matter. 03666_ Fusion Modulator explodes. 03666_ Flak Cannon destroyed. 03666_ Destroyed Flak Cannon. 03666_ Destroyed Phase Gun. 03666_ G-67 Veteran destroyed. 03666_ Fusion Modulator explodes. 03666_ Destroyed Flexi-carbon Leg. 03666_ Recycling Unit disabled. 03666_ Linear Accelerator tumbles out of recycling unit. 03666_ G-67 Veteran destroyed. 03666_ Y-64 Sentinel destroyed. 03666_ Knocked back. 03674_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????" | | ????????????????????????????????????????????"" | | ???????????????????????????????????????????? | | ???????????????????????????###########????? """ | | ???????????????????????????# ###### ] Y" | | ???????????????????????????# " "" | | ???????????????????????????# " % | | ???????????????????????????# "" """" | | ???????????????????????????# " = | | ???????????????????????????# "* | | ?????????????????? ????????# "%[ | | ???????????????? ???????# [= | | ?????????????? ???????# % | | ?????????????? ??????# | | ?????????????? ??????# " | | ??????????????? ?????# " | | ????????????????# ?????# # | | ????????????????# ????# # | | ????????????????# ????# # % * | | ????????????????# ???# # *% * | | ????????????????# #########+##########+# /% | | ????????????????# w = ! | | ????????????????# | | ????????????????# @ | | ????????????????# ss | | ????????????????# s s | | ????????????????# s | | ????????????????# | | ????????????????######+####### T############+##### | | ?????????????????????????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 14 Salvage Targeting 1 Offensive Hacking 23 Defensive Hacking 11 Authchip Count 2 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Med. Treads | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Gravmag System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledThrowingChronowheel Manual? 0 Play Time 00:50:51 Cumulative 159.3 hours Start 2022.03.23 @ 23:42:26 End 2022.03.24 @ 00:40:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 213 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 209a6f8e-a617-4bf2-bb87-7c03940f93e9