Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 19:40:42 Player: It worked at the time. Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (341) 341 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2046 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 191/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Titanium Leg > --- UTILITY (2) ------ Improved Terrain Scanner ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Beam Rifle > --- INVENTORY -------- Compact Wheel Heat Sink Heat Sink [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 3 | . . 1 2 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 41 | 7 2 28 4 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 12 2 Treads 1 | . . 1 . Leg 5 | . . 3 2 Wheel 7 | 2 . 5 . Hover . | . . . . Flight 3 | . . 3 . Utility 9 | 1 1 5 2 Device 6 | 1 . 3 2 Storage 1 | . 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 13 | 3 1 9 . Energy Gun 6 | 1 . 5 . Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 2 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 1 | . . 1 . System Corruption 5 | . . 5 . Parts Lost 9 | . . 8 1 Power 3 | . . 3 . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 4 | . . 3 1 Highest Loss Streak 5 | . . 5 1 To Critical Strikes . | . . . . Average Slot Usage (%) 79 | . 83 82 18 Engine 14 | . 14 15 . Treads 1 | . . 1 . Leg 2 | . . 2 9 Wheel 13 | . 28 11 . Flight 3 | . . 3 . Device 7 | . 14 6 9 Storage 3 | . 4 2 . Processor 6 | . . 7 . Protection 2 | . . 2 . Energy Gun 20 | . 14 22 . Ballistic Gun 3 | . 7 2 . Naked Turns 6 | . . 6 . Heaviest Build 26 | 5 10 26 3 Greatest Support 32 | 20 20 32 27 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 2 5 3 Average Carried 1 | . 1 2 . Final Capacity 5 | 5 5 5 5 Final Carried 2 | 2 1 2 . Class Distribution -------------------- 51% | Mutant 29% | Gunner 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 545 | 274 . 271 . Remotely 52 | . . 52 . Salvage Created 424 | 56 . 368 . Parts 37 | 8 . 29 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 12 | 1 . 11 . Guns 10 | 1 . 9 . AOE 2 | . . 2 . Classes Destroyed 4 | 2 . 2 . Tunneler 1 | 1 . . . Swarmer 4 | . . 4 . Grunt 6 | 1 . 5 . Sentry 2 | . . 2 . Best Kill Streak 4 | 2 . 4 . Combat Bots Only 4 | 1 . 4 . Max Kills in Single Turn 2 | 1 . 2 . Gunslinging 1 | . . 1 . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 84 | 12 . 72 . Missed 16 | 1 . 15 . Damage Taken 826 | 125 . 701 . Core 241 | 58 . 183 . Absorbed by Shields . | . . . . Core Remaining (%) 68 | 76 76 54 . Volleys Fired 74 | 33 8 33 . Largest 3 | 2 1 3 . Hottest 168 | 60 40 168 . Shots Fired 110 | 34 8 68 . Gun 109 | 34 8 67 . Cannon . | . . . . Launcher 1 | . . 1 . Special . | . . . . Kinetic 33 | 24 . 9 . Thermal 76 | 10 8 58 . Explosive . | . . . . Electromagnetic 1 | . . 1 . Robot Hit Streak 8 | 7 3 8 . Robot Miss Streak 7 | 2 2 7 . Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 47 | 9 3 35 . Core Hits 24 | 5 . 19 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks 2 | . . 2 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 618 | 95 42 481 . Guns 556 | 93 42 421 . Cannons . | . . . . Explosions 60 | . . 60 . Melee . | . . . . Ramming 2 | 2 . . . Kinetic 94 | 81 . 13 . Thermal 472 | 12 42 418 . Explosive . | . . . . Electromagnetic 50 | . . 50 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 19 | . . 19 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . 15 . Message Errors 2 | . . 2 . Matter Fused 6 | . . 6 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (major) 1 | . . 1 . Misfires 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 7 | 1 . 6 . Shots 1 | . . 1 . Rammed 1 | 1 . . . Targets Rammed 2 | 1 . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 630 | 20 . 630 . Average Temperature 153 | 8 . 159 . Received Heat Transfer 288 | 66 . 222 . Effects 16 | . . 16 . Shutdowns 4 | . . 4 . Energy Bleed 1 | . . 1 . Interference 4 | . . 4 . Short Circuit 1 | . . 1 . Damage (minor) 3 | . . 3 . Damage (major) 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1291 | 25 100 1166 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 263 | 26 46 263 51 Initial 51 | . 16 18 51 Average 101 | 7 28 143 49 Maximum Alert Level 1 | . . 1 . Low Security (%) 84 | 100 100 76 100 Level 1 15 | . . 23 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 4 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | 1 4 16 . Peak Tracking Total 4 | 1 2 4 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . 3 . Successful 1 | . . 1 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Record 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 927 | 154 124 607 42 Spaces Moved 709 | 97 132 452 28 Core 33 | 24 . 9 . Treads 41 | . . 41 . Legs 64 | . . 36 28 Wheels 456 | 73 132 251 . Hover . | . . . . Flight 115 | . . 115 . Fastest Speed 37 | 50 80 37 120 Average Speed 90 | 72 80 95 120 Slowest Speed 160 | 80 80 160 125 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 8 23 26 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 921 | 154 142 589 36 Wait 1 | . . 1 . Move 706 | 96 131 451 28 Hop . | . . . . Pick Up 46 | 11 1 31 3 Fast Attach . | . . . . Attach 38 | 7 2 24 5 Detach 15 | 2 . 13 . Swap 4 | . . 4 . Drop 33 | 4 . 29 . Fire 74 | 33 8 33 . Melee 2 | . . 2 . Ram 1 | 1 . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 155 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 309 | -9/Materials | Build established: Mutant 845 | -9/Materials | Discovered new exit (range 16) 867 | -9/Materials | System corruption reached 10% 886 | -9/Materials | Entered another Materials area 886 | -8/Materials | Evolved 2 slots: Power x2 911 | -8/Materials | Lost 5 parts (2p1n1u1w) 928 | -8/Materials | Self-destructed Last Messages --------------- Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. Acquired Prototype Energy Gun. Acquired Titanium Leg. Acquired ECM Suite. Identified Hvy. EM Shotgun. Faulty integration triggers meltdown. ECM Suite damaged (-6). Titanium Leg damaged (-52). Imp. Terrain Scanner damaged (-2). To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ???????????????????????#?????????????????????????? | | ????????????????????????#????????????????????????? | | ????????????????????######???????????????????????? | | ????????????????????# #????????????????????????? | | ?????????????????#??# ##???????????????????????? | | ????????????????????# #????????????????????????? | | ??????????????????#?# #????????#???????????????? | | ????????????????#???# #????????????????????????? | | ?????????????????#??# #????????????????????????? | | ????????????????????# ########?????????????????? | | ????????????????????# # #?????????????????? | | ????????????????????# # """#????????#????????? | | ????????????????????# # """#?? ??????????????? | | ?????????????#?"????+ /@ """#????????#????????? | | ????????????????????# # #???"?????????????? | | ???????????????"????# # #? ???????????????? | | ???????????#????????# ########?????????????????? | | ????????????????????# #?????#?????"????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #?#????#?????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ???"????????????????????? | | ????????????????????+ ?"?"????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ??????? ????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????? ""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 288 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Risk Taker Storm Trooper System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed GaussRelayBlade Manual? 0 Play Time 00:29:29 Cumulative 0.4 hours Start 2024.05.28 @ 19:12:29 End 2024.05.28 @ 19:40:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec46f6c1-5a7b-4506-b22a-9e64e2827062