Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 22:07:58 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (68) 340 Value Destroyed (1506) 1506 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2986 Bonus ------- None Cogmind --------- Core Integrity 155/400 Matter 280/300 Energy 227/280 System Corruption 3% Temperature Cool (0) Movement Core (1600) Ox31 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Beam Rifle Autogun > --- INVENTORY (26) --- Ion Engine Light Ion Engine Improved Ion Engine Medium Storage Unit Medium Storage Unit Large Storage Unit High-capacity Storage Unit Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Laser Light Assault Rifle Grenade Launcher Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Medium Storage Unit Medium Storage Unit Large Storage Unit High-capacity Storage Unit Light Armor Plating Medium Laser Beam Rifle Beam Rifle Beam Rifle Light Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 45 | . 15 5 25 Power 4 | . 1 . 3 Engine 4 | . 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 15 | . 5 2 8 Treads 15 | . 5 2 8 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 5 . 1 Device . | . . . . Storage 5 | . 4 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 20 | . 4 3 13 Energy Gun 7 | . . 2 5 Energy Cannon . | . . . . Ballistic Gun 12 | . 4 1 7 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 1 5 12 Power 1 | . . . 1 Propulsion 8 | . . 2 6 Utility . | . . . . Weapon 9 | . 1 3 5 Highest Loss Streak 4 | . 1 2 4 Average Slot Usage (%) 96 | . 96 99 94 Engine 11 | . 14 14 9 Treads 28 | . 27 27 29 Storage 28 | . 21 28 32 Energy Gun 7 | . . 20 5 Ballistic Gun 16 | . 27 7 16 Naked Turns . | . . . . Heaviest Build 95 | 10 72 75 95 Greatest Support 66 | 20 46 46 66 Greatest Overweight (x) 31 | . 1 1 31 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 26 | 6 20 20 26 Average Capacity 21 | 6 12 20 25 Most Carried 25 | 6 19 19 25 Average Carried 16 | 6 9 17 19 Final Capacity 26 | 6 20 20 26 Final Carried 19 | 6 19 16 16 Class Distribution -------------------- 78% | Hauler-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1610 | 200 266 140 1004 Remotely . | . . . . Salvage Created 2143 | . 218 184 1741 Parts 134 | . 20 . 114 Haulers Intercepted 3 | . . . 3 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 58 | . 9 12 37 Guns 56 | . 9 12 35 AOE 2 | . . . 2 Classes Destroyed 12 | . 2 2 8 Worker 2 | . . . 2 Tunneler 1 | . . . 1 Hauler 3 | . . . 3 Recycler 2 | . . . 2 Operator 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 13 | . 6 . 7 Grunt 25 | . 3 . 22 Brawler 2 | . . . 2 Sentry 6 | . . . 6 Demolisher 1 | . . 1 . Assembled 11 | . . 11 . Best Kill Streak 5 | . 3 4 5 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 3587 | . 595 786 2206 Core 397 | . 102 50 245 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 . 39 . Volleys Fired 221 | . 36 49 136 Largest 2 | . 2 2 2 Hottest 112 | . 40 112 112 Shots Fired 434 | . 71 96 267 Gun 432 | . 71 96 265 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic 336 | . 71 38 227 Thermal 81 | . . 58 23 Explosive 2 | . . . 2 Electromagnetic 15 | . . . 15 Robot Hit Streak 30 | . 17 7 30 Robot Miss Streak 7 | . 2 7 6 Penetration Max . | . . . . Secondary Targets 5 | . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 305 | . 52 48 205 Core Hits 114 | . 13 22 79 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4363 | . 582 558 3223 Guns 4068 | . 576 544 2948 Cannons . | . . . . Explosions 205 | . . . 205 Melee . | . . . . Ramming 90 | . 6 14 70 Kinetic 3233 | . 576 137 2520 Thermal 649 | . . 407 242 Explosive 196 | . . . 196 Electromagnetic 195 | . . . 195 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Effects 4 | . . . 4 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles . | . . . . Explosions 2 | . . . 2 Melee 8 | . . . 8 Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 102 | . . . 102 Shots 3 | . . . 3 Rammed 9 | . 3 1 5 Targets Rammed 10 | . 3 1 6 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 280 | . 11 280 255 Average Temperature 54 | . 4 92 33 Received Heat Transfer 1170 | . 219 120 831 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1678 | . . 1036 642 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 345 | . 155 30 345 Initial 3 | . . 3 1 Average 80 | . 57 4 132 Maximum Alert Level 1 | . . . 1 Low Security (%) 86 | 100 100 100 72 Level 1 13 | . . . 27 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 . 5 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 8 | . 1 . 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 99 | . 19 24 56 Peak Tracking Total 9 | . 4 9 5 Tactical Retreats 9 | . 4 2 3 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 18 | . 9 . 9 Terminals 12 | . 6 . 6 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 47 | . 22 . 25 Successful 28 | . 14 . 14 Failed 17 | . 7 . 10 Catastrophic 1 | . . . 1 Database Lockouts 2 | . 1 . 1 Manual 27 | . 9 . 18 Terminals 37 | . 17 . 20 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 4 | . 3 . 1 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 11 | . 5 . 6 Robot Analysis 2 | . 1 . 1 Prototype ID Bank 1 | . . . 1 Unreport Threat 3 | . . . 3 Locate Traps 5 | . 4 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 4 | . 3 . 1 Report Inventory 3 | . 2 . 1 Retrieve Components 1 | . 1 . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 4 . 3 Terminals 7 | . 4 . 3 Botnet 7 | . 4 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 7 . 8 Full Trace Events 4 | . 2 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . 7 . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 . Highest-Rated Group 40 | . . 40 . Highest-Rated Ally 16 | . . 16 . Total Orders . | . . . . Ally Attacks 9 | . . 9 . Total Damage 116 | . . 116 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 4341 | 2 1047 1139 2153 Spaces Moved 1889 | 2 523 545 819 Core 3 | . . . 3 Treads 1877 | . 516 545 816 Legs 9 | 2 7 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 180 180 Average Speed 179 | 120 162 180 189 Slowest Speed 1600 | 120 180 180 1600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 67 | 2 97 96 74 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 13 | . . . 13 Melee . | . . . . Projectile . | . . . . AOE 13 | . . . 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2439 | 1 649 613 1176 Wait 230 | . 51 12 167 Move 1886 | 1 522 544 819 Hop . | . . . . Pick Up 25 | . 13 2 10 Fast Attach 8 | . 2 . 6 Attach 14 | . 1 5 8 Detach 4 | . 1 . 3 Swap 23 | . 12 . 11 Drop 18 | . 8 . 10 Fire 221 | . 36 49 136 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 10 | . 3 1 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 3) 614 | -10/Materials | Discovered new exit (range 15) 764 | -10/Materials | Discovered new exit (range 10) 962 | -10/Materials | Repaired Lgt. Armor Plating 1024 | -10/Materials | Central database locked down 1040 | -10/Materials | Discovered new exit (range 6) 1050 | -10/Materials | Entered Mines 1108 | -10/Mines | Discovered new exit (range 14) 1124 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1183 | -10/Mines | Assembled infested the area 1224 | -10/Mines | Core integrity fell below 50% 1239 | -10/Mines | Build established: Hauler-Mutant 1321 | -10/Mines | Learned Materials security intel 1428 | -10/Mines | Discovered new exit (range 9) 2189 | -10/Mines | Entered Materials 2189 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3015 | -9/Materials | Discovered new exit (range 16) 3661 | -9/Materials | Discovered new exit (range 11) 3980 | -9/Materials | Core integrity fell below 50% 3998 | -9/Materials | Lost 4 parts (1p1n2w) 4218 | -9/Materials | Central database locked down 4342 | -9/Materials | Self-destructed Last Messages --------------- 04310_ Recycling unit begins recycling process. 04312_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 04313_ R-06 Scavenger collects Prototype Flight Unit. 04315_ R-06 Scavenger inserts Particle Gun into recycling unit. 04316_ Recycling unit begins recycling process. 04317_ R-06 Scavenger collects Prototype Energy Cannon. 04318_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 04320_ R-06 Scavenger collects Faulty Hvy. Ion Engine. 04326_ Acquired 51 matter. 04329_ R-06 Scavenger collects Transport Network Coupler. 04332_ R-06 Scavenger inserts Prototype Flight Unit into recycling unit. 04333_ Recycling unit begins recycling process. 04335_ R-06 Scavenger inserts Prototype Flight Unit into recycling unit. 04335_ R-06 Scavenger collects Wheel. 04338_ R-06 Scavenger inserts Prototype Energy Cannon into recycling unit. 04339_ Recycling unit begins recycling process. 04339_ System corrupted: Energy discharge (-95). 04340_ Recycling unit begins matter transfer process. 04341_ R-06 Scavenger inserts Faulty Hvy. Ion Engine into recycling unit. 04341_ R-06 Scavenger collects Seismic Analyzer. 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Storage Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanBombBooster Manual? 0 Play Time 00:27:32 Cumulative 65.4 hours Start 2020.10.19 @ 21:33:01 End 2020.10.19 @ 22:07:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e2323e1-edc4-4416-a6ca-b2b5ca48ecc6