Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 23:20:58 Player: Lecithin Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1264) 1264 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 3390 Bonus ------- High Alert Combat Kills 136 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 97/250 System Corruption 0% Temperature Critical (545) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Wheel Improved Heat Sink Improved Terrain Scanner Advanced Targeting Computer Particle Charger Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Weight Redist. System > --- WEAPON ----------- Mini Grenade Launcher Scythe > --- INVENTORY -------- Ion Engine Ion Engine Flight Unit Heat Sink Improved Terrain Scanner Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 64 | 7 4 20 33 Power 10 | 1 1 2 6 Engine 9 | 1 1 2 5 Core 1 | . . . 1 Reactor . | . . . . Propulsion 23 | 2 2 6 13 Treads 7 | . . 4 3 Leg 3 | . . . 3 Wheel 6 | 2 . 2 2 Hover 2 | . 2 . . Flight 5 | . . . 5 Utility 14 | 2 . 4 8 Device 8 | 1 . 2 5 Storage 4 | 1 . 1 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 1 8 6 Energy Gun 4 | 1 . 3 . Energy Cannon 6 | . . 3 3 Ballistic Gun 4 | 1 1 2 . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 16 | . 1 1 14 Power 4 | . . . 4 Propulsion 9 | . 1 1 7 Utility 3 | . . . 3 Weapon . | . . . . Highest Loss Streak 10 | . 1 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 98 100 81 Engine 10 | . 14 11 8 Treads 10 | . . 12 14 Leg 1 | . . . 2 Wheel 10 | . 21 12 3 Hover 3 | . 5 8 . Flight 4 | . . . 8 Device 11 | . 14 11 11 Storage 10 | . 14 11 8 Processor 3 | . . 10 . Protection 1 | . . . 3 Energy Gun 5 | . 10 11 . Energy Cannon 5 | . . 1 9 Ballistic Gun 7 | . 17 9 . Launcher 1 | . . . 4 Slashing Weapon 1 | . . . 3 Peak Build Rating 23 | 9 9 15 23 Average Rating 14 | 5 8 13 17 On Entrance 8 | . 9 9 15 Naked Turns . | . . . . Heaviest Build 32 | 12 12 24 32 Greatest Support 63 | 26 26 63 63 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 8 Most Carried 10 | 2 8 10 10 Average Carried 6 | 1 3 8 7 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 2 8 10 10 Class Distribution -------------------- 50% | Mutant 43% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1150 | 164 130 280 576 Remotely . | . . . . Salvage Created 1703 | 29 185 567 922 Parts 84 | 1 7 34 42 Haulers Intercepted 6 | . 1 4 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 5 10 19 Melee 6 | . . . 6 Guns 15 | . 5 10 . Cannons 5 | . . . 5 AOE 8 | . . . 8 Classes Destroyed 11 | 1 3 1 6 Worker 2 | . . 1 1 Builder 3 | . . . 3 Tunneler 2 | 1 . . 1 Hauler 6 | . 1 4 1 Recycler 1 | . . . 1 Mechanic 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 9 | . 3 3 3 Grunt 18 | . 2 7 9 Sentry 5 | . . . 5 Hunter 2 | . . . 2 Best Kill Streak 7 | 1 4 4 7 Combat Bots Only 4 | . 4 3 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 223 | . 48 28 147 Missed 67 | . 21 12 34 Damage Taken 2431 | . 294 186 1951 Core 736 | . 77 46 613 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 42 | . . . 42 Core Remaining (%) 85 | 100 69 88 . Volleys Fired 86 | 1 25 26 34 Largest 2 | 2 2 2 2 Hottest 136 | 60 60 112 136 Shots Fired 164 | 2 50 52 60 Gun 104 | 2 50 52 . Cannon 48 | . . . 48 Launcher 12 | . . . 12 Special . | . . . . Kinetic 62 | 1 31 30 . Thermal 88 | 1 19 20 48 Explosive 12 | . . . 12 Electromagnetic 2 | . . 2 . Robot Hit Streak 11 | 1 5 11 7 Robot Miss Streak 6 | . 6 2 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 126 | 1 25 41 59 Core Hits 74 | 1 10 20 43 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 1 3 Burn 1 | . . 1 . Sever 3 | . . . 3 Melee Attacks 23 | . . . 23 Impact . | . . . . Slashing 23 | . . . 23 Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3536 | 11 302 704 2519 Guns 958 | 11 302 645 . Cannons 718 | . . . 718 Explosions 1124 | . . 59 1065 Melee 736 | . . . 736 Ramming . | . . . . Kinetic 564 | . 212 352 . Thermal 1124 | 11 90 305 718 Explosive 1065 | . . . 1065 Electromagnetic 47 | . . 47 . Impact . | . . . . Slashing 736 | . . . 736 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 99 | . . . 99 Projectiles 26 | . . . 26 Explosions 9 | . . . 9 Melee 64 | . . . 64 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . . 15 29 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 1015 | . 36 48 1015 Average Temperature 231 | . 16 15 379 Received Heat Transfer 918 | . 129 78 711 Effects 28 | . . . 28 Shutdowns 5 | . . . 5 Energy Bleed 2 | . . . 2 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (major) 8 | . . . 8 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 1 3 Heat Transferred 2212 | 25 200 692 1295 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 622 | 5 206 383 622 Initial 161 | . 3 86 161 Average 311 | 2 90 260 484 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 35 | 100 92 30 4 Level 1 29 | . 7 69 17 Level 2 34 | . . . 78 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 15 15 25 Peak Tracking Total 6 | . 6 5 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 5 3 2 Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 35 | . 14 16 5 Successful 18 | . 7 7 4 Failed 17 | . 7 9 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 4 6 . Terminals 29 | . 13 16 . Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 1 | . 1 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 7 | . 3 4 . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Locate Traps 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 3 . Terminals 6 | . 3 3 . Botnet 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1358 | 41 326 386 605 Spaces Moved 968 | 30 295 237 406 Core 5 | 4 . . 1 Treads 214 | . . 81 133 Legs 28 | . . . 28 Wheels 284 | 26 207 48 3 Hover 196 | . 88 108 . Flight 241 | . . . 241 Fastest Speed 27 | 50 56 61 27 Average Speed 86 | 86 80 100 83 Slowest Speed 200 | 100 100 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . . . 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 48 28 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 84 | . . 1 83 Melee . | . . . . Projectile . | . . . . AOE 84 | . . 1 83 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1273 | 39 331 331 572 Wait 89 | . 2 30 57 Move 961 | 29 294 236 402 Hop 2 | . . . 2 Pick Up 24 | 2 6 8 8 Fast Attach 24 | 7 1 2 14 Attach 10 | . . 3 7 Detach 3 | . . . 3 Swap 30 | . 3 15 12 Drop 21 | . . 11 10 Fire 86 | 1 25 26 34 Melee 23 | . . . 23 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 623 | -9/Materials | Discovered new exit (range 16) 754 | -9/Materials | Entered another Materials area 754 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1025 | -8/Materials | Lost 10 parts (2p6n2u) 1280 | -8/Materials | Build established: Scavenger-Mutant 1292 | -8/Materials | Repaired Mni. Grenade Launcher 1326 | -8/Materials | Core integrity fell below 50% 1333 | -8/Materials | Core integrity fell below 20% 1360 | -8/Materials | Core destroyed Last Messages --------------- 01349_ Adv. Beam Cannon temporarily disabled. 01349_ Acquired Aluminum Leg. 01350_ Power failure, Ion Engine shutdown. 01353_ Overheating: Adv. Beam Cannon damaged (-8). 01353_ Dropped Adv. Beam Cannon. 01354_ Acquired 88 matter. 01355_ Overheating: Lgt. Treads damaged (-9). 01355_ Overheating: Hrd. Medium Armor Plating damaged (-54). 01355_ Overheating: Titanium Leg damaged (-38). 01355_ Acquired 1 matter. 01357_ Dropped Heat Sink. 01358_ Imp. Heat Sink broken. 01358_ Overheating: Short circuit. 01359_ Overheating: Broken Imp. Heat Sink damaged (-23). 01359_ Overheating: Aluminum Leg damaged (-22). 01360_ Overheating: Core damaged (-104). 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