Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.30 @ 09:51:26 Player: winny Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (264) 1320 Value Destroyed (6639) 6639 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 12948 Bonus ------- High Alert Combat Kills 481 Follower Combat Kills 243 Friendly Fire -355 Cogmind --------- Core Integrity 0/850 Matter 128/300 Energy 87/100 System Corruption 7% Temperature Cool (12) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ Experimental Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Precision Assault Rifle > --- INVENTORY (4) ---- Improved Heat Sink Improved EM Pulse Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Kinecellerator Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Guided Missile Launcher > --- INVENTORY -------- Improved Heat Sink Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Lightning Gun Gauss Rifle Gauss Rifle Flak Gun [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Improved Light Cannon Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . Utility 4 | . . . 1 . 1 1 . . 1 . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 223 | 7 8 6 42 21 38 37 2 41 18 2 1 Power 32 | 1 2 . 7 3 4 5 . 7 3 . . Engine 28 | 1 2 . 7 3 2 4 . 6 3 . . Core 4 | . . . . . 2 1 . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 48 | 4 . . 8 5 9 7 1 8 4 2 . Treads 25 | . . . 7 5 9 2 . 2 . . . Leg 8 | 2 . . . . . 5 1 . . . . Wheel 8 | 2 . . 1 . . . . 3 2 . . Hover 4 | . . . . . . . . 2 1 1 . Flight 3 | . . . . . . . . 1 1 1 . Utility 59 | . 3 2 10 1 13 12 . 15 3 . . Device 30 | . 1 . 8 . 7 6 . 7 1 . . Storage 11 | . 2 1 1 1 1 1 . 4 . . . Processor 10 | . . . 1 . . 3 . 4 2 . . Hackware . | . . . . . . . . . . . . Protection 8 | . . 1 . . 5 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 84 | 2 3 4 17 12 12 13 1 11 8 . 1 Energy Gun 18 | 1 1 1 2 6 2 3 . 2 . . . Energy Cannon 11 | . . . 3 . 2 . 1 2 3 . . Ballistic Gun 21 | 1 1 . 2 . 5 7 . 4 . . 1 Ballistic Cannon 20 | . . . 6 3 1 2 . 3 5 . . Launcher 13 | . 1 2 4 3 2 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 2 . 3 . . 1 . . Parts Lost 50 | . . 1 6 1 6 8 8 10 9 1 . Power 7 | . . . 2 . . 2 1 1 1 . . Propulsion 12 | . . . 1 1 . . 1 3 5 1 . Utility 17 | . . 1 2 . 2 3 3 3 3 . . Weapon 14 | . . . 1 . 4 3 3 3 . . . Highest Loss Streak 8 | . . 1 2 1 2 4 8 2 7 1 . Average Slot Usage (%) 89 | . 91 88 95 98 95 95 69 56 71 26 22 Engine 14 | . 14 14 21 21 13 8 3 6 9 . . Core 1 | . . . . . 3 3 3 1 . . . Treads 14 | . . . 19 21 25 7 . 3 . . . Leg 2 | . . . . . . 15 16 . . . . Wheel 4 | . 28 28 1 . . . . 4 16 . . Device 14 | . 10 3 20 19 10 16 8 8 12 . . Storage 4 | . 8 3 . 2 9 7 5 . 4 . . Processor 6 | . . . 7 11 1 6 15 10 15 13 13 Protection 5 | . . 10 2 . 14 6 . . . . . Energy Gun 5 | . 3 13 1 16 2 3 . 5 . . . Energy Cannon 2 | . . . 8 . 4 . . . 2 . . Ballistic Gun 4 | . 14 . 2 . 5 11 5 3 2 . 2 Ballistic Cannon 4 | . . . 7 4 4 6 9 1 5 3 . Launcher 1 | . 10 13 2 . . . . . . . . Naked Turns 7 | . . . . . . . 7 . . . . Heaviest Build 56 | 7 23 16 27 32 45 56 52 26 53 8 4 Greatest Support 67 | 20 20 20 43 43 67 66 56 36 52 8 8 Greatest Overweight (x) 3 | . 1 . 1 . . 1 . 3 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 16 | 4 10 4 12 6 12 16 10 10 6 4 4 Average Capacity 5 | 4 4 4 4 4 7 10 8 4 5 4 4 Most Carried 10 | 4 5 4 4 6 10 10 10 4 6 4 4 Average Carried 4 | 1 2 3 3 4 6 8 8 2 3 3 3 Final Capacity 10 | 4 4 4 4 6 10 10 4 6 4 4 4 Final Carried 10 | 1 3 4 4 6 9 10 4 2 3 4 3 Class Distribution -------------------- 50% | Mutant 36% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Matter Collected 5015 | 270 325 188 939 385 791 992 232 728 165 . . Remotely 436 | . . . . . . . . 292 144 . . Salvage Created 9628 | 48 169 322 1905 1602 2201 1520 280 1126 455 . . Parts 516 | . 18 29 129 68 114 85 . 62 11 . . Haulers Intercepted 20 | . 1 . 5 4 3 5 . 1 1 . . Recyclers Shooed 11 | . . 1 4 1 1 . . 2 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 150 | 1 7 7 43 18 43 21 1 6 3 . . Guns 50 | 1 2 2 8 6 14 14 . 2 1 . . Cannons 59 | . . . 19 4 24 6 1 3 2 . . AOE 37 | . 5 5 16 5 5 1 . . . . . Classes Destroyed 15 | 1 3 3 4 . 2 1 1 . . . . Worker 28 | . 1 2 5 4 3 3 . 10 . . . Builder 17 | . . 2 7 1 2 3 . 1 1 . . Tunneler 3 | . . 2 . . 1 . . . . . . Hauler 20 | . 1 . 5 4 3 5 . 1 1 . . Recycler 24 | . . 1 5 7 1 1 . 7 2 . . Operator 3 | . . . 1 1 . . . . 1 . . Watcher 17 | . . . 5 2 5 2 . 3 . . . Swarmer 36 | . 5 3 16 3 8 . . . 1 . . Grunt 75 | 1 2 4 17 8 27 15 . . 1 . . Brawler 1 | . . . . . 1 . . . . . . Duelist 3 | . . . 1 1 . 1 . . . . . Protector 2 | . . . . . 1 1 . . . . . Sentry 30 | . . . 9 7 6 2 . 5 1 . . Programmer 3 | . . . . . . 2 . 1 . . . Compactor 1 | . . . . . . . 1 . . . . Thug 1 | . . . . . . 1 . . . . . Best Kill Streak 12 | 1 4 4 10 5 6 12 1 8 5 . . Combat Bots Only 6 | 1 3 4 5 4 5 6 1 2 1 . . Max Kills in Single Turn 3 | 1 3 1 3 2 2 2 1 2 2 . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 1 2 2 2 1 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Damage Taken 8376 | 33 65 264 1082 612 1916 1321 191 1201 1565 45 81 Core 1884 | 8 5 59 190 71 190 109 112 286 771 45 38 Absorbed by Shields 178 | . . . . . . . . . 178 . . Core Remaining (%) 58 | 96 . 71 . 34 65 . . 27 . . . Volleys Fired 562 | 4 7 37 125 88 127 69 13 66 22 . 4 Largest 3 | 2 2 1 2 2 2 3 3 2 2 . 1 Hottest 145 | 70 50 65 107 120 123 138 145 135 138 . 28 Shots Fired 1024 | 8 8 37 206 169 246 178 39 94 35 . 4 Gun 560 | 8 5 25 49 139 110 146 13 57 4 . 4 Cannon 420 | . . . 135 29 132 30 26 37 31 . . Launcher 44 | . 3 12 22 1 4 2 . . . . . Special . | . . . . . . . . . . . . Kinetic 505 | 4 5 3 96 29 116 137 38 49 24 . 4 Thermal 185 | 4 . 22 88 13 42 . . 16 . . . Explosive 44 | . 3 12 22 1 4 2 . . . . . Electromagnetic 290 | . . . . 126 84 39 1 29 11 . . Robot Hit Streak 32 | 6 13 14 22 32 17 27 20 23 19 . 23 Robot Miss Streak 6 | 1 1 2 3 1 2 3 1 4 6 . . Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 4 | . . . . . 1 3 . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . Shots Hit Robots 829 | 6 7 36 153 138 190 145 35 84 31 . 4 Core Hits 414 | 2 13 21 80 38 94 65 4 67 28 . 2 Critical Hits 25 | . . . 13 2 3 3 1 2 1 . . Critical Kills 8 | . . . 5 . 3 . . . . . . Critical Parts Destroyed 14 | . . . 8 . . 3 . 2 1 . . Melee Attacks 8 | . . 8 . . . . . . . . . Impact 8 | . . 8 . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21563 | 76 314 1077 4428 2770 4106 4151 997 2388 1175 . 81 Guns 9200 | 76 56 320 511 2042 1618 2976 275 1102 143 . 81 Cannons 7319 | . . . 2119 335 1955 553 722 840 795 . . Explosions 4918 | . 258 631 1798 393 533 622 . 446 237 . . Melee 126 | . . 126 . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 8720 | 38 56 38 1193 335 1429 2912 995 1011 632 . 81 Thermal 3596 | 38 . 282 1608 408 619 147 . 494 . . . Explosive 3915 | . 258 631 1627 139 432 475 . 116 237 . . Electromagnetic 5206 | . . . . 1888 1626 617 2 767 306 . . Impact 126 | . . 126 . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . 2 2 . 1 1 1 11 11 1 7 7 Average Corruption 2 | . 1 2 . 1 1 1 4 11 1 4 7 Corruption Purged . | . . . . . . . . . . . . Effects 89 | . 1 9 . 4 13 2 4 53 1 1 1 Message Errors 29 | . . 5 . 1 9 2 . 12 . . . Matter Fused 10 | . . . . . . . 2 8 . . . Heat Flow Errors 3 | . . 1 . . . . . 2 . . . Energy Discharges 10 | . 1 2 . 1 . . . 4 . 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 10 | . . 1 . 1 . . 1 6 1 . . Data Loss (major) 2 | . . . . . . . . 2 . . . Misfires 1 | . . . . . . . . 1 . . . Misdirections 7 | . . . . . . . . 7 . . . Targeting Errors 15 | . . . . 1 4 . 1 9 . . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 592 | . . 3 231 23 55 45 . 157 78 . . Projectiles 147 | . . . 12 21 28 31 . 48 7 . . Explosions 445 | . . 3 219 2 27 14 . 109 71 . . Melee . | . . . . . . . . . . . . Knockbacks 35 | . . 1 4 4 4 8 . 5 9 . . Impact 1 | . . 1 . . . . . . . . . Kinetic 32 | . . . 4 4 4 7 . 4 9 . . Secondary 2 | . . . . . . 1 . 1 . . . Self-Inflicted Damage 720 | . 23 83 188 66 64 42 . 44 210 . . Shots 23 | . 2 3 7 3 3 1 . 1 3 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 342 | 60 1 198 259 13 342 293 60 327 84 . . Average Temperature 67 | 36 1 41 59 4 74 98 26 80 28 . . Received Heat Transfer 3201 | 24 6 114 375 216 954 726 . 408 342 . 36 Effects 3 | . . . . . . 2 . 1 . . . Interference 2 | . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . 4 . . . 1 1 . . Combat Hostiles 4 | . . . . 3 . . . 1 . . . Parts Fried 22 | . . . . 9 3 2 . 6 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | 1 . . 4 . 1 . . 1 . . . Heat Transferred 6374 | 111 . 666 2764 683 1175 100 . 875 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 13 | . . . . 8 1 2 . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Peak Influence 792 | 20 133 229 427 406 667 792 173 208 257 43 41 Average Influence 280 | . 56 100 208 299 389 577 134 91 121 24 33 Maximum Alert Level 3 | . . 1 2 2 2 3 . 1 1 . . Low Security (%) 42 | 100 100 84 53 11 12 12 100 92 87 100 100 Level 1 33 | . . 15 42 79 36 2 . 7 12 . . Level 2 21 | . . . 3 9 50 61 . . . . . Level 3 3 | . . . . . . 23 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 40 | . 2 . 8 5 6 9 . 5 5 . . Investigation 17 | . 2 . 6 2 2 4 . . 1 . . Extermination 4 | . . . . . . 2 . 1 1 . . Reinforcement 12 | . . . 2 3 2 1 . 1 3 . . Assault 3 | . . . . . 1 2 . . . . . Garrison 4 | . . . . . 1 . . 3 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Distress Signals 5 | . . . 1 2 . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 242 | 1 8 8 59 28 51 32 5 21 22 5 2 Peak Tracking Total 10 | 1 3 3 5 4 6 7 4 6 10 5 2 Tactical Retreats 21 | . 1 . 5 1 1 3 . 7 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Traps Triggered 8 | . 2 . 1 2 1 1 . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Machines Disabled 41 | . 1 2 10 7 5 . . 11 5 . . Max in Single Turn 5 | . 1 2 4 1 1 . . 5 3 . . Garrison Access 2 | . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Machines Accessed 50 | . 3 . 9 17 11 5 . 3 2 . . Terminals 34 | . 2 . 5 14 7 3 . 2 1 . . Fabricators 3 | . . . . . . 1 . 1 1 . . Repair Stations 6 | . . . 1 2 2 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . Total Hacks 204 | . 23 . 51 44 54 18 . 9 5 . . Successful 145 | . 18 . 42 24 41 13 . 4 3 . . Failed 59 | . 5 . 9 20 13 5 . 5 2 . . Catastrophic 6 | . . . . 2 . 3 . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . 1 . . 2 . . . . . . . Terminals 134 | . 19 . 25 37 33 11 . 6 3 . . Fabricators 8 | . . . . . . 3 . 3 2 . . Repair Stations 21 | . . . 5 5 7 4 . . . . . Recycling Units 10 | . 4 . 6 . . . . . . . . Scanalyzers 26 | . . . 15 . 11 . . . . . . Garrison Access 5 | . . . . 2 3 . . . . . . Terminal Hacks 85 | . 15 . 19 20 21 7 . 2 1 . . Record 25 | . 3 . 6 7 6 3 . . . . . Part Schematic 2 | . . . . 1 . 1 . . . . . Robot Analysis 5 | . . . 1 . 3 . . 1 . . . Prototype ID Bank 8 | . 1 . 3 2 1 1 . . . . . Open Door 7 | . . . . 7 . . . . . . . Emergency Access Points 3 | . 1 . . . 1 . . . 1 . . Alert Level 8 | . 4 . 2 1 1 . . . . . . Unreport Threat 3 | . 1 . 1 . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Dispatch Records 3 | . 1 . 1 . 1 . . . . . . Maintenance Status 2 | . . . 1 . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Patrol Status 2 | . . . . . 2 . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Components 2 | . . . . 1 . . . 1 . . . Zone Layout 7 | . 1 . 1 . 3 2 . . . . . Fabricator Hacks 7 | . . . . . . 3 . 2 2 . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . 1 . 1 1 . . Build 3 | . . . . . . 1 . 1 1 . . Repair Station Hacks 18 | . . . 5 3 7 3 . . . . . Scan Component 11 | . . . 3 2 4 2 . . . . . Repair 7 | . . . 2 1 3 1 . . . . . Recycling Unit Hacks 8 | . 3 . 5 . . . . . . . . Recycle Component 3 | . 1 . 2 . . . . . . . . Process 2 | . 1 . 1 . . . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 24 | . . . 13 . 11 . . . . . . Insert Component 12 | . . . 6 . 6 . . . . . . Analyze 12 | . . . 7 . 5 . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 39 | . 2 . 8 10 9 5 . 3 2 . . Full Trace Events 20 | . 2 . 7 2 4 4 . . 1 . . Feedback Events 2 | . 1 . . 1 . . . . . . . Corruption 2 | . 1 . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 6 1 5 1 . . . . . Parts Built 3 | . . . . . . 1 . 1 1 . . Matter 474 | . . . . . . 186 . 102 186 . . Time 173 | . . . . . . 99 . 25 49 . . Total Part Build Rating 5 | . . . . . . 2 . 1 2 . . Parts Repaired 7 | . . . 2 1 3 1 . . . . . Time 244 | . . . 64 32 134 14 . . . . . Parts Recycled 3 | . 1 . 2 . . . . . . . . Recycled Matter 111 | . 12 . 99 . . . . . . . . Retrieved Matter 111 | . 12 . 99 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 6 . 5 . . . . . . Part Schematics Acquired 11 | . . . 6 . 5 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Total Allies 12 | . . . . 10 . . 1 . . 1 . Largest Group 10 | . . . . 10 . . 1 . . 1 . Highest-Rated Group 88 | . . . . 88 . . 31 . . 31 . Highest-Rated Ally 31 | . . . . 16 . . 31 . . 31 . Total Orders 4 | . . . . 4 . . . . . . . GOTO 2 | . . . . 2 . . . . . . . FOLLOW 2 | . . . . 2 . . . . . . . Ally Attacks 99 | . . . . 79 . . 13 . . 7 . Total Damage 1095 | . . . . 758 . . 251 . . 86 . Kills 10 | . . . . 10 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Robot Analysis Total 5 | . . . 1 . 3 . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Turns Passed 9997 | 88 221 747 2135 1774 2059 1341 121 995 441 42 33 Spaces Moved 6371 | 75 219 773 1105 896 997 775 101 840 445 95 50 Core 309 | 21 . . . . . . 64 97 127 . . Treads 3305 | . . . 1016 896 997 256 . 140 . . . Legs 573 | 17 . . . . . 519 37 . . . . Wheels 1573 | 37 219 773 89 . . . . 183 272 . . Hover 456 | . . . . . . . . 420 36 . . Flight 155 | . . . . . . . . . 10 95 50 Fastest Speed 40 | 50 80 80 80 160 145 120 50 50 40 40 40 Average Speed 121 | 80 80 80 153 160 151 130 76 89 73 40 40 Slowest Speed 200 | 120 90 80 180 160 160 165 123 200 110 40 40 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 8 44 96 89 84 67 17 80 23 16 95 1 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . . . Scrap Searched 3 | . . 3 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 459 | . 20 97 145 56 26 28 1 41 45 . . Melee . | . . . . . . . . . . . . Projectile 21 | . . . 3 . 2 9 1 5 1 . . AOE 438 | . 20 97 142 56 24 19 . 36 44 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Total 7722 | 95 259 856 1351 1073 1309 976 115 996 532 99 61 Wait 201 | . 9 18 3 36 80 32 . 5 14 . 4 Move 6362 | 74 218 772 1104 895 996 775 100 839 445 94 50 Hop . | . . . . . . . . . . . . Pick Up 167 | 8 9 7 32 10 32 29 . 25 13 1 1 Fast Attach 56 | . 1 . 14 13 11 10 . 5 2 . . Attach 167 | 7 6 6 29 8 27 27 2 36 16 2 1 Detach 59 | . 3 2 11 3 7 8 . 13 10 2 . Swap 1 | . 1 . . . . . . . . . . Drop 139 | 2 5 6 33 20 29 26 . 7 10 . 1 Fire 562 | 4 7 37 125 88 127 69 13 66 22 . 4 Melee 8 | . . 8 . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Entered Mines 334 | -10/Mines | Build established: Mutant 468 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 525 | -10/Mines | Learned 2 Materials zone layouts 530 | -10/Mines | Discovered new exit (range 8) 547 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1057 | -10/Mines | Entered Materials 1057 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1058 | -9/Materials | Identified exit to Materials 1386 | -9/Materials | Build established: Scavenger-Mutant 2139 | -9/Materials | Discovered exit to Materials (range 15) 2244 | -9/Materials | Repaired Imp. Sensor Array 2276 | -9/Materials | Repaired Rocket Launcher 2574 | -9/Materials | Discovered new exit (range 9) 2907 | -9/Materials | Discovered new exit (range 16) 3192 | -9/Materials | Entered Storage 3193 | -9/Storage | Build established: Mutant 3251 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3314 | -9/Storage | Core integrity fell below 50% 3373 | -9/Storage | Repaired Imp. Light Cannon 3879 | -9/Storage | Found Prototype Launcher 3881 | -9/Storage | Identified Gui. Missile Launcher 4298 | -9/Storage | Discovered exit to Materials (range 15) 4966 | -9/Storage | Entered Materials 4966 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5120 | -8/Materials | Repaired Cooling System 5172 | -8/Materials | Repaired Cld. Ion Engine 5599 | -8/Materials | Repaired Cld. Ion Engine 5621 | -8/Materials | Build established: Scavenger-Mutant 5772 | -8/Materials | Discovered new exit (range 4) 5984 | -8/Materials | Identified exit to Garrison 6046 | -8/Materials | Garrison activated, responded to threat 6277 | -8/Materials | Build established: Mutant 6630 | -8/Materials | Discovered new exit (range 16) 6751 | -8/Materials | Build established: Scavenger-Mutant 7025 | -8/Materials | Entered Factory 7025 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7228 | -7/Factory | Local fabrication network quarantined 7326 | -7/Factory | Fabricated Cld. Ion Engine? 7425 | -7/Factory | First assault squad dispatched 7523 | -7/Factory | Build established: Gunner 7570 | -7/Factory | Lost 3 parts (1p1u1w) 7731 | -7/Factory | Lost 4 parts (1p1u2w) 7854 | -7/Factory | Repaired Imp. Titanium Leg 8366 | -7/Factory | Sucked down chute 8366 | -7/Factory | Entered Waste 8367 | -7/Waste | Met a frightened Derelict 8381 | -7/Waste | EMP discharged 8381 | -7/Waste | Spotted C-40 Crusher 8402 | -7/Waste | Destroyed C-40 Crusher 8406 | -7/Waste | Spotted C-40 Crusher 8428 | -7/Waste | Spotted C-40 Crusher 8429 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8430 | -7/Waste | Spotted C-40 Crusher 8432 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8452 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8455 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8460 | -7/Waste | Spotted C-40 Crusher 8468 | -7/Waste | Spotted C-40 Crusher 8480 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8481 | -7/Waste | EMP discharged 8481 | -7/Waste | System corruption reached 10% 8482 | -7/Waste | Discovered new exit (range 11) 8487 | -7/Waste | Entered Factory 8511 | -7/Factory | Lost 8 parts (1p1n3u3w) 8738 | -7/Factory | Build established: Mutant 8744 | -7/Factory | Fabricated Lrg. Storage Unit? 9168 | -7/Factory | Core integrity fell below 50% 9348 | -7/Factory | Discovered new exit (range 6) 9482 | -7/Factory | Entered another Factory area 9482 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9541 | -6/Factory | Build established: Scavenger-Mutant 9664 | -6/Factory | Fabricated Cld. Ion Engine (x1) 9778 | -6/Factory | Spotted B-75 Beast 9793 | -6/Factory | Found Prototype Processor 9794 | -6/Factory | Identified Exp. Signal Interpreter 9850 | -6/Factory | Core integrity fell below 50% 9863 | -6/Factory | Lost 7 parts (1p4n2u) 9882 | -6/Factory | Core integrity fell below 20% 9923 | -6/Factory | Sucked down chute 9923 | -6/Factory | Entered Waste 9924 | -6/Waste | Met a frightened Derelict 9935 | -6/Waste | Spotted C-40 Crusher 9937 | -6/Waste | Spotted C-40 Crusher 9938 | -6/Waste | EMP discharged 9946 | -6/Waste | Spotted C-40 Crusher 9947 | -6/Waste | Spotted C-40 Crusher 9949 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9952 | -6/Waste | Spotted C-40 Crusher 9952 | -6/Waste | Spotted C-40 Crusher 9958 | -6/Waste | Discovered new exit (range 11) 9962 | -6/Waste | Identified exit to Factory 9965 | -6/Waste | Entered Factory 9998 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09928_ ALERT: Foreign system detected. Charging EMP. 09938_ Broken Adv. Datajack fried beyond repair. 09938_ System corrupted (+6). 09938_ Unknown Device fried beyond repair. 09938_ Prototype Launcher fried beyond repair. 09949_ Airjet crushed. 09949_ Hvy. Flak Cannon crushed. 09951_ System corrupted: Energy discharge (-17). 09958_ EXIT=FOUND 09962_ EXIT=IDENTIFIED: FACTORY 09964_ Acquired Broken Imp. System Restoration Module. [Achievement: Below] LOCATION=FACTORY GOAL=ESCAPE 09971_ Dropped Broken Imp. System Restoration Module. 09982_ Acquired Prc. Assault Rifle. 09984_ System corrupted: Energy discharge (-20). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????######## | | ???????????????????????????????# # | | ???????????????????????????????# # | | ?????????????????????????####### # | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# # ] |# | | ?????????????????????????# + # | | ?????????????????????????# # !# | | ?????????????????????????# # !# | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# # /# | | ?????????????????????????# # # | | ??????????????????##?????# ######## | | ????????????####### ###### #??????? | | ????????????# """ # #??????? | | ????????????# "Y" # #??????? | | ????????????# # #??????? | | ????????????# !=* # #??????? | | ????????????# !* Y # #??????? | | ????????????# =* """ @ #??????? | | ????????????# """ # #??????? | | ????????????# """ #C #??????? | | ????????????#= # #??????? | | ????????????# # #??????? | | ????????????# # #??????? | | ????????????# # #??????? | | ????????????############## #??????? | | ????????????????????????? #??????? | | ????????????????????????? #??????? | | ?????????????????????????" #??????? | | ????????????????????????? ! #??????? | | ?????????????????????????" #??????? | | ????????????????????????? #??????? | | ?????????????????????????? ????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 8 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Visual Processing Unit | -9/Storage | Hacked Cld. Ion Engine | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Energy Filter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -7/Factory Lrg. Storage Unit | x1 | -7/Factory Cld. Ion Engine | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Backstab Below Crack Shot Everything Is Under Control First Step to Greatness GoHome() Hey, That's Mine! Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Maximum Efficiency More Dakka Please Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Prolific Hacker Remodeling Risk Taker Shopping List Significant Disruption Storm Trooper System Compromised The More The Merrier Treasure Hunter Troublemaker Uninvited Guest Universal Adapter Use The Force Challenges ------------ None Game ------ Seed ChainFieldAxe Manual? 0 Play Time 05:31:46 Cumulative 11.0 hours Start 2019.12.29 @ 20:02:20 End 2019.12.30 @ 09:51:26 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 513f596f-147b-4bbc-a192-a70d263b7fc5