Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 21:09:48 Player: CrossedViper Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (332) 1660 Value Destroyed (15465) 15465 Prototype IDs (67) 1340 Alien Tech Used (2) 400 Bonus (10797) 10797 TOTAL SCORE: 38662 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4931 Follower Combat Kills 852 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -386 Cogmind --------- Core Integrity 0/1450 Matter 152/300 Energy 99/100 System Corruption 24% Temperature Cool (27) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- SHELL Armor SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Advanced Weapon Cycler Advanced Reaction Control System Centrium Medium Armor Plating SHELL Armor > --- WEAPON ----------- Quantum Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Enhanced Nova Cannon > --- INVENTORY -------- Reinforced Antimatter Reactor Particle Reactor Light Quantum Reactor Armored Heavy Treads Experimental Signal Interpreter Surveybot 24 Chip Experimental ECM Suite Layered Heavy Armor Plating Advanced Force Field Point Defense Array Gamma Rifle Phase Gun Improved Matter Neutralizer Compact Mass Driver Hellfire Missile Launcher CR-A16's Pointy Stick SGEMP Prototype [Rating: 200] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg High-density Centrium Leg Wheel Wheel Hover Unit Linear Gravjet Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Zionite Weapon Casing Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Hellfire Missile Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Slots Evolved 16 | . . . 2 . 2 2 . . . 2 . . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Utility 9 | . . . . . 2 2 . . . 2 . . . . . . . . . . 2 . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 320 | 7 . 1 24 7 19 3 1 . 3 28 4 . 7 16 11 24 1 1 8 5 1 3 2 84 60 Power 41 | 1 . . 2 1 1 1 . . . 2 . . . 1 1 3 1 . 2 . . 1 . 12 12 Engine 12 | 1 . . 2 1 1 1 . . . 2 . . . . . 1 . . . . . . . 3 . Core 4 | . . . . . . . . . . . . . . . . 1 1 . 2 . . . . . . Reactor 25 | . . . . . . . . . . . . . . 1 1 1 . . . . . 1 . 9 12 Propulsion 71 | 2 . . 5 1 7 . . . . 6 1 . 1 2 3 10 . . 3 . . . . 19 11 Treads 43 | 2 . . 5 1 7 . . . . 6 1 . 1 1 1 1 . . . . . . . 9 8 Leg 22 | . . . . . . . . . . . . . . 1 2 3 . . 3 . . . . 10 3 Wheel 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 104 | 1 . 1 1 . 5 2 1 . 3 16 1 . . 11 5 4 . 1 3 2 1 1 1 24 20 Device 58 | . . 1 . . 1 1 1 . 1 8 1 . . 7 1 1 . 1 1 . 1 1 1 18 12 Storage 5 | 1 . . . . . . . . 1 1 . . . 1 . . . . . 1 . . . . . Processor 13 | . . . . . 2 . . . . 3 . . . . . 1 . . 1 . . . . 2 4 Hackware 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Protection 26 | . . . 1 . 2 1 . . 1 3 . . . 3 4 1 . . 1 1 . . . 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 104 | 3 . . 16 5 6 . . . . 4 2 . 6 2 2 7 . . . 3 . 1 1 29 17 Energy Gun 37 | 3 . . 1 . 4 . . . . 2 1 . 4 2 1 1 . . . 1 . . 1 9 7 Energy Cannon 24 | . . . . 2 2 . . . . . 1 . . . 1 5 . . . . . 1 . 7 5 Ballistic Gun 25 | . . . 14 3 . . . . . 1 . . . . . . . . . . . . . 7 . Ballistic Cannon 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Launcher 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Piercing Weapon 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . 1 3 2 1 1 . . 1 . . . . 8 . . . 1 4 . . . . 17 5 Parts Lost 103 | . . . 1 . 3 . . . . 10 . . . . 9 21 . 2 . . . . 1 30 26 Power 19 | . . . . . 1 . . . . 2 . . . . 1 2 . . . . . . 1 9 3 Propulsion 19 | . . . . . . . . . . . . . . . 2 6 . 2 . . . . . 4 5 Utility 36 | . . . . . 1 . . . . 4 . . . . 4 5 . . . . . . . 11 11 Weapon 29 | . . . 1 . 1 . . . . 4 . . . . 2 8 . . . . . . . 6 7 Highest Loss Streak 12 | . . . 1 . 1 . . . . 4 . . . . 8 12 . 2 . . . . 1 11 8 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 86 | . 85 86 98 100 89 91 92 92 92 94 89 93 89 90 96 86 58 62 59 84 84 84 79 74 78 Engine 3 | . 14 14 10 11 8 7 7 7 7 5 6 6 6 1 . 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 4 5 2 . . . . . 3 4 5 7 Treads 10 | . 28 28 22 22 18 15 15 15 15 12 13 13 13 12 2 . . . . . . . . 6 5 Leg 4 | . . . . . . . . . . . . . . . 9 10 . . 12 17 15 15 14 9 16 Device 16 | . . 1 . . 1 14 15 15 17 21 25 26 25 19 18 16 3 4 5 5 10 10 14 12 12 Storage 5 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 6 6 4 . . . 4 5 5 4 4 3 Processor 11 | . . . . . 11 7 7 7 4 10 13 13 13 13 13 14 17 17 17 17 15 15 14 10 10 Hackware 1 | . . . . . . . . . . 1 . . . . . 3 5 5 5 5 5 5 4 3 . Protection 4 | . . . 10 11 7 7 7 7 7 8 . . . 4 11 3 5 5 3 . . . . 2 6 Energy Gun 12 | . 28 28 5 . 2 15 15 15 15 6 9 13 21 24 21 11 . . . 4 5 1 . 3 8 Energy Cannon 4 | . . . . . 3 15 15 15 15 11 12 13 . . 4 6 . . . . . 3 3 1 3 Ballistic Gun 3 | . . . 36 43 26 . . . . 3 . . . . . . . . . . . . . 4 . Naked Turns 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 36 Heaviest Build 161 | 14 14 14 30 31 46 59 55 53 54 90 86 86 83 96 86 92 19 22 34 83 84 89 92 156 161 Greatest Support 195 | 40 40 40 40 40 43 40 40 40 40 48 40 40 40 40 48 63 27 27 90 90 90 90 90 128 195 Greatest Overweight (x) 14 | . . . . . 1 1 1 1 1 14 2 2 2 2 2 9 . 1 2 . . . 1 2 4 Average Overweight (x) . | . . . . . . 1 1 1 . 1 1 2 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 20 20 20 20 20 20 20 5 5 5 20 20 20 20 20 20 Average Capacity 16 | 6 8 8 8 8 8 8 8 8 8 11 20 20 20 20 20 18 5 5 5 18 20 20 20 20 19 Most Carried 20 | 2 4 5 8 8 8 8 8 8 8 10 16 20 20 20 20 16 5 5 5 12 15 19 20 20 20 Average Carried 13 | . 3 4 7 7 7 7 8 8 7 7 6 18 18 19 13 12 4 2 3 9 10 16 18 18 17 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 8 20 20 20 20 20 20 5 5 5 5 20 20 20 20 20 5 Final Carried 20 | 2 4 5 8 8 7 8 8 8 8 7 16 20 19 20 13 4 5 2 5 11 15 19 20 17 5 Class Distribution -------------------- 46% | Scavenger-Gunner 14% | Scavenger-Mutant 11% | Scavenger-Tank 6% | Derelict-Assassin 6% | Tank 4% | Derelict-Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Scout | -5/Upper Caves Assassin | -5/Zhirov Derelict-Assassin | -4/Proximity Caves Derelict-Assassin | -4/Factory Derelict-Assassin | -4/DSF Derelict-Assassin | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Matter Collected 7027 | 210 32 38 548 528 831 35 6 . 97 570 172 162 131 330 122 184 10 15 50 147 . 40 15 1782 972 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17549 | . 44 42 669 663 958 466 . . 310 1991 90 92 . 442 1180 839 102 . 318 84 . 79 83 3718 5379 Parts 724 | . 7 5 52 42 61 18 . . 10 103 3 3 . 21 42 32 6 . 5 4 . 2 1 133 174 Haulers Intercepted 17 | . . . 4 2 2 1 . . . 2 . . . . . . . . . . . . . 2 4 Recyclers Shooed 6 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . . . . 15 . 17 13 6 . 41 . . . 1 1 . . . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Combat Hostiles Destroyed 248 | . 3 3 12 10 12 2 . . 7 27 2 2 . 5 20 17 . . . 1 . 1 1 37 86 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Guns 146 | . 3 3 8 10 11 1 . . 5 9 . 1 . 5 18 8 . . . 1 . . . 18 45 Cannons 48 | . . . . . 1 1 . . 1 15 2 1 . . 1 4 . . . . . 1 . 5 16 AOE 28 | . . . 4 . . . . . . . . . . . . 3 . . . . . . . 3 18 Classes Destroyed 26 | . 1 1 6 2 4 1 . . . 1 . . . 2 1 . 1 . . . . . . 4 2 Worker 22 | . . . . . 4 1 . . . 1 . . . . . 3 . . . . . . . 9 4 Builder 15 | . . 1 . 1 1 3 . . . 3 . . . . . 1 . . . . . . . 4 1 Tunneler 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Hauler 17 | . . . 4 2 2 1 . . . 2 . . . . . . . . . . . . . 2 4 Recycler 14 | . . . 1 . 2 3 . . . 2 . . . . . . . . . . . . . 6 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Operator 4 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 14 | . . . 2 1 3 1 . . . 1 . . . . . 1 . . . . . . . 3 2 Swarmer 45 | . 3 3 4 . 4 . . . 3 3 1 . . . 4 5 . . . . . . . 3 12 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 75 | . . . 5 2 3 . . . 3 7 . . . . 6 5 . . . . . . . 14 30 Brawler 8 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 5 Duelist 17 | . . . . 2 . . . . . . . . . . 4 2 . . . . . . . . 9 Protector 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 28 | . . . 3 5 1 1 . . 1 5 . . . . 2 1 . . . 1 . . 1 . 7 Specialist 5 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 2 Hunter 18 | . . . . . 1 . . . . 4 1 1 . . . 2 . . . . . 1 . 5 3 Programmer 34 | . . . . . . 1 . . . 6 . 1 . . 1 2 . . . . . . . 10 13 Heavy 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Technician 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 13 | . 3 3 6 3 7 4 . . 3 5 1 1 . 4 9 4 . . . 1 . 1 1 13 9 Combat Bots Only 9 | . 3 3 4 3 5 2 . . 3 3 1 1 . 4 9 4 . . . 1 . 1 1 4 8 Max Kills in Single Turn 13 | . 1 1 4 2 1 2 . . 1 2 1 1 . 3 1 3 1 . . 1 . 1 1 13 5 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Exploded 4 | . . . 2 . . . . . . . . . . . . 2 . . . . . . . 3 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Damage Taken 36660 | . 95 74 393 398 1215 114 . . 300 3629 118 107 . 279 1931 3122 . 206 . 60 . 70 42 9813 14694 Core 4465 | . 17 16 59 43 108 18 . . 32 301 . . . 34 389 726 . 70 . . . 70 . 1127 1455 Absorbed by Shields 254 | . . . . . . . . . . . . . . . . . . . . . . . . 254 . Reduced by Siege Mode 104 | . . . . . . . . . . . . . . . . . . . . . . . . 48 56 Redirected to Shielding 813 | . . . . . . . . . . . . . . . 372 77 . . . . . . . 157 207 Regen/Repaired (Parts) 5724 | . . . 21 . . . . . . . . . . . . . . . . . . . . 1126 4577 Core Remaining (%) 63 | 100 . 86 . 74 80 . . . 92 . . . . . 14 . . . . 20 . 93 . 8 . Volleys Fired 850 | 2 10 6 36 36 53 17 . . 12 99 5 5 . 18 32 52 . . . 6 . 20 4 225 212 Largest 4 | 2 2 2 4 4 4 4 . . 4 4 3 4 . 4 4 4 . . . 1 . 1 1 4 4 Hottest 402 | 80 90 90 158 92 180 299 . . 299 299 249 329 . 285 315 392 . . . 225 . 98 98 349 402 Shots Fired 2167 | 4 20 12 134 121 183 57 . . 48 262 15 18 . 62 117 132 . . . 6 . 20 4 415 537 Gun 1621 | 4 20 12 131 118 173 26 . . 24 90 6 9 . 62 114 79 . . . 6 . 1 3 330 413 Cannon 523 | . . . . 3 10 31 . . 24 172 9 9 . . 3 53 . . . . . 19 1 81 108 Launcher 23 | . . . 3 . . . . . . . . . . . . . . . . . . . . 4 16 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 662 | . . . 123 118 173 . . . . 74 . . . . . . . . . . . . . 174 . Thermal 1411 | . 10 6 3 3 10 57 . . 48 188 15 18 . 61 99 125 . . . 6 . 20 4 217 521 Explosive 23 | . . . 3 . . . . . . . . . . . . . . . . . . . . 4 16 Electromagnetic 52 | 4 10 6 5 . . . . . . . . . . . . 7 . . . . . . . 20 . Phasic 19 | . . . . . . . . . . . . . . 1 18 . . . . . . . . . . Robot Hit Streak 49 | 4 3 4 10 18 18 8 . . 7 15 3 18 . 6 32 13 . . . 4 . 10 3 39 49 Robot Miss Streak 6 | . 3 3 5 4 5 3 . . 4 4 2 1 . 3 3 5 . . . 1 . . 1 6 4 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 30 | . . . 2 1 4 . . . . . . . . 3 8 1 . . . . . . . 2 9 Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . 1 1 1 . . . . . . . 1 1 Capacitor 121 | . . . . . . . . . . . . . . . . . . . . . . 20 4 97 . Shots Hit Robots 1533 | 4 9 7 75 80 121 30 . . 24 152 7 15 . 35 91 94 4 1 9 4 . 6 3 340 422 Core Hits 630 | . 3 3 33 29 38 10 . . 13 65 3 4 . 17 38 31 2 . 3 2 . 3 . 134 199 Critical Kills 30 | . . . . . . . . . 1 2 . . . . . 1 . . . . . . . 5 21 Critical Parts Destroyed 45 | . . . . . 1 . . . . . . . . . . . . . . . . . . 8 36 Critical Strikes 121 | . . . . . 1 . . . 3 8 . . . 3 6 4 . . 1 . . . 1 34 60 Burn 22 | . . . . . . . . . 2 2 . . . 3 3 3 . . . . . . 1 8 . Meltdown 9 | . . . . . . . . . 1 2 . . . . . 1 . . . . . . . 2 3 Destroy 71 | . . . . . 1 . . . . . . . . . . . . . . . . . . 13 57 Blast 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . Impale 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Intensify 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Melee Attacks 83 | . . . . . . . . . . . . . 10 . . 11 4 2 9 2 . 4 . 41 . Impact 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . Slashing 32 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . 27 . Piercing 41 | . . . . . . . . . . . . . . . . 11 4 2 9 . . 1 . 14 . Sneak Attacks 7 | . . . . . . . . . . . . . . . . 1 4 1 . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Damage Inflicted 52450 | 57 157 84 1260 1404 1946 817 . . 501 4435 141 402 . 853 2279 3723 315 72 586 172 . 179 69 13140 19858 Guns 28753 | 57 113 77 998 1401 1805 365 . . 277 1473 58 205 . 853 2216 1129 . . . 172 . 18 69 6979 10488 Cannons 11122 | . . . . . 136 446 . . 224 2941 83 197 . . 63 1167 . . . . . 161 . 2443 3261 Explosions 10136 | . 44 . 251 . . . . . . . . . . . . 1094 . . . . . . . 2727 6020 Melee 2211 | . . . . . . . . . . . . . . . . 333 315 72 586 . . . . 905 . Ramming 228 | . . 7 11 3 5 6 . . . 21 . . . . . . . . . . . . . 86 89 Kinetic 9120 | . . . 962 1401 1805 . . . . 1161 . . . . . . . . . . . . . 3791 . Thermal 30471 | . 107 36 . . 136 811 . . 501 3253 141 402 . 853 1685 3150 . . . 172 . 179 69 5227 13749 Explosive 7091 | . . . 251 . . . . . . . . . . . . . . . . . . . . 820 6020 Electromagnetic 2735 | 57 50 41 36 . . . . . . . . . . . . 240 . . . . . . . 2311 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 442 | . . . . . . . . . . . . . . . . . . . . . . . . 442 . Piercing 1769 | . . . . . . . . . . . . . . . . 333 315 72 586 . . . . 463 . Phasic 594 | . . . . . . . . . . . . . . . 594 . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . . 7 7 7 7 . 5 7 7 7 7 7 . . . 23 24 Average Corruption 7 | . . . . . . . . . . 5 7 7 7 . 4 3 7 7 7 7 . . . 9 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 . Effects 339 | . . . . . . . . . . 29 40 36 5 . 23 15 2 5 5 19 . . . 82 78 Message Errors 87 | . . . . . . . . . . 5 11 11 1 . 8 3 2 1 3 8 . . . 17 17 Matter Fused 82 | . . . . . . . . . . 7 9 5 2 . 7 4 . 1 . 7 . . . 20 20 Heat Flow Errors 34 | . . . . . . . . . . 5 6 6 . . 1 1 . 2 . 2 . . . 5 6 Energy Discharges 36 | . . . . . . . . . . 3 2 4 1 . 3 2 . 1 1 1 . . . 9 9 Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Data Loss (minor) 38 | . . . . . . . . . . 3 5 4 . . 1 2 . . . 1 . . . 17 5 Data Loss (major) 11 | . . . . . . . . . . . 3 1 1 . . . . . 1 . . . . 3 2 Misfires 10 | . . . . . . . . . . 2 3 1 . . 1 . . . . . . . . 2 1 Alerts 9 | . . . . . . . . . . 1 1 3 . . . . . . . . . . . 1 3 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 27 | . . . . . . . . . . 2 . 1 . . 2 3 . . . . . . . 7 12 Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . 5 . . . 3 . Overflow Damage 1444 | . 26 . . . 15 97 . . . 60 . . . . 7 157 153 . 251 . . . . 347 331 Projectiles 415 | . . . . . 15 97 . . . 60 . . . . 7 26 . . . . . . . 130 80 Explosions 609 | . 26 . . . . . . . . . . . . . . 126 . . . . . . . 206 251 Melee 420 | . . . . . . . . . . . . . . . . 5 153 . 251 . . . . 11 . Knockbacks 7 | . . . . . . . . . . 5 . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 4 . . . . . . . . . . . . . 2 . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 671 | . 30 . . . . . . . . . . . . . . 194 . . . . . . . 62 385 Shots 9 | . 1 . . . . . . . . . . . . . . 3 . . . . . . . 1 4 Rammed 21 | . . . 2 1 1 2 . . . 4 . . . . . . . . . . . . . 2 9 Targets Rammed 36 | . . 1 2 1 1 2 . . . 4 . . . . . . . . . . . . . 16 9 Kicked 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 521 | 6 180 180 365 357 279 323 . . 497 392 237 311 . 409 393 521 . 117 . 312 . 170 112 354 502 Average Temperature 122 | 3 86 95 105 111 83 135 . . 169 113 71 101 . 150 160 155 . 50 . 141 . 65 53 117 145 Received Heat Transfer 5714 | . . . 141 141 414 18 . . 97 807 . 12 . 81 447 744 . 45 . . . . . 670 2097 Effects 32 | . . . . 3 . . . . 4 5 . . . 1 4 4 . . . 1 . . . 1 9 Shutdowns 7 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 4 Energy Bleed 7 | . . . . 1 . . . . . . . . . 1 2 1 . . . 1 . . . . 1 Interference 12 | . . . . 2 . . . . 1 5 . . . . 1 . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Total Turns 82 | . . . . . . . . . . . . . . . . . . . . . . . . 32 50 Longest Duration 39 | . . . . . . . . . . . . . . . . . . . . . . . . 32 39 Robots Corrupted 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Parts Fried 22 | . . . . . . . . . . . . . . . . 2 . . . . . . . 20 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 22 | . . . . . . . . . 1 3 . . . . 1 2 . . . . . . 1 6 8 Combat Hostiles 20 | . . . . . . . . . 1 3 . . . . 1 1 . . . . . . 1 6 7 Parts Melted 112 | . . . . . . 3 . . 2 18 . 1 . 4 5 8 . . . 1 . 1 2 32 35 Heat Transferred 41386 | . 235 111 . . 185 1221 . . 1036 4890 235 646 . 1329 3097 3834 . . . 200 . 287 250 8200 15630 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Peak Influence 2698 | . 106 115 393 673 284 251 . . . 424 . . . . . 648 . . . . . 36 57 857 2698 Initial 470 | . . 40 44 165 211 128 . . . 85 . . . . . 91 . . . . . . 20 31 470 Average 440 | . 56 51 196 428 160 143 . . . 132 . . . . . 315 . . . . . 23 25 230 1466 Maximum Alert Level 5 | . . . 1 2 1 1 . . . 2 . . . . . 2 . . . . . . . 3 5 Low Security (%) 56 | 100 100 100 47 18 52 81 . . . 83 . . . . . 33 . . . . 100 100 100 76 . Level 1 13 | . . . 52 7 47 18 . . . 15 . . . . . 24 . . . . . . . 3 . Level 2 6 | . . . . 73 . . . . . . . . . . . 41 . . . . . . . 1 5 Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . . . 18 36 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 1 . 1 4 2 . . . . 13 . . . . 1 7 . . . . . 1 . 11 32 Investigation 4 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . 1 . Extermination 16 | . . . . . . . . . . 6 . . . . . 2 . . . . . . . 4 4 Reinforcement 22 | . 1 . . 2 2 . . . . 5 . . . . . 3 . . . . . 1 . 3 5 Assault 27 | . . . . 2 . . . . . . . . . . 1 1 . . . . . . . 3 20 Garrison 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Construction Impeded 4 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Distress Signals 11 | . 2 . 1 1 . 1 . . . . . . . . . . . . . . . . . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 481 | . 8 3 19 23 18 6 . . 13 67 5 4 . 11 20 26 . 1 . 3 . 3 1 69 181 Peak Tracking Total 39 | . 3 3 6 6 6 4 . . 4 11 4 2 . 3 9 5 . 1 . 2 . 2 1 15 39 Tactical Retreats 13 | . . . . . 1 . . . 1 2 . . . . . . . . . . . . . . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Traps Triggered 12 | . . . . 2 . . . . . 4 . . . . . 1 . . . . . 1 . 4 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Machines Disabled 43 | . 1 . . 1 2 . . . . 2 . . . 2 . 14 . . . . . . . 14 7 Max in Single Turn 10 | . 1 . . 1 1 . . . . 2 . . . 1 . 10 . . . . . . . 9 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Machines Accessed 38 | . 1 1 5 1 2 1 . 4 . 5 1 . . . . . . . 5 . 1 . . 8 3 Terminals 19 | . 1 . 3 1 2 1 . . . 2 . . . . . . . . . . 1 . . 6 2 Fabricators 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 120 | . 1 1 10 2 5 3 . 31 . 13 1 . . . . . . . 25 . 2 . . 20 6 Successful 94 | . . 1 7 1 3 2 . 31 . 8 1 . . . . . . . 25 . 1 . . 12 2 Failed 26 | . 1 . 3 1 2 1 . . . 5 . . . . . . . . . . 1 . . 8 4 Catastrophic 4 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 30 | . 1 . 8 . 4 2 . . . 5 . . . . . . . . . . . . . 9 1 Terminals 46 | . 1 . 6 2 5 3 . . . 6 . . . . . . . . . . 2 . . 16 5 Fabricators 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 Repair Stations 8 | . . . 2 . . . . . . 4 . . . . . . . . . . . . . 2 . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 77 | . . 1 4 1 2 1 . 31 . 2 1 . . . . . . . 25 . 1 . . 6 2 Record 24 | . . . . . . . . 11 . . . . . . . . . . 13 . . . . . . Part Schematic 16 | . . . . . . . . 12 . . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . 4 . . . . . . Open Door 4 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Alert Level 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 1 Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . . 2 . . . . . . . . . . . . . 1 . Scan Component 4 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . 1 . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 9 | . . . 1 . 1 1 . . . 2 . . . . . . . . . . . . . 4 . Terminals 7 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . 4 . Track 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 3 1 2 1 . . . 5 . . . . . . . . . . 1 . . 6 3 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 5 . . . . 3 . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . 12 . . . . 13 . . . . . 4 . . . . 5 . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . 169 . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Total Allies 14 | . . . . 2 1 . . . 1 5 . . 5 . . . . . . . . . . . . Largest Group 5 | . . . . 2 1 . . . 1 2 . . 5 5 . . . . . . . . . . . Highest-Rated Group 110 | . . . . 62 10 . . . 96 65 . . 110 110 . . . . . . . . . . . Highest-Rated Ally 96 | . . . . 31 10 . . . 96 47 . . 31 31 . . . . . . . . . . . Total Orders 21 | . . . . . . . . . . 2 3 7 . 8 1 . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . RETURN 20 | . . . . . . . . . . 2 3 7 . 7 1 . . . . . . . . . . Ally Attacks 372 | . . . . 45 . . . . 30 97 26 34 . 131 9 . . . . . . . . . . Total Damage 5180 | . . . . 617 . . . . 566 1368 369 583 . 1531 146 . . . . . . . . . . Kills 37 | . . . . 8 . . . . 5 5 6 2 . 11 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Robot Analysis Total 6 | . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 2 . . 1 . . . . 1 . . . . . Drone Launches 58 | . . . . . . . . . . 32 4 11 . 9 2 . . . . . . . . . . Drone Recoveries 55 | . . . . . . . . . . 29 6 11 . 8 1 . . . . . . . . . . Decoded 0b10 Intel 60 | . . . . . . . . . . . . . . . . 12 . . . . 4 7 3 29 5 Traps 39 | . . . . . . . . . . . . . . . . 9 . . . . 3 7 1 18 1 Emergency Access 20 | . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 11 4 Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Turns Passed 25239 | 91 163 131 675 431 773 584 337 190 763 2822 1326 1128 4043 2863 754 855 163 360 222 797 211 244 107 2757 2449 Spaces Moved 10191 | 48 82 69 291 173 328 207 135 77 286 976 398 333 1257 832 278 344 393 266 174 626 146 169 56 1107 1140 Core 117 | 2 . . . . . . . . . 1 . . . . . 13 . . 25 . . . . . 76 Treads 6160 | 46 82 69 291 173 328 207 135 77 286 975 398 333 1257 832 30 . . . . . . . . 487 154 Legs 3133 | . . . . . . . . . . . . . . . 248 264 . . 94 626 146 169 56 620 910 Wheels 19 | . . . . . . . . . . . . . . . . 19 . . . . . . . . . Hover 762 | . . . . . . . . . . . . . . . . 48 393 266 55 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 32 | 50 160 160 160 160 160 250 250 250 170 160 250 330 250 250 210 32 32 32 40 120 120 120 120 120 50 Average Speed 210 | 155 160 160 160 160 171 250 250 250 249 247 324 330 318 329 222 175 37 34 99 120 120 120 177 172 150 Slowest Speed 750 | 160 160 160 160 160 250 250 250 250 250 750 330 330 330 330 330 410 40 116 150 120 120 120 190 330 490 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 4 22 17 40 35 32 9 23 72 53 26 71 64 89 76 60 14 67 47 63 70 6 96 3 94 32 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 10 | . . . 1 . . . . 1 . . . 2 3 . . . . . 3 . . . . . . Known Exits Taken 10 | . . . 1 . . 1 . . . 1 . . 1 . 1 1 . 1 . 1 1 . 1 . . Unknown Exits Taken 14 | 1 1 1 . 1 1 . 1 1 1 . 1 1 . 1 . . 1 . 1 . . . . 1 . Scrap Searched 24 | . . . . . . . 1 . . . 3 5 4 . 3 . 3 1 . 4 . . . . . Spaces Dug 75 | . . . 17 . . 3 . . . 15 . . 3 . . 8 . . . 3 . 16 . 5 5 Terrain Destroyed 604 | . 2 . 30 . 3 12 . . 9 70 3 3 3 2 1 118 . . . 4 . 16 1 158 169 Melee 8 | . . . . . . . . . . . . . 3 . . . . . . 2 . 3 . . . Projectile 180 | . . . . . 3 12 . . 9 70 3 3 . 2 1 14 . . . 2 . 13 1 22 25 AOE 414 | . 2 . 30 . . . . . . . . . . . . 104 . . . . . . . 134 144 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Total 12473 | 57 94 77 422 256 429 235 135 76 306 1152 421 353 1285 924 335 473 399 529 205 663 182 206 63 1631 1565 Wait 602 | . 1 . 32 32 7 1 . . 1 22 2 5 . 10 8 28 . 260 2 16 32 . . 94 49 Move 10168 | 47 81 68 291 172 327 206 134 76 285 975 397 332 1256 831 277 343 392 265 173 625 145 168 55 1107 1140 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 175 | 1 2 . 14 3 8 3 . . 1 11 11 7 3 19 5 8 1 . 5 9 4 7 2 29 22 Fast Attach 143 | 6 . 1 12 1 7 2 . . 3 12 2 . 1 11 2 11 1 . 6 . . 1 . 36 28 Attach 131 | . . . 1 . 7 1 . . . 13 1 . 4 5 9 13 . 1 3 4 1 1 1 40 26 Detach 33 | . . 1 . . 1 1 . . . . . . 2 2 . . . . 3 . . . . 13 10 Swap 49 | 1 . . 12 6 5 . 1 . . 3 1 . 2 . . . . . . 1 . 1 1 9 6 Drop 192 | . . . 23 5 13 2 . . 4 13 2 4 7 28 2 7 1 1 4 . . 4 . 28 44 Fire 850 | 2 10 6 36 36 53 17 . . 12 99 5 5 . 18 32 52 . . . 6 . 20 4 225 212 Melee 77 | . . . . . . . . . . . . . 10 . . 11 4 2 9 2 . 4 . 35 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . Crush 19 | . . 1 1 1 1 2 . . . 4 . . . . . . . . . . . . . 2 7 Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 13) 255 | -10/Materials | Entered Mines 276 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 330 | -10/Mines | Found the Drone Emporium 339 | -10/Mines | Found Prototype Device 339 | -10/Mines | Identified Splice Drone Bay 358 | -10/Mines | Discovered new exit (range 6) 386 | -10/Mines | Entered Materials 386 | -9/Materials | Evolved 2 slots: Weapon x2 386 | -9/Materials | Discovered new exit (range 15) 441 | -9/Materials | Repaired Ion Engine 685 | -9/Materials | Build established: Tank 952 | -9/Materials | Identified exit to Mines 952 | -9/Materials | Identified exit to Storage 1061 | -9/Materials | Entered Storage 1087 | -9/Storage | Met a pair of Derelict thieves 1464 | -9/Storage | Discovered new exit (range 16) 1492 | -9/Storage | Entered Materials 1492 | -8/Materials | Evolved 2 slots: Utility x2 1723 | -8/Materials | Discovered new exit (range 3) 1990 | -8/Materials | Found Powered Armor 1993 | -8/Materials | Found Powered Armor 2113 | -8/Materials | Found Powered Armor 2116 | -8/Materials | Found Powered Armor 2161 | -8/Materials | Discovered new exit (range 5) 2265 | -8/Materials | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Utility x2 2303 | -7/Factory | Identified exit to Lower Caves 2598 | -7/Factory | Build established: Scavenger-Gunner 2849 | -7/Factory | Entered Lower Caves 3022 | -7/Lower Caves | Encountered a Warlord checkpoint 3172 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3186 | -7/Lower Caves | Entered Data Miner 3186 | -7/Data Miner | Discovered new exit (range 6) 3224 | -7/Data Miner | Met Data Miner 3230 | -7/Data Miner | Build established: Scavenger-Tank 3296 | -7/Data Miner | Learned location of Section 7 (-2) 3296 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3321 | -7/Data Miner | Received God Mode back door access code from Data Miner 3376 | -7/Data Miner | Entered Proximity Caves 3431 | -6/Proximity Caves | Escorted by Enhanced Grunt 3431 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4111 | -6/Proximity Caves | Discovered new exit (range 7) 4139 | -6/Proximity Caves | Entered Factory 4139 | -6/Factory | Evolved 2 slots: Utility x2 4295 | -6/Factory | Discovered new exit (range 11) 4427 | -6/Factory | Build established: Scavenger-Gunner 4476 | -6/Factory | Discovered new exit (range 15) 4744 | -6/Factory | Fabricated Combat Drone Bay (x1) 5322 | -6/Factory | Identified exit to Factory 6096 | -6/Factory | Discovered exit to Factory (range 20) 6258 | -6/Factory | Build established: Scavenger-Tank 6274 | -6/Factory | Identified exit to Lower Caves 6274 | -6/Factory | Identified exit to Extension 6446 | -6/Factory | Found Prototype Device 6475 | -6/Factory | Lost 4 parts (1p1u2w) 6955 | -6/Factory | Cargo convoy interrupted 6961 | -6/Factory | Entered Lower Caves 6961 | -6/Lower Caves | Accompanied by 2 allies 6996 | -6/Lower Caves | Encountered a Warlord checkpoint 7333 | -6/Lower Caves | Build established: Scavenger-Gunner 8157 | -6/Lower Caves | Discovered new exit (range 11) 8287 | -6/Lower Caves | Entered another Lower Caves area 8304 | -6/Lower Caves | Spotted B-75 Beast 8322 | -6/Lower Caves | Allies destroyed B-75 Beast 9167 | -6/Lower Caves | Discovered new exit (range 3) 9415 | -6/Lower Caves | Entered Zion 9515 | -6/Zion | System corruption cleaned by Quarantine Array 9587 | -6/Zion | Learned location of Quarantine (-2) 9723 | -6/Zion | Build established: Scavenger-Mutant 9800 | -6/Zion | Discovered new exit (range 21) 9982 | -6/Zion | Found CR-A16's Pointy Stick 10174 | -6/Zion | Build established: Scavenger-Gunner 10228 | -6/Zion | Given A8's code to call for help 10493 | -6/Zion | Identified exit to Deep Caves 12768 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12999 | -6/Zion | Build established: Scavenger-Mutant 13118 | -6/Zion | Gained Derelict followers 13443 | -6/Zion | Build established: Derelict-Gunner 13458 | -6/Zion | Entered Deep Caves 13458 | -6/Deep Caves | Accompanied by 5 allies 13931 | -6/Deep Caves | Z-Facility disabled 13936 | -6/Deep Caves | Attacked by Z-Imprinter 13974 | -6/Deep Caves | Destroyed Z-Imprinter 14397 | -6/Deep Caves | Found Prototype Protection 14397 | -6/Deep Caves | Identified Zio. Weapon Casing 14416 | -6/Deep Caves | Found Zio. Weapon Casing 14426 | -6/Deep Caves | Found Zio. Weapon Casing 14525 | -6/Deep Caves | Found Zio. Weapon Casing 14546 | -6/Deep Caves | Found Prototype Protection 14708 | -6/Deep Caves | Build established: Scavenger-Gunner 15127 | -6/Deep Caves | Found Surveybot 24 Scanner 15131 | -6/Deep Caves | Found Surveybot 24 Chip 15988 | -6/Deep Caves | Discovered new exit (range 11) 16153 | -6/Deep Caves | Spotted as-40539 16321 | -6/Deep Caves | Entered Proximity Caves 16356 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16430 | -5/Proximity Caves | Destroyed 9 combat bots 16484 | -5/Proximity Caves | Core integrity fell below 50% 16505 | -5/Proximity Caves | Core integrity fell below 20% 16540 | -5/Proximity Caves | Lost 8 parts (1p2n3u2w) 16554 | -5/Proximity Caves | Destroyed 7 combat bots 16840 | -5/Proximity Caves | Build established: Scavenger-Tank 17058 | -5/Proximity Caves | Discovered exit to Factory (range 6) 17075 | -5/Proximity Caves | Entered Factory 17075 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 17076 | -5/Factory | Identified exit to Upper Caves 17439 | -5/Factory | Garrison activated, responded to threat 17675 | -5/Factory | First assault squad dispatched 17791 | -5/Factory | Incoming assault squad redirected 17859 | -5/Factory | Lost 12 parts (1p5n1u5w) 17862 | -5/Factory | Core integrity fell below 50% 17930 | -5/Factory | Entered Upper Caves 17955 | -5/Upper Caves | Spotted B-75 Beast 18089 | -5/Upper Caves | Discovered new exit (range 3) 18093 | -5/Upper Caves | Entered another Upper Caves area 18103 | -5/Upper Caves | Discovered new exit (range 8) 18113 | -5/Upper Caves | Identified Active Sensor Suite 18418 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18419 | -5/Upper Caves | Build established: Scout 18447 | -5/Upper Caves | Discovered new exit (range 11) 18453 | -5/Upper Caves | Identified exit to Zhirov 18453 | -5/Upper Caves | Entered Zhirov 18453 | -5/Zhirov | Discovered new exit (range 3) 18461 | -5/Zhirov | Met Zhirov 18474 | -5/Zhirov | Learned location of Testing (-3) 18474 | -5/Zhirov | Learned location of Command (-1) 18477 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18614 | -5/Zhirov | Found Alien Artifact 18614 | -5/Zhirov | Identified Integrated Dissipator 18614 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18630 | -5/Zhirov | Found Alien Artifact 18675 | -5/Zhirov | Entered Proximity Caves 18721 | -4/Proximity Caves | Spotted B-86 Titan 18816 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19055 | -4/Proximity Caves | Build established: Derelict-Assassin 19137 | -4/Proximity Caves | Learned Research stockpile data 19465 | -4/Proximity Caves | Discovered new exit (range 7) 19471 | -4/Proximity Caves | Identified exit to Factory 19472 | -4/Proximity Caves | Entered Factory 19472 | -4/Factory | Evolved 2 slots: Utility x2 19661 | -4/Factory | Found Quantum Capacitor 19683 | -4/Factory | Identified exit to DSF 19683 | -4/Factory | Entered DSF 19684 | -4/DSF | Joined Warlord attack on 0b10 via DSF 19712 | -4/DSF | Additional patrols routed to DSF 19762 | -4/DSF | Discovered new exit (range 16) 19924 | -4/DSF | Identified exit to Research 19927 | -4/DSF | Entered Research 19927 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19935 | -3/Research | Identified exit to Testing 20034 | -3/Research | Entered Testing 20693 | -3/Testing | Found Quantum Capacitor 20733 | -3/Testing | Build established: Scavenger-Mutant 20986 | -3/Testing | Spotted Striker 20987 | -3/Testing | Spotted Striker 20990 | -3/Testing | Spotted Alpha 7 21020 | -3/Testing | Destroyed Striker 21045 | -3/Testing | Identified Transdimensional Reconstructor 21045 | -3/Testing | Warped through subspace 21076 | -3/Testing | Lost 5 parts (2p2n1w) 21247 | -3/Testing | Core integrity fell below 50% 21283 | -3/Testing | Lost 11 parts (1p1n6u3w) 21422 | -3/Testing | Found Prototype Launcher 21666 | -3/Testing | Destroyed Striker 21829 | -3/Testing | Destroyed Alpha 7 21854 | -3/Testing | Found Exp. Targeting Computer 21857 | -3/Testing | Found Prototype Ballistic Gun 21866 | -3/Testing | Stole the SGEMP Prototype 21996 | -3/Testing | Identified Multirail 22043 | -3/Testing | System corruption reached 10% 22160 | -3/Testing | Identified Hellfire Missile Launcher 22170 | -3/Testing | Scanned by Researcher 22188 | -3/Testing | Found Prototype Protection 22188 | -3/Testing | Identified SHELL Armor 22191 | -3/Testing | Found Prototype Protection 22191 | -3/Testing | Identified Med. Regenerative Plating 22415 | -3/Testing | Found Prototype Device 22415 | -3/Testing | Identified Exp. Thermal Shield 22451 | -3/Testing | Spotted Alpha 7 22498 | -3/Testing | Destroyed Alpha 7 22568 | -3/Testing | Spotted PX-I46OFCS5U4 22592 | -3/Testing | Crushed by falling debris 22592 | -3/Testing | Core integrity fell below 20% 22618 | -3/Testing | Destroyed PX-I46OFCS5U4 22623 | -3/Testing | Lost 4 parts (1p3u) 22703 | -3/Testing | Discovered new exit (range 9) 22784 | -3/Testing | First assault squad dispatched 22791 | -3/Testing | Entered Research 22791 | -2/Research | Evolved 2 slots: Propulsion x2 23069 | -2/Research | First assault squad dispatched 23545 | -2/Research | Incoming assault squad redirected 23753 | -2/Research | Destroyed 7 combat bots 23886 | -2/Research | Found Prototype Processor 23886 | -2/Research | Identified Exp. Core Analyzer 23950 | -2/Research | Destroyed 8 combat bots 24030 | -2/Research | Found Prototype Device 24030 | -2/Research | Identified Exp. ECM Suite 24038 | -2/Research | Found Exp. ECM Suite 24089 | -2/Research | Found Prototype Processor 24090 | -2/Research | Identified Exp. Signal Interpreter 24129 | -2/Research | System corruption reached 10% 24387 | -2/Research | Garrison activated, responded to threat 24562 | -2/Research | Incoming assault squad redirected 24562 | -2/Research | Incoming assault squad redirected 24662 | -2/Research | Spotted B-90 Cyclops 24690 | -2/Research | Destroyed B-90 Cyclops 24702 | -2/Research | Lost 3 parts (1n2w) 24737 | -2/Research | Build established: Scavenger-Gunner 24739 | -2/Research | Found Prototype Launcher 24763 | -2/Research | High security lockdown imminent 24843 | -2/Research | High security lockdown engaged 24952 | -2/Research | Identified Ragnarok Missile Launcher 24990 | -2/Research | Destroyed 7 combat bots 24994 | -2/Research | Lost 3 parts (1u2w) 25092 | -2/Research | Spotted Investigator 25205 | -2/Research | Core integrity fell below 50% 25235 | -2/Research | Lost 8 parts (1p3n4u) 25235 | -2/Research | Core integrity fell below 20% 25240 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 25203_ Investigator is analyzing... 25203_ Biometal Heavy Treads destroyed. 25204_ Adv. Targeting Computer destroyed. 25204_ System corrupted by crushing effect (+1). 25206_ Investigator stasis bubble strength at 191. 25207_ System corrupted: Matter fused (-8). 25212_ C-30 ARC bursts open, deploying its payload. 25212_ G-73 Enforcer unfolds itself. 25212_ I-47 Archangel unfolds itself. 25231_ C-30 ARC bursts open, deploying its payload. 25231_ G-73 Enforcer unfolds itself. 25231_ B-74 Champion unfolds itself. 25231_ I-47 Archangel unfolds itself. 25233_ C-30 ARC bursts open, deploying its payload. 25233_ G-73 Enforcer unfolds itself. 25233_ B-74 Champion unfolds itself. 25233_ G-73 Enforcer unfolds itself. 25233_ E-15 Imp unfolds itself. 25236_ Slammed into G-73 Enforcer. 25240_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????H??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###########??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????# | | ????????????????????????# #??????????????# | | ????????????????????????# #??????????????# | | ??????????????????????###@###/########???????????# | | ??????????????????????# ############# | | ??????????????????????# + | | ??????????????????????# g%g #### # | | ??????????????????????# #g########??# # | | ??????????????????????# # i ????????# + | | ??????????????????????# # !???????# #### | | ??????????????????????# # !!??????+ #??# | | ??????????????????????# # ?! ?????# #??? | | ??????????????????????# # ?? #????##### #??? | | ??????????????????????# # ??? #????????# #??? | | ??????????????????????# ###????#????????# #??? | | ??????????????????????# #???????????????# #??? | | ?????????????????????? T???????????????# #??? | | ?????????????????????? ???????????????# #??? | | ??????????????????????? ????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #?## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# + | | ????????????????????????????????????????????# # ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 246 Energy Generation 55 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Power Amplification 40 Armor Coverage 2250 Resistance: TH 30 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 61 Targeting Accuracy 28 Launcher Accuracy 40 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Power Sword | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Matter Neutralizer | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Antigrav System | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Hacking Suite | -3/Testing | Archive Tri-rail Accelerator | -3/Testing | Archive Electron Diverter | -3/Testing | Archive Enh. Armored Medium Treads | -3/Testing | Archive Tactical Quantum Warhead | -3/Testing | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive R-10 Processor | -3/Testing | Archive Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactReinforcedMatter Manual? 0 Play Time 02:35:48 Cumulative 563.6 hours Start 2022.03.18 @ 18:24:28 End 2022.03.18 @ 21:09:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 388 Adventurer 0 Explorer 7 Win Type - Total 32 Types 9/4/12/2/0/1/2/1/1 Lore% 82 Gallery% 90 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61ee503f-a9cf-41b3-86be-ab2fd4d8b108