Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 21:34:58 Player: Magi163 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2909) 2909 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 7102 Bonus ------- Follower Combat Kills 88 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 159/160 System Corruption 3% Temperature Cool (8) Movement Hovering (60) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Antigrav System > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Experimental Sensor Array Relay Coupler [NC] (22) Relay Coupler [Sentry] (18) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Minigun Minigun Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Experimental Sensor Array Improved Signal Interpreter Terrain Scanner Hardened Light Armor Plating Hacking Suite Pulse Rifle Precision Beam Rifle Gatling Laser Assault Cannon [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 2 2 . Weapon 2 | . . . . . 2 . . Parts Attached 61 | 1 8 . 1 2 20 12 17 Power 6 | . . . . 1 1 . 4 Engine 5 | . . . . 1 1 . 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 11 | . 2 . . . 4 2 3 Treads 5 | . . . . . 3 2 . Leg 5 | . 2 . . . 1 . 2 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 18 | 1 . . . . 6 6 5 Device 11 | 1 . . . . 2 3 5 Storage 2 | . . . . . 1 1 . Processor 2 | . . . . . 2 . . Hackware 1 | . . . . . . 1 . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 26 | . 6 . 1 1 9 4 5 Energy Gun 10 | . 2 . . . 3 . 5 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 10 | . 2 . 1 1 2 4 . Ballistic Cannon 1 | . . . . . 1 . . Launcher 3 | . 1 . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 1 | . . . . . 1 . . Parts Lost 38 | . 1 . . 1 1 9 26 Power 3 | . . . . . . . 3 Propulsion 6 | . . . . . . 1 5 Utility 11 | . . . . . 1 2 8 Weapon 18 | . 1 . . 1 . 6 10 Highest Loss Streak 14 | . 1 . . 1 1 3 14 To Critical Strikes . | . . . . . . . . Average Backups 8 | 6 7 7 8 8 9 10 8 Power 1 | 1 1 1 1 1 1 1 1 Propulsion 1 | 4 2 2 2 2 1 1 . Utility 2 | . . 1 1 1 3 4 4 Weapon 3 | 1 3 3 3 3 3 3 1 Tool/Special . | . . . . . . . . Unused Backups 30 | . 14 . 1 2 6 1 6 Power 4 | . 1 . 1 . 1 1 . Propulsion 12 | . 9 . . . 3 . . Utility 9 | . 1 . . 2 1 . 5 Weapon 4 | . 3 . . . 1 . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 98 100 100 99 98 97 79 Engine 10 | . 14 14 14 14 9 7 5 Treads 5 | . . . . . 8 15 9 Leg 16 | . 28 28 28 28 9 . 1 Device 14 | . 14 14 14 14 9 20 19 Storage 10 | . 14 14 14 14 9 7 5 Processor 5 | . . . . . 10 10 7 Protection 2 | . . . . . 6 5 . Energy Gun 9 | . 10 14 14 5 4 8 16 Ballistic Gun 16 | . 13 14 9 22 23 16 4 Launcher 2 | . 2 . 4 . 3 3 . Peak Build Rating 44 | 7 12 12 15 15 33 44 43 Average Rating 23 | 6 10 11 12 14 29 38 32 On Entrance 17 | 6 7 11 11 15 15 30 43 Naked Turns . | . . . . . . . . Heaviest Build 55 | 15 17 16 18 16 37 55 49 Greatest Support 40 | 20 26 26 26 26 40 40 40 Greatest Overweight (x) 5 | . . . . . 1 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 15 15 Average Capacity 9 | 8 8 8 8 8 9 13 12 Most Carried 14 | 7 8 8 8 8 10 14 12 Average Carried 8 | 6 7 7 8 7 9 10 8 Final Capacity 15 | 8 8 8 8 8 10 15 5 Final Carried 10 | 7 7 8 8 8 10 10 5 Class Distribution -------------------- 52% | Mutant 32% | Scavenger-Skirmisher 8% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 2227 | 231 181 84 2 145 657 688 239 Remotely 166 | . . . . . . 166 . Salvage Created 3745 | 83 386 283 28 119 1137 1221 488 Parts 212 | 3 30 13 . 11 67 68 20 Haulers Intercepted 6 | . 1 . . . 5 . . Recyclers Shooed 8 | . 1 3 . . 2 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 65 | . 7 4 . 5 17 19 13 Guns 48 | . 4 3 . 5 12 13 11 Cannons 3 | . . . . . 1 . 2 AOE 14 | . 3 1 . . 4 6 . Classes Destroyed 13 | 2 4 . . 1 3 3 . Worker 3 | . 1 . . . 1 1 . Builder 5 | . 1 . . . 2 2 . Tunneler 1 | 1 . . . . . . . Hauler 6 | . 1 . . . 5 . . Recycler 10 | 1 1 2 . . 2 4 . Operator 1 | . . . . . . 1 . Watcher 1 | . . . . . 1 . . Swarmer 14 | . . . . 4 3 4 3 Grunt 34 | . 7 4 . 2 7 5 9 Duelist 3 | . . . . . . 3 . Sentry 7 | . . . . . 6 1 . Hunter 4 | . . . . . 1 3 . Programmer 4 | . . . . . . 3 1 Best Kill Streak 9 | 2 9 3 . 4 5 9 6 Combat Bots Only 8 | . 7 2 . 4 4 8 6 Max Kills in Single Turn 3 | 1 2 1 . 1 2 3 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . 2 1 . . 1 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 702 | . 18 12 . 23 59 238 352 Missed 281 | . 10 4 . 8 22 86 151 Hits 421 | . 8 8 . 15 37 152 201 Melee 12 | . . . . . . 12 . Projectile 409 | . 8 8 . 15 37 140 201 Critical Strikes 14 | . . . . . 3 8 3 Part Disruptions 1 | . . . . . . 1 . Damage Taken 4993 | . 160 101 . 121 548 2042 2021 Core 776 | . 36 . . 32 . 194 514 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . . . 72 100 . . Volleys Fired 185 | 7 25 21 3 15 40 47 27 Largest 4 | 2 2 2 1 2 4 4 4 Hottest 273 | 70 90 65 33 69 174 150 273 Shots Fired 456 | 14 38 28 3 25 124 133 91 Gun 395 | 14 27 26 . 25 103 115 85 Cannon 24 | . 4 . . . 11 3 6 Launcher 37 | . 7 2 3 . 10 15 . Special . | . . . . . . . . Kinetic 257 | 7 10 7 . 19 89 99 26 Thermal 120 | 7 4 . . . 25 19 65 Explosive 17 | . 7 2 3 . 3 2 . Electromagnetic 62 | . 17 19 . 6 7 13 . Robot Hit Streak 14 | 7 7 5 . 4 6 14 10 Robot Miss Streak 6 | 1 3 3 . 6 4 5 3 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 10 | . 2 1 . 1 1 1 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 Shots Hit Robots 275 | 11 22 18 . 18 66 75 65 Core Hits 177 | 3 19 10 5 11 50 50 29 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | 1 1 . . 1 2 1 2 Burn 6 | 1 . . . . 2 1 2 Destroy 1 | . 1 . . . . . . Corrupt 1 | . . . . 1 . . . Melee Attacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6745 | 138 647 489 270 275 1587 1983 1356 Guns 4607 | 138 263 260 . 275 1120 1321 1230 Cannons 172 | . . . . . 48 . 124 Explosions 1963 | . 384 229 270 . 419 661 . Melee . | . . . . . . . . Ramming 3 | . . . . . . 1 2 Kinetic 2883 | 63 106 50 . 210 864 1133 457 Thermal 1613 | 75 80 69 . . 304 188 897 Explosive 1184 | . 304 160 270 . 228 222 . Electromagnetic 1062 | . 157 210 . 65 191 439 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 2 3 3 Average Corruption 2 | . . . . . 1 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . . 12 3 9 Message Errors 7 | . . . . . 3 1 3 Matter Fused 3 | . . . . . 1 1 1 Heat Flow Errors 3 | . . . . . 1 . 2 Energy Discharges 6 | . . . . . 4 1 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 33 | . 15 . 10 . . 8 . Projectiles . | . . . . . . . . Explosions 33 | . 15 . 10 . . 8 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 229 | . 75 . . . 59 95 . Shots 12 | . 2 . . . 3 7 . Rammed 1 | . . . . . . 1 . Targets Rammed 2 | . . . . . . 1 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 398 | 45 114 57 . 54 398 228 333 Average Temperature 80 | 18 43 23 . 21 99 70 135 Received Heat Transfer 1335 | . 48 60 . . 162 333 732 Effects 2 | . . . . . 2 . . Shutdowns 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 1 . . 1 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | 1 . . . 1 1 . 3 Heat Transferred 3994 | 296 150 100 . . 814 481 2153 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 2 . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Maximum Alert Level 1 | . 1 . . . 1 1 1 Low Security (%) 78 | 100 76 100 . 100 75 68 37 Level 1 21 | . 23 . . . 24 31 62 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 322 | 10 227 129 . 109 322 252 306 Initial 141 | . . 72 . . . 130 141 Average 98 | 1 85 73 . 28 90 149 215 Influence Increases 2250 | 10 317 131 . 285 651 561 295 Destroy 0b10 Robot/C 1420 | . 140 80 . 220 340 380 260 Destroy 0b10 Robot/NC 135 | 10 20 10 . . 55 40 . Destroy Leader 324 | . 32 20 . 30 122 100 20 Allied During Kill 24 | . . . . 20 4 . . Successful Hack 10 | . . . . . 10 . . Select Force Hacks 30 | . 30 . . . . . . Disable Machine 165 | . 45 . . 15 75 30 . Destroy Structure 112 | . 50 21 . . 30 11 . Lose Combat Pursuer 30 | . . . . . 15 . 15 Influence Decreases 2074 | 10 130 305 13 285 363 647 321 Entered New Map 347 | . . 115 13 . . 158 61 Time Decay 1320 | 10 120 190 . 255 346 399 . Lost Part 380 | . 10 . . 10 10 90 260 Lost Ally 27 | . . . . 20 7 . . Squads Dispatched 12 | . 3 . . . 2 7 . Investigation 3 | . 1 . . . 1 1 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . 2 . . . 1 2 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 5 | . . . . . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 9 4 . 14 33 23 18 Peak Tracking Total 9 | . 3 2 . 4 6 6 9 Tactical Retreats 2 | . . . . . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 5 | . . . . . 1 2 2 Indirectly 2 | . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 11 | . 3 . . 1 5 2 . Max in Single Turn 1 | . 1 . . 1 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 15 | . 3 . 4 . 4 4 . Terminals 9 | . 2 . . . 4 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 74 | . 6 . 49 . 13 6 . Successful 60 | . 3 . 49 . 6 2 . Failed 14 | . 3 . . . 7 4 . Catastrophic 3 | . 1 . . . . 2 . Database Lockouts . | . . . . . . . . Manual 18 | . 6 . . . 11 1 . Terminals 23 | . 5 . . . 13 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 53 | . . . 49 . 3 1 . Record 49 | . . . 49 . . . . Branch Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Zone Layout 2 | . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 6 | . 3 . . . 3 . . Terminals 5 | . 2 . . . 3 . . Botnet 5 | . 2 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . . . 4 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . 1 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 4 | . . . 1 3 . . . Largest Group 3 | . . . 1 3 1 . . Highest-Rated Group 40 | . . . 8 40 16 . . Highest-Rated Ally 16 | . . . 8 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . 17 9 . . Total Damage 284 | . . . . 179 105 . . Kills 7 | . . . . 7 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Active Infowar (turns) 4545 | 16 309 399 682 914 1020 960 245 Sensors 1984 | . . . . . 785 960 239 Terrain 772 | . . . . . 217 460 95 Seismic 2338 | 16 309 399 682 914 18 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 4722 | 60 309 399 682 914 1020 960 378 Spaces Moved 2790 | 31 183 283 556 717 501 357 162 Core 22 | . . . . . . . 22 Treads 644 | . . . . . 222 357 65 Legs 2064 | 31 183 283 556 717 279 . 15 Wheels . | . . . . . . . . Hover 60 | . . . . . . . 60 Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 165 50 Average Speed 140 | 120 120 120 120 120 163 214 138 Slowest Speed 300 | 120 120 120 120 120 240 250 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 2 35 74 92 99 50 12 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 16 | . 14 . . . 2 . . Terrain Destroyed 132 | . 47 24 25 . 26 10 . Melee . | . . . . . . . . Projectile 5 | . . . . . 5 . . AOE 127 | . 47 24 25 . 21 10 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 3232 | 39 235 313 568 748 619 461 249 Wait 57 | . 1 7 . 6 18 11 14 Move 2784 | 30 182 282 555 716 500 357 162 Hop . | . . . . . . . . Pick Up 54 | 1 8 1 2 4 18 13 7 Fast Attach 24 | 1 . . . 1 7 3 12 Attach 27 | . 1 . . . 4 13 9 Detach 2 | . . . . . . 1 1 Swap 40 | . 9 2 2 1 12 12 2 Drop 42 | . 9 . 2 5 19 3 4 Fire 185 | 7 25 21 3 15 40 47 27 Melee 1 | . . . . . 1 . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . . . . . 1 . Escape Stasis 10 | . . . . . . . 10 Rewire 4 | . . . 4 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: Mat / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 61 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Destroyed 7 combat bots 305 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 370 | -10/Materials | Entered Mines 463 | -10/Mines | Learned Materials security intel 625 | -10/Mines | Discovered new exit (range 9) 711 | -10/Mines | Identified exit to Materials 763 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 763 | -10/Mines | Discovered new exit (range 5) 769 | -10/Mines | Entered Exiles 769 | -10/Exiles | Found Exiles lab destroyed 1070 | -10/Exiles | Learned location of Zion (-7) 1430 | -10/Exiles | Discovered new exit (range 14) 1451 | -10/Exiles | Entered Mines 1451 | -9/Mines | Accompanied by 1 ally 1490 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1493 | -9/Mines | Found Prototype Device 1521 | -9/Mines | Discovered new exit (range 14) 1561 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1656 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1832 | -9/Mines | Found DCF Scrap (16 items) 1974 | -9/Mines | Discovered new exit (range 11) 1991 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2254 | -9/Mines | Learned location of 1 exit from Materials 2365 | -9/Mines | Entered Materials 2365 | -8/Materials | Accompanied by 1 ally 2365 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2366 | -8/Materials | Identified exit to Factory 2811 | -8/Materials | Build established: Scavenger-Skirmisher 2961 | -8/Materials | Discovered exit to Factory (range 16) 3385 | -8/Materials | Entered Factory 3385 | -7/Factory | Evolved 2 slots: Utility x2 3386 | -7/Factory | Identified exit to Storage 3755 | -7/Factory | Destroyed 8 combat bots 4215 | -7/Factory | Garrison activated, responded to threat 4345 | -7/Factory | Identified exit to Garrison 4345 | -7/Factory | Entered Garrison 4365 | -7/Garrison | Lost 3 parts (1n1u1w) 4474 | -7/Garrison | Lost 6 parts (1n2u3w) 4602 | -7/Garrison | Core integrity fell below 50% 4660 | -7/Garrison | Lost 14 parts (2p2n4u6w) 4674 | -7/Garrison | Core integrity fell below 20% 4707 | -7/Garrison | Lost 6 parts (1p2n2u1w) 4719 | -7/Garrison | Triggered checkpoint 4723 | -7/Garrison | Installed Relay Interface Framework 4723 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04685_ A bubble of rippling energy engulfs the area. 04685_ Field strength at 91. 04686_ Field strength at 82. 04687_ Field strength at 73. 04688_ Field strength at 64. 04689_ Field strength at 55. 04690_ Field strength at 46. 04691_ Field strength at 37. 04692_ Field strength at 28. 04693_ Field strength at 19. 04694_ Field strength at 10. 04695_ Field strength at 1. 04696_ Stasis field depleted. 04705_ EPJOBC6MJVYY5V I9ZG&LWDHRV 04709_ Acquired Lgt. Nuclear Core. 04719_ Beams of light sweep through the air. An alarm sounds. 04721_ Triggered Alarm Trap. 04721_ An alarm sounds. Initiating installation procedure... 04723_ Relay Interface Framework installed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????#####???????????????????? | | ???????# #???????????????????? | | ######## ###########?????????? | | %= #?????????? | | #?????????? | | ################### #?????????? | | ??????????????????# #?????????? | | ????????????????### ########??? | | ????????????????# ## """"#??? | | ????????????????# Y @ "#??? | | ????????????????# ## """"#??? | | ????????????????### ########??? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# ?????????? | | ??????????????????# ?????????? | | ??????????????????####?????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegTerrainFlightbrick Manual? 0 Play Time 00:49:58 Cumulative 59.7 hours Start 2025.07.23 @ 20:41:41 End 2025.07.23 @ 21:34:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 978d38bf-740a-4d63-9150-71e47bf0b45f