Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.28 @ 20:29:15 Player: Farfid Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (304) 1520 Value Destroyed (15637) 15637 Prototype IDs (78) 1560 Alien Tech Used (3) 600 Bonus (16878) 16878 TOTAL SCORE: 44995 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4580 Follower Combat Kills 3852 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1586 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -1040 Cogmind --------- Core Integrity 0/1450 Matter 530/550 Energy 655/1100 System Corruption 15% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Experimental Heat Sink Zionite Biocell Matter Compressor Advanced Targeting Computer Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Looter] Experimental Target Analyzer Advanced Core Analyzer Energy Filter Advanced Weapon Cycler Advanced Transmission Jammer Centrium Medium Armor Plating Matter Drive > --- WEAPON ----------- Gamma Rifle Gamma Rifle Improved KE Penetrator Multirail > --- INVENTORY -------- Zionite Biocell Matter Compressor Advanced Particle Charger Improved Focal Shield Z-Drone Bay Gamma Rifle Cooled Plasma Cannon Improved Proton Missile Launcher Fusion Bomb Launcher Sigix Terminator Plasma Sword [Rating: 198] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Powered Armor Artifact Matter Drive Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Launcher Improved Proton Missile Launcher Impact Weapon Shock Maul Slashing Weapon Plasma Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Slots Evolved 16 | . . 2 . . . 2 2 . . . . 2 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Utility 11 | . . 1 . . . 1 2 . . . . . 2 . . . . 1 . . 2 . 2 . Weapon 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 315 | 6 2 7 . 2 . 16 20 . 1 10 4 19 31 3 3 8 10 21 18 12 6 45 12 59 Power 32 | 1 . 1 . . . 1 2 . 1 . . 5 2 . 1 . 2 1 1 2 . 7 . 5 Engine 5 | 1 . 1 . . . . 1 . 1 . . 1 . . . . . . . . . . . . Core 10 | . . . . . . 1 1 . . . . 4 1 . 1 . 1 1 . . . . . . Reactor 17 | . . . . . . . . . . . . . 1 . . . 1 . 1 2 . 7 . 5 Propulsion 43 | 2 . . . . . 4 4 . . 1 . 5 5 . . 1 3 5 2 2 . 6 2 1 Treads 37 | 2 . . . . . 4 4 . . 1 . 5 5 . . . 1 4 2 2 . 5 2 . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Wheel 5 | . . . . . . . . . . . . . . . . 1 2 1 . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 107 | 1 2 2 . 1 . 4 3 . . 9 . 2 7 1 1 . 1 2 10 4 4 20 7 26 Device 55 | . . . . . . 3 . . . 1 . 1 3 . 1 . 1 2 8 2 1 10 3 19 Storage 11 | 1 1 1 . 1 . . . . . . . 1 . . . . . . 1 1 . 1 . 3 Processor 12 | . 1 . . . . . 2 . . 6 . . 1 . . . . . . . . . 1 1 Hackware 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Protection 26 | . . . . . . 1 1 . . 1 . . 3 1 . . . . 1 1 3 9 3 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 133 | 2 . 4 . 1 . 7 11 . . . 4 7 17 2 1 7 4 13 5 4 2 12 3 27 Energy Gun 42 | . . . . . . 3 2 . . . . 2 6 1 . 2 . 6 2 2 . 5 2 9 Energy Cannon 22 | . . . . . . 1 3 . . . 1 2 . 1 . . 1 4 2 1 1 1 . 4 Ballistic Gun 48 | 2 . 4 . 1 . 3 4 . . . 1 2 8 . 1 2 2 1 1 1 1 4 1 9 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . . . . . . 2 1 2 . . 3 1 . . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . Slashing Weapon 5 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . . . . 3 3 . . 6 . . 5 . . 1 . 2 4 6 2 1 1 8 Parts Lost 83 | . . . . . . . 1 . 1 . . 7 6 2 3 5 4 4 1 1 . 19 . 29 Power 9 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . 2 . 4 Propulsion 18 | . . . . . . . . . . . . 4 3 1 1 . 2 2 . . . 2 . 3 Utility 21 | . . . . . . . 1 . . . . . . 1 1 1 . . 1 . . 7 . 9 Weapon 35 | . . . . . . . . . . . . 3 3 . 1 3 2 1 . 1 . 8 . 13 Highest Loss Streak 16 | . . . . . . . 1 . 1 . . 2 3 2 3 3 2 3 1 1 . 8 . 16 Average Slot Usage (%) 93 | . 97 99 100 100 100 99 99 100 99 99 100 93 98 87 84 80 78 90 91 88 83 86 88 86 Engine 3 | . 14 11 11 11 11 . 3 . 5 7 7 1 4 . . . . . . . . . . . Core 3 | . . . . . . 8 3 7 . . . 11 3 5 7 10 6 9 6 . . . . . Reactor 2 | . . . . . . . . . . . . . 1 5 3 . 3 . 3 9 9 8 8 7 Treads 16 | . 28 22 22 22 22 27 22 23 23 23 23 20 21 12 8 5 6 12 13 9 9 8 11 7 Device 9 | . . . . . . 13 7 7 7 7 7 6 4 5 4 5 6 15 14 14 14 17 22 25 Storage 12 | . 14 12 22 22 22 18 15 15 15 15 15 13 11 11 11 11 11 10 10 10 9 8 4 4 Processor 17 | . 11 11 11 11 11 1 15 15 15 18 23 20 23 23 23 23 23 21 21 21 19 15 17 18 Protection 3 | . . . . . . 2 6 7 7 3 . . 5 2 5 4 . . . . 3 7 8 4 Energy Gun 2 | . . . . . . 2 2 . . . . 3 6 4 2 . 4 7 . . . 3 1 9 Energy Cannon 6 | . . . . . . 3 12 15 15 15 14 6 . . . . . 4 17 15 14 6 3 . Ballistic Gun 11 | . 28 32 33 33 33 20 6 7 7 7 7 9 9 11 13 15 2 3 2 4 3 7 10 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 13 41 63 63 63 63 68 78 77 79 97 77 104 114 105 107 111 95 108 117 128 131 145 109 120 Greatest Support 160 | 40 40 40 40 40 40 63 71 64 64 70 70 92 96 74 51 28 32 130 140 160 160 160 150 150 Greatest Overweight (x) 18 | 2 1 1 1 1 1 1 1 1 1 1 1 4 2 2 3 4 5 6 . 1 . 3 1 18 Average Overweight (x) 1 | 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 2 3 3 1 . . . . . . Largest Inventory Capacity 20 | 6 12 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 12 12 Average Capacity 17 | 4 8 12 18 18 18 18 18 18 18 18 18 19 20 20 20 20 20 20 20 20 20 18 12 11 Most Carried 20 | 4 7 12 18 18 18 18 18 18 18 18 18 20 20 20 19 20 20 20 20 20 20 20 12 12 Average Carried 17 | 3 4 10 14 17 18 17 17 18 17 18 18 19 19 19 18 17 16 16 19 19 20 17 11 11 Final Capacity 20 | 6 12 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 12 12 4 Final Carried 20 | 1 7 12 17 18 18 18 18 18 18 18 18 20 20 19 17 20 16 20 20 20 20 12 12 2 Class Distribution -------------------- 29% | Gunner 17% | Scavenger-Gunner 16% | Scavenger-Mutant 10% | Hauler-Gunner 10% | Mutant 9% | Hauler-Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Hauler-Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Extension Commander-Gunner | -4/Cetus Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Armory Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Matter Collected 6307 | 292 77 489 138 . 20 398 275 24 65 104 109 260 570 104 123 365 177 266 199 120 60 916 231 925 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17364 | 75 100 394 348 . . 740 697 119 351 . 382 1454 1574 153 115 480 196 677 1235 58 1009 4224 303 2680 Parts 734 | 2 13 22 17 . . 48 28 3 15 . 15 74 60 5 7 32 7 25 31 4 40 139 15 132 Haulers Intercepted 8 | . . . . . . 2 1 . . . . . 3 . . . . . . . . . . 2 Recyclers Shooed 13 | . . . 1 . . . . . . . . 6 3 . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . . . . 3 4 . 15 . . 6 8 58 3 . . . . . . . Prevented 16 | . . . . . . . . . . . 3 . . 1 . 8 4 . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Combat Hostiles Destroyed 244 | . 6 7 3 . . 12 11 2 5 . 12 16 19 2 2 18 4 10 15 1 9 52 3 35 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Guns 116 | . 6 7 3 . . 9 4 2 1 . . 9 12 1 2 3 1 6 1 . . 20 3 26 Cannons 59 | . . . . . . 3 7 . 4 . 5 3 . 1 . . . 2 11 1 7 15 . . AOE 35 | . . . . . . . . . . . 7 2 4 . . 15 3 . . . . 2 . 2 Classes Destroyed 20 | 1 2 4 1 . . 1 2 . 2 . 2 1 . . . 1 . . . . 1 1 . 1 Worker 10 | . . 1 . . . . 1 . . . . 3 1 . . . . . . . . . . 4 Builder 9 | . 1 . 1 . . . . . . . . 2 1 . . . . . 2 . . . 1 1 Tunneler 3 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . . Hauler 8 | . . . . . . 2 1 . . . . . 3 . . . . . . . . . . 2 Recycler 12 | 1 . . 3 . . . . . . . . 2 1 . . . . 1 1 . 1 . . 2 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Watcher 11 | . . 2 . . . 1 1 . . . . 1 1 . . . . 1 . . . 3 . 1 Swarmer 36 | . 6 . . . . . . . . . 4 . 5 . . 8 . 4 3 . 1 . 2 3 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Grunt 93 | . . 6 3 . . 9 7 1 1 . 4 4 6 1 . 3 3 . 3 . . 26 . 16 Brawler 8 | . . . . . . . . . . . 1 . 1 . . 1 . . 1 . 1 3 . . Duelist 5 | . . . . . . . 1 1 . . . . . . . 1 . . . . . 2 . . Protector 6 | . . . . . . . . . . . . . . . . 3 . . . . 1 1 . 1 Sentry 26 | . . 1 . . . 3 1 . . . . 4 1 . . . 1 2 3 . 1 8 1 . Hunter 22 | . . . . . . . . . . . 2 4 4 . 2 2 . . 2 . 2 2 . 2 Programmer 35 | . . . . . . . 2 . . . . 4 2 . . . . 4 1 . 2 9 . 11 Behemoth 5 | . . . . . . . . . . . 1 . . 1 . . . . 2 . 1 . . . Cetus Guard 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | 1 4 3 5 . . 3 4 1 3 . 6 6 8 1 1 12 3 4 4 1 2 10 3 8 Combat Bots Only 12 | . 3 3 3 . . 3 4 1 3 . 6 5 7 1 1 12 3 4 4 1 2 9 2 6 Max Kills in Single Turn 8 | 1 1 1 2 . . 1 2 1 1 . 5 2 4 1 1 4 2 1 2 1 1 2 2 8 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 5 1 4 . . 4 2 . . . . 1 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Damage Taken 19676 | . 83 226 224 . 27 362 514 108 266 . 602 1239 1807 243 582 659 686 582 818 102 208 4723 237 5378 Core 3055 | . . . 65 . . 63 54 . 20 . 103 133 184 64 100 73 114 25 59 . 53 378 22 1545 Absorbed by Shields 172 | . . . . . . . . . . . . . . . . . . . 12 28 . 132 . . Reduced by Siege Mode 11 | . . . . . . . . . . . . . . . . . . 5 6 . . . . . Core Remaining (%) 81 | 100 100 . . . 83 88 . . . . 74 84 . . . . 46 . . 92 . 66 . . Volleys Fired 778 | 7 15 24 14 . . 28 29 6 16 . 17 64 64 8 11 26 19 37 56 6 28 171 14 118 Largest 4 | 2 2 3 3 . . 3 3 3 3 . 2 3 3 3 3 3 1 3 4 4 3 4 4 4 Hottest 282 | 40 40 66 66 . . 147 147 88 88 . 90 180 140 136 136 86 75 209 210 175 105 210 225 282 Shots Fired 1659 | 14 30 72 42 . . 80 73 18 44 . 28 95 136 12 28 40 19 70 130 19 82 346 37 244 Gun 1079 | 14 30 72 42 . . 69 27 6 15 . . 65 135 5 28 28 12 50 8 . . 202 36 235 Cannon 544 | . . . . . . 11 46 12 29 . 23 28 . 7 . . 3 20 122 19 82 133 1 8 Launcher 36 | . . . . . . . . . . . 5 2 1 . . 12 4 . . . . 11 . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 622 | 14 30 72 42 . . 60 20 6 15 . . 14 55 4 24 27 8 17 6 . . 96 31 81 Thermal 712 | . . . . . . 20 48 12 29 . 23 43 25 8 4 . 3 40 124 19 82 133 6 93 Explosive 24 | . . . . . . . . . . . 5 2 1 . . 12 4 . . . . . . . Electromagnetic 301 | . . . . . . . 5 . . . . 36 55 . . 1 4 13 . . . 117 . 70 Robot Hit Streak 41 | 9 4 30 11 . . 10 20 11 24 . 26 27 30 10 13 8 13 21 22 14 12 26 6 41 Robot Miss Streak 4 | 2 4 2 4 . . 4 2 1 2 . 2 2 2 1 3 2 2 3 3 . 1 3 3 4 Penetration Max 2 | . . . . . . . 1 . 1 . . 1 2 . . . . . . . . . 1 2 Secondary Targets 13 | . . 1 1 . . 1 . . . . . 1 3 . 1 . . . . . . 2 . 3 Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . 1 1 . 1 . . . . . . 1 . 1 Shots Hit Robots 1210 | 11 15 53 27 . . 58 52 16 32 . 22 82 106 9 19 26 14 48 92 11 62 249 23 183 Core Hits 606 | 2 7 20 14 . . 35 22 6 12 . 24 43 47 3 4 54 15 22 29 5 23 102 13 104 Critical Hits 140 | . . . . . . 1 . 1 1 . 2 5 12 2 3 2 4 8 15 . 6 46 8 24 Critical Kills 44 | . . . . . . 1 . 1 . . 1 2 4 . 1 1 1 2 1 . 2 18 3 6 Critical Parts Destroyed 79 | . . . . . . . . . 1 . 1 3 7 1 2 1 1 6 8 . 3 27 5 13 Melee Attacks 10 | . . . . . . . 1 . . . . . . . . . . 5 . . . . . 4 Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . Slashing 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44796 | 141 182 649 417 . . 898 1520 400 736 . 1501 2574 3140 482 325 3067 869 1366 3156 559 2261 8147 924 11482 Guns 19909 | 141 182 649 417 . . 796 410 129 248 . . 1434 2769 67 325 438 158 885 150 . . 4179 881 5651 Cannons 13425 | . . . . . . 102 1059 271 488 . 558 833 . 415 . . . 481 3006 559 2261 3262 43 87 Explosions 11418 | . . . . . . . 51 . . . 943 307 371 . . 2629 711 . . . . 706 . 5700 Melee 44 | . . . . . . . . . . . . . . . . . . . . . . . . 44 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10129 | 141 182 649 417 . . 693 267 129 248 . . 311 1126 42 276 414 65 290 121 . . 1872 766 2120 Thermal 23140 | . . . . . . 205 1128 271 488 . 558 1229 523 440 49 . . 846 3035 559 2261 3461 158 7929 Explosive 4808 | . . . . . . . . . . . 943 199 326 . . 2629 711 . . . . . . . Electromagnetic 6675 | . . . . . . . 125 . . . . 835 1165 . . 24 93 230 . . . 2814 . 1389 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . . . . . . . . . . . . . . . . 44 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 2 2 4 4 . 1 7 7 7 14 . 1 1 1 . 14 . 15 Average Corruption 4 | . . . . . . 1 1 2 3 4 . 1 6 7 7 10 . 1 1 1 . 8 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 258 | . . . . . . 5 7 5 13 2 . 2 21 29 41 6 . 3 11 3 . 68 . 42 Message Errors 61 | . . . . . . 3 4 3 4 1 . 1 5 5 12 1 . 2 2 1 . 6 . 11 Matter Fused 36 | . . . . . . . . . 1 1 . . 6 8 2 3 . . . . . 11 . 4 Heat Flow Errors 25 | . . . . . . . 2 . . . . . 4 5 4 . . . . . . 7 . 3 Energy Discharges 24 | . . . . . . 1 1 1 2 . . 1 1 4 3 . . . 3 2 . 3 . 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Data Loss (minor) 29 | . . . . . . 1 . 1 3 . . . 1 1 7 2 . . 2 . . 2 . 9 Data Loss (major) 5 | . . . . . . . . . . . . . 1 1 1 . . . . . . 1 . 1 Misfires 9 | . . . . . . . . . . . . . . 3 5 . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Targeting Errors 56 | . . . . . . . . . 2 . . . 3 1 7 . . 1 4 . . 29 . 9 Weapon Failures 7 | . . . . . . . . . 1 . . . . 1 . . . . . . . 4 . 1 Overload Shots 27 | . . . . . . . . . . . 1 5 . 7 . . . 1 4 1 1 5 . 2 Effects 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 983 | . . . . . . . 54 9 47 . . 55 32 . . 4 . 6 88 38 122 114 . 414 Projectiles 530 | . . . . . . . 54 9 47 . . 52 . . . . . 6 88 38 122 114 . . Explosions 453 | . . . . . . . . . . . . 3 32 . . 4 . . . . . . . 414 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 950 | . . . . . . . 42 . . . 23 . . . . . 7 . . . . 48 . 830 Shots 5 | . . . . . . . 1 . . . 1 . . . . . 1 . . . . 1 . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | . . 12 68 . . 119 156 . . . . 124 359 201 261 125 180 276 409 74 52 412 90 311 Average Temperature 73 | . . 5 47 . . 46 41 . . . . 31 66 84 122 53 54 67 46 23 52 106 20 35 Received Heat Transfer 3095 | . . 108 123 . 12 171 147 18 81 . 141 273 246 48 . 57 129 36 66 6 . 947 . 486 Effects 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 1 Shutdowns 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . Total Turns 43 | . . . . . . . . . . . . . . . . . . 31 12 . . . . . Longest Duration 31 | . . . . . . . . . . . . . . . . . . 31 7 . . . . . Robots Corrupted 30 | . . . . . . . . . . . . 2 5 . . . . 2 . . . 13 . 8 Combat Hostiles 24 | . . . . . . . . . . . . 1 3 . . . . 2 . . . 12 . 6 Parts Fried 83 | . . . . . . . 1 . . . . 7 11 . . . 1 3 . . . 42 . 18 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . . . 1 . . . . . . 3 . 2 2 . . Combat Hostiles 8 | . . . . . . . . . . . . 1 . . . . . . 3 . 2 2 . . Parts Melted 70 | . . . . . . . 3 . . . 1 7 1 1 . . . 2 16 . 11 24 1 3 Heat Transferred 22968 | . . . . . . 407 1493 370 666 . 716 1471 753 387 74 . . 1131 4587 800 3225 4138 148 2602 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 1 . . . . 2 1 . . . . . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Peak Influence 1764 | 5 123 223 167 . 149 161 264 . . . . 251 741 . . . . 223 498 848 1332 1764 1439 1059 Initial 1100 | . 3 44 57 . . . 63 . . . . 144 86 . . . . 44 109 278 492 699 1100 719 Average 397 | . 41 106 105 . 105 98 114 . . . . 139 285 . . . . 91 214 611 857 1160 1177 872 Maximum Alert Level 5 | . . 1 . . . . 1 . . . . 1 3 . . . . 1 2 3 4 5 4 3 Low Security (%) 54 | 100 100 85 100 . 100 100 91 . . . . 82 57 . . . . 92 39 . . . . . Level 1 9 | . . 14 . . . . 8 . . . . 17 . . . . . 7 54 7 . . . . Level 2 9 | . . . . . . . . . . . . . 34 . . . . . 6 68 51 9 . . Level 3 16 | . . . . . . . . . . . . . 8 . . . . . . 24 14 35 . 100 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . 33 43 100 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 5 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . 5 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 2 1 . . 1 2 . . . . 3 8 . . . . 3 3 . 4 9 3 7 Investigation 7 | . . . 1 . . . . . . . . . 2 . . . . . 2 . . . 2 . Extermination 16 | . . . . . . . 1 . . . . 2 3 . . . . 2 . . 1 3 1 3 Reinforcement 11 | . 2 2 . . . . 1 . . . . 1 1 . . . . 1 1 . . . . 2 Assault 11 | . . . . . . . . . . . . . 1 . . . . . . . 2 6 . 2 Garrison 3 | . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Distress Signals 18 | . 1 2 . . . . 2 . . . . 1 . . . . . 1 3 2 2 2 2 . Communications Jammed 448 | . . . . . . . . . . . . . . . . . . . 74 92 103 148 1 30 Distress Signals 443 | . . . . . . . . . . . . . . . . . . . 74 92 99 148 . 30 Times Spotted 471 | . 16 13 4 . 4 19 26 3 5 . 15 24 31 2 2 38 6 15 33 15 24 107 15 54 Peak Tracking Total 12 | . 3 3 3 . 4 4 5 3 4 . 6 5 8 1 2 12 4 4 3 5 5 7 7 9 Tactical Retreats 30 | . 2 . . . . 1 2 1 . . 1 . 1 . . 1 1 1 4 . . 8 2 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Traps Triggered 5 | . . . . . . 1 1 . . . . . 1 . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . 1 . 3 . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Machines Disabled 55 | . . 1 . . 2 . 1 . . . . 1 12 . . . . 2 7 2 1 8 . 18 Max in Single Turn 10 | . . 1 . . . . 1 . . . . 1 1 . . . . 1 1 1 1 1 . 10 Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Machines Accessed 24 | . 2 1 1 2 2 1 7 2 1 . . 1 . . . . . 1 1 . 1 1 . . Terminals 13 | . 2 1 . . 2 1 6 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 40 | . 4 1 1 2 7 2 12 2 1 . . 2 . . . . . 1 2 . 1 2 . . Successful 23 | . 3 . 1 2 2 1 6 2 1 . . 1 . . . . . . 2 . 1 1 . . Failed 17 | . 1 1 . . 5 1 6 . . . . 1 . . . . . 1 . . . 1 . . Catastrophic 10 | . 1 . . . 3 1 3 . . . . . . . . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . . . . 1 4 2 1 . . . . 16 13 . . . . 8 12 11 6 13 5 27 Terminals 25 | . 4 1 . . 7 2 10 1 . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Repair Stations 4 | . . . . . . . . . . . . 2 . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 18 | . 3 . 1 2 2 1 6 2 1 . . . . . . . . . . . . . . . Record 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Scan Component 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 1 . . 2 1 6 . . . . 1 . . . . . 1 1 . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . . . . . . . . . . . 12 . . . . . . . . 10 . 22 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 50 | . . . . . . . . . . . . . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Robots Rewired 20 | . . . . 2 . . 1 . . . . . . . . . . . 10 . . 6 . 1 Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Total Allies 66 | . . . 1 2 . . 1 . . 6 . . 2 . . . . 5 22 10 . 10 6 1 Largest Group 20 | . . . 1 2 2 2 1 . . 6 3 . 2 . . . . 4 13 20 17 9 5 1 Highest-Rated Group 1418 | . . . 31 31 29 29 32 . . 207 110 . 170 . . . . 156 849 1418 1173 437 564 99 Highest-Rated Ally 156 | . . . 31 31 21 21 32 . . 40 40 . 85 . . . . 39 156 156 144 60 114 99 Zionite Dispatches 13 | . . . . . . . . . . . . . 1 . . . . 2 4 3 . 1 2 . Heavy 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Light 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Ally Attacks 522 | . . . . . 1 11 12 . . . 25 . 19 . . . . 5 81 102 153 54 50 9 Total Damage 19121 | . . . . . 357 172 346 . . . 592 . 1370 . . . . 107 2885 3870 5074 1829 2105 414 Kills 93 | . . . . . 4 2 4 . . . 3 . 8 . . . . 2 15 18 22 7 8 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . 1 2 2 . . . 3 . . 1 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Decoded 0b10 Intel 196 | . . . . . . . . . . . . 36 42 . . . . 15 17 . 14 29 9 34 Items 196 | . . . . . . . . . . . . 36 42 . . . . 15 17 . 14 29 9 34 Zionite Intel Received 16 | . . . . . . . . . . . . 3 2 . . . . 1 1 . 1 2 . 6 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Guard Positions 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Turns Passed 23988 | 147 626 586 564 824 561 1057 1614 820 542 1425 777 1793 1877 875 1220 1027 558 716 1558 549 573 1582 462 1655 Spaces Moved 11797 | 84 335 257 282 431 310 497 797 458 279 800 351 864 897 460 564 418 363 370 780 305 303 609 266 717 Core 105 | 73 . . . . . . . . . . . . . . . . . . . . . . . 32 Treads 11143 | 11 335 257 282 431 310 497 797 458 279 800 351 864 897 460 564 397 . 205 780 305 303 609 266 685 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 549 | . . . . . . . . . . . . . . . . 21 363 165 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 160 173 173 173 173 184 155 176 180 200 140 120 115 155 160 160 160 145 100 Average Speed 172 | 131 167 180 180 180 180 180 179 173 173 175 184 182 176 185 208 215 134 144 156 160 160 164 152 148 Slowest Speed 950 | 160 180 180 180 180 180 183 183 173 173 184 184 225 200 200 220 220 150 155 160 180 160 220 165 950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 68 29 53 89 80 41 24 74 40 89 60 22 24 61 79 45 63 9 88 93 16 46 13 60 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 15 | . . . 1 1 . . . . 1 1 . 5 . . . . . . 4 . . . . 2 Known Exits Taken 4 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 13 | . . . . . 1 . . 3 3 1 . . . 1 3 . 1 . . . . . . . Spaces Dug 14 | . . . . . . . 1 . . . . . . . . . 1 6 3 . 1 1 1 . Terrain Destroyed 801 | . . . . . . . 5 . 4 . 59 39 17 1 . 93 52 11 16 . 7 56 5 436 Melee 6 | . . . . . . . 1 . . . . . . . . . . 5 . . . . . . Projectile 70 | . . . . . . . 2 . 4 . 1 3 6 1 . . 1 6 16 . 7 15 5 3 AOE 725 | . . . . . . . 2 . . . 58 36 11 . . 93 51 . . . . 41 . 433 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Res Arm Res Qua Total 14286 | 106 370 333 308 481 313 602 935 474 305 823 453 999 1071 473 587 517 420 502 1050 363 348 988 306 1159 Wait 795 | . 11 29 4 . 4 34 18 9 7 . 82 25 41 1 6 58 23 45 100 13 6 63 2 214 Move 11773 | 83 334 256 281 430 309 496 796 457 278 799 350 863 896 459 563 417 362 369 779 304 302 608 265 717 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 181 | 6 7 10 7 2 . 10 23 1 2 2 . 16 16 1 2 5 3 16 11 8 1 22 1 9 Fast Attach 150 | 5 . 1 . . . 8 9 . . 9 . 4 13 . . . 1 4 15 12 5 17 9 38 Attach 109 | 1 1 3 . 1 . 6 7 . 1 . . 8 11 1 3 5 9 11 3 . . 24 2 12 Detach 14 | . . . . . . . . . . . . . 1 . . 3 2 . 1 2 . 4 1 . Swap 57 | . 1 3 . 1 . 2 4 . . 1 4 7 7 2 . 3 . 6 . . 1 4 1 10 Drop 235 | 4 1 7 2 2 . 18 29 1 1 11 . 12 22 1 2 . 1 9 26 18 5 19 11 33 Fire 778 | 7 15 24 14 . . 28 29 6 16 . 17 64 64 8 11 26 19 37 56 6 28 171 14 118 Melee 10 | . . . . . . . 1 . . . . . . . . . . 5 . . . . . 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 183 | . . . . 45 . . 19 . . . . . . . . . . . 59 . . 56 . 4 Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 3 exits: *Res x2 / [*Arc]) -3/Research (discovered 4 exits: Res / *Arm / Tes x2) -3/Armory -2/Research -2/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 736 | -10/Materials | Discovered new exit (range 6) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1102 | -9/Materials | Build established: Gunner 1344 | -9/Materials | Discovered new exit (range 10) 1360 | -9/Materials | Entered Mines 1395 | -9/Mines | Discovered new exit (range 6) 1523 | -9/Mines | Escorted by a lone wolf Derelict 1543 | -9/Mines | Learned location of Storage (-9) 1656 | -9/Mines | Met a Derelict shopkeep closing up shop 1917 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1917 | -9/Mines | Discovered new exit (range 5) 1924 | -9/Mines | Entered Exiles 1924 | -9/Exiles | Found Exiles lab destroyed 1924 | -9/Exiles | Accompanied by 1 ally 2139 | -9/Exiles | Learned location of Zion (-7) 2568 | -9/Exiles | Opened EX-Vault 2732 | -9/Exiles | Discovered new exit (range 11) 2748 | -9/Exiles | Entered Mines 2748 | -8/Mines | Accompanied by 2 allies 3024 | -8/Mines | Discovered new exit (range 16) 3141 | -8/Mines | Discovered new exit (range 14) 3309 | -8/Mines | Entered Materials 3309 | -8/Materials | Accompanied by 2 allies 3309 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3569 | -8/Materials | Garrison activated, responded to threat 3590 | -8/Materials | Discovered new exit (range 3) 4305 | -8/Materials | Build established: Tank 4366 | -8/Materials | Entered Factory 4366 | -7/Factory | Evolved 2 slots: Utility x2 5250 | -7/Factory | Identified exit to Lower Caves 5476 | -7/Factory | Found Powered Armor 5481 | -7/Factory | Found Powered Armor 5484 | -7/Factory | Found Powered Armor 5542 | -7/Factory | Discovered new exit (range 15) 5561 | -7/Factory | Build established: Gunner 5980 | -7/Factory | Entered Lower Caves 6169 | -7/Lower Caves | Learned Factory terminal intel 6441 | -7/Lower Caves | Encountered a Warlord checkpoint 6783 | -7/Lower Caves | Discovered new exit (range 8) 6800 | -7/Lower Caves | Entered another Lower Caves area 6806 | -7/Lower Caves | Learned location of 1 exit from Factory 6850 | -7/Lower Caves | Ambushed by wild Derelicts 7237 | -7/Lower Caves | Discovered new exit (range 14) 7342 | -7/Lower Caves | Entered Zion 7374 | -7/Zion | Found Prototype Device 7374 | -7/Zion | Identified Phasing AFG 7419 | -7/Zion | System corruption cleaned by Quarantine Array 7633 | -7/Zion | Gained Derelict followers 7993 | -7/Zion | Imprinted 7995 | -7/Zion | Declared Zion's savior 8073 | -7/Zion | Learned Factory trap positions 8085 | -7/Zion | Learned location of 1 exit from Factory 8149 | -7/Zion | Found Prototype Processor 8149 | -7/Zion | Identified Exp. Signal Interpreter 8153 | -7/Zion | Found Prototype Processor 8153 | -7/Zion | Identified Exp. Target Analyzer 8159 | -7/Zion | Found Prototype Processor 8159 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8162 | -7/Zion | Found Prototype Processor 8162 | -7/Zion | Identified Exp. Targeting Computer 8166 | -7/Zion | Found Prototype Hackware 8166 | -7/Zion | Identified Exp. System Shield 8506 | -7/Zion | Discovered new exit (range 13) 8767 | -7/Zion | Entered Proximity Caves 8767 | -6/Proximity Caves | Accompanied by 3 allies 9083 | -6/Proximity Caves | Build established: Mutant 9111 | -6/Proximity Caves | Spotted B-75 Beast 9124 | -6/Proximity Caves | Destroyed B-75 Beast 9533 | -6/Proximity Caves | Discovered new exit (range 5) 9544 | -6/Proximity Caves | Entered Factory 9544 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9545 | -6/Factory | Identified exit to Lower Caves 9545 | -6/Factory | Identified exit to Factory 9546 | -6/Factory | Loaded intel: 107 trap records 9547 | -6/Factory | Loaded intel: 20 terminal locations 10176 | -6/Factory | Retrieved Zion intel report: Active Terminals 10250 | -6/Factory | Build established: Hauler-Gunner 10421 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10582 | -6/Factory | Retrieved Zion intel report: Guard Positions 10824 | -6/Factory | Terminal network hard line cut 10933 | -6/Factory | Build established: Hauler-Mutant 11050 | -6/Factory | Discovered exit to Factory (range 15) 11337 | -6/Factory | Entered another Factory area 11337 | -5/Factory | Evolved 2 slots: Utility x2 11644 | -5/Factory | Retrieved Zion intel report: Component Schematics 11845 | -5/Factory | Retrieved Zion intel report: Guard Positions 11846 | -5/Factory | Zion Heavy squad teleported in 12383 | -5/Factory | Garrison activated, responded to threat 12524 | -5/Factory | Found Prototype Launcher 12524 | -5/Factory | Identified Mni. Smartbomb Launcher 12575 | -5/Factory | Build established: Scavenger-Mutant 12688 | -5/Factory | Terminal network hard line cut 12878 | -5/Factory | Lost 3 parts (1n2w) 12933 | -5/Factory | Destroyed 7 combat bots 13127 | -5/Factory | Discovered new exit (range 6) 13214 | -5/Factory | Entered Upper Caves 13427 | -5/Upper Caves | Learned 4 Factory zone layouts 13490 | -5/Upper Caves | Spotted B-75 Beast 13506 | -5/Upper Caves | Destroyed B-75 Beast 13639 | -5/Upper Caves | Learned Factory emergency access door positions 13830 | -5/Upper Caves | Build established: Scavenger-Gunner 13933 | -5/Upper Caves | Learned Factory terminal intel 13983 | -5/Upper Caves | Discovered new exit (range 10) 14089 | -5/Upper Caves | Entered another Upper Caves area 14111 | -5/Upper Caves | Discovered new exit (range 16) 14793 | -5/Upper Caves | Lost 3 parts (1n1u1w) 15011 | -5/Upper Caves | Encountered a Warlord checkpoint 15034 | -5/Upper Caves | Discovered new exit (range 20) 15097 | -5/Upper Caves | Build established: Hauler-Gunner 15309 | -5/Upper Caves | Entered Warlord 15339 | -5/Warlord | System corruption reached 10% 15389 | -5/Warlord | System corruption cleaned by Quarantine Array 15518 | -5/Warlord | Discovered new exit (range 14) 15639 | -5/Warlord | System corruption cleaned by Quarantine Array 15939 | -5/Warlord | Rebuked by Warlord 15964 | -5/Warlord | Warlord's base attacked by MAIN.C 16189 | -5/Warlord | Warlord forces counterattacked 16265 | -5/Warlord | Destroyed 12 combat bots 16331 | -5/Warlord | Lost 3 parts (1u2w) 16336 | -5/Warlord | Entered Proximity Caves 16477 | -4/Proximity Caves | Spotted B-86 Titan 16715 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16829 | -4/Proximity Caves | Core integrity fell below 50% 16888 | -4/Proximity Caves | Discovered new exit (range 5) 16889 | -4/Proximity Caves | Learned location of 1 exit from Research 16894 | -4/Proximity Caves | Entered Factory 16894 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16897 | -4/Factory | Loaded intel: 22 terminal locations 17160 | -4/Factory | Lost 3 parts (1p2n) 17518 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17519 | -4/Factory | Zion Fire squad teleported in 17595 | -4/Factory | Discovered new exit (range 6) 17596 | -4/Factory | Zion Resource Resupply teleported in 17610 | -4/Factory | Entered Extension 17610 | -4/Extension | Accompanied by 3 allies 17616 | -4/Extension | Disrupted transfer network 17722 | -4/Extension | Rescued a captive Derelict 17728 | -4/Extension | Rescued a captive Derelict 18071 | -4/Extension | Repaired Lrn. Missile Launcher 18131 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 18132 | -4/Extension | Zion Heavy squad teleported in 18266 | -4/Extension | Build established: Scavenger-Gunner 18486 | -4/Extension | Spotted B-86 Titan 18501 | -4/Extension | Destroyed B-86 Titan 18517 | -4/Extension | Spotted B-86 Titan 18536 | -4/Extension | Destroyed B-86 Titan 18605 | -4/Extension | Found Prototype Protection 18605 | -4/Extension | Identified Zio. Weapon Casing 18713 | -4/Extension | Zion Light squad teleported in 18715 | -4/Extension | Discovered new exit (range 3) 18759 | -4/Extension | Zion Recon squad teleported in 18776 | -4/Extension | Rescued A7 18941 | -4/Extension | Build established: Hauler-Gunner 18985 | -4/Extension | Zion Heavy squad teleported in 18986 | -4/Extension | Rescued a captive Derelict 18988 | -4/Extension | Rescued a captive Derelict 18997 | -4/Extension | Terminal network hard line cut 19135 | -4/Extension | Discovered new exit (range 10) 19137 | -4/Extension | Discovered new exit (range 6) 19168 | -4/Extension | Entered Cetus 19168 | -4/Cetus | Accompanied by 13 allies (A7) 19173 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 19183 | -4/Cetus | Spotted Cetus Guard 19184 | -4/Cetus | Spotted Cetus Guard 19185 | -4/Cetus | Spotted Cetus Guard 19189 | -4/Cetus | Allies destroyed Cetus Guard 19194 | -4/Cetus | Spotted Cetus Guard 19194 | -4/Cetus | Allies destroyed Cetus Guard 19206 | -4/Cetus | Destroyed Cetus Guard 19206 | -4/Cetus | Allies destroyed Cetus Guard 19312 | -4/Cetus | Discovered new exit (range 22) 19442 | -4/Cetus | Zion Light squad teleported in 19447 | -4/Cetus | Build established: Commander-Gunner 19449 | -4/Cetus | Zion Hacker squad teleported in 19486 | -4/Cetus | Started Cetus Manufacturing Module 19487 | -4/Cetus | Zion Hacker squad teleported in 19511 | -4/Cetus | Manufactured an Enhanced Grunt 19536 | -4/Cetus | Manufactured an Enhanced Grunt 19540 | -4/Cetus | Escorted A7 to Cetus Mainframe 19541 | -4/Cetus | Cetus Manufacturing Module disabled 19558 | -4/Cetus | Discovered new exit (range 21) 19590 | -4/Cetus | Spotted Cetus Guard 19590 | -4/Cetus | Spotted Cetus Guard 19591 | -4/Cetus | Spotted Cetus Guard 19594 | -4/Cetus | Spotted Cetus Guard 19596 | -4/Cetus | Discovered new exit (range 21) 19597 | -4/Cetus | Allies destroyed Cetus Guard 19601 | -4/Cetus | Allies destroyed Cetus Guard 19603 | -4/Cetus | Allies destroyed Cetus Guard 19606 | -4/Cetus | Allies destroyed Cetus Guard 19621 | -4/Cetus | Scared off Revision 17 19717 | -4/Cetus | Entered Research 19717 | -3/Research | Accompanied by 17 allies (A7) 19717 | -3/Research | Evolved 2 slots: Utility x2 19718 | -3/Research | Identified exit to Research 19722 | -3/Research | Received a hacking code to weaken MAIN.C 19735 | -3/Research | Spotted B-86 Titan 19748 | -3/Research | Destroyed B-86 Titan 19967 | -3/Research | First assault squad dispatched 20076 | -3/Research | Found Zio. Weapon Casing 20117 | -3/Research | Retrieved Zion intel report: Branch Access 20117 | -3/Research | Identified exit to Armory 20117 | -3/Research | Identified exit to Testing 20151 | -3/Research | Found Zio. Weapon Casing 20194 | -3/Research | Garrison activated, responded to threat 20290 | -3/Research | Entered Armory 20446 | -3/Armory | Retrieved Zion intel report: Branch Access 20540 | -3/Armory | First assault squad dispatched 20608 | -3/Armory | Retrieved Zion intel report: Prototype Schematics 20609 | -3/Armory | Zion Fire squad teleported in 20749 | -3/Armory | Build established: Scavenger-Gunner 20752 | -3/Armory | Destroyed 7 combat bots 20984 | -3/Armory | Lost 3 parts (2u1w) 21247 | -3/Armory | Found Fusion Bomb Launcher 21299 | -3/Armory | Build established: Scavenger-Mutant 21430 | -3/Armory | Destroyed 9 combat bots 21577 | -3/Armory | System corruption reached 10% 21603 | -3/Armory | Terminal network hard line cut 21696 | -3/Armory | Lost 8 parts (2n3u3w) 21788 | -3/Armory | High security lockdown imminent 21793 | -3/Armory | Discovered exit to Research (range 15) 21868 | -3/Armory | High security lockdown engaged 21872 | -3/Armory | Entered Research 21872 | -2/Research | Evolved 2 slots: Utility x2 22084 | -2/Research | Zion Light squad teleported in 22206 | -2/Research | Zion Light squad teleported in 22236 | -2/Research | Found Zio. Weapon Casing 22325 | -2/Research | Discovered new exit (range 6) 22334 | -2/Research | Entered Quarantine 22334 | -2/Quarantine | Accompanied by 1 ally 22375 | -2/Quarantine | Spotted Alpha 7 22387 | -2/Quarantine | Destroyed Alpha 7 22393 | -2/Quarantine | Found Prototype Device 22393 | -2/Quarantine | Identified Exp. ECM Suite 22403 | -2/Quarantine | Found Prototype Ballistic Gun 22403 | -2/Quarantine | Identified Multirail 22412 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 22432 | -2/Quarantine | Found Alien Launcher 22432 | -2/Quarantine | Identified Sigix Terminator 22584 | -2/Quarantine | First assault squad dispatched 22737 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 22763 | -2/Quarantine | Found Sigix Corpse 22866 | -2/Quarantine | Found Alien Artifact 22866 | -2/Quarantine | Identified Matter Drive 22880 | -2/Quarantine | P-80 Master assimilated allied Enforcer 9a 22971 | -2/Quarantine | Found Alien Artifact 22971 | -2/Quarantine | Identified Core Reset Matrix 22971 | -2/Quarantine | Used Core Reset Matrix 22975 | -2/Quarantine | Detected hypermatrix surge 22975 | -2/Quarantine | Sensed 5 artifacts in vicinity 23197 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 23250 | -2/Quarantine | Found Prototype Device 23250 | -2/Quarantine | Identified Exp. Shock Absorption System 23444 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 23518 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 23588 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 23604 | -2/Quarantine | Terminal network hard line cut 23694 | -2/Quarantine | Lost 4 parts (1p1n1u1w) 23832 | -2/Quarantine | Met incapacitated Sigix Warrior 23832 | -2/Quarantine | Lockdown squad dispatched 23908 | -2/Quarantine | Spotted Lightning 23908 | -2/Quarantine | Spotted Lightning 23924 | -2/Quarantine | System corruption reached 10% 23943 | -2/Quarantine | Spotted Lightning 23959 | -2/Quarantine | Core integrity fell below 50% 23986 | -2/Quarantine | Lost 16 parts (3p2n5u6w) 23989 | -2/Quarantine | Fired Sigix Terminator 23989 | -2/Quarantine | Destroyed self with Sigix Terminator Last Messages --------------- 23956_ Acquired 31 matter. 23965_ System corrupted: Component data lost. 23969_ >> DECODED: Unknown Treads location. 23972_ Penetrated by EMDS Slug. 23982_ Triggered Segregator Trap. 23982_ Arcs of energy rise from the floor. 23982_ Exp. Heat Sink blown off. 23982_ 0b10 Decoder Chip [Looter] blown off. 23982_ Exp. Target Analyzer blown off. 23983_ Acquired Exp. Heat Sink. 23986_ System corrupted: Energy discharge (-425). 23989_ System corrupted: Sigix Terminator targeting data glitched. 23989_ Sigix Terminator expended. 23989_ Destroyed Unknown Storage. 23989_ Destroyed Unknown Engine. 23989_ Destroyed Wheel. 23989_ K-01 Serf destroyed. 23989_ R-10 Processor destroyed. [Achievement: Hard Hitter] 23989_ Biostasis Chamber disabled. Map ----- +----------------------------------------------------+ | # !!! ????????????????? | | """ # !! ??????????????????? | | """ # ########## !! #???????????????????? | | """ + ########?# """ #=??????????????????? | | # # #?# """ #??!????????????????? | | = =# # """]### """ #???????????????????? | | # # """]]=# #???????????????????? | | # # """!/= ! #???????????????????? | | ##### # !%########### #???????????????????? | | ????# # "#?????????????????????????????????? | | ????# ###"####?????????? #???????????????????? | | ????# ####??????? #???????????????????? | | ????# #??????? #??;????????????????? | | ????# #??????? #?;;;;??????????????? | | ?########### #??????? #? ????????????? | | ?# # ####??????# # ????????????? | | ?# " !!# #?????????# # ;???????????? | | ?# " " T%|+ #?????????# ; ;???????????? | | ?# """%!=# #?????????# ; ; ??????????? | | ?# """!"""%# #?????????# ; ; ?/????????? | | ?# """ %=# #?????????# ; ; ??????????? | | ?# =[ !# #?????????# ; ; ?????????? | | ?# =%! [= # #?????????# ; ; ?????????? | | ?###+####+## #?????????# ; ; ????????? | | ???# #??#=## ########### ;;;;;;;;;;;;+##?????? | | ???# #??#%## g hh l @ ?????! | | ???# #??#!## #?????? | | ???# #??#%## #?????? | | ???# #??#!############### ;;;;;;;;;;?????????? | | ???# #??#*####??????????# ; ?????????? | | ???# #??#!%!!#??????????# ; ;;;;#######???? | | ???# #??#%= #??????????# ; ; "T""" #???? | | ???# #??#==! #?########## ; ; " """ #???? | | ??=# #??#%####?# [# ; ; #???? | | ???# #??#=###??# """ # ; ; #???? | | ???# #??# T"#??# """ # ;**;;;;###+#####???? | | ???# #??# ""#??# """ # =!=* #????? | | ???? ???# ###??#! """ + !== ^ ###### | | ???? ???#*#????# """ # # | | ?### ####%###### """ # """ """ """ # | | = + """ # "" """ """ """ # | | ?######## ###### !# ^""" """ """ """ # | | ????????#=#????########## # = | | ????????#%#?????????##### # ! | | ????????#=#?????? + | | ???????!+%=?????? *%= # | | ????????###?????? ######""T""#![ # | | ??????????????????!########+#######"""""#=! # | | ?????????????????????# ########% [# [ | | ?????????????????????# """ """ #?????## ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 49 Energy Capacity 1280 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 25 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ S-43 Plague | -2/Quarantine | Z-intel K-01 Serf | -2/Quarantine | Z-intel E-15 Imp | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel Y-72 Warden | -2/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Terminator Matter Drive Core Reset Matrix Achievements -------------- Alien Roots False Reunion Hard Hitter Challenges ------------ None Game ------ Seed StorageStormRecalibrator Manual? 0 Play Time 03:25:56 Cumulative 164.1 hours Start 2021.04.28 @ 17:01:08 End 2021.04.28 @ 20:29:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b4c0a912-7755-478d-8a3c-f6203605f679