Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.09 @ 20:34:08 // Halloween2020/ForbiddenLore Player: blelm Result: Destroyed by MAIN.C with Improved Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (290) 1450 Value Destroyed (10191) 10191 Prototype IDs (80) 1600 Alien Tech Used (8) 1600 Bonus (17071) 17071 TOTAL SCORE: 44212 Bonus ------- High Alert Combat Kills 573 Follower Combat Kills 236 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 140 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -778 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Combat Linear Gravjet > --- UTILITY (15) ----- Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Advanced Cooling System Experimental Energy Well (1000) Zionite Metafield Generator Experimental Cloaking Device EM Dispersion Field Transdimensional Reconstructor Compact HERF Cannon Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System Large Storage Unit Large Storage Unit Zionite Metafield Generator Experimental Signal Interpreter Experimental Melee Analysis Suite Nanoactuators Experimental Cloaking Device Advanced Hacking Suite System Mapper Improved System Shield Matter Drive > --- WEAPON ----------- Sigix Broadsword Enhanced Force Lance > --- INVENTORY -------- Heavy Antimatter Reactor Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well Improved Powered Armor Improved Powered Armor Improved Powered Armor EM Dispersion Field Advanced Force Field Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Compact HERF Cannon Enhanced Nova Cannon Fusion Bomb Launcher Enhanced Force Lance [Rating: 220] Favorites ----------- Power Zionite Light DM Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Combat Gravmag System Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Zionite Metafield Generator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Powered Armor Artifact Matter Drive Weapon Kinetic Spear Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Fusion Bomb Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . 1 . . . . . 2 . . . . . . . 1 . . . . . . 2 . . . . 2 . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 620 | 2 12 3 32 9 . 8 27 24 . 6 . 5 17 2 9 8 3 5 32 1 22 4 10 16 2 12 2 6 1 1 16 5 34 14 61 65 35 42 67 Power 36 | . 1 . 2 . . 1 3 2 . . . . 1 . 1 . . . 5 . . . . . . 3 . . . . 1 . . . . 4 2 5 5 Engine 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . 1 2 2 . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 Reactor 23 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 3 . . . . 1 . . . . 4 2 5 4 Propulsion 71 | 2 1 . 8 2 . 1 6 4 . . . . 2 . 2 . . 4 6 . 6 . . . . . . . . 1 2 . 8 2 . 10 1 . 3 Treads 14 | 1 . . 5 2 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 38 | . . . . . . . . . . . . . . . . . . . 5 . 6 . . . . . . . . 1 2 . 8 2 . 10 1 . 3 Flight 15 | . . . 1 . . . 1 4 . . . . 2 . 2 . . 4 1 . . . . . . . . . . . . . . . . . . . . Utility 365 | . 4 . 8 2 . 2 4 8 . . . . 6 2 1 2 2 . 19 1 15 4 8 16 . 8 2 6 1 . 10 4 23 9 54 45 23 29 47 Device 246 | . . . 3 1 . . 1 3 . . . . 2 2 . 1 2 . 11 1 9 4 7 9 . 6 1 4 1 . 5 3 15 5 40 37 14 22 37 Storage 18 | . 4 . 1 . . 1 1 1 . . . . . . . . . . 2 . 3 . . . . . . . . . 1 . . . 4 . . . . Processor 14 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . 2 2 4 2 Hackware 17 | . . . . . . . . 2 . . . . 4 . 1 1 . . . . 1 . 1 . . . . 2 . . 1 . 1 . . 2 . 1 . Protection 67 | . . . 4 1 . 1 2 1 . . . . . . . . . . 6 . 1 . . 7 . 2 1 . . . 2 1 6 2 10 4 6 2 8 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Weapon 148 | . 6 3 14 5 . 4 14 10 . 6 . 5 8 . 5 6 1 1 2 . 1 . 2 . 2 1 . . . . 3 1 3 3 7 6 9 8 12 Energy Gun 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Energy Cannon 51 | . 2 . 2 1 . . 3 1 . 2 . 3 5 . 2 3 . . 1 . . . 1 . 2 1 . . . . 2 . 2 . 4 5 4 3 2 Ballistic Gun 22 | . 2 2 7 1 . 2 6 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Launcher 13 | . . . . 2 . 2 1 2 . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 Special Weapon 15 | . 2 1 4 1 . . 4 . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 1 . . . 1 . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 1 Piercing Weapon 34 | . . . . . . . . 2 . 3 . . . . 1 3 . 1 . . 1 . 1 . . . . . . . . . 1 2 3 . 5 3 8 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . 3 . . . 2 2 . . . . 1 . . 1 . . 8 . . . . . . 3 . . . . 8 . . 3 5 2 3 2 1 Parts Lost 57 | . 1 1 7 1 . 2 2 . . . 3 . . . . . . . 7 . . . . 1 . . . . . . 1 . . . . . 1 2 28 Power 9 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 6 Propulsion 15 | . . . 2 . . 1 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 7 Utility 21 | . . . 4 1 . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 11 Weapon 12 | . 1 1 1 . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . 4 Highest Loss Streak 24 | . 1 1 2 1 . 2 2 . . . 3 . . . . . . . 7 . . . . 1 . . . . . . 1 . . . . . 1 1 24 Average Slot Usage (%) 95 | . 99 100 96 97 100 99 100 92 100 100 100 78 93 100 100 95 93 93 95 100 99 100 99 99 100 100 100 100 100 100 95 91 94 86 85 86 87 88 86 Engine 2 | . 13 14 11 11 11 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 9 1 14 15 15 15 7 12 13 13 12 12 12 4 . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 7 12 11 11 11 11 11 11 11 10 10 10 5 5 4 4 4 4 4 7 8 Treads 5 | . 14 14 12 17 22 21 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 14 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . 20 25 26 27 27 27 27 27 27 25 25 25 25 25 21 21 22 20 20 19 18 Flight 4 | . . . . . . . . 29 30 30 30 30 26 26 26 25 25 25 3 . . . . . . . . . . . . . . . . . . . . Device 13 | . . . 8 8 11 11 9 7 7 7 7 7 6 6 6 6 6 6 9 12 13 16 15 15 16 16 16 22 24 25 24 24 23 18 17 23 20 18 15 Storage 12 | . 27 28 22 22 22 22 24 7 7 7 7 7 6 6 6 6 6 6 4 6 5 11 11 11 11 11 11 10 10 10 10 10 9 9 9 8 8 7 6 Processor 4 | . . . . . . . . 6 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 7 7 11 Hackware 10 | . . . . . . . . 14 15 15 15 15 24 26 26 25 25 25 20 18 19 11 11 11 11 8 5 10 10 10 10 10 12 13 13 12 12 10 4 Protection 3 | . . . 11 11 11 11 11 . . . . . . . . . . . 1 . . . . . . 1 4 2 . . . . 3 . . . 4 3 5 Energy Cannon 4 | . 13 3 8 11 11 11 7 . . . . 1 . . . . . . 3 6 5 5 5 5 5 5 5 5 5 5 4 . 2 . 2 3 3 5 . Ballistic Gun 3 | . 14 23 10 9 . 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . 1 2 1 11 . 1 . . . . . 1 6 6 6 6 6 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . 15 15 15 . . . 2 5 6 6 12 12 10 11 11 11 11 11 11 10 10 10 10 10 9 5 1 . 3 4 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 182 | 10 42 42 70 71 65 84 102 24 24 24 24 28 24 24 24 24 27 29 49 48 81 69 75 95 77 96 96 100 88 88 117 98 135 128 134 127 135 182 175 Greatest Support 160 | 20 16 16 40 46 46 46 66 24 24 24 24 24 24 24 26 24 24 30 106 100 122 100 75 125 75 100 100 100 100 100 128 115 120 120 120 158 160 160 160 Greatest Overweight (x) 9 | . 2 2 5 5 1 1 1 . . . . 9 . . . . 1 1 6 . . . . 1 1 1 . . . . 1 . 1 1 1 1 . 1 1 Average Overweight (x) . | . . 2 3 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 16 16 18 18 18 20 26 26 8 8 8 8 8 8 8 8 8 8 8 8 18 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 6 11 16 16 18 18 19 24 8 8 8 8 8 8 8 8 8 8 8 7 8 11 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 Most Carried 26 | 6 11 12 18 18 16 20 26 26 8 8 8 8 8 8 8 8 8 8 8 8 13 13 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 5 8 11 15 16 16 17 23 8 8 8 6 7 7 8 7 8 8 7 7 8 10 12 15 15 15 15 16 15 15 15 15 15 15 15 15 15 15 15 15 Final Capacity 26 | 6 16 16 18 18 18 20 26 8 8 8 8 8 8 8 8 8 8 8 8 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 10 Final Carried 26 | 4 11 12 17 16 16 18 26 8 8 8 8 8 8 8 8 8 8 8 8 8 12 13 16 15 16 16 16 16 15 16 16 16 16 16 16 16 15 15 10 Class Distribution -------------------- 25% | Hacker-Sprinter 19% | Machinist-Mutant 18% | Mutant 9% | Hauler-Mutant 8% | Alien-Sprinter 8% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Machinist-Mutant | -5/Waste Machinist-Mutant | -5/Factory Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Zhirov Machinist-Mutant | -4/Proximity Caves Machinist-Mutant | -4/Factory Machinist-Mutant | -4/Upper Caves Machinist-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Generator-Sprinter | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 7989 | 228 267 181 729 163 . 155 583 209 31 40 . 90 26 164 90 70 50 50 235 . 280 . 182 161 20 120 30 40 30 10 114 91 334 158 700 744 366 222 1026 Remotely 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 10 Salvage Created 16446 | 64 718 482 1142 323 . 247 1313 129 50 50 . 180 26 11 31 74 84 . 500 . 329 . 284 157 84 205 . 146 145 144 60 90 438 165 1449 1239 782 577 4728 Parts 757 | 2 43 29 71 23 . 13 66 . . 2 . 1 2 . 3 . . . 28 . 16 . 25 7 1 1 . 8 1 1 6 3 25 1 71 67 36 29 176 Haulers Intercepted 14 | . 2 . 4 . . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 9 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 141 | . . . . . . . . . . 2 . . . . . . 5 . . . . . . 7 2 1 . . 1 1 119 3 . . . . . . . Prevented 42 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . 37 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 158 | . 14 3 24 11 . 3 16 . . . . . . . . . . . 3 . 1 . . 4 . . . 3 . . 1 1 4 . 15 15 8 5 27 Melee 57 | . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . 4 . . . 3 . . 1 1 4 . 11 4 5 2 17 Guns 25 | . 5 2 10 4 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 43 | . 9 1 13 5 . 1 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 AOE 21 | . . . . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 4 Classes Destroyed 18 | 1 5 1 3 1 . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . 3 . . Worker 44 | . 3 3 2 2 . 1 1 1 . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 1 6 6 8 6 Builder 17 | . . . 1 . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 2 . 4 2 2 . Tunneler 7 | . . 2 . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 14 | . 2 . 4 . . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Recycler 25 | 1 1 4 1 . . 2 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 1 4 . 1 5 Operator 5 | . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Drone 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . Watcher 26 | . 1 . 2 . . . 4 1 . . . . . . 1 . . . . . 2 . 2 . . . . . . . . . . . 5 3 2 1 2 Swarmer 37 | . 6 3 10 4 . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . 10 . . . Grunt 43 | . 8 . 10 6 . 2 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 19 | . . . 4 . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . 1 1 . 1 4 Hunter 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 5 Programmer 29 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . 2 . 9 4 1 . 9 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Technician 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 19 | 1 6 3 8 4 . 4 8 2 . . . . . . 1 . . . 4 . 2 . 4 1 . . . 1 . . 1 1 2 2 3 19 5 6 8 Combat Bots Only 10 | . 3 3 7 4 . 3 4 . . . . . . . . . . . 3 . 1 . . 1 . . . 1 . . 1 1 2 . 3 10 4 2 7 Max Kills in Single Turn 6 | 1 2 2 2 2 . 1 2 1 . . . 1 1 1 1 . 1 . 1 . 1 . 4 1 1 . . 1 . . 1 1 1 1 1 6 1 4 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 1 Melee 1 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . 1 . . 1 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 20456 | . 297 136 1338 294 . 140 986 20 . . 185 . . . 5 . . . 1030 30 41 . 145 770 27 . . 229 . . 657 27 323 308 912 311 1410 580 10255 Core 2356 | . 42 18 171 56 . . 146 10 . . 48 . . . . . . . 223 30 . . 43 78 . . . 10 . . 15 27 33 . 52 14 68 51 1221 Absorbed by Shields 3640 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192 139 701 336 . 272 2000 Core Remaining (%) 82 | 100 . 76 . . . 43 73 . . . . 91 . . . . . . . 70 . . . . . . 87 . . . . 95 . . 93 . 94 . . Volleys Fired 786 | 2 52 31 118 22 . 16 105 1 . 2 . 30 14 3 5 4 . . 17 22 18 . 9 39 24 . 14 11 7 5 6 1 16 . 30 25 68 24 45 Largest 2 | 2 2 2 2 2 . 2 2 1 . 1 . 1 1 1 1 1 . . 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 1 1 Hottest 120 | 40 100 100 100 100 . 91 100 110 . 110 . 110 90 20 90 90 . . 90 90 90 . 98 98 105 . 90 90 90 90 90 61 90 . 113 120 120 120 94 Shots Fired 1070 | 4 101 61 212 40 . 28 184 1 . 2 . 30 14 3 5 4 . . 17 22 18 . 9 39 24 . 14 11 7 5 6 1 16 . 30 25 68 24 45 Gun 356 | 4 49 52 133 18 . 12 81 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 634 | . 49 8 56 18 . 12 80 1 . 2 . 23 14 . 5 4 . . 16 22 18 . 9 39 24 . 14 11 7 5 6 1 16 . 30 19 68 22 35 Launcher 25 | . . . . 1 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 2 10 Special 55 | . 3 1 23 3 . . 21 . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 362 | 4 49 52 133 18 . 12 81 . . . . 7 . . . . . . . . . . . . . . . . . . . 1 5 . . . . . . Thermal 573 | . 52 9 79 21 . 12 101 1 . 2 . 23 14 3 5 4 . . 17 22 18 . 9 39 24 . 14 11 7 5 6 . 11 . 3 2 50 9 . Explosive 25 | . . . . 1 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 2 10 Electromagnetic 110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 17 18 13 35 Robot Hit Streak 17 | 2 9 8 17 13 . 10 14 . . . . 13 . . . . . . . . 1 . . . . . . 1 2 . . . . . 4 4 8 3 13 Robot Miss Streak 8 | 1 3 3 4 1 . 2 6 . . . . 3 . 4 . . . . 5 . 6 . 4 . . . . 7 . . . . . . 8 4 4 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 850 | 3 58 30 121 27 . 19 104 9 1 1 1 8 2 2 1 1 2 . 22 . 12 . 9 11 2 4 . 12 2 4 1 3 25 10 69 29 50 18 177 Core Hits 443 | 2 24 15 45 16 . 17 52 1 . 1 . 9 1 2 1 1 2 . 14 . 5 . 10 5 1 2 . 4 2 2 1 2 12 1 27 36 20 19 91 Critical Hits 75 | . 1 . 10 4 . . 9 . . . . . . . . . . . . . 1 . . 1 . . . 2 . 1 . 1 3 . 14 4 9 . 15 Critical Kills 19 | . . . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 2 3 4 . 3 Critical Parts Destroyed 42 | . 1 . 6 3 . . 7 . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . 2 . 8 1 5 . 6 Melee Attacks 966 | . . . . . . . . 70 17 12 5 . 20 3 21 7 6 . 44 . 55 . 61 23 4 4 . 30 1 5 3 23 87 29 103 64 60 40 169 Impact 60 | . . . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 259 | . . . . . . . . 9 . . . . 20 3 17 . . . . . . . . . . . . . . . . . . 18 84 64 44 . . Piercing 647 | . . . . . . . . 1 17 12 5 . . . 4 7 6 . 44 . 55 . 61 23 4 4 . 30 1 5 3 23 87 11 19 . 16 40 169 Sneak Attacks 77 | . . . . . . . . 5 . . 1 . 2 2 . . 1 . 6 . 4 . 6 . 1 . . . . . . . 4 6 4 7 8 10 10 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 64 | . . . . . . . . . . . . . . . . . . . 4 . . . 3 2 . 1 . 3 . 1 . 1 4 . 9 . 3 . 33 Damage Inflicted 50728 | 36 872 408 1939 776 . 633 2249 771 131 98 82 222 228 193 40 175 223 . 1950 . 838 . 1445 545 170 570 . 497 160 432 42 145 1438 1729 5529 5203 4564 2924 13471 Guns 2840 | 36 260 318 1006 192 . 117 736 . . . . 175 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 6839 | . 612 90 924 338 . 185 1185 . . . . 47 . . . . . . . . 29 . . . . . . 30 29 . . . . . 792 568 849 254 907 Explosions 5677 | . . . . 223 . 331 304 . . . . . . . . . . . . . . . 483 . . . . . . . . . . . . 2021 . 884 1431 Melee 35288 | . . . . . . . . 771 131 98 82 . 228 183 40 175 223 . 1932 . 809 . 962 545 170 570 . 467 131 432 42 145 1438 1729 4737 2614 3715 1786 11133 Ramming 32 | . . . 9 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2840 | 36 260 318 1006 192 . 117 736 . . . . 175 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4308 | . 612 90 924 338 . 185 1209 . . . . 47 . 10 . . . . 18 . 29 . 483 . . . . 30 29 . . . . . . . 304 . . Explosive 5194 | . . . . 223 . 331 304 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2021 . 884 1431 Electromagnetic 3066 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 792 568 545 254 907 Impact 459 | . . . . . . . . 459 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12390 | . . . . . . . . 312 . . . . 228 183 40 . . . . . . . . . . . . . . . . . . 1533 4338 2614 3142 . . Piercing 22439 | . . . . . . . . . 131 98 82 . . . . 175 223 . 1932 . 809 . 962 545 170 570 . 467 131 432 42 145 1438 196 399 . 573 1786 11133 Highest Corruption 4 | . . . 2 2 2 2 . . . . . . . 2 2 2 2 2 . . . 4 4 3 . . . . . . . . 2 . . . . . . Average Corruption 2 | . . . 1 2 2 2 . . . . . . . 2 2 2 2 2 . . . 2 3 2 . . . . . . . . 1 . . . . . . Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . 2 . . . . . . Effects 74 | . . . 4 14 6 12 . . . . . . . 1 2 3 7 2 . . . 2 17 4 . . . . . . . . . . . . . . . Message Errors 28 | . . . . 5 4 4 . . . . . . . . 2 1 1 1 . . . 1 7 2 . . . . . . . . . . . . . . . Matter Fused 7 | . . . . . . . . . . . . . . . . . . . . . . 1 5 1 . . . . . . . . . . . . . . . Heat Flow Errors 8 | . . . . 1 . 2 . . . . . . . . . . 2 1 . . . . 2 . . . . . . . . . . . . . . . . Energy Discharges 14 | . . . 1 3 . 4 . . . . . . . . . 1 3 . . . . . 1 1 . . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . 2 5 2 1 . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Targeting Errors 4 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6754 | . 13 . 17 34 . . 41 499 100 . . . 73 57 . . . . 436 . 173 . 250 69 93 127 . 35 . 80 . . 40 1010 519 1075 734 503 776 Projectiles 267 | . 13 . 17 14 . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 90 42 17 3 Explosions 618 | . . . . 20 . . . . . . . . . . . . . . . . . . 109 . . . . . . . . . . . . 154 . 229 106 Melee 5869 | . . . . . . . . 499 100 . . . 73 57 . . . . 436 . 173 . 141 69 93 127 . 35 . 80 . . 40 1010 489 831 692 257 667 Knockbacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 282 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 . 122 93 Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Rammed 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 222 72 145 261 . 250 134 78 . 78 5 280 208 . 156 104 255 147 302 154 210 2 147 234 238 18 146 107 83 88 . . 1 . 399 12 36 48 323 Average Temperature 56 | . 54 27 31 84 . 58 30 43 . 37 5 99 80 . 62 34 123 79 69 54 69 2 47 61 54 6 56 41 44 46 . . 1 . 40 7 12 7 84 Received Heat Transfer 2053 | . 99 . 336 129 . 81 477 12 . . 24 . . . . . . . 306 . 9 . 9 36 . . . . . . 12 9 37 30 66 . . 27 354 Effects 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 3 1 5 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 1 5 Parts Fried 31 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 8 3 5 Impact Corruptions 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 1 . 3 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heat Transferred 6930 | . 1258 185 1591 539 . 333 2196 . . . . 25 . 37 . . . . 9 . 37 . 350 . . . . 37 37 . . . . . . . 296 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 692 | 5 353 168 375 281 . 77 211 481 . . . . 163 32 124 . . . . . 502 190 478 . . . . 496 . . . . 173 160 432 692 289 471 668 Initial 207 | . 3 83 5 134 . . 9 45 . . . . 2 . . . . . . . . 175 133 . . . . . . . . . 13 40 90 207 46 143 132 Average 163 | 4 129 44 209 112 . 30 81 272 . . . . 64 4 64 . . . . . 157 177 307 . . . . 257 . . . . 73 85 173 251 145 259 453 Maximum Alert Level 2 | . 1 . 1 1 . . 1 2 . . . . . . . . . . . . 2 . 2 . . . . 2 . . . . . . 2 2 1 2 2 Low Security (%) 67 | 100 70 100 34 84 . 100 95 26 . . . . 100 100 100 . . . . . 76 100 28 . . . . 47 . . . . 100 100 60 50 77 31 8 Level 1 23 | . 29 . 65 15 . . 4 59 . . . . . . . . . . . . . . 42 . . . . 11 . . . . . . 37 29 22 59 23 Level 2 9 | . . . . . . . . 14 . . . . . . . . . . . . 23 . 28 . . . . 40 . . . . . . 1 20 . 8 68 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 . 4 1 . . 3 . . . . . . . 1 . . . . . 6 . 3 . . . . 4 . . . . 2 1 5 6 4 4 3 Investigation 9 | . 2 . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 2 . 1 . Extermination 21 | . . . . . . . . . . . . . . . 1 . . . . . 3 . 1 . . . . . . . . . 2 1 5 3 2 1 2 Reinforcement 15 | . . . 4 . . . 2 . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . 1 2 2 . Assault 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 36 | . 6 . 6 . . . 4 1 . . . . . . . . . . . . 1 . 3 . . . . 3 . . 2 . . 1 2 2 . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 406 | . 22 4 54 14 . 3 33 8 1 2 4 . 2 2 3 . . . 3 2 19 6 11 10 3 . . 23 . . 21 1 8 10 36 26 15 13 47 Peak Tracking Total 27 | . 5 3 9 7 . 3 5 3 1 3 4 . 1 1 2 . . . 3 2 4 6 7 5 12 . . 11 . . 27 1 2 10 7 9 6 6 12 Tactical Retreats 55 | . 1 1 5 . . . 4 2 . 2 . . . . 1 . . . . 2 4 . 7 3 2 . . 1 . . 1 . 1 2 9 2 . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 10 | . . . 2 . . . 1 . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 36 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 33 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 46 | . . . 2 1 . 1 3 3 . 1 1 . . . . . . . 1 . 1 . 8 . . . . 1 . . . . . 3 6 5 6 2 1 Max in Single Turn 8 | . . . 1 1 . 1 1 1 . 1 1 . . . . . . . 1 . 1 . 8 . . . . 1 . . . . . 1 1 1 1 1 1 Garrison Access 8 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 167 | . 9 . 7 . 1 . 10 18 2 1 4 . 8 . 10 . 3 . . . 10 . 10 1 1 4 . 3 . . 8 . 10 11 5 9 7 12 3 Terminals 106 | . 7 . 5 . . . 9 12 . . . . 6 . 7 . . . . . 6 . 7 . . . . 2 . . . . 6 8 5 8 6 9 3 Fabricators 14 | . . . . . . . . 2 . . . . 2 . 2 . . . . . 2 . 3 . . . . . . . . . 1 . . 1 . 1 . Repair Stations 7 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 2 . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . 1 2 . Total Hacks 592 | . 26 . 23 . 1 . 52 65 7 3 26 . 37 . 42 . 7 . . . 35 . 32 1 1 17 . 10 . . 19 . 34 28 14 59 17 30 6 Successful 406 | . 16 . 17 . 1 . 29 38 7 3 26 . 25 . 23 . 7 . . . 27 . 18 1 1 17 . 5 . . 19 . 24 26 6 39 11 17 3 Failed 186 | . 10 . 6 . . . 23 27 . . . . 12 . 19 . . . . . 8 . 14 . . . . 5 . . . . 10 2 8 20 6 13 3 Catastrophic 19 | . . . 1 . . . . 5 . . . . 1 . . . . . . . . . 3 . . . . . . . . . 2 . 1 2 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 294 | . 24 . 16 . . . 31 35 . . . . 27 . 18 . . 4 . . 20 . 20 . . . . 3 . . 1 . 14 14 7 40 8 10 2 Terminals 384 | . 24 . 19 . . . 49 43 . . . . 31 . 30 . . . . . 22 . 21 . . . . 6 . . . . 17 21 14 46 16 19 6 Fabricators 73 | . . . . . . . . 11 . . . . 6 . 10 . . . . . 10 . 11 . . . . . . . . . 6 . . 13 . 6 . Repair Stations 21 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 11 6 . . . . . Recycling Units 4 | . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 2 . . . 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 4 . . . . . 1 . . 1 5 . Terminal Hacks 224 | . 7 . 6 . 1 . 17 12 7 3 26 . 10 . 10 . 7 . . . 11 . 7 1 1 17 . 3 . . 19 . 7 13 4 18 6 10 1 Record 44 | . . . . . 1 . . . 6 3 11 . . . 1 . 5 . . . . . . . . 5 . . . . 9 . . 3 . . . . . Part Schematic 26 | . 1 . 1 . . . . 2 . . 5 . 2 . . . . . . . 1 . 1 . . 4 . . . . . . 2 1 . 4 1 1 . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 19 | . 1 . . . . . 1 . . . 3 . 2 . . . . . . . . . . . . 4 . . . . 8 . . . . . . . . Open Door 13 | . . . . . . . . . 1 . . . . . . . 2 . . . . . . 1 1 . . . . . 2 . 1 . . . 1 3 1 Level Access Points 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Branch Access Points 10 | . 1 . . . . . 1 1 . . . . 1 . 1 . . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 . . . Terminal Index 9 | . . . . . . . 1 1 . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . 1 . . 1 1 1 . Fabricator Index 6 | . . . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 1 . Unreport Threat 16 | . 1 . . . . . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 5 1 2 . Locate Traps 10 | . . . 1 . . . 2 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . 3 . . 1 . Transport Status 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 6 | . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . . . . . . . . . . 1 . 1 . . . Hauler Manifests 5 | . . . 1 . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 30 | . 1 . 1 . . . 6 4 . . . . 4 . 3 . . . . . 2 . 1 . . . . . . . . . . 4 . 3 1 . . Fabricator Hacks 44 | . . . . . . . . 7 . . . . 3 . 5 . . . . . 7 . 6 . . . . . . . . . 4 . . 10 . 2 . Network Status 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Load Schematic 17 | . . . . . . . . 3 . . . . . . 2 . . . . . 3 . 3 . . . . . . . . . 2 . . 3 . 1 . Build 23 | . . . . . . . . 3 . . . . 2 . 3 . . . . . 4 . 3 . . . . . . . . . 2 . . 5 . 1 . Repair Station Hacks 18 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 8 6 . . . . . Scan Component 10 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 3 . . . . . Repair 8 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 3 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 2 . Seal Access 7 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 2 . Unauthorized Hacks 103 | . 9 . 7 . . . 11 11 . . . . 12 . 7 . . . . . 6 . 5 . . . . 2 . . . . 5 6 2 11 4 3 2 Terminals 80 | . 7 . 7 . . . 11 8 . . . . 10 . 4 . . . . . 3 . 3 . . . . 1 . . . . 3 6 2 8 4 1 2 Track 32 | . 4 . 3 . . . 8 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . 4 1 2 2 . 1 Assimilate 13 | . . . 1 . . . . 2 . . . . 2 . 1 . . . . . 1 . 2 . . . . . . . . . 1 . . 3 . . . Botnet 28 | . 1 . 2 . . . 2 2 . . . . 3 . 2 . . . . . 2 . 1 . . . . 1 . . . . 2 2 1 3 2 1 1 Operators 7 | . 2 . 1 . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 20 | . . . . . . . . 3 . . . . 2 . 3 . . . . . 3 . 2 . . . . . . . . . 2 . . 3 . 2 . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prioritize 9 | . . . . . . . . 2 . . . . 2 . 1 . . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 . Siphon 10 | . . . . . . . . 1 . . . . . . 2 . . . . . 2 . 2 . . . . . . . . . 1 . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 114 | . 7 . 6 . . . 10 13 . . . . 6 . 9 . . . . . 7 . 9 . . . . 3 . . . . 9 7 5 9 4 8 2 Full Trace Events 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 . 2 . . . . 5 . . 5 . 2 . . . . . . . 1 . 1 . . 4 . . . . . . 2 1 . 4 1 1 . Parts Built 32 | . . . . . . . . 5 . . . . 2 . 3 . . . . . 7 . 3 . . . . . . . . . 2 . . 9 . 1 . Matter 4622 | . . . . . . . . 528 . . . . 640 . 635 . . . . . 690 . 574 . . . . . . . . . 372 . . 991 . 192 . Time 1743 | . . . . . . . . 243 . . . . 132 . 373 . . . . . 293 . 170 . . . . . . . . . 102 . . 388 . 42 . Total Part Build Rating 216 | . . . . . . . . 26 . . . . 16 . 18 . . . . . 41 . 20 . . . . . . . . . 11 . . 76 . 8 . Parts Repaired 8 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 3 . . . . . Time 321 | . . . 50 . . . . . . . . . . . . . . . . . 89 . . . . . . . . . . . 64 118 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 41 | . . . . 3 . . . 2 . . . . 2 19 1 . . . . . 1 . 2 . . . . . . . . . 1 . . 2 . . 8 Largest Group 19 | . . . . 2 2 . . 2 . . . . 1 19 1 1 . . . . 1 . 1 . . . . . . . . . 1 1 . 2 . . 8 Highest-Rated Group 696 | . . . . 38 38 . . 20 . . . . 26 696 10 10 . . . . 26 . 26 . . . . . . . . . 10 10 . 20 . . 115 Highest-Rated Ally 50 | . . . . 31 31 . . 10 . . . . 26 50 10 10 . . . . 26 . 26 . . . . . . . . . 10 10 . 10 . . 15 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Ally Attacks 174 | . . . . 8 . . . . . . . . . 121 . . . . . . . . . . . . . . . . . . . . . . . . 45 Total Damage 5873 | . . . . 91 . . . . . . . . . 4909 . . . . . . . . . . . . . . . . . . . . . . . . 873 Kills 18 | . . . . 2 . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 2 . . . . 2 1 . 2 . . . 1 1 1 . 1 . . . 2 2 . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 30431 | 24 852 1122 1693 1238 452 1084 1880 870 358 332 71 589 445 105 548 302 915 509 696 827 1171 134 987 1656 969 144 580 302 340 199 1333 355 1027 512 2127 1366 663 647 1007 Spaces Moved 35308 | 15 538 763 787 706 252 572 756 1902 978 931 161 909 936 295 1151 916 736 894 1071 516 1938 226 1509 1205 885 284 536 478 596 513 1146 690 1618 1147 1750 1861 959 1236 946 Core 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Treads 2054 | . . . 110 364 252 572 756 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2330 | 10 538 763 677 342 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20918 | . . . . . . . . . . . . . . . . . . . 879 516 1938 226 1509 1205 885 284 536 478 596 513 1146 690 1618 1147 1750 1861 959 1236 946 Flight 9998 | . . . . . . . . 1902 978 931 161 907 936 295 1151 916 736 894 191 . . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 100 100 120 120 140 180 180 180 26 26 26 26 26 26 26 26 26 26 28 24 24 22 34 36 34 36 34 34 34 34 34 26 26 26 29 29 24 22 22 22 Average Speed 47 | 106 107 120 139 160 180 180 186 26 26 26 26 28 26 26 26 26 42 55 44 46 38 37 36 38 42 35 34 34 34 34 33 26 30 29 31 30 24 23 44 Slowest Speed 500 | 120 120 120 200 220 180 180 190 26 26 26 26 500 29 26 26 26 96 108 350 48 60 72 72 142 106 106 34 34 34 34 88 26 104 95 124 104 44 122 151 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . 3 . . . . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 2 85 98 64 99 59 99 72 37 86 89 77 88 19 93 22 71 69 86 80 62 34 97 29 94 63 61 67 18 84 64 93 75 42 92 40 35 69 29 31 Regions Visited 39 Branch Regions 25 Pre-discovered Areas 13 | . 2 . . 1 1 . . . . . 1 1 . . . 1 . 1 . . . . . . . 3 . . 1 1 . . . . . . . . . Known Exits Taken 30 | . 1 . . 1 . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 37 | . . 1 . 1 . 3 . . 1 6 . 3 . . . 2 4 2 . 2 . . . 1 3 . 1 . 1 4 . 2 . . . . . . . Spaces Dug 689 | . 3 1 16 11 . 7 14 51 9 10 . 18 32 1 24 10 3 . 18 22 45 . 45 37 26 . 14 17 6 2 1 17 53 12 22 50 43 41 8 Terrain Destroyed 860 | . 3 1 23 13 . 34 35 52 9 10 . 22 32 1 25 10 3 . 18 22 51 . 66 43 26 . 14 21 6 5 2 17 56 12 22 94 48 56 8 Melee 376 | . . . . . . . . 51 9 8 . . 18 1 20 6 3 . 2 . 36 . 38 4 2 . . 12 . . 1 16 40 12 21 32 14 22 8 Projectile 319 | . 3 1 23 3 . . 19 1 . 2 . 22 14 . 5 4 . . 16 22 15 . 8 39 24 . 14 9 6 5 1 1 16 . 1 2 34 9 . AOE 165 | . . . . 10 . 34 16 . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . 60 . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 46286 | 20 706 905 1134 761 251 599 1031 2174 1060 999 183 1214 1087 311 1361 960 1328 902 1210 1081 2281 273 1852 2311 1443 322 918 554 724 525 2086 824 1986 1268 3091 2527 1251 1492 1281 Wait 8201 | . 83 107 147 19 . 1 88 137 70 48 12 265 86 9 167 24 582 . 28 543 223 43 254 1033 528 9 367 33 119 1 898 109 216 62 1136 464 105 123 62 Move 35254 | 14 537 762 786 705 251 571 755 1895 977 930 160 908 927 294 1150 915 733 893 1070 515 1938 225 1508 1204 884 283 535 477 595 512 1145 689 1617 1146 1749 1860 958 1235 946 Hop 8 | . . . . . . . . 3 . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Pick Up 198 | . 13 2 23 1 . 2 28 7 . . 3 1 8 . 3 . . 1 10 . 14 1 9 . . 4 . 2 . 2 3 1 16 5 7 6 6 8 12 Fast Attach 199 | . 2 . 7 1 . 1 7 10 . 2 . 1 3 . 1 2 3 3 16 . 7 . 4 . 1 6 . . . . 11 1 8 9 13 37 15 15 13 Attach 104 | 2 2 1 8 3 . 2 4 11 . . . 4 6 . . . . 1 3 . 5 . 2 1 . 2 . 2 1 . . . 3 2 5 2 6 8 18 Detach 69 | . . . 3 . . 1 3 4 . . . 4 5 . . . . . 4 . 5 . 2 . 1 1 . . 1 . 2 . . 2 2 6 6 8 9 Swap 328 | . 8 2 17 5 . 5 16 3 . 4 . . 8 2 8 7 . 1 13 1 10 4 4 15 1 5 2 4 . 1 5 4 23 4 48 26 14 20 38 Drop 315 | 2 9 . 22 1 . . 25 33 . 2 3 1 6 . 6 1 3 3 14 . 13 . 11 . . 9 . 1 . 1 13 1 18 12 17 37 20 15 16 Fire 786 | 2 52 31 118 22 . 16 105 1 . 2 . 30 14 3 5 4 . . 17 22 18 . 9 39 24 . 14 11 7 5 6 1 16 . 30 25 68 24 45 Melee 817 | . . . . . . . . 70 13 11 5 . 20 3 21 7 6 . 35 . 48 . 49 19 4 3 . 24 1 3 3 18 69 26 84 64 53 36 122 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -5/Waste -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 9) 278 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 10) 408 | -10/Materials | Discovered new exit (range 10) 763 | -10/Materials | Identified exit to Mines 877 | -10/Materials | Entered Mines 917 | -10/Mines | Assembled infested the area 922 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1093 | -10/Mines | Discovered new exit (range 15) 1458 | -10/Mines | Learned Materials stockpile data 1579 | -10/Mines | Discovered new exit (range 15) 1999 | -10/Mines | Entered Materials 1999 | -9/Materials | Evolved 2 slots: Utility x2 2326 | -9/Materials | Discovered new exit (range 7) 2696 | -9/Materials | Destroyed 7 combat bots 2722 | -9/Materials | Discovered new exit (range 5) 2792 | -9/Materials | Discovered new exit (range 16) 3135 | -9/Materials | Repaired Cmb. Airjet 3414 | -9/Materials | Discovered new exit (range 7) 3692 | -9/Materials | Entered Mines 3703 | -9/Mines | Met a Derelict bent on vengeance 3776 | -9/Mines | Discovered new exit (range 11) 3889 | -9/Mines | Met a Derelict testing a Signal Generator 3923 | -9/Mines | Identified exit to Exiles 4088 | -9/Mines | Core integrity fell below 50% 4450 | -9/Mines | Learned location of Storage (-9) 4490 | -9/Mines | Discovered new exit (range 15) 4563 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4930 | -9/Mines | Entered Exiles 4930 | -9/Exiles | Accompanied by 2 allies 4960 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4979 | -9/Exiles | Met 8R-AWN 5004 | -9/Exiles | Met EX-HEX 5076 | -9/Exiles | Met EX-DEC 5083 | -9/Exiles | Learned location of Zion (-6) 5368 | -9/Exiles | Discovered new exit (range 10) 5382 | -9/Exiles | Entered Mines 5383 | -8/Mines | Discovered new exit (range 9) 5830 | -8/Mines | Build established: Hauler-Mutant 5997 | -8/Mines | Discovered new exit (range 16) 6466 | -8/Mines | Entered Materials 6466 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7365 | -8/Materials | Identified exit to Factory 8346 | -8/Materials | Entered Factory 8346 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8411 | -7/Factory | Identified exit to Lower Caves 8652 | -7/Factory | Build established: Hacker-Sprinter 8782 | -7/Factory | Discovered new exit (range 8) 8784 | -7/Factory | Identified exit to Factory 8932 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 9031 | -7/Factory | Fabricated Hvy. Neutron Cannon? 9159 | -7/Factory | Fabricated Spear (x2) 9216 | -7/Factory | Entered Lower Caves 9243 | -7/Lower Caves | Learned location of 2 exits from Factory 9267 | -7/Lower Caves | Encountered a Warlord checkpoint 9342 | -7/Lower Caves | Learned Factory emergency access door positions 9342 | -7/Lower Caves | Learned Extension stockpile data 9342 | -7/Lower Caves | Learned Armory garrison access intel 9457 | -7/Lower Caves | Learned Factory interactive machine intel 9457 | -7/Lower Caves | Discovered new exit (range 10) 9574 | -7/Lower Caves | Identified exit to Lower Caves 9574 | -7/Lower Caves | Entered another Lower Caves area 9607 | -7/Lower Caves | Discovered exit to Factory (range 4) 9662 | -7/Lower Caves | Encountered a Warlord checkpoint 9693 | -7/Lower Caves | Identified exit to Data Miner 9906 | -7/Lower Caves | Entered Data Miner 9906 | -7/Data Miner | Discovered new exit (range 6) 9911 | -7/Data Miner | Met Data Miner 9918 | -7/Data Miner | Learned location of Section 7 (-3) 9918 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9922 | -7/Data Miner | Received God Mode back door access code from Data Miner 9930 | -7/Data Miner | Identified exit to Proximity Caves 9948 | -7/Data Miner | Data Conduit disabled 9977 | -7/Data Miner | Entered Proximity Caves 10004 | -6/Proximity Caves | Lost 3 parts (1p2w) 10566 | -6/Proximity Caves | Entered Factory 10566 | -6/Factory | Evolved 2 slots: Utility x2 10567 | -6/Factory | Identified exit to Factory 10569 | -6/Factory | Loaded intel: 46 interactive machine locations 10629 | -6/Factory | Identified exit to Lower Caves 10980 | -6/Factory | Fabricated Enh. Force Lance? 10990 | -6/Factory | Fabricated EM Dispersion Field (x1) 11011 | -6/Factory | Sucked down chute 11011 | -6/Factory | Entered Waste 11026 | -6/Waste | EMP discharged 11036 | -6/Waste | Met Warlord forces unprepared to attack 11040 | -6/Waste | Spotted C-40 Crusher 11042 | -6/Waste | Spotted C-40 Crusher 11053 | -6/Waste | Spotted C-40 Crusher 11073 | -6/Waste | Spotted C-40 Crusher 11075 | -6/Waste | Allies destroyed C-40 Crusher 11079 | -6/Waste | Spotted C-40 Crusher 11080 | -6/Waste | Discovered new exit (range 10) 11087 | -6/Waste | Identified exit to Factory 11105 | -6/Waste | Allies destroyed C-40 Crusher 11116 | -6/Waste | Entered Factory 11164 | -6/Factory | Discovered exit to Factory (range 14) 11302 | -6/Factory | Discovered exit to Factory (range 14) 11376 | -6/Factory | Fabricated Imp. Powered Armor? 11466 | -6/Factory | Fabricated Kinetic Spear (x1) 11553 | -6/Factory | Fabricated Kinetic Spear (x1) 11664 | -6/Factory | Entered Lower Caves 11664 | -6/Lower Caves | Accompanied by 1 ally 11776 | -6/Lower Caves | Found Alien Artifact 11776 | -6/Lower Caves | Identified Core Expander 11776 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 11819 | -6/Lower Caves | Discovered new exit (range 9) 11824 | -6/Lower Caves | Identified exit to Lower Caves 11966 | -6/Lower Caves | Entered another Lower Caves area 11971 | -6/Lower Caves | Discovered exit to Factory (range 15) 11980 | -6/Lower Caves | Encountered a Warlord checkpoint 11992 | -6/Lower Caves | Learned Factory security intel 12064 | -6/Lower Caves | Learned Extension trap positions 12064 | -6/Lower Caves | Learned Extension stockpile data 12618 | -6/Lower Caves | Build established: Hacker-Mutant 12875 | -6/Lower Caves | Discovered new exit (range 6) 12880 | -6/Lower Caves | Identified exit to Zion 12881 | -6/Lower Caves | Entered Zion 12909 | -6/Zion | Discovered new exit (range 16) 12981 | -6/Zion | System corruption cleaned by Quarantine Array 13085 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13117 | -6/Zion | Learned Factory emergency access door positions 13270 | -6/Zion | Given the Hacking Drone Bay 13329 | -6/Zion | Found Prototype Device 13384 | -6/Zion | Opened final containment barrier to the Deep Caves 13389 | -6/Zion | Discovered new exit (range 3) 13389 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13390 | -6/Zion | Identified exit to Deep Caves 13390 | -6/Zion | Entered Deep Caves 13457 | -6/Deep Caves | Attacked by Z-Imprinter 13474 | -6/Deep Caves | Destroyed Z-Imprinter 13528 | -6/Deep Caves | Found Prototype Device 13528 | -6/Deep Caves | Identified Zio. Metafield Generator 13535 | -6/Deep Caves | Lost 7 parts (1p4n1u1w) 13541 | -6/Deep Caves | Found Prototype Protection 13541 | -6/Deep Caves | Identified Zio. Weapon Casing 13730 | -6/Deep Caves | Z-Facility disabled 13862 | -6/Deep Caves | Discovered new exit (range 6) 14071 | -6/Deep Caves | Build established: Scavenger-Mutant 14084 | -6/Deep Caves | Identified exit to Proximity Caves 14086 | -6/Deep Caves | Entered Proximity Caves 14913 | -5/Proximity Caves | Entered Factory 14913 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14914 | -5/Factory | Identified exit to Factory 15214 | -5/Factory | Repaired Kinetic Spear? 15352 | -5/Factory | Build established: Hacker-Mutant 15464 | -5/Factory | Identified exit to Upper Caves 15703 | -5/Factory | Fabricated Cmb. Gravmag System? 15707 | -5/Factory | Fabricated Exp. Sensor Array? 15769 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 15809 | -5/Factory | Local fabrication network quarantined 15826 | -5/Factory | Fabricated Cmb. Gravmag System? 16064 | -5/Factory | Garrison activated, responded to threat 16084 | -5/Factory | Sucked down chute 16084 | -5/Factory | Entered Waste 16099 | -5/Waste | EMP discharged 16112 | -5/Waste | Spotted C-40 Crusher 16113 | -5/Waste | Spotted C-40 Crusher 16117 | -5/Waste | Spotted C-40 Crusher 16148 | -5/Waste | Spotted C-40 Crusher 16158 | -5/Waste | Build established: Machinist-Mutant 16159 | -5/Waste | Spotted C-40 Crusher 16188 | -5/Waste | Spotted C-40 Crusher 16199 | -5/Waste | EMP discharged 16212 | -5/Waste | Discovered new exit (range 11) 16218 | -5/Waste | Identified exit to Factory 16218 | -5/Waste | Entered Factory 16699 | -5/Factory | Fabricated Imp. Powered Armor? 16727 | -5/Factory | Fabricated Enh. Force Lance (x1) 16875 | -5/Factory | Fabricated Imp. Powered Armor? 17205 | -5/Factory | Entered Upper Caves 17207 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17683 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 17915 | -5/Upper Caves | Learned Factory emergency access door positions 18012 | -5/Upper Caves | Spotted B-75 Beast 18859 | -5/Upper Caves | Discovered new exit (range 7) 18861 | -5/Upper Caves | Identified exit to Upper Caves 18861 | -5/Upper Caves | Entered another Upper Caves area 18879 | -5/Upper Caves | Discovered exit to Factory (range 6) 19201 | -5/Upper Caves | Learned 4 Factory zone layouts 19201 | -5/Upper Caves | Learned 4 Factory zone layouts 19828 | -5/Upper Caves | Discovered new exit (range 6) 19829 | -5/Upper Caves | Identified exit to Zhirov 19830 | -5/Upper Caves | Entered Zhirov 19830 | -5/Zhirov | Discovered new exit (range 3) 19837 | -5/Zhirov | Met Zhirov 19845 | -5/Zhirov | Learned location of Quarantine (-3) 19845 | -5/Zhirov | Learned location of Command (-1) 19850 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19856 | -5/Zhirov | Found Alien Artifact 19856 | -5/Zhirov | Identified Integrated Reactor 19856 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19865 | -5/Zhirov | Found Alien Artifact 19968 | -5/Zhirov | Identified exit to Proximity Caves 19974 | -5/Zhirov | Entered Proximity Caves 20155 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20554 | -4/Proximity Caves | Entered Factory 20554 | -4/Factory | Evolved 2 slots: Utility x2 20555 | -4/Factory | Identified exit to Research 20707 | -4/Factory | Identified exit to Upper Caves 20707 | -4/Factory | Identified exit to Extension 20804 | -4/Factory | First assault squad dispatched 20856 | -4/Factory | Entered Upper Caves 20856 | -4/Upper Caves | Spotted B-86 Titan 21155 | -4/Upper Caves | Discovered new exit (range 15) 21196 | -4/Upper Caves | Identified exit to Upper Caves 21196 | -4/Upper Caves | Entered another Upper Caves area 21321 | -4/Upper Caves | Discovered new exit (range 3) 21389 | -4/Upper Caves | Identified exit to Warlord 21395 | -4/Upper Caves | Entered Warlord 21422 | -4/Warlord | Discovered new exit (range 9) 21599 | -4/Warlord | Warlord's base attacked by MAIN.C 21630 | -4/Warlord | Learned 4 Research zone layouts 21630 | -4/Warlord | Learned 4 Quarantine zone layouts 21630 | -4/Warlord | Learned Testing security intel 21630 | -4/Warlord | Learned Factory recycling unit intel 21630 | -4/Warlord | Learned Armory recycling unit intel 21631 | -4/Warlord | Learned Armory stockpile data 21631 | -4/Warlord | Learned Testing stockpile data 21634 | -4/Warlord | Met Warlord 21639 | -4/Warlord | Opened Warlord's prototype stash 21645 | -4/Warlord | Found Prototype Reactor 21645 | -4/Warlord | Identified Vortex Chain Reactor 21654 | -4/Warlord | Found Prototype Device 21654 | -4/Warlord | Identified Exp. Cloaking Device 21657 | -4/Warlord | Found Prototype Hackware 21657 | -4/Warlord | Identified System Mapper 21661 | -4/Warlord | Found Prototype Processor 21661 | -4/Warlord | Identified Exp. Target Analyzer 21700 | -4/Warlord | Found Prototype Energy Gun 21700 | -4/Warlord | Identified Vortex Shotgun 21703 | -4/Warlord | Found Prototype Energy Cannon 21703 | -4/Warlord | Identified Vortex Cannon 21949 | -4/Warlord | Warlord forces counterattacked 21955 | -4/Warlord | Build established: Hacker-Sprinter 21965 | -4/Warlord | Opened side exit 22274 | -4/Warlord | Warlord base infiltrated, sounded retreat 22728 | -4/Warlord | Identified exit to Proximity Caves 22728 | -4/Warlord | Entered Proximity Caves 22942 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22987 | -3/Proximity Caves | Discovered exit to Research (range 12) 23083 | -3/Proximity Caves | Entered Research 23083 | -3/Research | Evolved 2 slots: Utility x2 23084 | -3/Research | Identified exit to Armory 23246 | -3/Research | Repaired Cmb. Gravmag System 23334 | -3/Research | Discovered new exit (range 10) 23338 | -3/Research | Identified exit to Research 23421 | -3/Research | Identified exit to Quarantine 23845 | -3/Research | Discovered exit to Research (range 6) 23881 | -3/Research | Found Exp. Signal Interpreter 23927 | -3/Research | Found Fusion Bomb Launcher 23936 | -3/Research | Discovered exit to Research (range 15) 23941 | -3/Research | Fabricated Exp. Propulsion Shielding? 23958 | -3/Research | Repaired Imp. Powered Armor? 23987 | -3/Research | Repaired Imp. Powered Armor 24030 | -3/Research | Fabricated Imp. Powered Armor (x1) 24110 | -3/Research | Entered Quarantine 24110 | -3/Quarantine | Accompanied by 1 ally 24148 | -3/Quarantine | Found Alien Artifact 24148 | -3/Quarantine | Identified Matter Drive 24247 | -3/Quarantine | Found Alien Slashing Weapon 24247 | -3/Quarantine | Identified Sigix Broadsword 24276 | -3/Quarantine | Found Alien Artifact 24276 | -3/Quarantine | Identified Subatomic Replicator 24290 | -3/Quarantine | Repaired Enh. Force Lance? 24324 | -3/Quarantine | Repaired Cmb. Gravmag System 24402 | -3/Quarantine | Discovered exit to Research (range 11) 24451 | -3/Quarantine | Repaired Cmb. Gravmag System 24594 | -3/Quarantine | Spotted Fortress 24621 | -3/Quarantine | Discovered new exit (range 5) 24622 | -3/Quarantine | Identified exit to Section 7 24622 | -3/Quarantine | Entered Section 7 24636 | -3/Section 7 | Spotted S7 Guard 24675 | -3/Section 7 | Destroyed S7 Guard 24689 | -3/Section 7 | Found Alien Artifact 24690 | -3/Section 7 | Identified Core Membrane 24690 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 24817 | -3/Section 7 | Found Alien Artifact 24817 | -3/Section 7 | Identified Core Reset Matrix 24817 | -3/Section 7 | Identified Transdimensional Reconstructor 24817 | -3/Section 7 | Used Core Reset Matrix 24821 | -3/Section 7 | Sensed 16 artifacts in vicinity 24852 | -3/Section 7 | Found Integrity Redistributor 24953 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 24955 | -3/Section 7 | Found Integrated Reactor 24955 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24957 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25040 | -3/Section 7 | Found Integrity Redistributor 25246 | -3/Section 7 | Build established: Alien-Sprinter 26258 | -3/Section 7 | Spotted S7 Guard 26330 | -3/Section 7 | Discovered exit to Research (range 8) 26749 | -3/Section 7 | Entered Research 26749 | -2/Research | Evolved 2 slots: Utility x2 26776 | -2/Research | Found Unknown Device 26776 | -2/Research | Identified Antimissile System 26974 | -2/Research | Identified exit to Testing 27034 | -2/Research | Fabricated Nanoactuators (x2) 27118 | -2/Research | Fabricated Enh. Force Lance? 27238 | -2/Research | Destroyed 10 combat bots 27278 | -2/Research | Spotted B-90 Cyclops 27571 | -2/Research | Fabricated Cmb. Linear Gravjet? 27766 | -2/Research | Fabricated Cmb. Linear Gravjet? 27926 | -2/Research | Fabricated Cmb. Linear Gravjet? 28115 | -2/Research | Entered Testing 28168 | -2/Testing | Found Prototype Processor 28168 | -2/Testing | Identified Exp. Melee Analysis Suite 28184 | -2/Testing | Discovered new exit (range 6) 28185 | -2/Testing | Identified exit to Access 28216 | -2/Testing | Found Prototype Launcher 28335 | -2/Testing | Found Prototype Protection 28341 | -2/Testing | Scanned by Researcher 28412 | -2/Testing | Found Prototype Device 28412 | -2/Testing | Identified Exp. Focal Shield 28462 | -2/Testing | Build established: Hacker-Sprinter 28476 | -2/Testing | Identified SHELL Armor 28655 | -2/Testing | Found Prototype Processor 28778 | -2/Testing | Entered Access 28778 | -1/Access | Evolved 2 slots: Power x1, Utility x1 28844 | -1/Access | Found Fusion Bomb Launcher 29078 | -1/Access | Build established: Generator-Sprinter 29130 | -1/Access | Fabricated Enh. Force Lance (x1) 29131 | -1/Access | Identified Exp. Core Analyzer 29170 | -1/Access | Identified exit to Surface 29422 | -1/Access | Discovered new exit (range 8) 29425 | -1/Access | Identified exit to Command 29425 | -1/Access | Entered Command 29595 | -1/Command | Destroyed 7 combat bots 29831 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-100) 29956 | -1/Command | Spotted M Guard 29956 | -1/Command | Spotted M Guard 29956 | -1/Command | Spotted Combat Programmer 29979 | -1/Command | Spotted Combat Programmer 29989 | -1/Command | Destroyed Combat Programmer 30005 | -1/Command | Destroyed Combat Programmer 30049 | -1/Command | Destroyed M Guard 30064 | -1/Command | Destroyed M Guard 30064 | -1/Command | All MAIN.C guards destroyed 30220 | -1/Command | First assault squad dispatched 30264 | -1/Command | Met MAIN.C 30272 | -1/Command | 0b10 Conduit disabled 30287 | -1/Command | Build established: Generator-Mutant 30300 | -1/Command | Destroyed MAIN.C Shell 30302 | -1/Command | MAIN.C activated Command garrisons 30332 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-237) 30354 | -1/Command | Core integrity fell below 50% 30400 | -1/Command | Emitted hypermatrix ping 30405 | -1/Command | Assembled emerged from beneath the floor 30408 | -1/Command | Found Prototype Reactor 30408 | -1/Command | Identified Singularity Reactor 30413 | -1/Command | Core integrity fell below 20% 30432 | -1/Command | Destroyed by MAIN.C with Improved Heavy Machine Gun Last Messages --------------- 30417_ as-45507 destroyed. 30417_ Slug penetrates S-43 Plague. 30418_ S-43 Plague destroyed. 30418_ as-94135 destroyed. 30419_ Singularity Reactor destroyed. 30419_ Enh. Force Lance destroyed. 30419_ Knocked back. 30419_ Slug penetrates S-43 Plague. 30421_ S-43 Plague destroyed. 30422_ as-82009 destroyed. 30422_ Slug penetrates Reinforced Barrier. 30423_ as-78751 destroyed. 30425_ as-73620 destroyed. 30425_ as-06638 destroyed. 30425_ Lrg. Storage Unit destroyed. 30425_ Knocked back. 30428_ S-43 Plague reactivates. 30428_ Cmb. Antigrav System destroyed. 30428_ Knocked back. 30429_ Cmb. Linear Gravjet destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###############???????????????? | | ?????????????????"" """" #???????????????? | | ???????????????? "" #???????????????? | | ???????????#???"" "" ################# | | ???????????#""""""""""" | | ???????????#" " """ s % | | ???????????#"" """"" %%s %" | | ???????????#"" """ i*= ggg################# | | ???????????# " % %s%%= #???????????????? | | ???????????# M % [ * #???????????????? | | ???????????# " ] % #???????????????? | | ???????????#"" " !% #???????????????? | | ???????????#"" ! #???????????????? | | ???????????# #???????????????? | | ???????????# @ #???????????????? | | ???????????# #???????????????? | | ???????????" #???????????????? | | ???????????" " " ;#??????????????? | | ???????????" ; #?????????????? | | ???????????# "" "" "" " ###?????????????? | | ???????????# " """ " " " """#???????????????? | | ???????????# """ " " #???????????????? | | ???????????####??#################???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 126 Energy Capacity 1700 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Armor Coverage 1300 Resistance: TH 10 Resistance: EM 75 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 66 Melee Accuracy 24 Armor Integrity Analysis 66 Recoil Reduction 3 Kinecelleration 30 Stasis Canceling 1 Offensive Hacking 46 Defensive Hacking 30 Item Schematics ----------------- Nanoactuators | -2/Research | Hacked Adv. Powered Armor | -2/Research | Hacked Enh. Force Lance | -2/Research | Hacked Cmb. Linear Gravjet | -2/Research | Hacked Hvy. Regenerative Plating | -2/Testing | Hacked Adv. Reaction Control System | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Hvy. Neutron Cannon | x2 | -7/Factory | Preloaded Spear | x2 | -7/Factory Enh. Force Lance | x1 | -6/Factory | Preloaded EM Dispersion Field | x1 | -6/Factory | Preloaded Imp. Powered Armor | x1 | -6/Factory Kinetic Spear | x1 | -6/Factory Kinetic Spear | x1 | -6/Factory Cmb. Gravmag System | x2 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Cmb. Gravmag System | x2 | -5/Factory Cmb. Gravmag System | x2 | -5/Factory Imp. Powered Armor | x1 | -5/Factory Enh. Force Lance | x1 | -5/Factory Imp. Powered Armor | x1 | -5/Factory Exp. Propulsion Shielding | x1 | -3/Research Imp. Powered Armor | x1 | -3/Research Nanoactuators | x2 | -2/Research Enh. Force Lance | x1 | -2/Research Cmb. Linear Gravjet | x2 | -2/Research Cmb. Linear Gravjet | x2 | -2/Research Cmb. Linear Gravjet | x2 | -2/Research Enh. Force Lance | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Matter Drive Sigix Broadsword Subatomic Replicator Core Membrane Core Reset Matrix Integrity Redistributor Achievements -------------- Corridor Of Doom Great Explorer Meet Your Maker More Power To You Nope Ultimate Loadout Challenges ------------ None Game ------ Seed BiocellHardlightArmor Manual? 0 Play Time 10:01:01 Cumulative 197.2 hours Start 2020.12.07 @ 21:37:59 End 2020.12.09 @ 20:34:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 526e8853-133b-4e3e-bb2d-12018363eb03