Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 21:32:20 Player: Quartz Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (824) 824 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 5132 Bonus ------- Follower Combat Kills 48 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 871/1000 Matter 11/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (170) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Overtuned Titanium Leg Overtuned Titanium Leg Overtuned Titanium Leg Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY (6) ------ Scrap Suit Huge Storage Unit Core Shielding Improved Medium Armor Plating Makeshift Light Armor Plating > --- WEAPON (4) ------- Overtuned Pulse Rifle Barrage Gun Overtuned Barrage Gun Overtuned Barrage Gun > --- INVENTORY (25) --- Light Deuterium Engine Humpback Humpback Recoil Stabilizer Stasis Canceller Tech Extrapolator Improved System Restoration Module Recalibrator Overtuned Railgun Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg Overtuned Titanium Leg Overtuned Titanium Leg Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY ---------- Scrap Suit Huge Storage Unit Core Shielding Improved Medium Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Barrage Gun Overtuned Barrage Gun Overtuned Barrage Gun Heavy Battle Rifle > --- INVENTORY -------- Humpback Humpback Recoil Stabilizer Stasis Canceller Tech Extrapolator Improved System Restoration Module Recalibrator Overtuned Pulse Rifle Overtuned Pulse Rifle Overtuned Railgun Missile Launcher Great Maul Botcube [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Core Shielding Device Scrap Suit Storage Huge Storage Unit Protection Core Shielding Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power . | . . . . . Propulsion 4 | . . . . 4 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 34 | 5 7 1 11 10 Power 3 | 1 1 . 1 . Engine 3 | 1 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 2 . 4 4 Treads . | . . . . . Leg 11 | 2 2 . 3 4 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 1 3 Device 1 | . . . . 1 Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 . . 2 Artifact . | . . . . . Weapon 12 | 1 2 1 5 3 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 8 | . 2 . 4 2 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . 2 2 Power 2 | . . . 1 1 Propulsion 2 | . . . 1 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Backups 19 | 1 9 15 22 12 Power . | . . . . . Propulsion 5 | . 3 7 6 . Utility 9 | . 3 5 11 7 Weapon 4 | . 2 3 4 4 Tool/Special . | . . . . . Unused Backups 25 | . 2 1 11 11 Power 1 | . . . . 1 Propulsion 7 | . 2 . 5 . Utility 13 | . . 1 5 7 Weapon 4 | . . . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 87 100 99 90 Engine 13 | . 14 14 13 4 Leg 27 | . 28 28 27 34 Storage 13 | . 14 14 14 5 Protection 12 | . 3 14 14 16 Ballistic Gun 26 | . 23 21 27 17 Peak Build Rating 58 | 5 11 11 28 58 Average Rating 15 | 3 8 10 15 56 On Entrance 10 | . 5 11 10 28 Naked Turns . | . . . . . Heaviest Build 119 | 12 31 30 98 119 Greatest Support 114 | 20 20 20 38 114 Greatest Overweight (x) 9 | . 1 1 9 1 Average Overweight (x) 2 | . . 1 3 . Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 22 | 6 13 15 24 25 Most Carried 25 | 4 15 15 25 24 Average Carried 20 | 1 9 14 23 15 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 1 15 15 25 13 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Scrapper | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1200 | 80 740 21 326 33 Remotely . | . . . . . Salvage Created 1164 | . 859 . 272 33 Parts 66 | . 48 . 17 1 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . . 3 . Prevented . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 22 | . 18 . 4 . Guns 22 | . 18 . 4 . Classes Destroyed 11 | . 9 . 2 . Worker 2 | . 2 . . . Builder 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 1 | . 1 . . . Mechanic 1 | . 1 . . . Operator 2 | . 2 . . . Watcher 2 | . 1 . . 1 Swarmer 6 | . 6 . . . Grunt 12 | . 12 . . . Ranger 1 | . . . 1 . Scrapper 3 | . . . 3 . Best Kill Streak 5 | . 5 . 3 1 Combat Bots Only 5 | . 5 . 3 . Max Kills in Single Turn 2 | . 2 . 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 138 | . 64 . 32 42 Missed 35 | . 21 . 7 7 Hits 103 | . 43 . 25 35 Projectile 103 | . 43 . 25 35 Critical Strikes 2 | . . . 2 . Damage Taken 1572 | . 453 42 304 773 Core 258 | . 102 7 20 129 Absorbed by Shields . | . . . . . Redirected to Shielding 12 | . . 1 4 7 Regen/Repaired (Parts) 98 | . 98 . . . Core Remaining (%) 74 | 100 . . 48 . Volleys Fired 115 | . 82 4 15 14 Largest 4 | . 2 1 2 4 Hottest 168 | . 73 30 73 168 Shots Fired 218 | . 154 4 20 40 Gun 210 | . 154 . 16 40 Cannon 4 | . . . 4 . Launcher 4 | . . 4 . . Special . | . . . . . Kinetic 183 | . 130 . 20 33 Thermal 31 | . 24 . . 7 Explosive 4 | . . 4 . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 . 3 5 Robot Miss Streak 7 | . 7 . 2 5 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 114 | . 82 . 10 22 Core Hits 45 | . 36 . 5 4 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 3 | . 3 . . . Destroy 3 | . 3 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1911 | . 1262 . 213 436 Guns 1885 | . 1262 . 187 436 Cannons 26 | . . . 26 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1681 | . 1163 . 213 305 Thermal 230 | . 99 . . 131 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 18 1 . . Message Errors 5 | . 4 1 . . Matter Fused 5 | . 5 . . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Data Loss (major) 1 | . 1 . . . Misfires 2 | . 2 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 44 | . . 44 . . Shots 3 | . . 3 . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 665 | . 262 . 59 665 Average Temperature 81 | . 33 . 31 267 Received Heat Transfer 371 | . 132 . 158 81 Effects 8 | . 1 . . 7 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . 1 . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 596 | . 296 . . 300 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 1 | . 1 . . . Low Security (%) 89 | 100 86 . . 100 Level 1 10 | . 13 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 233 | . 233 . . 33 Initial . | . . . . . Average 99 | . 119 . . 7 Influence Increases 670 | . 584 . . 86 Destroy 0b10 Robot/C 380 | . 360 . . 20 Destroy 0b10 Robot/NC 50 | . 45 . . 5 Destroy Leader 86 | . 74 . . 12 Allied During Kill 3 | . . . . 3 Successful Hack 22 | . 10 . . 12 Disable Machine 75 | . 45 . . 30 Destroy Structure 9 | . 5 . . 4 Lose Combat Pursuer 45 | . 45 . . . Influence Decreases 670 | . 443 141 . 86 Entered New Map 69 | . . 69 . . Time Decay 578 | . 443 72 . 63 Lost Part 3 | . . . . 3 Lost Ally 20 | . . . . 20 Squads Dispatched 6 | . 4 . . 2 Investigation 3 | . 3 . . . Extermination 1 | . . . . 1 Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 36 . 8 7 Peak Tracking Total 6 | . 5 . 2 6 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 6 | . 3 . 1 2 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 11 | . 6 . 4 1 Terminals 6 | . 5 . . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 50 | . 16 . 30 4 Successful 38 | . 6 . 30 2 Failed 12 | . 10 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 17 | . 16 . . 1 Terminals 18 | . 14 . . 4 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 32 | . 1 . 30 1 Record 30 | . . . 30 . Part Schematic 1 | . . . . 1 Robot Analysis 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . . 1 Terminals 4 | . 3 . . 1 Botnet 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 6 . . 1 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 32 | . . . . 32 Highest-Rated Ally 32 | . . . . 32 Total Orders . | . . . . . Ally Attacks 4 | . . . . 4 Total Damage 69 | . . . . 69 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted 2 | . . . 2 . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 9004 | 56 1520 256 6892 280 Spaces Moved 2843 | 45 752 118 1821 107 Core 12 | 12 . . . . Treads . | . . . . . Legs 2815 | 33 752 118 1805 107 Wheels 16 | . . . 16 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 100 Average Speed 298 | 101 164 190 373 168 Slowest Speed 400 | 120 190 190 400 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 73 8 94 2 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . 23 3 1 Melee . | . . . . . Projectile 4 | . . . 3 1 AOE 23 | . . 23 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 3216 | 55 912 146 1909 194 Wait 131 | . 40 22 15 54 Move 2839 | 44 751 117 1820 107 Hop . | . . . . . Pick Up 57 | 6 23 1 26 1 Fast Attach 3 | . 1 . 2 . Attach 21 | 5 3 . 4 9 Detach . | . . . . . Swap 12 | . 4 1 6 1 Drop 32 | . 7 1 21 3 Fire 115 | . 82 4 15 14 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 5 | . . . . 5 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Discovered new exit (range 12) 901 | -10/Materials | Discovered new exit (range 16) 1185 | -10/Materials | Discovered new exit (range 6) 1492 | -10/Materials | Repaired Autogun 1577 | -10/Materials | Entered Subcaves 1578 | -10/Subcaves | Approached by a straggling Scientist 1705 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1732 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1820 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1833 | -10/Subcaves | Entered Scraptown 1833 | -7/Scraptown | System corruption cleaned by C-Scrubber 2792 | -7/Scraptown | Discovered new exit (range 7) 3245 | -7/Scraptown | Visited SPCMW 3325 | -7/Scraptown | Visited Fellowship of the Rings 4095 | -7/Scraptown | Visited Shadow of the Wyrm 4171 | -7/Scraptown | Visited Cyclists 4247 | -7/Scraptown | Visited Spacefarers 4591 | -7/Scraptown | Visited Symbiants 4767 | -7/Scraptown | Visited Awakened 5227 | -7/Scraptown | Visited UFD Registry 5227 | -7/Scraptown | Registered with UFD as "Flexininja" 5401 | -7/Scraptown | Visited Scrap Suit Storage 5561 | -7/Scraptown | Visited Science Testing Area 5681 | -7/Scraptown | Visited Chapter 10 6065 | -7/Scraptown | Discovered new exit (range 3) 6213 | -7/Scraptown | Visited Modified Component R&D 6565 | -7/Scraptown | Visited Research Penetration Think Tank 6665 | -7/Scraptown | Visited Abandonware Association 7559 | -7/Scraptown | Visited Supply Room 7647 | -7/Scraptown | Visited Curators Association 7759 | -7/Scraptown | Visited Botcube Research 7804 | -7/Scraptown | Found Botcube 8072 | -7/Scraptown | Met Optimus 8072 | -7/Scraptown | Accepted into 0bPrime 8472 | -7/Scraptown | Civil war broke out across Scraptown 8532 | -7/Scraptown | Lost 6 allies 8545 | -7/Scraptown | Core integrity fell below 50% 8602 | -7/Scraptown | Optimus destroyed in the chaos of civil war 8701 | -7/Scraptown | Found Scrap Suit 8704 | -7/Scraptown | Lost 3 allies 8725 | -7/Scraptown | Entered Factory 8725 | -5/Factory | Evolved 10 slots: Propulsion x4, Utility x4, Weapon x2 8944 | -5/Factory | Garrison activated, responded to threat 8962 | -5/Factory | Botcube activated 8968 | -5/Factory | Botcube completed mutation into core form, armed with 2 guns. 8984 | -5/Factory | Build established: Scavenger-Scrapper 9005 | -5/Factory | Self-destructed Last Messages --------------- 08962_ Dropped Ovr. Pulse Rifle. 08963_ Overheating: Matter decay (-1). 08963_ Y-64 Sentinel heat short circuits Adv. Heat Sink. 08963_ Dropped Hvy. Battle Rifle. 08963_ Mutated Botcube cannot be rewired. 08964_ Overheating: Core damaged (-100). 08964_ Mutated Botcube cannot be rewired. 08965_ Y-64 Sentinel heat short circuits Wave Gun. 08965_ Mutated Botcube cannot be rewired. 08966_ Y-64 Sentinel heat spikes uncontrollably. 08966_ Mutated Botcube cannot be rewired. 08967_ Y-64 Sentinel heat short circuits Neutrino Core. 08967_ Mutated Botcube cannot be rewired. 08968_ Y-64 Sentinel heat damages Broken Adv. Heat Sink. 08968_ Botcube completes transformation. 08968_ Destroyed Broken Wave Gun. 08968_ Y-64 Sentinel critical meltdown. 08989_ Ovr. Pulse Rifle recovered from malfunction. 08996_ Mutated Botcube destroyed. 08998_ Ovr. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ####################?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # ###########???????????????????? | | # ! # ????????????????????? | | # # ????????????????????? | | # # """ """ #???????????????????? | | # # """ """ #???????????????????? | | ??########+####+##+# """ """ #???????????????????? | | ???????# + #???????????????????? | | ???????# # "T" #???????????????????? | | ???????# # """ #???????????????????? | | ???????# ##+##+###########???????????????????? | | ######## # &%########???????????????? | | # # "" sspp ????????? | | # #""" ! """"@########???????????????? | | # #"F """ #??????????????????????? | | " """" # #""" """" #??????????????????????? | | " """" # # "" """" #??????????????????????? | | " """" " / #??????????????????????? | | " """" # # " "" """" #??????????????????????? | | " """" # # """" """" #??????????????????????? | | " """" # # """" """" #??????????????????????? | | " """" ####### """" """" #??????????????????????? | | #?????# #??????????????????????? | | #?????##############??????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 325 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Adv. Cooling System | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 14% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedFrostStatue Manual? 0 Play Time 00:48:48 Cumulative 40.0 hours Start 2025.05.09 @ 20:31:36 End 2025.05.09 @ 21:32:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 840abfef-fea8-43fa-bd44-eb535e5998a1