Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 21:32:20

Player: Quartz

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (824)      824
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (848)                848
              TOTAL SCORE: 5132

 Bonus
-------
Follower Combat Kills      48
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             871/1000
Matter                     11/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (170) Ox1
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
  Overtuned Titanium Leg
  Overtuned Titanium Leg
  Overtuned Titanium Leg
  Overtuned Titanium Leg
  Overtuned Titanium Leg
>           --- UTILITY (6) ------
            Scrap Suit
            Huge Storage Unit
            Core Shielding
   Improved Medium Armor Plating
  Makeshift Light Armor Plating
>           --- WEAPON (4) -------
  Overtuned Pulse Rifle
            Barrage Gun
  Overtuned Barrage Gun
  Overtuned Barrage Gun
>           --- INVENTORY (25) ---
      Light Deuterium Engine
            Humpback
            Humpback
            Recoil Stabilizer
            Stasis Canceller
            Tech Extrapolator
   Improved System Restoration Module
            Recalibrator
  Overtuned Railgun
            Missile Launcher
            Great Maul

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
  Overtuned Titanium Leg
  Overtuned Titanium Leg
  Overtuned Titanium Leg
  Overtuned Titanium Leg
  Overtuned Titanium Leg
  Overtuned Titanium Leg
>           --- UTILITY ----------
            Scrap Suit
            Huge Storage Unit
            Core Shielding
   Improved Medium Armor Plating
  Makeshift Light Armor Plating
>           --- WEAPON -----------
            Barrage Gun
  Overtuned Barrage Gun
  Overtuned Barrage Gun
      Heavy Battle Rifle
>           --- INVENTORY --------
            Humpback
            Humpback
            Recoil Stabilizer
            Stasis Canceller
            Tech Extrapolator
   Improved System Restoration Module
            Recalibrator
  Overtuned Pulse Rifle
  Overtuned Pulse Rifle
  Overtuned Railgun
            Missile Launcher
            Great Maul
            Botcube
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Core Shielding
  Device                   Scrap Suit
  Storage                  Huge Storage Unit
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Slots Evolved              10   | .   .   .   .   10  
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   .   .   4   
  Utility                  4    | .   .   .   .   4   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             34   | 5   7   1   11  10  
  Power                    3    | 1   1   .   1   .   
    Engine                 3    | 1   1   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   2   .   4   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    11   | 2   2   .   3   4   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   .   1   3   
    Device                 1    | .   .   .   .   1   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 1   2   1   5   3   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | .   2   .   4   2   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   .   2   2   
  Power                    2    | .   .   .   1   1   
  Propulsion               2    | .   .   .   1   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            19   | 1   9   15  22  12  
  Power                    .    | .   .   .   .   .   
  Propulsion               5    | .   3   7   6   .   
  Utility                  9    | .   3   5   11  7   
  Weapon                   4    | .   2   3   4   4   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             25   | .   2   1   11  11  
  Power                    1    | .   .   .   .   1   
  Propulsion               7    | .   2   .   5   .   
  Utility                  13   | .   .   1   5   7   
  Weapon                   4    | .   .   .   1   3   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   87  100 99  90  
  Engine                   13   | .   14  14  13  4   
  Leg                      27   | .   28  28  27  34  
  Storage                  13   | .   14  14  14  5   
  Protection               12   | .   3   14  14  16  
  Ballistic Gun            26   | .   23  21  27  17  
Peak Build Rating          58   | 5   11  11  28  58  
  Average Rating           15   | 3   8   10  15  56  
  On Entrance              10   | .   5   11  10  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             119  | 12  31  30  98  119 
  Greatest Support         114  | 20  20  20  38  114 
  Greatest Overweight (x)  9    | .   1   1   9   1   
  Average Overweight (x)   2    | .   .   1   3   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  
  Average Capacity         22   | 6   13  15  24  25  
  Most Carried             25   | 4   15  15  25  24  
  Average Carried          20   | 1   9   14  23  15  
  Final Capacity           25   | 8   15  15  25  25  
  Final Carried            25   | 1   15  15  25  13  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Scrapper

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -7/Scraptown
 Scavenger-Scrapper | -5/Factory

 Resources                      | -11 -10 -10 -7  -5  
-----------                Run  | Yrd Mat Sub Scr Fac 
Matter Collected           1200 | 80  740 21  326 33  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1164 | .   859 .   272 33  
  Parts                    66   | .   48  .   17  1   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Combat Hostiles Destroyed  22   | .   18  .   4   .   
  Guns                     22   | .   18  .   4   .   
Classes Destroyed          11   | .   9   .   2   .   
  Worker                   2    | .   2   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    12   | .   12  .   .   .   
  Ranger                   1    | .   .   .   1   .   
  Scrapper                 3    | .   .   .   3   .   
Best Kill Streak           5    | .   5   .   3   1   
  Combat Bots Only         5    | .   5   .   3   .   
Max Kills in Single Turn   2    | .   2   .   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  
Hostile Shots Fired        138  | .    64   .    32   42   
  Missed                   35   | .    21   .    7    7    
  Hits                     103  | .    43   .    25   35   
    Projectile             103  | .    43   .    25   35   
  Critical Strikes         2    | .    .    .    2    .    
Damage Taken               1572 | .    453  42   304  773  
  Core                     258  | .    102  7    20   129  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  12   | .    .    1    4    7    
  Regen/Repaired (Parts)   98   | .    98   .    .    .    
Core Remaining (%)         74   | 100  .    .    48   .    
Volleys Fired              115  | .    82   4    15   14   
  Largest                  4    | .    2    1    2    4    
  Hottest                  168  | .    73   30   73   168  
Shots Fired                218  | .    154  4    20   40   
  Gun                      210  | .    154  .    16   40   
  Cannon                   4    | .    .    .    4    .    
  Launcher                 4    | .    .    4    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  183  | .    130  .    20   33   
  Thermal                  31   | .    24   .    .    7    
  Explosive                4    | .    .    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    9    .    3    5    
  Robot Miss Streak        7    | .    7    .    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           114  | .    82   .    10   22   
  Core Hits                45   | .    36   .    5    4    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    
  Critical Strikes         3    | .    3    .    .    .    
    Destroy                3    | .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1911 | .    1262 .    213  436  
  Guns                     1885 | .    1262 .    187  436  
  Cannons                  26   | .    .    .    26   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1681 | .    1163 .    213  305  
  Thermal                  230  | .    99   .    .    131  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    
  Average Corruption       1    | .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  19   | .    18   1    .    .    
    Message Errors         5    | .    4    1    .    .    
    Matter Fused           5    | .    5    .    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (minor)      2    | .    2    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
    Misfires               2    | .    2    .    .    .    
    Alerts                 1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      44   | .    .    44   .    .    
  Shots                    3    | .    .    3    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        665  | .    262  .    59   665  
  Average Temperature      81   | .    33   .    31   267  
  Received Heat Transfer   371  | .    132  .    158  81   
  Effects                  8    | .    1    .    .    7    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    1    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         596  | .    296  .    .    300  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         89   | 100 86  .   .   100 
  Level 1                  10   | .   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             233  | .   233 .   .   33  
  Initial                  .    | .   .   .   .   .   
  Average                  99   | .   119 .   .   7   
Influence Increases        670  | .   584 .   .   86  
  Destroy 0b10 Robot/C     380  | .   360 .   .   20  
  Destroy 0b10 Robot/NC    50   | .   45  .   .   5   
  Destroy Leader           86   | .   74  .   .   12  
  Allied During Kill       3    | .   .   .   .   3   
  Successful Hack          22   | .   10  .   .   12  
  Disable Machine          75   | .   45  .   .   30  
  Destroy Structure        9    | .   5   .   .   4   
  Lose Combat Pursuer      45   | .   45  .   .   .   
Influence Decreases        670  | .   443 141 .   86  
  Entered New Map          69   | .   .   69  .   .   
  Time Decay               578  | .   443 72  .   63  
  Lost Part                3    | .   .   .   .   3   
  Lost Ally                20   | .   .   .   .   20  
Squads Dispatched          6    | .   4   .   .   2   
  Investigation            3    | .   3   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   36  .   8   7   
  Peak Tracking Total      6    | .   5   .   2   6   
  Tactical Retreats        3    | .   3   .   .   .   

 Traps                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  
----------                 Run  | Yrd Mat Sub Scr Fac 
Machines Disabled          6    | .   3   .   1   2   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Machines Accessed          11   | .   6   .   4   1   
  Terminals                6    | .   5   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                50   | .   16  .   30  4   
  Successful               38   | .   6   .   30  2   
  Failed                   12   | .   10  .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   16  .   .   1   
  Terminals                18   | .   14  .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             32   | .   1   .   30  1   
  Record                   30   | .   .   .   30  .   
  Part Schematic           1    | .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   1   
  Terminals                4    | .   3   .   .   1   
    Botnet                 4    | .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   6   .   .   1   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     32   | .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  
------------               Run  | Yrd Mat Sub Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  
--------                   Run  | Yrd Mat Sub Scr Fac 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      32   | .   .   .   .   32  
  Highest-Rated Ally       32   | .   .   .   .   32  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             69   | .   .   .   .   69  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              2    | .   .   .   2   .   

 Intel                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Active Infowar (turns)     .    | .   .   .   .   .   
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -5   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  
Turns Passed               9004 | 56   1520 256  6892 280  
Spaces Moved               2843 | 45   752  118  1821 107  
  Core                     12   | 12   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2815 | 33   752  118  1805 107  
  Wheels                   16   | .    .    .    16   .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  100  
  Average Speed            298  | 101  164  190  373  168  
  Slowest Speed            400  | 120  190  190  400  170  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 4    73   8    94   2    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          27   | .    .    23   3    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    3    1    
  AOE                      23   | .    .    23   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  
Total                      3216 | 55   912  146  1909 194  
  Wait                     131  | .    40   22   15   54   
  Move                     2839 | 44   751  117  1820 107  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  57   | 6    23   1    26   1    
  Fast Attach              3    | .    1    .    2    .    
  Attach                   21   | 5    3    .    4    9    
  Detach                   .    | .    .    .    .    .    
  Swap                     12   | .    4    1    6    1    
  Drop                     32   | .    7    1    21   3    
  Fire                     115  | .    82   4    15   14   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   5    | .    .    .    .    5    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 16)
  471 | -10/Materials | Discovered new exit (range 12)
  901 | -10/Materials | Discovered new exit (range 16)
 1185 | -10/Materials | Discovered new exit (range 6)
 1492 | -10/Materials | Repaired Autogun
 1577 | -10/Materials | Entered Subcaves
 1578 | -10/Subcaves  | Approached by a straggling Scientist
 1705 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1732 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1820 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
 1833 | -10/Subcaves  | Entered Scraptown
 1833 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 2792 | -7/Scraptown  | Discovered new exit (range 7)
 3245 | -7/Scraptown  | Visited SPCMW
 3325 | -7/Scraptown  | Visited Fellowship of the Rings
 4095 | -7/Scraptown  | Visited Shadow of the Wyrm
 4171 | -7/Scraptown  | Visited Cyclists
 4247 | -7/Scraptown  | Visited Spacefarers
 4591 | -7/Scraptown  | Visited Symbiants
 4767 | -7/Scraptown  | Visited Awakened
 5227 | -7/Scraptown  | Visited UFD Registry
 5227 | -7/Scraptown  | Registered with UFD as "Flexininja"
 5401 | -7/Scraptown  | Visited Scrap Suit Storage
 5561 | -7/Scraptown  | Visited Science Testing Area
 5681 | -7/Scraptown  | Visited Chapter 10
 6065 | -7/Scraptown  | Discovered new exit (range 3)
 6213 | -7/Scraptown  | Visited Modified Component R&D
 6565 | -7/Scraptown  | Visited Research Penetration Think Tank
 6665 | -7/Scraptown  | Visited Abandonware Association
 7559 | -7/Scraptown  | Visited Supply Room
 7647 | -7/Scraptown  | Visited Curators Association
 7759 | -7/Scraptown  | Visited Botcube Research
 7804 | -7/Scraptown  | Found Botcube
 8072 | -7/Scraptown  | Met Optimus
 8072 | -7/Scraptown  | Accepted into 0bPrime
 8472 | -7/Scraptown  | Civil war broke out across Scraptown
 8532 | -7/Scraptown  | Lost 6 allies
 8545 | -7/Scraptown  | Core integrity fell below 50%
 8602 | -7/Scraptown  | Optimus destroyed in the chaos of civil war
 8701 | -7/Scraptown  | Found Scrap Suit
 8704 | -7/Scraptown  | Lost 3 allies
 8725 | -7/Scraptown  | Entered Factory
 8725 | -5/Factory    | Evolved 10 slots: Propulsion x4, Utility x4, Weapon x2
 8944 | -5/Factory    | Garrison activated, responded to threat
 8962 | -5/Factory    | Botcube activated
 8968 | -5/Factory    | Botcube completed mutation into core form, armed with 2 guns.
 8984 | -5/Factory    | Build established: Scavenger-Scrapper
 9005 | -5/Factory    | Self-destructed

 Last Messages 
---------------
08962_ Dropped Ovr. Pulse Rifle.
08963_ Overheating: Matter decay (-1).
08963_ Y-64 Sentinel heat short circuits Adv. Heat Sink.
08963_ Dropped Hvy. Battle Rifle.
08963_ Mutated Botcube cannot be rewired.
08964_ Overheating: Core damaged (-100).
08964_ Mutated Botcube cannot be rewired.
08965_ Y-64 Sentinel heat short circuits Wave Gun.
08965_ Mutated Botcube cannot be rewired.
08966_ Y-64 Sentinel heat spikes uncontrollably.
08966_ Mutated Botcube cannot be rewired.
08967_ Y-64 Sentinel heat short circuits Neutrino Core.
08967_ Mutated Botcube cannot be rewired.
08968_ Y-64 Sentinel heat damages Broken Adv. Heat Sink.
08968_ Botcube completes transformation.
08968_ Destroyed Broken Wave Gun.
08968_ Y-64 Sentinel critical meltdown.
08989_ Ovr. Pulse Rifle recovered from malfunction.
08996_ Mutated Botcube destroyed.
08998_ Ovr. Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ####################?????????????????????????????? |
| #                  #?????????????????????????????? |
| #                  #?????????????????????????????? |
| #                  #?????????????????????????????? |
| #                  ###########???????????????????? |
| #      !           #         ????????????????????? |
| #                  #         ????????????????????? |
| #                  # """ """ #???????????????????? |
| #                  # """ """ #???????????????????? |
| ??########+####+##+# """ """ #???????????????????? |
| ???????#           +         #???????????????????? |
| ???????#           # "T"     #???????????????????? |
| ???????#           # """     #???????????????????? |
| ???????#     ##+##+###########???????????????????? |
| ########     #          &%########???????????????? |
|        #     # ""       sspp             ????????? |
|        #     #"""  ! """"@########???????????????? |
|        #     #"F      """ #??????????????????????? |
| " """" #     #"""    """" #??????????????????????? |
| " """" #     # ""    """" #??????????????????????? |
| " """" "     /            #??????????????????????? |
| " """" #     #  " "" """" #??????????????????????? |
| " """" #     #  """" """" #??????????????????????? |
| " """" #     #  """" """" #??????????????????????? |
| " """" #######  """" """" #??????????????????????? |
|        #?????#            #??????????????????????? |
|        #?????##############??????????????????????? |
| ########?????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             325
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
 Adv. Cooling System | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Autogun | 14% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedFrostStatue
  Manual?         0
Play Time         00:48:48
  Cumulative      40.0 hours
  Start           2025.05.09 @ 20:31:36
  End             2025.05.09 @ 21:32:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          25
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 840abfef-fea8-43fa-bd44-eb535e5998a1