Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 21:32:20
Player: Quartz
Result: Self-destructed
Performance
-------------
Evolutions (5) 2500
Regions Visited (4) 800
Robots Destroyed (32) 160
Value Destroyed (824) 824
Prototype IDs (0) 0
Alien Tech Used (0) 0
Bonus (848) 848
TOTAL SCORE: 5132
Bonus
-------
Follower Combat Kills 48
Registered with UFD 300
Met Optimus in HQ 500
Cogmind
---------
Core Integrity 871/1000
Matter 11/300
Energy 100/100
System Corruption 0%
Temperature Cool (0)
Movement Walking (170) Ox1
Location -5/Factory
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (6) ---
Overtuned Titanium Leg
Overtuned Titanium Leg
Overtuned Titanium Leg
Overtuned Titanium Leg
Overtuned Titanium Leg
> --- UTILITY (6) ------
Scrap Suit
Huge Storage Unit
Core Shielding
Improved Medium Armor Plating
Makeshift Light Armor Plating
> --- WEAPON (4) -------
Overtuned Pulse Rifle
Barrage Gun
Overtuned Barrage Gun
Overtuned Barrage Gun
> --- INVENTORY (25) ---
Light Deuterium Engine
Humpback
Humpback
Recoil Stabilizer
Stasis Canceller
Tech Extrapolator
Improved System Restoration Module
Recalibrator
Overtuned Railgun
Missile Launcher
Great Maul
Peak State
------------
> --- POWER ------------
Improved Deuterium Engine
> --- PROPULSION -------
Overtuned Titanium Leg
Overtuned Titanium Leg
Overtuned Titanium Leg
Overtuned Titanium Leg
Overtuned Titanium Leg
Overtuned Titanium Leg
> --- UTILITY ----------
Scrap Suit
Huge Storage Unit
Core Shielding
Improved Medium Armor Plating
Makeshift Light Armor Plating
> --- WEAPON -----------
Barrage Gun
Overtuned Barrage Gun
Overtuned Barrage Gun
Heavy Battle Rifle
> --- INVENTORY --------
Humpback
Humpback
Recoil Stabilizer
Stasis Canceller
Tech Extrapolator
Improved System Restoration Module
Recalibrator
Overtuned Pulse Rifle
Overtuned Pulse Rifle
Overtuned Railgun
Missile Launcher
Great Maul
Botcube
[Rating: 58]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Aluminum Leg
Leg Aluminum Leg
Wheel Wheel
Utility Core Shielding
Device Scrap Suit
Storage Huge Storage Unit
Protection Core Shielding
Weapon Autogun
Energy Gun Medium Laser
Ballistic Gun Autogun
Ballistic Cannon Battle Cannon
Launcher Grenade Launcher
Build | -11 -10 -10 -7 -5
------- Run | Yrd Mat Sub Scr Fac
Slots Evolved 10 | . . . . 10
Power . | . . . . .
Propulsion 4 | . . . . 4
Utility 4 | . . . . 4
Weapon 2 | . . . . 2
Parts Attached 34 | 5 7 1 11 10
Power 3 | 1 1 . 1 .
Engine 3 | 1 1 . 1 .
Core . | . . . . .
Reactor . | . . . . .
Propulsion 12 | 2 2 . 4 4
Treads . | . . . . .
Leg 11 | 2 2 . 3 4
Wheel 1 | . . . 1 .
Hover . | . . . . .
Flight . | . . . . .
Utility 7 | 1 2 . 1 3
Device 1 | . . . . 1
Storage 3 | 1 1 . 1 .
Processor . | . . . . .
Hackware . | . . . . .
Protection 3 | . 1 . . 2
Artifact . | . . . . .
Weapon 12 | 1 2 1 5 3
Energy Gun 2 | 1 . . . 1
Energy Cannon . | . . . . .
Ballistic Gun 8 | . 2 . 4 2
Ballistic Cannon 1 | . . . 1 .
Launcher 1 | . . 1 . .
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes . | . . . . .
Parts Lost 4 | . . . 2 2
Power 2 | . . . 1 1
Propulsion 2 | . . . 1 1
Utility . | . . . . .
Weapon . | . . . . .
Highest Loss Streak 1 | . . . 1 1
To Critical Strikes . | . . . . .
Average Backups 19 | 1 9 15 22 12
Power . | . . . . .
Propulsion 5 | . 3 7 6 .
Utility 9 | . 3 5 11 7
Weapon 4 | . 2 3 4 4
Tool/Special . | . . . . .
Unused Backups 25 | . 2 1 11 11
Power 1 | . . . . 1
Propulsion 7 | . 2 . 5 .
Utility 13 | . . 1 5 7
Weapon 4 | . . . 1 3
Tool/Special . | . . . . .
Average Slot Usage (%) 97 | . 87 100 99 90
Engine 13 | . 14 14 13 4
Leg 27 | . 28 28 27 34
Storage 13 | . 14 14 14 5
Protection 12 | . 3 14 14 16
Ballistic Gun 26 | . 23 21 27 17
Peak Build Rating 58 | 5 11 11 28 58
Average Rating 15 | 3 8 10 15 56
On Entrance 10 | . 5 11 10 28
Naked Turns . | . . . . .
Heaviest Build 119 | 12 31 30 98 119
Greatest Support 114 | 20 20 20 38 114
Greatest Overweight (x) 9 | . 1 1 9 1
Average Overweight (x) 2 | . . 1 3 .
Largest Inventory Capacity 25 | 8 15 15 25 25
Average Capacity 22 | 6 13 15 24 25
Most Carried 25 | 4 15 15 25 24
Average Carried 20 | 1 9 14 23 15
Final Capacity 25 | 8 15 15 25 25
Final Carried 25 | 1 15 15 25 13
Class Distribution
--------------------
96% | Mutant
3% | Scavenger-Scrapper
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Subcaves
Mutant | -7/Scraptown
Scavenger-Scrapper | -5/Factory
Resources | -11 -10 -10 -7 -5
----------- Run | Yrd Mat Sub Scr Fac
Matter Collected 1200 | 80 740 21 326 33
Remotely . | . . . . .
Salvage Created 1164 | . 859 . 272 33
Parts 66 | . 48 . 17 1
Haulers Intercepted 1 | . 1 . . .
Recyclers Shooed 1 | . 1 . . .
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed 3 | . . . 3 .
Prevented . | . . . . .
Kills | -11 -10 -10 -7 -5
------- Run | Yrd Mat Sub Scr Fac
Combat Hostiles Destroyed 22 | . 18 . 4 .
Guns 22 | . 18 . 4 .
Classes Destroyed 11 | . 9 . 2 .
Worker 2 | . 2 . . .
Builder 1 | . 1 . . .
Hauler 1 | . 1 . . .
Recycler 1 | . 1 . . .
Mechanic 1 | . 1 . . .
Operator 2 | . 2 . . .
Watcher 2 | . 1 . . 1
Swarmer 6 | . 6 . . .
Grunt 12 | . 12 . . .
Ranger 1 | . . . 1 .
Scrapper 3 | . . . 3 .
Best Kill Streak 5 | . 5 . 3 1
Combat Bots Only 5 | . 5 . 3 .
Max Kills in Single Turn 2 | . 2 . 1 1
Gunslinging 1 | . 1 . . .
Exploded . | . . . . .
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -10 -7 -5
-------- Run | Yrd Mat Sub Scr Fac
Hostile Shots Fired 138 | . 64 . 32 42
Missed 35 | . 21 . 7 7
Hits 103 | . 43 . 25 35
Projectile 103 | . 43 . 25 35
Critical Strikes 2 | . . . 2 .
Damage Taken 1572 | . 453 42 304 773
Core 258 | . 102 7 20 129
Absorbed by Shields . | . . . . .
Redirected to Shielding 12 | . . 1 4 7
Regen/Repaired (Parts) 98 | . 98 . . .
Core Remaining (%) 74 | 100 . . 48 .
Volleys Fired 115 | . 82 4 15 14
Largest 4 | . 2 1 2 4
Hottest 168 | . 73 30 73 168
Shots Fired 218 | . 154 4 20 40
Gun 210 | . 154 . 16 40
Cannon 4 | . . . 4 .
Launcher 4 | . . 4 . .
Special . | . . . . .
Kinetic 183 | . 130 . 20 33
Thermal 31 | . 24 . . 7
Explosive 4 | . . 4 . .
Electromagnetic . | . . . . .
Robot Hit Streak 9 | . 9 . 3 5
Robot Miss Streak 7 | . 7 . 2 5
Penetration Max . | . . . . .
Secondary Targets 2 | . 2 . . .
Max Gunslinging Chain 1 | . 1 . . .
Shots Hit Robots 114 | . 82 . 10 22
Core Hits 45 | . 36 . 5 4
Critical Kills 1 | . 1 . . .
Critical Parts Destroyed 2 | . 2 . . .
Critical Strikes 3 | . 3 . . .
Destroy 3 | . 3 . . .
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 1911 | . 1262 . 213 436
Guns 1885 | . 1262 . 187 436
Cannons 26 | . . . 26 .
Explosions . | . . . . .
Melee . | . . . . .
Ramming . | . . . . .
Kinetic 1681 | . 1163 . 213 305
Thermal 230 | . 99 . . 131
Explosive . | . . . . .
Electromagnetic . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption 1 | . 1 1 . .
Average Corruption 1 | . 1 1 . .
Corruption Purged . | . . . . .
Corruption Blocked . | . . . . .
Effects 19 | . 18 1 . .
Message Errors 5 | . 4 1 . .
Matter Fused 5 | . 5 . . .
Heat Flow Errors 2 | . 2 . . .
Energy Discharges 1 | . 1 . . .
Data Loss (minor) 2 | . 2 . . .
Data Loss (major) 1 | . 1 . . .
Misfires 2 | . 2 . . .
Alerts 1 | . 1 . . .
Overload Shots . | . . . . .
Overflow Damage . | . . . . .
Projectiles . | . . . . .
Explosions . | . . . . .
Melee . | . . . . .
Knockbacks 1 | . . . 1 .
Impact . | . . . . .
Kinetic 1 | . . . 1 .
Secondary . | . . . . .
Self-Inflicted Damage 44 | . . 44 . .
Shots 3 | . . 3 . .
Rammed . | . . . . .
Targets Rammed 1 | . 1 . . .
Kicked 1 | . 1 . . .
Crushed . | . . . . .
Highest Temperature 665 | . 262 . 59 665
Average Temperature 81 | . 33 . 31 267
Received Heat Transfer 371 | . 132 . 158 81
Effects 8 | . 1 . . 7
Shutdowns 1 | . . . . 1
Energy Bleed 2 | . 1 . . 1
Matter Decay 1 | . . . . 1
Short Circuit 1 | . . . . 1
Damage (minor) 2 | . . . . 2
Damage (core) 1 | . . . . 1
Siege Activations . | . . . . .
Martial Activations . | . . . . .
Shielding Activations . | . . . . .
Robots Disrupted . | . . . . .
Combat Hostiles . | . . . . .
Robots Corrupted . | . . . . .
Combat Hostiles . | . . . . .
Parts Fried . | . . . . .
Impact Corruptions . | . . . . .
Robots Melted . | . . . . .
Combat Hostiles . | . . . . .
Parts Melted 1 | . . . . 1
Heat Transferred 596 | . 296 . . 300
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions . | . . . . .
Alert | -11 -10 -10 -7 -5
------- Run | Yrd Mat Sub Scr Fac
Maximum Alert Level 1 | . 1 . . .
Low Security (%) 89 | 100 86 . . 100
Level 1 10 | . 13 . . .
Level 2 . | . . . . .
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Peak Influence 233 | . 233 . . 33
Initial . | . . . . .
Average 99 | . 119 . . 7
Influence Increases 670 | . 584 . . 86
Destroy 0b10 Robot/C 380 | . 360 . . 20
Destroy 0b10 Robot/NC 50 | . 45 . . 5
Destroy Leader 86 | . 74 . . 12
Allied During Kill 3 | . . . . 3
Successful Hack 22 | . 10 . . 12
Disable Machine 75 | . 45 . . 30
Destroy Structure 9 | . 5 . . 4
Lose Combat Pursuer 45 | . 45 . . .
Influence Decreases 670 | . 443 141 . 86
Entered New Map 69 | . . 69 . .
Time Decay 578 | . 443 72 . 63
Lost Part 3 | . . . . 3
Lost Ally 20 | . . . . 20
Squads Dispatched 6 | . 4 . . 2
Investigation 3 | . 3 . . .
Extermination 1 | . . . . 1
Reinforcement 1 | . 1 . . .
Assault . | . . . . .
Garrison 1 | . . . . 1
Intercept . | . . . . .
Searches Triggered . | . . . . .
Construction Impeded . | . . . . .
Haulers Reinforced . | . . . . .
Active Scanning Responses . | . . . . .
Cargo Convoy Interrupts . | . . . . .
Stealth | -11 -10 -10 -7 -5
--------- Run | Yrd Mat Sub Scr Fac
Distress Signals 3 | . 3 . . .
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 51 | . 36 . 8 7
Peak Tracking Total 6 | . 5 . 2 6
Tactical Retreats 3 | . 3 . . .
Traps | -11 -10 -10 -7 -5
------- Run | Yrd Mat Sub Scr Fac
Traps Triggered 3 | . 3 . . .
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered . | . . . . .
Machines | -11 -10 -10 -7 -5
---------- Run | Yrd Mat Sub Scr Fac
Machines Disabled 6 | . 3 . 1 2
Max in Single Turn 1 | . 1 . 1 1
Machines Repaired . | . . . . .
Machines Dismantled . | . . . . .
Machines Sabotaged . | . . . . .
Overloaded Fab Kills . | . . . . .
Hacking | -11 -10 -10 -7 -5
--------- Run | Yrd Mat Sub Scr Fac
Machines Accessed 11 | . 6 . 4 1
Terminals 6 | . 5 . . 1
Fabricators . | . . . . .
Repair Stations 1 | . 1 . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Total Hacks 50 | . 16 . 30 4
Successful 38 | . 6 . 30 2
Failed 12 | . 10 . . 2
Catastrophic . | . . . . .
Database Lockouts . | . . . . .
Manual 17 | . 16 . . 1
Terminals 18 | . 14 . . 4
Fabricators . | . . . . .
Repair Stations 2 | . 2 . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Terminal Hacks 32 | . 1 . 30 1
Record 30 | . . . 30 .
Part Schematic 1 | . . . . 1
Robot Analysis 1 | . 1 . . .
Fabricator Hacks . | . . . . .
Repair Station Hacks 2 | . 2 . . .
Scan Component 1 | . 1 . . .
Repair 1 | . 1 . . .
Recycling Unit Hacks . | . . . . .
Scanalyzer . | . . . . .
Garrison Access Hacks . | . . . . .
Unauthorized Hacks 4 | . 3 . . 1
Terminals 4 | . 3 . . 1
Botnet 4 | . 3 . . 1
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered . | . . . . .
Used . | . . . . .
Hacking Detections 7 | . 6 . . 1
Full Trace Events 2 | . 2 . . .
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired 1 | . . . . 1
Parts Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired 1 | . 1 . . .
Time 32 | . 32 . . .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components . | . . . . .
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -10 -7 -5
------------ Run | Yrd Mat Sub Scr Fac
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Fabnet Peak Effective % . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -10 -7 -5
-------- Run | Yrd Mat Sub Scr Fac
Total Allies 1 | . . . . 1
Largest Group 1 | . . . . 1
Highest-Rated Group 32 | . . . . 32
Highest-Rated Ally 32 | . . . . 32
Total Orders . | . . . . .
Ally Attacks 4 | . . . . 4
Total Damage 69 | . . . . 69
Kills 1 | . . . . 1
Allies Corrupted . | . . . . .
Allies Melted 2 | . . . 2 .
Intel | -11 -10 -10 -7 -5
------- Run | Yrd Mat Sub Scr Fac
Active Infowar (turns) . | . . . . .
Robot Analysis Total 1 | . 1 . . .
Derelict Logs Recovered . | . . . . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -10 -7 -5
------------- Run | Yrd Mat Sub Scr Fac
Turns Passed 9004 | 56 1520 256 6892 280
Spaces Moved 2843 | 45 752 118 1821 107
Core 12 | 12 . . . .
Treads . | . . . . .
Legs 2815 | 33 752 118 1805 107
Wheels 16 | . . . 16 .
Hover . | . . . . .
Flight . | . . . . .
Fastest Speed 50 | 50 120 190 190 100
Average Speed 298 | 101 164 190 373 168
Slowest Speed 400 | 120 190 190 400 170
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Potential Cave-ins . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 36 | 4 73 8 94 2
Regions Visited 4
Branch Regions 2
Pre-discovered Areas . | . . . . .
Known Exits Taken . | . . . . .
Unknown Exits Taken 4 | 1 1 1 1 .
Scrap Searched 3 | . . . 3 .
Spaces Dug . | . . . . .
Terrain Destroyed 27 | . . 23 3 1
Melee . | . . . . .
Projectile 4 | . . . 3 1
AOE 23 | . . 23 . .
Terrain Rammed . | . . . . .
Walls Destroyed . | . . . . .
Machines Disabled . | . . . . .
Actions | -11 -10 -10 -7 -5
--------- Run | Yrd Mat Sub Scr Fac
Total 3216 | 55 912 146 1909 194
Wait 131 | . 40 22 15 54
Move 2839 | 44 751 117 1820 107
Hop . | . . . . .
Pick Up 57 | 6 23 1 26 1
Fast Attach 3 | . 1 . 2 .
Attach 21 | 5 3 . 4 9
Detach . | . . . . .
Swap 12 | . 4 1 6 1
Drop 32 | . 7 1 21 3
Fire 115 | . 82 4 15 14
Melee . | . . . . .
Ram . | . . . . .
Kick 1 | . 1 . . .
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire 5 | . . . . 5
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
History
---------
Turn | Location | Event
4 | -11/Scrapyard | Discovered new exit (range 15)
57 | -11/Scrapyard | Entered Materials
317 | -10/Materials | Build established: Mutant
407 | -10/Materials | Discovered new exit (range 16)
471 | -10/Materials | Discovered new exit (range 12)
901 | -10/Materials | Discovered new exit (range 16)
1185 | -10/Materials | Discovered new exit (range 6)
1492 | -10/Materials | Repaired Autogun
1577 | -10/Materials | Entered Subcaves
1578 | -10/Subcaves | Approached by a straggling Scientist
1705 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating
1732 | -10/Subcaves | Shifting Twisted Machinery released Flamer
1820 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown
1833 | -10/Subcaves | Entered Scraptown
1833 | -7/Scraptown | System corruption cleaned by C-Scrubber
2792 | -7/Scraptown | Discovered new exit (range 7)
3245 | -7/Scraptown | Visited SPCMW
3325 | -7/Scraptown | Visited Fellowship of the Rings
4095 | -7/Scraptown | Visited Shadow of the Wyrm
4171 | -7/Scraptown | Visited Cyclists
4247 | -7/Scraptown | Visited Spacefarers
4591 | -7/Scraptown | Visited Symbiants
4767 | -7/Scraptown | Visited Awakened
5227 | -7/Scraptown | Visited UFD Registry
5227 | -7/Scraptown | Registered with UFD as "Flexininja"
5401 | -7/Scraptown | Visited Scrap Suit Storage
5561 | -7/Scraptown | Visited Science Testing Area
5681 | -7/Scraptown | Visited Chapter 10
6065 | -7/Scraptown | Discovered new exit (range 3)
6213 | -7/Scraptown | Visited Modified Component R&D
6565 | -7/Scraptown | Visited Research Penetration Think Tank
6665 | -7/Scraptown | Visited Abandonware Association
7559 | -7/Scraptown | Visited Supply Room
7647 | -7/Scraptown | Visited Curators Association
7759 | -7/Scraptown | Visited Botcube Research
7804 | -7/Scraptown | Found Botcube
8072 | -7/Scraptown | Met Optimus
8072 | -7/Scraptown | Accepted into 0bPrime
8472 | -7/Scraptown | Civil war broke out across Scraptown
8532 | -7/Scraptown | Lost 6 allies
8545 | -7/Scraptown | Core integrity fell below 50%
8602 | -7/Scraptown | Optimus destroyed in the chaos of civil war
8701 | -7/Scraptown | Found Scrap Suit
8704 | -7/Scraptown | Lost 3 allies
8725 | -7/Scraptown | Entered Factory
8725 | -5/Factory | Evolved 10 slots: Propulsion x4, Utility x4, Weapon x2
8944 | -5/Factory | Garrison activated, responded to threat
8962 | -5/Factory | Botcube activated
8968 | -5/Factory | Botcube completed mutation into core form, armed with 2 guns.
8984 | -5/Factory | Build established: Scavenger-Scrapper
9005 | -5/Factory | Self-destructed
Last Messages
---------------
08962_ Dropped Ovr. Pulse Rifle.
08963_ Overheating: Matter decay (-1).
08963_ Y-64 Sentinel heat short circuits Adv. Heat Sink.
08963_ Dropped Hvy. Battle Rifle.
08963_ Mutated Botcube cannot be rewired.
08964_ Overheating: Core damaged (-100).
08964_ Mutated Botcube cannot be rewired.
08965_ Y-64 Sentinel heat short circuits Wave Gun.
08965_ Mutated Botcube cannot be rewired.
08966_ Y-64 Sentinel heat spikes uncontrollably.
08966_ Mutated Botcube cannot be rewired.
08967_ Y-64 Sentinel heat short circuits Neutrino Core.
08967_ Mutated Botcube cannot be rewired.
08968_ Y-64 Sentinel heat damages Broken Adv. Heat Sink.
08968_ Botcube completes transformation.
08968_ Destroyed Broken Wave Gun.
08968_ Y-64 Sentinel critical meltdown.
08989_ Ovr. Pulse Rifle recovered from malfunction.
08996_ Mutated Botcube destroyed.
08998_ Ovr. Titanium Leg destroyed.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 40
Energy Generation 16
Energy Capacity 290
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Armor Coverage 325
Core Shielding 20
Evasion (%) 55
Item Schematics
-----------------
Adv. Cooling System | -5/Factory | Hacked
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Repaired
----------
Autogun | 14% | -10/Materials
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed GuidedFrostStatue
Manual? 0
Play Time 00:48:48
Cumulative 40.0 hours
Start 2025.05.09 @ 20:31:36
End 2025.05.09 @ 21:32:20
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 64
Rogue 64
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0/0
Lore% 22
Gallery% 25
Achievement% 25
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 0
Movement Arrows
Keybinds 0
Fullscreen 1
Font 18/Smallcaps
Map View 76x50
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 840abfef-fea8-43fa-bd44-eb535e5998a1