Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 16:51:47 Player: Dobri Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1546) 1546 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 4316 Bonus ------- High Alert Combat Kills 110 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 278/300 Energy 28/100 System Corruption 0% Temperature Warning (329) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Trap Scanner Experimental Sensor Array Layered Medium Armor Plating > --- WEAPON ----------- Neutron Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Hardened Medium Armor Plating Heavy Battle Rifle Flak Cannon Flak Cannon Self-destruct Interrupter [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Experimental Sensor Array Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 42 | 6 8 4 16 . 1 7 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 2 4 . . . Treads 4 | 2 . . 2 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . 1 . . . . Flight 5 | . 2 1 2 . . . Utility 14 | 1 3 1 6 . . 3 Device 6 | . . 1 4 . . 1 Storage 2 | 1 1 . . . . . Processor 2 | . 2 . . . . . Hackware . | . . . . . . . Protection 4 | . . . 2 . . 2 Artifact . | . . . . . . . Weapon 15 | 2 3 1 4 . 1 4 Energy Gun 1 | . . . 1 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 7 | 2 3 . . . 1 1 Ballistic Cannon 4 | . . . 2 . . 2 Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 Parts Lost 15 | . . 1 5 . . 9 Power 2 | . . . 1 . . 1 Propulsion 4 | . . 1 2 . . 1 Utility 6 | . . . 1 . . 5 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 9 | . . 1 2 . . 9 To Critical Strikes . | . . . . . . . Average Backups 3 | . . 2 3 4 3 3 Power . | . . . . . . . Propulsion . | . . 1 . . . . Utility 1 | . . . 1 2 1 . Weapon 1 | . . 1 1 2 2 2 Tool/Special . | . . . . . . . Unused Backups 3 | . 2 . . . . 1 Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility 1 | . 1 . . . . . Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 94 77 86 100 100 98 Engine 11 | . 14 14 10 11 11 10 Treads 20 | . 25 . 14 22 22 21 Flight 1 | . 2 25 2 . . . Device 18 | . . 7 19 22 22 23 Storage 1 | . 12 . . . . . Processor 10 | . 12 14 11 11 11 8 Protection 8 | . . . 7 11 11 11 Energy Cannon 1 | . . . . . . 9 Ballistic Gun 8 | . 25 3 . . 9 10 Ballistic Cannon 9 | . . . 14 22 12 1 Launcher 1 | . . 11 3 . . . Peak Build Rating 37 | 6 10 17 30 30 31 37 Average Rating 26 | 5 8 12 24 30 30 35 On Entrance 17 | . 6 7 17 30 30 30 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 28 | 10 13 10 27 27 27 28 Greatest Support 40 | 40 40 8 40 40 40 40 Greatest Overweight (x) 8 | . . 2 2 . . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 5 | 2 2 4 5 5 5 5 Average Carried 4 | . . 2 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . 2 4 5 5 5 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1546 | 182 403 188 429 87 181 76 Remotely . | . . . . . . . Salvage Created 1212 | . 305 135 507 87 . 178 Parts 106 | . 25 10 56 5 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 46 | . 8 6 25 3 . 4 Guns 10 | . 8 1 . . . 1 Cannons 7 | . . . 3 3 . 1 AOE 29 | . . 5 22 . . 2 Classes Destroyed 9 | . 4 1 2 . . 2 Worker 2 | . 1 . 1 . . . Builder 7 | . . . 7 . . . Tunneler 1 | . . 1 . . . . Watcher 4 | . 3 . 1 . . . Swarmer 17 | . 3 2 12 . . . Grunt 23 | . 5 4 10 3 . 1 Duelist 1 | . . . . . . 1 Sentry 4 | . . . 3 . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 8 | . 5 5 8 3 . 3 Combat Bots Only 8 | . 5 4 8 3 . 3 Max Kills in Single Turn 4 | . 1 2 4 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 281 | . 32 16 61 12 . 160 Missed 102 | . 8 7 27 4 . 56 Hits 179 | . 24 9 34 8 . 104 Melee 4 | . . . . . . 4 Projectile 175 | . 24 9 34 8 . 100 Critical Strikes 4 | . . . 2 . . 2 Damage Taken 2706 | . 286 93 571 91 . 1665 Core 489 | . 36 43 176 . . 234 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 23 | . . . 23 . . . Core Remaining (%) 84 | 100 . 68 . . . . Volleys Fired 108 | . 33 12 47 6 . 10 Largest 2 | . 2 2 2 2 . 2 Hottest 123 | . 46 56 74 74 . 123 Shots Fired 159 | . 62 14 56 12 . 15 Gun 76 | . 62 2 6 . . 6 Cannon 39 | . . . 18 12 . 9 Launcher 44 | . . 12 32 . . . Special . | . . . . . . . Kinetic 103 | . 62 2 18 12 . 9 Thermal 6 | . . . . . . 6 Explosive 44 | . . 12 32 . . . Electromagnetic 6 | . . . 6 . . . Robot Hit Streak 11 | . 10 4 7 11 . 9 Robot Miss Streak 6 | . 3 1 5 3 . 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 84 | . 32 6 28 8 . 10 Core Hits 100 | . 20 9 51 11 . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3656 | . 345 466 2151 156 . 538 Guns 481 | . 341 27 80 . . 33 Cannons 686 | . . . 292 156 . 238 Explosions 2484 | . . 439 1778 . . 267 Melee . | . . . . . . . Ramming 5 | . 4 . 1 . . . Kinetic 902 | . 341 27 292 156 . 86 Thermal 517 | . . . 65 . . 452 Explosive 2152 | . . 439 1713 . . . Electromagnetic 80 | . . . 80 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . 9 3 2 . Message Errors 6 | . . . 4 2 . . Matter Fused 2 | . . . 1 1 . . Heat Flow Errors 4 | . . . 3 . 1 . Data Loss (major) 1 | . . . . . 1 . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 123 | . . 23 100 . . . Projectiles . | . . . . . . . Explosions 123 | . . 23 100 . . . Melee . | . . . . . . . Knockbacks 17 | . . . 7 9 . 1 Impact . | . . . . . . . Kinetic 17 | . . . 7 9 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 229 | . . 4 182 . . 43 Shots 10 | . . 1 8 . . 1 Rammed 2 | . 1 . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 341 | . 28 18 243 10 192 341 Average Temperature 64 | . 8 10 60 4 97 184 Received Heat Transfer 906 | . 123 21 198 51 . 513 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 300 | . . . 50 . . 250 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 3 | . . 1 3 1 . . Low Security (%) 51 | 100 100 73 13 44 . . Level 1 12 | . . 26 6 55 . . Level 2 30 | . . . 68 . . . Level 3 5 | . . . 11 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 727 | . 117 314 727 284 . . Initial 214 | . . 28 114 214 . . Average 285 | . 36 151 530 205 . . Influence Increases 1737 | . 246 376 910 70 . 135 Destroy 0b10 Robot/C 920 | . 160 120 500 60 . 80 Destroy 0b10 Robot/NC 70 | . 20 5 45 . . . Destroy Leader 188 | . 46 20 102 10 . 10 Successful Hack 23 | . 4 . 19 . . . Disable Machine 150 | . . 90 60 . . . Destroy Structure 236 | . 1 81 154 . . . Partial Spotted 45 | . 15 . 30 . . . Lose Combat Pursuer 105 | . . 60 . . . 45 Influence Decreases 1727 | . 171 157 652 498 124 125 Entered New Map 689 | . . 47 180 338 124 . Time Decay 895 | . 171 100 422 160 . 42 Lost Part 143 | . . 10 50 . . 83 Squads Dispatched 8 | . 3 . 4 . . 1 Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 16 10 27 3 . 15 Peak Tracking Total 8 | . 7 3 7 3 . 8 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 10 | . . 6 4 . . . Max in Single Turn 6 | . . 6 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 3 1 4 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 5 1 11 . . . Successful 10 | . 3 1 6 . . . Failed 7 | . 2 . 5 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 9 | . 4 . 5 . . . Fabricators . | . . . . . . . Repair Stations 7 | . 1 . 6 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 1 3 . . . Record 3 | . 1 . 2 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 136 | . . . 136 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 1 Highest-Rated Group 342 | . . . . . 342 96 Highest-Rated Ally 96 | . . . . . 96 96 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . . 18 Total Damage 236 | . . . . . . 236 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 4338 | . . 114 610 322 2393 899 Sensors 4232 | . . 114 516 322 2393 887 Terrain 172 | . . . 172 . . . Traps 164 | . . . . . . 164 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5629 | 188 588 202 1026 322 2393 910 Spaces Moved 3514 | 115 375 355 647 155 1383 484 Core 7 | 6 . . . . . 1 Treads 2738 | 109 263 . 345 155 1383 483 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 148 | . . 7 141 . . . Flight 621 | . 112 348 161 . . . Fastest Speed 37 | 50 37 37 37 170 170 170 Average Speed 142 | 154 123 40 121 170 170 170 Slowest Speed 450 | 160 160 200 200 170 170 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . 3 . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 6 50 81 42 44 90 69 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 3 3 Spaces Dug 47 | . . 25 22 . . . Terrain Destroyed 308 | . . 106 191 . . 11 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 307 | . . 106 191 . . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3998 | 126 451 400 839 202 1426 554 Wait 255 | . 11 22 95 42 39 46 Move 3502 | 114 368 354 646 154 1382 484 Hop 3 | . 3 . . . . . Pick Up 43 | 6 14 4 15 . 2 2 Fast Attach 6 | . . . 3 . 1 2 Attach 40 | 6 9 5 16 . . 4 Detach 6 | . . 2 4 . . . Swap 4 | . 1 . 2 . . 1 Drop 29 | . 11 1 10 . 2 5 Fire 108 | . 33 12 47 6 . 10 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 13) 744 | -10/Materials | Discovered new exit (range 15) 777 | -10/Materials | Entered Mines 801 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 863 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 864 | -10/Mines | Found Prototype Device 865 | -10/Mines | Identified Exp. Sensor Array 969 | -10/Mines | Discovered new exit (range 9) 973 | -10/Mines | Found the Drone Emporium 975 | -10/Mines | Found Prototype Device 979 | -10/Mines | Entered Materials 979 | -9/Materials | Evolved 2 slots: Utility x2 979 | -9/Materials | Identified Decoy Drone Bay 1234 | -9/Materials | Destroyed 8 combat bots 1614 | -9/Materials | Repaired Broken Exp. Sensor Array 1734 | -9/Materials | Discovered new exit (range 10) 2005 | -9/Materials | Entered Mines 2008 | -9/Mines | Discovered new exit (range 4) 2029 | -9/Mines | Met a Derelict bent on vengeance 2306 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2327 | -9/Mines | Entered Zion 2384 | -7/Zion | System corruption cleaned by Quarantine Array 2685 | -7/Zion | Learned Factory interactive machine intel 2896 | -7/Zion | Given A8's code to call for help 3162 | -7/Zion | Received a visual enhancement algorithm 3164 | -7/Zion | Ran a visual enhancement algorithm 3206 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3212 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3619 | -7/Zion | Met Imprinter 3731 | -7/Zion | Imprinted 3733 | -7/Zion | Declared Zion's savior 4239 | -7/Zion | Discovered new exit (range 15) 4307 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4720 | -7/Zion | Entered Proximity Caves 4720 | -6/Proximity Caves | Accompanied by 1 ally 5076 | -6/Proximity Caves | Learned 4 Factory zone layouts 5567 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5593 | -6/Proximity Caves | Core integrity fell below 50% 5595 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5620 | -6/Proximity Caves | Core integrity fell below 20% 5630 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- E-15 Imp destroyed. Penetrated by Slug. Carbon-fiber Leg fries itself beyond repair. Cesium-ion Thruster fries itself beyond repair. Trap Scanner destroyed. Arm. Treads destroyed. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Hvy. Laser fries itself beyond repair. Heat Sink destroyed. Slug penetrates Wall. Dropped Self-destruct Interrupter. Neutron Cannon destroyed. Hrd. Medium Armor Plating destroyed. G-67 Veteran knocked back. Y-54 Guardian destroyed. Self-destruct Interrupter emitting active interruption sequence. Lyr. Medium Armor Plating destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ??????????????#####?###?### ##?????????????????? | | ??????????????# ### ### #?????????????????? | | ??????????????# ??????????????????? | | ??????????????# #???????????????????? | | ???????????????# #????????? ?????????? | | ??????????????## ########; ?????????? | | ?????????????## ; ?????????? | | ???????###?### gg ?????????? | | ??????## ## ##Y g% ????????? | | ?????## #### !g;; ????????????? | | ?????# #??# @ %%*#??????????????????? | | ?????# ##??## % b= #??????????????????? | | ?????## ## ####????##;;;; #?????????????????? | | ??????#???# ##????????# ## #?????????????????? | | ??????????# #?????????#####? ##?????????????????? | | ????###???# #????????????????##??????????????????? | | #??## ###?# #????????????????????????????????????? | | #### #?# #????????????????????????????????????? | | ### #######??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ### ###### #??????????????????????????????? | | ##?" #?????????????????????????????????????? | | ##??# ?????????????????????????????????????? | | ##??? #????????????????????????????????????? | | #???? ##????????????????????????????????????? | | #??? #?????????????????????????????????????? | | ??? ?????????????????????????????????????? | | #?? ##?????????????????????????????????????? | | #? ???????????????????????????????????????? | | # # #? ???????????????????????????????????????? | | # # ? #???????????????????????????????????????? | | # # #????????????????????????????????????????? | | # ? #? ?????????????????????????????????????????? | | ? #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 419 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hyp. Gauss Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 20% | -9/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot For Emergencies Only Help From High Places More Dakka Please Organ Harvest Part-time Mechanic Remodeling Resistances Are Futile Risk Taker Robot Respite Shopping List Storm Trooper The More The Merrier The One There's More Where That Came From Tourist Challenges ------------ None Game ------ Seed DimensionalTripodHumpback Manual? 0 Play Time 01:54:35 Cumulative 2.3 hours Start 2026.04.20 @ 21:53:02 End 2026.04.21 @ 16:51:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 23% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f0fb2a4b-b455-408c-b2eb-d02396734188