Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:25:44

Player: BVrutally Odd

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (202)     1010
Value Destroyed (7589)     7589
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1030)               1030
              TOTAL SCORE: 15589

 Bonus
-------
High Alert Combat Kills    282
Follower Combat Kills      48
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
  Improved Signal Interpreter
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
       Improved Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
       Improved Weapon Cycler
        Layered Heavy Armor Plating
                Hacking Suite
                Hacking Suite
       Improved Corruption Screen
>               --- WEAPON -----------
                Coil Gun
                KE Penetrator
                KE Penetrator
  Hypervelocity Coil Gun
>               --- INVENTORY --------
       Improved Treads
         Cooled Airjet
         Cooled Airjet
         Cooled Airjet
         Cooled Airjet
       Improved Cooling System
       Improved Sensor Array
       Improved Signal Interpreter
                Core Analyzer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Heavy Armor Plating
       Improved Thermal Shield
                Hacking Suite
     Long-range Tractor Beam
                Gauss Cannon
          Heavy Missile Launcher
                Impact Mace
[Rating: 88]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Airjet
Utility                    Hacking Suite
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Corruption Screen
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Slots Evolved              12   | .   .   .   2   2   2   .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   1   1   .   .   2   2   .   .   2   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Attached             189  | 6   2   6   37  6   7   10  29  11  36  7   4   8   20  
  Power                    8    | 1   .   1   1   .   .   .   1   1   1   .   .   .   2   
    Engine                 7    | 1   .   1   1   .   .   .   1   1   1   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   .   2   10  2   1   3   7   1   7   4   .   1   4   
    Treads                 31   | .   .   2   7   2   1   1   6   1   6   .   .   1   4   
    Leg                    4    | 2   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   2   .   .   1   .   .   1   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   1   .   8   2   2   2   6   5   13  3   2   2   5   
    Device                 23   | .   .   .   3   1   1   .   5   .   8   .   1   2   2   
    Storage                5    | 1   .   .   2   .   .   .   .   1   1   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   .   .   .   2   1   1   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   2   .   1   .   .   1   
    Protection             14   | .   1   .   3   1   .   2   1   2   2   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | 2   1   3   18  2   4   5   15  4   15  .   2   5   9   
    Energy Gun             27   | 2   .   1   10  1   1   2   2   1   1   .   1   3   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          31   | .   .   1   7   1   2   2   9   1   7   .   .   .   1   
    Ballistic Cannon       6    | .   .   1   .   .   .   .   1   2   2   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   1   .   1   .   .   1   2   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   1   .   1   1   2   .   3   .   1   1   2   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   4   1   1   .   4   .   2   .   1   1   .   
Parts Lost                 65   | .   3   3   6   2   .   9   4   3   9   .   .   1   25  
  Power                    6    | .   1   .   1   .   .   1   .   .   1   .   .   .   2   
  Propulsion               19   | .   .   .   3   .   .   4   .   .   4   .   .   1   7   
  Utility                  15   | .   .   1   .   1   .   2   .   1   .   .   .   .   10  
  Weapon                   25   | .   2   2   2   1   .   2   4   2   4   .   .   .   6   
  Highest Loss Streak      19   | .   2   2   3   1   .   6   2   2   3   .   .   1   19  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   84  78  97  94  99  91  88  94  94  67  72  69  53  
  Engine                   6    | .   12  5   10  9   7   4   6   6   5   5   5   5   .   
  Treads                   18   | .   .   21  18  27  30  22  18  26  21  3   .   .   2   
  Leg                      2    | .   28  6   1   .   .   2   1   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   2   .   .   2   4   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   19  23  17  6   
  Device                   6    | .   .   .   4   6   14  9   5   6   10  2   2   4   5   
  Storage                  7    | .   14  14  11  9   7   7   7   6   5   .   .   .   .   
  Processor                3    | .   .   .   .   .   6   7   1   .   4   9   11  15  17  
  Hackware                 4    | .   .   .   .   .   .   .   .   13  11  16  17  15  10  
  Protection               5    | .   2   3   5   8   .   3   8   7   7   3   5   5   .   
  Energy Gun               12   | .   26  .   25  18  23  19  10  10  7   .   .   1   .   
  Ballistic Gun            12   | .   .   10  17  15  6   10  18  12  12  4   .   .   .   
  Ballistic Cannon         1    | .   .   12  .   .   .   .   .   1   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 12  13  14  41  50  42  46  69  69  131 25  30  33  25  
  Greatest Support         108  | 20  20  40  40  60  60  60  80  90  108 32  32  48  73  
  Greatest Overweight (x)  4    | 2   .   .   2   .   .   1   2   .   1   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   15  15  15  15  15  15  25  25  5   5   5   
  Average Capacity         13   | 7   8   8   9   15  15  15  15  15  19  7   5   5   5   
  Most Carried             20   | 5   5   8   13  15  14  15  15  15  20  20  4   5   5   
  Average Carried          11   | 2   5   6   8   13  12  13  14  14  16  5   3   3   3   
  Final Capacity           25   | 8   8   8   15  15  15  15  15  15  25  5   5   5   5   
  Final Carried            20   | 5   5   8   13  15  13  13  15  14  20  4   3   5   .   

 Class Distribution 
--------------------
 44% | Scavenger-Tank
 14% | Mutant
 14% | Tank
  8% | Hacker-Mutant
  7% | Skirmisher
  4% | Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -9/Materials
           Tank | -8/Materials
     Skirmisher | -7/Factory
     Skirmisher | -7/Garrison
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory
 Scavenger-Tank | -5/Factory
  Hacker-Mutant | -5/Waste
  Hacker-Mutant | -5/Factory
  Hacker-Mutant | -4/Factory
  Hacker-Mutant | -4/Extension

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Fac  Was  Fac  Fac  Ext  
Matter Collected           5035 | 248  18   325  924  351  .    303  980  262  1174 .    .    50   400  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9083 | .    48   197  1604 612  .    898  1814 538  2646 .    31   107  588  
  Parts                    384  | .    2    16   86   28   .    34   74   17   92   .    .    8    27   
Haulers Intercepted        9    | .    .    .    4    .    .    .    3    .    2    .    .    .    .    
Recyclers Shooed           10   | .    1    1    3    .    .    .    1    .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Combat Hostiles Destroyed  157  | .   1   8   31  13  .   19  27  8   36  .   .   4   10  
  Melee                    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     116  | .   .   3   31  13  .   17  25  6   19  .   .   .   2   
  Cannons                  13   | .   .   5   .   .   .   .   2   2   4   .   .   .   .   
  AOE                      15   | .   .   .   .   .   .   .   .   .   6   .   .   4   5   
Classes Destroyed          16   | .   1   1   7   .   .   2   3   .   2   .   .   .   .   
  Worker                   4    | .   .   .   1   1   .   .   1   .   1   .   .   .   .   
  Builder                  7    | .   .   .   .   .   .   .   .   .   5   .   .   1   1   
  Hauler                   9    | .   .   .   4   .   .   .   3   .   2   .   .   .   .   
  Recycler                 10   | .   .   .   1   .   .   .   3   1   4   .   .   .   1   
  Operator                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Watcher                  11   | .   .   .   2   1   .   .   2   1   3   .   1   1   .   
  Swarmer                  35   | .   .   3   7   3   .   7   .   2   4   .   .   4   5   
  Grunt                    65   | .   1   5   14  7   .   3   18  3   14  .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   31   | .   .   .   9   3   .   5   3   2   5   .   .   .   4   
  Specialist               5    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Programmer               15   | .   .   .   .   .   .   .   2   1   12  .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   1   3   8   5   .   4   5   2   7   .   1   5   6   
  Combat Bots Only         8    | .   1   3   8   4   .   4   3   2   6   .   .   4   5   
Max Kills in Single Turn   5    | .   1   1   1   2   .   2   2   1   4   .   1   4   5   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   3   .   .   4   4   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Fac  Was  Fac  Fac  Ext  
Hostile Shots Fired        1282  | .    38   61   137  90   1    217  154  103  190  .    13   60   218  
  Missed                   408   | .    9    14   36   23   1    83   48   43   57   .    4    28   62   
Damage Taken               13830 | .    404  422  1391 983  .    1557 1542 627  2832 .    176  754  3142 
  Core                     2297  | .    35   75   168  64   .    107  209  29   426  .    18   59   1107 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    40   10   .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   148   | .    .    .    .    .    .    .    .    .    148  .    .    .    .    
Core Remaining (%)         72    | 100  .    56   58   88   .    .    54   96   .    .    55   .    .    
Volleys Fired              465   | .    14   76   94   45   .    43   58   21   93   .    .    9    12   
  Largest                  4     | .    2    2    4    4    .    4    4    4    4    .    .    1    2    
  Hottest                  270   | .    90   60   191  196  .    196  187  233  270  .    .    88   114  
Shots Fired                1423  | .    20   91   327  145  .    155  227  76   351  .    .    9    22   
  Gun                      1316  | .    20   20   327  145  .    155  220  71   332  .    .    8    18   
  Cannon                   100   | .    .    71   .    .    .    .    7    5    17   .    .    .    .    
  Launcher                 7     | .    .    .    .    .    .    .    .    .    2    .    .    1    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  806   | .    .    89   166  75   .    58   159  46   203  .    .    .    10   
  Thermal                  595   | .    14   2    152  70   .    97   68   30   146  .    .    8    8    
  Explosive                7     | .    .    .    .    .    .    .    .    .    2    .    .    1    4    
  Electromagnetic          15    | .    6    .    9    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30    | .    7    6    13   15   .    30   15   12   25   .    .    9    8    
  Robot Miss Streak        6     | .    2    5    5    4    .    3    6    3    6    .    .    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Secondary Targets        20    | .    .    .    2    3    .    5    5    1    3    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    1    1    1    .    .    .    1    
Shots Hit Robots           952   | .    14   22   188  101  .    114  165  51   259  .    2    3    33   
  Core Hits                452   | .    5    11   66   30   .    45   106  30   132  .    .    6    21   
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    2    .    7    .    1    .    1    
  Critical Strikes         59    | .    .    1    11   3    .    9    4    1    25   .    1    .    4    
    Burn                   42    | .    .    .    11   3    .    9    2    .    16   .    .    .    1    
    Destroy                11    | .    .    .    .    .    .    .    2    .    9    .    .    .    .    
    Blast                  2     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              56    | .    .    .    2    .    2    1    1    .    3    .    17   11   19   
  Impact                   50    | .    .    .    2    .    2    1    1    .    3    .    17   11   13   
  Slashing                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20993 | .    195  352  2926 1639 .    1863 3243 1130 7255 .    92   429  1869 
  Guns                     17149 | .    181  90   2926 1639 .    1863 3098 1005 5924 .    .    59   364  
  Cannons                  892   | .    .    262  .    .    .    .    145  125  360  .    .    .    .    
  Explosions               2008  | .    .    .    .    .    .    .    .    .    950  .    .    328  730  
  Melee                    889   | .    .    .    .    .    .    .    .    .    .    .    92   42   755  
  Ramming                  55    | .    14   .    .    .    .    .    .    .    21   .    .    .    20   
  Kinetic                  9185  | .    .    342  1595 737  .    593  1984 492  3245 .    .    .    197  
  Thermal                  8682  | .    115  10   1223 902  .    1270 1259 638  3039 .    .    59   167  
  Explosive                2008  | .    .    .    .    .    .    .    .    .    950  .    .    328  730  
  Electromagnetic          174   | .    66   .    108  .    .    .    .    .    .    .    .    .    .    
  Impact                   571   | .    .    .    .    .    .    .    .    .    .    .    92   42   437  
  Slashing                 318   | .    .    .    .    .    .    .    .    .    .    .    .    .    318  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    3    .    .    .    .    .    4    
  Average Corruption       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    4    
  Corruption Purged        3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Corruption Blocked       11    | .    .    .    .    .    .    .    .    .    8    .    .    1    2    
  Effects                  27    | .    .    .    .    .    .    .    26   .    .    .    .    .    1    
    Message Errors         6     | .    .    .    .    .    .    .    5    .    .    .    .    .    1    
    Matter Fused           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            384   | .    .    .    .    .    .    .    .    .    18   .    70   32   264  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               64    | .    .    .    .    .    .    .    .    .    18   .    .    14   32   
  Melee                    320   | .    .    .    .    .    .    .    .    .    .    .    70   18   232  
Knockbacks                 10    | .    .    4    .    .    .    .    1    .    1    .    1    1    2    
  Impact                   5     | .    .    .    .    .    .    .    .    .    1    .    1    1    2    
  Kinetic                  5     | .    .    4    .    .    .    .    1    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      93    | .    .    .    .    .    .    .    .    .    20   .    .    .    73   
  Shots                    3     | .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Rammed                   9     | .    .    .    .    .    .    .    .    .    3    .    .    .    6    
Targets Rammed             18    | .    9    .    .    .    .    .    .    .    3    .    .    .    6    
  Kicked                   9     | .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        664   | .    356  26   559  433  .    234  535  342  664  .    .    156  24   
  Average Temperature      145   | .    210  11   181  190  .    46   134  141  125  .    .    66   10   
  Received Heat Transfer   3463  | .    222  84   507  558  .    315  537  156  531  .    72   142  339  
  Effects                  56    | .    4    .    16   10   .    .    11   7    8    .    .    .    .    
    Shutdowns              8     | .    .    .    3    2    .    .    1    .    2    .    .    .    .    
    Energy Bleed           8     | .    .    .    2    2    .    .    2    .    2    .    .    .    .    
    Interference           18    | .    .    .    3    4    .    .    3    6    2    .    .    .    .    
    Matter Decay           7     | .    1    .    3    1    .    .    2    .    .    .    .    .    .    
    Short Circuit          5     | .    1    .    3    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         8     | .    2    .    1    1    .    .    3    .    1    .    .    .    .    
    Damage (major)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    .    .    .    4    1    4    
Robots Melted              10    | .    .    .    .    .    .    2    .    .    8    .    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    .    2    .    .    7    .    .    .    .    
  Parts Melted             70    | .    1    1    6    6    .    7    7    4    37   .    .    .    1    
  Heat Transferred         22664 | .    333  25   3703 2183 .    3151 2962 1450 8450 .    .    74   333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Peak Influence             598  | .   75  75  598 300 101 500 434 287 541 202 466 270 274 
  Initial                  262  | .   .   25  11  207 100 70  262 99  86  172 141 99  47  
  Average                  237  | .   4   40  352 211 100 379 285 170 270 183 319 84  207 
Maximum Alert Level        2    | .   .   .   2   1   .   2   2   1   2   1   2   1   1   
  Low Security (%)         41   | 100 100 100 22  27  100 13  21  77  22  72  23  90  20  
  Level 1                  41   | .   .   .   20  72  .   19  71  22  65  27  51  9   79  
  Level 2                  17   | .   .   .   56  .   .   66  7   .   12  .   25  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   1   .   4   1   .   .   8   1   13  .   2   5   3   
  Investigation            7    | .   .   .   .   1   .   .   1   .   1   .   1   2   1   
  Extermination            9    | .   .   .   .   .   .   .   2   1   5   .   .   1   .   
  Reinforcement            21   | .   1   .   4   .   .   .   5   .   6   .   1   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   
Haulers Reinforced         3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Distress Signals           7    | .   1   .   2   1   .   .   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              254  | .   11  9   43  19  2   19  37  12  40  4   17  19  22  
  Peak Tracking Total      8    | .   8   3   6   6   2   4   4   3   4   4   4   6   7   
  Tactical Retreats        28   | .   1   .   6   .   .   1   5   1   1   .   6   5   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Traps Triggered            14   | .   .   .   2   .   .   3   4   .   1   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Machines Disabled          6    | .   .   1   .   .   .   .   .   .   3   .   .   2   .   
  Max in Single Turn       2    | .   .   1   .   .   .   .   .   .   2   .   .   2   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Machines Accessed          43   | .   .   .   6   3   2   3   5   3   5   .   6   7   3   
  Terminals                30   | .   .   .   4   2   .   3   3   3   1   .   5   6   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   2   1   1   .   1   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   1   .   1   1   .   
Total Hacks                91   | .   .   .   19  9   3   5   10  6   7   .   13  13  6   
  Successful               39   | .   .   .   7   4   1   .   4   2   6   .   5   7   3   
  Failed                   52   | .   .   .   12  5   2   5   6   4   1   .   8   6   3   
    Catastrophic           12   | .   .   .   2   2   .   2   1   1   .   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   .   .   10  2   .   .   4   3   .   .   10  6   .   
  Terminals                75   | .   .   .   16  7   .   5   8   6   3   .   12  12  6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   3   2   1   .   1   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   .   1   .   1   .   1   1   .   
Terminal Hacks             27   | .   .   .   5   3   .   .   3   2   2   .   3   6   3   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   .   .   .   .   .   .   .   1   1   .   1   1   1   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   1   1   .   .   2   .   1   .   2   2   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   2   1   .   .   .   .   3   .   .   .   .   
  Retrieve Components      6    | .   .   .   2   1   .   .   .   .   3   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   1   .   1   .   1   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   1   .   1   .   1   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   .   .   5   3   2   3   4   3   3   .   5   5   2   
  Full Trace Events        9    | .   .   .   .   1   .   2   1   .   1   .   1   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     32   | .   .   .   17  10  .   .   .   .   5   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      51   | .   .   .   .   .   .   .   .   .   .   .   .   .   51  
  Highest-Rated Ally       51   | .   .   .   .   .   .   .   .   .   .   .   .   .   51  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Total Damage             269  | .   .   .   .   .   .   .   .   .   .   .   .   .   269 
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Was Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Fac  Was  Fac  Fac  Ext  
Turns Passed               11439 | 64   534  967  1581 601  361  905  2197 715  2433 70   282  391  338  
Spaces Moved               6242  | 43   103  473  694  231  196  505  906  348  974  132  584  750  303  
  Core                     53    | 12   .    .    .    .    .    .    .    .    .    .    .    .    41   
  Treads                   3306  | .    .    303  563  231  196  293  386  348  974  .    .    .    12   
  Legs                     305   | 31   103  170  .    .    .    1    .    .    .    .    .    .    .    
  Wheels                   862   | .    .    .    131  .    .    211  520  .    .    .    .    .    .    
  Hover                    1716  | .    .    .    .    .    .    .    .    .    .    132  584  750  250  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            22    | 50   120  120  95   166  166  115  115  165  163  38   38   22   38   
  Average Speed            126   | 119  120  145  160  168  166  144  141  165  191  38   38   40   54   
  Slowest Speed            250   | 150  120  160  250  170  166  190  243  165  245  38   38   102  250  
  Overloaded Moves         410   | .    .    .    .    .    .    .    .    .    .    .    .    375  35   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 3    29   74   70   22   6    64   31   11   26   72   19   20   32   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    1    1    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 32    | .    .    .    1    .    1    .    1    .    3    .    13   13   .    
Terrain Destroyed          168   | .    .    .    1    .    1    .    2    2    64   .    13   20   65   
  Melee                    29    | .    .    .    1    .    1    .    1    .    3    .    13   10   .    
  Projectile               23    | .    .    .    .    .    .    .    1    2    14   .    .    4    2    
  AOE                      116   | .    .    .    .    .    .    .    .    .    47   .    .    6    63   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Fac  Was  Fac  Fac  Ext  
Total                      8714 | 53   490  663  940  343  228  574  1673 433  1319 153  612  815  418  
  Wait                     1553 | .    363  101  73   52   19   3    641  48   185  5    7    17   39   
  Move                     6231 | 42   102  472  693  230  196  504  905  347  974  131  583  749  303  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 5    .    6    16   6    1    5    9    2    6    1    .    2    .    
  Fast Attach              91   | 6    2    3    13   3    2    4    20   3    19   1    2    2    11   
  Attach                   44   | .    .    1    5    2    3    4    4    4    5    2    1    6    7    
  Detach                   23   | .    .    .    .    .    .    .    4    1    8    1    .    6    3    
  Swap                     55   | .    .    2    19   1    2    2    6    4    12   4    1    .    2    
  Drop                     86   | .    .    2    25   4    3    1    25   3    11   8    1    .    3    
  Fire                     465  | .    14   76   94   45   .    43   58   21   93   .    .    9    12   
  Melee                    56   | .    .    .    2    .    2    1    1    .    3    .    17   11   19   
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     9    | .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Escape Stasis            33   | .    .    .    .    .    .    7    .    .    .    .    .    13   13   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-4/Extension (discovered 3 exits: Res x2 / Cet)

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 15)
    65 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   580 | -10/Materials | Discovered new exit (range 8)
   599 | -10/Materials | Entered Mines
   696 | -10/Mines     | Learned 2 Materials zone layouts
   981 | -10/Mines     | Excavation squad dispatched
   981 | -10/Mines     | A large section of the Mines collapsed
  1231 | -10/Mines     | Excavation squad dispatched
  1481 | -10/Mines     | Excavation squad dispatched
  1553 | -10/Mines     | Discovered new exit (range 9)
  1566 | -10/Mines     | Entered Materials
  1566 | -9/Materials  | Evolved 2 slots: Weapon x2
  1853 | -9/Materials  | Build established: Scavenger-Gunner
  1988 | -9/Materials  | Destroyed 8 combat bots
  2173 | -9/Materials  | Lost 3 parts (1p1n1w)
  2582 | -9/Materials  | Build established: Scavenger-Tank
  2959 | -9/Materials  | Discovered new exit (range 16)
  3147 | -9/Materials  | Entered another Materials area
  3147 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3452 | -8/Materials  | Build established: Tank
  3745 | -8/Materials  | Discovered new exit (range 3)
  3748 | -8/Materials  | Entered Factory
  3748 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4049 | -7/Factory    | Build established: Skirmisher
  4109 | -7/Factory    | Identified exit to Garrison
  4109 | -7/Factory    | Entered Garrison
  4178 | -7/Garrison   | Triggered checkpoint
  4282 | -7/Garrison   | Triggered checkpoint
  4388 | -7/Garrison   | Triggered checkpoint
  4426 | -7/Garrison   | Discovered new exit (range 11)
  4592 | -7/Garrison   | Triggered checkpoint
  4642 | -7/Garrison   | Lost 3 parts (1n1u1w)
  4690 | -7/Garrison   | Discovered new exit (range 13)
  4754 | -7/Garrison   | Lost 6 parts (1p3n1u1w)
  4756 | -7/Garrison   | Triggered checkpoint
  4908 | -7/Garrison   | Triggered checkpoint
  4945 | -7/Garrison   | Installed Relay Interface Framework
  5013 | -7/Garrison   | Identified exit to Factory
  5014 | -7/Garrison   | Entered Factory
  5127 | -7/Factory    | Build established: Tank
  6049 | -7/Factory    | Build established: Scavenger-Tank
  7157 | -7/Factory    | Discovered new exit (range 16)
  7211 | -7/Factory    | Entered another Factory area
  7211 | -6/Factory    | Evolved 2 slots: Utility x2
  7292 | -6/Factory    | Identified exit to Lower Caves
  7916 | -6/Factory    | Discovered new exit (range 6)
  7926 | -6/Factory    | Entered another Factory area
  7926 | -5/Factory    | Evolved 2 slots: Utility x2
  8381 | -5/Factory    | Garrison activated, responded to threat
  9036 | -5/Factory    | Spotted B-75 Beast
  9066 | -5/Factory    | Destroyed B-75 Beast
  9090 | -5/Factory    | Lost 3 parts (1p2n)
  9192 | -5/Factory    | Identified exit to Upper Caves
  9246 | -5/Factory    | Lost 3 parts (1n2w)
 10359 | -5/Factory    | Sucked down chute
 10359 | -5/Factory    | Entered Waste
 10382 | -5/Waste      | Spotted C-40 Crusher
 10382 | -5/Waste      | Spotted C-40 Crusher
 10382 | -5/Waste      | Spotted C-40 Crusher
 10417 | -5/Waste      | Spotted C-40 Crusher
 10422 | -5/Waste      | Spotted C-40 Crusher
 10425 | -5/Waste      | Discovered new exit (range 11)
 10429 | -5/Waste      | Entered Factory
 10660 | -5/Factory    | Build established: Hacker-Mutant
 10677 | -5/Factory    | Discovered exit to Upper Caves (range 5)
 10699 | -5/Factory    | Discovered new exit (range 5)
 10701 | -5/Factory    | Identified exit to Factory
 10711 | -5/Factory    | Entered another Factory area
 10711 | -4/Factory    | Evolved 2 slots: Utility x2
 10741 | -4/Factory    | Spotted B-86 Titan
 10960 | -4/Factory    | Identified exit to Upper Caves
 10960 | -4/Factory    | Identified exit to Extension
 11102 | -4/Factory    | Entered Extension
 11129 | -4/Extension  | Rescued a captive Derelict
 11211 | -4/Extension  | Lost 4 parts (1n3u)
 11228 | -4/Extension  | Identified exit to Research
 11244 | -4/Extension  | Identified exit to Cetus
 11267 | -4/Extension  | Spotted B-86 Titan
 11394 | -4/Extension  | Core integrity fell below 50%
 11427 | -4/Extension  | Core integrity fell below 20%
 11439 | -4/Extension  | Spotted B-86 Titan
 11440 | -4/Extension  | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
11394_ Penetrated by Slug.
11395_ Acquired Tesla Rifle.
11417_ Terminal disabled.
11417_ Tesla Rifle destroyed.
11419_ Destroyed Adv. Heat Sink.
11419_ G-67 Veteran system corrupted by crushing effect.
11421_ Impact Mace destroyed.
11421_ Penetrated by Slug.
11423_ Slammed into G-67 Veteran. <x2>
11424_ Imp. Corruption Screen intercepted 2% system corruption.
11425_ Slug penetrates Terminal.
11425_ Terminal disabled.
11428_ Slug penetrates Wall.
11431_ Slammed into U-05 Engineer.
11431_ Imp. Corruption Screen destroyed.
11431_ System corrupted by crushing effect (+4).
11433_ Slammed into U-05 Engineer. <x2>
11436_ U-05 Engineer knocked back.
11438_ Slammed into U-05 Engineer.
11440_ |9 |BAT LVP//ENEA|W4L|MW GSN511IHU/

 Map 
-----
+----------------------------------------------------+
| ###?#              #?????????????????????????????? |
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| ????????????????#       !   ##???????????????????? |
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| ????????????????#  %    #g  ##???????????????????? |
| ??????????????# #       #%#  #???????????????????? |
| ?????????????#  #    #  # #  #???????????????????? |
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| ??????????????????????#               ???????????? |
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| ??????????????????????               ????????????? |
| ?????????????????????                 ???????????? |
| ?????????????????????                  ??????????? |
| ????????????????????                  ???????????? |
| ???????????????????     R      RA     ???????????? |
| ???????????????????####   BB      BB ????????????? |
| ??????????????????????#   BB      BB ????????????? |
| ??????????????????????#            ??????????????? |
| ??????????????????????#          ????????????????? |
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| ???????????????????????????????<?????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Corruption Block           15
Armor Coverage             600
Resistance: TH             25
Propulsion Shielding       33
Weapon Cycling             20
Evasion (%)                68
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           4
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystImpactBeam
  Manual?         0
Play Time         01:42:25
  Cumulative      106.1 hours
  Start           2024.04.07 @ 01:45:38
  End             2024.04.07 @ 19:25:44
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           17
  Adventurer      16
  Explorer        22
Win Type          -
  Total           19
  Types           14/4/0/0/0/0/0/1/0
Lore%             67
Gallery%          72
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a4cef0b-00d6-4a2d-8f77-0d5a28f7ac59