Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.21 @ 23:09:14 Player: Pitter Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (88) 440 Value Destroyed (4114) 4114 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (2406) 2406 TOTAL SCORE: 14280 Bonus ------- Pacifist 200 High Alert Combat Kills 46 Follower Combat Kills 1460 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -400 Cogmind --------- Core Integrity 1158/1450 Matter 300/300 Energy 97/100 System Corruption 7% Temperature Cool (0) Movement Flying (30) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Cooled Q-thruster > --- UTILITY (8) ------ Advanced Cooling System Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Myomer Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Cooling System Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Improved Maneuvering Thrusters Antimissile System High-powered Tractor Beam > --- WEAPON ----------- Compact HERF Cannon Nova Cannon Enhanced Coil Gun Micro-nuke Launcher > --- INVENTORY -------- Zionite Light DM Reactor Myomer Leg HERF Cannon [Rating: 131] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Backup Laser I Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Micro-nuke Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Slots Evolved 16 | . . 2 . 2 2 2 . . . 2 2 2 . 2 Power 2 | . . . . . 1 . . . . . . 1 . . Propulsion 6 | . . 2 . 2 1 1 . . . . . . . . Utility 6 | . . . . . . 1 . . . 2 1 1 . 1 Weapon 2 | . . . . . . . . . . . 1 . . 1 Parts Attached 174 | 2 2 10 24 3 6 1 . 3 . 15 67 21 3 17 Power 26 | . . 2 3 2 2 . . . . 3 9 3 . 2 Engine 9 | . . 2 3 2 1 . . . . 1 . . . . Core 12 | . . . . . 1 . . . . 2 7 2 . . Reactor 5 | . . . . . . . . . . . 2 1 . 2 Propulsion 78 | . . 7 13 1 4 . . . . 7 33 6 2 5 Treads 1 | . . . 1 . . . . . . . . . . . Leg 20 | . . 6 1 . 3 . . . . 1 6 . 2 1 Wheel . | . . . . . . . . . . . . . . . Hover 22 | . . 1 2 1 . . . . . 3 15 . . . Flight 35 | . . . 9 . 1 . . . . 3 12 6 . 4 Utility 35 | 1 1 1 2 . . 1 . 3 . 2 14 7 . 3 Device 27 | . 1 1 2 . . 1 . 3 . 1 8 7 . 3 Storage 4 | 1 . . . . . . . . . . 3 . . . Processor 4 | . . . . . . . . . . 1 3 . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 35 | 1 1 . 6 . . . . . . 3 11 5 1 7 Energy Gun 10 | 1 . . . . . . . . . 2 4 1 . 2 Energy Cannon 5 | . . . . . . . . . . . 1 2 . 2 Ballistic Gun 14 | . 1 . 6 . . . . . . 1 5 . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 5 | . . . . . . . . . . . . 2 1 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . . 1 . . 4 2 1 3 Parts Lost 88 | . . 1 5 . 1 . 1 . 8 7 41 3 1 20 Power 13 | . . . . . . . . . 1 2 7 . . 3 Propulsion 45 | . . . 4 . 1 . 1 . 5 2 20 2 1 9 Utility 13 | . . 1 . . . . . . . 1 7 1 . 3 Weapon 17 | . . . 1 . . . . . 2 2 7 . . 5 Highest Loss Streak 13 | . . 1 2 . 1 . 1 . 4 5 12 2 1 13 Average Slot Usage (%) 75 | . 47 85 96 89 89 93 86 85 62 65 63 86 76 80 Engine 3 | . . 11 11 9 11 6 6 6 4 1 . . . . Core 4 | . . . . . 3 6 6 6 6 4 3 14 14 10 Leg 7 | . . 27 10 . 3 13 13 13 10 5 4 . 1 9 Hover 6 | . . 7 5 8 7 6 . . . 9 11 1 . . Flight 16 | . . . 21 36 31 26 26 26 12 14 8 34 24 21 Device 8 | . 10 7 11 9 7 13 13 12 13 11 4 11 9 10 Storage 5 | . 14 11 11 9 7 6 6 6 6 5 4 . . . Processor 8 | . . . . . . . . . . 1 16 19 19 17 Energy Gun 4 | . 14 11 4 9 7 6 6 6 5 2 2 1 . . Energy Cannon 1 | . . . . . . . . . . . 1 1 3 6 Ballistic Gun 5 | . 7 11 17 9 7 6 6 6 1 5 2 . . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 63 | 6 9 14 20 14 19 18 18 18 18 19 59 51 43 63 Greatest Support 76 | 3 3 45 45 17 22 24 24 24 24 43 76 47 44 72 Greatest Overweight (x) 13 | 1 2 2 4 1 1 . . . 1 1 13 1 1 1 Average Overweight (x) . | . 1 . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 6 6 6 6 12 4 4 4 Average Capacity 6 | 5 6 6 6 6 6 6 6 6 6 6 8 4 4 4 Most Carried 6 | 6 6 6 6 5 5 5 4 6 6 6 6 4 4 4 Average Carried 3 | 4 6 5 4 4 3 4 4 4 5 2 1 2 2 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 4 4 4 Final Carried 6 | 6 6 6 3 5 4 4 4 5 6 2 3 2 4 2 Class Distribution -------------------- 57% | Messiah-Mutant 15% | Scavenger-Mutant 10% | Mutant 5% | Messiah-Sprinter 4% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Sprinter | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Matter Collected 2771 | 191 . 203 478 22 60 . 12 30 . 133 917 340 83 302 Remotely 159 | . . . . . . . . . . . . . . 159 Salvage Created 4159 | . . 293 801 . 70 . 74 . 24 111 1684 486 207 409 Parts 187 | . . 18 61 . 3 . 1 . 1 4 61 18 11 9 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . 2 1 . . . . . . 3 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 1 . 3 . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Combat Hostiles Destroyed 72 | . . 4 24 . 2 . 1 . 1 2 22 6 6 4 Melee 1 | . . . . . . . . . . . 1 . . . Guns 51 | . . 4 24 . 2 . 1 . 1 2 15 2 . . Cannons 5 | . . . . . . . . . . . 3 1 . 1 AOE 9 | . . . . . . . . . . . . 1 6 2 Classes Destroyed 10 | . . 4 2 . 1 . . . . 1 1 . 1 . Worker 3 | . . . 2 . . . . . . . 1 . . . Builder 2 | . . . . . . . . . . . 2 . . . Recycler 5 | . . 1 . . . . . . . . 3 . . 1 Watcher 3 | . . 1 1 . . . . . . . 1 . . . Swarmer 19 | . . . 12 . 1 . . . 1 . 1 1 3 . Grunt 26 | . . 2 6 . . . . . . . 8 3 3 4 Researcher 2 | . . . . . . . . . . . . . 2 . Sentry 10 | . . 2 6 . . . 1 . . 1 . . . . Hunter 6 | . . . . . 1 . . . . . 3 2 . . Programmer 11 | . . . . . . . . . . 1 10 . . . Wizard 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . . 3 8 . 1 . 1 . 1 1 5 3 8 2 Combat Bots Only 7 | . . 2 7 . 1 . 1 . 1 1 5 3 6 2 Max Kills in Single Turn 3 | . . 1 2 . 1 . 1 . 1 1 3 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 1 2 1 Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Damage Taken 9464 | . . 307 825 1 89 . 200 . 527 803 4239 475 188 1810 Core 1852 | . . . 104 1 19 . 22 . 170 213 927 80 24 292 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 100 . 74 99 97 . . . 77 78 19 . 83 . Volleys Fired 325 | . . 26 59 1 5 . 7 . 11 68 102 15 8 23 Largest 3 | . . 2 2 2 2 . 2 . 2 2 3 3 1 2 Hottest 231 | . . 70 73 50 50 . 50 . 50 70 162 231 88 207 Shots Fired 516 | . . 48 115 2 10 . 14 . 13 72 181 23 8 30 Gun 458 | . . 48 115 2 10 . 14 . 13 72 167 10 . 7 Cannon 44 | . . . . . . . . . . . 14 10 3 17 Launcher 14 | . . . . . . . . . . . . 3 5 6 Special . | . . . . . . . . . . . . . . . Kinetic 308 | . . 26 100 1 5 . 7 . 2 68 98 . . 1 Thermal 141 | . . 22 15 1 5 . 7 . 11 . 53 10 . 17 Explosive 14 | . . . . . . . . . . . . 3 5 6 Electromagnetic 53 | . . . . . . . . . . 4 30 10 3 6 Robot Hit Streak 34 | . . 20 18 . 23 . 12 . 23 28 34 17 7 19 Robot Miss Streak 3 | . . 3 2 . . . 1 . 1 2 2 1 1 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 6 | . . 1 3 . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 . . . Shots Hit Robots 443 | . . 36 96 . 9 . 12 . 12 65 156 21 7 29 Core Hits 202 | . . 11 40 1 5 . 5 . 3 26 70 10 16 15 Critical Hits 8 | . . 1 . . . . . . . . 3 2 . 2 Critical Kills 2 | . . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 6 | . . 1 . . . . . . . . 2 2 . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11109 | . . 454 1128 4 71 . 106 . 108 566 3902 945 1241 2584 Guns 6141 | . . 450 1128 . 71 . 106 . 108 560 3165 296 . 257 Cannons 1402 | . . . . . . . . . . . 420 319 84 579 Explosions 3494 | . . . . . . . . . . . 267 322 1157 1748 Melee . | . . . . . . . . . . . . . . . Ramming 72 | . . 4 . 4 . . . . . 6 50 8 . . Kinetic 3845 | . . 213 954 . 27 . 50 . 16 546 2009 . . 30 Thermal 2948 | . . 237 174 . 44 . 56 . 92 . 1388 296 . 661 Explosive 3227 | . . . . . . . . . . . . 322 1157 1748 Electromagnetic 1017 | . . . . . . . . . . 14 455 319 84 145 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . 4 17 . . 6 Average Corruption 11 | . . . . . . . . . . 2 12 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 71 | . . . . . . . . . . 2 68 . . 1 Message Errors 11 | . . . . . . . . . . . 11 . . . Matter Fused 18 | . . . . . . . . . . . 18 . . . Heat Flow Errors 4 | . . . . . . . . . . . 4 . . . Energy Discharges 9 | . . . . . . . . . . . 9 . . . Data Loss (minor) 9 | . . . . . . . . . . 1 8 . . . Data Loss (major) 4 | . . . . . . . . . . . 4 . . . Misfires 2 | . . . . . . . . . . . 2 . . . Misdirections 4 | . . . . . . . . . . . 4 . . . Targeting Errors 7 | . . . . . . . . . . 1 5 . . 1 Weapon Failures 3 | . . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 484 | . . . . . . . . . . . 155 . 29 300 Projectiles 78 | . . . . . . . . . . . 31 . 12 35 Explosions 406 | . . . . . . . . . . . 124 . 17 265 Melee . | . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . 4 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 271 | . . . . 1 . . . . . 3 171 28 . 68 Shots 4 | . . . . . . . . . . . 2 1 . 1 Rammed 14 | . . . 1 2 . . . . . 1 9 1 . . Targets Rammed 15 | . . 1 1 2 . . . . . 1 9 1 . . Kicked 1 | . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 663 | . . 87 221 6 28 . 50 . 13 49 663 231 . 425 Average Temperature 70 | . . 30 47 4 10 . 26 . 8 21 107 33 . 156 Received Heat Transfer 1155 | . . 135 273 . . . 66 . 36 63 423 39 30 90 Effects 13 | . . . . . . . . . . . 11 . . 2 Shutdowns 4 | . . . . . . . . . . . 2 . . 2 Energy Bleed 3 | . . . . . . . . . . . 3 . . . Interference 3 | . . . . . . . . . . . 3 . . . Damage (major) 1 | . . . . . . . . . . . 1 . . . Damage (core) 2 | . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 1 2 . 1 Combat Hostiles 4 | . . . . . . . . . . . 1 2 . 1 Parts Fried 5 | . . . . . . . . . . . 2 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Melted 17 | . . 1 . . 1 . 4 . . . 11 . . . Heat Transferred 4862 | . . 703 518 . 185 . 222 . 370 . 1865 370 . 629 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Peak Influence 565 | . . 121 565 259 127 53 . . . 430 451 404 430 381 Average Influence 221 | . . 61 349 217 98 53 . . . 202 208 256 327 307 Maximum Alert Level 2 | . . . 2 1 . . . . . 2 2 2 2 1 Low Security (%) 45 | 100 100 100 24 . 100 100 . . . 36 53 35 25 . Level 1 41 | . . . 24 100 . . . . . 63 37 50 9 100 Level 2 13 | . . . 51 . . . . . . . 8 14 65 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 3 . 1 . . . 1 2 6 4 2 1 Investigation 5 | . . . 2 . . . . . . 1 1 . 1 . Extermination 5 | . . . . . . . . . . 1 4 . . . Reinforcement 5 | . . . 1 . 1 . . . . . . 1 1 1 Assault 2 | . . . . . . . . . 1 . 1 . . . Garrison 3 | . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Distress Signals 7 | . . . 2 2 . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 203 | . . 6 37 3 5 . 1 . 32 18 52 17 11 21 Peak Tracking Total 18 | . . 2 6 2 4 . 1 . 18 6 6 4 4 11 Tactical Retreats 13 | . . . . . 1 . . . 5 1 4 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Traps Triggered 6 | . . . . . . . . . . . 3 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Machines Disabled 22 | . . . . . . . . . . 8 10 2 . 2 Max in Single Turn 4 | . . . . . . . . . . . 4 . . 1 Garrison Access 2 | . . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Machines Accessed 17 | . . 1 7 2 . . . 1 . 2 3 . 1 . Terminals 9 | . . 1 6 2 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 1 . . . Repair Stations 2 | . . . 1 . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 57 | . . 1 30 3 . . . 8 . 4 8 . 3 . Successful 39 | . . 1 19 3 . . . 8 . 1 6 . 1 . Failed 18 | . . . 11 . . . . . . 3 2 . 2 . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 44 | . . . 4 1 . . . 1 . 12 10 4 6 6 Terminals 27 | . . 1 23 3 . . . . . . . . . . Fabricators 6 | . . . . . . . . . . 3 3 . . . Repair Stations 10 | . . . 7 . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 2 . 3 . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 24 | . . 1 13 2 . . . 8 . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . Prototype ID Bank 3 | . . . 2 1 . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . Level Access Points 2 | . . . 2 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 8 | . . . 5 . . . . . . . 3 . . . Scan Component 3 | . . . 2 . . . . . . . 1 . . . Repair 3 | . . . 2 . . . . . . . 1 . . . Refit 2 | . . . 1 . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 2 . 1 . Insert Component 2 | . . . . . . . . . . . 1 . 1 . Analyze 1 | . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . . . 3 2 . . . . . . . . . . Terminals 2 | . . . 1 1 . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . . . 4 1 . . . . . 1 1 . 1 . Full Trace Events 5 | . . . 2 . . . . . . 1 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . 1 . . . Matter 153 | . . . . . . . . . . . 153 . . . Time 40 | . . . . . . . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . . . . . . . 1 . . . Part Schematics Acquired 9 | . . . . . . . . 8 . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . Time 65 | . . . 52 . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Total Allies 43 | . . . 10 . . . . 4 . 5 15 5 . 4 Largest Group 10 | . . . 10 4 4 . . 4 4 4 8 9 1 2 Highest-Rated Group 729 | . . . 88 40 40 . . 150 150 306 651 729 244 244 Highest-Rated Ally 262 | . . . 16 16 16 . . 39 39 180 103 262 244 122 Zionite Dispatches 13 | . . . . . . . . . . 3 5 2 . 3 Heavy 2 | . . . . . . . . . . . 1 . . 1 Light 2 | . . . . . . . . . . . 2 . . . Fire 1 | . . . . . . . . . . . 1 . . . Hacker 3 | . . . . . . . . . . 1 1 1 . . Experimental 1 | . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 2 | . . . 2 . . . . . . . . . . . EXPLORE 2 | . . . 2 . . . . . . . . . . . Ally Attacks 231 | . . . 38 17 12 . . . 8 43 59 53 . 1 Total Damage 7814 | . . . 319 144 111 . . . 130 2304 2403 2309 . 94 Kills 62 | . . . 6 2 2 . . . 2 22 17 11 . . Allies Corrupted 4 | . . . . . . . . . 1 . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . . . Drone Launches 5 | . . . 2 . . . . . . 3 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 1 . . 1 . Main Access 1 | . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Turns Passed 6403 | 37 87 446 767 233 132 12 97 533 415 708 2001 457 92 386 Spaces Moved 5380 | 36 62 268 382 196 116 20 158 837 499 522 1212 543 125 404 Core 218 | 36 62 . 7 . . . . . . 91 22 . . . Treads . | . . . . . . . . . . . . . . . Legs 603 | . . 260 72 . . . . . . 125 72 . 4 70 Wheels . | . . . . . . . . . . . . . . . Hover 527 | . . 8 24 . . . . . . 174 321 . . . Flight 4032 | . . . 279 196 116 20 158 837 499 132 797 543 121 334 Fastest Speed 22 | 50 100 120 29 29 27 49 49 49 35 35 25 22 25 30 Average Speed 79 | 80 137 122 109 95 49 49 49 49 65 77 114 42 53 69 Slowest Speed 700 | 100 150 200 370 114 105 49 49 49 120 120 700 108 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 4 1 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 27 | 4 20 22 49 20 3 1 30 88 73 20 29 13 19 17 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . . . 1 2 4 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 141 | . . . . . . . . . . . 14 28 64 35 Melee . | . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . 4 . . . AOE 137 | . . . . . . . . . . . 10 28 64 35 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res Total 7025 | 43 63 338 634 240 181 21 164 960 571 770 1666 754 142 478 Wait 914 | . . 21 134 34 49 . . 113 61 152 196 138 . 16 Move 5354 | 35 61 267 381 195 115 19 157 836 498 521 1203 540 124 402 Hop 6 | . . . . . . . . . . . 4 1 . 1 Pick Up 137 | 6 . 6 15 4 4 1 . 4 1 10 54 19 3 10 Fast Attach 30 | 2 2 6 6 . . . . 1 . . 8 . . 5 Attach 127 | . . 3 12 2 5 1 . 2 . 15 55 17 4 11 Detach 17 | . . . 1 . 1 . . . . 1 5 4 3 2 Swap 18 | . . 1 6 1 1 . . . . . 4 4 . 1 Drop 69 | . . 7 19 1 1 . . 4 . 2 13 15 . 7 Fire 325 | . . 26 59 1 5 . 7 . 11 68 102 15 8 23 Melee . | . . . . . . . . . . . . . . . Ram 12 | . . . . 2 . . . . . 1 8 1 . . Kick 3 | . . 1 1 . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 12) 38 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 16) 125 | -10/Materials | Entered another Materials area 125 | -9/Materials | Evolved 2 slots: Propulsion x2 128 | -9/Materials | Discovered new exit (range 7) 300 | -9/Materials | Discovered new exit (range 16) 305 | -9/Materials | Build established: Mutant 540 | -9/Materials | Discovered new exit (range 16) 571 | -9/Materials | Entered Storage 715 | -9/Storage | Destroyed 7 combat bots 929 | -9/Storage | Identified exit to Materials 970 | -9/Storage | Identified exit to Recycling 1091 | -9/Storage | Destroyed 7 combat bots 1158 | -9/Storage | Repaired Flight Unit 1186 | -9/Storage | Repaired Lgt. Assault Rifle 1201 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1338 | -9/Storage | Entered Materials 1338 | -8/Materials | Accompanied by 4 allies 1338 | -8/Materials | Evolved 2 slots: Propulsion x2 1512 | -8/Materials | Discovered new exit (range 15) 1571 | -8/Materials | Entered Factory 1571 | -7/Factory | Accompanied by 4 allies 1571 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1701 | -7/Factory | Discovered new exit (range 4) 1703 | -7/Factory | Entered another Factory area 1703 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1713 | -6/Factory | Discovered new exit (range 4) 1715 | -6/Factory | Entered Lower Caves 1725 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1808 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1812 | -6/Lower Caves | Entered Zion 1864 | -6/Zion | Learned Factory emergency access door positions 1883 | -6/Zion | Learned location of 1 exit from Lower Caves 1888 | -6/Zion | Learned Factory terminal intel 1938 | -6/Zion | Imprinted 1940 | -6/Zion | Declared Zion's savior 2034 | -6/Zion | Found Prototype Device 2039 | -6/Zion | Identified Bomb Factory No. 2 2240 | -6/Zion | Build established: Messiah-Mutant 2274 | -6/Zion | Discovered new exit (range 15) 2345 | -6/Zion | Entered Proximity Caves 2345 | -5/Proximity Caves | Accompanied by 4 allies 2449 | -5/Proximity Caves | Spotted B-75 Beast 2514 | -5/Proximity Caves | Lost 4 parts (3n1w) 2707 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2728 | -5/Proximity Caves | Learned Factory emergency access door positions 2756 | -5/Proximity Caves | Discovered new exit (range 9) 2760 | -5/Proximity Caves | Entered Factory 2760 | -5/Factory | Evolved 2 slots: Utility x2 2762 | -5/Factory | Loaded intel: 20 terminal locations 2810 | -5/Factory | Zion hero teleported in (7V-RTL) 2890 | -5/Factory | Zion Hacker squad teleported in 3108 | -5/Factory | Zion Melee Resupply teleported in 3221 | -5/Factory | Discovered new exit (range 8) 3379 | -5/Factory | Retrieved Zion intel report: Main Access 3379 | -5/Factory | Identified exit to Factory 3468 | -5/Factory | Entered another Factory area 3468 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3543 | -4/Factory | Lost 7 parts (4n1u2w) 3559 | -4/Factory | Zion Heavy squad teleported in 3754 | -4/Factory | Zion Hacker squad teleported in 4016 | -4/Factory | Lost 12 parts (7n2u3w) 4112 | -4/Factory | Core integrity fell below 50% 4158 | -4/Factory | Lost 6 parts (1p2n2u1w) 4227 | -4/Factory | Fabricated A-02 Transporter (x1) 4398 | -4/Factory | Lost 10 parts (2p4n2u2w) 4486 | -4/Factory | System corruption reached 10% 4535 | -4/Factory | Lost 3 parts (2n1u) 5106 | -4/Factory | Core integrity fell below 20% 5119 | -4/Factory | Zion Fire squad teleported in 5137 | -4/Factory | Spotted B-86 Titan 5146 | -4/Factory | Allies destroyed B-86 Titan 5189 | -4/Factory | Zion Light squad teleported in 5254 | -4/Factory | Zion Light squad teleported in 5356 | -4/Factory | Terminal network hard line cut 5449 | -4/Factory | Discovered new exit (range 12) 5469 | -4/Factory | Entered Research 5469 | -3/Research | Accompanied by 6 allies 5469 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5520 | -3/Research | Zion Hacker squad teleported in 5659 | -3/Research | Garrison activated, responded to threat 5745 | -3/Research | Found Unknown Device 5746 | -3/Research | Identified Antimissile System 5909 | -3/Research | Spotted B-90 Cyclops 5909 | -3/Research | Discovered new exit (range 14) 5912 | -3/Research | Zion Experimental squad teleported in 5926 | -3/Research | Entered Quarantine 5926 | -3/Quarantine | Accompanied by 1 ally 5939 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 5945 | -3/Quarantine | Found Alien Artifact 5946 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 5946 | -3/Quarantine | Warped through subspace 5949 | -3/Quarantine | Scanned by Researcher 5967 | -3/Quarantine | Discovered new exit (range 15) 6018 | -3/Quarantine | Entered Research 6018 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6049 | -2/Research | Zion Kinetic Resupply teleported in 6359 | -2/Research | Zion Defense Resupply teleported in 6361 | -2/Research | Lost 6 parts (2n3u1w) 6384 | -2/Research | Zion Heavy squad teleported in 6404 | -2/Research | Self-destructed Last Messages --------------- >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 06384_ WS-4ZU(Z): "With our firepower and your... leadership, we can't lose!" 06387_ Acquired Enh. Quantum Rifle. 06389_ WS-4ZU(Z) system terminally corrupted. 06389_ Acquired Enh. Quantum Rifle. 06391_ P-80 Master fails to hack JW-32R(Z). 06392_ JW-32R(Z) system terminally corrupted. 06393_ Detecting system override signal. 06395_ Flexi-carbon Leg destroyed. 06397_ Impulse Thruster destroyed. 06397_ Destroyed Imp. Antigrav System. 06400_ P-80 Master resets P-80 Master, system corruption cleaned. 06402_ Field Propulsion Array destroyed. 06402_ Penetrated by Slug. 06402_ Enh. Quantum Rifle destroyed. 06403_ Quantum Reactor destroyed. 06404_ Enh. Quantum Rifle destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ???????????????????????????????????????????? +???? | | ??????????????????????????????????????????? #???? | | ??????????????????????????#####??####+#### #???? | | ??????????????????######### #??# # #???? | | ??????????????????? #### = #???? | | ??????????????????????????# = #???? | | ?????????????????????####### ! ## #???? | | ?????????????????????# p#! ;# #+###???? | | ?????????????????????# @pY= ### # ?? | | ?????????????????????# !Ypp# ##+## #??? ! ? | | ?????????????????????# p # #???## #????????? | | ?????????????????????# p # #????#!!!= #????????? | | ?????????????????????# h # #????#!%!= ########## | | ?????????????????????# # #????#!!! + | | ?????????????????????####### #????# = # = | | ???????????????????????????# #????# * # """""" | | ???????????????????????????# #????## ## """""" | | ???????????????????????????# ####### ## """""" | | ???????????????????????????# ## | | ???????????????????????????? ## | | ????????????????????????????### ## | | ????????????????????????????## ## """ "" | | ???????????????????????????## ## """S"" | | ???????????????????????##### + | | ?????????????????? ##### | | ??????????????????????### #### #???########## | | ????????????????????????# ### ###??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????? | | ????????????????# ### # """ """ #??????????? | | ????????????????+ + """ """ #??????????? | | ????????????????# ### # #??????????? | | ????????????????????????# # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 60 Energy Capacity 1530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Cloak Strength 3 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Evasion (%) 75 Targeting Accuracy 6 Target Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Matter Neutralizer | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- Achiever Alien Tech Can't Catch Me Dodgeball, But With Guns Fist Fight Friend Of Zion Leap Before You Look My Command Is Your Wish Subspace Traveler Challenges ------------ None Game ------ Seed 140 Manual? 1 Play Time 02:15:07 Cumulative 30.0 hours Start 2020.02.21 @ 19:11:26 End 2020.02.21 @ 23:09:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 19 Adventurer 3 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a8eaf6f-0567-4434-bf6d-0a17c50deef9