Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 01:03:02

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1590)     1590
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4965

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             205/700
Matter                     286/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Carbon-fiber Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
           Trap Scanner
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Ion Engine
  Improved Deuterium Engine
           Titanium Leg
  Improved Carbon-fiber Leg
  Advanced Visual Processing Unit
           Matter Filter
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
      Improved Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Trap Scanner
      Improved Signal Interpreter
               Kinecellerator
               Hacking Suite
>              --- WEAPON -----------
      Improved EM Pulse Cannon
  High-powered Shotgun
         Heavy Machine Gun
>              --- INVENTORY --------
         Light Ion Engine
      Improved Ion Engine
               Carbon-fiber Leg
               VSS Leg
               VSS Leg
               Trap Scanner
      Improved Sensor Array
               Matter Filter
               Remote Datajack
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Hammer
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             90   | 5   15  3   33  11  23  
  Power                    6    | .   1   1   2   .   2   
    Engine                 5    | .   1   1   1   .   2   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   3   .   13  2   11  
    Treads                 1    | .   .   .   1   .   .   
    Leg                    23   | 2   3   .   5   2   11  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   .   .   2   .   .   
    Flight                 5    | .   .   .   5   .   .   
  Utility                  27   | 1   5   2   7   8   4   
    Device                 15   | .   1   1   4   5   4   
    Storage                6    | 1   3   1   .   1   .   
    Processor              3    | .   1   .   2   .   .   
    Hackware               2    | .   .   .   .   2   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   6   .   11  1   6   
    Energy Gun             14   | 2   1   .   9   1   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          6    | .   .   .   2   .   4   
    Ballistic Cannon       2    | .   2   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   5   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   5   
Parts Lost                 26   | .   1   .   7   .   18  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               11   | .   .   .   5   .   6   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   8    | .   1   .   1   .   6   
  Highest Loss Streak      13   | .   1   .   5   .   13  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   97  88  77  98  90  
  Engine                   8    | .   12  11  7   .   5   
  Core                     1    | .   .   .   1   7   1   
  Leg                      21   | .   28  22  12  29  28  
  Device                   11   | .   5   22  9   21  13  
  Storage                  10   | .   14  11  9   7   7   
  Processor                6    | .   7   .   7   7   7   
  Energy Gun               11   | .   7   11  16  15  3   
  Ballistic Gun            2    | .   .   .   1   7   10  
  Ballistic Cannon         3    | .   13  .   .   .   .   
  Launcher                 1    | .   5   .   .   .   .   
  Impact Weapon            3    | .   1   11  7   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 8   22  20  30  30  44  
  Greatest Support         80   | 20  20  20  39  67  80  
  Greatest Overweight (x)  6    | .   1   .   6   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   10  8   8   10  10  
  Average Capacity         8    | 6   8   8   8   8   10  
  Most Carried             10   | 5   9   8   8   7   10  
  Average Carried          5    | 3   5   7   5   5   7   
  Final Capacity           10   | 8   8   8   8   10  10  
  Final Carried            8    | 5   8   8   4   7   7   

 Class Distribution 
--------------------
 54% | Mutant
 20% | Scavenger-Skirmisher
 16% | Scavenger-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac DSF 
Matter Collected           1475 | 191 417 70  383 36  378 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2057 | .   465 113 935 36  508 
  Parts                    106  | .   28  7   39  2   30  
Haulers Intercepted        5    | .   2   .   1   1   1   
Recyclers Shooed           3    | .   .   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  36   | .   11  4   12  .   9   
  Melee                    3    | .   .   .   3   .   .   
  Guns                     19   | .   2   3   7   .   7   
  Cannons                  9    | .   7   .   .   .   2   
  AOE                      3    | .   2   1   .   .   .   
Classes Destroyed          12   | .   5   2   4   .   1   
  Worker                   2    | .   .   .   2   .   .   
  Builder                  5    | .   1   .   4   .   .   
  Hauler                   5    | .   2   .   1   1   1   
  Recycler                 3    | .   .   .   3   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   1   1   1   .   .   
  Swarmer                  7    | .   .   3   4   .   .   
  Grunt                    18   | .   11  .   4   .   3   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   
  Specialist               7    | .   .   .   2   .   5   
  Hunter                   2    | .   .   .   2   .   .   
Best Kill Streak           6    | .   3   4   6   1   4   
  Combat Bots Only         5    | .   2   3   5   .   3   
Max Kills in Single Turn   2    | .   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Hostile Shots Fired        375  | .    49   22   129  .    175  
  Missed                   91   | .    13   10   28   .    40   
Damage Taken               4578 | .    482  153  1228 .    2715 
  Core                     792  | .    50   50   197  .    495  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         82   | 100  80   87   64   .    .    
Volleys Fired              171  | .    53   12   61   6    39   
  Largest                  3    | .    2    1    3    3    3    
  Hottest                  143  | .    79   45   143  135  135  
Shots Fired                316  | .    86   12   123  18   77   
  Gun                      249  | .    31   12   123  18   65   
  Cannon                   63   | .    51   .    .    .    12   
  Launcher                 4    | .    4    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  124  | .    51   .    21   6    46   
  Thermal                  108  | .    .    .    87   6    15   
  Explosive                4    | .    4    .    .    .    .    
  Electromagnetic          80   | .    31   12   15   6    16   
  Robot Hit Streak         14   | .    8    6    14   4    8    
  Robot Miss Streak        5    | .    4    4    4    4    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           226  | .    53   11   95   9    58   
  Core Hits                82   | .    25   7    23   2    25   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    5    .    1    
  Critical Strikes         11   | .    1    .    9    .    1    
    Burn                   3    | .    .    .    3    .    .    
    Destroy                2    | .    .    .    1    .    1    
    Blast                  1    | .    1    .    .    .    .    
    Corrupt                1    | .    .    .    1    .    .    
    Smash                  4    | .    .    .    4    .    .    
Melee Attacks              32   | .    .    6    26   .    .    
  Impact                   32   | .    .    6    26   .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5195 | .    1237 243  2304 158  1253 
  Guns                     2962 | .    322  103  1422 158  957  
  Cannons                  867  | .    618  .    .    .    249  
  Explosions               347  | .    297  50   .    .    .    
  Melee                    942  | .    .    90   852  .    .    
  Ramming                  77   | .    .    .    30   .    47   
  Kinetic                  1585 | .    618  .    204  84   679  
  Thermal                  1379 | .    48   50   1002 53   226  
  Explosive                249  | .    249  .    .    .    .    
  Electromagnetic          963  | .    322  103  216  21   301  
  Impact                   942  | .    .    90   852  .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    .    .    5    
  Average Corruption       2    | .    1    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  15   | .    7    .    .    .    8    
    Message Errors         4    | .    1    .    .    .    3    
    Matter Fused           3    | .    1    .    .    .    2    
    Heat Flow Errors       2    | .    2    .    .    .    .    
    Energy Discharges      4    | .    2    .    .    .    2    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            405  | .    41   10   354  .    .    
  Projectiles              15   | .    15   .    .    .    .    
  Explosions               26   | .    26   .    .    .    .    
  Melee                    364  | .    .    10   354  .    .    
Knockbacks                 10   | .    7    .    3    .    .    
  Impact                   3    | .    .    .    3    .    .    
  Kinetic                  7    | .    7    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      69   | .    29   40   .    .    .    
  Shots                    2    | .    1    1    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             21   | .    .    .    3    .    18   
  Kicked                   20   | .    .    .    2    .    18   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        294  | .    294  .    203  189  15   
  Average Temperature      62   | .    76   .    40   87   8    
  Received Heat Transfer   1098 | .    252  9    261  .    576  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              15   | .    2    2    11   .    .    
  Impact Corruptions       19   | .    .    2    17   .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             3    | .    .    .    3    .    .    
  Heat Transferred         3036 | .    100  50   2331 111  444  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Peak Influence             220  | .   180 190 195 95  220 
  Initial                  88   | .   .   .   79  88  .   
  Average                  83   | .   82  85  80  86  100 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 100 83  
  Level 1                  1    | .   .   .   .   .   16  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   
Squads Dispatched          10   | .   4   .   3   .   3   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   2   .   3   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Distress Signals           3    | .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   23  7   18  .   18  
  Peak Tracking Total      6    | .   4   4   6   .   5   
  Tactical Retreats        7    | .   .   1   3   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac DSF 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Machines Accessed          10   | .   4   1   1   4   .   
  Terminals                5    | .   2   1   .   2   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   9   2   4   8   .   
  Successful               13   | .   4   1   4   4   .   
  Failed                   10   | .   5   1   .   4   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                12   | .   6   2   .   4   .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   .   2   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   1   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   1   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   1   3   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              2    | .   .   .   .   2   .   
    Authchips              1    | .   .   .   .   1   .   
    Time                   20   | .   .   .   .   20  .   
  Total Part Build Rating  4    | .   .   .   .   4   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          41   | .   41  .   .   .   .   
  Retrieved Matter         41   | .   41  .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Turns Passed               3000 | 58   862  197  1121 411  351  
Spaces Moved               1539 | 43   493  113  499  254  137  
  Core                     54   | 7    .    .    47   .    .    
  Treads                   15   | .    .    .    15   .    .    
  Legs                     1367 | 36   493  113  334  254  137  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    79   | .    .    .    79   .    .    
  Flight                   24   | .    .    .    24   .    .    
  Fastest Speed            50   | 50   120  120  90   100  113  
  Average Speed            135  | 108  132  120  160  112  119  
  Slowest Speed            440  | 120  190  120  440  117  125  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    61   14   24   7    73   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 10   | .    .    2    8    .    .    
Terrain Destroyed          38   | .    23   7    8    .    .    
  Melee                    10   | .    .    2    8    .    .    
  Projectile               1    | .    1    .    .    .    .    
  AOE                      27   | .    22   5    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Total                      2098 | 52  614 152 669 362 249 
  Wait                     147  | .   26  12  13  83  13  
  Move                     1534 | 42  492 112 498 253 137 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  51   | 5   13  4   13  6   10  
  Fast Attach              27   | 5   3   .   12  2   5   
  Attach                   19   | .   2   1   8   2   6   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     44   | .   10  2   13  7   12  
  Drop                     51   | .   15  3   21  3   9   
  Fire                     171  | .   53  12  61  6   39  
  Melee                    32   | .   .   6   26  .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     20   | .   .   .   2   .   18  
  Crush                    1    | .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  692 | -10/Materials | Discovered new exit (range 13)
  921 | -10/Materials | Entered another Materials area
  921 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1091 | -9/Materials  | Discovered new exit (range 9)
 1118 | -9/Materials  | Entered another Materials area
 1118 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1437 | -8/Materials  | Build established: Scavenger-Mutant
 1571 | -8/Materials  | Lost 5 parts (1p3n1w)
 1615 | -8/Materials  | Discovered new exit (range 16)
 1795 | -8/Materials  | Build established: Mutant
 2238 | -8/Materials  | Identified exit to Factory
 2239 | -8/Materials  | Entered Factory
 2239 | -7/Factory    | Evolved 2 slots: Utility x2
 2425 | -7/Factory    | Fabricated Imp. Ion Engine (x2)
 2540 | -7/Factory    | Build established: Scavenger-Skirmisher
 2648 | -7/Factory    | Identified exit to DSF
 2650 | -7/Factory    | Entered DSF
 2670 | -7/DSF        | Additional patrols routed to DSF
 2761 | -7/DSF        | Lost 4 parts (1p1u2w)
 2878 | -7/DSF        | Discovered new exit (range 15)
 2997 | -7/DSF        | Core integrity fell below 50%
 3000 | -7/DSF        | Sterilization system engaged
 3001 | -7/DSF        | Self-destructed

 Last Messages 
---------------
02985_ Imp. Carbon-fiber Leg destroyed.
02985_ Kicked X-67 Chaingunner.
02986_ Kicked X-67 Chaingunner out of the way.
02989_ Hvy. Laser destroyed.
02990_ Kicked X-67 Chaingunner out of the way.
02991_ Titanium Leg destroyed.
02991_ Imp. Sensor Array destroyed.
02992_ Kicked X-67 Chaingunner.
02992_ Imp. Carbon-fiber Leg destroyed.
02993_ Kicked X-67 Chaingunner out of the way.
02995_ Acquired Imp. Carbon-fiber Leg.
02997_ %C<DU/UD03GO>K FYQJWCVBQ,DPXBUUO5
02997_ Kicked X-67 Chaingunner.
02998_ Kicked X-67 Chaingunner out of the way.
02999_ Imp. Carbon-fiber Leg destroyed.
02999_ Kicked X-67 Chaingunner.
03000_ ALERT: Persistent threat exposed,
  engaging DSF rapid sterilization system.
03000_ Kicked X-67 Chaingunner.
03000_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ??????????????????????????????????????"" |
|           ?????????#???????????????##??????????#"# |
|           ???????###"?????????#####"###???????##"# |
|           ??????#"""""?########     !!#########""" |
|           ??????#"""""## @#===#     !!#!!!#!!##""" |
|           ??????#""<   x x!!%^^ "                  |
|           ????""""%%   g!! ==^^"%"            !!   |
|           ????###""   ##  #===###   ###  ]#! ##%=  |
|           ??????###  #?# =# ==#?#   #?#   #!!###[  |
|           ????????#  ??########     !!##########   |
|           ???????#  ??????????#     !!#??????#!!   |
|           ???????# ???????????#     !!#??????#!!   |
|           ???????#????????????###   ###??????###   |
|           ??????????????????????[   !????????#     |
|           ?????????????????????[[   !!???????#     |
|           ?????????????????????[[  %!!???????#     |
|           ????????????????????### %*###???######   |
|           ??????????????????????# =!#?#]]?#///?#   |
|           ??????????????????????     ##]]]#///##   |
|           ??????????????????????          ^^       |
|           ??????????????????????? H        ^       |
|           ?????????????????????? ?          %   *  |
|           ??????????????????????  ?  ##!!!"   ##=! |
|           ??????????????????????# ????#!!!#   ?#   |
|           ?????????????????????## ????###?###### ! |
|           ?????????????????????!! ???????????#! [= |
|           ??????????????????????!  ??????????#!!!! |
|           ??????????????????????!  ??????????#=!!= |
|           ????????????????????###  ??????????###*! |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                57
Targeting Accuracy         8
Recoil Reduction           1
Kinecelleration            30
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
     Flight Unit | -8/Materials | Scanalyzed
 Imp. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Ion Engine | x2 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingExperimentalField
  Manual?         0
Play Time         00:30:33
  Cumulative      34.0 hours
  Start           2024.04.23 @ 00:34:55
  End             2024.04.23 @ 01:03:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           36
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2754d2d0-d8da-4d99-b915-2744f348fb2c