Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 01:21:01

Player: Jammed

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (229)     1145
Value Destroyed (7337)     7337
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1235)               1235
              TOTAL SCORE: 14897

 Bonus
-------
High Alert Combat Kills    603
Follower Combat Kills      147
Entered Garrisons          200
Acquired ECA               300
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             845/850
Matter                     261/300
Energy                     308/325
System Corruption          18%
Temperature                Critical (678)
Movement                   Immobile (Siege)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (2) --------
           Antimatter Reactor
>          --- PROPULSION (2) ---
     Heavy Treads
>          --- UTILITY (9) ------
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
           Armor Integrity Analyzer
           Damper Plating
>          --- WEAPON (2) -------
    Cooled Particle Cannon
>          --- INVENTORY (5) ----
     Heavy Treads
     Heavy Treads

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
     Heavy Treads
>          --- UTILITY ----------
           Cooling System
           Huge Storage Unit
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
           Armor Integrity Analyzer
           Damper Plating
>          --- WEAPON -----------
    Cooled Particle Cannon
    Cooled Particle Cannon
>          --- INVENTORY --------
     Heavy Treads
     Heavy Treads
     Heavy Treads
  Improved Heat Sink
  Improved Energy Well
           Encrypted Comm Array
           Particle Charger
           Transmission Jammer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Shield Generator
           Hacking Suite
     Heavy Ion Cannon
    Cooled Particle Cannon
    Cooled Particle Cannon
   Compact Tesla Bomb Launcher
     Heavy Rocket Launcher
           Powered Hammer
           CR-A16's Pointy Stick
           Self-destruct Interrupter
           Self-destruct Interrupter
           GAL Module
[Rating: 86]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             197  | 2   14  1   41  .   2   1   32  28  40  7   6   9   3   1   10  
  Power                    23   | .   1   1   2   .   2   .   2   3   6   .   2   .   .   1   3   
    Engine                 14   | .   1   1   2   .   2   .   2   2   4   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   1   2   .   2   .   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               38   | .   4   .   9   .   .   .   9   6   6   2   .   .   1   .   1   
    Treads                 32   | .   2   .   6   .   .   .   8   6   6   2   .   .   1   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   2   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  76   | 1   4   .   14  .   .   1   9   10  20  5   2   5   1   .   4   
    Device                 43   | 1   1   .   8   .   .   1   7   5   10  4   2   2   .   .   2   
    Storage                3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              6    | .   .   .   .   .   .   .   .   1   4   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   1   .   6   .   .   .   2   4   6   1   .   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 1   5   .   16  .   .   .   12  9   8   .   2   4   1   .   2   
    Energy Gun             9    | .   2   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          24   | .   .   .   .   .   .   .   7   6   5   .   1   3   1   .   1   
    Ballistic Gun          10   | 1   2   .   6   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   .   .   .   2   3   .   .   1   1   .   .   1   
    Special Weapon         3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   2   
Parts Lost                 57   | .   4   1   7   .   .   .   4   18  15  1   1   .   4   .   2   
  Power                    5    | .   .   .   .   .   .   .   .   1   3   .   1   .   .   .   .   
  Propulsion               12   | .   2   .   2   .   .   .   .   5   2   .   .   .   1   .   .   
  Utility                  28   | .   1   .   4   .   .   .   4   8   6   1   .   .   3   .   1   
  Weapon                   12   | .   1   1   1   .   .   .   .   4   4   .   .   .   .   .   1   
  Highest Loss Streak      14   | .   2   1   2   .   .   .   2   14  10  1   1   .   3   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  86  96  100 99  100 95  89  93  100 100 99  96  80  82  
  Engine                   5    | .   14  14  11  11  10  11  9   4   1   7   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   4   2   .   6   7   7   13  4   
  Treads                   12   | .   12  14  11  11  11  11  9   13  14  15  15  15  15  13  7   
  Wheel                    4    | .   12  14  10  11  11  11  9   4   .   .   .   .   .   .   .   
  Device                   23   | .   13  14  20  22  22  22  32  22  22  23  23  22  19  6   12  
  Storage                  8    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   6   9   
  Processor                10   | .   .   .   .   .   .   .   .   2   14  23  23  23  23  20  20  
  Protection               8    | .   .   .   10  11  11  11  9   9   12  7   7   6   6   6   5   
  Energy Gun               1    | .   11  14  10  .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            10   | .   .   .   .   .   .   .   15  17  9   15  14  14  15  13  12  
  Ballistic Gun            3    | .   16  1   9   22  22  22  1   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 12  91  91  103 103 103 103 115 117 121 115 119 119 119 123 173 
  Greatest Support         70   | 20  20  10  12  12  12  12  12  40  50  48  44  44  44  42  70  
  Greatest Overweight (x)  10   | .   9   9   10  8   8   8   9   9   2   2   2   2   2   2   3   
  Average Overweight (x)   5    | .   3   8   8   8   7   8   8   5   1   2   2   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   18  25  25  25  25  25  25  25  25  25  25  25  25  25  22  
  Most Carried             25   | 6   13  13  25  25  25  25  25  25  25  25  25  25  25  22  25  
  Average Carried          23   | 4   10  12  22  25  24  24  24  23  23  24  23  24  24  22  20  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   12  13  25  25  25  25  25  23  25  24  25  25  23  22  4   

 Class Distribution 
--------------------
 55% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  
Matter Collected           3806 | 235  326  66   661  34   46   278  453  432  709  191  145  83   34   10   103  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9986 | 129  745  101  1318 65   .    559  1754 1041 1456 335  517  .    739  87   1140 
  Parts                    471  | 9    41   8    75   7    .    26   100  43   87   8    12   .    25   5    25   
Haulers Intercepted        12   | .    2    .    5    .    .    .    4    .    1    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    .    .    .    .    .    .    .    .    8    9    3    25   .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was 
Combat Hostiles Destroyed  173  | .   12  2   20  4   .   10  30  31  28  7   6   .   17  1   5   
  Guns                     46   | .   12  2   15  4   .   10  3   .   .   .   .   .   .   .   .   
  Cannons                  99   | .   .   .   .   .   .   .   19  20  28  7   3   .   16  1   5   
  AOE                      23   | .   .   .   5   .   .   .   5   10  .   .   3   .   .   .   .   
Classes Destroyed          19   | 2   5   .   2   .   .   1   5   1   .   .   1   .   1   .   1   
  Worker                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 12   | 2   1   1   4   .   .   1   .   .   3   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   5   .   .   .   4   .   1   .   .   .   .   .   .   
  Recycler                 10   | 1   2   .   3   .   .   2   1   .   1   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  15   | .   3   .   3   .   .   .   4   .   4   .   .   .   .   1   .   
  Swarmer                  41   | .   3   .   4   4   .   4   3   9   6   1   1   .   6   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Grunt                    71   | .   9   2   10  .   .   5   11  17  4   4   4   .   5   .   .   
  Brawler                  4    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   
  Sentry                   25   | .   .   .   6   .   .   .   9   2   5   .   1   .   1   1   .   
  Hunter                   3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   1   13  .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Samaritan                6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Best Kill Streak           9    | 2   7   2   9   4   .   5   4   8   3   3   4   .   5   2   2   
  Combat Bots Only         8    | .   3   2   6   4   .   4   3   8   3   3   4   .   5   1   2   
Max Kills in Single Turn   3    | 1   2   1   3   1   .   2   3   3   1   1   3   .   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   2   3   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  
Hostile Shots Fired        1180  | .    80   6    117  33   .    26   101  214  364  68   40   .    105  18   8    
  Missed                   320   | .    19   2    31   6    .    9    23   41   124  20   9    .    26   10   .    
Damage Taken               11991 | .    722  61   1079 216  .    211  1546 2732 2532 724  624  .    1093 54   397  
  Core                     1343  | .    123  .    160  23   .    37   162  375  255  28   111  .    64   5    .    
  Absorbed by Shields      21    | .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    
  Reduced by Siege Mode    71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   
  Regen/Repaired (Parts)   1390  | .    .    .    149  .    .    .    95   .    .    .    .    1146 .    .    .    
Core Remaining (%)         46    | 100  .    50   .    .    .    45   .    2    .    .    .    .    34   .    .    
Volleys Fired              693   | 4    75   11   101  10   2    29   123  83   131  20   34   1    41   4    24   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  180   | 60   100  85   112  46   46   46   143  136  180  180  180  120  180  60   180  
Shots Fired                1297  | 8    146  13   189  20   4    58   236  157  217  44   68   2    82   8    45   
  Gun                      455   | 8    145  13   181  20   4    58   26   .    .    .    .    .    .    .    .    
  Cannon                   820   | .    .    .    .    .    .    .    205  150  217  44   67   2    82   8    45   
  Launcher                 17    | .    .    .    4    .    .    .    5    7    .    .    1    .    .    .    .    
  Special                  5     | .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  348   | 7    108  2    64   20   4    58   26   .    59   .    .    .    .    .    .    
  Thermal                  931   | .    38   11   121  .    .    .    205  150  158  44   67   2    82   8    45   
  Explosive                17    | .    .    .    4    .    .    .    5    7    .    .    1    .    .    .    .    
  Electromagnetic          1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | 3    10   8    18   3    .    13   18   14   15   11   24   .    10   11   28   
  Robot Miss Streak        5     | 1    4    3    3    3    .    2    4    4    5    2    1    .    2    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    .    2    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           827   | 4    93   8    134  9    .    47   134  102  124  29   43   .    52   7    41   
  Core Hits                343   | 3    36   4    58   4    .    23   60   47   46   9    18   .    21   3    11   
  Critical Kills           7     | .    1    .    .    .    .    1    3    1    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    3    1    5    .    .    1    4    1    2    .    .    .    1    .    .    
    Burn                   7     | .    1    1    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    .    .    .    .    .    3    1    .    .    .    .    1    .    .    
    Destroy                4     | .    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Impact                   7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21898 | 51   1185 119  2596 159  .    696  3532 3017 3952 986  1497 .    1766 190  2152 
  Guns                     4478  | 51   1185 119  2000 159  .    696  268  .    .    .    .    .    .    .    .    
  Cannons                  15035 | .    .    .    .    .    .    .    2652 2078 3952 986  1259 .    1766 190  2152 
  Explosions               2208  | .    .    .    596  .    .    .    435  939  .    .    238  .    .    .    .    
  Melee                    171   | .    .    .    .    .    .    .    171  .    .    .    .    .    .    .    .    
  Ramming                  6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Kinetic                  3584  | 51   800  11   728  159  .    696  268  .    871  .    .    .    .    .    .    
  Thermal                  15929 | .    385  108  1272 .    .    .    2652 2078 3081 986  1259 .    1766 190  2152 
  Explosive                2208  | .    .    .    596  .    .    .    435  939  .    .    238  .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   171   | .    .    .    .    .    .    .    171  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    .    2    10   3    3    3    3    .    .    18   
  Average Corruption       3     | .    .    .    .    .    .    .    1    5    1    3    3    3    .    .    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  211   | .    .    .    .    .    .    .    13   56   56   37   35   3    .    .    11   
    Message Errors         53    | .    .    .    .    .    .    .    .    17   10   10   11   .    .    .    5    
    Matter Fused           57    | .    .    .    .    .    .    .    7    10   18   9    10   1    .    .    2    
    Heat Flow Errors       24    | .    .    .    .    .    .    .    2    8    5    4    5    .    .    .    .    
    Energy Discharges      18    | .    .    .    .    .    .    .    .    4    7    5    2    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    .    2    5    9    .    4    .    .    .    1    
    Data Loss (major)      14    | .    .    .    .    .    .    .    2    3    3    4    1    1    .    .    .    
    Misfires               11    | .    .    .    .    .    .    .    .    3    3    4    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    2    
Overload Shots             103   | .    .    .    .    .    .    .    .    .    28   13   7    1    16   .    38   
  Effects                  8     | .    .    .    .    .    .    .    .    .    2    1    1    .    1    .    3    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    1    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Overflow Damage            709   | .    .    .    39   .    .    .    125  66   286  74   92   .    27   .    .    
  Projectiles              537   | .    .    .    .    .    .    .    30   28   286  74   92   .    27   .    .    
  Explosions               81    | .    .    .    39   .    .    .    4    38   .    .    .    .    .    .    .    
  Melee                    91    | .    .    .    .    .    .    .    91   .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    1    .    10   .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      137   | .    .    .    .    .    .    .    73   34   .    .    30   .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        692   | .    210  165  295  .    .    5    315  360  428  228  204  .    153  .    692  
  Average Temperature      95    | .    60   62   77   .    .    3    60   110  112  84   73   .    62   .    218  
  Received Heat Transfer   3773  | .    342  51   417  .    .    81   432  1196 414  414  207  .    207  12   .    
  Effects                  19    | .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    13   
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Total Turns              73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
  Longest Duration         42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    1    .    .    .    3    1    .    .    .    .    1    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    3    1    .    .    .    .    1    .    .    
  Parts Melted             69    | .    1    2    14   .    .    .    11   12   10   3    6    .    7    1    2    
  Heat Transferred         23710 | .    962  333  3589 .    .    .    4255 3700 3703 1201 1619 .    2117 259  1972 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  
Peak Influence             1117 | 15   169  45   303  134  .    270  439  1117 654  .    .    .    .    600  177  
  Initial                  600  | .    9    .    .    29   .    .    105  284  585  .    .    .    .    600  175  
  Average                  274  | 10   45   30   134  100  .    64   204  741  396  .    .    .    .    557  174  
Maximum Alert Level        4    | .    .    .    1    .    .    1    2    4    2    .    .    .    .    2    .    
  Low Security (%)         52   | 100  100  100  88   100  .    82   70   .    .    .    .    .    .    .    100  
  Level 1                  24   | .    .    .    11   .    .    17   13   11   63   .    .    .    .    .    .    
  Level 2                  17   | .    .    .    .    .    .    .    15   30   36   .    .    .    .    100  .    
  Level 3                  5    | .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    3    .    1    .    .    .    7    .    14   .    1    .    .    .    .    
  Investigation            3    | .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Extermination            11   | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    
  Reinforcement            12   | .    2    .    1    .    .    .    7    .    2    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was 
Distress Signals           9    | .   1   .   3   .   .   .   4   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              236  | .   18  2   35  4   .   12  46  32  47  7   7   .   18  2   6   
  Peak Tracking Total      8    | .   3   2   7   4   .   6   3   8   5   4   4   .   3   2   2   
  Tactical Retreats        11   | .   .   .   1   .   .   2   3   2   2   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was 
Traps Triggered            14   | .   .   .   .   .   .   .   3   9   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was 
Machines Disabled          9    | .   .   .   .   1   .   .   1   .   4   1   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   .   1   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was 
Machines Accessed          42   | .   4   .   10  .   4   .   11  2   6   1   2   1   .   1   .   
  Terminals                29   | .   3   .   9   .   .   .   8   2   4   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                97   | .   8   .   23  .   4   .   23  3   13  5   7   5   .   6   .   
  Successful               65   | .   6   .   16  .   4   .   14  1   5   5   7   5   .   2   .   
  Failed                   32   | .   2   .   7   .   .   .   9   2   8   .   .   .   .   4   .   
    Catastrophic           4    | .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   4   .   17  .   .   .   15  .   3   .   .   .   .   4   .   
  Terminals                74   | .   7   .   20  .   .   .   18  3   10  5   5   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   3   .   .   .   2   .   2   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Terminal Hacks             43   | .   4   .   6   .   4   .   5   1   4   5   7   5   .   2   .   
  Record                   16   | .   .   .   .   .   4   .   .   .   .   5   7   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              9    | .   1   .   2   .   .   .   3   .   2   .   .   .   .   1   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   2   .   8   .   .   .   4   .   .   .   .   .   .   .   .   
  Terminals                13   | .   1   .   8   .   .   .   4   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   .   6   .   .   .   9   2   6   .   1   .   .   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   1   .   .   .   .   20  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   32  .   .   .   38  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             462  | .   .   .   462 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   .   .   2   1   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  
Turns Passed               32152 | 74   1728 487  3619 55   1543 738  6195 2067 5401 2114 2189 3134 2503 102  203  
Spaces Moved               10093 | 17   794  206  1276 14   729  279  1742 635  1402 612  604  998  736  26   23   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4808  | .    90   .    .    .    .    .    .    317  1402 612  604  998  736  26   23   
  Legs                     97    | 17   80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5188  | .    624  206  1276 14   729  279  1742 318  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            110   | 120  110  200  195  210  195  210  210  225  232  305  305  305  305  317  317  
  Average Speed            256   | 120  162  201  213  210  209  210  223  274  314  315  305  305  307  317  339  
  Slowest Speed            560   | 120  240  215  230  210  210  210  225  560  325  325  305  305  317  317  397  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 3    95   41   94   6    92   76   97   79   46   76   75   85   88   2    23   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     8     | .    1    1    .    .    .    .    .    .    .    2    2    2    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    .    1    1    1    .    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    .    .    .    .    1    .    .    .    
Scrap Searched             9     | .    .    1    .    .    .    1    .    .    .    2    1    3    1    .    .    
Spaces Dug                 30    | .    1    .    4    .    .    .    15   .    2    1    4    .    3    .    .    
Terrain Destroyed          177   | .    1    .    31   .    .    .    61   29   16   8    20   .    8    .    3    
  Melee                    5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Projectile               73    | .    1    .    4    .    .    .    21   2    16   8    10   .    8    .    3    
  AOE                      99    | .    .    .    27   .    .    .    35   27   .    .    10   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  
Total                      15120 | 63   1089 265  1978 24   742  387  3809 812  2187 755  884  1088 893  40   104  
  Wait                     3896  | 36   189  46   498  1    .    74   1877 35   569  114  237  69   114  9    28   
  Move                     10079 | 16   793  205  1275 13   728  278  1741 634  1401 611  603  997  735  26   23   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95    | 2    11   1    27   .    4    2    9    9    20   1    2    4    .    .    3    
  Fast Attach              70    | 1    4    .    17   .    1    .    6    10   18   .    1    4    1    .    7    
  Attach                   44    | .    3    .    6    .    .    .    3    12   12   1    1    1    2    1    2    
  Detach                   8     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    5    
  Swap                     84    | 1    7    1    19   .    1    1    23   6    10   6    4    4    .    .    1    
  Drop                     120   | 3    7    1    33   .    6    3    19   .    26   2    1    8    .    .    11   
  Fire                     693   | 4    75   11   101  10   2    29   123  83   131  20   34   1    41   4    24   
  Melee                    7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            23    | .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / [*Mat])
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 3)
    75 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   545 | -10/Materials      | Discovered new exit (range 13)
   956 | -10/Materials      | Discovered new exit (range 16)
  1114 | -10/Materials      | Discovered new exit (range 16)
  1309 | -10/Materials      | Build established: Scavenger-Mutant
  1446 | -10/Materials      | Discovered new exit (range 8)
  1692 | -10/Materials      | Discovered new exit (range 9)
  1803 | -10/Materials      | Entered Mines
  1804 | -10/Mines          | Learned location of Storage (-7)
  2023 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2047 | -10/Mines          | Discovered new exit (range 7)
  2258 | -10/Mines          | Learned Materials stockpile data
  2272 | -10/Mines          | Discovered new exit (range 6)
  2290 | -10/Mines          | Entered Materials
  2290 | -9/Materials       | Accompanied by 3 allies
  2290 | -9/Materials       | Evolved 2 slots: Utility x2
  2722 | -9/Materials       | Discovered new exit (range 3)
  3232 | -9/Materials       | Discovered new exit (range 8)
  4939 | -9/Materials       | Repaired Hrd. Light Armor Plating
  5432 | -9/Materials       | Discovered new exit (range 14)
  5702 | -9/Materials       | Discovered new exit (range 16)
  5782 | -9/Materials       | Build established: Mutant
  5909 | -9/Materials       | Entered Mines
  5909 | -9/Mines           | Discovered new exit (range 7)
  5953 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5953 | -9/Mines           | Discovered new exit (range 5)
  5964 | -9/Mines           | Entered Exiles
  5964 | -9/Exiles          | Found Exiles lab abandoned
  7208 | -9/Exiles          | Discovered new exit (range 14)
  7482 | -9/Exiles          | Discovered new exit (range 14)
  7507 | -9/Exiles          | Entered Mines
  8079 | -8/Mines           | Core integrity fell below 50%
  8226 | -8/Mines           | Discovered new exit (range 10)
  8241 | -8/Mines           | Discovered new exit (range 11)
  8245 | -8/Mines           | Entered Materials
  8245 | -8/Materials       | Evolved 2 slots: Utility x2
  8622 | -8/Materials       | Build established: Scavenger-Mutant
  9988 | -8/Materials       | Discovered new exit (range 16)
 10529 | -8/Materials       | Repaired Hvy. Particle Cannon
 10928 | -8/Materials       | Discovered new exit (range 3)
 13229 | -8/Materials       | Discovered new exit (range 15)
 13992 | -8/Materials       | Identified exit to Garrison
 14440 | -8/Materials       | Entered Garrison
 14596 | -8/Garrison        | Triggered checkpoint
 14681 | -8/Garrison        | Triggered checkpoint
 14723 | -8/Garrison        | Destroyed 8 combat bots
 14849 | -8/Garrison        | Discovered new exit (range 12)
 15346 | -8/Garrison        | Core integrity fell below 50%
 15406 | -8/Garrison        | Core integrity fell below 20%
 15415 | -8/Garrison        | Lost 14 parts (1p4n6u3w)
 15588 | -8/Garrison        | Triggered checkpoint
 15628 | -8/Garrison        | Discovered new exit (range 6)
 15850 | -8/Garrison        | Discovered new exit (range 11)
 16119 | -8/Garrison        | System corruption reached 10%
 16412 | -8/Garrison        | Triggered checkpoint
 16472 | -8/Garrison        | Discovered new exit (range 12)
 16507 | -8/Garrison        | Entered Factory
 16507 | -7/Factory         | Evolved 2 slots: Utility x2
 17315 | -7/Factory         | Lost 10 parts (3p1n3u3w)
 17358 | -7/Factory         | Discovered new exit (range 9)
 17528 | -7/Factory         | Build established: Mutant
 20107 | -7/Factory         | Discovered new exit (range 5)
 20617 | -7/Factory         | Build established: Skirmisher
 20792 | -7/Factory         | Discovered new exit (range 14)
 21009 | -7/Factory         | Identified exit to Lower Caves
 21312 | -7/Factory         | Build established: Mutant
 21908 | -7/Factory         | Entered Lower Caves
 21916 | -7/Lower Caves     | Met a Warlord Commander
 21917 | -7/Lower Caves     | Learned location of Warlord (-5)
 21918 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 21922 | -7/Lower Caves     | Found Encrypted Comm Array
 23034 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 23035 | -7/Lower Caves     | Identified exit to Lower Caves
 23035 | -7/Lower Caves     | Learned location of 2 exits from Lower Caves
 23035 | -7/Lower Caves     | Learned 6 Proximity Caves zone layouts
 23035 | -7/Lower Caves     | Learned Armory stockpile data
 23260 | -7/Lower Caves     | Learned Factory emergency access door positions
 23526 | -7/Lower Caves     | Spotted B-75 Beast
 23641 | -7/Lower Caves     | Learned location of Zion (-7)
 24022 | -7/Lower Caves     | Entered another Lower Caves area
 24023 | -7/Lower Caves     | Identified exit to Factory
 24023 | -7/Lower Caves     | Identified exit to Zion
 24547 | -7/Lower Caves     | Learned 4 Factory zone layouts
 24742 | -7/Lower Caves     | Learned Research trap positions
 24742 | -7/Lower Caves     | Learned Research terminal intel
 25648 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 25652 | -7/Lower Caves     | Learned location of Armory (-3)
 25652 | -7/Lower Caves     | Learned Armory trap positions
 25672 | -7/Lower Caves     | Core integrity fell below 50%
 26211 | -7/Lower Caves     | Entered Zion
 26371 | -7/Zion            | System corruption cleaned by Quarantine Array
 27721 | -7/Zion            | Discovered new exit (range 13)
 27813 | -7/Zion            | Visited the Megawrench Repair Shop
 28054 | -7/Zion            | Given A8's code to call for help
 28842 | -7/Zion            | Megawrench repaired 10 parts
 29203 | -7/Zion            | Found GAL Module
 29271 | -7/Zion            | Found CR-A16's Pointy Stick
 29300 | -7/Zion            | Discovered new exit (range 16)
 29345 | -7/Zion            | Entered Proximity Caves
 29349 | -6/Proximity Caves | Spotter reported a threat
 29349 | -6/Proximity Caves | Spotter reported a threat
 29451 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 29529 | -6/Proximity Caves | Spotter reported a threat
 29618 | -6/Proximity Caves | Learned 4 Factory zone layouts
 29627 | -6/Proximity Caves | Learned 4 Factory zone layouts
 29803 | -6/Proximity Caves | Spotter reported a threat
 30408 | -6/Proximity Caves | Spotted B-75 Beast
 31322 | -6/Proximity Caves | Lost 3 parts (1n2u)
 31848 | -6/Proximity Caves | Entered Factory
 31848 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 31849 | -6/Factory         | Identified exit to Lower Caves
 31950 | -6/Factory         | Sucked down chute
 31950 | -6/Factory         | Entered Waste
 31954 | -6/Waste           | Found Prototype Launcher
 31954 | -6/Waste           | Identified Com. Tesla Bomb Launcher
 31965 | -6/Waste           | EMP discharged
 31965 | -6/Waste           | System corruption reached 10%
 31970 | -6/Waste           | Spotted C-40 Crusher
 31975 | -6/Waste           | Destroyed C-40 Crusher
 32003 | -6/Waste           | Spotted C-40 Crusher
 32007 | -6/Waste           | Spotted C-40 Crusher
 32013 | -6/Waste           | Destroyed C-40 Crusher
 32026 | -6/Waste           | Destroyed C-40 Crusher
 32065 | -6/Waste           | EMP discharged
 32073 | -6/Waste           | Found Damper Plating
 32077 | -6/Waste           | Spotted C-40 Crusher
 32094 | -6/Waste           | Destroyed C-40 Crusher
 32106 | -6/Waste           | Spotted C-40 Crusher
 32114 | -6/Waste           | Spotted C-40 Crusher
 32118 | -6/Waste           | Destroyed C-40 Crusher
 32131 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 32134 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 32143 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 32153 | -6/Waste           | Self-destructed

 Last Messages 
---------------
32142_ Self-destruct Interrupter emitting active interruption sequence.
  <x2>
32143_ Antimatter Reactor crushed.
32143_ Critical hit (Destroy).
32144_ Self-destruct Interrupter emitting active interruption sequence.
32145_ Overheating: Cld. Particle Cannon damaged (-43).
32146_ Self-destruct Interrupter emitting active interruption sequence.
32146_ Antimatter Reactor crushed.
32146_ Critical hit (Destroy).
32147_ Overheating: Armor Integrity Analyzer damaged (-19).
32147_ Self-destruct Interrupter emitting active interruption sequence.
  <x2>
32149_ Cld. Particle Cannon destroyed.
32150_ Overheating: System interference.
32150_ Adv. Targeting Computer temporarily disabled.
32150_ Armor Integrity Analyzer temporarily disabled.
32150_ Adv. Terrain Scan Processor temporarily disabled.
32150_ Self-destruct Interrupter emitting active interruption sequence.
32151_ Power failure, Antimatter Reactor shutdown.
32152_ Self-destruct Interrupter emitting active interruption sequence.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          37
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             3200
Resistance: EM             90
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           2
Particle Charging          15
Salvage Targeting          4

 Item Schematics 
-----------------
                Fission Core | -8/Materials | Scanalyzed
           Mak. Shrapnel Gun | -7/Zion      | Archive
                  Beamcaster | -7/Zion      | Archive
       Lrn. Missile Launcher | -7/Zion      | Archive
                 Slug Cannon | -7/Zion      | Archive
                Plasma Rifle | -7/Zion      | Archive
           Hvy. Battle Rifle | -7/Zion      | Archive
         Variable Charge Gun | -7/Zion      | Archive
       Imp. Particle Charger | -7/Zion      | Archive
   Imp. Medium Armor Plating | -7/Zion      | Archive
               Gatling Laser | -7/Zion      | Archive
           Adv. Sensor Array | -7/Zion      | Archive
  Launcher Guidance Computer | -7/Zion      | Archive
          Hvy. Plasma Cannon | -7/Zion      | Archive
              Gravmag System | -7/Zion      | Archive
                    Wave Gun | -7/Zion      | Archive
                    Riot Gun | -7/Zion      | Free
                Battle Rifle | -7/Zion      | Free
               Battle Cannon | -7/Zion      | Free
                      Ripper | -7/Zion      | Free
 Tactical Coordination Suite | -7/Zion      | Free

 Robot Schematics 
------------------
  H-55 Commando | -7/Zion | Archive
    P-60 Hacker | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
    X-77 Beamer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TripodOpticalMultitool
  Manual?         0
Play Time         01:54:44
  Cumulative      156.9 hours
  Start           2024.06.25 @ 23:23:10
  End             2024.06.26 @ 01:21:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             67
Gallery%          59
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5a9648c-4fbf-49ca-b78a-d31663a9ca7a