Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 18:08:16 Player: Smie Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (57) 285 Value Destroyed (1554) 1554 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 7333 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 71 Entered DSFs 500 Friendly Fire -54 Cogmind --------- Core Integrity 1000/1000 Matter 78/300 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Field Propulsion Drive > --- UTILITY (10) ----- Medium Storage Unit Structural Scanner Visual Processing Unit Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Hacking Suite System Shield Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Heavy Laser Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY (10) --- Armored Leg Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Signal Interpreter Advanced Terrain Scan Processor Improved Hacking Suite System Shield Heart of Steel > --- WEAPON ----------- Heavy Machine Gun Ripper > --- INVENTORY -------- Deuterium Engine Armored Leg Armored Leg Armored Leg Wheel Structural Scanner Advanced Terrain Scanner Battle Rifle Grenade Launcher Chainsword [Rating: 73] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Visual Processing Unit Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 8 | . . . 2 2 1 . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 89 | 7 6 2 25 11 1 4 8 5 5 3 8 4 Power 8 | 1 . . 4 . . . 1 1 . . 1 . Engine 7 | 1 . . 4 . . . 1 . . . 1 . Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . 1 . . . . Propulsion 20 | 2 1 . 6 3 1 3 . . 1 . . 3 Treads . | . . . . . . . . . . . . . Leg 13 | . . . 5 3 1 3 . . 1 . . . Wheel 5 | 2 1 . 1 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . 2 Utility 25 | 2 1 . 5 4 . 1 5 1 2 1 3 . Device 9 | . . . 1 1 . 1 2 . . 1 3 . Storage 4 | 2 . . 1 . . . 1 . . . . . Processor 4 | . 1 . 1 1 . . . . 1 . . . Hackware 2 | . . . . . . . 1 . 1 . . . Protection 6 | . . . 2 2 . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 4 2 10 4 . . 2 3 2 2 4 1 Energy Gun 1 | . . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . 1 1 . . . . Ballistic Gun 21 | 2 4 2 8 3 . . . . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . . . 2 1 . . . 1 1 . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 1 . 2 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 1 . Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . . 1 . . . . Parts Lost 17 | . . . 7 1 . 2 1 . 2 . 4 . Power 4 | . . . 1 . . 1 . . . . 2 . Propulsion 8 | . . . 4 1 . 1 . . . . 2 . Utility 2 | . . . 1 . . . . . 1 . . . Weapon 3 | . . . 1 . . . 1 . 1 . . . Highest Loss Streak 3 | . . . 2 1 . 2 1 . 1 . 3 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 100 95 99 92 94 96 99 99 86 85 77 Engine 5 | . 14 14 10 9 7 2 2 2 . . 3 . Reactor 2 | . . . . . . . . 3 6 6 . . Leg 14 | . . . 9 18 23 22 20 20 20 20 14 . Wheel 5 | . 28 28 10 . . . . . . . . 5 Device 8 | . . . 5 6 . 7 13 13 13 6 13 17 Storage 7 | . 14 14 11 9 7 7 6 6 6 6 6 5 Processor 19 | . 11 14 22 27 23 23 20 20 20 20 20 17 Hackware 6 | . . . . . . . 6 6 12 13 13 11 Protection 5 | . . . 4 11 15 15 13 13 6 . . . Energy Cannon 1 | . . . . . . . . 6 4 . . . Ballistic Gun 11 | . 28 28 20 17 15 15 6 . 1 6 8 11 Slashing Weapon 3 | . . . . . . . 5 5 5 5 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 40 | 14 14 13 21 20 19 20 35 39 39 40 40 26 Greatest Support 52 | 26 26 26 26 20 30 48 48 48 52 52 52 10 Greatest Overweight (x) 2 | 1 . . 1 . . . 1 . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 8 8 9 10 10 10 10 10 Most Carried 10 | 8 8 8 8 8 7 8 10 10 10 10 10 8 Average Carried 8 | 4 7 7 7 7 7 6 7 9 9 9 7 6 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 6 8 8 8 8 7 8 10 10 10 10 7 8 Class Distribution -------------------- 22% | Scavenger-Assassin 21% | Hacker-Mutant 17% | Scavenger-Mutant 15% | Mutant 8% | Hacker-Assassin 7% | Scavenger-Skirmisher 7% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Matter Collected 1838 | 282 211 47 530 158 . . 173 105 62 161 109 . Remotely . | . . . . . . . . . . . . . Salvage Created 2256 | 82 252 30 916 222 . . 323 256 44 . 131 . Parts 133 | 4 29 2 60 14 . . 9 7 5 . 3 . Haulers Intercepted 2 | . 2 . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 4 4 3 3 . Prevented 2 | . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 44 | . 6 2 19 6 . . 1 6 1 . 3 . Melee 3 | . . . . . . . 1 2 . . . . Guns 28 | . 6 2 14 4 . . . . . . 2 . Cannons 1 | . . . . . . . . 1 . . . . AOE 12 | . . . 5 2 . . . 3 1 . 1 . Classes Destroyed 10 | 1 4 . 3 . . . . 1 1 . . . Builder 2 | . 1 . 1 . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . Recycler 6 | 1 . . 2 1 . . 2 . . . . . Watcher 2 | . 2 . . . . . . . . . . . Swarmer 18 | . 6 2 4 3 . . . 3 . . . . Grunt 15 | . . . 8 2 . . . 2 . . 3 . Sentry 9 | . . . 7 1 . . 1 . . . . . Hunter 1 | . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | 1 3 2 7 3 . . 2 3 1 . 2 . Combat Bots Only 7 | . 3 2 7 3 . . 1 3 1 . 2 . Max Kills in Single Turn 4 | 1 1 1 4 3 . . 1 3 1 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . . . 3 1 . 1 . Melee 1 | . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Damage Taken 4649 | . 68 93 1101 406 . 599 163 582 1128 . 509 . Core 886 | . 18 21 264 65 . 155 21 80 161 . 101 . Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 19 | . . . . 10 . . 3 6 . . . . Core Remaining (%) 73 | 100 . 84 34 88 . 77 . . . . 57 . Volleys Fired 146 | 2 27 4 62 20 . . 5 10 9 . 6 1 Largest 3 | 2 2 2 2 2 . . 1 1 2 . 2 3 Hottest 132 | 40 40 40 53 53 . . 23 75 60 . 63 132 Shots Fired 265 | 4 54 8 119 40 . . 5 10 10 . 12 3 Gun 244 | 4 54 8 115 38 . . 5 . 9 . 8 3 Cannon 8 | . . . . . . . . 8 . . . . Launcher 13 | . . . 4 2 . . . 2 1 . 4 . Special . | . . . . . . . . . . . . . Kinetic 243 | 4 54 8 115 38 . . 5 . 9 . 8 2 Thermal 1 | . . . . . . . . . . . . 1 Explosive 13 | . . . 4 2 . . . 2 1 . 4 . Electromagnetic 8 | . . . . . . . . 8 . . . . Robot Hit Streak 13 | 1 7 5 13 10 . . 13 4 2 . 7 . Robot Miss Streak 5 | 2 5 2 3 2 . . 1 2 2 . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 180 | 2 25 6 81 28 . . 8 15 9 . 6 . Core Hits 103 | 2 13 2 42 16 . . 4 8 3 . 13 . Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . Critical Strikes 6 | . 1 . 2 . . . . 3 . . . . Destroy 3 | . 1 . 2 . . . . . . . . . Sever 3 | . . . . . . . . 3 . . . . Melee Attacks 22 | . . . . . . . 4 12 6 . . . Impact . | . . . . . . . . . . . . . Slashing 22 | . . . . . . . 4 12 6 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3932 | 20 362 58 1366 473 . . 301 661 236 . 455 . Guns 2157 | 20 362 58 1148 336 . . 58 . 67 . 108 . Cannons 190 | . . . . . . . . 190 . . . . Explosions 882 | . . . 218 137 . . . 143 37 . 347 . Melee 703 | . . . . . . . 243 328 132 . . . Ramming . | . . . . . . . . . . . . . Kinetic 2157 | 20 362 58 1148 336 . . 58 . 67 . 108 . Thermal . | . . . . . . . . . . . . . Explosive 882 | . . . 218 137 . . . 143 37 . 347 . Electromagnetic 190 | . . . . . . . . 190 . . . . Impact . | . . . . . . . . . . . . . Slashing 703 | . . . . . . . 243 328 132 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . 4 . . . 2 2 2 . . Average Corruption 1 | . . . . 3 . . . 1 2 2 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . . . . . . . . 7 6 1 . . Message Errors 6 | . . . . . . . . 4 2 . . . Matter Fused 3 | . . . . . . . . 1 2 . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 1 1 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 16 | . . . . 6 . . . . . . 10 . Projectiles . | . . . . . . . . . . . . . Explosions 16 | . . . . 6 . . . . . . 10 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 162 | . . . 49 44 . . . 25 15 . 29 . Shots 9 | . . . 2 2 . . . 1 1 . 3 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 109 | . . . 20 6 . . . 109 14 91 38 12 Average Temperature 16 | . . . 6 4 . . . 35 8 52 15 8 Received Heat Transfer 1210 | . . 18 390 162 . . 48 282 60 . 250 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Peak Influence 521 | 5 159 198 521 332 58 40 61 . . . . 21 Initial 219 | . 3 39 76 219 58 40 10 . . . . . Average 157 | 2 79 114 328 226 58 28 39 . . . . 13 Maximum Alert Level 2 | . . . 2 1 . . . . . . . . Low Security (%) 66 | 100 100 100 28 17 100 100 100 . . . . 100 Level 1 22 | . . . 29 82 . . . . . . . . Level 2 10 | . . . 41 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . . . . . . . Investigation 1 | . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . 5 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 80 | . 11 8 23 11 . 1 3 11 2 1 6 3 Peak Tracking Total 7 | . 3 3 7 4 . 1 2 3 2 1 4 2 Tactical Retreats 6 | . . 1 . . . . . 4 . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Traps Triggered 5 | . 2 . 1 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Disabled 5 | . . . 3 1 . . . 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Accessed 16 | . 1 . 2 5 1 . 2 1 1 . . 3 Terminals 11 | . 1 . 2 4 1 . 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 35 | . 3 . 4 13 1 . 3 1 1 . . 9 Successful 18 | . 2 . 2 5 1 . 2 1 1 . . 4 Failed 17 | . 1 . 2 8 . . 1 . . . . 5 Catastrophic 6 | . 1 . . 4 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 3 . 4 9 . . 2 . . . . 3 Terminals 28 | . 3 . 4 12 1 . 3 . . . . 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . 1 . . . . . . . 4 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . 1 . . 3 1 . . 1 1 . . 1 Open Door 2 | . . . . . . . . 1 1 . . . Open DSF 1 | . . . . . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . 2 2 . . 2 . . . . 2 Terminals 9 | . 1 . 2 2 . . 2 . . . . 2 Botnet 7 | . 1 . 2 2 . . 1 . . . . 1 Operators 2 | . . . . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 2 5 . . 1 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total Allies 6 | . . 1 . . . . . 3 . 2 . . Largest Group 3 | . . 1 . . . . . 3 . 2 2 . Highest-Rated Group 93 | . . 31 . . . . . 93 . 59 59 . Highest-Rated Ally 31 | . . 31 . . . . . 31 . 31 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 36 | . . 13 . . . . . 10 . . 13 . Total Damage 520 | . . 147 . . . . . 167 . . 206 . Kills 4 | . . 3 . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Turns Passed 5156 | 82 496 175 661 463 10 95 442 727 490 819 553 143 Spaces Moved 3480 | 60 285 139 330 310 8 58 274 515 366 657 370 108 Core 3 | 3 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 2722 | . . . 164 310 8 58 274 515 366 657 370 . Wheels 755 | 57 285 139 166 . . . . . . . . 108 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 120 120 120 120 120 123 120 110 Average Speed 119 | 89 90 90 111 120 120 120 138 120 122 123 141 110 Slowest Speed 190 | 100 90 90 190 120 120 120 190 120 123 123 190 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 43 42 34 32 . 83 6 62 53 74 67 3 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 2 1 . Known Exits Taken 8 | . . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 10 | . . . . . . . . 3 3 3 1 . Spaces Dug 54 | . . . 18 14 . . . 12 . . 10 . Terrain Destroyed 75 | . . . 23 14 . . . 12 3 . 23 . Melee 2 | . . . . . . . . 2 . . . . Projectile 1 | . . . . . . . . . . . 1 . AOE 72 | . . . 23 14 . . . 10 3 . 22 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total 4196 | 83 469 182 509 364 8 85 325 596 387 670 387 131 Wait 347 | 1 144 35 69 12 . 18 22 35 . . 2 9 Move 3460 | 59 284 138 329 309 7 57 273 514 357 656 369 108 Hop 4 | . . . . . . . . . 4 . . . Pick Up 53 | 9 4 1 8 6 . 3 7 3 2 5 1 4 Fast Attach 32 | 7 6 . 9 1 . 1 3 2 . 1 . 2 Attach 27 | . . 1 5 3 1 1 4 1 4 1 4 2 Detach 9 | 1 . . 2 . . . 1 . 2 1 . 2 Swap 30 | . . 1 11 7 . 2 1 2 1 1 4 . Drop 54 | 4 4 2 14 6 . 3 5 5 2 5 1 3 Fire 146 | 2 27 4 62 20 . . 5 10 9 . 6 1 Melee 22 | . . . . . . . 4 12 6 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 12 | . . . . . . . . 12 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 579 | -10/Materials | Entered Mines 600 | -10/Mines | Learned 8 Materials zone layouts 690 | -10/Mines | Received a Mining Laser from a helpful Derelict 700 | -10/Mines | Discovered new exit (range 13) 754 | -10/Mines | Entered Materials 754 | -9/Materials | Evolved 2 slots: Utility x2 755 | -9/Materials | Identified exit to Mines 755 | -9/Materials | Identified exit to Materials 832 | -9/Materials | Discovered exit to Mines (range 17) 1161 | -9/Materials | Core integrity fell below 50% 1194 | -9/Materials | Destroyed 7 combat bots 1219 | -9/Materials | Build established: Scavenger-Mutant 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Utility x2 1583 | -8/Materials | Discovered new exit (range 12) 1595 | -8/Materials | Identified exit to Storage 1715 | -8/Materials | Build established: Scavenger-Skirmisher 1851 | -8/Materials | Identified exit to Factory 1878 | -8/Materials | Entered Factory 1878 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1887 | -7/Factory | Identified exit to DSF 1888 | -7/Factory | Entered DSF 1929 | -7/DSF | Additional patrols routed to DSF 1966 | -7/DSF | Discovered new exit (range 15) 1982 | -7/DSF | Identified exit to Factory 1983 | -7/DSF | Entered Factory 1983 | -6/Factory | Evolved 2 slots: Utility x2 2254 | -6/Factory | Discovered new exit (range 13) 2277 | -6/Factory | Identified exit to Lower Caves 2346 | -6/Factory | Build established: Scavenger-Assassin 2425 | -6/Factory | Entered Lower Caves 2484 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3069 | -6/Lower Caves | Spotted B-75 Beast 3109 | -6/Lower Caves | Discovered new exit (range 14) 3124 | -6/Lower Caves | Identified exit to Lower Caves 3152 | -6/Lower Caves | Entered another Lower Caves area 3226 | -6/Lower Caves | Found Prototype Device 3426 | -6/Lower Caves | Learned location of 1 exit from Factory 3482 | -6/Lower Caves | Spotted B-75 Beast 3512 | -6/Lower Caves | Build established: Hacker-Assassin 3617 | -6/Lower Caves | Discovered new exit (range 14) 3633 | -6/Lower Caves | Identified exit to Zion 3642 | -6/Lower Caves | Entered Zion 3651 | -6/Zion | Identified Heart of Steel 3702 | -6/Zion | System corruption cleaned by Quarantine Array 3731 | -6/Zion | Learned location of Warlord (-5) 3845 | -6/Zion | Learned Factory emergency access door positions 3877 | -6/Zion | Learned location of 1 exit from Factory 3946 | -6/Zion | Build established: Hacker-Mutant 4024 | -6/Zion | Identified exit to Deep Caves 4403 | -6/Zion | Gained Derelict followers 4433 | -6/Zion | Given the Hacking Drone Bay 4433 | -6/Zion | Found Prototype Device 4438 | -6/Zion | Discovered new exit (range 17) 4460 | -6/Zion | Identified exit to Proximity Caves 4461 | -6/Zion | Entered Proximity Caves 4461 | -5/Proximity Caves | Accompanied by 2 allies 4733 | -5/Proximity Caves | Identified Hacking Drone Bay 4843 | -5/Proximity Caves | Lost 3 parts (1p2n) 4976 | -5/Proximity Caves | Spotted B-75 Beast 4995 | -5/Proximity Caves | Discovered new exit (range 12) 5012 | -5/Proximity Caves | Identified exit to Factory 5014 | -5/Proximity Caves | Entered Factory 5014 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5015 | -5/Factory | Identified exit to Factory 5094 | -5/Factory | Build established: Hacker-Skirmisher 5157 | -5/Factory | Self-destructed Last Messages --------------- 05027_ Connecting with Recycling Unit... 05050_ ALERT: All DSF locations entering lockdown mode. 05068_ U-05 Engineer builds a Door. 05071_ Connecting with Recycling Unit... 05120_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9W layout... Downloaded map data. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Trojan(Operators) Trojan loaded successfully. Testing... Operator tracking enabled and active. 05133_ Acquired Field Propulsion Drive. 05139_ Dropped Arm. Leg. 05140_ Acquired Field Propulsion Drive. Map ----- +----------------------------------------------------+ | # # ###?## #"" | | ####+###?## ###### # | | ##? # ###### #! """ | | ?#? ""? # ###T # # """ | | ## """ # / """ | | ?# """ # # | | ?# # ####### | | ## """ # | | ?# """ # ############+# | | ?# """ + ######## | | ## # ######## ] ! | | ########### ######## | | # ### ######## | | # ""### ######## | | #[ ""### #####?## ! | | # T"### ##########+### | | # ""### ###### | | # ""# #### | | # # #### | | #! # #### | | # + T #### | | # """ # #### | | # """ # ##?# | | # """ # #### | | # #################+## | | # =@ # "T" #?### | | # = # """ ##### | | # + """ ##### | | # # """ # | | ######### # | | ######### """ """ # | | #?#####?# """ """ + | | ###?##### """ """ o# | | ?#??###?# + | | ######?## """ """ # | | #####?### """ """ ######## | | ##?##??#? ??"? ?"" ???????? | | ###?##?#? ?????????????????? | | ###??####????##???#????????? | | ?????###?##?##?###?????????? | | ###?##????#?###????????????? | | ####???##??###?????????????? | | ##??#??#?#???#?????????????? | | #??#???#?#?##??#???????????? | | ##?#???????#???????????????? | | ??#??#?#?#?????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Arc Projector | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegLightpackHammer Manual? 0 Play Time 01:13:57 Cumulative 86.3 hours Start 2022.07.08 @ 14:19:48 End 2022.07.08 @ 18:08:16 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 46 Adventurer 16 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 91b60b48-aee6-4774-a6b3-da537cf4e53b