Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 20:02:03 Player: arkn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (184) 920 Value Destroyed (6506) 6506 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1066) 1066 TOTAL SCORE: 13872 Bonus ------- High Alert Combat Kills 343 Follower Combat Kills 705 Met Data Miner 300 Friendly Fire -282 Cogmind --------- Core Integrity 0/1000 Matter 206/300 Energy 41/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer Enhanced Optical Array Active Sensor Suite Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Meta Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Advanced Targeting Computer Core Analyzer Improved Force Field > --- WEAPON ----------- Magnetic Acceleration Cannon Antimatter Cannon Thermic Phase Construct/G Heavy Pick > --- INVENTORY -------- Trap Scanner Machine Analyzer Machine Analyzer Enhanced Optical Array Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Active Sensor Suite Seismic Detector Advanced Melee Analysis Suite Improved Force Field Improved Force Field Improved Force Field Long-range Tractor Beam Hypervelocity Coil Gun Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Improved Grenade Launcher Heavy Pick Heavy Pick [Rating: 95] Favorites ----------- Power Meta Core Engine Ion Engine Power Core Meta Core Reactor Antimatter Reactor Propulsion Wheel Treads Improved Medium Treads Leg Constructs Wheel Wheel Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Core Analyzer Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Constructs Ballistic Cannon Improved Light Cannon Special Weapon Multitool Impact Weapon Hammer Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . 4 . . 4 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . Utility 6 | . . . . 2 . . 2 . . . . 2 Weapon 2 | . . . . 1 . . 1 . . . . . Parts Attached 146 | 1 9 2 9 22 19 3 38 4 5 . 7 27 Power 4 | . . . 2 . . . . . . . 1 1 Engine 1 | . . . 1 . . . . . . . . . Core 2 | . . . 1 . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 25 | . 4 1 3 6 4 . 7 . . . . . Treads 5 | . . . . . . . 5 . . . . . Leg . | . . . . . . . . . . . . . Wheel 20 | . 4 1 3 6 4 . 2 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 69 | 1 3 1 1 10 5 2 16 4 3 . 3 20 Device 49 | 1 1 . . 6 3 2 12 3 2 . 3 16 Storage 4 | . 2 . . . . . 1 . . . . 1 Processor 10 | . . 1 . 2 . . 2 1 1 . . 3 Hackware . | . . . . . . . . . . . . . Protection 6 | . . . 1 2 2 . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 48 | . 2 . 3 6 10 1 15 . 2 . 3 6 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 4 | . . . . . 2 . 1 . . . . 1 Ballistic Gun 14 | . . . . 4 2 1 3 . 1 . 1 2 Ballistic Cannon 19 | . 2 . 2 2 4 . 6 . 1 . 2 . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 4 | . . . 1 . . . 2 . . . . 1 Piercing Weapon 5 | . . . . . . . 3 . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 1 1 1 2 . . . . 4 Parts Lost 68 | . 2 . 3 7 10 2 9 1 2 . 10 22 Power 5 | . . . 1 . . . . . 1 . 1 2 Propulsion 16 | . 1 . 1 2 3 1 3 . . . 2 3 Utility 23 | . 1 . . 3 3 . 2 1 . . 2 11 Weapon 24 | . . . 1 2 4 1 4 . 1 . 5 6 Highest Loss Streak 12 | . 2 . 1 6 3 1 2 1 2 . 3 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 98 100 99 98 99 90 79 80 75 80 68 60 Engine 2 | . 14 14 6 . . . . . 3 6 2 . Core 3 | . . . 5 7 8 9 6 6 1 . . . Treads 2 | . . . . . . . 6 . 4 6 6 1 Wheel 13 | . 26 28 29 28 27 25 7 13 8 6 1 . Device 12 | . 13 . . 12 13 9 18 13 11 6 14 16 Storage 7 | . 14 14 11 7 8 9 6 6 6 6 6 4 Processor 10 | . . 13 11 7 8 9 7 13 14 20 11 17 Protection 1 | . . . 5 9 5 . . . . . . . Energy Cannon 1 | . . . . . 6 9 3 . . . . . Ballistic Gun 4 | . . . . 6 6 9 6 . . 6 10 2 Ballistic Cannon 13 | . 27 28 26 13 11 . 7 19 20 20 11 2 Slashing Weapon 1 | . . . 1 3 . . . . . . . 4 Piercing Weapon 1 | . . . . . . . 5 6 1 . . 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 125 | 15 94 94 99 102 107 98 125 121 121 111 123 125 Greatest Support 90 | 20 26 26 36 56 46 44 90 56 56 28 45 52 Greatest Overweight (x) 30 | . 9 3 3 3 3 3 4 2 4 3 5 30 Average Overweight (x) 2 | . 2 3 2 1 2 2 1 2 3 3 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 20 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 6 16 25 23 24 24 22 24 24 24 25 23 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 25 25 24 25 25 23 25 25 25 25 23 1 Scrap Engine Consumption 97 | . . . . . . 32 34 6 1 . 6 18 Constructs Created 5 | . . . . . . 1 2 . 2 . . . Constructs Modified 28 | . . . . . . 3 10 2 7 . 3 3 Class Distribution -------------------- 40% | Gunner 39% | Mutant 4% | Commander-Mutant 3% | Scavenger-Skirmisher 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Gunner | -8/Storage Commander-Mutant | -8/Recycling Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Matter Collected 6334 | 210 302 146 267 1057 1068 35 1278 314 305 . 1079 273 Remotely 1462 | . 146 . . . 460 . 619 65 38 . . 134 Salvage Created 6094 | 69 370 96 83 1033 1280 114 1407 28 . . 950 664 Parts 376 | 4 24 17 6 73 82 8 71 4 . . 52 35 Haulers Intercepted 11 | . 2 . . 4 5 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . 6 . . . . 5 . . 55 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 141 | . 7 9 4 26 29 2 26 4 1 . 25 8 Melee 12 | . . . 1 2 . . 3 . . . . 6 Guns 32 | . . . . 9 2 . 13 . . . 6 2 Cannons 95 | . 7 9 3 15 25 2 10 4 1 . 19 . AOE 1 | . . . . . 1 . . . . . . . Classes Destroyed 19 | 2 6 1 3 2 1 . 2 . 1 . 1 . Worker 3 | . 1 . . . . . 2 . . . . . Builder 7 | . . 1 . 3 1 . 1 . . . . 1 Tunneler 4 | 1 . 2 . . . . 1 . . . . . Hauler 11 | . 2 . . 4 5 . . . . . . . Recycler 5 | 1 1 . . . . . 2 . . . . 1 Operator 1 | . . . . . 1 . . . . . . . Watcher 11 | . 2 . . 4 . . 3 . . . . 2 Swarmer 42 | . 3 9 . 11 1 . 6 3 . . 9 . Grunt 46 | . 3 . . 5 18 . 9 . . . 6 5 Duelist 1 | . . . . . . . . . . . 1 . Sentry 24 | . . . 1 8 10 2 1 . . . 2 . Specialist 2 | . . . . . . . 2 . . . . . Hunter 5 | . . . . 1 . . . 1 . . 2 1 Programmer 12 | . . . . . . . 6 . . . 4 2 Heavy 3 | . . . . 1 . . 2 . . . . . Behemoth 2 | . . . . . . . . . 1 . 1 . Enhanced Grunt 1 | . . . . . . . . . . . 1 . Artisan 1 | . . . 1 . . . . . . . . . Cobbler 1 | . . . 1 . . . . . . . . . Subdweller 4 | . 1 . 3 . . . . . . . . . Best Kill Streak 9 | 2 3 3 1 6 9 1 4 3 1 . 5 5 Combat Bots Only 8 | . 3 3 1 4 8 1 4 3 1 . 5 5 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 2 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . Melee 1 | . . . 1 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Hostile Shots Fired 1104 | . 27 30 25 89 97 8 283 32 27 . 165 321 Missed 274 | . 5 3 4 22 27 1 66 9 8 . 46 83 Damage Taken 13500 | . 214 216 496 1191 1091 125 3267 301 398 . 2147 4054 Core 2171 | . 7 83 127 257 117 . 323 40 51 . 161 1005 Absorbed by Shields 1291 | . . . . . . . 564 101 33 . 319 274 Redirected to Shielding 52 | . . . . 44 8 . . . . . . . Ignored by Resistances 185 | . . . . 12 62 . . . . . . 111 Regen/Repaired (Parts) 1937 | . . . . 220 93 15 316 118 . . 332 843 Core Remaining (%) 44 | 100 . . 13 . . 32 . . . . 32 . Volleys Fired 412 | 4 27 16 27 76 78 4 68 15 8 . 62 27 Largest 4 | 2 2 2 3 3 3 2 4 3 4 . 4 2 Hottest 235 | 100 78 78 117 103 158 100 194 175 235 . 217 100 Shots Fired 1032 | 8 54 33 52 204 231 8 212 32 26 . 139 33 Gun 321 | 8 . . . 71 41 4 129 1 . . 47 20 Cannon 711 | . 54 33 52 133 190 4 83 31 26 . 92 13 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 936 | . 54 33 52 204 181 4 188 32 26 . 134 28 Thermal 94 | 8 . . . . 50 4 22 . . . 5 5 Explosive . | . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . . . . . Robot Hit Streak 18 | 2 5 6 8 9 13 6 17 5 10 . 18 8 Robot Miss Streak 6 | 1 5 2 2 4 6 . 3 1 1 . 6 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . Shots Hit Robots 686 | 4 23 20 33 122 126 6 169 19 22 . 94 48 Core Hits 342 | 3 12 12 8 50 83 3 88 6 6 . 51 20 Critical Kills 7 | . . . . . 1 . 1 . . . 5 . Critical Parts Destroyed 7 | . . . . 1 . . 1 . . . 5 . Critical Strikes 45 | . 2 2 3 2 8 . 5 3 2 . 13 5 Meltdown 1 | . . . . . 1 . . . . . . . Destroy 15 | . . . . 2 . . 2 . . . 11 . Blast 24 | . 2 2 3 . 7 . 1 3 2 . 2 2 Sever 3 | . . . . . . . . . . . . 3 Impale 2 | . . . . . . . 2 . . . . . Melee Attacks 128 | . . . 7 15 1 . 56 . . . . 49 Impact 1 | . . . . . 1 . . . . . . . Slashing 66 | . . . 7 15 . . 3 . . . . 41 Piercing 61 | . . . . . . . 53 . . . . 8 Sneak Attacks 10 | . . . . 1 . . 8 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 3 . . . . 2 Damage Inflicted 16171 | 49 489 424 724 2394 2862 157 4071 506 627 . 2164 1704 Guns 3331 | 49 . . . 702 293 57 1726 7 . . 236 261 Cannons 10120 | . 489 424 684 1507 2475 100 1096 499 627 . 1928 291 Explosions 169 | . . . . . 94 . 75 . . . . . Melee 2551 | . . . 40 185 . . 1174 . . . . 1152 Ramming . | . . . . . . . . . . . . . Kinetic 12368 | . 489 424 684 2209 2168 57 2561 506 627 . 2137 506 Thermal 1152 | 49 . . . . 600 100 330 . . . 27 46 Explosive 94 | . . . . . 94 . . . . . . . Electromagnetic 6 | . . . . . . . 6 . . . . . Impact . | . . . . . . . . . . . . . Slashing 1284 | . . . 40 185 . . . . . . . 1059 Piercing 1267 | . . . . . . . 1174 . . . . 93 Highest Corruption 23 | . 1 1 1 . . . 11 11 11 11 14 23 Average Corruption 8 | . 1 1 1 . . . 8 11 11 11 13 15 Corruption Purged 23 | . . . . . . . . . . . . 23 Corruption Blocked . | . . . . . . . . . . . . . Effects 387 | . 5 6 5 . . . 108 36 52 4 137 34 Message Errors 94 | . 2 1 1 . . . 19 10 15 4 36 6 Matter Fused 87 | . 1 2 2 . . . 23 7 16 . 32 4 Heat Flow Errors 40 | . . . 1 . . . 13 1 5 . 15 5 Energy Discharges 53 | . 1 1 . . . . 18 7 4 . 15 7 Parts Rejected 3 | . . . . . . . 2 . . . . 1 Parts Fused 9 | . . . . . . . 4 1 1 . 2 1 Data Loss (minor) 56 | . 1 . 1 . . . 17 6 2 . 23 6 Data Loss (major) 15 | . . 1 . . . . 5 1 2 . 6 . Misfires 14 | . . 1 . . . . 4 2 3 . 2 2 Alerts 6 | . . . . . . . . . 2 . 3 1 Misdirections 1 | . . . . . . . 1 . . . . . Weapon Failures 9 | . . . . . . . 2 1 2 . 3 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 423 | . 14 3 23 22 17 . 217 10 20 . 37 60 Projectiles 172 | . 14 3 23 22 17 . 26 10 20 . 37 . Explosions . | . . . . . . . . . . . . . Melee 251 | . . . . . . . 191 . . . . 60 Knockbacks 88 | . 5 1 5 12 32 . 9 4 . . 18 2 Impact . | . . . . . . . . . . . . . Kinetic 83 | . 5 1 5 12 27 . 9 4 . . 18 2 Secondary 5 | . . . . . 5 . . . . . . . Self-Inflicted Damage 137 | . . . . . 67 . 70 . . . . . Shots 2 | . . . . . 1 . 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 385 | 156 144 90 76 312 385 48 224 194 379 . 312 184 Average Temperature 83 | 74 38 37 18 71 91 21 74 55 149 . 110 79 Received Heat Transfer 2170 | . 51 . 75 270 576 18 588 . 60 . 282 250 Effects 8 | . . . . 5 . . . . 2 . 1 . Energy Bleed 4 | . . . . 2 . . . . 1 . 1 . Interference 3 | . . . . 3 . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 6 | 1 . . . . 2 1 . . . . 1 1 Heat Transferred 1900 | 148 . . . . 888 148 494 . . . 74 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Peak Influence 826 | 10 199 146 . 465 826 447 521 . . . . 292 Initial 320 | . 6 . . . 164 320 187 . . . . 156 Average 236 | 8 57 50 . 189 592 363 310 . . . . 89 Maximum Alert Level 3 | . . . . 2 3 2 2 . . . . 1 Low Security (%) 57 | 100 100 100 . 57 10 . 36 . . . . 95 Level 1 16 | . . . . 37 9 54 18 . . . . 4 Level 2 21 | . . . . 5 37 45 44 . . . . . Level 3 4 | . . . . . 42 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . 2 5 . 8 . . . 1 3 Investigation 3 | . 1 . . . 1 . . . . . . 1 Extermination 5 | . . . . . . . 4 . . . . 1 Reinforcement 9 | . . . . 2 2 . 4 . . . . 1 Assault 2 | . . . . . 1 . . . . . 1 . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Distress Signals 10 | . 4 . . 1 3 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 218 | . 14 9 9 36 40 6 42 4 1 . 33 24 Peak Tracking Total 12 | . 4 3 2 5 9 4 5 3 1 . 10 12 Tactical Retreats 14 | . 2 . 5 1 1 . 2 . . . 2 1 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Traps Triggered 11 | . 2 . 1 1 3 . 4 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Machines Disabled 23 | . 2 . 1 . 7 . 13 . . . . . Max in Single Turn 8 | . 1 . 1 . 1 . 8 . . . . . Garrison Access 4 | . . . . . 1 . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Machines Accessed 34 | . 3 . 1 4 9 5 6 1 1 2 . 2 Terminals 16 | . 3 . . 2 7 1 2 . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 3 | . . . . 2 1 . . . . . . . Recycling Units 5 | . . . . . . 4 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 2 . . . . 1 Total Hacks 97 | . 11 . 8 10 20 12 10 1 1 18 . 6 Successful 62 | . 6 . 8 6 10 6 4 1 1 18 . 2 Failed 34 | . 5 . . 4 10 5 6 . . . . 4 Catastrophic 8 | . . . . . 2 2 3 . . . . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 35 | . 10 . . 4 7 5 3 . . . . 6 Terminals 39 | . 11 . . 4 13 5 2 . . . . 4 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 12 | . . . . 6 6 . . . . . . . Recycling Units 8 | . . . . . . 7 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 5 . . . . 2 Terminal Hacks 35 | . 2 . 8 . 2 2 1 1 1 18 . . Record 10 | . . . 8 . . 1 1 . . . . . Part Schematic 11 | . . . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . . . 4 . . Robot Analysis 1 | . . . . . . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 4 | . . . . . 2 . . 1 1 . . . Terminal Index 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . 6 3 . . . . . . . Scan Component 5 | . . . . 3 2 . . . . . . . Repair 4 | . . . . 3 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . Retrieve Components 3 | . . . . . . 3 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . . . . Seal Access 3 | . . . . . 1 . 2 . . . . . Unauthorized Hacks 12 | . 4 . . . 4 1 1 . . . . 2 Terminals 10 | . 4 . . . 4 1 . . . . . 1 Track 2 | . 2 . . . . . . . . . . . Botnet 6 | . 2 . . . 2 1 . . . . . 1 Disrupt 1 | . . . . . 1 . . . . . . . Operators 1 | . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 3 . . 3 5 1 4 . . . . 2 Full Trace Events 3 | . . . . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . 3 1 . . . . . . . Time 128 | . . . . 96 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 8 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . . . . . Allies Hacked 2 | . . . . . . 1 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Total Allies 18 | . . . . . 10 7 . . . . 1 . Largest Group 15 | . . . . . 10 15 14 . . . 1 . Highest-Rated Group 278 | . . . . . 173 278 262 . . . 96 . Highest-Rated Ally 96 | . . . . . 29 34 34 . . . 96 . Total Orders 4 | . . . . . . . 4 . . . . . ROAM 4 | . . . . . . . 4 . . . . . Ally Attacks 99 | . . . . . 14 23 42 . . . 20 . Total Damage 2130 | . . . . . 159 301 967 . . . 703 . Kills 26 | . . . . . 4 6 9 . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 10 | . . 3 2 . . . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Turns Passed 19381 | 40 1248 1225 931 1816 1316 762 4066 905 1515 114 3278 2165 Spaces Moved 9283 | 21 849 473 654 1009 686 496 1961 656 1000 79 1010 389 Core 120 | . . . . . . . . . . . . 120 Treads 1154 | . . . . . . . 427 . . . 613 114 Legs 182 | 21 6 . . . . . . . . . . 155 Wheels 7827 | . 843 473 654 1009 686 496 1534 656 1000 79 397 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 80 | 120 80 135 116 105 115 126 115 130 130 145 145 100 Average Speed 161 | 120 120 135 123 109 122 127 157 130 147 145 294 365 Slowest Speed 1550 | 120 215 135 135 125 140 140 486 130 160 145 635 1550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 68 | 3 96 96 39 79 88 91 39 87 97 68 97 12 Regions Visited 12 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . 1 . . . . Scrap Searched 11 | . . 1 3 . . . . 2 1 . 4 . Spaces Dug 42 | . 1 . 1 10 2 . 14 2 . . 2 10 Terrain Destroyed 184 | . 4 2 1 17 46 . 59 11 4 . 28 12 Melee 35 | . . . 1 10 . . 14 . . . . 10 Projectile 89 | . 4 2 . 7 25 . 7 11 4 . 27 2 AOE 59 | . . . . . 21 . 38 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Total 12632 | 27 1026 1027 717 1553 987 618 2677 676 1023 78 1196 1027 Wait 2364 | . 110 536 14 395 160 17 499 . 5 . 112 516 Move 9271 | 20 848 472 653 1008 685 495 1960 655 999 78 1009 389 Hop . | . . . . . . . . . . . . . Pick Up 130 | 2 23 . 5 24 17 3 32 2 3 . 5 14 Fast Attach 29 | 1 2 . 1 3 . . 10 . 1 . 1 10 Attach 62 | . 4 . 6 10 9 2 12 1 . . 5 13 Detach 2 | . . . . . . . . . . . . 2 Swap 55 | . 3 2 2 9 10 1 16 3 4 . 1 4 Drop 81 | . 9 1 2 13 10 5 30 . 3 . 1 7 Fire 412 | 4 27 16 27 76 78 4 68 15 8 . 62 27 Melee 118 | . . . 7 15 1 . 50 . . . . 45 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 16 . . . . . . . Rewire 91 | . . . . . . 91 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 4) 702 | -10/Materials | Discovered new exit (range 8) 741 | -10/Materials | Derelicts attacked the area 862 | -10/Materials | Discovered new exit (range 12) 1170 | -10/Materials | Discovered new exit (range 11) 1289 | -10/Materials | Entered Mines 1310 | -10/Mines | Discovered new exit (range 10) 1386 | -10/Mines | Learned 2 Materials zone layouts 1846 | -10/Mines | Learned 4 Materials zone layouts 1981 | -10/Mines | Discovered new exit (range 5) 1988 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2502 | -10/Mines | Discovered new exit (range 10) 2514 | -10/Mines | Entered Subcaves 2541 | -10/Subcaves | Learned Materials security intel 2642 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 2733 | -10/Subcaves | Core integrity fell below 50% 2870 | -10/Subcaves | Learned location of 1 exit from Materials 2921 | -10/Subcaves | Visited 4L-MR0's lab 2938 | -10/Subcaves | Found Prototype Power Core 2938 | -10/Subcaves | Identified Meta Core 2939 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 3229 | -10/Subcaves | Build established: Gunner 3374 | -10/Subcaves | Discovered new exit (range 14) 3421 | -10/Subcaves | Core integrity fell below 20% 3445 | -10/Subcaves | Entered Materials 3445 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3446 | -8/Materials | Identified exit to Factory 3447 | -8/Materials | Identified exit to Storage 3684 | -8/Materials | Repaired Imp. Light Cannon 3725 | -8/Materials | Repaired Imp. Light Cannon 3823 | -8/Materials | Discovered exit to Factory (range 12) 4030 | -8/Materials | Build established: Scavenger-Skirmisher 4310 | -8/Materials | Repaired Battle Rifle 4451 | -8/Materials | Lost 6 parts (2n3u1w) 4838 | -8/Materials | Build established: Scavenger-Tank 5193 | -8/Materials | Build established: Scavenger-Gunner 5261 | -8/Materials | Entered Storage 5474 | -8/Storage | Garrison activated, responded to threat 5519 | -8/Storage | Core integrity fell below 50% 5563 | -8/Storage | Destroyed 8 combat bots 5573 | -8/Storage | Lost 3 parts (2n1u) 5661 | -8/Storage | First assault squad dispatched 5833 | -8/Storage | Build established: Gunner 6063 | -8/Storage | Repaired Med. Armor Plating 6155 | -8/Storage | Discovered exit to Factory (range 16) 6392 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6532 | -8/Storage | Used back door to open Recycling access 6532 | -8/Storage | Discovered new exit (range 5) 6577 | -8/Storage | Entered Recycling 6577 | -8/Recycling | Accompanied by 9 allies 6580 | -8/Recycling | Found Scrap Engine 6688 | -8/Recycling | Build established: Commander-Mutant 7011 | -8/Recycling | Discovered new exit (range 16) 7339 | -8/Recycling | Entered Factory 7339 | -6/Factory | Accompanied by 14 allies 7339 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7640 | -6/Factory | Build established: Commander-Gunner 8002 | -6/Factory | Lost 12 allies 8093 | -6/Factory | Found Prototype Device 8383 | -6/Factory | Build established: Gunner 8644 | -6/Factory | Spotted B-75 Beast 9285 | -6/Factory | Discovered new exit (range 4) 9336 | -6/Factory | Identified exit to Factory 9712 | -6/Factory | Discovered new exit (range 8) 9721 | -6/Factory | Identified exit to Lower Caves 10249 | -6/Factory | System corruption reached 10% 10291 | -6/Factory | Build established: Mutant 11405 | -6/Factory | Entered Lower Caves 11614 | -6/Lower Caves | Learned Factory non-interactive machine intel 11670 | -6/Lower Caves | Build established: Gunner 12247 | -6/Lower Caves | Discovered new exit (range 9) 12310 | -6/Lower Caves | Entered another Lower Caves area 12398 | -6/Lower Caves | Learned 4 Factory zone layouts 12740 | -6/Lower Caves | Spotted B-75 Beast 12780 | -6/Lower Caves | Destroyed B-75 Beast 12978 | -6/Lower Caves | Discovered exit to Factory (range 10) 13544 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 13544 | -6/Lower Caves | Discovered new exit (range 9) 13558 | -6/Lower Caves | Identified exit to Data Miner 13825 | -6/Lower Caves | Entered Data Miner 13825 | -6/Data Miner | Discovered new exit (range 6) 13837 | -6/Data Miner | Identified exit to Proximity Caves 13856 | -6/Data Miner | Met Data Miner 13907 | -6/Data Miner | Received God Mode back door access code from Data Miner 13939 | -6/Data Miner | Entered Proximity Caves 13955 | -5/Proximity Caves | Learned Factory trap positions 14081 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14195 | -5/Proximity Caves | Core integrity fell below 50% 14377 | -5/Proximity Caves | Learned 8 Factory zone layouts 14444 | -5/Proximity Caves | Spotted B-75 Beast 14488 | -5/Proximity Caves | Destroyed B-75 Beast 16100 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16136 | -5/Proximity Caves | Escorted by Enhanced Grunt 16165 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 16374 | -5/Proximity Caves | Found Prototype Device 16473 | -5/Proximity Caves | Build established: Mutant 17217 | -5/Proximity Caves | Entered Factory 17217 | -5/Factory | Evolved 2 slots: Utility x2 17218 | -5/Factory | Identified exit to Factory 17218 | -5/Factory | Identified exit to Upper Caves 17219 | -5/Factory | Loaded intel: 92 trap records 17220 | -5/Factory | Loaded intel: 204 non-interactive machine locations 17585 | -5/Factory | Identified Exp. Thermal Shield 18376 | -5/Factory | System corruption reached 10% 18500 | -5/Factory | Lost 12 parts (2p3n4u3w) 19279 | -5/Factory | Core integrity fell below 50% 19295 | -5/Factory | Spotted B-75 Beast 19349 | -5/Factory | Core integrity fell below 20% 19350 | -5/Factory | Identified Active Sensor Suite 19382 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19327_ G-50 Soldier destroyed. 19327_ Arm. Scrap Engine destroyed. 19327_ Scrap Engine core remains intact and functional. 19335_ >> Machine Analyzer network decryption results: 19335_ Terminal x1 19335_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 19337_ K-01 Serf cleans the Terminal. 19338_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 19343_ Acquired Imp. Focal Shield. 19349_ Scrap Engine destroyed. 19349_ Imp. Focal Shield destroyed. 19350_ Identified Active Sensor Suite. 19353_ U-05 Engineer builds a Wall. 19353_ Slug penetrates Wall. 19373_ M-28 Smith repairs G-50 Soldier. 19373_ K-01 Serf cleans the Terminal. 19376_ Hvy. Pick destroyed. 19378_ Adv. Sensor Array destroyed. 19378_ K-01 Serf cleans the Terminal. 19379_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????"""??? #??????????????????????? | | ???????????????????????? #?"""""""??????????????? | | ??????????????????????? +?"""""""??????????????? | | ??????????????????????? #?"""""""???????"""????? | | ??????????????????????? #?"""""""???????"""????? | | ????????????????"""""?? #???????????????"""????? | | ????????????????""T""?# #?"""""""??????????????? | | ??????????"""?????????+ #?"""""""??????????????? | | ??????????"""?????????#k #?"""""""??????????????? | | ??????????"""?????????# #?"""""""??????????????? | | ??????????^???????????# #?????????????????"""??? | | ???????##############?# #?????????????????"""??? | | ???????# #?# #??????????????????R"??? | | ???????# """"""""" #?# #?????????????????"""??? | | ???????# ###o ###???????????????""???? | | ???????# """"""""" # = #????????????????????? | | ???????# # #############+##?????? | | ???????# """"""""" # " ????? | | ???????# g gg "Tk ????? | | ???????# """""""""m #g gg k k ????? | | ???????# # ##+#########?????????? | | ???????# """"""""" # #????????????????????? | | ???????# ## ##??"""""?????????????? | | ???????# ## l #???"""""?????????????? | | ???###############/### #???"""???????????????? | | ???# #??#uR h ! @ #?????????????????????? | | ???# #??#R hgg #?????????????????????? | | ???# #??#^^""" #????"?"??????????????? | | ???# #??#u "R ^ !!=#???""G""?????????????? | | ???#####+#####??# """ !==#?????????????????????? | | ??????# #?????#uk "" != #?????????????????????? | | ??????# ### # u #?????????????????????? | | ??????# # u k +?????????????????????? | | ??????# # ! #??"""""""""??????????? | | ??????# #?????????????????????? | | ??????# k #??"""""""""??????????? | | ??????#"" % ######?????????????????????? | | ###???#"" #???????"""""""""??????????? | | #???#"T #??????????????????????????? | | #???#"" #???????"""""""""??????????? | | #???#"" """ """ #??????????????????????????? | | #???# """ """ #???????"""""""""??????????? | | #???# """ """ #??????????????????????""""" | | #???# ^ #??????????????????????""""" | | #??## """ """ #??????????????????????""""" | | #??# ^ """ """ #???????"""?"""?"""????""""" | | #??# """ """ #???????"""?"""?"""????????? | | #??# ^ ^ #???????"""?"""?"""????""""" | | #??# """ """ #??????????????????????""""" | | #### """ """ #???????"""?"""????????""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: TH 30 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicMetafiberPlatform Manual? 0 Play Time 02:44:16 Cumulative 193.7 hours Start 2024.06.01 @ 13:06:50 End 2024.06.02 @ 20:02:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 145 Adventurer 0 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc28adf8-51a1-4ef9-b57b-2a783b80cb0c