Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.29 @ 12:47:27 Player: Cassie Rose Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (4435) 4435 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (638) 638 TOTAL SCORE: 8528 Bonus ------- High Alert Combat Kills 233 Follower Combat Kills 405 Cogmind --------- Core Integrity 0/700 Matter 79/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Launcher Guidance Computer > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (12) --- Improved Heat Sink High-capacity Storage Unit Weight Redist. System Improved Sensor Array Advanced Targeting Computer Hardened Heavy Armor Plating Corruption Screen Improved Spread Laser Heavy Ion Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Heavy Siege Treads > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Corruption Screen > --- WEAPON ----------- Bore Cannon Bore Cannon > --- INVENTORY -------- Light Nuclear Core Armored Medium Treads Bore Cannon Bore Cannon [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Bore Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 5 | . . 1 2 2 . . Weapon . | . . . . . . . Parts Attached 143 | 8 1 31 50 22 12 19 Power 26 | 1 . 6 10 2 2 5 Engine 16 | 1 . 6 5 1 . 3 Core 10 | . . . 5 1 2 2 Reactor . | . . . . . . . Propulsion 26 | 2 . 8 9 4 2 1 Treads 18 | . . 2 9 4 2 1 Leg . | . . . . . . . Wheel 6 | 2 . 4 . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 52 | 3 . 8 16 10 5 10 Device 24 | 1 . 3 7 7 2 4 Storage 5 | 1 . . 1 1 . 2 Processor 9 | 1 . 1 3 1 1 2 Hackware . | . . . . . . . Protection 14 | . . 4 5 1 2 2 Artifact . | . . . . . . . Weapon 39 | 2 1 9 15 6 3 3 Energy Gun 5 | . . 3 2 . . . Energy Cannon 12 | . . . 8 3 1 . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 13 | . . 2 4 2 2 3 Launcher 4 | . . 2 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 1 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . Parts Lost 43 | . . 19 6 6 5 7 Power 9 | . . 3 2 . 1 3 Propulsion 9 | . . 6 . 1 1 1 Utility 12 | . . 5 2 2 2 1 Weapon 13 | . . 5 2 3 1 2 Highest Loss Streak 5 | . . 5 2 1 5 4 Average Slot Usage (%) 92 | . 100 77 97 97 71 91 Engine 7 | . 14 15 9 7 . 4 Core 7 | . . . 7 7 13 9 Treads 11 | . . 4 17 14 7 6 Wheel 1 | . 28 10 . . . . Device 16 | . 14 8 17 19 10 18 Storage 7 | . . . 2 15 2 5 Processor 16 | . 14 12 16 15 13 21 Protection 5 | . . 6 8 2 10 6 Energy Cannon 5 | . . . 13 6 . . Ballistic Cannon 8 | . . 9 3 6 9 14 Naked Turns . | . . . . . . . Heaviest Build 103 | 12 10 24 68 103 97 73 Greatest Support 79 | 20 20 40 44 44 79 79 Greatest Overweight (x) 14 | 2 . 6 1 4 14 . Average Overweight (x) . | . . . . 2 . . Largest Inventory Capacity 20 | 6 4 4 12 20 20 12 Average Capacity 11 | 5 4 4 5 20 6 8 Most Carried 20 | 4 4 4 12 20 19 12 Average Carried 9 | 1 3 3 5 17 5 7 Final Capacity 20 | 4 4 4 12 20 4 12 Final Carried 19 | 2 4 4 12 19 4 11 Class Distribution -------------------- 36% | Hauler-Mutant 27% | Mutant 20% | Scavenger-Mutant 8% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 3479 | 277 . 417 746 426 431 1182 Remotely . | . . . . . . . Salvage Created 4980 | 75 . 847 1697 886 . 1475 Parts 263 | 4 . 45 92 39 . 83 Haulers Intercepted 7 | . . . 5 1 . 1 Recyclers Shooed 4 | 1 . 1 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 95 | . . 21 28 20 . 26 Melee 6 | . . 6 . . . . Guns 7 | . . 7 . . . . Cannons 68 | . . 7 17 18 . 26 AOE 12 | . . 1 9 2 . . Classes Destroyed 14 | 2 . 5 4 2 . 1 Worker 10 | . . 1 . 3 . 6 Builder 2 | . . . 1 . . 1 Tunneler 1 | 1 . . . . . . Hauler 7 | . . . 5 1 . 1 Recycler 8 | 1 . 3 1 . . 3 Mechanic 1 | . . . . . . 1 Operator 2 | . . . 1 1 . . Watcher 5 | . . 1 3 . . 1 Swarmer 19 | . . 11 5 . . 3 Grunt 40 | . . 4 13 8 . 15 Brawler 2 | . . . . 1 . 1 Sentry 19 | . . 6 9 1 . 3 Hunter 3 | . . . 1 1 . 1 Programmer 12 | . . . . 9 . 3 Best Kill Streak 8 | 2 . 4 4 4 . 8 Combat Bots Only 6 | . . 4 4 4 . 6 Max Kills in Single Turn 3 | 1 . 1 3 2 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 1 . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 6740 | . . 1524 1192 1431 282 2311 Core 1030 | . . 263 61 143 129 434 Absorbed by Shields . | . . . . . . . Reduced by Siege Mode 152 | . . . . . . 152 Core Remaining (%) 80 | 100 100 34 88 . . . Volleys Fired 288 | 5 . 52 64 69 5 93 Largest 2 | 2 . 2 2 2 2 2 Hottest 138 | 40 . 96 138 138 114 114 Shots Fired 528 | 10 . 81 117 138 9 173 Gun 63 | 10 . 53 . . . . Cannon 448 | . . 24 107 135 9 173 Launcher 17 | . . 4 10 3 . . Special . | . . . . . . . Kinetic 327 | 10 . 39 28 69 8 173 Thermal 39 | . . 38 . . 1 . Explosive 7 | . . 4 . 3 . . Electromagnetic 155 | . . . 89 66 . . Robot Hit Streak 17 | 3 . 7 17 15 4 14 Robot Miss Streak 11 | 2 . 11 8 7 1 8 Penetration Max 2 | . . . . . . 2 Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 354 | 5 . 72 82 118 5 72 Core Hits 235 | 3 . 47 60 81 1 43 Critical Hits 63 | . . . . . 3 60 Critical Kills 27 | . . . . . . 27 Critical Parts Destroyed 33 | . . . . . . 33 Melee Attacks 43 | . 3 40 . . . . Impact . | . . . . . . . Slashing 43 | . 3 40 . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 4 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10097 | 64 . 1691 3030 2569 215 2528 Guns 517 | 64 . 453 . . . . Cannons 6927 | . . 319 1925 2150 215 2318 Explosions 2053 | . . 326 1105 419 . 203 Melee 592 | . . 592 . . . . Ramming 8 | . . 1 . . . 7 Kinetic 4591 | 64 . 449 343 1229 188 2318 Thermal 1189 | . . 323 320 316 27 203 Explosive 838 | . . 326 409 103 . . Electromagnetic 2879 | . . . 1958 921 . . Impact . | . . . . . . . Slashing 592 | . . 592 . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 . 4 Average Corruption 1 | . . . . 1 . 2 Corruption Purged 10 | . . . . 10 . . Effects 33 | . . . . 21 . 12 Message Errors 13 | . . . . 9 . 4 Matter Fused 3 | . . . . 3 . . Heat Flow Errors 3 | . . . . 2 . 1 Energy Discharges 4 | . . . . 3 . 1 Data Loss (minor) 5 | . . . . 2 . 3 Targeting Errors 5 | . . . . 2 . 3 Overload Shots . | . . . . . . . Overflow Damage 463 | . . 150 148 95 . 70 Projectiles 165 | . . . 72 68 . 25 Explosions 223 | . . 75 76 27 . 45 Melee 75 | . . 75 . . . . Knockbacks 44 | . . 4 5 18 . 17 Impact . | . . . . . . . Kinetic 43 | . . 3 5 18 . 17 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 522 | . . 150 245 100 . 27 Shots 17 | . . 5 7 4 . 1 Rammed 2 | . . 1 . . . 1 Targets Rammed 2 | . . 1 . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 539 | . . 226 305 336 252 539 Average Temperature 98 | . . 72 82 94 104 126 Received Heat Transfer 1791 | . . 405 315 198 9 864 Effects 16 | . . 4 . 1 . 11 Shutdowns 5 | . . . . . . 5 Interference 6 | . . 4 . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . 1 . 1 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations 4 | . . . . . . 4 Total Turns 93 | . . . . . . 93 Longest Duration 47 | . . . . . . 47 Robots Corrupted 4 | . . . 3 1 . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 21 | . . . 12 9 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 . 1 . . Heat Transferred 1767 | . . 830 450 300 37 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 12 | . . . 8 4 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 975 | 10 21 317 975 524 134 462 Initial 431 | . 6 8 89 431 119 . Average 269 | 3 13 151 485 342 59 107 Maximum Alert Level 3 | . . 1 3 2 . 2 Low Security (%) 45 | 100 100 71 33 . 100 90 Level 1 36 | . . 28 15 84 . 4 Level 2 10 | . . . 18 15 . 4 Level 3 7 | . . . 32 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . 1 5 6 . 9 Investigation 3 | . . 1 2 . . . Extermination 9 | . . . . 5 . 4 Reinforcement 8 | . . . 3 1 . 4 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 6 | . . 3 1 . . 2 Communications Jammed 2 | . . . . 2 . . Distress Signals 2 | . . . . 2 . . Times Spotted 174 | . . 30 59 30 6 49 Peak Tracking Total 5 | . 1 5 4 5 4 5 Tactical Retreats 19 | . . 3 12 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . . 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 23 | . . 3 12 2 . 6 Max in Single Turn 4 | . . 2 4 1 . 4 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 11 | . . 4 4 1 . 2 Terminals 7 | . . 4 2 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 22 | . . 7 8 1 . 6 Successful 11 | . . 3 3 . . 5 Failed 11 | . . 4 5 1 . 1 Catastrophic 4 | . . 2 . 1 . 1 Database Lockouts . | . . . . . . . Manual 11 | . . 6 4 1 . . Terminals 12 | . . 7 4 1 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 4 | . . . 2 . . 2 Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks 2 | . . . 1 . . 1 Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks 4 | . . 3 1 . . . Terminals 4 | . . 3 1 . . . Assimilate 4 | . . 3 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 2 4 1 . 2 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 106 | . . . . . . 106 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 21 | . . . . . 18 3 Largest Group 18 | . . . . . 18 8 Highest-Rated Group 456 | . . . . . 456 221 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 204 | . . . . . 153 51 Total Damage 7464 | . . . . . 6546 918 Kills 23 | . . . . . 16 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 9915 | 76 160 955 2130 3483 734 2377 Spaces Moved 4128 | 47 179 483 1025 1010 355 1029 Core 51 | 14 . 23 . . 14 . Treads 3565 | . . 160 1025 1010 341 1029 Legs . | . . . . . . . Wheels 507 | 33 179 295 . . . . Hover . | . . . . . . . Flight 5 | . . 5 . . . . Fastest Speed 50 | 50 80 80 152 185 50 180 Average Speed 168 | 95 80 123 162 196 183 180 Slowest Speed 750 | 150 80 350 172 225 750 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 33 42 92 28 97 31 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . 3 3 . . . 5 Terrain Destroyed 246 | . 3 44 102 22 . 75 Melee 6 | . 3 3 . . . . Projectile 47 | . . . . . . 47 AOE 193 | . . 41 102 22 . 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 6494 | 69 190 677 1373 2376 426 1383 Wait 1720 | . 2 45 175 1243 47 208 Move 4123 | 46 178 482 1024 1010 354 1029 Hop . | . . . . . . . Pick Up 105 | 9 4 17 25 23 7 20 Fast Attach 30 | . . 11 13 . 4 2 Attach 53 | 8 . 13 8 10 8 6 Detach 4 | 1 . . . 1 1 1 Swap 60 | . 1 7 29 12 . 11 Drop 66 | . 2 9 35 8 . 12 Fire 288 | 5 . 52 64 69 5 93 Melee 43 | . 3 40 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 1 . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 233 | -10/Materials | Discovered new exit (range 6) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 430 | -9/Materials | Lost 5 parts (1p1n1u2w) 612 | -9/Materials | Core integrity fell below 50% 623 | -9/Materials | Lost 5 parts (1n2u2w) 692 | -9/Materials | Discovered new exit (range 7) 771 | -9/Materials | Lost 4 parts (2p1n1w) 1142 | -9/Materials | Discovered new exit (range 16) 1190 | -9/Materials | Identified exit to Materials 1192 | -9/Materials | Entered another Materials area 1192 | -8/Materials | Evolved 2 slots: Utility x2 1517 | -8/Materials | Build established: Scavenger-Skirmisher 1946 | -8/Materials | Build established: Scavenger-Mutant 2422 | -8/Materials | Build established: Mutant 2428 | -8/Materials | Discovered new exit (range 13) 2703 | -8/Materials | Discovered new exit (range 9) 2750 | -8/Materials | Identified exit to Factory 3243 | -8/Materials | Discovered exit to Factory (range 15) 3286 | -8/Materials | Identified exit to Garrison 3322 | -8/Materials | Entered Factory 3322 | -7/Factory | Evolved 2 slots: Utility x2 3624 | -7/Factory | Build established: Hauler-Mutant 5371 | -7/Factory | Discovered new exit (range 4) 5377 | -7/Factory | Identified exit to Lower Caves 6805 | -7/Factory | Sucked down chute 6805 | -7/Factory | Entered Waste 6858 | -7/Waste | Spotted C-40 Crusher 6868 | -7/Waste | Spotted C-40 Crusher 6885 | -7/Waste | Spotted C-40 Crusher 6897 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6900 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6902 | -7/Waste | Spotted C-40 Crusher 6905 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6908 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6914 | -7/Waste | Warlord forces began an assault 6924 | -7/Waste | Allies destroyed C-40 Crusher 6925 | -7/Waste | Allies destroyed C-40 Crusher 6929 | -7/Waste | Allies destroyed C-40 Crusher 6935 | -7/Waste | Allies destroyed C-40 Crusher 6939 | -7/Waste | Lost 5 parts (1p1n2u1w) 7130 | -7/Waste | Spotted C-40 Crusher 7140 | -7/Waste | Allies destroyed C-40 Crusher 7200 | -7/Waste | Build established: Mutant 7226 | -7/Waste | Spotted C-40 Crusher 7257 | -7/Waste | Allies destroyed C-40 Crusher 7407 | -7/Waste | Discovered new exit (range 19) 7532 | -7/Waste | Identified exit to Factory 7539 | -7/Waste | Entered Factory 7539 | -7/Factory | Accompanied by 5 allies 7710 | -7/Factory | Allied Derelicts emerged from ambush trap array 8086 | -7/Factory | Build established: Skirmisher 8234 | -7/Factory | Core integrity fell below 50% 8571 | -7/Factory | Build established: Scavenger-Skirmisher 8832 | -7/Factory | Repaired Hvy. Siege Treads 8876 | -7/Factory | Repaired Broken Imp. Sensor Array 9036 | -7/Factory | Build established: Scavenger-Mutant 9207 | -7/Factory | Garrison activated, responded to threat 9633 | -7/Factory | Core integrity fell below 20% 9916 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09830_ G-47 Trooper destroyed. 09833_ System corrupted: Energy discharge (-61). 09833_ U-05 Engineer builds a Wall. 09834_ Acquired 38 matter. 09838_ U-05 Engineer lays Concrete. 09838_ Acquired 44 matter. 09856_ Acquired Hvy. Ion Cannon. 09873_ ALERT: Rogue bot located, Programmers report to Factory Zone 8K. 09897_ Lgt. Nuclear Core destroyed. 09899_ S-27 Virus suffers critical hit. 09899_ S-27 Virus destroyed. 09900_ Hvy. Siege Treads destroyed. 09903_ Lgt. Nuclear Core destroyed. 09903_ Bore Cannon destroyed. 09903_ Slug penetrates S-27 Virus. 09903_ S-27 Virus destroyed. 09905_ Slug penetrates S-27 Virus. 09905_ S-27 Virus destroyed. 09909_ Slug penetrates Wall. 09913_ System corrupted: Gauss Cannon targeting data glitched. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????###?????????????????????? | | ??????????? ????????????????????? | | ??????????? ????????????????????? | | ???????????? ????????????######### | | ????????????# ???????????? # | | ????????????# ??????????? ; | | ????????????# ??????????? # | | ????????????# ?????????? # | | ??????????### ##?#+#???? % ; | | ?#####????# ## ##### = # | | ?# ????# p # %=s% # | | ?# ????# ; = # | | ?+ ????# @ # | | ?# #????# # # | | ## #????# # # | | # #????# #? # | | # #????######## #? # | | # #????????# #?? # | | # #????????# ##### ####?? ] # | | # #????????# #???# #?????? # | | # #????????# #???# #??????####### | | "# ##########+#####+##???????????? | | "# #= #???????????? | | "# # """""" """""" #???????????? | | "# =# """""" """""" #???????????? | | "# [ # """""" """""" #???????????? | | "# !/# """""" """""" #???????????? | | %+ = + #???????????? | | # # #???????????? | | ## ###################???????????? | | # #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | # #????????????????????????????? | | ### ###?####???????????????????????? | | ###%# ? #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Additional Mass Support 9 Corruption Prevention 20 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonRegenerativeLance Manual? 0 Play Time 01:33:01 Cumulative 99.7 hours Start 2020.12.29 @ 11:12:16 End 2020.12.29 @ 12:47:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: 0796672d-a4c9-4ec8-b581-b2c5620ca657