Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.22 @ 03:14:43 Player: Florist Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (169) 845 Value Destroyed (5689) 5689 Prototype IDs (20) 400 Alien Tech Used (5) 1000 Bonus (7511) 7511 TOTAL SCORE: 23545 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 910 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -209 Cogmind --------- Core Integrity 1511/1600 Matter 300/300 Energy 88/100 System Corruption 31% Temperature Cool (5) Movement Walking (115) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (10) -- Medium Treads Medium Treads Medium Treads Medium Treads Advanced Heavy Treads Zionite Composite Leg I Centrium Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY (12) ----- Coolant Network Machine Analyzer Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Mount Advanced Target Analyzer Precision Energy Filter Zionite Weapon Casing Zionite Shade Armor Improved Dynamic Insulation System > --- WEAPON (2) ------- Zionite Phaser-H Zionite Alpha Cannon Mk. II > --- INVENTORY (5) ---- Advanced Target Analyzer Advanced Target Analyzer Graphene Brace Zionite Phaser-S Zionite Phaser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Advanced Heavy Treads Advanced Heavy Treads Zionite Composite Leg I Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Machine Analyzer Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Mount Advanced Target Analyzer Advanced Target Analyzer Precision Energy Filter Zionite Weapon Casing Zionite Shade Armor > --- WEAPON ----------- Zionite Phaser-H Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Advanced Target Analyzer Graphene Brace Advanced Shield Generator Zionite Phaser-S Zionite Phaser-S [Rating: 188] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Machine Analyzer Device Structural Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . 2 2 . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . 1 1 1 1 . . . . 1 . . . . 1 . . 2 Utility 10 | . . 1 1 1 1 . . . 2 1 . . . . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 163 | 8 8 17 25 14 4 2 2 . 9 9 2 . . . 5 4 26 28 Power 17 | 1 1 1 2 2 . 1 . . . 1 1 . . . 1 . 4 2 Engine 7 | 1 1 1 1 1 . 1 . . . 1 . . . . . . . . Core 2 | . . . 1 1 . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . 1 . . . 1 . 4 2 Propulsion 53 | 2 3 6 9 7 . 1 . . 3 3 . . . . 3 2 5 9 Treads 25 | 2 2 6 8 . . . . . . . . . . . . . 2 5 Leg 5 | . . . . 1 . . . . . . . . . . . . . 4 Wheel 2 | . . . . . . . . . . . . . . . . . 2 . Hover 1 | . . . 1 . . . . . . . . . . . . . . . Flight 20 | . 1 . . 6 . 1 . . 3 3 . . . . 3 2 1 . Utility 62 | 2 2 4 7 5 1 . 2 . 6 4 1 . . . 1 2 13 12 Device 25 | 1 . 1 . 2 . . 1 . 5 1 . . . . . 1 8 5 Storage 6 | 1 2 . . . . . . . . 1 . . . . 1 . 1 . Processor 17 | . . . 1 2 . . 1 . 1 2 1 . . . . 1 4 4 Hackware 2 | . . . . 1 1 . . . . . . . . . . . . . Protection 12 | . . 3 6 . . . . . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 31 | 3 2 6 7 . 3 . . . . 1 . . . . . . 4 5 Energy Gun 7 | 2 1 . . . . . . . . . . . . . . . 1 3 Energy Cannon 5 | . . . . . . . . . . . . . . . . . 3 2 Ballistic Gun 8 | 1 . 4 3 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . . . . . Launcher 7 | . 1 . 3 . 3 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . 1 . 1 . 1 . . . 1 . . . . . 1 1 1 11 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . 1 4 System Corruption 30 | . . . . . . . . . . . . . . . . . 1 29 Parts Lost 49 | . . 8 4 . . . . 2 9 . . . . . 1 5 18 2 Power 7 | . . 2 1 . . . . . 1 . . . . . . . 3 . Propulsion 18 | . . 3 . . . . . 2 3 . . . . . 1 2 7 . Utility 15 | . . 3 1 . . . . . 3 . . . . . . 2 4 2 Weapon 9 | . . . 2 . . . . . 2 . . . . . . 1 4 . Highest Loss Streak 14 | . . 2 2 . . . . 1 7 . . . . . 1 4 14 1 To Critical Strikes 2 | . . 2 . . . . . . . . . . . . . . . . Average Backups 10 | 2 11 17 19 5 4 4 4 4 4 8 10 10 10 10 10 10 7 4 Power . | . 1 1 . . . 1 1 1 1 . . 1 1 1 1 1 . . Propulsion 3 | 1 5 8 7 . . . . . . 2 4 4 4 4 3 1 . . Utility 3 | . 1 1 7 2 1 2 1 1 1 4 5 5 5 5 5 6 4 2 Weapon 2 | . 4 6 4 2 1 1 2 2 2 . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 3 1 6 3 2 . . . 1 . 1 . . . . 1 1 5 Power 3 | . 1 . . 1 1 . . . . . . . . . . . . . Propulsion 3 | . . 1 2 . . . . . . . . . . . . . . . Utility 12 | . 1 . 3 1 . . . . 1 . 1 . . . . 1 1 3 Weapon 6 | . 1 . 1 1 1 . . . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 94 97 91 86 92 93 88 83 68 85 89 89 89 80 81 58 77 Engine 4 | . 14 10 2 3 6 6 6 6 4 4 3 . . . . . . . Core 1 | . . . 5 3 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 2 5 5 5 4 4 2 3 Treads 16 | . 27 31 35 1 . . . . . . . . . . . . 3 15 Flight 11 | . . . . 35 33 38 40 34 26 23 26 26 26 26 23 22 5 . Device 11 | . 14 8 . 14 13 13 15 20 27 9 15 15 15 15 14 12 7 11 Storage 5 | . 14 11 9 . . . . . . 3 5 5 5 5 4 4 2 . Processor 13 | . . . 8 14 13 13 15 20 17 19 22 26 26 26 23 26 31 25 Hackware 1 | . . . . 6 13 13 7 . . . . . . . . . . . Protection 4 | . . 9 16 . . . . . . . . . . . . . . 6 Energy Gun 4 | . 27 5 . . . . . . . . . . . . . . . 2 Ballistic Gun 5 | . . 16 17 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 7 5 5 6 5 4 5 5 5 5 5 4 3 . . Peak Build Rating 188 | 7 10 16 30 38 48 46 47 50 74 90 95 95 95 95 106 115 136 188 Average Rating 57 | 5 8 13 25 35 40 44 45 44 65 69 91 95 95 95 102 110 94 158 On Entrance 56 | . 7 10 13 30 36 40 45 47 41 34 90 95 95 95 95 104 105 87 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 14 50 57 68 67 15 15 15 28 25 39 42 42 42 42 48 48 52 68 Greatest Support 196 | 40 40 60 84 84 25 33 33 33 36 47 47 47 47 47 57 60 70 196 Greatest Overweight (x) 8 | . 1 1 1 . . . . 1 . . . . . . 1 . 8 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 5 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 15 20 20 5 5 5 5 5 5 12 15 15 15 15 15 15 10 5 Most Carried 20 | 5 17 20 20 20 5 5 5 5 5 15 15 15 15 15 15 15 15 5 Average Carried 11 | 2 11 17 19 5 4 4 4 4 4 11 14 15 15 15 14 13 9 4 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 15 15 15 15 15 15 15 5 5 Final Carried 20 | 5 17 20 20 5 5 5 5 5 3 15 15 15 15 15 12 15 5 5 Class Distribution -------------------- 33% | Mutant 17% | Scavenger-Mutant 17% | Scout 9% | Messiah-Mutant 8% | Ninja 7% | Hacker-Scout 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Ninja | -5/Proximity Caves Ninja | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Infiltrator-Ninja | -3/Quarantine Mutant | -2/Research Messiah-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 4356 | 124 222 799 1301 41 243 274 20 110 39 271 . 20 . . 10 116 30 736 Remotely 55 | . . . . . . . . . . . . . . . . . . 55 Salvage Created 7021 | 140 541 1209 1712 91 497 . 121 107 50 275 . . . . 116 73 . 2089 Parts 391 | 12 31 57 102 16 23 . 3 7 8 16 . . . . 1 5 . 110 Haulers Intercepted 16 | . 2 5 5 . 2 . . . . . . . . . 1 . . 1 Recyclers Shooed 7 | . 1 . 2 . . . . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 10 3 8 . . . 1 . . . . . . Prevented 15 | . . . . . . . 2 9 . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 92 | . 8 19 28 1 6 1 . 6 4 . . . . . . . 1 18 Melee 2 | . . . . 1 . . . 1 . . . . . . . . . . Guns 53 | . 8 19 20 . . . . . . . . . . . . . . 6 Cannons 11 | . . . . . . . . . . . . . . . . . . 11 AOE 25 | . . . 8 . 6 1 . 5 4 . . . . . . . 1 . Classes Destroyed 20 | 2 6 2 4 1 . . . 2 . . . . . . . 1 . 2 Worker 11 | . . . 2 . 6 . . . . . . . . . . . . 3 Builder 10 | . 1 . 1 . 2 . . . 1 1 . . . . 1 1 . 2 Tunneler 7 | 3 1 . 1 1 . . . . . 1 . . . . . . . . Hauler 16 | . 2 5 5 . 2 . . . . . . . . . 1 . . 1 Recycler 8 | 1 1 1 1 . . . . . . 1 . . . . . . . 3 Minesweeper 2 | . . . . . . . . 2 . . . . . . . . . . Mechanic 2 | . . 2 . . . . . . . . . . . . . . . . Operator 7 | . 1 . 1 2 2 . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 12 | . 3 2 2 . 1 . . . . 3 . . . . . . . 1 Swarmer 16 | . 3 4 . . . . . 5 4 . . . . . . . . . Grunt 35 | . 5 10 16 . 3 . . . . . . . . . . . 1 . Brawler 3 | . . . 2 . . . . . . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 16 | . . 5 8 . 1 . . . . . . . . . . . . 2 Hunter 6 | . . . 1 . 1 . . . . . . . . . . . . 4 Programmer 13 | . . . . 1 1 1 . . . . . . . . . . . 10 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | 4 3 5 5 2 10 1 . 5 4 2 . . . . 1 1 1 5 Combat Bots Only 5 | . 3 4 4 1 4 1 . 5 4 . . . . . . . 1 3 Max Kills in Single Turn 9 | 1 1 2 2 1 9 1 . 4 4 1 . . . . 1 1 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . 4 1 . 4 4 . . . . . . . 1 . Melee 1 | . . . . 1 . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 712 | . 35 137 137 2 23 6 . 5 41 4 6 11 . . 5 60 159 81 Missed 218 | . 8 30 34 . 12 3 . 2 12 2 5 7 . . 4 35 38 26 Hits 494 | . 27 107 103 2 11 3 . 3 29 2 1 4 . . 1 25 121 55 Projectile 494 | . 27 107 103 2 11 3 . 3 29 2 1 4 . . 1 25 121 55 Critical Strikes 29 | . . 6 12 . . . . . 1 . . . . . . 3 4 3 Part Disruptions 3 | . . . . 1 . . . . . . . . . . . . . 2 Damage Taken 9336 | . 321 1371 1555 28 225 46 . 69 507 101 18 57 . . 135 580 3252 1071 Core 1812 | . 60 134 131 14 81 . . 24 140 35 . 18 . . . 142 944 89 Absorbed by Shields 17 | . . . . . . . . . . . . . . . . . 17 . Redirected to Shielding 90 | . . . . . . . . . . . . . . . . . . 90 Ignored by Resistances 423 | . . . . . . . . . . . . . . . . . . 423 Core Remaining (%) 79 | 100 76 66 76 98 . . . 87 86 . . . . 95 . 80 17 94 Volleys Fired 432 | 10 73 99 131 . 4 4 . 3 3 . . . . . . . 17 88 Largest 2 | 2 2 2 2 . 2 2 . 2 2 . . . . . . . 1 2 Hottest 210 | 90 90 100 66 . 86 86 . 86 86 . . . . . . . 113 210 Shots Fired 819 | 20 144 198 261 . 7 8 . 5 5 . . . . . . . 17 154 Gun 665 | 20 143 198 246 . . . . . . . . . . . . . 1 57 Cannon 113 | . . . . . . . . . . . . . . . . . 16 97 Launcher 41 | . 1 . 15 . 7 8 . 5 5 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 414 | . . 168 246 . . . . . . . . . . . . . . . Thermal 235 | 20 143 30 . . . . . . . . . . . . . . 14 28 Explosive 41 | . 1 . 15 . 7 8 . 5 5 . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . 3 . Phasic 126 | . . . . . . . . . . . . . . . . . . 126 Robot Hit Streak 21 | 17 18 15 21 . 4 6 . 8 10 . . . . . . . . 20 Robot Miss Streak 6 | 1 6 6 6 . 1 . . . . . . . . . . . 4 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 569 | 17 82 126 195 4 16 5 2 5 4 11 . . . . 9 4 7 82 Core Hits 257 | 5 29 47 90 3 16 3 1 9 9 6 . . . . 3 3 1 32 Critical Kills 2 | . . . 1 . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . Critical Strikes 25 | 2 3 6 2 . 2 . . . . 1 . . . . 1 . 1 7 Burn 10 | 2 3 5 . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 3 | . . 1 2 . . . . . . . . . . . . . . . Sever 4 | . . . . . 2 . . . . 1 . . . . 1 . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . Intensify 4 | . . . . . . . . . . . . . . . . . . 4 Phase 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 174 | . . . 1 16 27 1 2 6 13 21 2 3 . 5 32 27 18 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 138 | . . . 1 16 27 1 2 6 13 20 2 3 . 3 28 16 . . Piercing 36 | . . . . . . . . . . 1 . . . 2 4 11 18 . Sneak Attacks 17 | . . . . 2 3 . . 3 2 3 . . . . 2 2 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 . . . Damage Inflicted 18297 | 201 1010 1920 3964 261 2599 302 163 808 617 549 . . . . 426 265 231 4981 Guns 7554 | 201 1008 1899 2818 . . . . . . . . . . . . . . 1628 Cannons 2962 | . . . . . . . . . . . . . . . . . . 2962 Explosions 4737 | . . . 1146 . 1876 302 . 559 463 . . . . . . . . 391 Melee 3014 | . . . . 261 723 . 163 249 154 549 . . . . 426 265 224 . Ramming 30 | . 2 21 . . . . . . . . . . . . . . 7 . Kinetic 4495 | . . 1677 2818 . . . . . . . . . . . . . . . Thermal 3570 | 201 1008 222 . . 1387 . . . . . . . . . . . . 752 Explosive 3350 | . . . 1146 . 489 302 . 559 463 . . . . . . . . 391 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2579 | . . . . 261 723 . 163 249 154 549 . . . . 364 116 . . Piercing 435 | . . . . . . . . . . . . . . . 62 149 224 . Phasic 3838 | . . . . . . . . . . . . . . . . . . 3838 Highest Corruption 31 | . . . . 1 . . . . . . . . . . . 4 17 31 Average Corruption 19 | . . . . 1 . . . . . . . . . . . 2 14 29 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 96 | . . . . 2 . . . . . . . . . . . 1 22 71 Message Errors 27 | . . . . 1 . . . . . . . . . . . 1 7 18 Matter Fused 23 | . . . . . . . . . . . . . . . . . 6 17 Heat Flow Errors 9 | . . . . 1 . . . . . . . . . . . . 2 6 Energy Discharges 7 | . . . . . . . . . . . . . . . . . 2 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . . . . . . . . . . . . 3 10 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 1 3 Misfires 3 | . . . . . . . . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . Weapon Failures 6 | . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1121 | . . . 22 28 358 38 33 175 94 29 . . . . . 47 . 297 Projectiles 243 | . . . . . . . . . . . . . . . . . . 243 Explosions 438 | . . . 22 . 264 38 . 60 . . . . . . . . . 54 Melee 440 | . . . . 28 94 . 33 115 94 29 . . . . . 47 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 92 | . . . 30 . . . . . . . . . . . . . . 62 Shots 2 | . . . 1 . . . . . . . . . . . . . . 1 Rammed 5 | . 1 1 . . . . . . . . . . . . . . 3 . Targets Rammed 5 | . 1 1 . . . . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | 188 387 180 337 155 18 78 92 72 . . . . . . . . 268 378 Average Temperature 60 | 84 100 49 52 58 8 32 28 23 . . . . . . . . 108 105 Received Heat Transfer 1936 | . 168 561 819 . 12 . . . 69 . . . . . . 12 250 45 Effects 3 | . 1 . 1 . . . . . . . . . . . . . . 1 Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 16 | 2 5 5 . . 1 . . . . . . . . . . . . 3 Heat Transferred 6096 | 681 2887 1036 . . 900 . . . . . . . . . . . . 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Maximum Alert Level 4 | . . 1 2 1 2 . . . . . . . . . . . . 4 Low Security (%) 75 | 100 100 53 55 95 32 . . . 100 100 . . . . 100 100 100 64 Level 1 14 | . . 46 24 4 6 . . . . . . . . . . . . 7 Level 2 6 | . . . 19 . 61 . . . . . . . . . . . . 3 Level 3 2 | . . . . . . . . . . . . . . . . . . 20 Level 4 . | . . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1138 | 10 61 342 464 207 563 . . . 161 56 . . . . 38 51 54 1138 Initial 207 | . . . 96 207 59 . . . 39 42 . . . . . 15 28 . Average 133 | 1 8 161 197 151 336 . . . 40 20 . . . . 4 13 9 283 Influence Increases 5957 | 20 282 697 991 137 734 90 10 249 315 63 45 45 . . 111 281 192 1695 Destroy 0b10 Robot/C 2240 | . 160 380 560 20 220 20 . 140 80 . . . . . . 20 80 560 Destroy 0b10 Robot/NC 405 | 20 45 50 65 15 65 . 10 20 5 30 . . . . 10 10 . 60 Destroy Leader 600 | . 50 114 174 10 46 10 . 20 10 6 . . . . 2 . 10 148 Allied During Kill 261 | . . . . 4 8 . . 24 . . . . . . . . 24 201 Successful Hack 80 | . 17 14 10 32 4 . . . 3 . . . . . . . . . Disable Machine 555 | . . 45 60 . 210 . . . 60 15 . . . . . 60 15 90 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . 150 Destroy Structure 781 | . 10 4 77 11 61 . . . 82 12 . . . . 24 26 33 441 Partial Spotted 225 | . . . . 30 60 . . . 45 . . . . . 15 60 15 . Lose Combat Pursuer 660 | . . 90 45 15 60 60 . 45 30 . 45 45 . . 60 105 15 45 Influence Decreases 4830 | 20 282 469 763 471 333 334 289 186 292 147 47 45 . . 83 258 243 568 Entered New Map 1023 | . . . 132 249 63 194 279 . 24 44 2 . . . . 13 23 . Time Decay 3241 | 20 282 399 591 222 190 140 10 172 178 103 45 45 . . 73 203 140 428 Lost Part 301 | . . 70 40 . . . . 10 90 . . . . . 10 42 19 20 Lost Ally 265 | . . . . . 80 . . 4 . . . . . . . . 61 120 Squads Dispatched 43 | . 1 1 3 3 6 . . . 3 2 . . . . 2 4 4 14 Investigation 6 | . . . 1 2 1 . . . 1 . . . . . . 1 . . Extermination 15 | . . . . 1 1 . . . 1 1 . . . . 1 3 2 5 Reinforcement 15 | . 1 1 2 . 3 . . . 1 1 . . . . 1 . 2 3 Assault 4 | . . . . . 1 . . . . . . . . . . . . 3 Garrison 3 | . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 18 | . 2 4 2 . 1 . . . . . . . . . 1 2 1 5 Communications Jammed 6 | . . . . . . . . . . . . . . . . 6 . . Distress Signals 6 | . . . . . . . . . . . . . . . . 6 . . Times Spotted 260 | . 20 36 54 6 14 3 . 5 10 6 3 9 . . 10 23 29 32 Peak Tracking Total 11 | . 5 6 6 5 3 4 . 4 5 3 3 9 . . 5 11 10 5 Tactical Retreats 29 | . . 4 3 1 3 1 . 2 2 . 1 2 . . 3 4 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 8 | . . 1 . 2 . . . . . 2 . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . 3 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . 6 . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 39 | . . 3 4 . 14 1 . . 4 1 . . . . . 4 1 7 Max in Single Turn 12 | . . 2 1 . 12 1 . . 3 1 . . . . . 1 1 1 Garrison Access 3 | . . . 1 1 . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 41 | . 5 5 8 10 5 . 1 . 2 1 . 1 . . . 3 . . Terminals 28 | . 5 5 5 7 5 . . . . . . . . . . 1 . . Fabricators 2 | . . . . 1 . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . 1 1 . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . 1 1 . . . . . . . . . . . 1 . . Total Hacks 109 | . 16 18 20 24 13 . 4 . 4 4 . 1 . . . 5 . . Successful 63 | . 12 12 12 9 9 . 4 . 2 . . 1 . . . 2 . . Failed 46 | . 4 6 8 15 4 . . . 2 4 . . . . . 3 . . Catastrophic 7 | . . 1 . 1 1 . . . 1 1 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 151 | . 14 17 14 19 13 . . . 5 8 . . . . 14 22 6 19 Terminals 83 | . 16 18 15 19 13 . . . . . . . . . . 2 . . Fabricators 4 | . . . . 2 . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . 2 . . . . 2 4 . . . . . . . . Scanalyzers 5 | . . . 3 . . . . . . . . . . . . 2 . . Garrison Access 4 | . . . 2 1 . . . . . . . . . . . 1 . . Terminal Hacks 14 | . 2 3 1 1 . . 4 . . . . 1 . . . 2 . . Record 2 | . . . . . . . . . . . . . . . . 2 . . Part Schematic 4 | . . . . . . . 4 . . . . . . . . . . . Robot Analysis 5 | . . 3 1 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . . . . . . Unauthorized Hacks 43 | . 10 9 8 7 9 . . . . . . . . . . . . . Terminals 42 | . 10 9 8 6 9 . . . . . . . . . . . . . Assimilate 2 | . . . . 1 1 . . . . . . . . . . . . . Botnet 18 | . 5 4 3 2 4 . . . . . . . . . . . . . Skim 22 | . 5 5 5 3 4 . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Liberate 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . 2 1 . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . Hacking Detections 31 | . 3 4 5 9 5 . . . 2 1 . . . . . 2 . . Full Trace Events 5 | . . . 1 2 1 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . . 4 . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . 1 . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Total Allies 23 | . . . . 2 2 . 4 . . . . . . . . . 6 9 Largest Group 6 | . . . . 2 3 . 4 4 . . . . . . . . 6 4 Highest-Rated Group 392 | . . . . 74 103 . 152 152 . . . . . . . . 86 392 Highest-Rated Ally 269 | . . . . 37 37 . 39 39 . . . . . . . . 15 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 5 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 136 | . . . . 6 30 . . 8 . . . . . . . . 31 61 Total Damage 5690 | . . . . 28 882 . . 288 . . . . . . . . 635 3857 Kills 23 | . . . . . 5 . . 3 . . . . . . . . 3 12 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 2 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Active Infowar (turns) 10822 | 21 1857 1394 133 447 387 294 513 649 430 288 137 781 10 161 381 606 732 1601 Optics 5992 | . . . . . . . 216 649 430 288 137 781 10 161 381 606 732 1601 Sensors 5493 | . . . . 447 387 294 513 649 430 288 137 781 10 161 381 511 336 168 Terrain 261 | . . . . . . . . . 261 . . . . . . . . . Structural 4581 | . . . . 445 387 294 513 649 142 150 137 781 10 161 381 531 . . Seismic 3405 | 21 1857 1394 133 . . . . . . . . . . . . . . . Machine Analysis 7416 | . . . . 446 387 294 513 649 430 288 137 781 10 161 381 606 732 1601 Triangulation 1286 | . . . . . . . 215 649 422 . . . . . . . . . Cloaking 354 | . . . . . . . . . . . . . . . . . 213 141 Jamming 260 | . . . . . . . . . . . . . . . . 219 41 . ECM 6 | . . . . . . . . . . . . . . . . . 6 . Robot Analysis Total 5 | . . 3 1 1 . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 . 3 . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . 1 2 . . . . 4 6 1 1 Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . 1 . 1 Guard Positions 2 | . . . . . . . . . . 1 . . . . . 1 . . Component Stockpiles 3 | . . . . . . . . . . . . . . . 1 1 1 . Prototype Stockpiles 2 | . . . . . . . . . 1 . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 13573 | 131 1857 1765 2390 460 387 294 513 649 430 288 137 781 10 161 381 606 732 1601 Spaces Moved 14128 | 59 739 803 1146 1051 848 764 905 1259 575 652 441 923 37 531 619 1226 662 888 Core 95 | 8 . . . . . . . . . . . . . . . . 87 . Treads 3232 | 51 739 803 1146 5 . . . . . . . . . . . . 135 353 Legs 535 | . . . . . . . . . . . . . . . . . . 535 Wheels 7 | . . . . . . . . . . . . . . . . . 7 . Hover . | . . . . . . . . . . . . . . . . . . . Flight 10259 | . . . . 1046 848 764 905 1259 575 652 441 923 37 531 619 1226 433 . Fastest Speed 25 | 50 160 160 152 25 25 25 25 25 28 26 27 27 27 27 25 28 32 110 Average Speed 63 | 145 205 164 155 26 25 25 25 27 30 26 27 27 27 27 27 28 70 127 Slowest Speed 450 | 160 240 240 235 152 25 25 25 110 33 30 27 27 27 27 105 32 450 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . 6 1 . . . 5 8 1 . . . . 29 7 . Potential Cave-ins 4 | . . . . . . . . . 1 . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . 1 3 . Exploration Rate (%) 51 | 4 95 54 75 32 24 79 90 93 16 19 69 89 10 75 16 87 24 26 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 12 | . 1 1 . . . 1 3 1 . . . . . . 5 . . . Known Exits Taken 16 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . 3 3 3 . . 1 3 . 2 . . . . Spaces Dug 160 | . 9 . . 11 8 30 . 3 42 6 2 3 . 3 12 13 11 7 Terrain Destroyed 504 | . 9 . 95 11 74 65 . 54 48 6 2 3 . 3 12 13 17 92 Melee 73 | . . . . 11 8 . . 3 8 6 2 3 . 3 12 13 4 . Projectile 51 | . . . . . . . . . . . . . . . . . 13 38 AOE 380 | . 9 . 95 . 66 65 . 51 40 . . . . . . . . 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Total 17544 | 81 939 1042 1489 1200 971 853 1188 1545 795 718 453 1448 36 542 782 1409 860 1193 Wait 2413 | . 92 98 137 95 69 78 274 254 184 32 8 523 . 7 121 165 116 160 Move 14003 | 58 738 802 1145 1038 845 763 904 1258 565 636 438 922 36 530 618 1172 648 887 Hop 49 | . . . . 6 1 . . . 4 7 1 . . . . 24 6 . Pick Up 89 | 5 16 9 11 4 7 . 3 6 1 9 1 . . 1 3 9 . 4 Fast Attach 109 | 7 . 10 6 6 1 2 . . 6 7 1 . . . 2 4 25 32 Attach 58 | . 2 5 5 10 5 1 2 2 5 3 . . . . 3 5 9 1 Detach 20 | . 2 . 1 . 4 1 . 2 3 1 . . . . . 1 2 3 Swap 68 | 1 7 8 30 4 1 2 . 2 6 1 1 . . . 1 1 3 . Drop 128 | . 8 10 22 21 7 1 3 6 5 2 1 . . 1 6 4 13 18 Fire 432 | 10 73 99 131 . 4 4 . 3 3 . . . . . . . 17 88 Melee 164 | . . . 1 16 27 1 2 6 13 20 2 3 . 3 28 24 18 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 5 | . 1 1 . . . . . . . . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . 6 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Discovered new exit (range 12) 816 | -10/Materials | Discovered new exit (range 16) 1085 | -10/Materials | Discovered new exit (range 16) 1361 | -10/Materials | Discovered new exit (range 9) 1592 | -10/Materials | Learned Storage emergency access door positions 1652 | -10/Materials | Learned 2 Mines zone layouts 1747 | -10/Materials | Learned 4 Recycling zone layouts 1862 | -10/Materials | Identified exit to Materials 1989 | -10/Materials | Entered another Materials area 1989 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2894 | -9/Materials | Loaded intel: 26 trap records 2959 | -9/Materials | Learned Recycling recycling unit intel 3016 | -9/Materials | Identified exit to Materials 3138 | -9/Materials | Learned Storage security intel 3231 | -9/Materials | Identified exit to Mines 3391 | -9/Materials | Build established: Scavenger-Mutant 3754 | -9/Materials | Entered another Materials area 3754 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3755 | -8/Materials | Identified exit to Storage 4617 | -8/Materials | Discovered new exit (range 10) 5837 | -8/Materials | Discovered new exit (range 10) 5918 | -8/Materials | Build established: Mutant 6144 | -8/Materials | Entered Factory 6144 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6432 | -7/Factory | Discovered new exit (range 9) 6435 | -7/Factory | Build established: Scout 6436 | -7/Factory | Identified exit to Factory 6604 | -7/Factory | Entered another Factory area 6604 | -6/Factory | Accompanied by 2 allies 6604 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6659 | -6/Factory | Allied Derelicts emerged from ambush trap array 6755 | -6/Factory | Discovered new exit (range 15) 6919 | -6/Factory | Build established: Hacker-Scout 6954 | -6/Factory | First assault squad dispatched 6991 | -6/Factory | Identified exit to Lower Caves 6991 | -6/Factory | Entered Lower Caves 7029 | -6/Lower Caves | Learned Factory stockpile data 7032 | -6/Lower Caves | Encountered a Warlord checkpoint 7148 | -6/Lower Caves | Entered a destroyed Warlord outpost 7202 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7284 | -6/Lower Caves | Identified exit to Zion 7285 | -6/Lower Caves | Entered Zion 7352 | -6/Zion | Found CR-A16's Pointy Stick 7369 | -6/Zion | Discovered new exit (range 16) 7372 | -6/Zion | Identified exit to Proximity Caves 7391 | -6/Zion | Learned location of Quarantine (-3) 7442 | -6/Zion | Learned location of Armory (-4) 7451 | -6/Zion | Given A8's code to call for help 7476 | -6/Zion | Given the Hacking Drone Bay 7539 | -6/Zion | Met Imprinter 7543 | -6/Zion | Imprinted 7545 | -6/Zion | Declared Zion's savior 7798 | -6/Zion | Entered Proximity Caves 7798 | -5/Proximity Caves | Accompanied by 4 allies 7889 | -5/Proximity Caves | Build established: Ninja 8034 | -5/Proximity Caves | Lost 3 allies 8087 | -5/Proximity Caves | Spotted B-75 Beast 8272 | -5/Proximity Caves | Learned 4 Factory zone layouts 8273 | -5/Proximity Caves | Identified exit to Factory 8447 | -5/Proximity Caves | Entered Factory 8447 | -5/Factory | Evolved 2 slots: Utility x2 8463 | -5/Factory | Discovered new exit (range 3) 8464 | -5/Factory | Identified exit to Factory 8511 | -5/Factory | Discovered exit to Factory (range 8) 8531 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8577 | -5/Factory | Spotted B-75 Beast 8877 | -5/Factory | Entered another Factory area 8877 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8900 | -4/Factory | Lost 7 parts (1p2n2u2w) 9024 | -4/Factory | Found Quantum Capacitor 9134 | -4/Factory | Retrieved Zion intel report: Active Terminals 9159 | -4/Factory | Retrieved Zion intel report: Guard Positions 9163 | -4/Factory | Discovered new exit (range 7) 9164 | -4/Factory | Identified exit to Upper Caves 9165 | -4/Factory | Entered Upper Caves 9285 | -4/Upper Caves | Encountered a Warlord checkpoint 9291 | -4/Upper Caves | Learned Research garrison access intel 9300 | -4/Upper Caves | Discovered new exit (range 8) 9301 | -4/Upper Caves | Identified exit to Upper Caves 9302 | -4/Upper Caves | Entered another Upper Caves area 9315 | -4/Upper Caves | Discovered new exit (range 8) 9319 | -4/Upper Caves | Identified exit to Research 9391 | -4/Upper Caves | Build established: Scout 9492 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 10079 | -4/Upper Caves | Discovered new exit (range 5) 10080 | -4/Upper Caves | Identified exit to Warlord 10083 | -4/Upper Caves | Entered Warlord 10091 | -4/Warlord | Discovered new exit (range 9) 10093 | -4/Warlord | Identified exit to Proximity Caves 10093 | -4/Warlord | Entered Proximity Caves 10254 | -3/Proximity Caves | Entered Research 10254 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10255 | -3/Research | Loaded intel: 2 garrison access locations 10319 | -3/Research | Retrieved Zion intel report: Component Stockpiles 10463 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 10562 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 10589 | -3/Research | Retrieved Zion intel report: Branch Access 10589 | -3/Research | Identified exit to Quarantine 10624 | -3/Research | Discovered new exit (range 10) 10635 | -3/Research | Entered Quarantine 10673 | -3/Quarantine | Found Alien Energy Cannon 10752 | -3/Quarantine | Found Alien Artifact 10801 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 10874 | -3/Quarantine | Found Alien Artifact 10892 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 10899 | -3/Quarantine | Spotted Alpha 7 10902 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 10914 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 10919 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 11010 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11042 | -3/Quarantine | Found Alien Artifact 11042 | -3/Quarantine | Identified Core Reset Matrix 11042 | -3/Quarantine | Identified Core Cannon 11042 | -3/Quarantine | Identified Subatomic Replicator 11042 | -3/Quarantine | Identified Transdimensional Reconstructor 11042 | -3/Quarantine | Used Core Reset Matrix 11046 | -3/Quarantine | Detected hypermatrix surge 11046 | -3/Quarantine | Sensed 13 artifacts in vicinity 11047 | -3/Quarantine | Used Subatomic Replicator to replicate Adv. Cooling System 11048 | -3/Quarantine | Warped through subspace 11158 | -3/Quarantine | Discovered new exit (range 12) 11203 | -3/Quarantine | Lost 4 parts (1n2u1w) 11207 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 11208 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 11209 | -3/Quarantine | Found Transdimensional Reconstructor 11212 | -3/Quarantine | Found Dimensional Node Initializer 11240 | -3/Quarantine | Identified exit to Research 11241 | -3/Quarantine | Entered Research 11241 | -2/Research | Evolved 2 slots: Utility x2 11303 | -2/Research | Retrieved Zion intel report: Component Stockpiles 11487 | -2/Research | Warped through subspace 11534 | -2/Research | System corruption reached 10% 11562 | -2/Research | Warped through subspace 11567 | -2/Research | Warped through subspace 11592 | -2/Research | Lost 14 parts (1p7n4u2w) 11619 | -2/Research | Initialized slip node 11622 | -2/Research | Emitted hypermatrix ping 11622 | -2/Research | Core integrity fell below 50% 11627 | -2/Research | Assembled emerged from beneath the floor 11794 | -2/Research | Lost 6 allies 11926 | -2/Research | Discovered new exit (range 15) 11948 | -2/Research | Build established: Mutant 11968 | -2/Research | Core integrity fell below 20% 11972 | -2/Research | Identified exit to Access 11973 | -2/Research | Entered Access 11973 | -1/Access | Evolved 2 slots: Propulsion x2 12239 | -1/Access | Retrieved Zion intel report: Emergency Access 12240 | -1/Access | Zion Experimental squad teleported in 12352 | -1/Access | Found Prototype Protection 12352 | -1/Access | Identified Zio. Shade Armor 12360 | -1/Access | System corruption reached 10% 12373 | -1/Access | Found Corrupted Prototype Energy Cannon 12373 | -1/Access | Identified Zio. Alpha Cannon Mk. II 12388 | -1/Access | System corruption reached 30% 12391 | -1/Access | Found Prototype Protection 12391 | -1/Access | Identified Zio. Weapon Casing 12630 | -1/Access | Build established: Messiah-Mutant 12700 | -1/Access | Zion Zionite Resupply teleported in 13004 | -1/Access | Zion Heavy squad teleported in 13008 | -1/Access | Zion Demo squad teleported in 13086 | -1/Access | Garrison activated, responded to threat 13182 | -1/Access | Zion Light squad teleported in 13308 | -1/Access | Terminal network hard line cut 13473 | -1/Access | First assault squad dispatched 13524 | -1/Access | Energy Cycler disabled 13568 | -1/Access | Discovered new exit (range 6) 13573 | -1/Access | Identified exit to Surface 13574 | *** | Heading to fleet! Last Messages --------------- 13490_ Garrison Access x1 13491_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 13491_ Garrison Access disabled. 13495_ K-01 Serf cleans the Terminal. 13496_ System corrupted: Matter fused (-8). 13498_ K-01 Serf cleans the Terminal. 13512_ System corrupted: Heat flow error (+286). 13519_ Acquired 31 matter. 13524_ ALERT: Power surge detected, dispatching additional patrols. 13524_ Energy Cycler explodes. 13529_ System corrupted: Component data lost. 13548_ XPKEWE#Y#TU ,TRGLBTJ& 13558_ K-01 Serf cleans the Terminal. 13564_ System corrupted: Component data lost. 13567_ K-01 Serf cleans the Terminal. 13568_ The Access Shell folds into the floor. 13568_ EXIT=FOUND 13570_ K-01 Serf cleans the Terminal. 13573_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ######???##########??????????????????????????????? | | #???# #??????????????????????????????? | | #???# #??????????????????????????????? | | #???# " #??????????????????????????????? | | #???# ! 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T#?????????????????? | | +?+ ! #?# %!k""#?????????????????? | | " #?# #?# = ""#?????????????????? | | """ #?# ### ""##????????????????? | | """ #?# "" " ## #????????????????? | | " +?+ ""G " ### ##????????????????? | | " #?###########?# #?????????????????? | | #?????????????# #?????????????????? | | #?????????????# #?????????????????? | | #?????????????# @z #?????????????????? | | ########????????????# "" #?????????????????? | | #????????????# #?????????????????? | | #????????????# #?????????????????? | | #????????????# #?????????????????? | | #????????????#""""""""""#?????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 EM Shielding 3 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Evasion (%) 65 Targeting Accuracy 28 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Subatomic Replicator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceImpulseCutter Manual? 0 Play Time 02:06:52 Cumulative 195.3 hours Start 2025.07.22 @ 00:49:39 End 2025.07.22 @ 03:14:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type 2 Total 11 Types 5/0/4/2/0/0/0/0/0/0 Lore% 74 Gallery% 68 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50082911-0610-4a35-814b-e0a2130c78fe