Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 19:03:11

Player: Sunvar

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (109)     545
Value Destroyed (3753)     3753
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (143)                143
              TOTAL SCORE: 8581

 Bonus
-------
High Alert Combat Kills    201
Follower Combat Kills      49
Entered Garrisons          200
Aligned with FarCom        300
Acquired ECA               300
Friendly Fire              -907

 Cogmind 
---------
Core Integrity             473/700
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Critical (500)
Movement                   Core (850) Ox16
Location                   -7/Lower Caves

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (4) ---
                          (None)
>                     --- UTILITY (5) ------
        High-capacity Storage Unit
                      Recalibrator
>                     --- WEAPON (3) -------
                 Mini Assault Cannon
                 Mini Assault Cannon
>                     --- INVENTORY (20) ---
                Light Treads
             Advanced Treads
              Armored Wheel
              Armored Wheel
  Faulty Experimental Sensor Array
                      Encrypted Comm Array
                      Weapon Cycler
             Improved Light Armor Plating
             Improved Shield Generator
             Improved Shield Generator
                      Flak Cannon
                      Flak Cannon
                Heavy Missile Launcher
                Heavy Mace
                      Longsword +1

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
         Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Sensor Array
                Core Analyzer
       Improved Shield Generator
                Recalibrator
>               --- WEAPON -----------
          Heavy Assault Rifle
       Enhanced Autogun
           Mini Assault Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Treads
       Advanced Treads
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
                YI-UF0's Bottomless Matter Pit
                Kinecellerator
                Weapon Cycler
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Shield Generator
                Hacking Suite
                Flak Cannon
                Flak Cannon
           Mini Assault Cannon
          Heavy Missile Launcher
          Heavy Mace
                Longsword +1
[Rating: 59]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Light Armor Plating
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   2   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             113  | .   11  5   .   .   28  16  19  26  1   7   
  Power                    5    | .   1   1   .   .   .   .   1   1   .   1   
    Engine                 5    | .   1   1   .   .   .   .   1   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | .   4   .   .   .   5   3   3   5   .   .   
    Treads                 11   | .   2   .   .   .   2   2   2   3   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   2   .   .   .   2   1   1   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  34   | .   3   2   .   .   8   4   3   10  .   4   
    Device                 13   | .   1   .   .   .   5   1   .   4   .   2   
    Storage                3    | .   1   1   .   .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             16   | .   1   1   .   .   2   2   3   5   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   3   2   .   .   15  9   12  10  1   2   
    Energy Gun             4    | .   1   .   .   .   1   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   .   .   .   .   3   5   6   3   1   .   
    Ballistic Cannon       13   | .   2   .   .   .   5   .   3   2   .   1   
    Launcher               12   | .   .   2   .   .   4   2   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   2   .   2   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   .   4   .   2   2   .   .   
Parts Lost                 23   | .   4   .   .   .   1   4   1   1   .   12  
  Power                    4    | .   1   .   .   .   .   .   .   1   .   2   
  Propulsion               7    | .   2   .   .   .   .   2   .   .   .   3   
  Utility                  7    | .   .   .   .   .   1   1   .   .   .   5   
  Weapon                   5    | .   1   .   .   .   .   1   1   .   .   2   
  Highest Loss Streak      12   | .   2   .   .   .   1   2   1   1   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   88  100 100 100 97  99  99  95  92  71  
  Engine                   10   | .   14  14  14  14  9   9   9   6   7   6   
  Treads                   19   | .   14  28  28  28  17  18  18  17  15  9   
  Leg                      1    | .   9   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   3   .   .   .   8   9   8   9   7   4   
  Device                   9    | .   2   .   .   .   17  13  9   14  23  15  
  Storage                  10   | .   14  14  14  14  9   9   9   7   7   7   
  Hackware                 2    | .   .   .   .   .   .   4   9   3   .   .   
  Protection               8    | .   5   14  14  14  9   9   9   7   .   3   
  Energy Gun               1    | .   8   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   .   .   .   .   14  24  17  13  15  5   
  Ballistic Cannon         5    | .   15  2   .   .   7   .   8   7   7   8   
  Launcher                 6    | .   .   25  28  28  .   .   .   .   .   1   
Peak Build Rating          59   | 6   10  20  14  14  31  34  33  59  59  55  
  Average Rating           26   | 6   7   13  14  14  28  31  30  45  59  43  
  On Entrance              25   | 6   6   9   14  14  14  31  33  32  59  59  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 14  34  39  39  39  66  66  70  76  71  74  
  Greatest Support         50   | 20  40  40  40  40  40  40  40  50  28  28  
  Greatest Overweight (x)  6    | .   3   .   .   .   5   5   5   6   2   2   
  Average Overweight (x)   2    | .   .   .   .   .   4   4   4   2   2   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  
  Average Capacity         17   | 8   12  15  15  15  18  20  20  20  20  20  
  Most Carried             20   | 6   15  15  15  15  20  20  20  20  20  20  
  Average Carried          17   | 6   11  14  15  14  17  19  19  19  19  17  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  
  Final Carried            20   | 6   14  15  15  15  20  20  20  20  20  15  

 Class Distribution 
--------------------
 47% | Mutant
 22% | Scavenger-Bomber
  9% | Skirmisher
  8% | Bomber
  6% | Scavenger-Skirmisher
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
     Scavenger-Bomber | -8/Materials
     Scavenger-Bomber | -7/Factory
               Bomber | -7/Lower Caves
               Bomber | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Matter Collected           5344 | 200 322 938 740 .   553 805 624 643 34  485 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3789 | .   400 110 .   .   652 949 667 717 .   294 
  Parts                    198  | .   27  8   .   .   23  47  42  41  .   10  
Haulers Intercepted        7    | .   .   .   .   .   3   .   2   2   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   6   8   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Combat Hostiles Destroyed  82   | .   14  3   .   .   10  21  11  14  .   9   
  Melee                    2    | .   2   .   .   .   .   .   .   .   .   .   
  Guns                     36   | .   2   .   .   .   4   20  5   4   .   1   
  Cannons                  32   | .   10  3   .   .   4   .   6   5   .   4   
  AOE                      12   | .   .   .   .   .   2   1   .   5   .   4   
Classes Destroyed          14   | .   4   .   .   .   4   2   3   1   .   .   
  Worker                   3    | .   .   .   .   .   .   .   1   2   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   1   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   3   .   2   2   .   .   
  Recycler                 6    | .   .   .   .   .   3   .   1   2   .   .   
  Operator                 4    | .   4   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   1   1   .   .   .   
  Swarmer                  12   | .   3   3   .   .   2   .   .   4   .   .   
  Grunt                    44   | .   11  .   .   .   4   17  4   2   .   6   
  Brawler                  4    | .   .   .   .   .   .   1   .   1   .   2   
  Duelist                  2    | .   .   .   .   .   .   1   1   .   .   .   
  Sentry                   14   | .   .   .   .   .   4   2   5   2   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           9    | .   3   3   .   .   4   4   4   9   .   7   
  Combat Bots Only         7    | .   3   3   .   .   2   4   4   6   .   7   
Max Kills in Single Turn   3    | .   1   1   .   .   2   2   1   3   .   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   1   .   3   .   1   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Hostile Shots Fired        456  | .    82   22   .    .    43   61   43   77   .    128  
  Missed                   121  | .    21   9    .    .    10   16   14   23   .    28   
Damage Taken               4612 | .    608  106  .    .    539  677  325  496  .    1861 
  Core                     538  | .    80   10   .    .    96   89   36   18   .    209  
  Absorbed by Shields      383  | .    .    .    .    .    .    .    125  198  .    60   
  Regen/Repaired (Parts)   331  | .    .    .    .    .    127  .    204  .    .    .    
Core Remaining (%)         74   | 100  .    .    .    64   .    .    59   .    .    .    
Volleys Fired              252  | .    61   14   .    .    41   45   43   31   .    17   
  Largest                  3    | .    2    2    .    .    3    3    3    3    .    3    
  Hottest                  96   | .    85   70   .    .    84   86   92   96   .    96   
Shots Fired                590  | .    104  28   .    .    83   125  121  89   1    39   
  Gun                      352  | .    39   .    .    .    42   122  78   58   1    12   
  Cannon                   219  | .    65   28   .    .    33   .    42   29   .    22   
  Launcher                 19   | .    .    .    .    .    8    3    1    2    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  532  | .    65   28   .    .    75   122  120  87   1    34   
  Thermal                  39   | .    39   .    .    .    .    .    .    .    .    .    
  Explosive                19   | .    .    .    .    .    8    3    1    2    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    9    4    .    .    8    8    10   10   .    3    
  Robot Miss Streak        9    | .    4    4    .    .    8    4    9    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    1    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           356  | .    66   14   .    .    54   76   69   55   .    22   
  Core Hits                212  | .    26   7    .    .    33   51   42   31   .    22   
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    3    .    .    .    1    .    .    4    .    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    1    .    .    
    Blast                  3    | .    1    .    .    .    1    .    .    1    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              17   | .    .    .    .    .    1    11   .    5    .    .    
  Impact                   15   | .    .    .    .    .    1    11   .    3    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    2    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    1    .    .    
Damage Inflicted           8661 | .    1088 248  .    .    1391 1519 1244 2002 .    1169 
  Guns                     3539 | .    245  .    .    .    507  1302 693  663  .    129  
  Cannons                  2945 | .    826  248  .    .    418  .    502  580  .    371  
  Explosions               1944 | .    .    .    .    .    466  217  49   543  .    669  
  Melee                    194  | .    .    .    .    .    .    .    .    194  .    .    
  Ramming                  39   | .    17   .    .    .    .    .    .    22   .    .    
  Kinetic                  6239 | .    826  248  .    .    925  1302 1195 1243 .    500  
  Thermal                  513  | .    245  .    .    .    .    .    .    268  .    .    
  Explosive                1676 | .    .    .    .    .    466  217  49   275  .    669  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   48   | .    .    .    .    .    .    .    .    48   .    .    
  Slashing                 146  | .    .    .    .    .    .    .    .    146  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    5    5    5    
  Average Corruption       4    | .    .    .    .    .    .    .    .    3    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    .    .    2    14   2    
    Message Errors         5    | .    .    .    .    .    .    .    .    1    4    .    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    6    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    2    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            214  | .    19   .    .    .    7    .    .    144  .    44   
  Projectiles              20   | .    19   .    .    .    .    .    .    1    .    .    
  Explosions               148  | .    .    .    .    .    7    .    .    97   .    44   
  Melee                    46   | .    .    .    .    .    .    .    .    46   .    .    
Knockbacks                 31   | .    16   3    .    .    2    .    4    6    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    15   3    .    .    2    .    4    6    .    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112  | .    .    .    .    .    .    .    .    30   .    82   
  Shots                    3    | .    .    .    .    .    .    .    .    1    .    2    
  Rammed                   4    | .    3    .    .    .    .    .    .    1    .    .    
Targets Rammed             8    | .    6    .    .    .    .    .    .    2    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    2    .    .    .    .    .    .    1    .    .    
Highest Temperature        509  | .    345  144  .    .    73   180  293  336  258  509  
  Average Temperature      95   | .    92   64   .    .    20   61   93   128  110  264  
  Received Heat Transfer   1856 | .    195  .    .    .    207  378  157  40   .    879  
  Effects                  7    | .    1    .    .    .    .    .    .    .    .    6    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1051 | .    851  .    .    .    .    .    .    200  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Peak Influence             792  | .   206 149 .   .   183 792 513 390 .   .   
  Initial                  386  | .   .   49  .   .   .   85  386 89  .   .   
  Average                  181  | .   79  31  .   .   87  414 359 168 .   .   
Maximum Alert Level        3    | .   1   .   .   .   .   3   2   1   .   .   
  Low Security (%)         64   | 100 98  100 .   100 100 30  1   55  .   .   
  Level 1                  21   | .   1   .   .   .   .   10  73  44  .   .   
  Level 2                  11   | .   .   .   .   .   .   48  24  .   .   .   
  Level 3                  1    | .   .   .   .   .   .   10  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   4   .   .   .   3   .   2   5   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            9    | .   4   .   .   .   1   .   1   3   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   2   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Distress Signals           6    | .   1   .   .   .   2   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   22  4   .   .   20  24  19  17  .   13  
  Peak Tracking Total      10   | .   4   3   .   .   5   5   4   5   .   10  
  Tactical Retreats        10   | .   1   1   .   .   1   5   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Traps Triggered            5    | .   .   .   .   .   .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   4   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Disabled          11   | .   1   .   .   .   .   1   1   8   .   .   
  Max in Single Turn       7    | .   1   .   .   .   .   1   1   7   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Accessed          20   | .   1   1   2   .   3   2   6   5   .   .   
  Terminals                12   | .   1   .   .   .   1   2   4   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                42   | .   1   1   2   .   5   5   19  9   .   .   
  Successful               23   | .   1   1   2   .   4   2   11  2   .   .   
  Failed                   19   | .   .   .   .   .   1   3   8   7   .   .   
    Catastrophic           6    | .   .   .   .   .   1   .   2   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   2   .   1   .   1   .   5   1   .   .   
  Terminals                26   | .   1   .   .   .   1   5   13  6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   3   .   5   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   
Terminal Hacks             12   | .   1   1   2   .   .   2   5   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   3   .   5   1   .   .   
  Scan Component           6    | .   .   .   .   .   2   .   3   1   .   .   
  Repair                   3    | .   .   .   .   .   1   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   .   .   2   1   5   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   2   .   .   .   
  Time                     118  | .   .   .   .   .   26  .   92  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Total Allies               3    | .   .   .   .   2   .   1   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   1   .   .   .   .   
  Highest-Rated Group      49   | .   .   .   .   49  49  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   14  6   .   .   .   .   
  Total Damage             267  | .   .   .   .   .   203 64  .   .   .   .   
  Kills                    3    | .   .   .   .   .   2   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Turns Passed               9691 | 229  1156 1585 578  246  1016 1336 1375 1497 585  88   
Spaces Moved               4347 | 1    672  492  361  151  438  543  472  758  444  15   
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1293 | .    241  492  361  151  29   13   4    2    .    .    
  Legs                     231  | 1    230  .    .    .    .    .    .    .    .    .    
  Wheels                   2823 | .    201  .    .    .    409  530  468  756  444  15   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            95   | 120  95   160  160  160  135  165  165  120  130  130  
  Average Speed            150  | 120  134  160  160  160  160  166  165  138  130  130  
  Slowest Speed            240  | 120  160  160  160  160  240  240  240  232  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    79   88   70   41   32   51   52   21   69   4    
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    1    .    
  Known Exits Taken        4    | .    .    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    1    .    2    .    .    .    .    1    .    
Spaces Dug                 30   | .    .    .    .    .    10   6    12   2    .    .    
Terrain Destroyed          206  | .    .    .    .    .    56   30   12   46   .    62   
  Melee                    9    | .    .    .    .    .    1    6    .    2    .    .    
  Projectile               13   | .    .    .    .    .    .    .    .    7    .    6    
  AOE                      184  | .    .    .    .    .    55   24   12   37   .    56   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Total                      7039 | 229  824  1264 362  156  681  885  987  1150 452  49   
  Wait                     2112 | 229  44   738  .    4    146  221  430  285  6    9    
  Move                     4337 | .    671  491  360  150  438  541  471  757  443  15   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  72   | .    19   8    1    1    9    11   5    17   1    .    
  Fast Attach              25   | .    3    .    .    .    9    .    8    5    .    .    
  Attach                   24   | .    7    .    .    .    7    4    1    1    .    4    
  Detach                   16   | .    3    .    .    .    9    .    1    3    .    .    
  Swap                     64   | .    1    5    .    .    12   12   10   20   1    3    
  Drop                     83   | .    9    8    1    1    9    10   18   25   1    1    
  Fire                     252  | .    61   14   .    .    41   45   43   31   .    17   
  Melee                    16   | .    .    .    .    .    1    11   .    4    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    5    .    .    .    .    .    .    1    .    .    
  Escape Stasis            30   | .    .    .    .    .    .    30   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 2)
  230 | -11/Scrapyard  | Entered Materials
  337 | -10/Materials  | Build established: Mutant
  425 | -10/Materials  | Discovered new exit (range 14)
  543 | -10/Materials  | Discovered new exit (range 10)
 1300 | -10/Materials  | Discovered new exit (range 9)
 1301 | -10/Materials  | Discovered new exit (range 11)
 1386 | -10/Materials  | Entered Mines
 1387 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1405 | -10/Mines      | Murdered YI-UF0
 1416 | -10/Mines      | Found Prototype Storage
 1437 | -10/Mines      | Identified YI-UF0's Bottomless Matter Pit
 1519 | -10/Mines      | Assembled infested the area
 2103 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2113 | -10/Mines      | Found Prototype Device
 2159 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2523 | -10/Mines      | Discovered new exit (range 9)
 2664 | -10/Mines      | Discovered new exit (range 13)
 2828 | -10/Mines      | Discovered new exit (range 10)
 2964 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 2964 | -10/Mines      | Discovered new exit (range 5)
 2971 | -10/Mines      | Entered Exiles
 3010 | -10/Exiles     | Met 8R-AWN
 3039 | -10/Exiles     | Met EX-HEX
 3085 | -10/Exiles     | Met EX-BIN
 3107 | -10/Exiles     | Aligned with FarCom system
 3109 | -10/Exiles     | Given EX-Vault access code
 3147 | -10/Exiles     | Opened EX-Vault
 3159 | -10/Exiles     | Found Longsword +1
 3194 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 3240 | -10/Exiles     | Met EX-DEC
 3248 | -10/Exiles     | Learned location of Zion (-7)
 3527 | -10/Exiles     | Discovered new exit (range 14)
 3549 | -10/Exiles     | Left Exiles lab with Longsword +1
 3549 | -10/Exiles     | Entered Mines
 3732 | -9/Mines       | Learned 4 Materials zone layouts
 3749 | -9/Mines       | Discovered new exit (range 4)
 3795 | -9/Mines       | Entered Materials
 3795 | -8/Materials   | Accompanied by 2 allies
 3795 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3796 | -8/Materials   | Identified exit to Factory
 3800 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 4279 | -8/Materials   | Build established: Skirmisher
 4489 | -8/Materials   | Repaired Lgt. Treads
 4631 | -8/Materials   | Garrison activated, responded to threat
 4811 | -8/Materials   | Identified exit to Garrison
 4811 | -8/Materials   | Entered Garrison
 4869 | -8/Garrison    | Triggered checkpoint
 5317 | -8/Garrison    | Triggered checkpoint
 5557 | -8/Garrison    | Discovered new exit (range 12)
 5595 | -8/Garrison    | Triggered checkpoint
 5641 | -8/Garrison    | Build established: Scavenger-Skirmisher
 5667 | -8/Garrison    | Discovered new exit (range 5)
 5780 | -8/Garrison    | Triggered checkpoint
 5877 | -8/Garrison    | Rescued a captive Derelict
 5879 | -8/Garrison    | Triggered checkpoint
 6059 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 6147 | -8/Garrison    | Entered Materials
 6390 | -8/Materials   | Build established: Scavenger-Bomber
 7142 | -8/Materials   | Garrison activated, responded to threat
 7449 | -8/Materials   | Repaired Enh. Autogun
 7482 | -8/Materials   | Repaired Arm. Wheel
 7495 | -8/Materials   | Discovered exit to Factory (range 15)
 7522 | -8/Materials   | Entered Factory
 7522 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7708 | -7/Factory     | Discovered new exit (range 7)
 8379 | -7/Factory     | Identified exit to Storage
 8379 | -7/Factory     | Identified exit to Lower Caves
 9015 | -7/Factory     | Identified Exp. Sensor Array
 9019 | -7/Factory     | Entered Lower Caves
 9025 | -7/Lower Caves | Met a Warlord Commander
 9026 | -7/Lower Caves | Learned location of Warlord (-5)
 9027 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 9034 | -7/Lower Caves | Found Encrypted Comm Array
 9187 | -7/Lower Caves | Build established: Bomber
 9424 | -7/Lower Caves | Identified exit to Lower Caves
 9604 | -7/Lower Caves | Entered another Lower Caves area
 9622 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 9692 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
09677_ Penetrated by Slug.
09678_ The unstable cave ceiling collapses.
09679_ Extracted 12 matter.
09680_ Core Analyzer destroyed.
09682_ Extracted 12 matter.
09684_ Slug penetrates Earth.
09685_ Extracted 12 matter.
09685_ The unstable cave ceiling collapses.
09686_ Power failure, Lgt. Angular Momentum Engine shutdown.
09687_ Lgt. Angular Momentum Engine destroyed.
09687_ Penetrated by Slug.
09687_ Y-64 Sentinel destroyed.
09688_ Overheating: System interference.
09688_ Mni. Assault Cannon temporarily disabled. <x2>
09688_ Extracted 12 matter.
09690_ Overheating: Mni. Assault Cannon damaged (-29).
09691_ Mni. Assault Cannon broken.
09691_ Overheating: Short circuit.
09691_ Extracted 6 matter.
09691_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????   ????????????????????????????????? |
| ??????????????   ????????????????????????????????? |
| ??????????????#  ????????????????????????????????? |
| ??????????????#$ ????????????????????????????????? |
| ??????????????#  #?###???????????????????????????? |
| ??????????#####   ## #???????????????????????????? |
| ???????????   #      #???????????????  ??????????? |
| ?????????####         #????????????    ??????????? |
| ?????????# b;!%        ???##?????       ?????????? |
| ?????????#        %    ### ####       ???????????? |
| ?????????+  %%%    %    #         #??????????????? |
| ?????????+     %      %     ##   #???????????????? |
| ?????????#   $#     %    @%ig %  #???????????????? |
| ????????????#     %             ##???????????????? |
| ????????????# #              #  #????????????????? |
| ??????????????#      #  #        #???????????????? |
| ??????????????###    ####       ##???????????????? |
| ????????????????######??#####  ##????????????????? |
| ?????????????????????????????###?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Core Analysis              6
Recoil Reduction           6
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalCombatPod
  Manual?         0
Play Time         01:28:40
  Cumulative      120.6 hours
  Start           2024.10.16 @ 20:33:05
  End             2024.11.06 @ 19:03:11
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             44
Gallery%          59
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93fee3c8-5ced-49ea-948a-0feb9fc388e8