Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 17:32:18

Player: Kersh

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (46)      230
Value Destroyed (1578)     1578
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (280)                280
              TOTAL SCORE: 6528

 Bonus
-------
Follower Combat Kills      94
Entered Garrisons          200
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/1000
Matter                     193/300
Energy                     45/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Coolant Injector
           Relay Coupler [Grunt] (27)
           Relay Coupler [Hunter] (15)
           Shock Rifle
    Cooled Plasma Cannon

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
>            --- UTILITY ----------
    Improved Coolant Injector
      Medium Storage Unit
             Gravity Neutralizer
    Improved Particle Charger
>            --- WEAPON -----------
       Heavy Laser
             Phase Cannon
      Cooled Plasma Cannon
>            --- INVENTORY --------
             Gravmag System
    Improved Gravmag System
             Flight Unit
    Improved Flight Unit
    Improved VTOL Module
             Shock Rifle
[Rating: 59]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Improved Coolant Injector
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   
  Utility                  6    | .   .   1   1   1   .   .   2   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             99   | 6   6   13  5   4   3   3   24  22  13  
  Power                    8    | 1   .   2   .   .   .   1   3   1   .   
    Engine                 7    | 1   .   2   .   .   .   1   2   1   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   4   4   2   .   2   .   8   13  7   
    Treads                 3    | .   .   .   .   .   .   .   3   .   .   
    Leg                    11   | 2   2   4   1   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   3   3   2   
    Flight                 20   | .   2   .   1   .   2   .   .   10  5   
  Utility                  19   | 1   1   2   2   2   1   2   4   4   .   
    Device                 5    | .   .   .   .   .   .   1   1   3   .   
    Storage                6    | 1   .   1   .   .   1   .   2   1   .   
    Processor              4    | .   1   1   2   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   2   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   1   5   1   2   .   .   9   4   6   
    Energy Gun             9    | 2   .   .   .   .   .   .   3   2   2   
    Energy Cannon          8    | .   .   .   .   .   .   .   2   2   4   
    Ballistic Gun          7    | .   1   4   .   1   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   1   .   .   .   2   2   .   
Parts Lost                 36   | .   .   1   .   .   1   .   18  1   15  
  Power                    5    | .   .   1   .   .   .   .   3   .   1   
  Propulsion               19   | .   .   .   .   .   1   .   6   1   11  
  Utility                  6    | .   .   .   .   .   .   .   4   .   2   
  Weapon                   6    | .   .   .   .   .   .   .   5   .   1   
  Highest Loss Streak      15   | .   .   1   .   .   1   .   8   1   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   88  92  95  92  54  26  44  51  42  
  Engine                   7    | .   14  10  9   7   2   3   4   4   2   
  Leg                      13   | .   20  27  26  23  11  .   2   .   .   
  Hover                    1    | .   .   .   .   .   .   .   3   2   .   
  Flight                   5    | .   .   .   .   .   6   15  2   18  18  
  Device                   3    | .   .   .   .   .   .   3   7   6   13  
  Storage                  7    | .   14  11  9   7   3   .   4   4   4   
  Processor                10   | .   10  22  27  23  12  .   .   .   .   
  Protection               1    | .   .   .   .   7   3   4   3   .   .   
  Energy Gun               3    | .   14  .   .   .   .   .   3   4   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   2   4   .   
  Ballistic Gun            9    | .   14  20  18  14  8   .   1   .   .   
  Ballistic Cannon         1    | .   .   .   5   7   3   .   .   .   .   
Naked Turns                12   | .   .   .   .   .   .   .   1   .   11  
Heaviest Build             50   | 11  11  24  29  37  37  9   42  50  38  
  Greatest Support         40   | 20  20  30  30  30  30  9   40  36  35  
  Greatest Overweight (x)  12   | .   3   .   1   1   1   .   2   12  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  5   10  10  10  
  Average Capacity         9    | 6   8   9   10  10  7   5   8   9   9   
  Most Carried             10   | 2   8   10  10  10  10  5   10  8   10  
  Average Carried          7    | 1   5   9   9   9   7   4   6   3   8   
  Final Capacity           10   | 8   8   10  10  10  5   5   5   10  5   
  Final Carried            10   | 2   8   10  10  10  5   5   5   8   5   

 Class Distribution 
--------------------
 47% | Mutant
 22% | Scavenger-Gunner
 20% | Scavenger-Mutant
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory
         Sprinter | -5/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Matter Collected           1557 | 246 107 357 78  72  .   183 332 129 53  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1780 | .   176 665 130 57  .   .   603 129 20  
  Parts                    119  | .   14  50  13  4   .   .   28  9   1   
Haulers Intercepted        2    | .   .   2   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   3   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Combat Hostiles Destroyed  33   | .   6   13  2   1   .   .   8   2   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
  Guns                     24   | .   6   13  2   .   .   .   2   1   .   
  Cannons                  6    | .   .   .   .   1   .   .   3   1   1   
  AOE                      2    | .   .   .   .   .   .   .   2   .   .   
Classes Destroyed          12   | .   2   4   .   .   .   .   5   1   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   1   .   .   
  Watcher                  7    | .   .   3   1   1   .   .   2   .   .   
  Swarmer                  10   | .   6   3   .   .   .   .   .   .   1   
  Grunt                    12   | .   .   7   .   1   .   .   4   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   5    | .   .   3   2   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           4    | .   3   4   1   1   .   .   4   1   1   
  Combat Bots Only         3    | .   3   3   1   1   .   .   3   1   1   
Max Kills in Single Turn   2    | .   2   2   1   1   .   .   2   1   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Gar  
Damage Taken               5318 | .    150  471  77   30   59   57   2184 422  1868 
  Core                     1539 | .    48   134  13   .    .    47   274  19   1004 
  Absorbed by Shields      254  | .    .    .    .    .    .    .    .    .    254  
Core Remaining (%)         83   | 100  80   66   97   .    .    93   67   .    .    
Volleys Fired              118  | .    18   39   10   11   .    .    32   5    3    
  Largest                  3    | .    2    2    3    3    .    .    3    3    2    
  Hottest                  189  | .    60   63   90   90   .    .    138  189  104  
Shots Fired                244  | .    36   78   23   32   .    .    55   15   5    
  Gun                      188  | .    36   78   20   21   .    .    26   5    2    
  Cannon                   44   | .    .    .    3    11   .    .    17   10   3    
  Launcher                 12   | .    .    .    .    .    .    .    12   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  162  | .    18   76   23   32   .    .    13   .    .    
  Thermal                  70   | .    18   2    .    .    .    .    30   15   5    
  Explosive                12   | .    .    .    .    .    .    .    12   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    8    22   3    12   .    .    5    8    2    
  Robot Miss Streak        4    | .    3    2    3    4    .    .    2    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    2    4    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           163  | .    19   65   11   17   .    .    39   10   2    
  Core Hits                81   | .    9    25   6    5    .    .    30   5    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    3    .    .    
  Critical Strikes         5    | .    .    .    .    1    .    .    4    .    .    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    
    Blast                  1    | .    .    .    .    1    .    .    .    .    .    
    Smash                  3    | .    .    .    .    .    .    .    3    .    .    
Melee Attacks              16   | .    .    .    .    4    .    .    12   .    .    
  Impact                   16   | .    .    .    .    4    .    .    12   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3731 | .    221  1019 176  321  .    .    1672 269  53   
  Guns                     2030 | .    219  1004 176  180  .    .    354  78   19   
  Cannons                  662  | .    .    .    .    141  .    .    297  191  33   
  Explosions               740  | .    .    .    .    .    .    .    740  .    .    
  Melee                    278  | .    .    .    .    .    .    .    278  .    .    
  Ramming                  21   | .    2    15   .    .    .    .    3    .    1    
  Kinetic                  1718 | .    123  982  176  321  .    .    116  .    .    
  Thermal                  974  | .    96   22   .    .    .    .    535  269  52   
  Explosive                740  | .    .    .    .    .    .    .    740  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   278  | .    .    .    .    .    .    .    278  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    5    5    
  Average Corruption       5    | .    .    .    .    .    .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    1    5    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            143  | .    .    .    .    .    .    .    143  .    .    
  Projectiles              13   | .    .    .    .    .    .    .    13   .    .    
  Explosions               25   | .    .    .    .    .    .    .    25   .    .    
  Melee                    105  | .    .    .    .    .    .    .    105  .    .    
Knockbacks                 4    | .    .    .    .    2    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    .    .    2    .    .    
  Kinetic                  2    | .    .    .    .    2    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      100  | .    .    .    .    .    .    .    100  .    .    
  Shots                    4    | .    .    .    .    .    .    .    4    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    1    .    1    
Targets Rammed             6    | .    1    3    .    .    .    .    1    .    1    
  Kicked                   4    | .    1    3    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        187  | .    .    2    21   24   .    .    24   187  56   
  Average Temperature      38   | .    .    1    11   11   .    .    9    102  32   
  Received Heat Transfer   1636 | .    .    165  18   18   .    24   942  63   406  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    .    7    .    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    5    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    1    1    .    
  Heat Transferred         1702 | .    225  50   .    .    .    .    931  409  87   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Peak Influence             266  | .   167 255 266 206 38  86  150 107 202 
  Initial                  120  | .   .   .   107 120 3   26  42  .   67  
  Average                  78   | .   57  90  179 104 13  61  87  18  123 
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   .   1   
  Low Security (%)         94   | 100 100 83  72  91  100 100 100 100 97  
  Level 1                  5    | .   .   16  27  8   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   1   1   .   1   6   2   .   
  Investigation            3    | .   .   1   .   .   .   .   1   1   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   
  Reinforcement            9    | .   1   .   1   1   .   1   4   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Distress Signals           5    | .   .   2   .   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   7   23  8   6   5   3   27  8   25  
  Peak Tracking Total      21   | .   3   6   3   4   5   3   8   6   21  
  Tactical Retreats        9    | .   .   1   1   .   .   .   4   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Traps Triggered            10   | .   .   1   .   1   .   .   1   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Machines Accessed          19   | .   4   6   3   1   .   .   3   2   .   
  Terminals                15   | .   3   5   3   1   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                48   | .   8   14  9   2   .   .   6   9   .   
  Successful               25   | .   6   7   .   1   .   .   3   8   .   
  Failed                   22   | .   1   7   9   1   .   .   3   1   .   
    Catastrophic           5    | .   .   1   1   1   .   .   2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   31   | .   7   11  9   1   .   .   2   1   .   
  Terminals                35   | .   6   12  9   2   .   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   8   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             12   | .   4   4   .   1   .   .   3   .   .   
  Record                   5    | .   .   1   .   1   .   .   3   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   6   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   4   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   .   2   .   .   .   .   .   1   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   5   3   .   .   .   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   1   .   3   
  Machine Destruction      4    | .   .   .   .   .   .   .   1   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Total Allies               13   | .   .   1   .   .   .   .   12  .   .   
  Largest Group            7    | .   .   1   .   .   .   .   7   .   .   
  Highest-Rated Group      171  | .   .   10  .   .   .   .   171 .   .   
  Highest-Rated Ally       31   | .   .   10  .   .   .   .   31  .   .   
Total Orders               3    | .   .   3   .   .   .   .   .   .   .   
  STAY                     2    | .   .   2   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   .   .   32  .   .   
  Total Damage             523  | .   .   .   .   .   .   .   523 .   .   
  Kills                    3    | .   .   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Turns Passed               3919 | 65  490 651 260 590 112 64  804 690 193 
Spaces Moved               2835 | 47  286 397 178 278 159 151 668 406 265 
  Core                     32   | 3   2   .   .   .   1   .   3   2   21  
  Treads                   161  | .   .   .   .   .   .   .   161 .   .   
  Legs                     1231 | 44  280 397 178 278 28  .   26  .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    340  | .   .   .   .   .   .   .   256 82  2   
  Flight                   1071 | .   4   .   .   .   130 151 222 322 242 
  Fastest Speed            29   | 50  117 120 120 120 37  37  37  29  29  
  Average Speed            113  | 115 145 120 121 189 64  37  94  157 36  
  Slowest Speed            650  | 120 200 120 190 190 190 37  260 650 195 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            8    | .   .   .   .   .   .   .   1   .   7   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   48  46  19  10  79  5   15  5   52  
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   .   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   3   .   .   .   .   .   
Terrain Destroyed          50   | .   .   .   1   3   .   .   45  1   .   
  Melee                    3    | .   .   .   .   3   .   .   .   .   .   
  Projectile               10   | .   .   .   1   .   .   .   8   1   .   
  AOE                      37   | .   .   .   .   .   .   .   37  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar 
Total                      3270 | 54  323 494 202 311 168 157 762 447 352 
  Wait                     73   | .   .   29  5   11  6   1   14  .   7   
  Move                     2814 | 46  285 396 177 278 158 150 665 406 253 
  Hop                      5    | .   .   .   .   .   .   .   1   .   4   
  Pick Up                  28   | 2   8   4   2   1   .   2   4   1   4   
  Fast Attach              48   | 6   3   6   1   1   2   2   13  13  1   
  Attach                   37   | .   2   1   3   1   1   1   7   9   12  
  Detach                   29   | .   1   1   2   1   1   .   5   12  6   
  Swap                     14   | .   1   6   1   2   .   .   4   .   .   
  Drop                     22   | .   4   9   1   1   .   1   4   1   1   
  Fire                     118  | .   18  39  10  11  .   .   32  5   3   
  Melee                    16   | .   .   .   .   4   .   .   12  .   .   
  Ram                      2    | .   .   .   .   .   .   .   1   .   1   
  Kick                     4    | .   1   3   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            60   | .   .   .   .   .   .   .   .   .   60  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-5/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 12)
  215 | -10/Materials | Discovered new exit (range 18)
  315 | -10/Materials | Build established: Mutant
  442 | -10/Materials | Central database locked down
  556 | -10/Materials | Entered another Materials area
  556 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1177 | -9/Materials  | Discovered new exit (range 8)
 1204 | -9/Materials  | Build established: Scavenger-Mutant
 1207 | -9/Materials  | Entered another Materials area
 1207 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1441 | -8/Materials  | Discovered new exit (range 10)
 1467 | -8/Materials  | Entered Factory
 1467 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1610 | -7/Factory    | Build established: Scavenger-Gunner
 2057 | -7/Factory    | Sucked down chute
 2057 | -7/Factory    | Entered Waste
 2080 | -7/Waste      | Spotted C-40 Crusher
 2092 | -7/Waste      | Spotted C-40 Crusher
 2094 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2111 | -7/Waste      | Released all parts (10)
 2135 | -7/Waste      | Spotted C-40 Crusher
 2140 | -7/Waste      | Spotted C-40 Crusher
 2142 | -7/Waste      | Spotted C-40 Crusher
 2143 | -7/Waste      | Spotted C-40 Crusher
 2166 | -7/Waste      | Discovered new exit (range 10)
 2169 | -7/Waste      | Entered Factory
 2222 | -7/Factory    | Discovered new exit (range 15)
 2233 | -7/Factory    | Entered another Factory area
 2233 | -6/Factory    | Evolved 2 slots: Utility x2
 2401 | -6/Factory    | Build established: Mutant
 2699 | -6/Factory    | Lost 3 parts (1p1n1u)
 2830 | -6/Factory    | Lost 6 parts (1p3n2w)
 3028 | -6/Factory    | Discovered new exit (range 15)
 3037 | -6/Factory    | Entered another Factory area
 3037 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3067 | -5/Factory    | Lost 8 parts (1p2n2u3w)
 3727 | -5/Factory    | Identified exit to Garrison
 3727 | -5/Factory    | Entered Garrison
 3768 | -5/Garrison   | Garrison Relay disabled
 3794 | -5/Garrison   | Triggered checkpoint
 3803 | -5/Garrison   | Spotted B-75 Beast
 3869 | -5/Garrison   | Discovered new exit (range 12)
 3873 | -5/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3890 | -5/Garrison   | Core integrity fell below 50%
 3914 | -5/Garrison   | Triggered checkpoint
 3916 | -5/Garrison   | Core integrity fell below 20%
 3920 | -5/Garrison   | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
03898_ Imp. Flight Unit destroyed.
03898_ Critical hit (Burn: +27).
03898_ Field strength at 49.
03898_ VTOL Module destroyed.
03899_ Field strength at 35.
03900_ Field strength at 20.
03901_ Critical hit (Burn: +27).
03901_ Penetrated by Slug.
03901_ Stasis field depleted.
03901_ Acquired 20 matter.
03905_ VTOL Module destroyed.
03906_ Dropped Med. Storage Unit.
03907_ Gravmag System destroyed.
03910_ Slug penetrates Reinforced Barrier.
03914_ Acquired VTOL Module.
03914_ Beams of light sweep through the air. An alarm sounds.
03916_ VTOL Module destroyed.
[Achievement: Hunted]
03917_ Penetrated by Slug. <x2>
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????# #?# #???? |
| ???????????????????????????????????????# #?# #???? |
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| ????????????????????#   ?#    ##  #???? ??#  #???? |
| ????????????????????#   ##    ##  ##??# ??#  #???? |
| ????????????????????#              ########  #???? |
| ????????????????????#                        #???? |
| ????????????????????#        s               #???? |
| ????????????????????#   ##   g##   ###########???? |
| ??????????????????###   ##  % ##   ###???????????? |
| ??????????????????#              Y   #???????????? |
| ??????????????????#                  #???????????? |
| ??????????????????#                  #???????????? |
| ??????????????????#                  #???????????? |
| ??????????????????### s ##s   ##   ###???????????? |
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| ????????????????????#                       #????? |
| ????????????????????#         ^             #????? |
| ????????????????????#    @    ^    #######  #????? |
| ????????????????????##  ##""""##  ##?????#  #????? |
| ?????????????????????#  ???????#  #??????#  #????? |
| ?????????????????????# ????????#  #??????#  #????? |
| ?????????????????????# ????????#  #??????#  #????? |
| ?????????????????????#?????????#  #??????#  #????? |
| ???????????????????????????????#  ???????#  #????? |
| ???????????????????????????????#  ???????#  #????? |
| ???????????????????????????????#  ########  ###### |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????####### ########### |
| ?????????????????????????????????????# #?????????? |
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| ?????????????????????????????????????# #??????#### |
| ?????????????????????????????????????# #??????# #" |
| ?????????????????????????????????????# #??????# !  |
| ?????????????????????????????????????# #??????#  " |
| ?????????????????????????????????????# #??????#  " |
| ?????????????????????????????????????# ######## #" |
| ?????????????????????????????????????#          ## |
| ?????????????????????????????????????###   ######? |
| ???????????????????????????????????????#   #?????? |
| ???????????????????????????????????????#####?????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          80
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             225
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           2
Particle Charging          20

 Item Schematics 
-----------------
         Med. Storage Unit | -10/Materials | Hacked
            Gravmag System | -5/Factory    | Scanalyzed
    Nuclear Pulse Thruster | -5/Factory    | Scanalyzed
         Mic. Fission Core | -5/Factory    | Extracted
               Tesla Rifle | -5/Factory    | Extracted
 Imp. Field Recycling Unit | -5/Factory    | Extracted
            Adv. ECM Suite | -5/Factory    | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Cya!
Hunted

 Challenges 
------------
None

 Game 
------
Seed              CompositeDirtyLauncher
  Manual?         0
Play Time         00:57:59
  Cumulative      19.2 hours
  Start           2023.01.23 @ 16:32:53
  End             2023.01.23 @ 17:32:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          26
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa8f07f5-3980-4b64-97bb-4d84e644f5ef