Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 17:32:18 Player: Kersh Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1578) 1578 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 6528 Bonus ------- Follower Combat Kills 94 Entered Garrisons 200 Friendly Fire -14 Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 45/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Relay Coupler [Grunt] (27) Relay Coupler [Hunter] (15) Shock Rifle Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Gravity Neutralizer Improved Particle Charger > --- WEAPON ----------- Heavy Laser Phase Cannon Cooled Plasma Cannon > --- INVENTORY -------- Gravmag System Improved Gravmag System Flight Unit Improved Flight Unit Improved VTOL Module Shock Rifle [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Coolant Injector Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . . Utility 6 | . . 1 1 1 . . 2 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 99 | 6 6 13 5 4 3 3 24 22 13 Power 8 | 1 . 2 . . . 1 3 1 . Engine 7 | 1 . 2 . . . 1 2 1 . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 42 | 2 4 4 2 . 2 . 8 13 7 Treads 3 | . . . . . . . 3 . . Leg 11 | 2 2 4 1 . . . 2 . . Wheel . | . . . . . . . . . . Hover 8 | . . . . . . . 3 3 2 Flight 20 | . 2 . 1 . 2 . . 10 5 Utility 19 | 1 1 2 2 2 1 2 4 4 . Device 5 | . . . . . . 1 1 3 . Storage 6 | 1 . 1 . . 1 . 2 1 . Processor 4 | . 1 1 2 . . . . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . 2 . 1 1 . . Artifact . | . . . . . . . . . . Weapon 30 | 2 1 5 1 2 . . 9 4 6 Energy Gun 9 | 2 . . . . . . 3 2 2 Energy Cannon 8 | . . . . . . . 2 2 4 Ballistic Gun 7 | . 1 4 . 1 . . 1 . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 3 | . . 1 . . . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . . . 2 2 . Parts Lost 36 | . . 1 . . 1 . 18 1 15 Power 5 | . . 1 . . . . 3 . 1 Propulsion 19 | . . . . . 1 . 6 1 11 Utility 6 | . . . . . . . 4 . 2 Weapon 6 | . . . . . . . 5 . 1 Highest Loss Streak 15 | . . 1 . . 1 . 8 1 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 69 | . 88 92 95 92 54 26 44 51 42 Engine 7 | . 14 10 9 7 2 3 4 4 2 Leg 13 | . 20 27 26 23 11 . 2 . . Hover 1 | . . . . . . . 3 2 . Flight 5 | . . . . . 6 15 2 18 18 Device 3 | . . . . . . 3 7 6 13 Storage 7 | . 14 11 9 7 3 . 4 4 4 Processor 10 | . 10 22 27 23 12 . . . . Protection 1 | . . . . 7 3 4 3 . . Energy Gun 3 | . 14 . . . . . 3 4 . Energy Cannon 1 | . . . . . . . 2 4 . Ballistic Gun 9 | . 14 20 18 14 8 . 1 . . Ballistic Cannon 1 | . . . 5 7 3 . . . . Naked Turns 12 | . . . . . . . 1 . 11 Heaviest Build 50 | 11 11 24 29 37 37 9 42 50 38 Greatest Support 40 | 20 20 30 30 30 30 9 40 36 35 Greatest Overweight (x) 12 | . 3 . 1 1 1 . 2 12 2 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 10 10 10 Average Capacity 9 | 6 8 9 10 10 7 5 8 9 9 Most Carried 10 | 2 8 10 10 10 10 5 10 8 10 Average Carried 7 | 1 5 9 9 9 7 4 6 3 8 Final Capacity 10 | 8 8 10 10 10 5 5 5 10 5 Final Carried 10 | 2 8 10 10 10 5 5 5 8 5 Class Distribution -------------------- 47% | Mutant 22% | Scavenger-Gunner 20% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Sprinter | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Matter Collected 1557 | 246 107 357 78 72 . 183 332 129 53 Remotely . | . . . . . . . . . . Salvage Created 1780 | . 176 665 130 57 . . 603 129 20 Parts 119 | . 14 50 13 4 . . 28 9 1 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 3 | . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Combat Hostiles Destroyed 33 | . 6 13 2 1 . . 8 2 1 Melee 1 | . . . . . . . 1 . . Guns 24 | . 6 13 2 . . . 2 1 . Cannons 6 | . . . . 1 . . 3 1 1 AOE 2 | . . . . . . . 2 . . Classes Destroyed 12 | . 2 4 . . . . 5 1 . Worker 1 | . . . . . . . 1 . . Builder 1 | . . . . . . . 1 . . Hauler 2 | . . 2 . . . . . . . Recycler 2 | . 1 . . . . . 1 . . Watcher 7 | . . 3 1 1 . . 2 . . Swarmer 10 | . 6 3 . . . . . . 1 Grunt 12 | . . 7 . 1 . . 4 . . Brawler 1 | . . . . . . . 1 . . Sentry 5 | . . 3 2 . . . . . . Specialist 2 | . . . . . . . 2 . . Hunter 2 | . . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 3 4 1 1 . . 4 1 1 Combat Bots Only 3 | . 3 3 1 1 . . 3 1 1 Max Kills in Single Turn 2 | . 2 2 1 1 . . 2 1 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Damage Taken 5318 | . 150 471 77 30 59 57 2184 422 1868 Core 1539 | . 48 134 13 . . 47 274 19 1004 Absorbed by Shields 254 | . . . . . . . . . 254 Core Remaining (%) 83 | 100 80 66 97 . . 93 67 . . Volleys Fired 118 | . 18 39 10 11 . . 32 5 3 Largest 3 | . 2 2 3 3 . . 3 3 2 Hottest 189 | . 60 63 90 90 . . 138 189 104 Shots Fired 244 | . 36 78 23 32 . . 55 15 5 Gun 188 | . 36 78 20 21 . . 26 5 2 Cannon 44 | . . . 3 11 . . 17 10 3 Launcher 12 | . . . . . . . 12 . . Special . | . . . . . . . . . . Kinetic 162 | . 18 76 23 32 . . 13 . . Thermal 70 | . 18 2 . . . . 30 15 5 Explosive 12 | . . . . . . . 12 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . 8 22 3 12 . . 5 8 2 Robot Miss Streak 4 | . 3 2 3 4 . . 2 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 2 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 163 | . 19 65 11 17 . . 39 10 2 Core Hits 81 | . 9 25 6 5 . . 30 5 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . Critical Strikes 5 | . . . . 1 . . 4 . . Burn 1 | . . . . . . . 1 . . Blast 1 | . . . . 1 . . . . . Smash 3 | . . . . . . . 3 . . Melee Attacks 16 | . . . . 4 . . 12 . . Impact 16 | . . . . 4 . . 12 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3731 | . 221 1019 176 321 . . 1672 269 53 Guns 2030 | . 219 1004 176 180 . . 354 78 19 Cannons 662 | . . . . 141 . . 297 191 33 Explosions 740 | . . . . . . . 740 . . Melee 278 | . . . . . . . 278 . . Ramming 21 | . 2 15 . . . . 3 . 1 Kinetic 1718 | . 123 982 176 321 . . 116 . . Thermal 974 | . 96 22 . . . . 535 269 52 Explosive 740 | . . . . . . . 740 . . Electromagnetic . | . . . . . . . . . . Impact 278 | . . . . . . . 278 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 Average Corruption 5 | . . . . . . . . 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . . 1 5 Message Errors 1 | . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 143 | . . . . . . . 143 . . Projectiles 13 | . . . . . . . 13 . . Explosions 25 | . . . . . . . 25 . . Melee 105 | . . . . . . . 105 . . Knockbacks 4 | . . . . 2 . . 2 . . Impact 2 | . . . . . . . 2 . . Kinetic 2 | . . . . 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 100 | . . . . . . . 100 . . Shots 4 | . . . . . . . 4 . . Rammed 2 | . . . . . . . 1 . 1 Targets Rammed 6 | . 1 3 . . . . 1 . 1 Kicked 4 | . 1 3 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 187 | . . 2 21 24 . . 24 187 56 Average Temperature 38 | . . 1 11 11 . . 9 102 32 Received Heat Transfer 1636 | . . 165 18 18 . 24 942 63 406 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . . . 7 . . Impact Corruptions 5 | . . . . . . . 5 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 1 . Heat Transferred 1702 | . 225 50 . . . . 931 409 87 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Peak Influence 266 | . 167 255 266 206 38 86 150 107 202 Initial 120 | . . . 107 120 3 26 42 . 67 Average 78 | . 57 90 179 104 13 61 87 18 123 Maximum Alert Level 1 | . . 1 1 1 . . . . 1 Low Security (%) 94 | 100 100 83 72 91 100 100 100 100 97 Level 1 5 | . . 16 27 8 . . . . 2 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 1 1 . 1 6 2 . Investigation 3 | . . 1 . . . . 1 1 . Extermination 1 | . . . . . . . 1 . . Reinforcement 9 | . 1 . 1 1 . 1 4 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Distress Signals 5 | . . 2 . . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 7 23 8 6 5 3 27 8 25 Peak Tracking Total 21 | . 3 6 3 4 5 3 8 6 21 Tactical Retreats 9 | . . 1 1 . . . 4 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Traps Triggered 10 | . . 1 . 1 . . 1 1 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Machines Accessed 19 | . 4 6 3 1 . . 3 2 . Terminals 15 | . 3 5 3 1 . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 48 | . 8 14 9 2 . . 6 9 . Successful 25 | . 6 7 . 1 . . 3 8 . Failed 22 | . 1 7 9 1 . . 3 1 . Catastrophic 5 | . . 1 1 1 . . 2 . . Database Lockouts 1 | . 1 . . . . . . . . Manual 31 | . 7 11 9 1 . . 2 1 . Terminals 35 | . 6 12 9 2 . . 6 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . . Scanalyzers 8 | . . . . . . . . 8 . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 12 | . 4 4 . 1 . . 3 . . Record 5 | . . 1 . 1 . . 3 . . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 6 | . . . . . . . . 6 . Insert Component 2 | . . . . . . . . 2 . Analyze 4 | . . . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 3 | . . 2 . . . . . 1 . Terminals 1 | . . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Reject 1 | . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Extract 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 5 3 . . . 2 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . . 6 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 1 . 3 Machine Destruction 4 | . . . . . . . 1 . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Total Allies 13 | . . 1 . . . . 12 . . Largest Group 7 | . . 1 . . . . 7 . . Highest-Rated Group 171 | . . 10 . . . . 171 . . Highest-Rated Ally 31 | . . 10 . . . . 31 . . Total Orders 3 | . . 3 . . . . . . . STAY 2 | . . 2 . . . . . . . FOLLOW 1 | . . 1 . . . . . . . Ally Attacks 32 | . . . . . . . 32 . . Total Damage 523 | . . . . . . . 523 . . Kills 3 | . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Robot Analysis Total 3 | . 2 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Turns Passed 3919 | 65 490 651 260 590 112 64 804 690 193 Spaces Moved 2835 | 47 286 397 178 278 159 151 668 406 265 Core 32 | 3 2 . . . 1 . 3 2 21 Treads 161 | . . . . . . . 161 . . Legs 1231 | 44 280 397 178 278 28 . 26 . . Wheels . | . . . . . . . . . . Hover 340 | . . . . . . . 256 82 2 Flight 1071 | . 4 . . . 130 151 222 322 242 Fastest Speed 29 | 50 117 120 120 120 37 37 37 29 29 Average Speed 113 | 115 145 120 121 189 64 37 94 157 36 Slowest Speed 650 | 120 200 120 190 190 190 37 260 650 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . . . . . 1 . 7 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 48 46 19 10 79 5 15 5 52 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . 3 . . . . . Terrain Destroyed 50 | . . . 1 3 . . 45 1 . Melee 3 | . . . . 3 . . . . . Projectile 10 | . . . 1 . . . 8 1 . AOE 37 | . . . . . . . 37 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Gar Total 3270 | 54 323 494 202 311 168 157 762 447 352 Wait 73 | . . 29 5 11 6 1 14 . 7 Move 2814 | 46 285 396 177 278 158 150 665 406 253 Hop 5 | . . . . . . . 1 . 4 Pick Up 28 | 2 8 4 2 1 . 2 4 1 4 Fast Attach 48 | 6 3 6 1 1 2 2 13 13 1 Attach 37 | . 2 1 3 1 1 1 7 9 12 Detach 29 | . 1 1 2 1 1 . 5 12 6 Swap 14 | . 1 6 1 2 . . 4 . . Drop 22 | . 4 9 1 1 . 1 4 1 1 Fire 118 | . 18 39 10 11 . . 32 5 3 Melee 16 | . . . . 4 . . 12 . . Ram 2 | . . . . . . . 1 . 1 Kick 4 | . 1 3 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 60 | . . . . . . . . . 60 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 12) 215 | -10/Materials | Discovered new exit (range 18) 315 | -10/Materials | Build established: Mutant 442 | -10/Materials | Central database locked down 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1177 | -9/Materials | Discovered new exit (range 8) 1204 | -9/Materials | Build established: Scavenger-Mutant 1207 | -9/Materials | Entered another Materials area 1207 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1441 | -8/Materials | Discovered new exit (range 10) 1467 | -8/Materials | Entered Factory 1467 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1610 | -7/Factory | Build established: Scavenger-Gunner 2057 | -7/Factory | Sucked down chute 2057 | -7/Factory | Entered Waste 2080 | -7/Waste | Spotted C-40 Crusher 2092 | -7/Waste | Spotted C-40 Crusher 2094 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2111 | -7/Waste | Released all parts (10) 2135 | -7/Waste | Spotted C-40 Crusher 2140 | -7/Waste | Spotted C-40 Crusher 2142 | -7/Waste | Spotted C-40 Crusher 2143 | -7/Waste | Spotted C-40 Crusher 2166 | -7/Waste | Discovered new exit (range 10) 2169 | -7/Waste | Entered Factory 2222 | -7/Factory | Discovered new exit (range 15) 2233 | -7/Factory | Entered another Factory area 2233 | -6/Factory | Evolved 2 slots: Utility x2 2401 | -6/Factory | Build established: Mutant 2699 | -6/Factory | Lost 3 parts (1p1n1u) 2830 | -6/Factory | Lost 6 parts (1p3n2w) 3028 | -6/Factory | Discovered new exit (range 15) 3037 | -6/Factory | Entered another Factory area 3037 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3067 | -5/Factory | Lost 8 parts (1p2n2u3w) 3727 | -5/Factory | Identified exit to Garrison 3727 | -5/Factory | Entered Garrison 3768 | -5/Garrison | Garrison Relay disabled 3794 | -5/Garrison | Triggered checkpoint 3803 | -5/Garrison | Spotted B-75 Beast 3869 | -5/Garrison | Discovered new exit (range 12) 3873 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3890 | -5/Garrison | Core integrity fell below 50% 3914 | -5/Garrison | Triggered checkpoint 3916 | -5/Garrison | Core integrity fell below 20% 3920 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03898_ Imp. Flight Unit destroyed. 03898_ Critical hit (Burn: +27). 03898_ Field strength at 49. 03898_ VTOL Module destroyed. 03899_ Field strength at 35. 03900_ Field strength at 20. 03901_ Critical hit (Burn: +27). 03901_ Penetrated by Slug. 03901_ Stasis field depleted. 03901_ Acquired 20 matter. 03905_ VTOL Module destroyed. 03906_ Dropped Med. Storage Unit. 03907_ Gravmag System destroyed. 03910_ Slug penetrates Reinforced Barrier. 03914_ Acquired VTOL Module. 03914_ Beams of light sweep through the air. An alarm sounds. 03916_ VTOL Module destroyed. [Achievement: Hunted] 03917_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# #?# #???? | | ???????????????????????????????????????# #?# #???? | | ???????????????????????????????##+########## ##### | | ???????????????????????????????# *[ % | | ???????????????????????????????#% | | ????????????????????#??????????#]!###### # ##### | | ????????????????????# ?????????# [###### ## #???? | | ????????????????????# ?????????# + ## #???? | | ????????????????????# ????????# ##### ### #???? | | ????????????????????# ??####### #???# ??# #???? | | ????????????????????# ?# ## #???? ??# #???? | | ????????????????????# ## ## ##??# ??# #???? | | ????????????????????# ######## #???? | | ????????????????????# #???? | | ????????????????????# s #???? | | ????????????????????# ## g## ###########???? | | ??????????????????### ## % ## ###???????????? | | ??????????????????# Y #???????????? | | ??????????????????# #???????????? | | ??????????????????# #???????????? | | ??????????????????# #???????????? | | ??????????????????### s ##s ## ###???????????? | | ????????????????????# ## ## ##########????? | | ????????????????????# #????? | | ????????????????????# ^ #????? | | ????????????????????# @ ^ ####### #????? | | ????????????????????## ##""""## ##?????# #????? | | ?????????????????????# ???????# #??????# #????? | | ?????????????????????# ????????# #??????# #????? | | ?????????????????????# ????????# #??????# #????? | | ?????????????????????#?????????# #??????# #????? | | ???????????????????????????????# ???????# #????? | | ???????????????????????????????# ???????# #????? | | ???????????????????????????????# ######## ###### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????####### ########### | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #??????#### | | ?????????????????????????????????????# #??????# #" | | ?????????????????????????????????????# #??????# ! | | ?????????????????????????????????????# #??????# " | | ?????????????????????????????????????# #??????# " | | ?????????????????????????????????????# ######## #" | | ?????????????????????????????????????# ## | | ?????????????????????????????????????### ######? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????#####?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 80 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Gravmag System | -5/Factory | Scanalyzed Nuclear Pulse Thruster | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Extracted Tesla Rifle | -5/Factory | Extracted Imp. Field Recycling Unit | -5/Factory | Extracted Adv. ECM Suite | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Cya! Hunted Challenges ------------ None Game ------ Seed CompositeDirtyLauncher Manual? 0 Play Time 00:57:59 Cumulative 19.2 hours Start 2023.01.23 @ 16:32:53 End 2023.01.23 @ 17:32:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa8f07f5-3980-4b64-97bb-4d84e644f5ef