Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:37:26 Player: osman sinnoks Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1953) 1953 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-85) -85 TOTAL SCORE: 5568 Bonus ------- Friendly Fire -85 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 74/100 System Corruption 16% Temperature Cool (0) Movement Hovering (103) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Hovering Gravmag Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Medium Storage Unit Improved Targeting Computer Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Phase Shifter Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Multi-Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Guided EMP Blaster Kinetic LMG Construct/G > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Phase Shifter Improved Light Armor Plating Improved Medium Armor Plating Improved System Restoration Module Plasma Rifle [Rating: 75] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Subdweller Monowheel Leg Improved Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Constructs Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Subdweller Machine Gun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Build | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Slots Evolved 8 | . . . . . 6 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 5 | . . . . . 3 2 Weapon 2 | . . . . . 2 . Parts Attached 58 | 7 3 3 9 . 7 29 Power 5 | 1 . 1 2 . . 1 Engine 3 | 1 . . 2 . . . Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 11 | 2 . 1 2 . . 6 Treads . | . . . . . . . Leg 8 | 2 . 1 . . . 5 Wheel 3 | . . . 2 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 1 . 1 . 3 10 Device 5 | 1 . . 1 . 1 2 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 9 | . . . . . 2 7 Artifact . | . . . . . . . Weapon 25 | 2 2 1 4 . 4 12 Energy Gun 8 | 1 1 1 1 . . 4 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 7 | 1 . . 2 . 2 2 Ballistic Cannon 6 | . . . . . 1 5 Launcher 3 | . 1 . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 25 | . . . 2 . 1 22 Power 3 | . . . . . . 3 Propulsion 4 | . . . . . . 4 Utility 8 | . . . 1 . . 7 Weapon 10 | . . . 1 . 1 8 Highest Loss Streak 12 | . . . 2 . 1 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 100 100 91 100 84 85 Engine 6 | . 14 12 11 14 8 3 Core 5 | . . 2 2 . . 8 Leg 11 | . 28 28 14 . . 10 Wheel 5 | . . . 13 28 15 2 Device 16 | . 14 14 6 14 15 18 Storage 8 | . 14 14 14 14 7 6 Processor 3 | . . . . . . 5 Protection 4 | . . . . . 7 5 Energy Gun 3 | . 14 14 7 . . 2 Energy Cannon 1 | . . . . . 6 1 Ballistic Gun 6 | . . . 9 14 8 6 Ballistic Cannon 5 | . . . . . 6 7 Launcher 5 | . 13 14 11 14 5 2 Naked Turns . | . . . . . . . Heaviest Build 64 | 14 21 22 32 32 55 64 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 6 | . 1 1 1 . 1 6 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 2 5 7 10 10 10 10 Average Carried 6 | 1 4 5 8 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 5 6 9 10 10 5 Scrap Engine Consumption 70 | . . . . . 13 57 Constructs Created 5 | . . . . . 1 4 Constructs Modified 10 | . . . . . . 10 Class Distribution -------------------- 28% | Gunner 20% | Mutant 17% | Scavenger-Mutant 16% | Scavenger-Gunner 8% | Subdweller-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -7 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Matter Collected 2030 | 265 108 87 132 207 193 1038 Remotely . | . . . . . . . Salvage Created 2740 | 59 246 127 93 230 273 1712 Parts 144 | 12 16 12 10 10 21 63 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . 9 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Combat Hostiles Destroyed 34 | . 5 5 5 3 4 12 Guns 15 | . 1 3 1 2 1 7 Cannons 7 | . . . . . 2 5 AOE 12 | . 4 2 4 1 1 . Classes Destroyed 14 | 1 6 1 1 1 1 3 Worker 7 | . 2 . . . . 5 Builder 4 | . 1 . . . . 3 Tunneler 5 | 4 . . . . 1 . Hauler 1 | . . . . . . 1 Recycler 12 | . 2 . . 2 1 7 Operator 1 | . 1 . . . . . Watcher 4 | . 1 . . . 2 1 Swarmer 5 | . . 3 2 . . . Grunt 11 | . 5 2 . . . 4 Sentry 6 | . . . . 3 2 1 Specialist 1 | . . . . . . 1 Hunter 3 | . . . . . 2 1 Programmer 5 | . . . . . . 5 Subdweller 3 | . . . 3 . . . Best Kill Streak 6 | 3 6 3 3 2 6 5 Combat Bots Only 4 | . 3 3 3 1 4 4 Max Kills in Single Turn 3 | 1 3 2 2 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 1 2 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac Hostile Shots Fired 484 | . 24 13 24 8 39 376 Missed 157 | . 11 1 9 1 9 126 Damage Taken 5277 | . 205 112 255 102 283 4320 Core 1081 | . 40 49 86 29 20 857 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 454 | . . . . . . 454 Core Remaining (%) 71 | 100 . . . 18 97 . Volleys Fired 178 | 15 25 8 9 11 13 97 Largest 4 | 2 2 2 2 2 4 4 Hottest 228 | 70 70 70 105 70 148 228 Shots Fired 363 | 29 38 11 16 18 45 206 Gun 228 | 29 25 8 12 11 16 127 Cannon 103 | . . . . . 26 77 Launcher 32 | . 13 3 4 7 3 2 Special . | . . . . . . . Kinetic 169 | 14 . . 7 18 32 98 Thermal 131 | 15 . . 5 . 13 98 Explosive 17 | . 13 3 1 . . . Electromagnetic 46 | . 25 8 3 . . 10 Robot Hit Streak 13 | 4 4 5 4 7 3 13 Robot Miss Streak 7 | 4 4 2 4 2 3 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 217 | 13 21 6 9 8 22 138 Core Hits 142 | 6 22 8 19 6 14 67 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 11 | 2 2 . 1 . . 6 Burn 6 | 2 . . 1 . . 3 Destroy 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Corrupt 3 | . 2 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7139 | 131 900 139 656 510 697 4106 Guns 2867 | 131 177 62 146 123 237 1991 Cannons 1709 | . . . . . 222 1487 Explosions 2562 | . 723 77 510 387 238 627 Melee . | . . . . . . . Ramming 1 | . . . . . . 1 Kinetic 2988 | 43 . . 255 510 536 1644 Thermal 2077 | 88 28 . 62 . 161 1738 Explosive 1667 | . 695 77 303 . . 592 Electromagnetic 406 | . 177 62 36 . . 131 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . . . . . 53 Message Errors 14 | . . . . . . 14 Matter Fused 13 | . . . . . . 13 Heat Flow Errors 10 | . . . . . . 10 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Misfires 4 | . . . . . . 4 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 123 | . 1 . 14 18 4 86 Projectiles 58 | . . . . . 4 54 Explosions 65 | . 1 . 14 18 . 32 Melee . | . . . . . . . Knockbacks 9 | . . . . . . 9 Impact . | . . . . . . . Kinetic 9 | . . . . . . 9 Secondary . | . . . . . . . Self-Inflicted Damage 79 | . 43 . 36 . . . Shots 5 | . 3 . 2 . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 492 | 100 126 42 1 63 492 375 Average Temperature 117 | 45 40 16 1 27 207 137 Received Heat Transfer 1034 | . 96 24 60 36 42 776 Effects 7 | . . . . . 3 4 Shutdowns 3 | . . . . . 3 . Interference 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . . 1 . . 10 Heat Transferred 4453 | 407 50 . 222 . 222 3552 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Peak Influence 345 | 20 239 205 . 281 312 345 Initial 152 | . 13 27 . 142 117 152 Average 106 | 9 79 115 . 231 158 93 Maximum Alert Level 1 | . 1 1 . 1 1 1 Low Security (%) 83 | 100 91 70 . 39 75 89 Level 1 16 | . 8 29 . 60 24 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . . 1 5 Investigation 1 | . . . . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Distress Signals 1 | . . . . . 1 . Communications Jammed 24 | . . . . . . 24 Distress Signals 24 | . . . . . . 24 Times Spotted 76 | . 9 5 23 3 8 28 Peak Tracking Total 13 | . 5 3 8 1 3 13 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Traps Triggered 7 | . . . . . . 7 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Disabled 19 | . 1 2 2 1 . 13 Max in Single Turn 4 | . 1 1 2 1 . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Accessed 14 | . 6 . . 4 1 3 Terminals 11 | . 5 . . 3 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 40 | . 22 . . 11 2 5 Successful 20 | . 13 . . 4 1 2 Failed 20 | . 9 . . 7 1 3 Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 20 . . 8 2 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 18 | . 12 . . 3 1 2 Record 2 | . . . . . 1 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 . . 1 . . Dispatch Records 4 | . 3 . . 1 . . Maintenance Status 2 | . 2 . . . . . Transport Status 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . Report Inventory 2 | . 1 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 11 | . 5 . . 3 1 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Turns Passed 4426 | 154 463 134 293 356 358 2668 Spaces Moved 2414 | 86 219 57 175 295 251 1331 Core 17 | 8 . . . . . 9 Treads . | . . . . . . . Legs 1447 | 78 219 57 68 . . 1025 Wheels 949 | . . . 107 295 251 296 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 110 110 110 103 Average Speed 155 | 113 178 190 139 110 119 172 Slowest Speed 350 | 120 190 190 190 110 120 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 49 16 11 81 7 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 303 | . 52 34 61 62 15 79 Melee . | . . . . . . . Projectile 25 | . . . . . 6 19 AOE 278 | . 52 34 61 62 9 60 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Total 2764 | 116 253 72 208 309 278 1528 Wait . | . . . . . . . Move 2408 | 85 218 56 174 294 250 1331 Hop . | . . . . . . . Pick Up 59 | 9 5 3 9 2 7 24 Fast Attach 2 | . . . 2 . . . Attach 35 | 7 . . 2 . 5 21 Detach 1 | . . . . . . 1 Swap 22 | . 3 3 5 . 2 9 Drop 26 | . 2 2 7 2 1 12 Fire 178 | 15 25 8 9 11 13 97 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis 31 | . . . . . . 31 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 15) 501 | -10/Materials | Discovered new exit (range 12) 557 | -10/Materials | Discovered new exit (range 16) 618 | -10/Materials | Entered Mines 656 | -10/Mines | Learned location of 1 exit from Materials 719 | -10/Mines | Discovered new exit (range 7) 752 | -10/Mines | Entered Subcaves 766 | -10/Subcaves | Learned Materials terminal intel 829 | -10/Subcaves | Discovered new exit (range 14) 854 | -10/Subcaves | Ambushed by swarm of Subdwellers 867 | -10/Subcaves | Core integrity fell below 50% 1028 | -10/Subcaves | Discovered new exit (range 16) 1045 | -10/Subcaves | Entered Recycling 1057 | -9/Recycling | Found Scrap Engine 1172 | -9/Recycling | Build established: Scavenger-Mutant 1190 | -9/Recycling | Core integrity fell below 20% 1380 | -9/Recycling | Discovered new exit (range 16) 1401 | -9/Recycling | Entered Factory 1401 | -7/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 1735 | -7/Factory | Discovered new exit (range 6) 1759 | -7/Factory | Entered another Factory area 1759 | -6/Factory | Evolved 2 slots: Utility x2 2085 | -6/Factory | Build established: Subdweller-Gunner 2232 | -6/Factory | Core integrity fell below 50% 2258 | -6/Factory | Lost 12 parts (1p3n4u4w) 2725 | -6/Factory | Build established: Scavenger-Gunner 3451 | -6/Factory | Build established: Gunner 4386 | -6/Factory | Cargo convoy interrupted 4405 | -6/Factory | System corruption reached 10% 4416 | -6/Factory | Core integrity fell below 20% 4427 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- System corrupted: Heat flow error (+288). R-10 Processor collects Imp. Medium Armor Plating. Penetrated by Slug. P-60 Hacker resets H-66 Slayer, system corruption cleaned. Penetrated by Slug. P-60 Hacker resets X-72 Disruptor, system corruption cleaned. Imp. Titanium Leg destroyed. R-10 Processor collects Flexi-carbon Leg. Penetrated by Slug. Slug penetrates R-10 Processor. R-10 Processor destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Arm. Scrap Engine constructs Hovering Gravmag Exoskeleton. Slug penetrates Wall. 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" *# ?????????????"????????????? | | ?????? ?? # # ""?????????????????????????? | | ????????#### # ""?????????????????????????? | | ???????????# # ""?????????????????????????? | | ???????????# # "??????????????????????????? | | ???????????# # "??????????????????????????? | | ???????????# # "??????????????????????????? | | ??????????? # ??????????????????????????? | | ??????????? # ? ???????????????????????????? | | ???????????? % ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 267 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 950 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Total Silence Challenges ------------ None Game ------ Seed MinesnifferMyomerBarrier Manual? 0 Play Time 00:53:11 Cumulative 7.6 hours Start 2024.04.21 @ 17:41:55 End 2024.04.21 @ 18:37:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aa4a67a6-5c82-4354-836a-f76937f06304