Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.04.23 @ 11:52:07 Player: supermega Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (103) 515 Value Destroyed (3739) 3739 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (774) 774 TOTAL SCORE: 9868 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 297 Entered DSFs 500 Friendly Fire -95 Cogmind --------- Core Integrity 0/1000 Matter 117/300 Energy 86/460 System Corruption 1% Temperature Critical (1186) Movement Treading (245) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Layered Medium Armor Plating Graphene Brace Improved Thermal Shield Hacking Suite > --- WEAPON (4) ------- High-powered Shock Rifle Phase Cannon Heavy Plasma Cannon Assault Cannon > --- INVENTORY (15) --- Improved Terrain Scan Processor Improved Weapon Cycler High-powered Shock Rifle Improved Lightning Gun Precision Beam Rifle Force Rifle Heavy Particle Cannon Heavy Shock Bomb Launcher Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Layered Medium Armor Plating Graphene Brace Improved Thermal Shield Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon Advanced Plasma Cannon Assault Cannon > --- INVENTORY -------- Improved Terrain Scan Processor Improved Weapon Cycler High-powered Shock Rifle Improved Lightning Gun Precision Beam Rifle Force Rifle Heavy Particle Cannon Heavy Plasma Cannon Heavy Shock Bomb Launcher Missile Launcher Datajack [Rating: 77] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Graphene Brace Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Slots Evolved 11 | . 1 . 2 . 2 . 2 . 2 . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 6 | . 1 . . . 1 . 1 . 1 . 2 Weapon 2 | . . . . . 1 . . . 1 . . Parts Attached 85 | 6 8 1 3 5 3 13 3 7 4 10 22 Power 8 | 1 2 . . . . 2 1 . . 1 1 Engine 8 | 1 2 . . . . 2 1 . . 1 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 1 2 . 3 3 . 7 . 3 1 2 4 Treads 25 | 1 2 . 2 3 . 7 . 3 1 2 4 Leg 1 | . . . 1 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 2 2 . . 2 1 2 2 3 2 2 8 Device 8 | . . . . . . 1 2 . 1 1 3 Storage 3 | 1 1 . . 1 . . . . . . . Processor 8 | 1 1 . . 1 . . . 1 . 1 3 Hackware 1 | . . . . . . . . . 1 . . Protection 6 | . . . . . 1 1 . 2 . . 2 Artifact . | . . . . . . . . . . . . Weapon 25 | 2 2 1 . . 2 2 . 1 1 5 9 Energy Gun 4 | 1 . . . . . . . . . 2 1 Energy Cannon 9 | . . . . . 1 . . 1 . 1 6 Ballistic Gun 4 | 1 . . . . 1 . . . . 2 . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 6 | . 1 1 . . . 2 . . 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . 1 2 1 Parts Lost 18 | . . . . . . 3 . 4 . 7 4 Power 2 | . . . . . . . . . . 1 1 Propulsion 4 | . . . . . . 1 . 1 . 2 . Utility 7 | . . . . . . 1 . 2 . 2 2 Weapon 5 | . . . . . . 1 . 1 . 2 1 Highest Loss Streak 7 | . . . . . . 2 . 4 . 7 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 94 100 93 100 100 95 100 95 99 97 98 Engine 10 | . 8 12 10 10 8 6 14 14 12 11 10 Treads 26 | . 22 25 31 40 33 30 28 26 25 24 21 Device 5 | . . . . . . 5 14 7 10 11 12 Storage 8 | . 11 12 10 10 8 8 7 7 6 6 5 Processor 16 | . 25 25 20 20 16 10 7 11 12 11 13 Hackware 2 | . . . . . . . . . 6 6 5 Protection 2 | . . . . . 8 7 7 6 1 . 4 Energy Gun 2 | . 8 . . . . . . . . 2 2 Energy Cannon 6 | . . . . . 8 8 7 12 12 11 12 Ballistic Gun 6 | . 12 12 10 10 8 8 7 1 . 1 . Launcher 7 | . 2 12 10 10 8 7 7 7 12 7 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 19 35 36 36 36 43 43 52 59 65 60 75 Greatest Support 105 | 20 40 40 80 80 80 80 80 80 88 88 105 Greatest Overweight (x) 6 | 6 1 . . . . 1 . . . . . Average Overweight (x) . | 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 14 15 13 15 15 15 15 Average Carried 13 | 1 11 15 15 14 13 14 12 13 14 14 12 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 14 14 12 15 15 12 10 Class Distribution -------------------- 55% | Hacker-Mutant 22% | Hacker-Gunner 10% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/DSF Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Matter Collected 2303 | 221 177 16 134 88 81 228 . 301 243 149 665 Remotely . | . . . . . . . . . . . . Salvage Created 4434 | . 419 21 105 26 360 1119 . 340 524 202 1318 Parts 235 | . 29 6 5 2 14 64 . 22 31 10 52 Haulers Intercepted 4 | . 1 . . . . 3 . . . . . Recyclers Shooed 7 | . . . . . . 1 . . 1 1 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Combat Hostiles Destroyed 78 | . 8 2 3 2 7 21 . 6 9 3 17 Guns 28 | . 8 1 1 2 5 4 . . . 2 5 Cannons 35 | . . . . . 2 12 . 5 5 1 10 AOE 10 | . . 1 2 . . 3 . . 3 . 1 Classes Destroyed 15 | . 4 . . . 1 5 . 2 1 1 1 Worker 4 | . . . . . . 3 . . . . 1 Builder 4 | . . . . . . 2 . . 1 . 1 Hauler 4 | . 1 . . . . 3 . . . . . Recycler 3 | . . . . . . 2 . . . . 1 Operator 1 | . . . . . . . . . . . 1 Watcher 9 | . 2 . . . . . . . 2 2 3 Swarmer 14 | . 2 2 . 2 . 5 . . . . 3 Grunt 39 | . 6 . 3 . 6 10 . 3 3 . 8 Brawler 1 | . . . . . . 1 . . . . . Duelist 2 | . . . . . . 1 . 1 . . . Sentry 11 | . . . . . 1 4 . . 2 2 2 Hunter 5 | . . . . . . . . 1 2 . 2 Programmer 3 | . . . . . . . . . 2 . 1 Heavy 1 | . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . 1 1 Best Kill Streak 12 | . 3 2 2 2 5 12 . 2 5 3 4 Combat Bots Only 7 | . 2 2 2 2 5 7 . 2 4 2 3 Max Kills in Single Turn 3 | . 1 2 1 1 1 3 . 1 3 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . 1 1 . . 1 . . 1 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Damage Taken 5832 | . 212 25 89 52 150 802 . 509 450 1139 2404 Core 1928 | . 12 . 18 10 30 294 . 22 59 340 1143 Absorbed by Shields 51 | . . . . . . . . . . 51 . Regen/Repaired (Parts) 927 | . . . . . . 51 . . . . 876 Core Remaining (%) 79 | 100 . 95 . 93 . 41 . 96 . 53 . Volleys Fired 250 | . 28 1 16 9 17 65 . 22 17 20 55 Largest 4 | . 2 2 2 2 2 3 . 2 4 4 4 Hottest 279 | . 60 53 53 53 88 121 . 143 209 251 279 Shots Fired 538 | . 54 2 18 10 34 121 . 41 49 57 152 Gun 212 | . 54 1 16 9 17 47 . 10 . 28 30 Cannon 284 | . . . . . 17 65 . 31 32 27 112 Launcher 42 | . . 1 2 1 . 9 . . 17 2 10 Special . | . . . . . . . . . . . . Kinetic 172 | . 28 1 16 9 17 47 . 10 . 14 30 Thermal 273 | . . . . . 17 65 . 31 32 41 87 Explosive 28 | . . 1 2 1 . 9 . . 13 2 . Electromagnetic 65 | . 26 . . . . . . . 4 . 35 Robot Hit Streak 33 | . 27 2 13 5 18 26 . 18 15 23 33 Robot Miss Streak 3 | . 1 . 1 1 3 2 . 1 1 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 422 | . 43 1 17 8 26 90 . 36 33 54 114 Core Hits 208 | . 19 2 6 4 15 49 . 11 25 29 48 Critical Kills 5 | . . . . . . 2 . 1 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . 1 . . . . 2 . 1 1 . 2 Meltdown 5 | . . . . . . 2 . 1 1 . 1 Blast 1 | . . . . . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10411 | . 586 44 319 160 434 2294 . 699 1008 1581 3286 Guns 3050 | . 586 14 190 85 167 409 . 109 . 848 642 Cannons 5603 | . . . . . 267 1192 . 590 607 617 2330 Explosions 1758 | . . 30 129 75 . 693 . . 401 116 314 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2046 | . 228 14 190 85 167 409 . 109 . 395 449 Thermal 5785 | . . . . . 267 1192 . 590 638 1070 2028 Explosive 1350 | . . 30 129 75 . 693 . . 307 116 . Electromagnetic 1230 | . 358 . . . . . . . 63 . 809 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . 1 . . . 1 . . 1 1 1 Average Corruption 1 | . . 1 . . . 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 23 | . . 1 . . . 8 . . . 3 11 Message Errors 5 | . . 1 . . . 2 . . . 1 1 Matter Fused 3 | . . . . . . 2 . . . . 1 Heat Flow Errors 4 | . . . . . . 1 . . . . 3 Energy Discharges 4 | . . . . . . 1 . . . . 3 Data Loss (minor) 4 | . . . . . . 1 . . . . 3 Data Loss (major) 2 | . . . . . . 1 . . . 1 . Misfires 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 78 | . . . . . . 12 . . 2 20 44 Projectiles 76 | . . . . . . 12 . . . 20 44 Explosions 2 | . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 57 | . . . 17 . . 9 . . 7 21 3 Shots 8 | . . . 1 . . 1 . . 3 2 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1321 | . 81 3 . . 390 583 . 21 229 892 1321 Average Temperature 267 | . 23 2 . . 234 201 . 9 92 416 361 Received Heat Transfer 1527 | . 204 . 18 36 144 360 . 81 42 219 423 Effects 142 | . . . . . 1 20 . . . 34 87 Shutdowns 35 | . . . . . 1 5 . . . 6 23 Energy Bleed 20 | . . . . . . 1 . . . 3 16 Interference 17 | . . . . . . 3 . . . 1 13 Matter Decay 13 | . . . . . . 3 . . . 3 7 Short Circuit 11 | . . . . . . 3 . . . 2 6 Damage (minor) 16 | . . . . . . 3 . . . 4 9 Damage (major) 19 | . . . . . . . . . . 13 6 Damage (core) 11 | . . . . . . 2 . . . 2 7 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . . . . 2 . 1 1 . 1 Combat Hostiles 5 | . . . . . . 2 . 1 1 . 1 Parts Melted 27 | . . . . . 1 7 . 2 5 . 12 Heat Transferred 9559 | . . . . . 481 2146 . 999 975 1937 3021 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Peak Influence 631 | . 180 97 311 228 175 631 36 140 246 118 186 Initial 80 | . . . 26 80 . 52 36 18 54 . 32 Average 89 | . 41 10 188 66 89 304 36 67 87 43 70 Maximum Alert Level 2 | . . . 1 1 . 2 . . 1 . . Low Security (%) 88 | 100 100 100 58 88 100 30 100 100 98 100 100 Level 1 7 | . . . 41 11 . 36 . . 1 . . Level 2 3 | . . . . . . 32 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 . 1 6 . 1 4 1 6 Investigation 6 | . 1 . 1 . . 1 . . 1 . 2 Extermination 2 | . . . . . . . . . 1 . 1 Reinforcement 11 | . . . 1 . 1 2 . 1 2 1 3 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . 1 1 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Distress Signals 10 | . 1 . 1 . . 4 . . 2 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 122 | . 14 2 10 5 10 26 . 6 13 11 25 Peak Tracking Total 7 | . 3 2 3 2 4 7 . 2 4 5 4 Tactical Retreats 4 | . 1 . . . . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Traps Triggered 4 | . 1 1 . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 11 | . 11 . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 8 | . 8 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Machines Disabled 6 | . 1 1 . . . 1 . . 1 1 1 Max in Single Turn 1 | . 1 1 . . . 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Machines Accessed 30 | . 5 1 2 . 1 7 1 . 2 5 6 Terminals 26 | . 5 . 2 . 1 6 1 . 2 5 4 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 76 | . 12 1 7 . 3 19 1 . 4 8 21 Successful 47 | . 7 1 3 . . 9 1 . 2 5 19 Failed 29 | . 5 . 4 . 3 10 . . 2 3 2 Catastrophic 9 | . 4 . 2 . . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 37 | . 13 . 8 . 3 7 . . 1 1 4 Terminals 59 | . 12 . 7 . 3 17 1 . 4 8 7 Fabricators . | . . . . . . . . . . . . Repair Stations 16 | . . . . . . 2 . . . . 14 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 28 | . 7 1 3 . . 5 1 . 2 5 4 Record 2 | . . . . . . . . . . . 2 Part Schematic 1 | . 1 . . . . . . . . . . Robot Schematic 2 | . . . . . . 1 . . . . 1 Robot Analysis 1 | . . . . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 8 | . . 1 . . . 3 . . . 4 . Open DSF 2 | . . . . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 4 | . 1 . 1 . . 1 . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 16 | . . . . . . 2 . . . . 14 Scan Component 8 | . . . . . . 1 . . . . 7 Repair 8 | . . . . . . 1 . . . . 7 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 2 . . . . 1 Terminals 3 | . . . . . . 2 . . . . 1 Botnet 3 | . . . . . . 2 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 4 . 2 . 1 6 . . 1 2 3 Full Trace Events 9 | . 3 . 1 . . 3 . . 1 . 1 Feedback Events 2 | . . . . . . 1 . . . . 1 Corruption 2 | . . . . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 1 . . . . 1 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 8 | . . . . . . 1 . . . . 7 Time 364 | . . . . . . 26 . . . . 338 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Total Allies 5 | . . 2 . . . . . . . 3 . Largest Group 3 | . . 2 2 1 . . . . . 3 . Highest-Rated Group 223 | . . 43 43 26 . . . . . 223 . Highest-Rated Ally 159 | . . 31 31 26 . . . . . 159 . Total Orders . | . . . . . . . . . . . . Ally Attacks 55 | . . . 14 5 . . . . . 36 . Total Damage 1258 | . . . 209 82 . . . . . 967 . Kills 12 | . . . 3 2 . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Robot Analysis Total 1 | . . . . . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Turns Passed 7891 | 322 1204 782 359 894 168 924 76 302 872 486 1502 Spaces Moved 3747 | 67 635 475 197 521 70 416 46 133 401 240 546 Core 30 | 30 . . . . . . . . . . . Treads 3717 | 37 635 475 197 521 70 416 46 133 401 240 546 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 167 162 162 Average Speed 163 | 191 167 160 160 160 160 162 160 164 167 166 162 Slowest Speed 350 | 350 240 160 160 160 160 240 160 167 167 167 163 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 7 89 94 20 82 11 54 2 95 11 36 18 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 4 | . . . . . . . . . 4 . . Terrain Destroyed 147 | . . 21 20 11 . 48 . . 29 11 7 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . 7 AOE 140 | . . 21 20 11 . 48 . . 29 11 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Ext Fac Total 5066 | 262 728 496 222 573 93 557 49 177 569 285 1055 Wait 808 | 175 17 17 6 20 . 32 . . 134 4 403 Move 3736 | 66 634 474 196 520 69 415 45 132 400 239 546 Hop . | . . . . . . . . . . . . Pick Up 107 | 13 19 1 . 12 2 15 . 11 8 7 19 Fast Attach 19 | . 3 . 3 5 . 5 . 1 . 2 . Attach 64 | 6 5 . . . 3 7 3 6 4 8 22 Detach 6 | . 2 . . . 1 . 1 . . . 2 Swap 2 | . . 1 . . . 1 . . . . . Drop 63 | 2 9 2 1 7 1 17 . 5 6 5 8 Fire 250 | . 28 1 16 9 17 65 . 22 17 20 55 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 11 | . 11 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 187 | -11/Scrapyard | Identified exit to Materials 187 | -11/Scrapyard | Discovered exit to Materials (range 16) 323 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Evolved 1 slot: Utility x1 344 | -10/Materials | Build established: Hacker-Mutant 692 | -10/Materials | Identified exit to Mines 692 | -10/Materials | Discovered exit to Mines (range 8) 731 | -10/Materials | Identified exit to Materials 731 | -10/Materials | Discovered exit to Materials (range 14) 946 | -10/Materials | Discovered exit to Mines (range 11) 1158 | -10/Materials | Discovered exit to Materials (range 9) 1527 | -10/Materials | Entered Mines 1619 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1736 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1983 | -10/Mines | Discovered exit to Materials (range 10) 2006 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2230 | -10/Mines | Discovered exit to Materials (range 5) 2309 | -10/Mines | Entered Materials 2309 | -9/Materials | Accompanied by 2 allies 2309 | -9/Materials | Evolved 2 slots: Propulsion x2 2316 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2610 | -9/Materials | Identified exit to Mines 2668 | -9/Materials | Entered Mines 2668 | -9/Mines | Accompanied by 1 ally 2824 | -9/Mines | Assembled infested the area 2977 | -9/Mines | Identified exit to Materials 3017 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3304 | -9/Mines | Discovered exit to Materials (range 3) 3562 | -9/Mines | Entered Materials 3562 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3676 | -8/Materials | Identified exit to Storage 3676 | -8/Materials | Discovered exit to Storage (range 15) 3730 | -8/Materials | Entered Storage 3883 | -8/Storage | Garrison activated, responded to threat 3947 | -8/Storage | Destroyed 7 combat bots 3954 | -8/Storage | Core integrity fell below 50% 4302 | -8/Storage | Identified exit to Factory 4302 | -8/Storage | Discovered exit to Factory (range 16) 4567 | -8/Storage | Repaired Grenade Launcher 4654 | -8/Storage | Entered Factory 4654 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4730 | -7/Factory | Identified exit to DSF 4730 | -7/Factory | Entered DSF 4769 | -7/DSF | Additional patrols routed to DSF 4804 | -7/DSF | Identified exit to Factory 4804 | -7/DSF | Discovered exit to Factory (range 15) 4819 | -7/DSF | Lost 4 parts (1n2u1w) 5032 | -7/DSF | Entered Factory 5032 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5412 | -6/Factory | Build established: Hacker-Gunner 5820 | -6/Factory | Identified exit to Lower Caves 5820 | -6/Factory | Discovered exit to Lower Caves (range 16) 5879 | -6/Factory | Identified exit to Extension 5879 | -6/Factory | Discovered exit to Extension (range 15) 5904 | -6/Factory | Entered Extension 5964 | -6/Extension | Rescued a captive Derelict 6090 | -6/Extension | Rescued a captive Derelict 6240 | -6/Extension | Rescued A7 6276 | -6/Extension | Spotted B-75 Beast 6289 | -6/Extension | Spotted B-75 Beast 6326 | -6/Extension | Allies destroyed B-75 Beast 6341 | -6/Extension | Destroyed B-75 Beast 6372 | -6/Extension | Lost 7 parts (1p2n2u2w) 6381 | -6/Extension | Identified exit to Factory 6381 | -6/Extension | Discovered exit to Factory (range 3) 6390 | -6/Extension | Entered Factory 6390 | -5/Factory | Accompanied by 1 ally (A7) 6390 | -5/Factory | Evolved 2 slots: Utility x2 6558 | -5/Factory | Repaired Hvy. Particle Cannon 6604 | -5/Factory | Repaired Med. Treads 6645 | -5/Factory | Core integrity fell below 50% 6909 | -5/Factory | Spotted B-75 Beast 6934 | -5/Factory | Destroyed B-75 Beast 7074 | -5/Factory | Repaired Hvy. Shock Bomb Launcher 7114 | -5/Factory | Repaired Hvy. Particle Cannon 7166 | -5/Factory | Repaired Imp. Medium Treads 7218 | -5/Factory | Repaired Lyr. Medium Armor Plating 7282 | -5/Factory | Repaired Graphene Brace 7539 | -5/Factory | Core integrity fell below 20% 7571 | -5/Factory | Lost 3 parts (2u1w) 7783 | -5/Factory | Identified exit to Factory 7868 | -5/Factory | Build established: Scavenger-Tank 7893 | -5/Factory | Core destroyed Last Messages --------------- Overheating: Short circuit. U-05 Engineer lays Concrete. Adv. Heat Sink melted. G-50 Soldier destroyed. Power failure, Hvy. Ion Engine shutdown. Overheating: Matter decay (-42). U-05 Engineer builds a Wall. S-27 Virus knocked back. U-05 Engineer builds a Wall. Overheating: Matter decay (-20). U-05 Engineer builds a Wall. Overheating: Energy bleed (-12). Power failure, Hvy. Ion Engine shutdown. Overheating: Imp. Signal Interpreter damaged (-7). K-01 Serf collects debris. U-05 Engineer builds a Wall. Overheating: Energy bleed (-9). K-01 Serf collects debris. Power failure, Hvy. Ion Engine shutdown. Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | ?????????????????????# ^ # "T" + +???????? | | ?????????????????????# #! 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"""" """ #?????????????????????? | | ????????? #?????????????????????? | | ????????? ##????????????????????? | | ????????? ##########/#########????????????????? | | ?????????????????????##k %u #????????????????? | | ?????????????????????## @ % #????????????????? | | ??????????????????????# u! #????????????????? | | ??????????????????????# s [u #????????????????? | | ??????????????????????# "" "" # #??????????????? | | ??????????????????????#[! ""S"" %##??????????????? | | ??????????????????????# """" ##???????????????? | | ??????????????????????# [ #????????????????? | | ??????????????????????########?##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked H-66 Slayer | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorTerrabombExoskeleton Manual? 0 Play Time 01:27:43 Cumulative 18.0 hours Start 2022.04.22 @ 20:20:58 End 2022.04.23 @ 11:52:07 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 7 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d03cf11-98a8-419b-9063-087a45d6f85c