Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.07 @ 00:07:39 // AFD2020/Player2 Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (62) 62 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 1190 Bonus ------- Follower Combat Kills 118 Cogmind --------- Core Integrity 218/400 Matter 174/300 Energy 116/280 System Corruption 0% Temperature Cool (0) Movement Flying (120) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- Flight Unit > --- UTILITY (3) ------ Weight Redist. System Sensor Array Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (4) ---- Improved Ion Engine Hover Unit Weight Redist. System Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Weight Redist. System Sensor Array Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Hover Unit Weight Redist. System Terrain Scan Processor [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 15 | 7 5 3 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight 2 | . 2 . Utility 5 | 1 3 1 Device 3 | . 2 1 Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 3 . . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 85 | . 79 97 Engine 16 | . 14 22 Wheel 14 | . 21 . Flight 10 | . 5 19 Device 12 | . 7 21 Processor 4 | . 1 11 Ballistic Gun 26 | . 28 22 Naked Turns . | . . . Heaviest Build 9 | 9 9 9 Greatest Support 32 | 26 32 14 Greatest Overweight (x) 2 | 2 . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 4 Average Capacity 4 | 5 4 4 Most Carried 6 | 6 5 4 Average Carried 2 | 3 1 3 Final Capacity 6 | 6 4 4 Final Carried 6 | 6 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 282 | 199 81 2 Remotely . | . . . Salvage Created 280 | . 146 134 Parts 15 | . 9 6 Haulers Intercepted 3 | . 1 2 Recyclers Shooed 4 | . 1 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 1 | . . 1 Guns 1 | . . 1 Classes Destroyed 4 | . 3 1 Hauler 3 | . 1 2 Recycler 1 | . 1 . Watcher 1 | . 1 . Grunt 1 | . . 1 Best Kill Streak 2 | . 1 2 Combat Bots Only 1 | . . 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 181 | . . 181 Core 53 | . . 53 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 90 . Volleys Fired 34 | . 10 24 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 68 | . 20 48 Gun 68 | . 20 48 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 68 | . 20 48 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | . 11 16 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 55 | . 14 41 Core Hits 16 | . 6 10 Critical Hits 1 | . 1 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 430 | . 106 324 Guns 430 | . 106 324 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 430 | . 106 324 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 50 | . . 50 Average Temperature 15 | . . 15 Received Heat Transfer 120 | . . 120 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 193 | . 103 193 Initial 36 | . . 36 Average 60 | . 59 88 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 4 9 Peak Tracking Total 5 | . 2 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 5 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 10 1 Successful 10 | . 9 1 Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Prototype ID Bank 2 | . 2 . Emergency Access Points 1 | . 1 . Locate Traps 1 | . 1 . Patrol Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 2 1 Report Inventory 2 | . 1 1 Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 7 | . 7 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 63 | . 60 63 Highest-Rated Ally 63 | . 60 63 Total Orders . | . . . Ally Attacks 26 | . 9 17 Total Damage 619 | . 213 406 Kills 4 | . 2 2 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 575 | 70 348 157 Spaces Moved 476 | 60 261 155 Core 12 | 12 . . Treads . | . . . Legs . | . . . Wheels 207 | 48 159 . Hover . | . . . Flight 257 | . 102 155 Fastest Speed 37 | 50 37 37 Average Speed 61 | 87 69 37 Slowest Speed 150 | 150 90 40 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 5 | . . 5 Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 39 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 699 | 75 414 210 Wait 153 | . 124 29 Move 464 | 59 260 145 Hop 5 | . . 5 Pick Up 17 | 9 5 3 Fast Attach 6 | 3 2 1 Attach 7 | 3 2 2 Detach 1 | . 1 . Swap 2 | 1 1 . Drop 10 | . 9 1 Fire 34 | . 10 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 14) 386 | -10/Materials | Identified exit to Materials 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Accompanied by 1 ally 419 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 563 | -9/Materials | Discovered new exit (range 12) 576 | -9/Materials | Self-destructed Last Messages --------------- A-02 Transporter destroyed. R-06 Scavenger collects Faulty Adv. Beam Cannon. R-06 Scavenger collects Prototype Flight Unit. R-06 Scavenger collects Prototype Ballistic Gun. Flight Unit destroyed. Player 2: "WHAT THE HELL?! Why do I feel like I'm falling apart all of a sudden... Oh no, I think we're connected somehow... What evil mind did this?" Player 2 follow-up attacks with Flail. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. K-01 Serf collects debris. EXIT=FOUND T-07 Excavator is excavating. U-05 Engineer lays Concrete. Lgt. Ion Engine destroyed. T-07 Excavator is excavating. Acquired Prototype Engine. Identified Hvy. Ion Engine. Dropped Lgt. Ion Engine. 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""" T | | ??????????????????# Y = # #???????????? # | | ??????????????????## # # #?????????? ? | | ???????????????????# "T" + #????????????####? | | ???????????????????# """ # # #????????????????? | | ???????????????????######## #??????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? x ""#???????????????? | | ?????????????????????????# ||#???????????????? | | ?????????????????????????# < ""#???????????????? | | ?????????????????????????# !!#???????????????? | | ?????????????????????????# ""#???????????????? | | ?????????????????????????# "#???????????????? | | ?????????????????????????## ###????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 ---------- Run | Scr Mat Mat Slots Evolved 2 | . 2 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . 1 . Parts Attached 16 | . 12 4 Parts Lost 1 | . . 1 Damage Taken 557 | . 102 455 Core 152 | . 23 129 Player 2/Cogmind (%) 74 | . 100 70 Absorbed by Shields . | . . . Damage Inflicted 619 | . 213 406 Player 2/Cogmind (%) 59 | . 66 55 Combat Hostiles Destroyed 4 | . 2 2 Player 2/Cogmind (%) 80 | . 100 66 Game ------ Seed EnhancedBackupMicroactuators Manual? 0 Play Time 00:09:41 Cumulative 17.1 hours Start 2021.01.06 @ 19:21:24 End 2021.01.07 @ 00:07:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3b4d2f5-abdb-4708-8860-77287c2e684f