Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.07 @ 00:07:39 // AFD2020/Player2

Player: Yog-Sothoth

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (62)       62
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (118)                118
              TOTAL SCORE: 1190

 Bonus
-------
Follower Combat Kills      118

 Cogmind 
---------
Core Integrity             218/400
Matter                     174/300
Energy                     116/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
           Flight Unit
>          --- UTILITY (3) ------
           Weight Redist. System
           Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (4) ----
  Improved Ion Engine
           Hover Unit
           Weight Redist. System
           Terrain Scan Processor

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
           Flight Unit
>          --- UTILITY ----------
           Weight Redist. System
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Hover Unit
           Weight Redist. System
           Terrain Scan Processor
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 7   5   3   
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  5    | 1   3   1   
    Device                 3    | .   2   1   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 3   .   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
Average Slot Usage (%)     85   | .   79  97  
  Engine                   16   | .   14  22  
  Wheel                    14   | .   21  .   
  Flight                   10   | .   5   19  
  Device                   12   | .   7   21  
  Processor                4    | .   1   11  
  Ballistic Gun            26   | .   28  22  
Naked Turns                .    | .   .   .   
Heaviest Build             9    | 9   9   9   
  Greatest Support         32   | 26  32  14  
  Greatest Overweight (x)  2    | 2   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 5   4   4   
  Most Carried             6    | 6   5   4   
  Average Carried          2    | 3   1   3   
  Final Capacity           6    | 6   4   4   
  Final Carried            6    | 6   3   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           282  | 199 81  2   
  Remotely                 .    | .   .   .   
Salvage Created            280  | .   146 134 
  Parts                    15   | .   9   6   
Haulers Intercepted        3    | .   1   2   
Recyclers Shooed           4    | .   1   3   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  1    | .   .   1   
  Guns                     1    | .   .   1   
Classes Destroyed          4    | .   3   1   
  Hauler                   3    | .   1   2   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    1    | .   .   1   
Best Kill Streak           2    | .   1   2   
  Combat Bots Only         1    | .   .   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               181  | .   .   181 
  Core                     53   | .   .   53  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         95   | 100 90  .   
Volleys Fired              34   | .   10  24  
  Largest                  2    | .   2   2   
  Hottest                  40   | .   40  40  
Shots Fired                68   | .   20  48  
  Gun                      68   | .   20  48  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  68   | .   20  48  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         16   | .   11  16  
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           55   | .   14  41  
  Core Hits                16   | .   6   10  
  Critical Hits            1    | .   1   .   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           430  | .   106 324 
  Guns                     430  | .   106 324 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  430  | .   106 324 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        50   | .   .   50  
  Average Temperature      15   | .   .   15  
  Received Heat Transfer   120  | .   .   120 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             193  | .   103 193 
  Initial                  36   | .   .   36  
  Average                  60   | .   59  88  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              13   | .   4   9   
  Peak Tracking Total      5    | .   2   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   5   1   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   10  1   
  Successful               10   | .   9   1   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Prototype ID Bank        2    | .   2   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   2   1   
  Report Inventory         2    | .   1   1   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     7    | .   7   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      63   | .   60  63  
  Highest-Rated Ally       63   | .   60  63  
Total Orders               .    | .   .   .   
Ally Attacks               26   | .   9   17  
  Total Damage             619  | .   213 406 
  Kills                    4    | .   2   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               575  | 70  348 157 
Spaces Moved               476  | 60  261 155 
  Core                     12   | 12  .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   207  | 48  159 .   
  Hover                    .    | .   .   .   
  Flight                   257  | .   102 155 
  Fastest Speed            37   | 50  37  37  
  Average Speed            61   | 87  69  37  
  Slowest Speed            150  | 150 90  40  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            5    | .   .   5   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 4   39  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      699  | 75  414 210 
  Wait                     153  | .   124 29  
  Move                     464  | 59  260 145 
  Hop                      5    | .   .   5   
  Pick Up                  17   | 9   5   3   
  Fast Attach              6    | 3   2   1   
  Attach                   7    | 3   2   2   
  Detach                   1    | .   1   .   
  Swap                     2    | 1   1   .   
  Drop                     10   | .   9   1   
  Fire                     34   | .   10  24  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 14)
  386 | -10/Materials | Identified exit to Materials
  419 | -10/Materials | Entered another Materials area
  419 | -9/Materials  | Accompanied by 1 ally
  419 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  563 | -9/Materials  | Discovered new exit (range 12)
  576 | -9/Materials  | Self-destructed

 Last Messages 
---------------
A-02 Transporter destroyed. <x2>
R-06 Scavenger collects Faulty Adv. Beam Cannon.
R-06 Scavenger collects Prototype Flight Unit.
R-06 Scavenger collects Prototype Ballistic Gun.
Flight Unit destroyed.
Player 2: "WHAT THE HELL?! Why do I feel like I'm falling apart
  all of a sudden... Oh no, I think we're connected somehow...
  What evil mind did this?"
Player 2 follow-up attacks with Flail.
G-47 Trooper system corrupted by crushing effect.
G-47 Trooper knocked back.
K-01 Serf collects debris.
EXIT=FOUND
T-07 Excavator is excavating.
U-05 Engineer lays Concrete. <x3>
Lgt. Ion Engine destroyed.
T-07 Excavator is excavating.
Acquired Prototype Engine.
Identified Hvy. Ion Engine.
Dropped Lgt. Ion Engine.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Slots Evolved              2    | .   2   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
Parts Attached             16   | .   12  4   
Parts Lost                 1    | .   .   1   
Damage Taken               557  | .   102 455 
  Core                     152  | .   23  129 
    Player 2/Cogmind (%)   74   | .   100 70  
  Absorbed by Shields      .    | .   .   .   
Damage Inflicted           619  | .   213 406 
  Player 2/Cogmind (%)     59   | .   66  55  
Combat Hostiles Destroyed  4    | .   2   2   
  Player 2/Cogmind (%)     80   | .   100 66  

 Game 
------
Seed              EnhancedBackupMicroactuators
  Manual?         0
Play Time         00:09:41
  Cumulative      17.1 hours
  Start           2021.01.06 @ 19:21:24
  End             2021.01.07 @ 00:07:39
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          30
  Rogue           0
  Adventurer      30
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3b4d2f5-abdb-4708-8860-77287c2e684f