Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.12 @ 14:13:33 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3988) 3988 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 8569 Bonus ------- High Alert Combat Kills 291 Cogmind --------- Core Integrity 367/1000 Matter 283/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Advanced Cooling System Advanced Coolant Injector High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Targeting Computer Recoil Stabilizer Improved Transmission Jammer High-powered Tractor Beam > --- WEAPON ----------- Heavy Phase Cannon Gauss Cannon Mass Driver Chainsword > --- INVENTORY -------- Advanced Heat Sink Compact Matter Pod Matter Filter Layered Medium Armor Plating High-powered Tractor Beam Wave Gun Improved Remote Datajack Maul [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device High-powered Tractor Beam Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . 1 . 1 . Utility 4 | . . 1 1 1 . 1 Weapon 2 | . . 1 . . 1 . Parts Attached 67 | 6 2 12 11 3 14 19 Power 12 | 1 1 3 1 1 2 3 Engine 8 | 1 1 3 1 . 1 1 Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 13 | 2 . 1 4 1 1 4 Treads 13 | 2 . 1 4 1 1 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 1 3 4 1 3 7 Device 12 | . 1 . 2 1 3 5 Storage 3 | 1 . 1 . . . 1 Processor 1 | . . . 1 . . . Hackware 1 | . . 1 . . . . Protection 3 | . . 1 1 . . 1 Artifact . | . . . . . . . Weapon 22 | 2 . 5 2 . 8 5 Energy Gun 2 | . . . . . 1 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 6 | 2 . 2 . . 2 . Ballistic Cannon 3 | . . . . . 2 1 Launcher 4 | . . 3 1 . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 30 | . . . . . 4 26 Power 5 | . . . . . 1 4 Propulsion 6 | . . . . . 1 5 Utility 11 | . . . . . . 11 Weapon 8 | . . . . . 2 6 Highest Loss Streak 21 | . . . . . 2 21 To Critical Strikes 1 | . . . . . . 1 Average Backups 7 | . 3 7 7 7 7 7 Power . | . 2 1 . . . . Propulsion . | . . . . 1 . . Utility 4 | . . 1 3 4 5 4 Weapon 2 | . 1 3 3 2 1 1 Tool/Special . | . . . . . . . Unused Backups 20 | . . 3 4 3 6 4 Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 14 | . . . 4 1 6 3 Weapon 4 | . . 2 . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 99 99 77 Engine 6 | . 14 11 9 7 3 5 Core 3 | . . . . 6 8 . Treads 22 | . 28 22 26 23 25 13 Device 13 | . 13 11 9 15 13 16 Storage 7 | . 14 11 9 7 6 4 Processor 4 | . . . 9 7 6 4 Hackware 1 | . . 10 2 . . . Protection 4 | . . . 6 7 6 4 Energy Cannon 1 | . . . . . 2 2 Ballistic Gun 11 | . 28 22 18 15 8 . Ballistic Cannon 3 | . . . . . 3 10 Launcher 4 | . . 9 8 7 5 . Slashing Weapon 1 | . . . . . . 4 Peak Build Rating 74 | 6 7 19 26 35 48 74 Average Rating 35 | 4 6 16 24 34 44 51 On Entrance 19 | . 6 7 19 26 35 40 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 7 | . . . . . . 7 Heaviest Build 63 | 12 15 25 27 36 53 63 Greatest Support 120 | 40 40 40 62 62 82 120 Greatest Overweight (x) 2 | . . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 4 6 8 8 8 8 8 Average Carried 7 | 1 3 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 1 6 8 8 8 8 3 Class Distribution -------------------- 36% | Gunner 22% | Scavenger-Gunner 14% | Mutant 13% | Hacker-Gunner 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3080 | 209 197 366 336 160 1117 695 Remotely 2662 | . 197 366 336 60 1017 686 Salvage Created 3381 | . 270 408 220 146 1220 1117 Parts 193 | . 24 35 13 14 66 41 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 6 | . . . . . 2 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 76 | . 8 11 8 2 29 18 Melee 5 | . . . . . 3 2 Guns 27 | . 8 5 2 2 8 2 Cannons 22 | . . . . . 8 14 AOE 21 | . . 6 6 . 9 . Classes Destroyed 14 | . 3 4 2 2 2 1 Worker 1 | . . . . . 1 . Builder 4 | . . 1 . . 2 1 Tunneler 5 | . . . . . 3 2 Hauler 1 | . . . . 1 . . Recycler 3 | . . . . . . 3 Mechanic 1 | . . 1 . . . . Operator 5 | . . 2 . . 2 1 Watcher 10 | . 3 2 . . 2 3 Swarmer 19 | . 6 . 3 . 6 4 Grunt 29 | . 2 9 2 1 11 4 Brawler 1 | . . . 1 . . . Sentry 12 | . . 2 1 . 6 3 Hunter 5 | . . . 1 . 3 1 Programmer 10 | . . . . 1 3 6 Best Kill Streak 8 | . 3 5 6 1 8 7 Combat Bots Only 6 | . 3 4 6 1 6 6 Max Kills in Single Turn 3 | . 1 3 3 1 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 . 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 643 | . 32 22 14 8 197 370 Missed 204 | . 9 4 7 3 61 120 Hits 439 | . 23 18 7 5 136 250 Melee 1 | . . . . . . 1 Projectile 438 | . 23 18 7 5 136 249 AOE 1 | . . . . . . 1 Critical Strikes 10 | . . . . 1 2 7 Damage Taken 5852 | . 180 197 68 62 1645 3700 Core 863 | . 36 28 . . 166 633 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . . . 7 65 29 Ignored by Resistances 1664 | . 58 62 21 19 476 1028 Regen/Repaired (Parts) 187 | . . . 71 . 116 . Core Remaining (%) 93 | 100 85 93 100 100 80 . Volleys Fired 167 | . 21 21 9 8 60 48 Largest 4 | . 2 3 3 2 4 3 Hottest 211 | . 40 82 82 46 164 211 Shots Fired 398 | . 42 54 22 16 146 118 Gun 216 | . 42 46 18 16 76 18 Cannon 152 | . . . . . 53 99 Launcher 29 | . . 8 4 . 17 . Special 1 | . . . . . . 1 Kinetic 313 | . 42 46 18 16 109 82 Thermal 55 | . . . . . 20 35 Explosive 29 | . . 8 4 . 17 . Electromagnetic . | . . . . . . . Robot Hit Streak 42 | . 7 9 13 14 42 19 Robot Miss Streak 3 | . 3 2 2 1 3 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 3 . . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 322 | . 30 36 17 13 126 100 Core Hits 226 | . 15 25 14 6 82 84 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 3 | . . . . . 2 1 Critical Strikes 13 | . 1 . . . 6 6 Destroy 2 | . 1 . . . 1 . Blast 7 | . . . . . 2 5 Smash 2 | . . . . . 1 1 Sever 2 | . . . . . 2 . Melee Attacks 37 | . . . 5 . 11 21 Impact 9 | . . . 5 . 1 3 Slashing 28 | . . . . . 10 18 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 10309 | . 379 1028 639 213 4732 3318 Guns 3030 | . 379 436 202 213 1301 499 Cannons 3910 | . . . . . 1344 2566 Explosions 2747 | . . 592 437 . 1718 . Melee 622 | . . . . . 369 253 Ramming . | . . . . . . . Kinetic 5421 | . 379 436 202 213 2115 2076 Thermal 1830 | . . . . . 841 989 Explosive 2436 | . . 592 437 . 1407 . Electromagnetic . | . . . . . . . Impact 48 | . . . . . 20 28 Slashing 574 | . . . . . 349 225 Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 1 1 10 Average Corruption 1 | . . . 1 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 332 | . . . . . 192 140 Projectiles 110 | . . . . . . 110 Explosions 149 | . . . . . 149 . Melee 73 | . . . . . 43 30 Knockbacks 24 | . . . . . 7 17 Impact . | . . . . . . . Kinetic 24 | . . . . . 7 17 Secondary . | . . . . . . . Self-Inflicted Damage 18 | . . 18 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 178 | . 2 30 39 . 9 178 Average Temperature 23 | . 2 12 15 . 4 37 Received Heat Transfer 1866 | . 63 108 27 18 423 1227 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . 1 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2482 | . . . . . 953 1529 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . . . . 3 1 Low Security (%) 70 | 100 100 100 100 100 22 69 Level 1 8 | . . . . . 4 30 Level 2 20 | . . . . . 72 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 707 | . 126 170 174 30 707 277 Initial 277 | . . 34 32 . 8 277 Average 178 | . 32 100 70 1 419 144 Influence Increases 2824 | . 240 366 263 57 1337 561 Destroy 0b10 Robot/C 1520 | . 160 220 160 40 580 360 Destroy 0b10 Robot/NC 150 | . 15 30 . 5 50 50 Destroy Leader 422 | . 36 54 40 12 174 106 Successful Hack 105 | . 13 8 7 . 72 5 Disable Machine 144 | . . 9 18 . 117 . Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 258 | . 1 45 38 . 134 40 Lose Combat Pursuer 75 | . 15 . . . 60 . Influence Decreases 2824 | . 144 372 353 37 700 1218 Entered New Map 512 | . . 62 58 . 12 380 Time Decay 2114 | . 144 310 295 37 648 680 Lost Part 198 | . . . . . 40 158 Squads Dispatched 24 | . . 2 1 3 12 6 Investigation 4 | . . 1 1 . 1 1 Extermination 6 | . . . . 1 3 2 Reinforcement 11 | . . 1 . 2 5 3 Assault 2 | . . . . . 2 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 6 | . . . 1 . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 13 12 8 6 44 36 Peak Tracking Total 11 | . 3 4 3 2 5 11 Tactical Retreats 4 | . 1 . . . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . 1 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 17 | . . 1 2 . 14 . Max in Single Turn 4 | . . 1 1 . 4 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 28 | . 6 2 5 . 10 5 Terminals 17 | . 5 . 4 . 6 2 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . 1 . 1 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers 4 | . . 2 . . 1 1 Garrison Access . | . . . . . . . Total Hacks 81 | . 16 15 16 . 20 14 Successful 45 | . 8 14 5 . 9 9 Failed 35 | . 8 . 11 . 11 5 Catastrophic 5 | . 1 . 2 . 1 1 Database Lockouts 1 | . . 1 . . . . Manual 32 | . 10 . 12 . 5 5 Terminals 49 | . 14 . 14 . 13 8 Fabricators 3 | . . . . . 3 . Repair Stations 7 | . . . 2 . 2 3 Recycling Units 3 | . 2 . . . . 1 Scanalyzers 19 | . . 15 . . 2 2 Garrison Access . | . . . . . . . Terminal Hacks 14 | . 4 . 2 . 4 4 Record 1 | . 1 . . . . . Part Schematic 1 | . . . . . 1 . Open DSF 3 | . . . . . 2 1 Branch Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . . . . 1 Locate Traps 2 | . 1 . . . . 1 Maintenance Status 1 | . . . 1 . . . Transport Status 1 | . . . . . . 1 Registered Prototypes 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 7 | . . . 2 . 2 3 Scan Component 3 | . . . 1 . 1 1 Repair 3 | . . . 1 . 1 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 3 | . 2 . . . . 1 Report Inventory 1 | . 1 . . . . . Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 15 | . . 14 . . 1 . Insert Component 5 | . . 5 . . . . Analyze 5 | . . 5 . . . . Retrieve Study 5 | . . 4 . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 . 1 . 1 1 Terminals 5 | . 2 . 1 . 1 1 Botnet 5 | . 2 . 1 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . 1 . . 2 . Used . | . . . . . . . Hacking Detections 25 | . 5 2 5 . 9 4 Full Trace Events 2 | . 1 . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 5 . . 1 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 95 | . . . . . 95 . Total Part Build Rating 10 | . . . . . 10 . Part Studies Acquired 5 | . . 4 . . 1 . Parts Repaired 2 | . . . 1 . 1 . Time 77 | . . . 26 . 13 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 2 . . . . 2 Parts Scanalyzed 5 | . . 5 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 42 | . . . . . . 42 Jamming 42 | . . . . . . 42 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5772 | 70 583 627 706 733 1651 1402 Spaces Moved 3026 | 41 318 328 386 417 875 661 Core 24 | 7 . . . . . 17 Treads 3002 | 34 318 328 386 417 875 644 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 155 155 156 50 Average Speed 160 | 141 160 160 158 155 156 173 Slowest Speed 250 | 160 160 160 160 155 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 63 34 40 13 27 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 15 | . . . 5 . . 10 Terrain Destroyed 263 | . . 59 40 . 147 17 Melee 15 | . . . 5 . . 10 Projectile 10 | . . . . . 3 7 AOE 238 | . . 59 35 . 144 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3558 | 53 350 386 461 491 1028 789 Wait 134 | . 4 2 26 55 30 17 Move 3020 | 40 317 327 385 416 874 661 Hop . | . . . . . . . Pick Up 64 | 7 6 12 9 5 14 11 Fast Attach 11 | . . . 2 . 2 7 Attach 28 | 6 1 3 2 2 5 9 Detach . | . . . . . . . Swap 41 | . 1 10 9 1 15 5 Drop 58 | . . 11 14 4 17 12 Fire 167 | . 21 21 9 8 60 48 Melee 35 | . . . 5 . 11 19 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 14) 202 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 10) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 843 | -9/Materials | Discovered new exit (range 15) 927 | -9/Materials | Central database locked down 994 | -9/Materials | Build established: Hacker-Gunner 1227 | -9/Materials | Discovered new exit (range 3) 1281 | -9/Materials | Entered another Materials area 1281 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1356 | -8/Materials | Repaired Lgt. Treads+ 1662 | -8/Materials | Met 7R-MNS 1666 | -8/Materials | Discovered new exit (range 15) 1968 | -8/Materials | Discovered new exit (range 9) 1987 | -8/Materials | Entered Factory 1987 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1988 | -7/Factory | Caught up to 7R-MNS 2088 | -7/Factory | Build established: Gunner 2581 | -7/Factory | Discovered new exit (range 11) 2720 | -7/Factory | Entered another Factory area 2720 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2721 | -6/Factory | Caught up to 7R-MNS 2983 | -6/Factory | Fabricated IFF Parser? 3015 | -6/Factory | Build established: Scavenger-Gunner 3415 | -6/Factory | Discovered new exit (range 16) 3569 | -6/Factory | Build established: Gunner 3999 | -6/Factory | Discovered new exit (range 4) 4120 | -6/Factory | First assault squad dispatched 4245 | -6/Factory | Repaired Lgt. Treads+ 4371 | -6/Factory | Entered another Factory area 4371 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5235 | -5/Factory | Build established: Tank 5676 | -5/Factory | Spotted B-75 Beast 5758 | -5/Factory | Core integrity fell below 50% 5760 | -5/Factory | System corruption reached 10% 5773 | -5/Factory | Self-destructed Last Messages --------------- 05759_ Com. Matter Pod destroyed. 05759_ Imp. Targeting Computer destroyed. 05759_ System corrupted by crushing effect (+1). 05759_ System corrupted by crushing effect (+2). 05759_ System corrupted by crushing effect (+4). 05759_ U-05 Engineer lays Concrete. 05759_ K-01 Serf collects debris. 05760_ Adv. Heat Sink destroyed. 05760_ U-05 Engineer lays Concrete. 05760_ Acquired Adv. Cooling System. 05761_ M-28 Smith repairs G-50 Soldier. 05762_ K-01 Serf collects debris. 05768_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 2 components... Imp. Thermal Shield Adv. Cooling System 05770_ Jacked G-50 Soldier... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????########### | | ????????????????????# """ # | | ????????????????????# "Y" # | | ????????????????????# !! # | | ????????????????????# @ # | | ???????????????????#######g###? | | ???????????????????# #??? | | ???????????????????# ####??? | | ???????????????????# ## ####### | | ???????????????????# ## # | | ??????? ###+###?## # # | | ?????? ## # | | ?????? % " # | | ?????? =% # | | ???? *%[ # | | ? " H[ # | | """ # | | # "# !# | | [! " ## # | | ![!##" ## [ # | | [ #""+########## | | !% " % #???? | | " """ #???? | | """ " % """ #???? | | ""F " """ #???? | | "" # #???? | | """ " "" = #???? | | """ % # "Y #???? | | % # """ ! #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 37 Energy Capacity 465 Matter Stores 440 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Lance | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ IFF Parser | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 49% | -8/Materials Lgt. Treads | 17% | -6/Factory Studied --------- Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Missile Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NanofilamentsPulseBattery Manual? 0 Play Time 00:49:37 Cumulative 53.3 hours Start 2026.07.06 @ 20:15:07 End 2026.07.12 @ 14:13:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 4 Adventurer 53 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 237a0074-6677-48dc-8436-5e086b9efd04