Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 10:37:50 Player: Pitt Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (615) 615 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3135 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 100/100 System Corruption 11% Temperature Warm (184) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Terrain Scanner Improved Terrain Scanner Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Seismic Detector Drone Bay > --- WEAPON ----------- Pulse Rifle > --- INVENTORY -------- Improved Sensor Array Improved Terrain Scanner Improved Terrain Scanner Particle Charger Core Shielding Heavy Armor Plating Hacking Suite Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 2 . 1 . . Weapon . | . . . . . . . Parts Attached 32 | 8 . 3 . 4 12 5 Power 4 | 1 . . . . 2 1 Engine 3 | 1 . . . . 1 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 8 | 2 . 1 . 1 3 1 Treads . | . . . . . . . Leg 4 | . . . . . 3 1 Wheel 4 | 2 . 1 . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 3 . 1 . 2 4 3 Device 8 | 3 . . . . 3 2 Storage 2 | . . 1 . 1 . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 7 | 2 . 1 . 1 3 . Energy Gun 2 | . . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 11 | . . . . . 11 . Parts Lost 15 | . . . . . 5 10 Power 2 | . . . . . 1 1 Propulsion 6 | . . . . . 4 2 Utility 5 | . . . . . . 5 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . . . . . 4 8 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 5 5 6 6 9 8 Power . | . 2 2 2 2 . . Propulsion . | . 1 1 2 1 . . Utility 5 | . 1 1 1 1 7 7 Weapon . | . 1 1 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 6 | . . . . . 3 3 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 87 | . 100 81 88 87 95 79 Engine 5 | . 14 11 11 9 4 2 Core 3 | . . . . . 4 5 Leg 13 | . . . . . 12 22 Wheel 10 | . 28 22 22 27 12 . Device 23 | . 28 22 22 18 26 19 Storage 7 | . . 4 11 9 9 7 Processor 6 | . . . . . 8 7 Energy Gun 4 | . . . . . 3 7 Ballistic Gun 9 | . 28 21 22 13 7 4 Impact Weapon 2 | . . . . 4 4 . Peak Build Rating 28 | 9 9 10 10 15 26 28 Average Rating 17 | 7 9 9 10 13 22 21 On Entrance 11 | . 9 9 10 10 15 25 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 63 | . . . . . . 63 Heaviest Build 30 | 10 10 15 15 23 30 30 Greatest Support 35 | 20 20 20 20 30 30 35 Greatest Overweight (x) 8 | . . . . . 8 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 8 8 10 10 10 Average Capacity 8 | 5 5 6 8 8 10 9 Most Carried 10 | 5 5 6 6 9 10 10 Average Carried 7 | 2 5 5 6 6 9 9 Final Capacity 10 | 5 5 8 8 10 10 5 Final Carried 10 | 5 5 6 6 9 10 5 Class Distribution -------------------- 57% | Scavenger-Mutant 38% | Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Matter Collected 742 | 334 26 10 . 54 176 142 Remotely . | . . . . . . . Salvage Created 815 | 210 39 10 . 54 360 142 Parts 51 | 15 2 7 . 1 24 2 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 15 | . 1 . . 1 10 3 Melee 3 | . . . . . 3 . Guns 9 | . 1 . . . 5 3 Classes Destroyed 8 | 2 1 1 . 1 3 . Builder 1 | . . 1 . . . . Tunneler 5 | 5 . . . . . . Hauler 1 | . . . . . 1 . Recycler 1 | 1 . . . . . . Operator 1 | . . . . . 1 . Swarmer 4 | . . . . . 4 . Grunt 8 | . 1 . . . 4 3 Sentry 3 | . . . . 1 2 . Best Kill Streak 5 | 3 1 1 . 1 5 2 Combat Bots Only 5 | . 1 . . 1 5 2 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Hostile Shots Fired 198 | . 6 8 . 6 70 108 Missed 51 | . . 4 . . 23 24 Hits 147 | . 6 4 . 6 47 84 Projectile 147 | . 6 4 . 6 47 84 Critical Strikes 5 | . . . . . 1 4 Damage Taken 2149 | . 65 56 . 93 659 1276 Core 571 | . . 15 . 14 85 457 Absorbed by Shields 43 | . . . . . . 43 Redirected to Shielding 29 | . . . . . . 29 Core Remaining (%) 98 | 100 100 . 96 . . . Volleys Fired 83 | 16 4 6 . . 17 40 Largest 2 | 2 2 2 . . 2 2 Hottest 100 | 40 40 100 . . 88 86 Shots Fired 135 | 32 8 10 . . 33 52 Gun 133 | 32 8 8 . . 33 52 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 2 | . . 2 . . . . Kinetic 81 | 32 8 8 . . 22 11 Thermal 54 | . . 2 . . 11 41 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 7 11 4 . . 17 14 Robot Miss Streak 3 | 3 . 1 . . 2 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . 3 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 109 | 19 7 4 . 1 38 40 Core Hits 34 | 10 2 2 . . 13 7 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 4 | . . . . 1 3 . Critical Strikes 8 | . . . . 1 6 1 Burn 2 | . . . . . 1 1 Smash 6 | . . . . 1 5 . Melee Attacks 20 | . . . . 2 18 . Impact 20 | . . . . 2 18 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2032 | 220 73 47 . 22 981 689 Guns 1371 | 220 73 44 . . 345 689 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 658 | . . . . 22 636 . Ramming 3 | . . 3 . . . . Kinetic 645 | 220 73 44 . . 231 77 Thermal 726 | . . . . . 114 612 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 658 | . . . . 22 636 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 11 11 Average Corruption 11 | . . . . . 11 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . . . . . 12 25 Message Errors 13 | . . . . . 5 8 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . . . . 2 . Parts Rejected 4 | . . . . . 2 2 Data Loss (minor) 4 | . . . . . 2 2 Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 126 | . . . . 22 104 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 126 | . . . . 22 104 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . 1 . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 416 | . 12 16 . . 57 416 Average Temperature 104 | . 8 9 . . 20 156 Received Heat Transfer 1114 | . 36 18 . 27 261 772 Effects 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . 1 2 . Combat Hostiles 3 | . . . . 1 2 . Parts Fried . | . . . . . . . Impact Corruptions 5 | . . . . 1 4 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1702 | . . . . . 333 1369 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 122 | 15 40 12 . 30 121 122 Initial 68 | . . 12 . . . 68 Average 34 | 1 13 2 . 9 19 75 Influence Increases 560 | 30 66 6 . 36 293 129 Destroy 0b10 Robot/C 300 | . 20 . . 20 200 60 Destroy 0b10 Robot/NC 45 | 30 . 5 . . 10 . Destroy Leader 82 | . 10 . . 10 52 10 Successful Hack 39 | . 6 . . 5 14 14 Disable Machine 15 | . . . . . 15 . Destroy Structure 4 | . . 1 . 1 2 . Lose Combat Pursuer 75 | . 30 . . . . 45 Influence Decreases 493 | 30 36 36 . 35 189 167 Entered New Map 56 | . . 18 . . 1 37 Time Decay 287 | 30 36 18 . 35 168 . Lost Part 120 | . . . . . 20 100 Lost Ally 30 | . . . . . . 30 Squads Dispatched 4 | . 1 1 . . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Distress Signals 3 | . . 1 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 5 3 . 2 13 10 Peak Tracking Total 6 | . 4 4 . 1 6 4 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 1 | . 1 . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Accessed 10 | . 3 1 . 2 3 1 Terminals 9 | . 3 1 . 2 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 23 | . 8 1 . 6 6 2 Successful 10 | . 4 . . 2 3 1 Failed 13 | . 4 1 . 4 3 1 Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual 14 | . 7 1 . 6 . . Terminals 20 | . 8 1 . 6 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 6 | . 2 . . 1 2 1 Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 Terminal Index 2 | . 1 . . 1 . . Alert Level 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . 2 . . 1 . . Terminals 3 | . 2 . . 1 . . Track 1 | . 1 . . . . . Botnet 1 | . . . . 1 . . Detonate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 1 . 2 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 6 | . . . . . 3 3 EXPLORE 4 | . . . . . 1 3 RETURN 2 | . . . . . 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Active Infowar (turns) 1582 | 119 113 154 17 100 581 498 Sensors 104 | . . . . . 102 2 Terrain 1102 | 119 113 154 17 100 581 18 Seismic 1580 | 117 113 154 17 100 581 498 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 8 | . . . . . 2 6 Drone Recoveries 5 | . . . . . 2 3 Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Turns Passed 1751 | 181 113 154 17 100 581 605 Spaces Moved 1067 | 132 99 154 21 101 305 255 Core 83 | 3 . . . . 1 79 Treads . | . . . . . . . Legs 334 | . . . . . 158 176 Wheels 650 | 129 99 154 21 101 146 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 50 Average Speed 92 | 79 80 80 80 80 105 99 Slowest Speed 450 | 80 80 80 80 80 450 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 38 14 10 9 41 35 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . 2 . 1 1 . Terrain Destroyed 4 | . . 2 . 1 1 . Melee 2 | . . . . 1 1 . Projectile 2 | . . 2 . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Total 1653 | 176 125 170 20 114 493 555 Wait 380 | 12 23 5 . 4 113 223 Move 1063 | 131 98 154 20 100 305 255 Hop . | . . . . . . . Pick Up 20 | 7 . 1 . 3 9 . Fast Attach 19 | 6 . . . 2 10 1 Attach 9 | 1 . 1 . 1 2 4 Detach 3 | . . . . 1 2 . Swap 16 | 1 . 3 . 1 6 5 Drop 15 | 2 . . . . 11 2 Fire 83 | 16 4 6 . . 17 40 Melee 20 | . . . . 2 18 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 25 | . . . . . . 25 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 182 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 6) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 416 | -9/Materials | Discovered new exit (range 14) 449 | -9/Materials | Entered Mines 458 | -9/Mines | Discovered new exit (range 8) 466 | -9/Mines | Entered Materials 466 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 480 | -8/Materials | Discovered new exit (range 8) 566 | -8/Materials | Entered Storage 790 | -8/Storage | System corruption reached 10% 879 | -8/Storage | Lost 4 parts (1p3n) 1110 | -8/Storage | Garrison activated, responded to threat 1147 | -8/Storage | Identified exit to Garrison 1147 | -8/Storage | Entered Garrison 1159 | -8/Garrison | Build established: Scavenger-Mutant 1611 | -8/Garrison | Triggered checkpoint 1675 | -8/Garrison | Core integrity fell below 50% 1689 | -8/Garrison | Released all parts (4) 1710 | -8/Garrison | Core integrity fell below 20% 1713 | -8/Garrison | Lost 8 parts (1p2n4u1w) 1730 | -8/Garrison | Discovered new exit (range 10) 1743 | -8/Garrison | Triggered checkpoint 1752 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01729_ System corrupted: Heat flow error (+120). 01730_ EXIT=FOUND 01740_ Triggered Stasis Trap. 01740_ A bubble of rippling energy engulfs the area. 01740_ Field strength at 94. 01741_ Field strength at 88. 01742_ Field strength at 82. 01743_ Beams of light sweep through the air. An alarm sounds. 01743_ Field strength at 76. 01744_ Field strength at 70. 01745_ Field strength at 64. 01746_ Field strength at 58. 01747_ Field strength at 43. 01748_ Field strength at 37. 01749_ System corrupted: Heat flow error (+259). 01749_ Field strength at 31. 01750_ Field strength at 13. 01751_ Field strength at 7. 01752_ Field strength at 1. 01752_ Stasis field depleted. 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