Cogmind - Beta 11 X7 --- EXPLORER MODE // 2021.10.07 @ 13:24:33 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2259) 2259 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 6110 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 1286 Friendly Fire -1032 Cogmind --------- Core Integrity 762/850 Matter 238/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Treading (252) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter Hardlight Generator > --- WEAPON (7) ------- High-powered Shock Rifle Improved Medium Laser Pulse Rifle Electrolaser Heavy Laser Heavy Laser Gauss Rifle > --- INVENTORY (10) --- Ion Engine Heavy Ion Engine Armored Treads Phase Shifter Beam Rifle Heavy Laser Heavy Ion Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Improved Medium Treads > --- UTILITY ---------- Heat Sink Advanced Heat Sink Medium Storage Unit Structural Scanner Advanced Signal Interpreter Phase Shifter > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle Improved Medium Laser Electrolaser Heavy Laser Heavy Laser Improved Proton Missile Launcher > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Beam Rifle Heavy Ion Cannon [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 1 1 1 Weapon 5 | . 1 1 1 1 1 Parts Attached 61 | . 1 10 20 2 28 Power 2 | . . 1 . . 1 Engine 2 | . . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . . . 3 . 7 Treads 9 | . . . 2 . 7 Leg 1 | . . . 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . . 1 6 1 7 Device 8 | . . . 3 . 5 Storage . | . . . . . . Processor 4 | . . . 2 1 1 Hackware . | . . . . . . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 34 | . 1 8 11 1 13 Energy Gun 23 | . . 5 9 1 8 Energy Cannon 2 | . . . . . 2 Ballistic Gun 4 | . 1 1 1 . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Corrupted Parts 2 | . . . . . 2 System Corruption 2 | . . . . . 2 Parts Lost 15 | . . . 6 . 9 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 5 | . . . 1 . 4 Weapon 8 | . . . 4 . 4 Highest Loss Streak 4 | . . . 4 . 4 Average Slot Usage (%) 96 | . 100 100 98 99 91 Engine 7 | . 12 10 8 7 6 Treads 5 | . . . 1 14 11 Leg 10 | . 25 20 14 . . Device 9 | . . . 11 14 13 Storage 7 | . 12 10 8 7 6 Processor 10 | . 12 10 11 13 8 Protection 3 | . . 10 . . 2 Energy Gun 24 | . 12 22 23 28 28 Energy Cannon 1 | . . . . . 3 Ballistic Gun 8 | . 25 12 6 7 5 Launcher 4 | . . 4 8 7 2 Naked Turns . | . . . . . . Heaviest Build 53 | 17 19 32 35 38 53 Greatest Support 52 | 20 20 20 40 40 52 Greatest Overweight (x) 3 | . . 1 3 . 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 Most Carried 9 | 7 6 8 8 6 9 Average Carried 5 | 7 2 4 6 5 4 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 8 | 7 4 8 7 5 8 Class Distribution -------------------- 32% | Hacker-Skirmisher 24% | Hacker-Gunner 18% | Scavenger-Executioner 17% | Hacker-Executioner 3% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Executioner | -7/Factory Hacker-Executioner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1408 | 199 41 248 553 20 347 Remotely . | . . . . . . Salvage Created 2486 | . 199 620 749 . 918 Parts 161 | . 18 43 49 . 51 Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed 4 | . . 3 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 41 | . 4 10 15 . 12 Guns 30 | . 4 7 11 . 8 AOE 9 | . . 3 4 . 2 Classes Destroyed 17 | . 4 6 6 . 1 Worker 7 | . 1 . 2 . 4 Builder 7 | . . 1 2 . 4 Tunneler 1 | . . 1 . . . Hauler 3 | . . 2 1 . . Recycler 1 | . . 1 . . . Mechanic 1 | . . . 1 . . Operator 4 | . . 2 2 . . Watcher 6 | . 2 2 1 . 1 Swarmer 6 | . 2 2 2 . . Grunt 10 | . 2 5 1 . 2 Brawler 3 | . . . 3 . . Duelist 1 | . . . 1 . . Sentry 8 | . . 3 4 . 1 Specialist 4 | . . . 2 . 2 Hunter 6 | . . . 1 . 5 Programmer 1 | . . . . . 1 Heavy 2 | . . . 1 . 1 Best Kill Streak 7 | . 4 4 5 . 7 Combat Bots Only 4 | . 3 2 3 . 4 Max Kills in Single Turn 3 | . 1 3 2 . 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2651 | . 38 213 1096 . 1304 Core 246 | . 18 62 126 . 40 Absorbed by Shields 54 | . . . . . 54 Core Remaining (%) 87 | 100 92 79 65 100 . Volleys Fired 90 | . 10 23 34 . 23 Largest 7 | . 3 4 5 . 7 Hottest 410 | . 80 201 241 . 410 Shots Fired 391 | . 29 80 152 . 130 Gun 339 | . 29 72 125 . 113 Cannon 11 | . . . . . 11 Launcher 41 | . . 8 27 . 6 Special . | . . . . . . Kinetic 89 | . 20 25 28 . 16 Thermal 204 | . 9 35 78 . 82 Explosive 36 | . . 8 27 . 1 Electromagnetic 62 | . . 12 19 . 31 Robot Hit Streak 43 | . 8 43 34 . 43 Robot Miss Streak 3 | . 2 1 3 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 268 | . 15 65 106 . 82 Core Hits 122 | . 10 32 43 . 37 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 5 4 . 5 Burn 13 | . . 4 4 . 5 Destroy 1 | . . 1 . . . Melee Attacks 10 | . . . 7 . 3 Impact 7 | . . . 7 . . Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks 3 | . . . 2 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6625 | . 167 1297 2845 . 2316 Guns 3762 | . 167 807 1376 . 1412 Cannons 135 | . . . . . 135 Explosions 2522 | . . 482 1370 . 670 Melee 181 | . . . 91 . 90 Ramming 25 | . . 8 8 . 9 Kinetic 748 | . 92 237 253 . 166 Thermal 2673 | . 75 425 922 . 1251 Explosive 1777 | . . 413 1300 . 64 Electromagnetic 1221 | . . 214 271 . 736 Impact 91 | . . . 91 . . Slashing . | . . . . . . Piercing 90 | . . . . . 90 Highest Corruption 8 | . . . 5 . 8 Average Corruption 4 | . . . 5 . 4 Corruption Purged . | . . . . . . Effects 30 | . . . 12 . 18 Message Errors 9 | . . . 2 . 7 Matter Fused 5 | . . . 2 . 3 Heat Flow Errors 7 | . . . 3 . 4 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . 2 . 1 Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 198 | . . . 59 . 139 Projectiles . | . . . . . . Explosions 138 | . . . 59 . 79 Melee 60 | . . . . . 60 Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 402 | . . 59 97 . 246 Shots 14 | . . 2 7 . 5 Rammed 3 | . . . 1 . 2 Targets Rammed 9 | . . 2 3 . 4 Kicked 4 | . . 2 2 . . Crushed 2 | . . . . . 2 Highest Temperature 472 | . 90 276 472 . 472 Average Temperature 122 | . 32 81 137 . 144 Received Heat Transfer 663 | . 24 129 315 . 195 Effects 13 | . . 2 8 . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 9 | . . 2 7 . . Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 29 | . 1 6 8 . 14 Heat Transferred 6242 | . 175 1272 2265 . 2530 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 634 | . 132 436 634 182 583 Initial 167 | . . . 131 167 65 Average 264 | . 29 155 413 177 232 Maximum Alert Level 2 | . . 2 2 . 2 Low Security (%) 39 | 100 100 67 6 100 38 Level 1 36 | . . 20 42 . 49 Level 2 24 | . . 12 50 . 12 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . . 4 10 . 10 Investigation 7 | . . 2 2 . 3 Extermination 1 | . . . . . 1 Reinforcement 10 | . . 2 2 . 6 Assault . | . . . . . . Garrison 6 | . . . 6 . . Intercept . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 9 | . 1 3 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 7 23 37 1 31 Peak Tracking Total 5 | . 4 3 4 1 5 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 21 | . . 1 11 . 9 Max in Single Turn 5 | . . 1 3 . 5 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 15 | . 2 6 4 . 3 Terminals 10 | . 2 5 2 . 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . 1 . 1 Total Hacks 44 | . 4 18 15 . 7 Successful 34 | . 3 16 10 . 5 Failed 10 | . 1 2 5 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 29 | . 4 13 9 . 3 Terminals 35 | . 4 17 11 . 3 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 4 | . . . 1 . 3 Terminal Hacks 15 | . 1 9 4 . 1 Record 1 | . . . . . 1 Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 5 | . . 3 2 . . Unreport Threat 3 | . 1 1 1 . . Disarm Traps 1 | . . 1 . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 15 | . 2 7 3 . 3 Terminals 12 | . 2 6 2 . 2 Botnet 10 | . 2 5 2 . 1 Detonate 1 | . . 1 . . . Search 1 | . . . . . 1 Fabricators 1 | . . . . . 1 Overload 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Mechanics 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Redirect 1 | . . . 1 . . Data Cores Recovered 2 | . . 1 1 . . Used 1 | . . 1 . . . Hacking Detections 12 | . 2 4 4 . 2 Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 113 | . 57 68 81 81 113 Highest-Rated Ally 113 | . 57 68 81 81 113 Total Orders . | . . . . . . Ally Attacks 133 | . 1 22 53 . 57 Total Damage 4852 | . 13 606 1583 . 2650 Kills 49 | . . 11 21 . 17 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3071 | 3 182 664 1059 81 1082 Spaces Moved 1377 | 3 117 285 444 50 478 Core . | . . . . . . Treads 588 | . . . 60 50 478 Legs 789 | 3 117 285 384 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 200 160 160 152 Average Speed 188 | 120 120 200 198 160 191 Slowest Speed 360 | 120 120 200 360 160 345 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . 1 . 1 Exploration Rate (%) 21 | 2 24 38 49 2 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . 1 . 2 Terrain Destroyed 324 | . . 75 160 . 89 Melee 3 | . . . 1 . 2 Projectile 1 | . . . . . 1 AOE 320 | . . 75 159 . 86 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1597 | 2 141 326 516 51 561 Wait 20 | . 6 . 1 . 13 Move 1372 | 2 116 284 443 49 478 Hop . | . . . . . . Pick Up 5 | . 3 . 1 . 1 Fast Attach 23 | . . 6 6 . 11 Attach 20 | . 1 2 8 2 7 Detach 17 | . . 6 5 . 6 Swap 18 | . . 2 6 . 10 Drop 13 | . 5 1 2 . 5 Fire 90 | . 10 23 34 . 23 Melee 10 | . . . 7 . 3 Ram . | . . . . . . Kick 4 | . . 2 2 . . Crush 5 | . . . 1 . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 2) 4 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Evolved 1 slot: Weapon x1 87 | -10/Materials | Identified exit to Materials 87 | -10/Materials | Discovered exit to Materials (range 9) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Accompanied by 1 ally 186 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 303 | -9/Materials | Build established: Hacker-Gunner 729 | -9/Materials | Identified exit to Materials 729 | -9/Materials | Discovered exit to Materials (range 11) 850 | -9/Materials | Entered another Materials area 850 | -8/Materials | Accompanied by 1 ally 850 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 978 | -8/Materials | Garrison activated, responded to threat 1136 | -8/Materials | Build established: Hacker-Skirmisher 1297 | -8/Materials | Crushed by falling debris 1343 | -8/Materials | Lost 4 parts (1n1u2w) 1539 | -8/Materials | Garrison activated, responded to threat 1866 | -8/Materials | Identified exit to Factory 1866 | -8/Materials | Discovered exit to Factory (range 16) 1909 | -8/Materials | Entered Factory 1909 | -7/Factory | Accompanied by 1 ally 1909 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1969 | -7/Factory | Identified exit to Factory 1969 | -7/Factory | Discovered exit to Factory (range 14) 1990 | -7/Factory | Entered another Factory area 1990 | -6/Factory | Accompanied by 1 ally 1990 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2315 | -6/Factory | Build established: Hacker-Executioner 2394 | -6/Factory | Crushed by falling debris 2425 | -6/Factory | Lost 4 parts (3u1w) 3010 | -6/Factory | Build established: Scavenger-Executioner 3073 | -6/Factory | Core destroyed Last Messages --------------- 02999_ K-01 Serf collects debris. 03009_ QCD0V&RTESCYWL ,Y>1VO0CGVMDVX 03009_ K-01 Serf collects debris. 03026_ System corrupted: Heat flow error (+278). 03027_ Overheating: Energy bleed (-18). 03035_ R-10 Processor suffers critical hit (Burn). 03035_ Slug penetrates R-10 Processor. 03058_ System corrupted: Component data lost. 03064_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 03064_ ALERT: Suspicious activity at Fabricator F002. Dispatching Investigation squad. 03065_ Fabricator zaps Y-54 Guardian with an electromagnetic arc. 03066_ Fabricator zaps Cogmind with an electromagnetic arc. 03067_ Fabricator zaps Player 2 with an electromagnetic arc. 03068_ Fabricator zaps Cogmind with an electromagnetic arc. 03068_ Y-54 Guardian destroyed. 03073_ Fabricator zaps Player 2 with an electromagnetic arc. 03073_ Player 2 system terminally corrupted. 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" # ##??###### | | ???????????????####### ??????R" ? # ##??## | | ?????????????????????? ??????"" ?? # %##??## | | ?????????????????????? ?????? !?? # %###### | | ?????????????????????? ?????######### ###### | | ?????????????????????? ?????######### %% %# ! | | ?????????????????????? ?? % %#[ !! | | ?????????????????????? ??????######## % %+ !! | | ?????????????????????????????############# %|# !! | | ???????????????????????????????????""" ## ##### | | ??????????????????????????????????????? # #### | | ??????????????????????????????????????? # ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . 2 2 2 2 . Power 1 | . . . 1 . . Propulsion 3 | . . 1 1 1 . Utility 3 | . 1 1 . 1 . Weapon 1 | . 1 . . . . Parts Attached 51 | . 7 14 15 1 14 Parts Lost 2 | . . . 2 . . Damage Taken 1424 | . . 211 597 . 616 Core 135 | . . 21 66 . 48 Player 2/Cogmind (%) 35 | . . 25 34 . 54 Absorbed by Shields 464 | . . . . . 464 Damage Inflicted 4852 | . 13 606 1583 . 2650 Player 2/Cogmind (%) 42 | . 7 31 35 . 53 Combat Hostiles Destroyed 39 | . . 10 15 . 14 Player 2/Cogmind (%) 48 | . . 50 50 . 53 Game ------ Seed TransportScanRail Manual? 0 Play Time 00:25:30 Cumulative 347.7 hours Start 2021.10.07 @ 13:02:49 End 2021.10.07 @ 13:24:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 246 Rogue 73 Adventurer 61 Explorer 112 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cde1334-fae5-469f-8940-e7a9e751c080