Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.16 @ 14:58:57 Player: Dhrov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2512) 2512 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 5615 Bonus ------- High Alert Combat Kills 318 Entered Garrisons 200 Cogmind --------- Core Integrity 398/550 Matter 96/300 Energy 344/440 System Corruption 0% Temperature Warning (342) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Deuterium Engine > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (8) ---- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Advanced Weight Redist. System Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Compact Matter Pod > --- WEAPON ----------- Precision Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Advanced Weight Redist. System Shock Rifle Gauss Rifle [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . . . 2 . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 75 | 6 2 1 14 41 4 7 Power 18 | 1 . . 5 8 2 2 Engine 13 | 1 . . 5 3 2 2 Core 5 | . . . . 5 . . Reactor . | . . . . . . . Propulsion 26 | 2 . 1 2 19 . 2 Treads . | . . . . . . . Leg 12 | . . . . 10 . 2 Wheel 5 | 2 . 1 2 . . . Hover 1 | . . . . 1 . . Flight 8 | . . . . 8 . . Utility 14 | 1 2 . 3 7 . 1 Device 6 | . 1 . 1 4 . . Storage 2 | 1 . . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . 1 . 2 2 . 1 Artifact . | . . . . . . . Weapon 17 | 2 . . 4 7 2 2 Energy Gun 6 | . . . 3 3 . . Energy Cannon 3 | . . . . 1 . 2 Ballistic Gun 5 | 2 . . 1 1 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . Parts Lost 8 | . . 1 . . 4 3 Power 3 | . . . . . 3 . Propulsion 4 | . . 1 . . 1 2 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . 1 . . 2 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 98 99 97 89 94 Engine 12 | . 14 14 21 5 8 17 Core 3 | . . . . 11 3 . Leg 20 | . . . . 29 31 32 Wheel 8 | . 28 26 21 . . . Flight 1 | . . . . 6 . . Device 9 | . 5 . 11 9 9 9 Storage 13 | . 14 14 11 12 18 10 Protection 5 | . 3 14 11 3 . 7 Energy Gun 4 | . . . 10 10 . . Energy Cannon 1 | . . . . 1 . 8 Ballistic Gun 10 | . 28 28 11 4 8 8 Launcher 3 | . . . . 1 9 1 Naked Turns . | . . . . . . . Heaviest Build 43 | 13 16 16 29 29 34 43 Greatest Support 60 | 26 26 26 26 60 60 60 Greatest Overweight (x) 1 | . . . 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 7 7 8 8 8 8 Average Carried 7 | 2 5 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 7 7 8 7 8 7 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Matter Collected 1406 | 235 49 153 196 493 172 108 Remotely 112 | . . . . 112 . . Salvage Created 2129 | . 92 76 570 568 473 350 Parts 124 | . 3 4 33 35 31 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 58 | . 2 2 15 12 21 6 Guns 35 | . 2 2 15 10 5 1 Cannons 5 | . . . . . . 5 AOE 18 | . . . . 2 16 . Classes Destroyed 9 | . 1 . 2 3 2 1 Worker 1 | . . . . 1 . . Builder 2 | . . . . 1 . 1 Swarmer 7 | . . . 3 . 4 . Cutter 2 | . . . . . 2 . Grunt 28 | . 2 2 8 3 11 2 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . . 1 Sentry 15 | . . . 4 6 2 3 Hunter 4 | . . . . 3 1 . Best Kill Streak 7 | . 2 2 4 3 7 3 Combat Bots Only 7 | . 2 2 4 3 7 3 Max Kills in Single Turn 3 | . 1 1 2 1 3 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . 1 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Damage Taken 2468 | . 92 204 522 623 578 449 Core 266 | . 20 16 78 51 101 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 55 | . . . 55 . . . Core Remaining (%) 88 | 100 . 85 80 . . . Volleys Fired 128 | . 6 13 39 32 22 16 Largest 2 | . 2 2 2 2 2 2 Hottest 120 | . 40 40 76 119 72 120 Shots Fired 255 | . 12 26 78 64 43 32 Gun 196 | . 12 26 78 54 18 8 Cannon 24 | . . . . . . 24 Launcher 35 | . . . . 10 25 . Special . | . . . . . . . Kinetic 126 | . 12 26 39 23 18 8 Thermal 94 | . . . 39 31 . 24 Explosive 35 | . . . . 10 25 . Electromagnetic . | . . . . . . . Robot Hit Streak 50 | . 7 11 50 21 26 21 Robot Miss Streak 3 | . 1 3 2 1 1 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . 1 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 211 | . 10 18 71 55 30 27 Core Hits 110 | . 5 5 28 27 34 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 6 | . . . 5 1 . . Burn 5 | . . . 4 1 . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4844 | . 95 180 832 1126 1968 643 Guns 2238 | . 95 180 832 751 242 138 Cannons 505 | . . . . . . 505 Explosions 2101 | . . . . 375 1726 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1299 | . 95 180 333 311 242 138 Thermal 1444 | . . . 499 440 . 505 Explosive 2101 | . . . . 375 1726 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 57 | . . . . . 57 . Projectiles . | . . . . . . . Explosions 57 | . . . . . 57 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 198 | . . . . . 198 . Shots 9 | . . . . . 9 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | . 30 69 157 138 57 342 Average Temperature 53 | . 15 42 43 47 26 108 Received Heat Transfer 1173 | . 66 150 300 252 216 189 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . 2 5 . 2 Heat Transferred 3441 | . . . 1591 1036 . 814 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Peak Influence 1034 | . 50 56 398 451 1034 643 Initial 433 | . . 16 18 135 256 433 Average 389 | . 35 45 198 246 777 523 Maximum Alert Level 3 | . . . 1 2 3 2 Low Security (%) 29 | 100 100 100 48 21 . . Level 1 31 | . . . 51 75 7 . Level 2 19 | . . . . 2 14 100 Level 3 20 | . . . . . 78 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 2 2 . 2 Investigation 3 | . . . 1 2 . . Extermination . | . . . . . . . Reinforcement 3 | . . . 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Distress Signals 6 | . . . 1 3 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 3 2 25 17 21 15 Peak Tracking Total 11 | . 2 2 5 7 6 11 Tactical Retreats 3 | . . . 2 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Traps Triggered 3 | . . . 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Machines Disabled 3 | . . . . . 3 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Machines Accessed 6 | . 1 1 1 3 . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 18 | . 1 3 4 10 . . Successful 16 | . 1 3 4 8 . . Failed 2 | . . . . 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 1 3 . . . . Fabricators . | . . . . . . . Repair Stations 7 | . . . 4 3 . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . 5 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 4 | . 1 3 . . . . Record 3 | . . 3 . . . . Robot Analysis 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 4 1 . . Scan Component 3 | . . . 2 1 . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . 5 . . Insert Component 3 | . . . . 3 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 . 1 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Turns Passed 2469 | 45 170 99 581 556 651 367 Spaces Moved 1666 | 37 156 68 336 427 481 161 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 875 | . . . . 233 481 161 Wheels 595 | 35 156 68 336 . . . Hover . | . . . . . . . Flight 194 | . . . . 194 . . Fastest Speed 26 | 50 90 90 90 26 120 120 Average Speed 99 | 88 90 90 95 77 120 120 Slowest Speed 120 | 100 90 90 100 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 34 7 36 40 73 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 202 | . . . . 87 115 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 201 | . . . . 87 114 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Total 2234 | 46 174 82 525 594 512 301 Wait 276 | . 4 . 121 37 . 114 Move 1659 | 36 155 67 335 427 478 161 Hop . | . . . . . . . Pick Up 37 | 4 5 1 5 20 2 . Fast Attach 27 | 6 1 . 5 9 2 4 Attach 9 | . . 1 2 5 . 1 Detach 3 | . . . . 3 . . Swap 39 | . 1 . 7 27 2 2 Drop 52 | . 2 . 11 34 2 3 Fire 128 | . 6 13 39 32 22 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 201 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Entered Mines 262 | -10/Mines | Discovered new exit (range 5) 313 | -10/Mines | Build established: Mutant 315 | -10/Mines | Entered Materials 315 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 770 | -9/Materials | Repaired Lgt. Nuclear Core 808 | -9/Materials | Repaired Wheel 883 | -9/Materials | Discovered new exit (range 6) 896 | -9/Materials | Entered another Materials area 896 | -8/Materials | Evolved 2 slots: Propulsion x2 1452 | -8/Materials | Identified exit to Garrison 1452 | -8/Materials | Entered Garrison 1492 | -8/Garrison | Triggered checkpoint 1492 | -8/Garrison | Garrison Relay disabled 1579 | -8/Garrison | Triggered checkpoint 1621 | -8/Garrison | Destroyed 7 combat bots 1686 | -8/Garrison | Triggered checkpoint 1747 | -8/Garrison | Discovered new exit (range 13) 1761 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1802 | -8/Garrison | Triggered checkpoint 1934 | -8/Garrison | Triggered checkpoint 2064 | -8/Garrison | Triggered checkpoint 2095 | -8/Garrison | Discovered new exit (range 8) 2103 | -8/Garrison | Entered Materials 2470 | -8/Materials | Self-destructed Last Messages --------------- ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. Slug penetrates G-47 Trooper. Slug penetrates L-31 Rogue. Gauss Rifle destroyed. Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Hrd. Medium Armor Plating severed. Katana melted. L-31 Rogue destroyed. Carbon-fiber Leg destroyed. Particle Gun melted. G-47 Trooper destroyed. K-01 Serf collects debris. Overheating: Energy bleed (-93). K-01 Serf collects debris. G-47 Trooper destroyed. W-25 Informer distress signal alerts nearby ally. Overheating: Energy bleed (-75). Power failure, Imp. Ion Engine shutdown. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????????####### !=#??????????????????????? | | ????????????????? *%#??????????????????????? | | ??????????????????? |#??????????????????????? | | ????????????????????? #????????##????????????? | | ??????????????????????# #???????# ????????????? | | ??????????????????????# #########" ????????????? | | ??????????????????????# ##" """?????????? | | ??????????????????????# kg ##" """"" ??????? | | ??????????????????????# gg ##T #?????? | | ??????????????????????####b### ##" """"" #?????? | | ??????????????????????#! @%=## ##" """"" #?????? | | ??????????????????????# ## ##" """""???????? | | ??????????????????????# """ ## ## ???????### | | ??????????????????????# """ # * ###+########## | | ??????????????????????# """ # | | ??????????????????????# # !% | | ??????????????????????# """ # != | | ??????????????????????# """ # ###+########## | | ??????????????????????# """ #######????????????## | | ??????????????????????# #???????????????????# | | ??????????????????????# #???????????????????# | | ??????????????????????# #???????????????????#* | | ??????????????????????#######???????????????????# | | ????????????????????????####????????????????????# | | ????????????????????????#!! ???????#######?????## | | ????????????????????????#!! ######## ####### | | ????????????????????????#!! | | ????????????????????????#!! T | | ????????????????????????#// | | ????????????????????????#// ###### ###+### | | ????????????????????????##### ####### ### ### | | ????????????????????????????# ## # #?# #?? | | ????????????????????????????# ##]!! # #?# #?? | | ????????????????????????????# ##]! + #?# #?? | | ????????????????????????????# ##!! # #?# = #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed StructuralDisruptionSource Manual? 0 Play Time 00:35:27 Cumulative 21.1 hours Start 2022.04.16 @ 14:26:37 End 2022.04.16 @ 14:58:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 43 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6bc80b27-19d4-4aaa-a6f8-4fff3334ce79