Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 06:46:04 Player: arkn Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (172) 860 Value Destroyed (6988) 6988 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 16690 Bonus ------- Follower Combat Kills 153 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/1450 Matter 15/300 Energy 350/350 System Corruption 33% Temperature Cool (0) Movement Rolling (170) Ox4 Location -2/Research Parts ------- > --- POWER (1) -------- Quantum Reactor (fused) > --- PROPULSION (6) --- Centrium Wheel Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (12) ----- Coolant Network Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Improved Propulsion Shielding Improved Propulsion Shielding Graphene Brace > --- WEAPON (4) ------- Linear Accelerator Linear Accelerator Linear Accelerator Enhanced Force Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Weight Redist. System Railgun Hypervelocity Railgun Ionic Axe Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Cryofiber Web Coolant Network Medium Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced ECM Suite Improved Phase Shifter Graphene Brace > --- WEAPON ----------- Linear Accelerator Linear Accelerator Heavy Pick Plasma Lance > --- INVENTORY -------- Quantum Reactor Advanced Signal Interpreter Hacking Drone Bay Bomb Factory No. 2 Heavy Missile Launcher Molecular Deconstructor Enhanced Force Lance [Rating: 163] Favorites ----------- Power Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Improved Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility Core Analyzer Device Structural Scanner Storage Huge Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . . . 2 . Utility 10 | . . . . . 3 . . . 1 . . . . 2 2 . 2 Weapon 2 | . . . . . . 2 . . . . . . . . . . . Parts Attached 290 | 3 9 10 . . 17 2 4 39 40 4 19 8 7 22 11 36 59 Power 22 | . 1 . . . 2 . 2 1 2 . 3 . . . 1 3 7 Engine 7 | . 1 . . . 1 . 1 1 2 . 1 . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . Reactor 14 | . . . . . . . 1 . . . 2 . . . 1 3 7 Propulsion 55 | 2 1 2 . . 2 . . 5 6 1 7 2 3 1 . 9 14 Treads 1 | . . . . . . . . . . . . . . . . . 1 Leg 9 | . . . . . . . . . . . 4 2 3 . . . . Wheel 22 | 2 1 2 . . 2 . . 5 5 1 3 . . . . . 1 Hover 18 | . . . . . . . . . . . . . . . . 8 10 Flight 5 | . . . . . . . . . 1 . . . . 1 . 1 2 Utility 137 | 1 4 4 . . 7 . 1 22 22 2 4 5 2 17 6 16 24 Device 87 | 1 1 3 . . 5 . . 14 15 . 2 2 1 12 5 10 16 Storage 9 | . 3 1 . . . . . . 2 . . . . 1 . 1 1 Processor 16 | . . . . . 2 . 1 2 1 1 . . 1 2 . 2 4 Hackware . | . . . . . . . . . . . . . . . . . . Protection 25 | . . . . . . . . 6 4 1 2 3 . 2 1 3 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 76 | . 3 4 . . 6 2 1 11 10 1 5 1 2 4 4 8 14 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 26 | . 1 1 . . 3 2 1 5 8 . 2 . 1 1 . 1 . Ballistic Cannon 28 | . 2 2 . . 1 . . 1 . 1 2 . 1 1 3 5 9 Launcher 3 | . . 1 . . . . . . 1 . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . 1 . . . . . 1 Impact Weapon 6 | . . . . . 2 . . 4 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . 1 . . 1 Piercing Weapon 8 | . . . . . . . . . 1 . . 1 . 1 1 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 1 . 2 . 1 1 . 1 1 1 3 Parts Lost 72 | . 3 4 . . . . . 4 11 . 7 . 8 . 1 11 23 Power 6 | . 1 . . . . . . . 1 . 1 . . . . 1 2 Propulsion 24 | . 1 2 . . . . . 3 1 . 4 . 2 . . 4 7 Utility 25 | . . . . . . . . . 7 . 1 . 2 . 1 3 11 Weapon 17 | . 1 2 . . . . . 1 2 . 1 . 4 . . 3 3 Highest Loss Streak 15 | . 2 4 . . . . . 3 8 . 4 . 4 . 1 5 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 100 100 91 99 99 97 85 93 92 99 96 76 76 84 80 Engine 4 | . 13 14 14 14 1 7 6 7 6 6 4 . . . . . . Reactor 1 | . . . . . . . . . . . 1 6 6 5 5 3 3 Leg 3 | . . . . . . . . . . . 6 26 25 . . . . Wheel 12 | . 28 27 28 28 24 23 23 20 15 20 13 . . . . . 1 Hover 2 | . . . . . . . . . . . . . . . . 14 14 Device 10 | . 13 13 14 14 24 15 15 5 6 . 5 6 5 15 24 20 15 Storage 6 | . 14 14 14 14 9 7 7 7 6 6 6 6 6 5 5 4 2 Processor 18 | . . . . . 6 15 15 20 21 25 20 20 20 23 21 18 23 Protection 2 | . . . . . . . . 3 1 5 6 5 6 . . 1 3 Ballistic Gun 10 | . 14 6 14 14 7 29 30 22 12 8 6 6 3 2 . 1 . Ballistic Cannon 7 | . 13 20 14 14 8 . . 1 6 10 13 14 13 2 5 5 6 Slashing Weapon 1 | . . . . . . . . . 4 . . . . 4 . . . Piercing Weapon 3 | . . . . . . . . . 1 6 4 4 6 5 9 8 7 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 309 | 14 95 95 92 92 105 112 113 122 309 120 130 145 130 49 50 79 97 Greatest Support 90 | 32 32 26 20 20 30 30 30 40 56 50 76 76 72 50 50 82 90 Greatest Overweight (x) 9 | . 3 9 4 4 4 3 3 5 8 2 4 2 3 . . 2 4 Average Overweight (x) 1 | . 1 3 4 4 3 3 3 2 2 2 1 1 1 . . . . Largest Inventory Capacity 35 | 8 25 25 25 25 25 25 25 25 35 25 25 25 25 25 10 10 10 Average Capacity 21 | 8 21 25 25 25 25 25 25 25 28 25 25 25 25 10 10 10 8 Most Carried 35 | 6 25 25 25 25 25 25 25 25 35 25 25 25 25 23 10 10 10 Average Carried 21 | 5 18 23 24 25 24 24 24 24 27 24 24 24 24 10 9 9 7 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 5 Final Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 25 25 23 10 10 9 5 Class Distribution -------------------- 17% | Mutant 15% | Gunner 15% | Assassin 12% | Derelict-Gunner 8% | Scout 7% | Scavenger-Gunner 4% | Hauler-Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Assassin | -7/Factory Assassin | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 8000 | 242 555 176 . . 356 84 20 1012 863 318 752 119 652 388 119 1029 1315 Remotely 632 | . . 108 . . 296 84 20 62 47 . . . . . . . 15 Salvage Created 7845 | 101 426 49 . . 99 51 . 1023 880 642 539 . 709 804 113 951 1458 Parts 425 | 6 35 3 . . 5 2 . 69 56 6 17 . 23 39 4 70 90 Haulers Intercepted 14 | . 2 . . . . 1 . 1 3 . . . . 4 . 2 1 Recyclers Shooed 4 | . . . . . . . . . 1 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . 6 15 . 18 . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 119 | . 13 4 . . 2 . . 16 14 . 13 . 16 3 3 17 18 Melee 21 | . . . . . . . . . 2 . . . 1 3 2 2 11 Guns 39 | . 11 . . . . . . 14 7 . 3 . 3 . . 1 . Cannons 59 | . 2 4 . . 2 . . 2 5 . 10 . 12 . 1 14 7 Classes Destroyed 20 | 2 5 2 . . . . . 5 1 . 3 . . 1 . 1 . Worker 10 | . . . . . . . . 1 2 . . . . 1 . 3 3 Builder 7 | . . . . . . . . 2 2 . . . . 1 . 1 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . . . . 1 . 1 3 . . . . 4 . 2 1 Recycler 7 | 1 . . . . . . . 1 . . . . . 2 . . 3 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . Operator 3 | . 1 . . . . . . . 1 . . . . . . . 1 Watcher 11 | . 3 . . . . . . 2 2 . . . . 1 . . 3 Swarmer 27 | . 9 . . . . . . . 5 . . . 7 . . 6 . Cutter 6 | . . . . . . . . . . . . . . 3 . . 3 Grunt 29 | . 4 2 . . 2 . . 7 2 . 5 . 5 . 1 1 . Brawler 2 | . . . . . . . . . 1 . 1 . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . Sentry 7 | . . . . . . . . 3 1 . . . 1 . . 1 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . 3 . . . . . . Hunter 5 | . . . . . . . . . . . 2 . 3 . . . . Programmer 36 | . . . . . . . . 5 5 . 1 . . . 2 9 14 Heavy 1 | . . . . . . . . 1 . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . Best Kill Streak 6 | 2 5 2 . . 2 1 . 3 3 . 3 . 5 3 2 6 4 Combat Bots Only 5 | . 5 2 . . 2 . . 3 3 . 3 . 5 3 2 5 4 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 . 1 2 . 1 . 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 983 | . 74 27 . . 2 . . 112 90 . 93 . 117 16 36 128 288 Missed 253 | . 16 4 . . 1 . . 33 30 . 18 . 23 4 13 35 76 Damage Taken 14617 | . 497 431 . . 57 . . 1152 1085 . 1194 . 1630 274 573 2149 5575 Core 2676 | . 75 113 . . 20 . . 128 114 . 136 . 343 . 37 255 1455 Absorbed by Shields 302 | . . . . . . . . 52 196 . . . 54 . . . . Redirected to Shielding 231 | . . . . . . . . . . . . . . . . . 231 Regen/Repaired (Parts) 208 | . . . . . . . . 208 . . . . . . . . . Core Remaining (%) 75 | 100 . . . 24 96 . . 81 . . . . 30 100 96 80 . Volleys Fired 392 | 3 68 12 . . 8 4 . 51 41 . 38 . 39 9 23 50 46 Largest 4 | 2 2 2 . . 2 4 . 4 3 . 4 . 3 1 2 2 3 Hottest 198 | 40 70 70 . . 56 109 . 137 106 . 168 . 153 30 118 132 198 Shots Fired 924 | 6 136 24 . . 9 16 . 170 113 3 122 . 104 9 27 92 93 Gun 479 | 6 122 4 . . 2 16 . 157 79 1 50 . 17 9 . 16 . Cannon 443 | . 14 20 . . 7 . . 13 34 2 72 . 87 . 27 76 91 Launcher 2 | . . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 922 | 6 136 24 . . 9 16 . 170 113 3 122 . 104 9 27 92 91 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 2 | . . . . . . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 3 12 10 . . 4 4 . 12 11 . 19 . 7 9 4 10 9 Robot Miss Streak 7 | . 3 2 . . 2 5 . 4 5 . 5 . 4 2 2 7 3 Penetration Max 1 | . . . . . . . . 1 1 . . . . 1 . 1 . Secondary Targets 5 | . 5 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 649 | 3 89 16 . . 6 6 . 105 69 15 72 . 66 25 22 71 84 Core Hits 270 | 3 25 5 . . 3 2 . 41 33 8 28 . 32 14 4 30 42 Critical Kills 6 | 1 1 . . . . . . 2 1 . . . . . . 1 . Critical Parts Destroyed 6 | . . . . . . . . 3 . . 1 . . . 1 1 . Critical Strikes 61 | 1 2 1 . . . . . 5 5 2 5 . 12 2 3 11 12 Destroy 11 | 1 1 . . . . . . 4 1 . 1 . . . 1 2 . Blast 34 | . 1 1 . . . . . . 4 . 4 . 12 . 2 7 3 Smash 1 | . . . . . . . . 1 . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . 2 . . . Impale 13 | . . . . . . . . . . 2 . . . . . 2 9 Melee Attacks 406 | . . . . . 5 . . 58 70 15 2 1 11 66 22 64 92 Impact 60 | . . . . . 5 . . 55 . . . . . . . . . Slashing 96 | . . . . . . . . 3 49 . . . . 43 1 . . Piercing 250 | . . . . . . . . . 21 15 2 1 11 23 21 64 92 Sneak Attacks 36 | . . . . . . . . 3 9 . . . . 7 . 7 10 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 13 | . . . . . . . . . . . . . . 2 1 3 7 Damage Inflicted 20678 | 26 1002 294 . . 104 99 . 2354 2239 1025 1725 . 1917 1251 779 3401 4462 Guns 5532 | 26 818 17 . . . 99 . 2116 1011 . 765 . 177 159 . 344 . Cannons 7891 | . 184 265 . . 104 . . 113 471 . 960 . 1291 . 467 1939 2097 Explosions 275 | . . . . . . . . . . . . . . . . . 275 Melee 6968 | . . . . . . . . 125 757 1025 . . 449 1092 312 1118 2090 Ramming 12 | . . 12 . . . . . . . . . . . . . . . Kinetic 13423 | 26 1002 282 . . 104 99 . 2229 1482 . 1725 . 1468 159 467 2283 2097 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 275 | . . . . . . . . . . . . . . . . . 275 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 125 | . . . . . . . . 125 . . . . . . . . . Slashing 1293 | . . . . . . . . . 423 . . . . 870 . . . Piercing 5550 | . . . . . . . . . 334 1025 . . 449 222 312 1118 2090 Highest Corruption 32 | . . . . . . . . 2 11 11 16 16 . . 3 16 32 Average Corruption 8 | . . . . . . . . 1 5 11 13 16 . . 1 10 12 Corruption Purged 6 | . . . . . . . . 2 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 298 | . . . . . . . . 24 54 36 64 4 . . 5 59 52 Message Errors 64 | . . . . . . . . 3 14 12 12 . . . 2 12 9 Matter Fused 71 | . . . . . . . . 4 15 5 14 3 . . . 16 14 Heat Flow Errors 38 | . . . . . . . . 3 8 2 7 . . . 2 7 9 Energy Discharges 32 | . . . . . . . . 1 6 5 9 . . . 1 9 1 Parts Rejected 2 | . . . . . . . . . . 1 1 . . . . . . Parts Fused 4 | . . . . . . . . 1 . 1 . . . . . 1 1 Data Loss (minor) 35 | . . . . . . . . 7 3 4 8 . . . . 7 6 Data Loss (major) 17 | . . . . . . . . 1 3 3 3 1 . . . 1 5 Misfires 18 | . . . . . . . . 2 3 3 5 . . . . 3 2 Alerts 6 | . . . . . . . . 2 . . 1 . . . . 2 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 10 | . . . . . . . . . 2 . 4 . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1756 | . 28 14 . . . . . 65 137 390 13 . 114 66 64 163 702 Projectiles 566 | . 28 14 . . . . . 5 10 . 13 . 33 . 33 152 278 Explosions . | . . . . . . . . . . . . . . . . . . Melee 1190 | . . . . . . . . 60 127 390 . . 81 66 31 11 424 Knockbacks 89 | . 5 3 . . 1 . . 3 3 . 13 . 16 . 5 17 23 Impact 1 | . . . . . . . . 1 . . . . . . . . . Kinetic 85 | . 5 3 . . 1 . . 2 3 . 13 . 16 . 5 16 21 Secondary 3 | . . . . . . . . . . . . . . . . 1 2 Self-Inflicted Damage 76 | . . 6 . . . . . . . . . . . . . . 70 Shots 2 | . . . . . . . . . . . . . . . . . 2 Rammed 2 | . . 2 . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 527 | . 12 150 . . . 84 . 363 282 260 343 . 527 6 245 308 216 Average Temperature 97 | . 6 60 . . . 36 . 97 76 115 90 . 176 6 59 88 100 Received Heat Transfer 1581 | . 84 191 . . 9 . . 285 31 . 324 . 324 18 63 36 216 Effects 14 | . . . . . . . . . 1 . . . 11 . . 1 1 Shutdowns 3 | . . . . . . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Interference 4 | . . . . . . . . . . . . . 2 . . 1 1 Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 289 | 10 220 70 . 81 86 22 7 289 254 . . . . 190 100 227 195 Initial 141 | . 6 . . . . . 7 4 141 . . . . 12 28 8 94 Average 65 | 8 86 42 . 26 46 2 7 70 58 . . . . 65 39 107 79 Maximum Alert Level 1 | . 1 . . . . . . 1 1 . . . . . . 1 . Low Security (%) 94 | 100 95 100 . 100 100 100 100 88 92 . . . . 100 100 96 100 Level 1 5 | . 4 . . . . . . 11 7 . . . . . . 3 . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 1 . . 3 1 . 8 13 . . . . 2 5 7 8 Investigation 12 | . . 1 . . . . . . 6 . . . . 1 3 1 . Extermination 23 | . . . . . . 1 . 5 5 . . . . . 1 5 6 Reinforcement 14 | . 1 . . . 3 . . 3 2 . . . . 1 1 1 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 7 | . . . . . 2 . . . . . . . . 1 . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 200 | . 24 18 . . 6 1 . 19 23 1 13 . 16 12 16 24 27 Peak Tracking Total 16 | . 6 16 . . 3 1 . 2 6 1 3 . 5 3 8 5 6 Tactical Retreats 11 | . 2 1 . . . . . . 3 . . . . 1 . 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 8 | . . . . . . 1 . 3 3 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 14 | . 1 . . . . . . 2 4 . 1 . . 1 2 3 . Max in Single Turn 1 | . 1 . . . . . . 1 1 . 1 . . 1 1 1 . Garrison Access 8 | . . . . . . . . 3 1 . . . . 4 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 46 | . 3 1 1 . 1 1 . 9 13 . . 1 . 10 4 2 . Terminals 18 | . 3 . . . 1 1 . 1 5 . . . . 5 2 . . Fabricators 4 | . . . . . . . . 1 2 . . . . 1 . . . Repair Stations 3 | . . . . . . . . 2 1 . . . . . . . . Recycling Units 3 | . . . . . . . . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . . 3 4 . . . . 4 2 2 . Total Hacks 130 | . 11 1 1 . 6 1 . 24 40 . . 6 . 28 9 3 . Successful 63 | . 6 1 1 . 3 . . 14 19 . . 6 . 11 2 . . Failed 67 | . 5 . . . 3 1 . 10 21 . . . . 17 7 3 . Catastrophic 20 | . . . . . 2 1 . 3 7 . . . . 3 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 73 | . 11 . 1 . 6 . . 11 27 . 1 . . 11 3 2 . Terminals 57 | . 11 . . . 6 1 . 7 16 . . . . 13 3 . . Fabricators 11 | . . . . . . . . 1 5 . . . . 5 . . . Repair Stations 8 | . . . . . . . . 5 3 . . . . . . . . Recycling Units 7 | . . . . . . . . 5 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 39 | . . . . . . . . 6 14 . . . . 10 6 3 . Terminal Hacks 18 | . 2 1 1 . 1 . . 3 3 . . 6 . 1 . . . Part Schematic 7 | . . . . . . . . 1 . . . 6 . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . . . 1 . . 1 1 . . . . . . . . Unreport Threat 2 | . 1 . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . . . . . . 4 1 . . . . . . . . Scan Component 3 | . . . . . . . . 2 1 . . . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . . 3 1 . . . . 4 . . . Seal Access 8 | . . . . . . . . 3 1 . . . . 4 . . . Unauthorized Hacks 31 | . 4 . . . 2 . . 4 14 . . . . 5 2 . . Terminals 18 | . 4 . . . 2 . . 2 6 . . . . 3 1 . . Track 5 | . . . . . 1 . . 1 2 . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . Botnet 10 | . 3 . . . 1 . . 1 3 . . . . 2 . . . Operators 2 | . 1 . . . . . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . Liberate 2 | . . . . . . . . . 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 2 2 . . . . . . . . Monitor 2 | . . . . . . . . 1 1 . . . . . . . . Recyclers 2 | . . . . . . . . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 5 . . . . 1 1 . . Broadcast 2 | . . . . . . . . . 2 . . . . . . . . Redirect 1 | . . . . . . . . . 1 . . . . . . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . . . Watchers 3 | . . . . . . . . . 1 . . . . 1 1 . . Data Cores Recovered 3 | . 1 . . . . 1 . . 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . Hacking Detections 35 | . 3 . . . 1 1 . 5 12 . . . . 8 3 2 . Full Trace Events 11 | . 1 . . . . . . . 5 . . . . 1 3 1 . Feedback Events 2 | . . . . . . . . . 1 . . . . . 1 . . Corruption 2 | . . . . . . . . . 1 . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 1 . . . 22 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . . . Time 76 | . . . . . . . . 76 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Total Allies 7 | . . . . 5 . . . . 2 . . . . . . . . Largest Group 5 | . . . . 5 5 . . . 2 . . . . . . . . Highest-Rated Group 81 | . . . . 81 81 . . . 64 . . . . . . . . Highest-Rated Ally 32 | . . . . 31 31 . . . 32 . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . 4 2 . . RETURN 6 | . . . . . . . . . . . . . . 4 2 . . Ally Attacks 43 | . . . . 4 35 . . . 4 . . . . . . . . Total Damage 628 | . . . . 66 396 . . . 166 . . . . . . . . Kills 6 | . . . . 3 2 . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . 2 1 . 2 . . . . Drone Launches 6 | . . . . . . . . . . . . . . 4 2 . . Drone Recoveries 6 | . . . . . . . . . . . . . . 4 2 . . Decoded 0b10 Intel 94 | . . . . . . . . . . . . . . 28 17 34 15 Traps 50 | . . . . . . . . . . . . . . 18 9 16 7 Emergency Access 38 | . . . . . . . . . . . . . . 7 7 16 8 Items 2 | . . . . . . . . . . . . . . 2 . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . Exits 3 | . . . . . . . . . . . . . . 1 1 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 24782 | 44 1397 573 442 673 469 263 385 4374 4231 1007 1722 2047 1278 1422 864 1802 1789 Spaces Moved 16068 | 25 904 354 313 437 297 170 294 1817 2255 787 1147 1044 492 1726 804 1644 1558 Core 37 | . . . . . . . . . . . . . . . . . 37 Treads 9 | . . . . . . . . . . . . . . . . . 9 Legs 1731 | 9 . . . . . . . . . . 186 1044 492 . . . . Wheels 8787 | 16 904 354 313 437 297 170 294 1817 2254 787 961 . . . . . 183 Hover 2451 | . . . . . . . . . . . . . . . . 1122 1329 Flight 3053 | . . . . . . . . . 1 . . . . 1726 804 522 . Fastest Speed 44 | 100 100 135 140 140 110 125 125 125 115 120 120 190 190 50 50 44 45 Average Speed 112 | 107 124 137 140 140 128 125 125 126 137 120 134 190 213 50 50 66 76 Slowest Speed 330 | 120 135 215 140 140 140 125 125 160 250 120 192 260 330 50 50 205 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 56 | 2 95 69 72 88 24 8 95 41 49 91 95 87 62 55 28 38 24 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . . . . . . . Known Exits Taken 6 | . . . . . 1 . . 1 . 1 . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . 1 . 1 1 1 . . . . Scrap Searched 16 | . . 1 . 2 . . . . . 3 5 4 1 . . . . Spaces Dug 187 | . . . . . 2 . . 29 53 . 1 . . 31 14 29 28 Terrain Destroyed 334 | . . . . . 2 . . 37 61 1 21 . 30 31 19 52 80 Melee 183 | . . . . . 2 . . 29 53 . 1 . . 31 10 29 28 Projectile 138 | . . . . . . . . 8 8 1 20 . 30 . 9 23 39 AOE 13 | . . . . . . . . . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Total 21319 | 37 1055 416 320 499 367 213 319 3670 3175 818 1243 1103 616 2182 1210 2172 1904 Wait 3867 | . 51 25 . 61 20 27 . 1677 698 5 19 28 63 360 348 373 112 Move 16047 | 24 903 353 312 436 296 170 293 1816 2254 786 1146 1043 491 1721 802 1643 1558 Hop 2 | . . . . . . . . . . . . . . 2 . . . Pick Up 162 | 3 22 9 2 1 10 3 10 13 46 4 10 8 2 4 . 4 11 Fast Attach 99 | 2 . . . . 2 . 3 5 8 2 4 3 2 5 3 19 41 Attach 63 | 1 3 4 . . 5 2 . 3 11 . 9 . 4 4 3 3 11 Detach 14 | . . . . . . . . . 1 . . 1 1 . 3 1 7 Swap 128 | . 6 6 . . 10 . 1 31 21 2 6 5 1 13 5 14 7 Drop 170 | 4 2 5 6 1 11 1 12 16 25 4 9 14 2 11 4 12 31 Fire 392 | 3 68 12 . . 8 4 . 51 41 . 38 . 39 9 23 50 46 Melee 366 | . . . . . 5 . . 58 70 15 2 1 11 53 18 53 80 Ram 2 | . . 2 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . 6 . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res x2 / [*Upp x2]) -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 45 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 7) 264 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 11) 656 | -10/Materials | Discovered new exit (range 10) 1442 | -10/Materials | Entered Mines 1473 | -10/Mines | Learned 4 Materials zone layouts 1539 | -10/Mines | Discovered new exit (range 10) 1547 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1547 | -10/Mines | Discovered new exit (range 5) 1579 | -10/Mines | Met a Derelict shopkeep closing up shop 1671 | -10/Mines | Assembled infested the area 1728 | -10/Mines | Core integrity fell below 50% 1766 | -10/Mines | Lost 4 parts (2n2w) 1822 | -10/Mines | Discovered new exit (range 14) 2015 | -10/Mines | Entered Exiles 2050 | -10/Exiles | Met 8R-AWN 2073 | -10/Exiles | Met EX-HEX 2111 | -10/Exiles | Met EX-BIN 2130 | -10/Exiles | Aligned with FarCom system 2132 | -10/Exiles | Given EX-Vault access code 2171 | -10/Exiles | Opened EX-Vault 2185 | -10/Exiles | Found Flying Fortress v7 2216 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2254 | -10/Exiles | Met EX-DEC 2440 | -10/Exiles | Discovered new exit (range 14) 2457 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2457 | -10/Exiles | Entered Mines 2473 | -9/Mines | Learned Materials terminal intel 2512 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2523 | -9/Mines | Learned location of Zion (-6) 2533 | -9/Mines | Discovered new exit (range 8) 2660 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2785 | -9/Mines | Found a hidden stash of uninstalled traps 3130 | -9/Mines | Entered Materials 3130 | -8/Materials | Accompanied by 5 allies 3130 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3131 | -8/Materials | Identified exit to Factory 3132 | -8/Materials | Loaded intel: 12 terminal locations 3135 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3490 | -8/Materials | Discovered exit to Factory (range 3) 3519 | -8/Materials | Met 7R-MNS 3599 | -8/Materials | Entered Factory 3599 | -7/Factory | Evolved 2 slots: Weapon x2 3600 | -7/Factory | Caught up to 7R-MNS 3862 | -7/Factory | Sucked down chute 3862 | -7/Factory | Entered Waste 3862 | -7/Waste | The area was eerily silent 3917 | -7/Waste | Build established: Skirmisher 4210 | -7/Waste | Discovered new exit (range 12) 4247 | -7/Waste | Entered Factory 4893 | -7/Factory | Build established: Assassin 5454 | -7/Factory | Discovered new exit (range 12) 5778 | -7/Factory | Build established: Scavenger-Gunner 6990 | -7/Factory | Lost 3 parts (2n1w) 7173 | -7/Factory | Repaired Lrn. Tractor Beam 7693 | -7/Factory | Discovered new exit (range 12) 8241 | -7/Factory | Repaired Hrd. Medium Armor Plating 8249 | -7/Factory | Build established: Assassin 8533 | -7/Factory | Discovered new exit (range 6) 8571 | -7/Factory | Identified exit to Factory 8621 | -7/Factory | Entered another Factory area 8621 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10009 | -6/Factory | Build established: Hauler-Assassin 10261 | -6/Factory | Discovered new exit (range 4) 10598 | -6/Factory | Build established: Hauler-Gunner 11328 | -6/Factory | Build established: Hauler-Assassin 11387 | -6/Factory | Lost 8 parts (1p1n5u1w) 11631 | -6/Factory | Build established: Assassin 11836 | -6/Factory | Discovered new exit (range 4) 11968 | -6/Factory | Crushed by falling debris 12336 | -6/Factory | System corruption reached 10% 12514 | -6/Factory | Build established: Gunner 12852 | -6/Factory | Entered Lower Caves 12876 | -6/Lower Caves | Identified exit to Lower Caves 13129 | -6/Lower Caves | Encountered a Warlord checkpoint 13859 | -6/Lower Caves | Entered another Lower Caves area 14100 | -6/Lower Caves | Learned Factory stockpile data 14243 | -6/Lower Caves | Encountered a Warlord checkpoint 14267 | -6/Lower Caves | Discovered new exit (range 11) 14944 | -6/Lower Caves | Discovered new exit (range 7) 14990 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 15002 | -6/Lower Caves | Found Prototype Special Weapon 15002 | -6/Lower Caves | Identified Molecular Deconstructor 15169 | -6/Lower Caves | Lost 4 parts (1p2n1w) 15187 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 15477 | -6/Lower Caves | Build established: Derelict-Gunner 15497 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 15581 | -6/Lower Caves | Entered Zion 15677 | -6/Zion | System corruption cleaned by Quarantine Array 15818 | -6/Zion | Discovered new exit (range 17) 15939 | -6/Zion | Given the Hacking Drone Bay 15942 | -6/Zion | Found Prototype Device 16544 | -6/Zion | Rebuked by Imprinter 16954 | -6/Zion | Found Prototype Device 16954 | -6/Zion | Identified Bomb Factory No. 2 17628 | -6/Zion | Entered Proximity Caves 17649 | -5/Proximity Caves | Learned 4 Factory zone layouts 18022 | -5/Proximity Caves | Learned Factory terminal intel 18308 | -5/Proximity Caves | Core integrity fell below 50% 18343 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 18606 | -5/Proximity Caves | Build established: Mutant 18833 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18862 | -5/Proximity Caves | Discovered new exit (range 12) 18875 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 18906 | -5/Proximity Caves | Entered Factory 18906 | -5/Factory | Evolved 2 slots: Utility x2 18907 | -5/Factory | Identified exit to Factory 18909 | -5/Factory | Loaded intel: 26 terminal locations 18920 | -5/Factory | Identified Hacking Drone Bay 19206 | -5/Factory | Build established: Scout 19951 | -5/Factory | Identified exit to Upper Caves 20328 | -5/Factory | Entered another Factory area 20328 | -4/Factory | Evolved 2 slots: Utility x2 20376 | -4/Factory | Discovered new exit (range 6) 20445 | -4/Factory | Discovered new exit (range 6) 20880 | -4/Factory | Spotted B-86 Titan 21020 | -4/Factory | Identified exit to Research 21116 | -4/Factory | Discovered exit to Research (range 19) 21192 | -4/Factory | Entered Research 21192 | -3/Research | Evolved 2 slots: Propulsion x2 21316 | -3/Research | Build established: Infiltrator-Ninja 21374 | -3/Research | Discovered new exit (range 9) 22045 | -3/Research | Found Enh. Force Lance 22354 | -3/Research | Build established: Scavenger-Assassin 22466 | -3/Research | Lost 3 parts (1n1u1w) 22544 | -3/Research | System corruption reached 10% 22617 | -3/Research | Lost 5 parts (1p2n1u1w) 22794 | -3/Research | Identified exit to Research 22808 | -3/Research | Spotted B-86 Titan 22994 | -3/Research | Entered another Research area 22994 | -2/Research | Evolved 2 slots: Utility x2 23714 | -2/Research | Spotted B-90 Cyclops 23757 | -2/Research | Spotted B-90 Cyclops 23776 | -2/Research | Found Enh. Force Lance 23816 | -2/Research | Found Prototype Device 23816 | -2/Research | Identified Exp. Transmission Jammer 23975 | -2/Research | Lost 5 parts (1p1n2u1w) 24082 | -2/Research | System corruption reached 10% 24112 | -2/Research | Core integrity fell below 50% 24165 | -2/Research | Core integrity fell below 20% 24172 | -2/Research | Lost 15 parts (1p6n6u2w) 24562 | -2/Research | Build established: Scavenger-Gunner 24767 | -2/Research | System corruption reached 30% 24783 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 24686_ Penetrated by Slug. 24686_ Slug penetrates Wall. 24693_ System corrupted: Heat flow error (+200). 24694_ Y-72 Warden suffers critical hit (Impale). 24694_ Y-72 Warden destroyed. 24700_ Acquired Unknown Ballistic Gun. 24703_ Acquired 95 matter. 24709_ System corrupted: FCS attempts to trigger Linear Accelerator. 24709_ System corrupted: Linear Accelerator misfires. 24723_ Acquired 6 matter. 24730_ Acquired data core, dynamic key expired. 24734_ System corrupted: FCS attempts to trigger Linear Accelerator. 24734_ System corrupted: Linear Accelerator misfires. 24744_ ALERT: Rogue bot located, Programmers report to Research Zone 5P. 24749_ System corrupted: Matter fused (-6). 24764_ P-80 Master knocked back. 24767_ P-80 Master destroyed. 24770_ P-80 Master suffers critical hit (Blast). 24770_ Destroyed Adv. Target Analyzer. 24774_ System corrupted: Heat flow error (+202). 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" #????????????? | | # #???# #?# ???????? "T ????????????? | | # #???# #?# ??????? ##???????????? | | #???# #?#########?????? ? #????????????? | | #???# #????????????????#? ###????????????? | | #???# #?????????????????? #??????????????? | | #???# #???????????????????#??????????????? | | #???# ####???????????????????????????????? | | #???# ! [#???????????????????????????????? | | #???#######[#???????????????????????????????? | | #?????????#%#???????????????????????????????? | | ##????????#!#???????????????????????????????? | | ##????????#*#???????????????????????????????? | | ##????????#|#???????????????????????????????? | | ???????? #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 25 Energy Capacity 350 Matter Stores 485 Matter Capacity 500 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 22 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Lrn. Tractor Beam | -7/Factory | Hacked Plasma Rifle | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive System Guard | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Force Field | -6/Zion | Archive Mass Driver | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteMiniGenerator Manual? 0 Play Time 05:10:03 Cumulative 191.0 hours Start 2024.05.30 @ 05:13:58 End 2024.06.01 @ 06:46:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 144 Adventurer 0 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c81a7ff-7020-4b54-b9b7-aa148db8e03f