Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.21 @ 18:43:26 Player: erp.lsf Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1679) 1679 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 3271 Bonus ------- High Alert Combat Kills 122 Cogmind --------- Core Integrity 0/400 Matter 110/300 Energy 274/280 System Corruption 17% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (12) --- Aluminum Leg Compact Matter Pod (87) Improved Targeting Computer Armor Integrity Analyzer Actuator Array Actuator Array Autogun Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit > --- WEAPON ----------- Heavy Mace Heavy Mace > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Targeting Computer Actuator Array Actuator Array Autogun Flak Cannon Flak Cannon Rocket Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 82 | 8 14 56 4 Power 8 | 1 1 6 . Engine 8 | 1 1 6 . Core . | . . . . Reactor . | . . . . Propulsion 41 | 2 6 29 4 Treads . | . . . . Leg 36 | 2 6 24 4 Wheel . | . . . . Hover 5 | . . 5 . Flight . | . . . . Utility 7 | 2 3 2 . Device . | . . . . Storage 6 | 2 2 2 . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 26 | 3 4 19 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 19 | 3 4 12 . Ballistic Cannon 3 | . . 3 . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 17 | . 2 15 . Power 2 | . . 2 . Propulsion 10 | . 1 9 . Utility 1 | . 1 . . Weapon 4 | . . 4 . Highest Loss Streak 6 | . 1 6 . Average Slot Usage (%) 97 | . 98 96 97 Engine 11 | . 14 10 11 Leg 34 | . 27 37 42 Hover 2 | . . 4 . Storage 20 | . 17 22 22 Protection 2 | . 8 . . Ballistic Gun 19 | . 28 17 . Ballistic Cannon 1 | . . . 22 Impact Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 48 | 15 40 48 36 Greatest Support 49 | 20 20 49 49 Greatest Overweight (x) 12 | 1 3 12 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 8 16 16 12 Average Capacity 12 | 6 8 15 12 Most Carried 16 | 4 10 16 9 Average Carried 9 | 2 6 11 8 Final Capacity 16 | 8 16 12 12 Final Carried 9 | 3 8 7 9 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 1794 | 242 321 1088 143 Remotely . | . . . . Salvage Created 2109 | 64 365 1600 80 Parts 135 | 4 28 102 1 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 61 | . 12 40 9 Melee 4 | . . 4 . Guns 44 | . 12 32 . Cannons 9 | . . . 9 AOE 2 | . . 2 . Classes Destroyed 10 | 1 2 6 1 Worker 1 | . . 1 . Tunneler 2 | . . 2 . Recycler 1 | 1 . . . Watcher 1 | . . 1 . Swarmer 16 | . 6 10 . Grunt 26 | . 6 19 1 Brawler 2 | . . 2 . Duelist 2 | . . 1 1 Sentry 8 | . . 8 . Assembled 7 | . . . 7 Best Kill Streak 8 | 1 3 8 5 Combat Bots Only 8 | . 3 8 5 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 3201 | . 665 2116 420 Core 519 | . 116 364 39 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 53 . . Volleys Fired 168 | 4 46 99 19 Largest 2 | 2 2 2 2 Hottest 88 | 40 40 56 88 Shots Fired 326 | 7 92 190 37 Gun 288 | 7 92 189 . Cannon 37 | . . . 37 Launcher 1 | . . 1 . Special . | . . . . Kinetic 325 | 7 92 189 37 Thermal . | . . . . Explosive 1 | . . 1 . Electromagnetic . | . . . . Robot Hit Streak 22 | 2 10 22 14 Robot Miss Streak 15 | 4 3 3 15 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 269 | 3 58 177 31 Core Hits 108 | 3 24 52 29 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 45 | . . 45 . Impact 45 | . . 45 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks 10 | . . 10 . Damage Inflicted 3728 | 34 567 2718 409 Guns 2070 | 34 567 1469 . Cannons 409 | . . . 409 Explosions 175 | . . 175 . Melee 1074 | . . 1074 . Ramming . | . . . . Kinetic 2479 | 34 567 1469 409 Thermal . | . . . . Explosive 175 | . . 175 . Electromagnetic . | . . . . Impact 1074 | . . 1074 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . 4 17 17 Average Corruption 9 | . 2 15 17 Corruption Purged . | . . . . Effects 32 | . 3 11 18 Message Errors 5 | . 1 1 3 Matter Fused 4 | . . 3 1 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . 1 . . Data Loss (minor) 5 | . 1 1 3 Data Loss (major) 1 | . . 1 . Alerts 1 | . . . 1 Misdirections 5 | . . 3 2 Targeting Errors 8 | . . 2 6 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 244 | . . 244 . Projectiles . | . . . . Explosions 16 | . . 16 . Melee 228 | . . 228 . Knockbacks 18 | . . 4 14 Impact 4 | . . 4 . Kinetic 13 | . . . 13 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 126 | . 52 9 126 Average Temperature 18 | . 12 2 35 Received Heat Transfer 920 | . 225 585 110 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions 10 | . . 10 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 618 | 5 125 618 292 Average Influence 246 | 1 58 364 256 Maximum Alert Level 2 | . . 2 1 Low Security (%) 42 | 100 100 11 . Level 1 27 | . . 36 100 Level 2 30 | . . 51 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 6 . Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 7 | . 1 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 106 | . 23 68 15 Peak Tracking Total 12 | . 5 4 12 Tactical Retreats 7 | . 3 3 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 8 | . 3 5 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 7 | . 4 3 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 7 6 . Successful 9 | . 5 4 . Failed 4 | . 2 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 6 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 3 . Robot Analysis 1 | . 1 . . Maintenance Status 1 | . 1 . . Reinforcement Status 2 | . 1 1 . Recall Investigation 1 | . . 1 . Registered Components 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 3694 | 81 1239 2139 235 Spaces Moved 2020 | 41 761 1075 143 Core 4 | 3 . 1 . Treads . | . . . . Legs 1788 | 38 761 846 143 Wheels . | . . . . Hover 228 | . . 228 . Flight . | . . . . Fastest Speed 48 | 50 120 48 120 Average Speed 123 | 136 130 118 121 Slowest Speed 650 | 150 210 650 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 4 100 83 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . . 10 . Melee . | . . . . Projectile . | . . . . AOE 10 | . . 10 . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 2825 | 58 926 1674 167 Wait 441 | . 85 356 . Move 2017 | 40 760 1074 143 Hop . | . . . . Pick Up 40 | 6 9 24 1 Fast Attach 20 | 4 3 12 1 Attach 25 | 3 1 20 1 Detach 2 | . . 2 . Swap 37 | 1 10 24 2 Drop 40 | . 12 28 . Fire 168 | 4 46 99 19 Melee 35 | . . 35 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 14) 449 | -10/Materials | Discovered new exit (range 12) 741 | -10/Materials | Discovered new exit (range 9) 827 | -10/Materials | Discovered new exit (range 15) 1321 | -10/Materials | Entered another Materials area 1321 | -9/Materials | Evolved 2 slots: Propulsion x2 1623 | -9/Materials | Build established: Scavenger-Mutant 2084 | -9/Materials | Destroyed 8 combat bots 2239 | -9/Materials | Discovered new exit (range 11) 2422 | -9/Materials | Core integrity fell below 50% 2518 | -9/Materials | Lost 4 parts (2n2w) 2677 | -9/Materials | Discovered new exit (range 16) 3135 | -9/Materials | Core integrity fell below 20% 3294 | -9/Materials | System corruption reached 10% 3323 | -9/Materials | Build established: Mutant 3329 | -9/Materials | Lost 6 parts (1p5n) 3460 | -9/Materials | Entered Mines 3534 | -9/Mines | Assembled infested the area 3618 | -9/Mines | Learned 2 Materials zone layouts 3695 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03581_ Acquired Imp. Aluminum Leg. 03583_ as-72045 destroyed. 03591_ Acquired 1 matter. 03597_ System corrupted: Flak Cannon targeting data glitched. 03597_ as-52318 knocked back. 03600_ as-52318 destroyed. 03606_ I9JWT/B|WO&|5GIU|1 &|F0TAWB 03608_ Acquired 2 matter. 03618_ Acquired derelict log, extracted data. Data stored: Materials zone layouts (x2). 03628_ System corrupted: Flak Cannon jammed. 03628_ as-19744 knocked back. 03631_ as-19744 destroyed. 03631_ System corrupted: Flak Cannon targeting data glitched. 03634_ Acquired 9 matter. 03638_ System corrupted: Component data lost. 03638_ System corrupted: Flak Cannon targeting data glitched. 03641_ as-63304 destroyed. 03644_ Acquired 2 matter. 03685_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??## #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# ##?????????????????????????????????????? | | ??## ####??????????????????????????????????? | | ???## ##?????????????????????????????????? | | ????## ##?????##?????????????????????????? | | ?????## #???? ##????????????????????????? | | ??????###### #### ##???????????????????????? | | ???????????## ##??????????????????????? | | ????????????## #?????????????????? | | ??????######## ####### #??????????????????? | | ??????# #??????? ###???????????????????? | | ????### ###### #??????# #??????????????????????? | | ????# #????# #?????## #??????????????????????? | | ????# ###????# #????## ##?????????????????????? | | ????# #??????# #????# ##????????????????????? | | ????# #??????# ###??? ##???????????????????? | | ????# #????### ##?? #???????????????????? | | ????# #???## ##?? #???????????????????? | | ????# #???# #?? #????????????????????? | | ???## #???# #### #?????????????????????? | | ??## ##??# #?????????????????????? | | ??# #??## #### ##?????????????????????? | | ??# ##?## #??# ##??????????????????????? | | ??# ### ##??# ######??????????????????? | | ?## ##???# @*[ #??????????????????? | | ## ##????# %=ss #??????????????????? | | # ##?????###### #??????????????????? | | # ## #????????????? ?????????????????? | | # ##### #?????????????? #????????????????? | | ## ##???# #??????????????? #????????????????? | | ?# #????# #????????????????#????????????????? | | ?# ?????# #?????????????????????????????????? | | ?# ?????## ##?????????????????????????????????? | | ?## ??????####??????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ChromaticWeightSegregator Manual? 0 Play Time 00:47:16 Cumulative 6.1 hours Start 2020.03.21 @ 17:41:48 End 2020.03.21 @ 18:43:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e273f857-6fe8-4421-9adb-b249b44dd327