Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 20:22:15 Player: LightKnight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (41) 205 Value Destroyed (1186) 1186 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6871 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Combat Gravmag System Advanced Transmission Jammer Disruptor Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Combat Gravmag System Improved Antigrav System > --- UTILITY ---------- Power Amplifier Advanced Power Amplifier Advanced Cooling System Advanced Sensor Array Advanced Transmission Jammer Makeshift ECM Suite Advanced Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Heavy Ion Cannon Lance > --- INVENTORY -------- Disruptor Cannon Advanced Datajack Heavy Pick [Rating: 95] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Advanced Target Analyzer Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Target Analyzer Hackware Advanced System Shield Protection Propulsion Shielding Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Slots Evolved 12 | . . . 2 . . . 6 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 1 . . 1 1 . Utility 6 | . . . 2 . . . 2 . . 1 1 . Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 86 | 9 13 1 3 . 11 . 21 4 . 10 8 6 Power 9 | 2 1 . . . . . 3 1 . 1 . 1 Engine 7 | 2 1 . . . . . 3 . . . . 1 Core 2 | . . . . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 3 4 . . . 2 . 4 . . 1 3 2 Treads 1 | . . . . . . . 1 . . . . . Leg 6 | 1 4 . . . 1 . . . . . . . Wheel 5 | 2 . . . . 1 . 2 . . . . . Hover 7 | . . . . . . . 1 . . 1 3 2 Flight . | . . . . . . . . . . . . . Utility 36 | 2 3 1 2 . 6 . 9 3 . 3 5 2 Device 20 | 1 1 1 . . 1 . 6 3 . 2 4 1 Storage 4 | 1 . . 2 . 1 . . . . . . . Processor 8 | . 1 . . . 4 . 1 . . 1 . 1 Hackware 2 | . . . . . . . 1 . . . 1 . Protection 2 | . 1 . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 5 . 1 . 3 . 5 . . 5 . 1 Energy Gun 10 | 2 4 . . . . . 2 . . 2 . . Energy Cannon 2 | . . . . . . . 1 . . 1 . . Ballistic Gun 3 | . 1 . 1 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . . . . . Parts Lost 32 | . 2 1 1 . . . 7 . . . 8 13 Power 7 | . 1 . . . . . 3 . . . 1 2 Propulsion 6 | . . . . . . . 2 . . . 2 2 Utility 12 | . . 1 . . . . 1 . . . 4 6 Weapon 7 | . 1 . 1 . . . 1 . . . 1 3 Highest Loss Streak 10 | . 2 1 1 . . . 6 . . . 5 10 To Critical Strikes 2 | . . . . . . . 1 . . . . 1 Average Slot Usage (%) 80 | . 99 99 81 100 91 88 59 60 53 81 71 44 Engine 8 | . 14 14 11 11 11 11 2 6 6 5 5 2 Leg 6 | . 21 28 22 22 5 . . . . . . . Wheel 4 | . 6 . . . 8 11 6 . . . . . Hover 3 | . . . . . . . 1 6 6 11 14 9 Device 12 | . 10 13 11 11 . . 3 23 33 34 27 12 Storage 5 | . 8 . 4 22 11 11 3 . . . . . Processor 17 | . 5 14 11 11 32 33 23 11 6 5 6 6 Hackware 1 | . . . . . . . 3 3 . . 2 4 Energy Gun 8 | . 27 28 19 11 4 . 1 . . 10 1 . Energy Cannon 1 | . . . . . . . 2 6 . 5 5 1 Ballistic Gun 3 | . . . 2 11 11 11 . . . . . . Special Weapon 1 | . . . . . 3 11 . . . . . . Peak Build Rating 95 | 9 11 10 12 12 48 43 70 60 43 78 86 95 Average Rating 41 | 4 9 9 10 12 39 43 50 51 43 74 80 52 On Entrance 33 | . 9 10 10 12 12 43 43 59 46 43 78 76 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 53 | 14 16 11 17 17 18 15 53 24 15 39 37 45 Greatest Support 57 | 20 20 20 20 20 28 28 28 20 20 40 54 57 Greatest Overweight (x) 6 | 1 4 . . . 5 . 6 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 6 6 5 5 8 7 8 6 5 5 5 5 5 Most Carried 8 | 4 8 5 4 3 8 8 8 5 5 5 5 5 Average Carried 5 | 1 5 4 3 3 7 7 3 4 5 3 4 4 Final Capacity 8 | 8 5 5 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 4 5 4 3 3 8 8 5 4 5 5 5 5 Class Distribution -------------------- 69% | Mutant 15% | Infiltrator-Mutant 10% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Lower Caves Infiltrator-Skirmisher | -5/Factory Infiltrator-Mutant | -4/Factory Infiltrator-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Matter Collected 1027 | 282 132 . 60 . 110 . 95 163 . 40 85 60 Remotely . | . . . . . . . . . . . . . Salvage Created 1589 | 130 300 111 279 . . . 410 117 . 40 . 202 Parts 71 | 9 14 5 16 . . . 7 3 . 4 . 13 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 5 . 2 . . . 11 Prevented 2 | . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 33 | . 8 3 6 . . . 6 3 . . . 7 Melee 6 | . . . . . . . . . . . . 6 Guns 19 | . 8 3 5 . . . 3 . . . . . Cannons 4 | . . . . . . . . 3 . . . 1 AOE 1 | . . . 1 . . . . . . . . . Classes Destroyed 9 | 2 3 . 2 . . . 1 . . . . 1 Worker 1 | . . . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . Watcher 3 | . 1 . . . . . 1 . . 1 . . Swarmer 15 | . 3 1 3 . . . . 2 . . . 6 Grunt 13 | . 5 2 2 . . . 4 . . . . . Brawler 2 | . . . . . . . 2 . . . . . Sentry 2 | . . . 1 . . . . 1 . . . . Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 7 | 3 3 2 7 . . . 3 3 . 1 . 2 Combat Bots Only 5 | . 3 2 5 . . . 3 3 . . . 2 Max Kills in Single Turn 3 | 2 1 1 3 . . . 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Hostile Shots Fired 492 | . 59 22 21 . . . 132 29 . . 100 129 Missed 165 | . 15 13 4 . . . 31 12 . . 53 37 Damage Taken 5537 | 20 504 104 239 . . . 1962 146 . . 980 1582 Core 2070 | . 120 10 65 . . . 701 18 . . 215 941 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 27 | . 27 . . . . . . . . . . . Core Remaining (%) 69 | 100 . 48 . . . 83 . . 15 100 . . Volleys Fired 224 | 2 43 14 14 . 24 2 12 63 . 35 10 5 Largest 3 | 2 2 2 2 . 1 1 1 1 . 3 2 1 Hottest 250 | 80 105 105 105 . 100 100 250 65 . 190 125 65 Shots Fired 303 | 4 86 28 28 . 24 2 13 63 . 37 13 5 Gun 161 | 4 86 28 28 . . . 10 . . 2 3 . Cannon 116 | . . . . . . . 3 63 . 35 10 5 Launcher . | . . . . . . . . . . . . . Special 26 | . . . . . 24 2 . . . . . . Kinetic 12 | . 8 . 4 . . . . . . . . . Thermal 242 | 2 60 14 14 . 24 2 13 63 . 35 10 5 Explosive . | . . . . . . . . . . . . . Electromagnetic 49 | 2 18 14 10 . . . . . . 2 3 . Robot Hit Streak 14 | 3 14 5 7 . . . 7 3 . 4 5 6 Robot Miss Streak 7 | . 6 7 2 . . . 5 1 . . 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 137 | 3 44 14 18 . . . 29 4 . 1 5 19 Core Hits 63 | 3 17 4 11 . . . 15 4 . 1 1 7 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . . . Critical Strikes 5 | . . . . . . . 3 . . . . 2 Smash 3 | . . . . . . . 3 . . . . . Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 89 | . . . . . . . 40 . . . 12 37 Impact 40 | . . . . . . . 40 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 49 | . . . . . . . . . . . 12 37 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . . . Damage Inflicted 3570 | 112 619 205 328 . . . 1357 106 . 40 127 676 Guns 1871 | 27 614 205 238 . . . 701 . . 40 46 . Cannons 318 | . . . . . . . . 106 . . 81 131 Explosions 175 | 85 . . 90 . . . . . . . . . Melee 1188 | . . . . . . . 643 . . . . 545 Ramming 18 | . 5 . . . . . 13 . . . . . Kinetic 71 | . 43 . 28 . . . . . . . . . Thermal 1754 | 85 358 79 213 . . . 701 106 . . 81 131 Explosive . | . . . . . . . . . . . . . Electromagnetic 539 | 27 213 126 87 . . . . . . 40 46 . Impact 643 | . . . . . . . 643 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 545 | . . . . . . . . . . . . 545 Highest Corruption 3 | . . . . . . . 3 3 3 . . . Average Corruption 3 | . . . . . . . 3 3 3 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . 2 3 Effects 19 | . . . . . . . 9 8 2 . . . Message Errors 7 | . . . . . . . 3 4 . . . . Matter Fused 3 | . . . . . . . 2 1 . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . Energy Discharges 2 | . . . . . . . 2 . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . 1 1 1 . . . Misfires 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 198 | . . . . . . . 165 . . . . 33 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 198 | . . . . . . . 165 . . . . 33 Knockbacks 4 | . . . . . . . 4 . . . . . Impact 4 | . . . . . . . 4 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 66 | 20 2 . 39 . . . 5 . . . . . Shots 2 | 1 . . 1 . . . . . . . . . Rammed 6 | . 1 . . . . . 5 . . . . . Targets Rammed 6 | . 1 . . . . . 5 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 493 | 30 315 90 330 . 32 16 493 229 . 66 . 30 Average Temperature 82 | 16 96 35 127 . 10 9 239 47 . 40 . 15 Received Heat Transfer 1410 | . 273 48 90 . . . 927 36 . . 9 27 Effects 7 | . . . . . . . 7 . . . . . Shutdowns 3 | . . . . . . . 3 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . Parts Fried 5 | . 3 . . . . . 2 . . . . . Impact Corruptions 8 | . . . . . . . 8 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 1 . 1 . . . . . . . . 1 Heat Transferred 2956 | 50 819 185 446 . . . 1049 148 . . 111 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Peak Influence 336 | 15 336 91 209 81 . . 332 . . 36 85 . Initial 81 | . 9 1 35 81 . . . . . . 17 . Average 88 | 4 156 18 141 81 . . 167 . . 9 23 . Maximum Alert Level 1 | . 1 . 1 . . . 1 . . . . . Low Security (%) 86 | 100 76 100 78 100 . . 69 . . 100 100 . Level 1 13 | . 23 . 21 . . . 30 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . . . 1 . . . 1 . Investigation 1 | . . . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . 1 . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 19 4 8 . . . 18 2 . 1 21 21 Peak Tracking Total 8 | . 4 3 5 . . . 8 2 . 1 7 6 Tactical Retreats 21 | . 3 1 1 . . . 7 . . . 7 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Machines Disabled 1 | . 1 . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Machines Accessed 4 | . 1 . . . . . 1 . . 2 . . Terminals 3 | . 1 . . . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 7 | . 1 . . . . . 4 . . 2 . . Successful 4 | . 1 . . . . . 1 . . 2 . . Failed 3 | . . . . . . . 3 . . . . . Catastrophic 2 | . . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 6 | . 1 . . . . . 4 . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . . 1 . . 1 . . Record 2 | . . . . . . . 1 . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 1 . . 1 . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 2 . . 1 Drone Launches 2 | . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Turns Passed 6284 | 113 807 346 199 4 1738 256 579 700 162 723 325 332 Spaces Moved 5897 | 84 507 253 128 4 1527 247 370 745 270 986 446 330 Core 180 | 10 1 . . . 1 . 54 . . . . 114 Treads 5 | . . . . . . . 5 . . . . . Legs 1216 | 32 423 253 128 4 376 . . . . . . . Wheels 1696 | 42 83 . . . 1150 247 174 . . . . . Hover 2800 | . . . . . . . 137 745 270 986 446 216 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 100 100 65 60 60 56 52 50 Average Speed 85 | 94 113 120 120 120 105 100 93 75 60 56 54 59 Slowest Speed 350 | 120 250 120 120 120 300 100 350 115 60 56 61 106 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 1 1 Exploration Rate (%) 40 | 5 94 61 20 7 86 47 13 72 42 17 16 47 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . 1 . Scrap Searched 12 | . . 1 . . 4 1 . 4 . . . 2 Spaces Dug 35 | . . . . . . . 10 1 . 8 13 3 Terrain Destroyed 78 | . . . 4 . . . 10 31 . 16 14 3 Melee 23 | . . . . . . . 8 . . . 12 3 Projectile 51 | . . . . . . . 2 31 . 16 2 . AOE 4 | . . . 4 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Total 6636 | 111 653 267 145 3 1592 250 508 821 270 1121 496 399 Wait 236 | 9 72 . 1 . 2 . 46 2 . 77 13 14 Move 5884 | 83 506 252 127 3 1526 246 369 744 269 985 444 330 Hop . | . . . . . . . . . . . . . Pick Up 42 | 6 6 . . . 11 1 4 1 . 7 5 1 Fast Attach 50 | 6 4 . 2 . 7 . 17 3 . 5 3 3 Attach 23 | 2 2 1 1 . 1 . 4 1 . 4 4 3 Detach 24 | 1 2 . . . 5 . 5 4 1 1 1 4 Swap 13 | 1 7 . . . 3 . . . . 1 1 . Drop 49 | 1 10 . . . 13 1 11 3 . 6 2 2 Fire 224 | 2 43 14 14 . 24 2 12 63 . 35 10 5 Melee 84 | . . . . . . . 35 . . . 12 37 Ram 6 | . 1 . . . . . 5 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 472 | -10/Materials | Discovered new exit (range 10) 605 | -10/Materials | Discovered new exit (range 4) 749 | -10/Materials | Build established: Mutant 791 | -10/Materials | Discovered new exit (range 4) 907 | -10/Materials | Discovered new exit (range 9) 921 | -10/Materials | Entered Mines 946 | -10/Mines | Met a Derelict bent on vengeance 990 | -10/Mines | Learned Materials stockpile data 1172 | -10/Mines | Core integrity fell below 50% 1257 | -10/Mines | Discovered new exit (range 9) 1267 | -10/Mines | Entered Materials 1267 | -9/Materials | Evolved 2 slots: Utility x2 1428 | -9/Materials | Discovered new exit (range 8) 1466 | -9/Materials | Entered Mines 1467 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1470 | -9/Mines | Entered Zion 1517 | -7/Zion | Found Prototype Processor 1627 | -7/Zion | Found Prototype Device 1673 | -7/Zion | Given A8's code to call for help 2139 | -7/Zion | Identified Bomb Factory No. 2 2142 | -7/Zion | Identified Exp. Core Analyzer 2149 | -7/Zion | Found Prototype Energy Gun 2483 | -7/Zion | Discovered new exit (range 16) 2512 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3033 | -7/Zion | Found Prototype Device 3208 | -7/Zion | Entered Proximity Caves 3435 | -6/Proximity Caves | Discovered new exit (range 11) 3464 | -6/Proximity Caves | Entered Factory 3464 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3473 | -6/Factory | Identified Storm Laser 3643 | -6/Factory | Lost 6 parts (3p1n1u1w) 3655 | -6/Factory | Core integrity fell below 50% 3732 | -6/Factory | Core integrity fell below 20% 4037 | -6/Factory | Discovered new exit (range 7) 4042 | -6/Factory | Identified exit to Lower Caves 4043 | -6/Factory | Entered Lower Caves 4045 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4718 | -6/Lower Caves | Build established: Infiltrator-Mutant 4739 | -6/Lower Caves | Discovered new exit (range 5) 4742 | -6/Lower Caves | Identified exit to Lower Caves 4743 | -6/Lower Caves | Entered another Lower Caves area 4881 | -6/Lower Caves | Discovered new exit (range 14) 4889 | -6/Lower Caves | Identified exit to Factory 4905 | -6/Lower Caves | Entered Factory 4905 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5208 | -5/Factory | Build established: Infiltrator-Skirmisher 5623 | -5/Factory | Discovered new exit (range 10) 5628 | -5/Factory | Identified exit to Factory 5628 | -5/Factory | Entered another Factory area 5628 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5751 | -4/Factory | Crushed by falling debris 5782 | -4/Factory | Lost 5 parts (1p3u1w) 5948 | -4/Factory | Discovered new exit (range 10) 5953 | -4/Factory | Entered Upper Caves 5987 | -4/Upper Caves | Learned Research emergency access door positions 6071 | -4/Upper Caves | Crushed by falling debris 6167 | -4/Upper Caves | Lost 10 parts (2p2n4u2w) 6186 | -4/Upper Caves | Core integrity fell below 50% 6210 | -4/Upper Caves | Spotted B-86 Titan 6265 | -4/Upper Caves | Core integrity fell below 20% 6285 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06104_ Autogun fries itself beyond repair. 06114_ VTOL Module fries itself beyond repair. 06120_ Adv. Melee Analysis Suite destroyed. 06132_ Destroyed VTOL Module. 06136_ Lance destroyed. 06138_ S-27 Virus suffers critical hit (Impale). 06138_ S-27 Virus destroyed. 06142_ Acquired 10 matter. 06143_ Acquired Autogun. 06145_ VTOL Module fries itself beyond repair. 06185_ Mak. ECM Suite destroyed. 06188_ Dropped Adv. Cooling System. 06189_ Dropped Autogun. 06272_ S-27 Virus destroyed. 06273_ Adv. Hacking Suite destroyed. 06279_ Lgt. Nuclear Core fries itself beyond repair. 06280_ S-27 Virus destroyed. 06281_ S-27 Virus suffers critical hit (Impale). 06285_ Hvy. Pick destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# ? ##?????##?# | | ???????????????????# ##?????## ?# | | ???????????????????###### ??????## ?### | | ????????????????????????#???????# ??## | | ????????????????????????????##### ??## #### | | ??????????????????????????### #??# ##??### | | ??????????????????????????# #??# #?????## | | ??????????????????????????# "" #### ##??????? | | ??????????????????????????# """"" #???????? | | ??????????????????????????# """" #### #???????? | | ??????????????????????????# " ##?# #???????? | | ??????????????????????????# "" "" ### ??????? | | ??????????????????????????# """ " ### ?????? | | ??????????????????????????# "" " " #### ????? | | ??????????????????????????# #??? ??? | | ??????????????????????????# ##??? ?? | | ??????????????????????????#### #??? ? | | ??????????????????????????? ######## ##??? | | ??????????????????????###??# ???????## #???? | | ????????????????????### #??# ????????# #????# | | ????????????????????# #?## ##??????# #????? | | ????????????????????# ### ###????# #?????? | | ?????????????????????# ### ##???# #??? # | | ?????????????????????## #?# #???# ## #? | | ?????????????????????## #?# ##### #? | | ????????????????????## =@### # | | ????????????????????# *ss[ ## # | | ????????????????????# %=##s #### ##????# | | ????????????????????######## ##??##########?????? | | ???????????????????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 44 Energy Capacity 440 Matter Stores 321 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 50 Corruption Block 15 Armor Coverage 225 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 58 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthRegenerativeExpander Manual? 0 Play Time 01:47:22 Cumulative 58.6 hours Start 2024.12.23 @ 16:32:42 End 2024.12.23 @ 20:22:15 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 850f92f6-adb0-41cb-b016-4331ec03e49e