Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.08 @ 20:13:29 Player: Stevano Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2476) 2476 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6406 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 99/100 System Corruption 17% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Signal Interpreter System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced ECM Suite Layered Light Armor Plating > --- WEAPON ----------- Beam Rifle Gauss Rifle Gauss Rifle Power Maul > --- INVENTORY -------- Carbon-fiber Leg Heat Sink Improved Heat Sink Structural Scanner Improved Signal Interpreter Recoil Stabilizer Energy Filter Energy Filter Particle Charger Cloaking Device Layered Light Armor Plating Improved Shield Generator Particle Gun Particle Cannon [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Power Maul Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 . . 1 . . Weapon 2 | . . . . . 2 . . . Parts Attached 61 | 6 4 7 14 12 6 7 . 5 Power 8 | 1 . 2 1 1 1 1 . 1 Engine 6 | 1 . 2 1 1 1 . . . Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 1 4 2 9 . 2 . . Treads . | . . . . . . . . . Leg 20 | 2 1 4 2 9 . 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 3 1 6 2 3 2 . 3 Device 8 | . 1 1 2 1 1 1 . 1 Storage 3 | 1 2 . . . . . . . Processor 5 | . . . 3 . 1 1 . . Hackware . | . . . . . . . . . Protection 5 | . . . 1 1 1 . . 2 Artifact . | . . . . . . . . . Weapon 12 | 2 . . 5 . 2 2 . 1 Energy Gun 6 | . . . 3 . . 2 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 . . . . 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 39 | . . 2 12 5 3 4 3 10 Power 5 | . . 1 1 . 1 . 1 1 Propulsion 12 | . . 1 3 3 . 2 1 2 Utility 13 | . . . 3 2 2 1 1 4 Weapon 9 | . . . 5 . . 1 . 3 Highest Loss Streak 9 | . . 2 5 2 3 4 3 9 To Critical Strikes 2 | . . . . . 1 1 . . Average Backups 10 | 2 7 9 11 13 14 14 11 4 Power . | . 1 1 . . 1 . . . Propulsion . | . 1 . . . 1 . . . Utility 7 | . 2 5 8 8 9 10 8 4 Weapon 2 | 1 1 2 1 4 3 2 . . Tool/Special . | . . . . . . . . . Unused Backups 21 | . . 4 . 2 . . 11 4 Power 3 | . . 2 . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 15 | . . 1 . 2 . . 8 4 Weapon 2 | . . 1 . . . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 98 96 86 93 97 97 91 53 Engine 6 | . 14 11 8 5 6 6 5 . Core 1 | . . . . . . 5 5 2 Leg 26 | . 28 41 24 34 30 25 24 10 Device 8 | . 12 10 15 8 6 5 5 . Storage 7 | . 14 11 9 9 7 6 4 . Processor 8 | . . . 7 12 6 13 13 12 Protection 4 | . . . 3 5 6 6 6 10 Energy Gun 2 | . . . 5 . . 2 10 9 Ballistic Gun 9 | . 28 22 4 . 14 11 5 . Impact Weapon 8 | . . . 8 17 14 10 6 4 Peak Build Rating 48 | 6 8 15 29 33 41 48 47 42 Average Rating 28 | 3 7 13 24 30 38 45 43 33 On Entrance 21 | . 6 8 14 28 30 41 46 23 Avg Prop Armor Cover (%) 10 | . . . . 10 . . . . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 60 | 10 16 32 39 39 54 60 60 40 Greatest Support 52 | 20 20 43 45 52 46 51 51 28 Greatest Overweight (x) 3 | 2 . . 3 1 1 1 1 3 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 11 | 7 9 10 15 15 15 15 12 5 Most Carried 15 | 5 10 11 15 15 15 15 15 5 Average Carried 10 | 2 7 9 11 14 14 14 12 4 Final Capacity 15 | 8 10 15 15 15 15 15 5 5 Final Carried 15 | 2 10 11 10 15 15 14 5 3 Class Distribution -------------------- 56% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Assassin 5% | Gladiator 4% | Scavenger-Gladiator 4% | Scientist-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Tank | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Matter Collected 1085 | 260 137 193 97 127 65 118 . 88 Remotely . | . . . . . . . . . Salvage Created 2943 | . 255 403 385 911 309 499 . 181 Parts 107 | . 16 28 10 30 4 11 . 8 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 54 | . 5 10 7 18 6 5 . 3 Melee 17 | . . . 3 12 . 2 . . Guns 18 | . 5 10 1 . 1 1 . . Classes Destroyed 14 | . 3 3 1 4 2 . . 1 Worker 2 | . . . . 1 . 1 . . Builder 1 | . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . Recycler 3 | . . 1 . . . 2 . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 1 1 1 1 . . . . Swarmer 6 | . . 6 . . . . . . Grunt 27 | . 5 2 3 11 3 3 . . Brawler 3 | . . . . 1 1 1 . . Duelist 1 | . . . . . 1 . . . Sentry 10 | . . 2 2 5 . . . 1 Specialist 2 | . . . 2 . . . . . Hunter 2 | . . . . 1 . . . 1 Programmer 3 | . . . . . 1 1 . 1 Best Kill Streak 8 | . 1 8 3 4 3 5 . 1 Combat Bots Only 7 | . 1 7 3 4 3 3 . 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Hostile Shots Fired 578 | . 46 68 85 83 25 22 3 246 Missed 171 | . 17 16 22 23 8 8 . 77 Hits 407 | . 29 52 63 60 17 14 3 169 Melee 22 | . . . . 3 8 8 3 . Projectile 385 | . 29 52 63 57 9 6 . 169 Critical Strikes 22 | . . 1 2 4 5 3 1 6 Damage Taken 6144 | . 320 480 1149 1083 430 375 158 2149 Core 1531 | . 98 142 239 201 . 64 . 787 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 106 | . . . 106 . . . . . Regen/Repaired (Parts) 168 | . . . . 168 . . . . Core Remaining (%) 68 | 100 60 64 . 20 100 . . . Volleys Fired 105 | . 48 36 8 . 4 2 . 7 Largest 2 | . 2 2 2 . 2 1 . 2 Hottest 125 | . 40 40 106 . 56 56 . 125 Shots Fired 210 | . 96 72 16 . 9 3 . 14 Gun 210 | . 96 72 16 . 9 3 . 14 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 179 | . 96 72 2 . 9 . . . Thermal 31 | . . . 14 . . 3 . 14 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 33 | . 9 33 12 . 3 5 . 15 Robot Miss Streak 5 | . 5 2 1 . 2 . . 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 234 | . 59 59 27 37 14 17 . 21 Core Hits 72 | . 16 23 8 14 3 6 . 2 Critical Kills 9 | . . . . 8 . 1 . . Critical Parts Destroyed 24 | . . . 4 7 7 4 . 2 Critical Strikes 37 | . . . 6 16 7 5 . 3 Burn 3 | . . . 2 . . . . 1 Smash 34 | . . . 4 16 7 5 . 2 Melee Attacks 110 | . . . 21 44 14 19 . 12 Impact 110 | . . . 21 44 14 19 . 12 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 2 2 2 . . Combat Hostiles 3 | . . . . 1 2 . . . Follow-up Attacks 9 | . . . 3 4 . 2 . . Damage Inflicted 5595 | . 477 461 710 1755 679 800 . 713 Guns 1422 | . 477 461 159 . 110 35 . 180 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 4153 | . . . 551 1755 569 765 . 513 Ramming 20 | . . . . . . . . 20 Kinetic 1054 | . 477 461 6 . 110 . . . Thermal 368 | . . . 153 . . 35 . 180 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 4153 | . . . 551 1755 569 765 . 513 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . 2 . . 7 13 5 13 17 Average Corruption 9 | . 2 . . 5 12 4 11 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 84 | . 5 . . 14 14 7 4 40 Message Errors 23 | . 1 . . 5 3 1 1 12 Matter Fused 17 | . 1 . . 4 2 . . 10 Heat Flow Errors 11 | . 1 . . 2 3 2 1 2 Energy Discharges 10 | . . . . 3 2 1 1 3 Parts Rejected 3 | . . . . . . 1 . 2 Data Loss (minor) 4 | . 1 . . . 2 . . 1 Data Loss (major) 4 | . 1 . . . 1 1 . 1 Misfires 3 | . . . . . 1 1 . 1 Alerts 2 | . . . . . . . . 2 Misdirections 7 | . . . . . . . 1 6 Overload Shots . | . . . . . . . . . Overflow Damage 1472 | . . . 159 402 410 343 . 158 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1472 | . . . 159 402 410 343 . 158 Knockbacks 16 | . . . 2 3 3 4 . 4 Impact 15 | . . . 2 3 3 3 . 4 Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 10 | . . . . . . . . 10 Shots . | . . . . . . . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 415 | . 121 12 90 252 230 276 162 415 Average Temperature 87 | . 18 5 33 112 105 87 84 153 Received Heat Transfer 1353 | . 174 117 360 378 99 63 . 162 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 22 | . . . 4 7 5 4 . 2 Combat Hostiles 18 | . . . 3 6 5 2 . 2 Parts Fried 30 | . . . 4 10 6 8 . 2 Impact Corruptions 55 | . . . 8 16 14 9 . 8 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . . . 1 . 1 Heat Transferred 1099 | . . . 544 . . 74 . 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 185 | . 56 136 76 185 82 67 9 104 Initial 45 | . . . 45 28 44 28 9 . Average 35 | . 12 40 26 108 19 22 1 5 Influence Increases 1850 | . 159 277 297 487 220 180 . 230 Destroy 0b10 Robot/C 1080 | . 100 200 140 360 120 100 . 60 Destroy 0b10 Robot/NC 60 | . 10 10 5 15 . 15 . 5 Destroy Leader 260 | . 34 42 42 82 10 20 . 30 Successful Hack 15 | . . 10 5 . . . . . Disable Machine 45 | . . . 15 . 30 . . . Partial Spotted 60 | . . . . 15 . . . 45 Lose Combat Pursuer 330 | . 15 15 90 15 60 45 . 90 Influence Decreases 1746 | . 159 169 337 458 259 211 27 126 Entered New Map 204 | . . . 63 40 53 30 18 . Time Decay 1277 | . 159 149 189 368 176 141 9 86 Lost Part 265 | . . 20 85 50 30 40 . 40 Squads Dispatched 13 | . 3 . 2 2 1 1 . 4 Investigation 2 | . 1 . . 1 . . . . Extermination 3 | . . . . . 1 . . 2 Reinforcement 8 | . 2 . 2 1 . 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Distress Signals 8 | . 1 3 . 2 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 11 15 19 20 8 12 2 20 Peak Tracking Total 9 | . 4 6 4 4 3 4 2 9 Tactical Retreats 17 | . 1 1 6 1 2 4 . 2 ECM-based Alert Blocks 5 | . . . . . . 5 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Traps Triggered 7 | . 2 . . 2 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . 6 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Machines Disabled 3 | . . . 1 . 2 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Machines Accessed 14 | . 3 5 2 2 . 1 . 1 Terminals 9 | . 3 4 1 . . 1 . . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 6 16 8 10 . 3 . 1 Successful 25 | . 1 10 6 6 . 2 . . Failed 19 | . 5 6 2 4 . 1 . 1 Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 1 3 1 . . . . . Terminals 21 | . 6 8 4 . . 3 . . Fabricators 1 | . . . . . . . . 1 Repair Stations 10 | . . . . 10 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . 8 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 4 2 . . 2 . . Record 1 | . . . 1 . . . . . Robot Analysis 2 | . 1 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 2 | . . 1 . . . 1 . . Disarm Traps 1 | . . . . . . 1 . . Investigation Status 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . Scan Component 4 | . . . . 4 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . 6 4 . . . . . Retrieve Study 10 | . . 6 4 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 3 4 1 2 . 1 . 1 Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 8 | . . 5 3 . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 82 | . . . . 82 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . Total Damage 42 | . . . . . . . 42 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Active Infowar (turns) 4239 | . 575 400 541 815 539 504 90 775 Optics 1369 | . . . . . . 504 90 775 Sensors 2490 | . . 364 484 815 539 288 . . Terrain 476 | . . . 476 . . . . . Seismic 611 | . 575 36 . . . . . . ECM 290 | . . . . . . 212 78 . Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Turns Passed 4428 | 49 633 403 556 853 563 504 90 777 Spaces Moved 2317 | 32 401 226 288 260 283 234 59 534 Core 234 | 13 . . . . . . . 221 Treads . | . . . . . . . . . Legs 2083 | 19 401 226 288 260 283 234 59 313 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 95 97 105 175 108 50 Average Speed 137 | 111 120 109 130 144 170 176 151 126 Slowest Speed 345 | 150 120 120 345 175 175 178 178 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 58 22 18 48 11 8 71 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Total 3199 | 45 476 329 419 658 326 290 60 596 Wait 524 | . 12 41 81 323 14 24 . 29 Move 2310 | 31 400 225 287 259 282 234 58 534 Hop . | . . . . . . . . . Pick Up 70 | 8 9 10 13 16 4 6 1 3 Fast Attach 9 | . . . . 3 3 . . 3 Attach 48 | 6 1 4 14 9 4 7 . 3 Detach . | . . . . . . . . . Swap 11 | . 4 4 . 2 . . . 1 Drop 22 | . 2 9 1 7 1 . 1 1 Fire 105 | . 48 36 8 . 4 2 . 7 Melee 97 | . . . 15 39 14 17 . 12 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 13) 50 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 15) 665 | -10/Materials | Discovered new exit (range 12) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Propulsion x2 1026 | -9/Materials | Destroyed 7 combat bots 1064 | -9/Materials | Discovered new exit (range 10) 1086 | -9/Materials | Entered another Materials area 1086 | -8/Materials | Evolved 2 slots: Utility x2 1426 | -8/Materials | Lost 5 parts (3n2w) 1588 | -8/Materials | Discovered new exit (range 13) 1596 | -8/Materials | Lost 3 parts (1p2u) 1642 | -8/Materials | Entered Storage 1725 | -8/Storage | Core integrity fell below 50% 1877 | -8/Storage | Repaired Power Maul 2225 | -8/Storage | Discovered new exit (range 16) 2296 | -8/Storage | Repaired Deuterium Engine+ 2495 | -8/Storage | Entered Factory 2495 | -7/Factory | Evolved 2 slots: Weapon x2 2760 | -7/Factory | System corruption reached 10% 2790 | -7/Factory | Lost 3 parts (1p2u) 2802 | -7/Factory | Build established: Scavenger-Mutant 3032 | -7/Factory | Discovered new exit (range 16) 3056 | -7/Factory | Identified exit to Factory 3058 | -7/Factory | Entered another Factory area 3058 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3404 | -6/Factory | Lost 4 parts (2n1u1w) 3437 | -6/Factory | Spotted B-75 Beast 3562 | -6/Factory | Sucked down chute 3562 | -6/Factory | Entered Waste 3563 | -6/Waste | Met a frightened Derelict 3576 | -6/Waste | Spotted C-40 Crusher 3577 | -6/Waste | EMP discharged 3577 | -6/Waste | System corruption reached 10% 3582 | -6/Waste | Spotted C-40 Crusher 3612 | -6/Waste | Spotted C-40 Crusher 3621 | -6/Waste | Spotted C-40 Crusher 3628 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3631 | -6/Waste | Discovered new exit (range 20) 3640 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3643 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3651 | -6/Waste | Identified exit to Factory 3652 | -6/Waste | Entered Factory 3674 | -6/Factory | Lost 3 parts (1p1n1u) 3948 | -6/Factory | Build established: Mutant 4330 | -6/Factory | Core integrity fell below 50% 4344 | -6/Factory | Lost 9 parts (1p2n3u3w) 4397 | -6/Factory | Core integrity fell below 20% 4425 | -6/Factory | Discovered new exit (range 11) 4429 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04386_ K-01 Serf cleans the Pressure Siphon. 04388_ U-05 Engineer works on Subcomponent Replicator. 04389_ Imp. Signal Interpreter destroyed. 04390_ U-05 Engineer works on Subcomponent Replicator. 04390_ Critical hit (Burn: +37). 04391_ U-05 Engineer works on Subcomponent Replicator. 04391_ K-01 Serf cleans the Neutrino Reactor. 04404_ Drone sends a signal. 04406_ K-01 Serf cleans the Neutrino Reactor. 04407_ System corrupted: Heat flow error (+162). 04411_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04416_ O-16 Technician uses terminal to summon reinforcements. 04416_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 04416_ O-16 Technician locks terminal. 04422_ System corrupted: Matter fused (-10). 04425_ EXIT=FOUND 04427_ Triggered Blade Trap. 04427_ Massive razor-sharp blades shoot up from within the floor. 04427_ Adv. Visual Processing Unit severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????########?????????????? | | ????????????????????????????# """ #?????????????? | | ????????????????????????????# """ !#?????#+##+###+ | | ????????????????????????????# """ #?????# | | ????????????????????????????# ####### | | ????????????????????????????# + " | | ????????????????????????????# ######### T | | ???????????????????######???####+###???????# " | | ???????????????????# ! ##### #???????# | | ???????????????????# @ ######### | | ??????????? " < Y Y | | ??????????# ###### ] u ! ##### | | ???????????????????# ##### #???# | | ???????????????????###+##????#######???# # | | ???????????????????? ?????????????????# # | | ?????????????????? ???????????????????# # | | ?????????????????#?????????????????????# # | | ???????????????????????????????????????######## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????## ## | | ?????????????????????????????????# | | ??????????????????????????????????????## ##### | | ???????????????????????????????????????# ?????? | | ?????????????????????????????????????####?+??????? | | ?????????????????????????????????????# ???????? | | ?????????????????????????????????????# """ ###### | | ?????????????????????????????????????+ ""R" + | | ?????????????????????????????????????# "" " # ## | | ?????????????????????????????????????# ??# #? | | ?????????????????????????????????????# ????# #? | | ?????????????????????????????????????#??????# #? | | ????????????????????????????????????????????# #? | | ???????????????????????????????????????###### #? | | ???????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 750 Resistance: EX 25 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Power Maul | 13% | -8/Storage Deuterium Engine | 37% | -8/Storage Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Deuterium Engine | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time I Spy Please Form A Line Spot Them First Sprinter Challenges ------------ None Game ------ Seed InertialConstructStrikerail Manual? 0 Play Time 01:00:34 Cumulative 5.5 hours Start 2026.08.08 @ 19:00:05 End 2026.08.08 @ 20:13:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29e8b092-9e67-4a47-b3fb-cb7193629e1c