Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.04 @ 19:47:03

Player: haldagan

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (103)     515
Value Destroyed (4186)     4186
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (944)                944
              TOTAL SCORE: 9745

 Bonus
-------
High Alert Combat Kills    44
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1550) Ox30
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (2) --------
                Angular Momentum Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Melee Analysis Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved VSS Leg
       Improved VSS Leg
       Improved VSS Leg
       Improved VSS Leg
                Power Amplifier
  High-capacity Storage Unit
       Advanced Targeting Computer
                Melee Analysis Suite
                Energy Filter
                Force Booster
       Improved Propulsion Shielding
                Maul
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Medium Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Melee Analysis Suite
       Improved Melee Analysis Suite
                Microactuators
                Force Booster
          Heavy Reflective Plating
>               --- WEAPON -----------
                Maul
                Chainsword
>               --- INVENTORY --------
          Light Fission Core
       Improved Titanium Leg
       Improved Titanium Leg
        Armored Leg
                Power Amplifier
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
                Melee Analysis Suite
                Energy Filter
                Force Booster
       Improved Propulsion Shielding
                System Guard
                Recalibrator
                Lightning Gun
         Cooled Pulse Rifle
                Plasma Cannon
          Heavy Ion Cannon
          Heavy Flail
[Rating: 65]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Improved Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   1   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             134  | 6   4   4   15  4   16  52  5   6   15  7   
  Power                    25   | 1   1   1   .   .   3   11  1   4   3   .   
    Engine                 16   | 1   1   .   .   .   3   10  .   .   1   .   
    Core                   9    | .   .   1   .   .   .   1   1   4   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   2   4   2   4   14  .   1   4   .   
    Treads                 17   | 2   .   2   1   2   4   5   .   .   1   .   
    Leg                    16   | .   .   .   3   .   .   9   .   1   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   1   1   8   .   7   20  4   1   6   3   
    Device                 18   | .   1   1   3   .   1   7   1   .   1   3   
    Storage                6    | 1   .   .   2   .   1   1   .   1   .   .   
    Processor              7    | .   .   .   1   .   2   3   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   .   .   2   .   3   9   3   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   .   3   2   2   7   .   .   2   4   
    Energy Gun             8    | 2   .   .   2   1   2   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   4   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   1   .   .   1   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   2   .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   5   .   .   .   .   
Parts Lost                 42   | .   .   .   7   2   6   3   1   4   5   14  
  Power                    9    | .   .   .   1   .   1   1   1   2   2   1   
  Propulsion               11   | .   .   .   3   1   2   1   .   .   1   3   
  Utility                  17   | .   .   .   2   .   3   1   .   2   2   7   
  Weapon                   5    | .   .   .   1   1   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   3   2   3   2   1   2   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  100 84  87  85  94  91  88  85  85  
  Engine                   6    | .   14  3   .   .   7   14  4   .   .   6   
  Core                     4    | .   .   10  7   .   .   .   5   12  10  5   
  Treads                   12   | .   28  28  15  1   25  10  6   6   7   .   
  Leg                      7    | .   .   .   5   20  .   11  6   6   8   16  
  Device                   13   | .   4   14  16  11  8   13  20  16  12  11  
  Storage                  9    | .   14  14  11  11  9   7   6   9   13  13  
  Processor                7    | .   .   .   1   .   5   9   13  13  14  15  
  Protection               9    | .   .   .   3   22  12  12  13  9   4   4   
  Energy Gun               2    | .   19  .   3   6   11  .   .   .   .   .   
  Ballistic Gun            4    | .   8   28  13  .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   4   .   .   .   .   
  Impact Weapon            4    | .   .   .   4   11  6   3   6   6   3   3   
  Slashing Weapon          2    | .   .   .   .   .   .   4   6   6   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 12  16  18  41  34  57  106 80  108 120 115 
  Greatest Support         100  | 40  40  40  40  43  63  84  70  70  100 56  
  Greatest Overweight (x)  21   | .   .   .   1   1   1   21  1   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   1   1   
Largest Inventory Capacity 20   | 8   8   8   15  15  15  20  20  20  20  20  
  Average Capacity         16   | 6   8   8   13  15  15  19  20  20  20  20  
  Most Carried             20   | 5   8   8   15  14  15  20  19  18  20  20  
  Average Carried          15   | 2   5   7   11  12  13  18  17  15  16  17  
  Final Capacity           20   | 8   8   8   15  15  15  20  20  20  20  20  
  Final Carried            20   | 4   8   8   12  10  15  20  17  13  20  14  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Garrison
 Mutant | -6/Factory
 Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Gar  
Matter Collected           1825 | 207  156  172  194  40   145  595  39   76   137  64   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3913 | .    185  240  404  24   655  1402 39   309  453  202  
  Parts                    173  | .    17   13   15   .    25   59   2    14   23   5    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       8    | .    .    .    .    .    .    8    .    .    .    .    
  Retrieved Matter         200  | .    .    .    .    .    .    200  .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Combat Hostiles Destroyed  96   | .   7   7   10  3   13  33  1   10  8   4   
  Melee                    42   | .   .   .   3   2   6   20  1   5   4   1   
  Guns                     17   | .   7   7   2   .   1   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   .   6   .   .   .   1   
  AOE                      3    | .   .   .   .   .   1   1   .   .   1   .   
Classes Destroyed          12   | .   3   .   3   2   2   2   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   2   .   .   .   1   3   .   .   1   .   
  Swarmer                  24   | .   6   3   .   .   .   9   .   6   .   .   
  Grunt                    34   | .   1   4   4   .   6   11  .   2   2   4   
  Duelist                  3    | .   .   .   1   .   .   1   .   .   1   .   
  Sentry                   15   | .   .   .   5   .   5   3   .   .   2   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   2   .   .   2   .   
  Programmer               11   | .   .   .   .   .   .   7   1   2   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           5    | .   5   2   2   2   2   3   1   3   2   3   
  Combat Bots Only         3    | .   3   2   2   2   2   3   1   3   2   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   .   .   1   .   
  Melee                    1    | .   .   .   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Gar  
Damage Taken               11046 | .    233  169  1549 240  1344 2906 238  873  1734 1760 
  Core                     1659  | .    34   9    279  14   268  195  43   80   275  462  
  Absorbed by Shields      965   | .    43   67   345  25   191  290  .    4    .    .    
  Redirected to Shielding  286   | .    .    .    20   22   11   .    .    .    122  111  
Core Remaining (%)         66    | 100  .    82   .    26   51   72   .    .    .    .    
Volleys Fired              118   | .    28   20   13   .    5    33   .    .    1    18   
  Largest                  2     | .    2    2    2    .    2    2    .    .    1    2    
  Hottest                  145   | .    100  46   56   .    110  96   .    .    5    145  
Shots Fired                207   | .    49   40   24   .    10   60   .    .    1    23   
  Gun                      123   | .    49   40   24   .    10   .    .    .    .    .    
  Cannon                   83    | .    .    .    .    .    .    60   .    .    .    23   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  139   | .    16   40   23   .    .    60   .    .    .    .    
  Thermal                  57    | .    33   .    1    .    .    .    .    .    .    23   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    .    10   .    .    .    .    .    
  Robot Hit Streak         21    | .    10   20   20   .    21   4    .    .    3    5    
  Robot Miss Streak        5     | .    4    3    2    .    1    5    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        4     | .    1    2    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           322   | .    26   30   49   5    42   88   4    20   30   28   
  Core Hits                88    | .    10   11   10   1    8    30   1    5    6    6    
  Critical Kills           6     | .    .    .    .    .    1    1    .    3    .    1    
  Critical Parts Destroyed 27    | .    .    1    5    .    5    5    .    3    4    4    
  Critical Strikes         46    | .    4    1    6    .    7    11   .    6    5    6    
    Burn                   4     | .    4    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    
    Blast                  4     | .    .    .    .    .    .    4    .    .    .    .    
    Smash                  34    | .    .    .    6    .    7    6    .    6    4    5    
    Sever                  3     | .    .    .    .    .    .    1    .    .    1    1    
Melee Attacks              279   | .    .    .    48   8    53   90   7    29   32   12   
  Impact                   212   | .    .    .    48   8    53   46   5    25   17   10   
  Slashing                 67    | .    .    .    .    .    .    44   2    4    15   2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    1    .    .    2    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        14    | .    .    .    .    .    .    5    1    3    4    1    
Damage Inflicted           11281 | .    362  467  1443 210  1449 3853 220  1027 1278 972  
  Guns                     1207  | .    362  467  312  .    66   .    .    .    .    .    
  Cannons                  1369  | .    .    .    .    .    .    880  .    .    .    489  
  Explosions               121   | .    .    .    .    .    45   76   .    .    .    .    
  Melee                    8540  | .    .    .    1131 210  1338 2897 220  1027 1234 483  
  Ramming                  44    | .    .    .    .    .    .    .    .    .    44   .    
  Kinetic                  1818  | .    175  467  296  .    .    880  .    .    .    .    
  Thermal                  737   | .    187  .    16   .    45   .    .    .    .    489  
  Explosive                76    | .    .    .    .    .    .    76   .    .    .    .    
  Electromagnetic          66    | .    .    .    .    .    66   .    .    .    .    .    
  Impact                   6568  | .    .    .    1131 210  1338 1619 220  938  666  446  
  Slashing                 1972  | .    .    .    .    .    .    1278 .    89   568  37   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    5    1    5    8    .    
  Average Corruption       4     | .    .    .    .    .    .    4    1    3    5    .    
  Corruption Purged        13    | .    .    .    .    .    .    5    .    .    3    5    
  Corruption Blocked       6     | .    .    .    .    .    .    6    .    .    .    .    
  Effects                  43    | .    .    .    .    .    .    4    .    14   25   .    
    Message Errors         13    | .    .    .    .    .    .    3    .    5    5    .    
    Matter Fused           10    | .    .    .    .    .    .    .    .    2    8    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    2    2    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    1    3    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    1    .    2    3    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1803  | .    .    .    197  56   305  475  21   277  259  213  
  Projectiles              76    | .    .    .    .    .    .    68   .    .    .    8    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1727  | .    .    .    197  56   305  407  21   277  259  205  
Knockbacks                 42    | .    .    .    .    1    6    25   3    3    2    2    
  Impact                   31    | .    .    .    .    1    6    14   3    3    2    2    
  Kinetic                  10    | .    .    .    .    .    .    10   .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    4    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        542   | .    391  3    53   .    201  511  .    269  213  542  
  Average Temperature      134   | .    190  2    26   .    105  122  .    105  87   281  
  Received Heat Transfer   2050  | .    20   64   440  .    297  362  .    36   156  675  
  Effects                  31    | .    6    .    .    .    .    15   .    .    .    10   
    Shutdowns              10    | .    2    .    .    .    .    3    .    .    .    5    
    Energy Bleed           3     | .    1    .    .    .    .    1    .    .    .    1    
    Interference           8     | .    1    .    .    .    .    4    .    .    .    3    
    Matter Decay           2     | .    1    .    .    .    .    1    .    .    .    .    
    Damage (minor)         4     | .    1    .    .    .    .    2    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    4    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              46    | .    .    .    10   .    14   13   .    3    5    1    
  Impact Corruptions       70    | .    .    .    10   3    13   16   2    14   4    8    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    .    .    .    .    1    .    .    .    3    
  Heat Transferred         1823  | .    851  .    37   .    50   .    .    .    .    885  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Peak Influence             549  | .   214 233 185 72  275 549 288 256 194 95  
  Initial                  268  | .   .   83  .   72  7   95  268 61  134 45  
  Average                  117  | .   95  86  43  44  119 151 261 194 74  71  
Maximum Alert Level        2    | .   1   1   .   .   1   2   1   1   .   .   
  Low Security (%)         78   | 100 94  86  100 100 71  71  4   51  100 100 
  Level 1                  19   | .   5   13  .   .   28  25  95  48  .   .   
  Level 2                  1    | .   .   .   .   .   .   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   2   .   2   12  1   .   3   .   
  Investigation            3    | .   1   .   .   .   1   1   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   7   1   .   1   .   
  Reinforcement            9    | .   .   .   2   .   1   4   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Distress Signals           6    | .   1   .   3   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   11  8   24  4   25  47  1   10  13  9   
  Peak Tracking Total      7    | .   4   3   6   7   4   4   1   3   3   4   
  Tactical Retreats        16   | .   1   2   1   .   4   6   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Traps Triggered            10   | .   1   .   1   .   1   4   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Machines Disabled          4    | .   .   .   .   .   .   4   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Machines Accessed          25   | .   2   1   2   .   5   9   3   .   3   .   
  Terminals                12   | .   1   .   1   .   4   3   1   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   1   3   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                41   | .   3   1   5   .   9   15  5   .   3   .   
  Successful               24   | .   1   1   3   .   8   6   2   .   3   .   
  Failed                   17   | .   2   .   2   .   1   9   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                24   | .   2   .   4   .   8   7   1   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   1   4   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   3   .   1   .   
Terminal Hacks             16   | .   .   1   2   .   7   3   1   .   2   .   
  Record                   11   | .   .   .   2   .   7   1   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   1   2   .   .   .   .   
  Report Inventory         4    | .   1   .   .   .   1   2   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   .   1   3   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   16  .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Gar  
Turns Passed               11119 | 74   332  1105 1188 668  1003 3980 418  769  1308 274  
Spaces Moved               4722  | 39   151  630  501  335  496  1520 167  287  526  70   
  Core                     4     | 3    .    .    .    .    .    1    .    .    .    .    
  Treads                   3323  | 36   151  630  396  28   496  800  167  287  332  .    
  Legs                     1395  | .    .    .    105  307  .    719  .    .    194  70   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  155  160  240  160  160  196  
  Average Speed            198   | 151  160  160  188  187  159  215  240  239  224  199  
  Slowest Speed            1100  | 160  160  160  240  190  240  1100 240  240  400  335  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 3    25   96   58   69   40   36   4    22   20   11   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          51    | .    .    .    .    .    8    43   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               35    | .    .    .    .    .    .    35   .    .    .    .    
  AOE                      16    | .    .    .    .    .    8    8    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Gar  
Total                      5982 | 54   193  690  674  368  650  2050 180  340  619  164  
  Wait                     417  | .    .    20   76   18   32   186  .    19   16   50   
  Move                     4710 | 38   150  629  498  334  495  1519 166  286  525  70   
  Hop                      1    | .    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  198  | 10   8    8    18   2    31   95   2    2    22   .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   100  | 6    1    1    10   4    13   34   5    6    13   7    
  Detach                   7    | .    .    .    1    .    .    2    1    .    2    1    
  Swap                     34   | .    3    3    5    .    3    18   .    .    2    .    
  Drop                     129  | .    3    9    4    2    18   81   1    2    7    2    
  Fire                     118  | .    28   20   13   .    5    33   .    .    1    18   
  Melee                    257  | .    .    .    48   8    53   80   5    25   27   11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    .    .    4    .    
  Escape Stasis            7    | .    .    .    .    .    .    2    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Garrison
-6/Factory
-6/Garrison

 History 
---------
  Turn | Location      | Event
     9 | -11/Junkyard  | Discovered new exit (range 15)
    75 | -11/Junkyard  | Entered Materials
    90 | -10/Materials | Discovered new exit (range 15)
   326 | -10/Materials | Discovered new exit (range 9)
   334 | -10/Materials | Build established: Mutant
   407 | -10/Materials | Entered Mines
   441 | -10/Mines     | Learned Materials terminal intel
   600 | -10/Mines     | Discovered new exit (range 3)
   884 | -10/Mines     | Found the Drone Emporium
   897 | -10/Mines     | Found Prototype Device
  1244 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1251 | -10/Mines     | Found Prototype Device
  1429 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1505 | -10/Mines     | Discovered new exit (range 4)
  1512 | -10/Mines     | Entered Materials
  1512 | -9/Materials  | Evolved 2 slots: Utility x2
  1512 | -9/Materials  | Identified Bomb Drone Bay
  1513 | -9/Materials  | Loaded intel: 12 terminal locations
  1839 | -9/Materials  | Discovered new exit (range 13)
  2125 | -9/Materials  | Identified Exp. Sensor Array
  2287 | -9/Materials  | Lost 3 parts (1n1u1w)
  2443 | -9/Materials  | Core integrity fell below 50%
  2527 | -9/Materials  | Discovered new exit (range 12)
  2700 | -9/Materials  | Entered Mines
  2703 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  2718 | -9/Mines      | Met a Derelict bent on vengeance
  3001 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  3025 | -9/Mines      | Found a hidden stash of uninstalled traps
  3256 | -9/Mines      | Assembled infested the area
  3362 | -9/Mines      | Discovered new exit (range 5)
  3368 | -9/Mines      | Entered Materials
  3368 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3546 | -8/Materials  | Lost 3 parts (1n2u)
  3836 | -8/Materials  | Build established: Scavenger-Mutant
  3990 | -8/Materials  | Lost 3 parts (1p1n1u)
  4229 | -8/Materials  | Discovered new exit (range 16)
  4248 | -8/Materials  | Build established: Mutant
  4371 | -8/Materials  | Entered Factory
  4371 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  4672 | -7/Factory    | Build established: Scavenger-Mutant
  5246 | -7/Factory    | Build established: Mutant
  7932 | -7/Factory    | Discovered new exit (range 9)
  8351 | -7/Factory    | Entered another Factory area
  8351 | -6/Factory    | Evolved 2 slots: Utility x2
  8767 | -6/Factory    | Identified exit to Garrison
  8769 | -6/Factory    | Entered Garrison
  8802 | -6/Garrison   | Triggered checkpoint
  8904 | -6/Garrison   | Triggered checkpoint
  8942 | -6/Garrison   | Discovered new exit (range 5)
  9127 | -6/Garrison   | Spotted B-75 Beast
  9138 | -6/Garrison   | Triggered checkpoint
  9348 | -6/Garrison   | Installed Relay Interface Framework
  9538 | -6/Garrison   | Entered Factory
 10053 | -6/Factory    | Found Hvy. Reflective Plating
 10839 | -6/Factory    | Identified exit to Garrison
 10846 | -6/Factory    | Entered Garrison
 10880 | -6/Garrison   | Triggered checkpoint
 10993 | -6/Garrison   | Core integrity fell below 50%
 11071 | -6/Garrison   | Core integrity fell below 20%
 11109 | -6/Garrison   | Lost 7 parts (2n3u2w)
 11120 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
11109_ Penetrated by Slug.
11109_ Arm. Leg destroyed.
11110_ G-50 Soldier heat damages Carbon-fiber
  Leg.
11110_ G-50 Soldier overheating. <x2>
11111_ Penetrated by Slug.
11112_ Slug penetrates Wall.
11112_ Penetrated by Slug.
11112_ Recalibrator destroyed.
11114_ G-50 Soldier overheating. <x2>
11115_ Penetrated by Slug.
11115_ Plasma Cannon destroyed.
11115_ Imp. Cooling System destroyed.
11116_ G-50 Soldier heat damages Hvy. Laser.
11116_ Penetrated by Slug.
11116_ Mic. Nuclear Core destroyed.
11119_ G-50 Soldier heat damages Carbon-fiber
  Leg.
11119_ Penetrated by Slug.
11119_ Imp. System Restoration Module destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????################?????????? |
| ????????????????????????#              #?????????? |
| ????????????????????????#              #?????????? |
| ????????????????????????#              #?????????? |
| ????????????????????????#   ############?????????? |
| ????????????????????????#  h#????????????????????? |
| ????????????????????????# h #????????????????????? |
| ????????????????????????#   ######???????????????? |
| ????????????????????????#     %= #???????????????? |
| ????????????????????????#     =|%#???????????????? |
| ????????????????????????#   ###= #???????????????? |
| ????????????????????????#   #?#  #???????????????? |
| ????????????????????????#   #?#  ###?????????????? |
| ????????????????????????#   #?#    #?????????????? |
| ????????????????????????#   #?#    #?????????????? |
| ????????????????????????#   #?#    #?????????????? |
| ????????????????????????#   #?#  ###?????????????? |
| ????????????????????????#   #?#  #???????????????? |
| ????????????????????????#   #?#  #???????????????? |
| ????????????????????????#@  #?#  ###?????????????? |
| ????????????????????????#   #?#  #"#?????????????? |
| ????????????????????????#   #?# ^ "#?????????????? |
| ???????????##############%g #?#^^ "#?????????????? |
| ????????                 !  #?#   "#?????????????? |
| ????????                    #?#  #"#?????????????? |
| ????????             %[[    #?#  ###?????????????? |
| ??????????###################?####???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          28
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Corruption Containment     8
Corruption Block           8
Armor Coverage             675
Resistance: KI             30
Resistance: TH             25
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                40
Targeting Accuracy         6
Melee Accuracy             11
Recoil Reduction           3
Matter Filtering           30
Kinecelleration            30
Force Boost                20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!
Safety First

 Challenges 
------------
None

 Game 
------
Seed              SwordLinkedCasing
  Manual?         0
Play Time         02:36:53
  Cumulative      15.2 hours
  Start           2023.09.04 @ 13:44:10
  End             2023.09.04 @ 19:47:03
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4aca9f77-b02c-4d5c-8812-d2b0b3a21530