Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.04 @ 19:47:03 Player: haldagan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (4186) 4186 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (944) 944 TOTAL SCORE: 9745 Bonus ------- High Alert Combat Kills 44 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (9) Movement Core (1550) Ox30 Location -6/Garrison Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Power Amplifier High-capacity Storage Unit Advanced Targeting Computer Melee Analysis Suite Energy Filter Force Booster Improved Propulsion Shielding Maul Heavy Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Microactuators Force Booster Heavy Reflective Plating > --- WEAPON ----------- Maul Chainsword > --- INVENTORY -------- Light Fission Core Improved Titanium Leg Improved Titanium Leg Armored Leg Power Amplifier Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Melee Analysis Suite Energy Filter Force Booster Improved Propulsion Shielding System Guard Recalibrator Lightning Gun Cooled Pulse Rifle Plasma Cannon Heavy Ion Cannon Heavy Flail [Rating: 65] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . 2 . 1 1 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 134 | 6 4 4 15 4 16 52 5 6 15 7 Power 25 | 1 1 1 . . 3 11 1 4 3 . Engine 16 | 1 1 . . . 3 10 . . 1 . Core 9 | . . 1 . . . 1 1 4 2 . Reactor . | . . . . . . . . . . . Propulsion 33 | 2 . 2 4 2 4 14 . 1 4 . Treads 17 | 2 . 2 1 2 4 5 . . 1 . Leg 16 | . . . 3 . . 9 . 1 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 52 | 1 1 1 8 . 7 20 4 1 6 3 Device 18 | . 1 1 3 . 1 7 1 . 1 3 Storage 6 | 1 . . 2 . 1 1 . 1 . . Processor 7 | . . . 1 . 2 3 . . 1 . Hackware . | . . . . . . . . . . . Protection 21 | . . . 2 . 3 9 3 . 4 . Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 . 3 2 2 7 . . 2 4 Energy Gun 8 | 2 . . 2 1 2 . . . . 1 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 2 | . 2 . . . . . . . . . Ballistic Cannon 4 | . . . . . . 4 . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . 1 . Impact Weapon 3 | . . . 1 . . 1 . . 1 . Slashing Weapon 3 | . . . . . . 2 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . 2 . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 5 | . . . . . . 5 . . . . Parts Lost 42 | . . . 7 2 6 3 1 4 5 14 Power 9 | . . . 1 . 1 1 1 2 2 1 Propulsion 11 | . . . 3 1 2 1 . . 1 3 Utility 17 | . . . 2 . 3 1 . 2 2 7 Weapon 5 | . . . 1 1 . . . . . 3 Highest Loss Streak 7 | . . . 3 2 3 2 1 2 2 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 90 100 84 87 85 94 91 88 85 85 Engine 6 | . 14 3 . . 7 14 4 . . 6 Core 4 | . . 10 7 . . . 5 12 10 5 Treads 12 | . 28 28 15 1 25 10 6 6 7 . Leg 7 | . . . 5 20 . 11 6 6 8 16 Device 13 | . 4 14 16 11 8 13 20 16 12 11 Storage 9 | . 14 14 11 11 9 7 6 9 13 13 Processor 7 | . . . 1 . 5 9 13 13 14 15 Protection 9 | . . . 3 22 12 12 13 9 4 4 Energy Gun 2 | . 19 . 3 6 11 . . . . . Ballistic Gun 4 | . 8 28 13 . . . . . . . Ballistic Cannon 1 | . . . . . . 4 . . . . Impact Weapon 4 | . . . 4 11 6 3 6 6 3 3 Slashing Weapon 2 | . . . . . . 4 6 6 4 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 120 | 12 16 18 41 34 57 106 80 108 120 115 Greatest Support 100 | 40 40 40 40 43 63 84 70 70 100 56 Greatest Overweight (x) 21 | . . . 1 1 1 21 1 1 3 3 Average Overweight (x) . | . . . . . . 1 1 . 1 1 Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 Average Capacity 16 | 6 8 8 13 15 15 19 20 20 20 20 Most Carried 20 | 5 8 8 15 14 15 20 19 18 20 20 Average Carried 15 | 2 5 7 11 12 13 18 17 15 16 17 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 Final Carried 20 | 4 8 8 12 10 15 20 17 13 20 14 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Matter Collected 1825 | 207 156 172 194 40 145 595 39 76 137 64 Remotely . | . . . . . . . . . . . Salvage Created 3913 | . 185 240 404 24 655 1402 39 309 453 202 Parts 173 | . 17 13 15 . 25 59 2 14 23 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . Parts Field Recycled 8 | . . . . . . 8 . . . . Retrieved Matter 200 | . . . . . . 200 . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Combat Hostiles Destroyed 96 | . 7 7 10 3 13 33 1 10 8 4 Melee 42 | . . . 3 2 6 20 1 5 4 1 Guns 17 | . 7 7 2 . 1 . . . . . Cannons 7 | . . . . . . 6 . . . 1 AOE 3 | . . . . . 1 1 . . 1 . Classes Destroyed 12 | . 3 . 3 2 2 2 . . . . Worker 1 | . . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . Watcher 7 | . 2 . . . 1 3 . . 1 . Swarmer 24 | . 6 3 . . . 9 . 6 . . Grunt 34 | . 1 4 4 . 6 11 . 2 2 4 Duelist 3 | . . . 1 . . 1 . . 1 . Sentry 15 | . . . 5 . 5 3 . . 2 . Demolisher 1 | . . . . 1 . . . . . . Hunter 5 | . . . . . 1 2 . . 2 . Programmer 11 | . . . . . . 7 1 2 1 . Heavy 1 | . . . . . 1 . . . . . Assembled 2 | . . . . 2 . . . . . . Best Kill Streak 5 | . 5 2 2 2 2 3 1 3 2 3 Combat Bots Only 3 | . 3 2 2 2 2 3 1 3 2 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 1 . . 1 . Melee 1 | . . . 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Damage Taken 11046 | . 233 169 1549 240 1344 2906 238 873 1734 1760 Core 1659 | . 34 9 279 14 268 195 43 80 275 462 Absorbed by Shields 965 | . 43 67 345 25 191 290 . 4 . . Redirected to Shielding 286 | . . . 20 22 11 . . . 122 111 Core Remaining (%) 66 | 100 . 82 . 26 51 72 . . . . Volleys Fired 118 | . 28 20 13 . 5 33 . . 1 18 Largest 2 | . 2 2 2 . 2 2 . . 1 2 Hottest 145 | . 100 46 56 . 110 96 . . 5 145 Shots Fired 207 | . 49 40 24 . 10 60 . . 1 23 Gun 123 | . 49 40 24 . 10 . . . . . Cannon 83 | . . . . . . 60 . . . 23 Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . 1 . Kinetic 139 | . 16 40 23 . . 60 . . . . Thermal 57 | . 33 . 1 . . . . . . 23 Explosive . | . . . . . . . . . . . Electromagnetic 10 | . . . . . 10 . . . . . Robot Hit Streak 21 | . 10 20 20 . 21 4 . . 3 5 Robot Miss Streak 5 | . 4 3 2 . 1 5 . . . 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 4 | . 1 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 322 | . 26 30 49 5 42 88 4 20 30 28 Core Hits 88 | . 10 11 10 1 8 30 1 5 6 6 Critical Kills 6 | . . . . . 1 1 . 3 . 1 Critical Parts Destroyed 27 | . . 1 5 . 5 5 . 3 4 4 Critical Strikes 46 | . 4 1 6 . 7 11 . 6 5 6 Burn 4 | . 4 . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . Blast 4 | . . . . . . 4 . . . . Smash 34 | . . . 6 . 7 6 . 6 4 5 Sever 3 | . . . . . . 1 . . 1 1 Melee Attacks 279 | . . . 48 8 53 90 7 29 32 12 Impact 212 | . . . 48 8 53 46 5 25 17 10 Slashing 67 | . . . . . . 44 2 4 15 2 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . 1 . . 2 . . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks 14 | . . . . . . 5 1 3 4 1 Damage Inflicted 11281 | . 362 467 1443 210 1449 3853 220 1027 1278 972 Guns 1207 | . 362 467 312 . 66 . . . . . Cannons 1369 | . . . . . . 880 . . . 489 Explosions 121 | . . . . . 45 76 . . . . Melee 8540 | . . . 1131 210 1338 2897 220 1027 1234 483 Ramming 44 | . . . . . . . . . 44 . Kinetic 1818 | . 175 467 296 . . 880 . . . . Thermal 737 | . 187 . 16 . 45 . . . . 489 Explosive 76 | . . . . . . 76 . . . . Electromagnetic 66 | . . . . . 66 . . . . . Impact 6568 | . . . 1131 210 1338 1619 220 938 666 446 Slashing 1972 | . . . . . . 1278 . 89 568 37 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . 5 1 5 8 . Average Corruption 4 | . . . . . . 4 1 3 5 . Corruption Purged 13 | . . . . . . 5 . . 3 5 Corruption Blocked 6 | . . . . . . 6 . . . . Effects 43 | . . . . . . 4 . 14 25 . Message Errors 13 | . . . . . . 3 . 5 5 . Matter Fused 10 | . . . . . . . . 2 8 . Heat Flow Errors 4 | . . . . . . . . 2 2 . Energy Discharges 4 | . . . . . . . . 1 3 . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . 1 1 . Data Loss (minor) 6 | . . . . . . 1 . 2 3 . Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1803 | . . . 197 56 305 475 21 277 259 213 Projectiles 76 | . . . . . . 68 . . . 8 Explosions . | . . . . . . . . . . . Melee 1727 | . . . 197 56 305 407 21 277 259 205 Knockbacks 42 | . . . . 1 6 25 3 3 2 2 Impact 31 | . . . . 1 6 14 3 3 2 2 Kinetic 10 | . . . . . . 10 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 4 | . . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 542 | . 391 3 53 . 201 511 . 269 213 542 Average Temperature 134 | . 190 2 26 . 105 122 . 105 87 281 Received Heat Transfer 2050 | . 20 64 440 . 297 362 . 36 156 675 Effects 31 | . 6 . . . . 15 . . . 10 Shutdowns 10 | . 2 . . . . 3 . . . 5 Energy Bleed 3 | . 1 . . . . 1 . . . 1 Interference 8 | . 1 . . . . 4 . . . 3 Matter Decay 2 | . 1 . . . . 1 . . . . Damage (minor) 4 | . 1 . . . . 2 . . . 1 Damage (major) 4 | . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 46 | . . . 10 . 14 13 . 3 5 1 Impact Corruptions 70 | . . . 10 3 13 16 2 14 4 8 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 1 . . . . 1 . . . 3 Heat Transferred 1823 | . 851 . 37 . 50 . . . . 885 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Peak Influence 549 | . 214 233 185 72 275 549 288 256 194 95 Initial 268 | . . 83 . 72 7 95 268 61 134 45 Average 117 | . 95 86 43 44 119 151 261 194 74 71 Maximum Alert Level 2 | . 1 1 . . 1 2 1 1 . . Low Security (%) 78 | 100 94 86 100 100 71 71 4 51 100 100 Level 1 19 | . 5 13 . . 28 25 95 48 . . Level 2 1 | . . . . . . 3 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 . 2 12 1 . 3 . Investigation 3 | . 1 . . . 1 1 . . . . Extermination 9 | . . . . . . 7 1 . 1 . Reinforcement 9 | . . . 2 . 1 4 . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Distress Signals 6 | . 1 . 3 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . 11 8 24 4 25 47 1 10 13 9 Peak Tracking Total 7 | . 4 3 6 7 4 4 1 3 3 4 Tactical Retreats 16 | . 1 2 1 . 4 6 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Traps Triggered 10 | . 1 . 1 . 1 4 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Machines Disabled 4 | . . . . . . 4 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Machines Accessed 25 | . 2 1 2 . 5 9 3 . 3 . Terminals 12 | . 1 . 1 . 4 3 1 . 2 . Fabricators 2 | . . . . . . 1 1 . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 5 | . 1 . . . 1 3 . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 41 | . 3 1 5 . 9 15 5 . 3 . Successful 24 | . 1 1 3 . 8 6 2 . 3 . Failed 17 | . 2 . 2 . 1 9 3 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 24 | . 2 . 4 . 8 7 1 . 2 . Fabricators 2 | . . . . . . 1 1 . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 6 | . 1 . . . 1 4 . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . 3 . 1 . Terminal Hacks 16 | . . 1 2 . 7 3 1 . 2 . Record 11 | . . . 2 . 7 1 1 . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 2 . . . . Report Inventory 4 | . 1 . . . 1 2 . . . . Scanalyzer 1 | . . . 1 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . . 1 . 1 3 1 . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . 13 . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 16 | . . . 16 . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Turns Passed 11119 | 74 332 1105 1188 668 1003 3980 418 769 1308 274 Spaces Moved 4722 | 39 151 630 501 335 496 1520 167 287 526 70 Core 4 | 3 . . . . . 1 . . . . Treads 3323 | 36 151 630 396 28 496 800 167 287 332 . Legs 1395 | . . . 105 307 . 719 . . 194 70 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 160 240 160 160 196 Average Speed 198 | 151 160 160 188 187 159 215 240 239 224 199 Slowest Speed 1100 | 160 160 160 240 190 240 1100 240 240 400 335 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 25 96 58 69 40 36 4 22 20 11 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 51 | . . . . . 8 43 . . . . Melee . | . . . . . . . . . . . Projectile 35 | . . . . . . 35 . . . . AOE 16 | . . . . . 8 8 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Gar Fac Gar Total 5982 | 54 193 690 674 368 650 2050 180 340 619 164 Wait 417 | . . 20 76 18 32 186 . 19 16 50 Move 4710 | 38 150 629 498 334 495 1519 166 286 525 70 Hop 1 | . . . 1 . . . . . . . Pick Up 198 | 10 8 8 18 2 31 95 2 2 22 . Fast Attach . | . . . . . . . . . . . Attach 100 | 6 1 1 10 4 13 34 5 6 13 7 Detach 7 | . . . 1 . . 2 1 . 2 1 Swap 34 | . 3 3 5 . 3 18 . . 2 . Drop 129 | . 3 9 4 2 18 81 1 2 7 2 Fire 118 | . 28 20 13 . 5 33 . . 1 18 Melee 257 | . . . 48 8 53 80 5 25 27 11 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . . . . . . . . 4 . Escape Stasis 7 | . . . . . . 2 . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 15) 326 | -10/Materials | Discovered new exit (range 9) 334 | -10/Materials | Build established: Mutant 407 | -10/Materials | Entered Mines 441 | -10/Mines | Learned Materials terminal intel 600 | -10/Mines | Discovered new exit (range 3) 884 | -10/Mines | Found the Drone Emporium 897 | -10/Mines | Found Prototype Device 1244 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1251 | -10/Mines | Found Prototype Device 1429 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1505 | -10/Mines | Discovered new exit (range 4) 1512 | -10/Mines | Entered Materials 1512 | -9/Materials | Evolved 2 slots: Utility x2 1512 | -9/Materials | Identified Bomb Drone Bay 1513 | -9/Materials | Loaded intel: 12 terminal locations 1839 | -9/Materials | Discovered new exit (range 13) 2125 | -9/Materials | Identified Exp. Sensor Array 2287 | -9/Materials | Lost 3 parts (1n1u1w) 2443 | -9/Materials | Core integrity fell below 50% 2527 | -9/Materials | Discovered new exit (range 12) 2700 | -9/Materials | Entered Mines 2703 | -9/Mines | Received a Mining Laser from a helpful Derelict 2718 | -9/Mines | Met a Derelict bent on vengeance 3001 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3025 | -9/Mines | Found a hidden stash of uninstalled traps 3256 | -9/Mines | Assembled infested the area 3362 | -9/Mines | Discovered new exit (range 5) 3368 | -9/Mines | Entered Materials 3368 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3546 | -8/Materials | Lost 3 parts (1n2u) 3836 | -8/Materials | Build established: Scavenger-Mutant 3990 | -8/Materials | Lost 3 parts (1p1n1u) 4229 | -8/Materials | Discovered new exit (range 16) 4248 | -8/Materials | Build established: Mutant 4371 | -8/Materials | Entered Factory 4371 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4672 | -7/Factory | Build established: Scavenger-Mutant 5246 | -7/Factory | Build established: Mutant 7932 | -7/Factory | Discovered new exit (range 9) 8351 | -7/Factory | Entered another Factory area 8351 | -6/Factory | Evolved 2 slots: Utility x2 8767 | -6/Factory | Identified exit to Garrison 8769 | -6/Factory | Entered Garrison 8802 | -6/Garrison | Triggered checkpoint 8904 | -6/Garrison | Triggered checkpoint 8942 | -6/Garrison | Discovered new exit (range 5) 9127 | -6/Garrison | Spotted B-75 Beast 9138 | -6/Garrison | Triggered checkpoint 9348 | -6/Garrison | Installed Relay Interface Framework 9538 | -6/Garrison | Entered Factory 10053 | -6/Factory | Found Hvy. Reflective Plating 10839 | -6/Factory | Identified exit to Garrison 10846 | -6/Factory | Entered Garrison 10880 | -6/Garrison | Triggered checkpoint 10993 | -6/Garrison | Core integrity fell below 50% 11071 | -6/Garrison | Core integrity fell below 20% 11109 | -6/Garrison | Lost 7 parts (2n3u2w) 11120 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11109_ Penetrated by Slug. 11109_ Arm. Leg destroyed. 11110_ G-50 Soldier heat damages Carbon-fiber Leg. 11110_ G-50 Soldier overheating. 11111_ Penetrated by Slug. 11112_ Slug penetrates Wall. 11112_ Penetrated by Slug. 11112_ Recalibrator destroyed. 11114_ G-50 Soldier overheating. 11115_ Penetrated by Slug. 11115_ Plasma Cannon destroyed. 11115_ Imp. Cooling System destroyed. 11116_ G-50 Soldier heat damages Hvy. Laser. 11116_ Penetrated by Slug. 11116_ Mic. Nuclear Core destroyed. 11119_ G-50 Soldier heat damages Carbon-fiber Leg. 11119_ Penetrated by Slug. 11119_ Imp. System Restoration Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????################?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# ############?????????? | | ????????????????????????# h#????????????????????? | | ????????????????????????# h #????????????????????? | | ????????????????????????# ######???????????????? | | ????????????????????????# %= #???????????????? | | ????????????????????????# =|%#???????????????? | | ????????????????????????# ###= #???????????????? | | ????????????????????????# #?# #???????????????? | | ????????????????????????# #?# ###?????????????? | | ????????????????????????# #?# #?????????????? | | ????????????????????????# #?# #?????????????? | | ????????????????????????# #?# #?????????????? | | ????????????????????????# #?# ###?????????????? | | ????????????????????????# #?# #???????????????? | | ????????????????????????# #?# #???????????????? | | ????????????????????????#@ #?# ###?????????????? | | ????????????????????????# #?# #"#?????????????? | | ????????????????????????# #?# ^ "#?????????????? | | ???????????##############%g #?#^^ "#?????????????? | | ???????? ! #?# "#?????????????? | | ???????? #?# #"#?????????????? | | ???????? %[[ #?# ###?????????????? | | ??????????###################?####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Corruption Block 8 Armor Coverage 675 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 11 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Safety First Challenges ------------ None Game ------ Seed SwordLinkedCasing Manual? 0 Play Time 02:36:53 Cumulative 15.2 hours Start 2023.09.04 @ 13:44:10 End 2023.09.04 @ 19:47:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4aca9f77-b02c-4d5c-8812-d2b0b3a21530