Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 00:31:25 Player: pirluit Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (139) 695 Value Destroyed (4714) 4714 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 10357 Bonus ------- High Alert Combat Kills 188 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 82/300 Energy 299/300 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Compact Battery Advanced Signal Interpreter Targeting Computer Improved Target Analyzer Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Heat Sink Mass Driver Mini Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Advanced Signal Interpreter Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Heavy Laser Disruptor Cannon KE Penetrator Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Nuclear Pulse Array Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Structural Scanner Improved Melee Analysis Suite Improved Power Shielding Improved Recalibrator Disruptor Cannon Disruptor Cannon Heavy Assault Rifle Mass Driver Rocket Launcher Mini Grenade Launcher Maul Chainsword [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 2 . . . 1 . 1 Utility 3 | . . . . 2 . 1 . . Weapon 2 | . . . . . 1 . . 1 Parts Attached 127 | 7 10 17 22 9 16 . 6 40 Power 19 | 1 2 2 2 1 5 . . 6 Engine 16 | 1 2 2 2 . 3 . . 6 Core 3 | . . . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 42 | 2 4 7 11 . 3 . 4 11 Treads 7 | . . . 1 . . . . 6 Leg 34 | 2 4 7 10 . 3 . 4 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 27 | 2 1 3 4 4 3 . 2 8 Device 8 | 1 . 1 1 1 2 . . 2 Storage 8 | 1 1 1 2 . . . 2 1 Processor 6 | . . 1 . 1 . . . 4 Hackware . | . . . . . . . . . Protection 5 | . . . 1 2 1 . . 1 Artifact . | . . . . . . . . . Weapon 39 | 2 3 5 5 4 5 . . 15 Energy Gun 11 | 1 1 2 2 1 2 . . 2 Energy Cannon 9 | . . 2 . 1 1 . . 5 Ballistic Gun 9 | 1 1 . 2 1 2 . . 2 Ballistic Cannon 3 | . . 1 . . . . . 2 Launcher 3 | . 1 . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 59 | . 4 4 12 7 2 . 3 27 Power 12 | . . 1 2 . 1 . 1 7 Propulsion 25 | . 1 2 9 3 1 . . 9 Utility 6 | . . . . 2 . . . 4 Weapon 16 | . 3 1 1 2 . . 2 7 Highest Loss Streak 11 | . 2 2 6 3 1 . 2 11 To Critical Strikes 2 | . . . . . . . . 2 Average Backups 12 | 2 8 11 11 12 14 13 14 16 Power 1 | . 1 1 . 1 1 2 1 1 Propulsion 2 | 1 3 4 3 3 1 . 1 1 Utility 4 | . 3 4 5 4 3 3 3 6 Weapon 3 | . 1 1 1 3 6 8 7 6 Tool/Special . | . . . . . . . . . Unused Backups 21 | . . 3 7 . . . . 11 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 2 1 . . . . . Utility 12 | . . . 2 . . . . 10 Weapon 4 | . . 1 3 . . . . . Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 95 | . 99 99 96 91 98 93 93 91 Engine 8 | . 14 11 9 4 6 6 4 6 Core 2 | . . . . 4 8 6 6 2 Treads 4 | . . . . . . . . 20 Leg 30 | . 27 43 41 31 29 33 33 10 Device 9 | . 14 7 9 12 12 13 13 3 Storage 10 | . 14 11 11 9 7 6 11 10 Processor 3 | . . 3 . 8 2 . . 9 Protection 2 | . . . 1 3 7 6 6 2 Energy Gun 8 | . 11 14 7 8 9 13 9 4 Energy Cannon 3 | . . 2 . . 9 6 3 6 Ballistic Gun 6 | . 14 4 7 8 2 . 1 2 Ballistic Cannon 1 | . . . 5 . . . . 2 Launcher 1 | . 2 . . . . . . 3 Peak Build Rating 85 | 9 10 13 19 23 33 33 53 85 Average Rating 27 | 5 9 11 15 19 29 33 43 67 On Entrance 20 | . 9 10 13 19 18 33 33 48 Avg Prop Armor Cover (%) 8 | . . . 7 . . . . 8 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 13 20 36 36 40 47 46 58 90 Greatest Support 162 | 20 20 40 52 52 48 58 73 162 Greatest Overweight (x) 3 | . . . 3 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 15 15 15 15 20 Average Capacity 14 | 7 9 14 13 15 15 15 15 18 Most Carried 20 | 4 10 15 15 15 15 13 15 20 Average Carried 12 | 2 8 11 11 12 14 13 14 17 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 4 10 14 14 15 14 13 15 5 Class Distribution -------------------- 34% | Mutant 32% | Scavenger-Mutant 12% | Scavenger-Gunner 10% | Scavenger-Tank 5% | Gunner 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Matter Collected 3312 | 206 410 252 775 299 277 . 201 892 Remotely . | . . . . . . . . . Salvage Created 4840 | 45 428 635 946 798 412 . 233 1343 Parts 266 | 5 21 40 59 41 22 . 17 61 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 3 | . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Combat Hostiles Destroyed 106 | . 12 16 23 16 7 . 5 27 Melee 4 | . . . 1 . . . . 3 Guns 56 | . 7 13 11 15 4 . 3 3 Cannons 24 | . . 2 11 . 2 . 2 7 AOE 18 | . 5 1 . . . . . 12 Classes Destroyed 15 | 1 3 2 3 2 2 . 1 1 Worker 2 | . . . . 1 . . . 1 Builder 10 | . 2 . . . 1 . . 7 Tunneler 3 | 2 . . . . . . . 1 Hauler 1 | . . . . . . . . 1 Recycler 4 | . . . 1 3 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 11 | . 3 1 2 1 1 . . 3 Swarmer 23 | . . 6 3 7 . . 2 5 Grunt 53 | . 12 6 10 7 2 . . 16 Brawler 2 | . . . 1 . . . . 1 Sentry 19 | . . 4 9 2 3 . . 1 Specialist 3 | . . . . . . . 3 . Hunter 3 | . . . . . 1 . . 2 Programmer 3 | . . . . . 1 . . 2 Best Kill Streak 9 | 1 3 3 5 5 4 . 3 9 Combat Bots Only 5 | . 3 3 5 4 3 . 3 5 Max Kills in Single Turn 4 | 1 1 1 1 1 2 . 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 1 . . . . . 4 Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Hostile Shots Fired 940 | . 78 89 133 85 93 . 54 408 Missed 257 | . 19 22 35 14 37 . 10 120 Hits 683 | . 59 67 98 71 56 . 44 288 Melee 1 | . . . 1 . . . . . Projectile 682 | . 59 67 97 71 56 . 44 288 AOE 2 | . . . . . . . . 2 Critical Strikes 19 | . 1 2 7 . 1 . . 8 Part Disruptions 3 | . . . . . . . 3 . Damage Taken 10295 | . 805 895 1369 804 670 . 603 5149 Core 1739 | . 139 107 101 47 179 . 163 1003 Absorbed by Shields 21 | . . . . . . . . 21 Regen/Repaired (Parts) 237 | . 94 . 77 66 . . . . Core Remaining (%) 72 | 100 44 . 48 91 74 . 80 . Volleys Fired 351 | 8 62 49 74 59 19 . 15 65 Largest 4 | 2 2 2 2 2 3 . 3 4 Hottest 312 | 60 60 96 89 88 196 . 196 312 Shots Fired 750 | 16 101 98 138 116 53 . 35 193 Gun 500 | 16 86 89 76 116 26 . 26 65 Cannon 210 | . . 9 62 . 27 . 9 103 Launcher 40 | . 15 . . . . . . 25 Special . | . . . . . . . . . Kinetic 272 | 8 46 19 98 60 1 . . 40 Thermal 369 | 8 40 21 34 56 52 . 35 123 Explosive 40 | . 15 . . . . . . 25 Electromagnetic 69 | . . 58 6 . . . . 5 Robot Hit Streak 23 | 5 15 11 12 23 13 . 6 13 Robot Miss Streak 5 | 1 5 4 3 2 2 . 4 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 496 | 11 69 62 98 79 34 . 27 116 Core Hits 248 | 3 32 25 39 37 22 . 13 77 Critical Kills 4 | . . 1 1 . 1 . . 1 Critical Parts Destroyed 5 | . . . . 1 . . . 4 Critical Strikes 26 | . . 2 5 5 2 . 1 11 Burn 13 | . . . 2 4 1 . 1 5 Meltdown 1 | . . . . . 1 . . . Destroy 2 | . . 1 . . . . . 1 Blast 2 | . . . 1 . . . . 1 Corrupt 1 | . . 1 . . . . . . Smash 7 | . . . 2 1 . . . 4 Melee Attacks 20 | . . . 6 3 . . . 11 Impact 18 | . . . 6 3 . . . 9 Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 12235 | 106 1627 949 1797 1333 744 . 406 5273 Guns 4936 | 106 746 623 795 1246 415 . 285 720 Cannons 3192 | . . 137 847 . 316 . 121 1771 Explosions 3452 | . 881 178 . . . . . 2393 Melee 575 | . . . 122 69 . . . 384 Ramming 80 | . . 11 33 18 13 . . 5 Kinetic 3050 | 28 433 97 1224 646 . . . 622 Thermal 5416 | 78 313 195 362 600 731 . 406 2731 Explosive 2541 | . 881 141 . . . . . 1519 Electromagnetic 573 | . . 505 56 . . . . 12 Impact 536 | . . . 122 69 . . . 345 Slashing 39 | . . . . . . . . 39 Piercing . | . . . . . . . . . Highest Corruption 21 | . . . 4 2 1 . 1 21 Average Corruption 3 | . . . 3 2 1 . 1 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . 20 4 . . 4 12 Message Errors 9 | . . . 3 1 . . 1 4 Matter Fused 7 | . . . 4 . . . . 3 Heat Flow Errors 3 | . . . 1 1 . . 1 . Energy Discharges 4 | . . . 2 . . . . 2 Data Loss (minor) 8 | . . . 5 1 . . . 2 Data Loss (major) 2 | . . . . . . . 2 . Misfires 4 | . . . 3 1 . . . . Alerts 2 | . . . 1 . . . . 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 557 | . 37 57 5 34 . . . 424 Projectiles 68 | . . . . . . . . 68 Explosions 323 | . 37 57 . . . . . 229 Melee 166 | . . . 5 34 . . . 127 Knockbacks 14 | . . . 8 . . . . 6 Impact 1 | . . . . . . . . 1 Kinetic 12 | . . . 7 . . . . 5 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 411 | . 108 149 . . . . . 154 Shots 5 | . 1 2 . . . . . 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 19 | . 2 2 8 3 2 . . 2 Kicked 17 | . 2 2 8 3 2 . . . Crushed . | . . . . . . . . . Highest Temperature 728 | 40 150 108 198 189 588 . 119 728 Average Temperature 93 | 22 48 30 53 49 181 . 37 180 Received Heat Transfer 2541 | . 396 273 621 261 129 . 27 834 Effects 36 | . . . . . 14 . . 22 Shutdowns 12 | . . . . . 4 . . 8 Energy Bleed 6 | . . . . . 4 . . 2 Matter Decay 2 | . . . . . 1 . . 1 Short Circuit 4 | . . . . . 3 . . 1 Damage (minor) 3 | . . . . . 1 . . 2 Damage (major) 8 | . . . . . . . . 8 Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 7 | . . 5 . 1 . . . 1 Impact Corruptions 7 | . . . 1 2 . . . 4 Robots Melted 3 | . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Melted 16 | . . . 1 1 8 . 1 5 Heat Transferred 9620 | 175 725 425 1073 1665 1660 . 1027 2870 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Maximum Alert Level 2 | . 1 1 1 1 . . . 2 Low Security (%) 63 | 100 96 97 33 87 100 100 100 17 Level 1 24 | . 3 2 66 12 . . . 25 Level 2 11 | . . . . . . . . 57 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 656 | 5 200 228 335 235 101 41 123 656 Initial 79 | . . 74 37 70 79 41 28 64 Average 192 | . 93 124 222 144 37 41 69 410 Influence Increases 3766 | 10 484 508 761 469 239 . 125 1170 Destroy 0b10 Robot/C 2120 | . 240 320 460 320 140 . 100 540 Destroy 0b10 Robot/NC 165 | 10 25 5 20 30 10 . . 65 Destroy Leader 514 | . 66 82 154 52 52 . 10 98 Successful Hack 68 | . 10 5 17 19 5 . . 12 Disable Machine 255 | . 60 15 30 30 . . . 120 Destroy Structure 374 | . 83 21 5 3 2 . . 260 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 255 | . . 60 60 15 30 . 15 75 Influence Decreases 3248 | 10 308 594 683 462 329 44 43 775 Entered New Map 465 | . . 102 53 98 96 44 13 59 Time Decay 2059 | 10 268 302 510 294 223 . . 452 Lost Part 574 | . 40 40 120 70 10 . 30 264 Purge Threat 150 | . . 150 . . . . . . Squads Dispatched 19 | . 4 1 2 . 3 . 1 8 Investigation 4 | . 3 . . . . . . 1 Extermination 3 | . . . . . 1 . . 2 Reinforcement 11 | . 1 1 2 . 1 . 1 5 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Distress Signals 14 | . . 2 6 3 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 190 | . 17 29 34 29 13 . 7 61 Peak Tracking Total 14 | . 3 4 5 6 5 . 4 14 Tactical Retreats 18 | . . 3 7 3 1 . 1 3 ECM-based Alert Blocks 7 | . . . 4 3 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Traps Triggered 8 | . 2 . 4 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . 3 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Machines Disabled 17 | . 4 1 2 2 . . . 8 Max in Single Turn 4 | . 2 1 1 1 . . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Machines Accessed 27 | . 7 2 8 3 4 1 . 2 Terminals 17 | . 4 2 6 2 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 . 1 1 1 . . 1 Recycling Units 4 | . 2 . 1 . . . . 1 Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 68 | . 13 7 24 14 4 1 . 5 Successful 47 | . 10 5 15 12 1 1 . 3 Failed 21 | . 3 2 9 2 3 . . 2 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . 2 1 . 1 . . . Terminals 38 | . 6 7 16 6 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 22 | . 5 . 6 8 1 . . 2 Recycling Units 7 | . 2 . 2 . . . . 3 Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 4 5 9 5 1 1 . . Record 3 | . . . 2 1 . . . . Prototype ID Bank 3 | . 1 2 . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 2 | . . . . . 1 1 . . Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 5 | . 1 1 3 . . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 2 | . . . . 2 . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . . . . 1 . . . . Assault Status 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 17 | . 4 . 5 7 . . . 1 Scan Component 10 | . 2 . 3 4 . . . 1 Repair 7 | . 2 . 2 3 . . . . Recycling Unit Hacks 5 | . 2 . 1 . . . . 2 Report Inventory 4 | . 2 . 1 . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 2 6 2 3 . . 2 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 7 | . 2 . 2 3 . . . . Time 212 | . 52 . 64 96 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Active Infowar (turns) 3463 | 21 691 668 1255 629 16 . . 183 Optics 207 | . . 207 . . . . . . Terrain 1745 | 21 691 235 721 77 . . . . Structural 812 | . . 226 372 203 . . . 11 Machine Analysis 172 | . . . . . . . . 172 ECM 772 | . . . 162 594 16 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Turns Passed 5434 | 138 691 668 1393 642 621 4 153 1124 Spaces Moved 2667 | 88 376 327 682 205 379 3 60 547 Core 89 | 6 . . . . . . . 83 Treads 265 | . . . . . . . . 265 Legs 2302 | 82 376 327 682 205 379 3 60 188 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 11 | . . . . . . . . 11 Fastest Speed 40 | 50 120 120 120 120 120 120 102 40 Average Speed 123 | 115 120 120 121 133 123 120 107 127 Slowest Speed 410 | 120 120 120 330 190 190 120 120 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 59 30 90 18 8 . 45 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 287 | . 100 34 1 . . . . 152 Melee . | . . . . . . . . . Projectile 22 | . . . 1 . . . . 21 AOE 265 | . 100 34 . . . . . 131 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Total 4058 | 107 514 504 1094 448 486 3 116 786 Wait 608 | . 44 91 243 151 38 . 16 25 Move 2659 | 87 375 326 681 204 378 2 59 547 Hop . | . . . . . . . . . Pick Up 98 | 5 11 10 19 10 9 . 6 28 Fast Attach 38 | 6 . 2 9 4 2 . 2 13 Attach 63 | 1 4 5 17 7 8 1 1 19 Detach 9 | . . . 1 1 3 . 1 3 Swap 114 | . 11 13 20 6 16 . 8 40 Drop 69 | . 5 6 16 . 11 . 8 23 Fire 351 | 8 62 49 74 59 19 . 15 65 Melee 18 | . . . 6 3 . . . 9 Ram 1 | . . . . . . . . 1 Kick 17 | . 2 2 8 3 2 . . . Crush 1 | . . . . . . . . 1 Escape Stasis 12 | . . . . . . . . 12 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Discovered new exit (range 16) 649 | -10/Materials | Core integrity fell below 50% 733 | -10/Materials | Repaired Aluminum Leg 762 | -10/Materials | Repaired Aluminum Leg 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x2 1293 | -9/Materials | Build established: Scavenger-Mutant 1419 | -9/Materials | Discovered new exit (range 7) 1428 | -9/Materials | Discovered new exit (range 14) 1498 | -9/Materials | Entered Storage 2045 | -9/Storage | Learned location of Armory (-4) 2107 | -9/Storage | Met 01-MTF 2203 | -9/Storage | Core integrity fell below 50% 2216 | -9/Storage | Lost 6 parts (5n1w) 2559 | -9/Storage | Build established: Mutant 2722 | -9/Storage | Repaired Imp. Aluminum Leg 2757 | -9/Storage | Repaired Imp. Aluminum Leg 2873 | -9/Storage | Discovered new exit (range 16) 2891 | -9/Storage | Entered Materials 2891 | -8/Materials | Evolved 2 slots: Utility x2 2922 | -8/Materials | Repaired Imp. Aluminum Leg 2954 | -8/Materials | Repaired Imp. Aluminum Leg 2988 | -8/Materials | Repaired Imp. Aluminum Leg 3348 | -8/Materials | Lost 3 parts (1n1u1w) 3454 | -8/Materials | Lost 3 parts (2n1w) 3504 | -8/Materials | Discovered new exit (range 16) 3533 | -8/Materials | Entered Factory 3533 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4060 | -7/Factory | Build established: Scavenger-Tank 4084 | -7/Factory | Garrison activated, responded to threat 4123 | -7/Factory | Discovered new exit (range 8) 4154 | -7/Factory | Entered another Factory area 4154 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4158 | -6/Factory | Identified exit to DSF 4158 | -6/Factory | Entered DSF 4178 | -6/DSF | Additional patrols routed to DSF 4287 | -6/DSF | Discovered new exit (range 15) 4311 | -6/DSF | Entered Factory 4311 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4991 | -5/Factory | Lost 11 parts (3p1n2u5w) 5227 | -5/Factory | Build established: Scavenger-Gunner 5310 | -5/Factory | System corruption reached 10% 5347 | -5/Factory | Cargo convoy interrupted 5377 | -5/Factory | Core integrity fell below 50% 5395 | -5/Factory | Core integrity fell below 20% 5411 | -5/Factory | Lost 11 parts (2p6n1u2w) 5435 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05410_ Triggered Stasis Trap. 05410_ A bubble of rippling energy engulfs the area. 05410_ Field strength at 94. 05411_ Field strength at 88. 05412_ Field strength at 82. 05413_ Field strength at 76. 05414_ Field strength at 70. 05415_ Field strength at 64. 05416_ Field strength at 58. 05417_ Field strength at 52. 05418_ Field strength at 46. 05419_ System corrupted: IFF burst signal emitted. 05419_ Field strength at 40. 05420_ Field strength at 34. 05421_ Field strength at 17. 05422_ Field strength at 1. 05423_ Stasis field depleted. 05424_ Door malfunctions. 05426_ Slammed into P-70 Sage. 05427_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############???????????????#### | | ?????????????????# #???????????????# | | ?????????????????# #???????????????#= | | ?????????????????# #???????????????# | | ?????????????????# ! #???????????????# | | ?????????????????# #???????????????# | | ?????????????????# #???????????????# | | ?????????????????# ###############?# | | ?????????????????# ## #?# | | ?????????????????# """ ## #?# | | ?????????????????# """"" ## #?# | | ?????????????????# """"" ## #?# | | ?????????????????# @ ## #?# | | ?????????????????#######p####### #?#### | | ?????????????????????# pp + !#????# | | ?????????????????????# ##### #????# | | ???????????????#####?# #???# #????# | | ???????????????# ### #???# #????# | | ???????????????# " #???# #????# | | ???????????????# ### #???# #????# | | ?????????????####/#### #??########+########### | | ?????????????# # | | ?????????????# ] # | | ?????????????# !! # | | ?????????????# !! | # | | ?????????????# !! # | | ?????????????############+### ######### | | ?????????????????????? ?? ??# #??###### | | ?????????????????????"" ?"??# #??# | | ??????????????????" """ """ # #??# | | ??????????????????? """ """?# #?## | | ??????????????????? ?# #?# | | ???????????????????? ?# #?## " | | ????????????????????? ?# |########## | | ?????????????????????? ?# % # # | | ???????????????############## ===# | | ???????????????# # =!=%/= % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 25% | -10/Materials Aluminum Leg | 70% | -10/Materials Imp. Aluminum Leg | 54% | -9/Storage Imp. Aluminum Leg | 69% | -9/Storage Imp. Aluminum Leg | 67% | -8/Materials Imp. Aluminum Leg | 67% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkPulseInverter Manual? 0 Play Time 02:41:23 Cumulative 25.5 hours Start 2026.09.04 @ 15:08:47 End 2026.09.05 @ 00:31:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 48% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58a149cf-17f3-42e1-aa87-1ebb362bbae1