Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 18:58:40

Player: THN-L0C

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (85)      425
Value Destroyed (3189)     3189
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (842)                842
              TOTAL SCORE: 9436

 Bonus
-------
Follower Combat Kills      292
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/850
Matter                     280/300
Energy                     1633/1650
System Corruption          21%
Temperature                Cool (12)
Movement                   Core (400) Ox7
Location                   -5/Proximity Caves

 Parts 
-------
>         --- POWER (2) --------
    Light Angular Momentum Engine
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (7) ------
          Superbattery
          Powered Armor
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Micro Nuclear Core
          Carbon-fiber Leg
  Compact Matter Pod (150)
          Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Advanced Terrain Scanner
           Energy Filter
  Improved Core Shielding
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Lightning Gun
  Improved Lightning Gun
>          --- INVENTORY --------
     Micro Nuclear Core
     Light Angular Momentum Engine
           Power Amplifier
           Superbattery
   Compact Matter Pod
           Transmission Jammer
           Powered Armor
           System Restoration Module
           Phase Cannon
     Heavy Plasma Cannon
           Gauss Cannon
           Missile Launcher
           Remote Datajack
[Rating: 71]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | 6   12  3   .   8   31  16  43  14  20  .   7   
  Power                    22   | 1   3   1   .   1   3   1   5   3   2   .   2   
    Engine                 19   | 1   3   1   .   1   3   1   4   2   1   .   2   
    Core                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               26   | 2   .   .   .   3   9   3   4   3   1   .   1   
    Treads                 19   | 2   .   .   .   2   9   3   2   1   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   2   1   .   1   
    Wheel                  3    | .   .   .   .   1   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | 1   5   .   .   1   8   10  17  5   5   .   2   
    Device                 18   | .   1   .   .   .   2   5   5   3   2   .   .   
    Storage                6    | 1   2   .   .   .   1   .   .   .   1   .   1   
    Processor              5    | .   2   .   .   .   2   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             25   | .   .   .   .   1   3   5   12  2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   4   2   .   3   11  2   17  3   12  .   2   
    Energy Gun             12   | 2   .   .   .   .   .   .   4   2   2   .   2   
    Energy Cannon          15   | .   2   1   .   1   .   1   3   1   6   .   .   
    Ballistic Gun          9    | .   .   .   .   .   5   .   4   .   .   .   .   
    Ballistic Cannon       12   | .   2   .   .   1   5   1   2   .   1   .   .   
    Launcher               8    | .   .   1   .   1   1   .   2   .   3   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   2   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   2   1   .   .   
    System Corruption      23   | .   .   .   .   .   .   .   .   18  5   .   .   
Parts Lost                 34   | .   .   .   .   3   3   .   2   5   20  .   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               8    | .   .   .   .   2   1   .   .   2   3   .   .   
  Utility                  15   | .   .   .   .   .   2   .   2   3   8   .   .   
  Weapon                   9    | .   .   .   .   1   .   .   .   .   7   .   1   
  Highest Loss Streak      16   | .   .   .   .   1   2   .   2   5   16  .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  100 100 99  92  97  94  87  71  .   20  
  Engine                   10   | .   14  14  14  14  9   7   10  7   2   .   8   
  Treads                   20   | .   28  28  28  23  28  29  17  2   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   6   11  .   4   
  Wheel                    2    | .   .   .   .   4   2   .   3   6   3   .   .   
  Device                   9    | .   .   .   .   .   10  22  17  18  9   .   .   
  Storage                  9    | .   14  14  14  14  9   7   6   6   5   .   .   
  Processor                4    | .   11  14  14  9   1   .   .   .   2   .   .   
  Protection               10   | .   .   .   .   4   13  12  21  20  13  .   .   
  Energy Gun               2    | .   3   .   .   .   .   .   .   10  5   .   5   
  Energy Cannon            5    | .   11  11  14  14  .   4   2   1   1   .   .   
  Ballistic Gun            3    | .   .   .   .   .   11  4   5   .   .   .   .   
  Ballistic Cannon         6    | .   11  14  14  4   6   5   2   .   2   .   .   
  Launcher                 1    | .   .   2   .   9   .   .   1   .   1   .   .   
Peak Build Rating          71   | 6   8   9   9   11  39  50  67  71  69  2   23  
  Average Rating           33   | 4   7   8   8   10  28  46  62  66  54  2   15  
  On Entrance              22   | .   6   8   8   9   10  39  49  66  67  2   2   
Naked Turns                146  | .   .   .   .   .   .   .   .   .   46  41  59  
Heaviest Build             82   | 14  31  32  31  40  55  53  80  82  72  .   26  
  Greatest Support         112  | 40  40  40  40  40  112 112 112 56  40  3   15  
  Greatest Overweight (x)  21   | .   .   .   .   2   2   .   2   21  2   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   2   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         13   | 7   9   15  15  15  15  15  15  15  14  5   5   
  Most Carried             15   | 2   10  15  15  15  15  15  15  15  15  5   5   
  Average Carried          12   | .   8   12  15  14  14  14  14  13  13  5   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 2   10  15  15  12  15  15  15  15  5   5   4   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Matter Collected           3695 | 192 441 316 .   195 609 188 809 489 360 .   96  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3004 | .   439 121 .   268 424 192 777 410 255 .   118 
  Parts                    176  | .   40  7   .   17  21  13  55  13  6   .   4   
Haulers Intercepted        2    | .   1   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   .   .   .   1   3   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   .   9   2   .   6   
  Prevented                6    | .   .   .   .   .   .   .   .   4   2   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Combat Hostiles Destroyed  84   | .   14  6   .   16  13  4   17  7   5   .   2   
  Guns                     16   | .   .   .   .   .   8   1   4   1   .   .   2   
  Cannons                  45   | .   14  3   .   8   2   3   7   5   3   .   .   
  AOE                      21   | .   .   3   .   8   3   .   6   .   1   .   .   
Classes Destroyed          14   | .   4   .   .   3   3   1   2   .   1   .   .   
  Worker                   3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Builder                  3    | .   .   .   .   1   .   1   1   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  19   | .   6   3   .   .   4   .   6   .   .   .   .   
  Grunt                    36   | .   8   3   .   4   4   3   3   7   2   .   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   .   .   4   .   2   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Programmer               7    | .   .   .   .   .   .   1   5   .   1   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Assembled                11   | .   .   .   .   11  .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   3   .   7   5   3   5   3   3   .   2   
  Combat Bots Only         7    | .   4   3   .   7   5   3   4   3   3   .   2   
Max Kills in Single Turn   3    | .   2   3   .   3   3   2   3   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   3   2   .   3   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        616  | .    36   19   .    49   118  17   120  72   154  .    31   
  Missed                   166  | .    9    5    .    15   35   6    32   19   35   .    10   
Damage Taken               7616 | .    298  221  .    724  1103 150  1414 1119 2126 .    461  
  Core                     1245 | .    50   27   .    172  131  .    56   226  486  .    97   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  100  | .    .    .    .    .    .    .    .    .    100  .    .    
  Ignored by Resistances   129  | .    .    .    .    .    93   18   18   .    .    .    .    
  Regen/Repaired (Parts)   73   | .    73   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    .    .    .    76   100  .    .    .    .    .    
Volleys Fired              266  | .    34   10   .    35   36   13   58   20   41   .    19   
  Largest                  2    | .    2    2    .    2    2    2    2    2    2    .    1    
  Hottest                  175  | .    95   95   .    95   88   109  133  175  175  .    69   
Shots Fired                452  | .    63   19   .    48   68   26   101  40   67   .    20   
  Gun                      143  | .    .    .    .    .    48   7    42   9    17   .    20   
  Cannon                   274  | .    63   14   .    37   18   19   45   31   47   .    .    
  Launcher                 25   | .    .    5    .    11   2    .    4    .    3    .    .    
  Special                  10   | .    .    .    .    .    .    .    10   .    .    .    .    
  Kinetic                  229  | .    34   9    .    5    66   13   68   8    26   .    .    
  Thermal                  161  | .    29   5    .    32   .    13   19   23   20   .    20   
  Explosive                25   | .    .    5    .    11   2    .    4    .    3    .    .    
  Electromagnetic          27   | .    .    .    .    .    .    .    .    9    18   .    .    
  Robot Hit Streak         9    | .    7    6    .    9    9    7    8    5    8    .    8    
  Robot Miss Streak        4    | .    2    3    .    2    4    2    4    3    3    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           284  | .    39   7    .    26   47   19   60   26   45   .    15   
  Core Hits                164  | .    18   10   .    30   26   8    38   13   13   .    8    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         14   | .    1    .    .    .    2    .    4    3    3    .    1    
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Blast                  9    | .    1    .    .    .    2    .    1    3    2    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8617 | .    740  273  .    1086 1089 721  2027 944  1427 .    310  
  Guns                     2190 | .    .    .    .    .    700  61   708  135  276  .    310  
  Cannons                  4501 | .    740  104  .    421  212  477  842  809  896  .    .    
  Explosions               1905 | .    .    169  .    661  177  183  460  .    255  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    4    .    .    17   .    .    .    .    
  Kinetic                  3313 | .    352  33   .    54   912  179  1167 177  439  .    .    
  Thermal                  3197 | .    388  71   .    367  .    542  383  632  504  .    310  
  Explosive                1623 | .    .    169  .    661  177  .    460  .    156  .    .    
  Electromagnetic          463  | .    .    .    .    .    .    .    .    135  328  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    2    .    .    4    18   21   21   21   
  Average Corruption       13   | .    .    .    .    2    .    .    1    14   19   21   21   
  Corruption Purged        11   | .    .    .    .    .    .    .    6    5    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82   | .    .    .    .    .    .    .    4    23   30   2    23   
    Message Errors         18   | .    .    .    .    .    .    .    1    3    7    .    7    
    Matter Fused           18   | .    .    .    .    .    .    .    2    4    8    1    3    
    Heat Flow Errors       9    | .    .    .    .    .    .    .    .    4    1    1    3    
    Energy Discharges      13   | .    .    .    .    .    .    .    1    7    3    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    1    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    .    2    5    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    1    1    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    1    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    2    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            169  | .    .    .    .    10   .    116  18   .    25   .    .    
  Projectiles              76   | .    .    .    .    10   .    23   18   .    25   .    .    
  Explosions               93   | .    .    .    .    .    .    93   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 25   | .    5    .    .    .    5    2    5    2    6    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25   | .    5    .    .    .    5    2    5    2    6    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      76   | .    .    28   .    48   .    .    .    .    .    .    .    
  Shots                    3    | .    .    2    .    1    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    1    .    .    3    .    .    .    .    
Targets Rammed             4    | .    .    .    .    1    .    .    3    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        662  | .    356  226  .    524  436  41   78   662  178  80   165  
  Average Temperature      134  | .    103  89   .    191  145  15   21   243  73   43   43   
  Received Heat Transfer   1836 | .    120  123  .    111  477  45   144  456  225  .    135  
  Effects                  32   | .    1    1    .    6    4    .    .    20   .    .    .    
    Shutdowns              11   | .    1    .    .    3    3    .    .    4    .    .    .    
    Energy Bleed           3    | .    .    .    .    1    .    .    .    2    .    .    .    
    Interference           7    | .    .    1    .    .    1    .    .    5    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Short Circuit          3    | .    .    .    .    1    .    .    .    2    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    4    .    .    .    
    Damage (core)          2    | .    .    .    .    1    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    1    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    .    .    6    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    .    .    2    .    .    .    .    1    
  Heat Transferred         4720 | .    814  148  .    777  .    544  407  720  607  .    703  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Peak Influence             351  | .   262 302 .   211 271 351 311 .   .   .   .   
  Initial                  98   | .   .   96  .   .   .   4   98  .   .   .   .   
  Average                  95   | .   123 177 .   128 45  44  100 .   .   .   .   
Maximum Alert Level        1    | .   1   1   .   1   1   1   1   .   .   .   .   
  Low Security (%)         85   | 100 67  72  .   87  94  97  90  .   .   .   .   
  Level 1                  14   | .   32  27  .   12  5   2   9   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   5   .   .   .   1   2   5   .   .   .   .   
  Investigation            4    | .   3   .   .   .   1   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   3   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   .   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Distress Signals           6    | .   4   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      18   | .   .   .   .   .   .   .   18  .   .   .   .   
  Distress Signals         18   | .   .   .   .   .   .   .   18  .   .   .   .   
Times Spotted              123  | .   19  6   .   21  22  4   22  8   7   .   14  
  Peak Tracking Total      14   | .   4   3   .   14  10  3   3   4   3   .   7   
  Tactical Retreats        6    | .   2   1   .   .   1   .   .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Traps Triggered            7    | .   1   .   .   .   .   1   4   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   
Objects Rigged             2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Machines Disabled          13   | .   1   3   .   2   1   4   2   .   .   .   .   
  Max in Single Turn       4    | .   1   2   .   2   1   4   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Machines Accessed          27   | .   6   .   1   .   11  1   3   1   .   4   .   
  Terminals                18   | .   4   .   .   .   10  1   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                75   | .   16  .   1   .   24  1   4   1   .   28  .   
  Successful               55   | .   8   .   1   .   15  1   1   1   .   28  .   
  Failed                   20   | .   8   .   .   .   9   .   3   .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   3   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   9   .   1   .   10  2   1   .   .   .   .   
  Terminals                36   | .   10  .   .   .   21  1   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   3   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             42   | .   3   .   1   .   8   .   1   1   .   28  .   
  Record                   12   | .   .   .   .   .   .   .   .   1   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          5    | .   1   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   .   3   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   .   .   4   1   .   .   .   .   .   
  Terminals                5    | .   .   .   .   .   4   1   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Detonate               2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   .   .   .   10  1   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   1   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   1   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Total Allies               3    | .    .    .    .    .    .    .    2    .    .    .    1    
  Largest Group            2    | .    .    .    .    .    .    .    2    .    .    .    1    
  Highest-Rated Group      96   | .    .    .    .    .    .    .    59   .    .    .    96   
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    30   .    .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               31   | .    .    .    .    .    .    .    1    .    .    .    30   
  Total Damage             1323 | .    .    .    .    .    .    .    31   .    .    .    1292 
  Kills                    7    | .    .    .    .    .    .    .    1    .    .    .    6    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   3   .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Turns Passed               8640 | 64   1104 770  689  449  1400 806  1465 870  592  41   390  
Spaces Moved               4662 | 36   553  451  431  186  714  460  710  394  367  82   278  
  Core                     297  | 3    .    .    .    .    .    .    .    13   90   82   109  
  Treads                   3114 | 33   553  451  431  181  658  460  343  4    .    .    .    
  Legs                     299  | .    .    .    .    .    .    .    .    65   65   .    169  
  Wheels                   952  | .    .    .    .    5    56   .    367  312  212  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  130  130  160  130  130  50   50   50   
  Average Speed            156  | 150  160  160  160  172  169  160  155  191  121  50   121  
  Slowest Speed            1100 | 160  160  160  160  240  320  160  240  1100 190  50   400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    89   66   88   37   56   14   20   40   54   69   34   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     6    | .    1    1    .    2    .    .    .    .    .    1    1    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    1    .    1    1    1    .    
Scrap Searched             5    | .    .    1    .    1    .    .    .    1    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          253  | .    .    42   .    79   25   29   37   5    36   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               40   | .    .    1    .    .    5    1    15   5    13   .    .    
  AOE                      213  | .    .    41   .    79   20   28   22   .    23   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Total                      5541 | 43  710 480 432 265 836 511 962 465 443 81  313 
  Wait                     309  | .   94  11  .   32  8   .   119 32  6   .   7   
  Move                     4643 | 35  552 450 430 185 713 459 701 393 366 81  278 
  Hop                      4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Pick Up                  68   | 2   11  5   1   1   22  10  13  3   .   .   .   
  Fast Attach              43   | 6   2   .   .   1   7   5   11  2   4   .   5   
  Attach                   20   | .   1   .   .   2   1   .   5   3   6   .   2   
  Detach                   3    | .   .   .   .   .   .   .   1   .   1   .   1   
  Swap                     97   | .   9   3   .   5   23  11  27  9   10  .   .   
  Drop                     83   | .   7   1   1   3   26  13  20  3   8   .   1   
  Fire                     266  | .   34  10  .   35  36  13  58  20  41  .   19  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   .   .   1   .   .   3   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 3 exits: [*Fac] / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   65 | -11/Scrapyard      | Entered Materials
  287 | -10/Materials      | Discovered new exit (range 14)
  340 | -10/Materials      | Build established: Mutant
  565 | -10/Materials      | Discovered new exit (range 4)
  717 | -10/Materials      | Discovered new exit (range 11)
  800 | -10/Materials      | Discovered new exit (range 15)
  865 | -10/Materials      | Derelicts attacked the area
  884 | -10/Materials      | Repaired Lgt. Cannon
  911 | -10/Materials      | Repaired Beam Cannon
 1169 | -10/Materials      | Entered Mines
 1176 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1348 | -10/Mines          | Discovered new exit (range 7)
 1554 | -10/Mines          | Learned 2 Materials zone layouts
 1896 | -10/Mines          | Discovered new exit (range 10)
 1931 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1933 | -10/Mines          | Discovered new exit (range 5)
 1939 | -10/Mines          | Entered Exiles
 1978 | -10/Exiles         | Met 8R-AWN
 2005 | -10/Exiles         | Met EX-HEX
 2050 | -10/Exiles         | Met EX-BIN
 2083 | -10/Exiles         | Aligned with FarCom system
 2085 | -10/Exiles         | Given EX-Vault access code
 2123 | -10/Exiles         | Opened EX-Vault
 2133 | -10/Exiles         | Found Superbattery
 2167 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 2223 | -10/Exiles         | Met EX-DEC
 2336 | -10/Exiles         | Visited The Gauntlet
 2614 | -10/Exiles         | Discovered new exit (range 10)
 2628 | -10/Exiles         | Left Exiles lab with Superbattery
 2628 | -10/Exiles         | Entered Mines
 2774 | -9/Mines           | Learned location of Storage (-9)
 2918 | -9/Mines           | Discovered new exit (range 11)
 2925 | -9/Mines           | Assembled infested the area
 2935 | -9/Mines           | Core integrity fell below 50%
 2984 | -9/Mines           | Destroyed 7 combat bots
 3016 | -9/Mines           | Core integrity fell below 20%
 3077 | -9/Mines           | Entered Materials
 3077 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 3078 | -8/Materials       | Identified exit to Factory
 4477 | -8/Materials       | Entered Factory
 4477 | -7/Factory         | Evolved 2 slots: Utility x2
 4723 | -7/Factory         | Noticed a derelict Sapper rigging charges
 5105 | -7/Factory         | Found Powered Armor
 5200 | -7/Factory         | Discovered new exit (range 4)
 5283 | -7/Factory         | Entered another Factory area
 5283 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 6426 | -6/Factory         | Identified exit to Lower Caves
 6747 | -6/Factory         | Discovered new exit (range 9)
 6748 | -6/Factory         | Entered Lower Caves
 6956 | -6/Lower Caves     | Lost 5 parts (2n3u)
 7088 | -6/Lower Caves     | System corruption reached 10%
 7406 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7536 | -6/Lower Caves     | Learned Factory terminal intel
 7561 | -6/Lower Caves     | Discovered new exit (range 12)
 7618 | -6/Lower Caves     | Entered another Lower Caves area
 7997 | -6/Lower Caves     | Build established: Scavenger-Mutant
 7998 | -6/Lower Caves     | Lost 3 parts (1n2u)
 8134 | -6/Lower Caves     | Core integrity fell below 50%
 8170 | -6/Lower Caves     | Core integrity fell below 20%
 8190 | -6/Lower Caves     | Lost 16 parts (2p2n5u7w)
 8205 | -6/Lower Caves     | Discovered new exit (range 9)
 8210 | -6/Lower Caves     | Entered Data Miner
 8210 | -6/Data Miner      | Discovered new exit (range 6)
 8220 | -6/Data Miner      | Met Data Miner
 8230 | -6/Data Miner      | Learned location of Section 7 (-2)
 8230 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 8238 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 8251 | -6/Data Miner      | Entered Proximity Caves
 8290 | -5/Proximity Caves | Escorted by Enhanced Grunt
 8633 | -5/Proximity Caves | Spotted B-75 Beast
 8641 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
08467_ System corrupted: IFF burst signal emitted.
08484_ BHV>IXFA/8Q3LU C>EIH7M/RWAASSP<U
08499_ System corrupted: Component data lost.
08515_ System corrupted: FCS attempts to trigger Hvy. Laser.
08515_ System corrupted: Hvy. Laser misfires.
08548_ QEJYPLMYBUQH>OZFT<YJYKNBNJ0Z%H6A
08563_ System corrupted: Energy discharge (-68).
08580_ System corrupted: Energy discharge (-40).
08594_ Enhanced Grunt destroyed.
08597_ System corrupted: IFF burst signal emitted.
08601_ G-50 Soldier springs to life.
08602_ L-41 Fighter springs to life.
08602_ Dropped Lgt. Angular Momentum Engine.
08609_ Critical hit (Burn: +37).
08611_ Searching scrap...
08611_ Found Lrn. Tractor Beam.
08611_ Found 46 Matter.
08615_ LQNC0YF7ARS1DHFBMNXQQBR1B
08632_ IO7ENNX|4YGZ2C>UIIYC|<1AZ|O5DN
08633_ Hvy. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????? #????????????????????????? |
| ?????????????????????    #??  ???????????????????? |
| ?????????????????????     ##     ????????????????? |
| ?????????????????????#            ???????????????? |
| ?????????????????????#           ????????????????? |
| ????????????????????##          #????????????????? |
| ????????????????????#       BB  #????????????????? |
| ?????????????????????       BB   ????????????????? |
| ?????????????????????#          ?????????????????? |
| ????????????????????##         ??????????????????? |
| ????????????????## ??         ???????????????????? |
| ???????????????##   ??       ????????????????????? |
| ??????????????##     ?#     #????????????????????? |
| ??????????????#      ##     #????????????????????? |
| ?????????????##             #????????????????????? |
| ?????????????#           @  ##???????????????????? |
| ?????????????????##          ####????????????????? |
| ??????????????#  ?####     l    ##???????????????? |
| ??????????????    ???#    %lb    #???????????????? |
| ?????????????#    #?##           #???????????????? |
| ?????????????#     ##     b     ##???????????????? |
| ????????????????#          s  ###????????????????? |
| ????????????????##          ###??????????????????? |
| ##???????????????##         #????????????????????? |
|  #???#######??????##        #????????????????????? |
|  #####  ##  ###????#   g    #????????????????????? |
|        [      ##???#        #????????????????????? |
|     ###+####   ##??#       ##????????????????????? |
| "## #"  #  #    #??##      #?????????????????????? |
| ### #"  #       ##??#     ##?????????????????????? |
| ??# #"  /        #### !####??????????????????????? |
| ### #"  /            % #?????????????????????????? |
| #   #"  #    #   ##    #?????????????????????????? |
| #   #"  #??# #   ##  ###?????????????????????????? |
| #  %###+#### *  ###  #???????????????????????????? |
| #     =!       ##?   #???????????????????????????? |
|    ##   ##    ##?##   ???????????????????????????? |
|    ?#    ##  ##???#    ??????????????????????????? |
|     #     ####????     ??????????????????????????? |
|     #  ####???????     #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          35
Energy Capacity            1650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              12
Power Amplification        20
Armor Coverage             825
Resistance: KI             20
Resistance: EM             15
Core Shielding             30
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             5
Target Analysis            5
Recoil Reduction           8
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
              Rocket Launcher | -8/Materials  | Scanalyzed
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
          Cld. Gravmag System | -6/Data Miner | Free
           Prc. Matter Filter | -6/Data Miner | Free
           Imp. KE Penetrator | -6/Data Miner | Free
            Imp. Heavy Treads | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
            Hvy. Gauss Cannon | -6/Data Miner | Free
                    Phase Gun | -6/Data Miner | Free
      Mic. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
 R-10 Processor | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullPotentialSpear
  Manual?         0
Play Time         01:09:29
  Cumulative      86.9 hours
  Start           2024.08.20 @ 17:49:21
  End             2024.08.20 @ 18:58:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99c49a89-dc81-488e-80b7-2525673b409f