Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 22:12:58 Player: vilepis Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (76) 380 Value Destroyed (2006) 2006 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4131 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 79/480 System Corruption 2% Temperature Critical (540) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Gravmag System > --- UTILITY (4) ------ Medium Storage Unit Large Battery Advanced Targeting Computer Particle Charger > --- WEAPON (4) ------- Arc Projector Pulse Rifle Pulse Rifle > --- INVENTORY (10) --- Gravmag System Gravmag System Weight Redist. System Improved Sensor Array Improved Terrain Scan Processor Improved Weapon Shielding Hardened Light Armor Plating Arc Projector Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Large Battery Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Arc Projector Arc Projector Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Gravmag System Gravmag System Weight Redist. System Improved Sensor Array Improved Terrain Scan Processor Improved Weapon Shielding Hardened Light Armor Plating Arc Projector Heavy Particle Cannon [Rating: 36] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Battery Device Hardlight Generator Storage Large Battery Processor Improved Targeting Computer Protection Core Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 75 | 6 16 21 32 Power 8 | 1 1 1 5 Engine 2 | 1 . . 1 Core 6 | . 1 1 4 Reactor . | . . . . Propulsion 13 | 2 7 . 4 Treads 3 | . 2 . 1 Leg 5 | . 5 . . Wheel 2 | 2 . . . Hover 3 | . . . 3 Flight . | . . . . Utility 18 | 1 4 2 11 Device 10 | . 2 1 7 Storage 3 | 1 . 1 1 Processor 3 | . 1 . 2 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 36 | 2 4 18 12 Energy Gun 17 | 2 2 4 9 Energy Cannon . | . . . . Ballistic Gun 8 | . 1 6 1 Ballistic Cannon 4 | . . 4 . Launcher 6 | . . 4 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 4 | . . 1 3 Corrupted Parts 1 | . . 1 . System Corruption 3 | . . 3 . Parts Lost 15 | . 3 1 11 Power 1 | . . . 1 Propulsion 4 | . 1 . 3 Utility 3 | . 1 . 2 Weapon 7 | . 1 1 5 Highest Loss Streak 3 | . 3 1 3 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 94 | . 96 99 88 Engine 3 | . 8 . 4 Core 7 | . 5 11 4 Treads 4 | . 11 . 4 Leg 10 | . 10 22 1 Wheel 1 | . 5 . . Hover 3 | . . . 8 Device 9 | . 3 10 11 Storage 13 | . 14 11 15 Processor 1 | . 2 . 3 Protection 1 | . 5 . . Energy Gun 18 | . 16 12 23 Ballistic Gun 9 | . 9 14 4 Ballistic Cannon 2 | . . 6 . Launcher 5 | . . 7 5 Naked Turns . | . . . . Heaviest Build 40 | 13 14 33 40 Greatest Support 40 | 20 40 26 28 Greatest Overweight (x) 12 | . 1 1 12 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 7 | 6 8 6 8 Most Carried 10 | 3 8 8 10 Average Carried 5 | 1 5 6 4 Final Capacity 10 | 8 8 5 10 Final Carried 9 | 3 8 4 9 Class Distribution -------------------- 45% | Tank 21% | Mutant 14% | Gunner 5% | Skirmisher 5% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1611 | 176 231 451 753 Remotely . | . . . . Salvage Created 2306 | . 403 608 1295 Parts 167 | . 28 54 85 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 53 | . 10 19 24 Guns 36 | . 10 12 14 Cannons 4 | . . 4 . AOE 13 | . . 3 10 Classes Destroyed 11 | . 3 3 5 Worker 2 | . . 1 1 Builder 7 | . . 1 6 Tunneler 1 | . . . 1 Hauler 2 | . . . 2 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 9 | . 3 2 4 Swarmer 18 | . 3 8 7 Grunt 25 | . 7 8 10 Sentry 7 | . . 3 4 Hunter 3 | . . . 3 Best Kill Streak 13 | . 5 8 13 Combat Bots Only 10 | . 5 7 10 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging 1 | . 1 . 1 Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 251 | . 59 65 127 Missed 66 | . 16 19 31 Damage Taken 2548 | . 543 324 1681 Core 703 | . 95 27 581 Absorbed by Shields 292 | . . 188 104 Redirected to Shielding 7 | . 7 . . Core Remaining (%) 85 | 100 62 93 . Volleys Fired 142 | . 53 36 53 Largest 4 | . 2 4 4 Hottest 247 | . 90 167 247 Shots Fired 349 | . 98 105 146 Gun 294 | . 98 78 118 Cannon 20 | . . 20 . Launcher 35 | . . 7 28 Special . | . . . . Kinetic 108 | . 29 62 17 Thermal 190 | . 69 36 85 Explosive 16 | . . . 16 Electromagnetic 35 | . . 7 28 Robot Hit Streak 12 | . 12 12 11 Robot Miss Streak 20 | . 4 20 7 Penetration Max . | . . . . Secondary Targets 4 | . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 199 | . 62 53 84 Core Hits 144 | . 25 39 80 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 . 3 Burn 3 | . 1 . 2 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4442 | . 657 920 2865 Guns 2546 | . 657 597 1292 Cannons 189 | . . 189 . Explosions 1684 | . . 111 1573 Melee . | . . . . Ramming 23 | . . 23 . Kinetic 843 | . 124 536 183 Thermal 1862 | . 533 250 1079 Explosive 775 | . . . 775 Electromagnetic 939 | . . 111 828 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 2 Average Corruption 2 | . . 3 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 28 | . . 1 27 Message Errors 6 | . . . 6 Matter Fused 4 | . . . 4 Heat Flow Errors 4 | . . . 4 Energy Discharges 5 | . . . 5 Data Loss (minor) 4 | . . . 4 Data Loss (major) 2 | . . 1 1 Alerts 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 91 | . . 6 85 Projectiles 6 | . . 6 . Explosions 85 | . . . 85 Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary 1 | . . 1 . Self-Inflicted Damage 276 | . . 23 253 Shots 12 | . . 3 9 Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 858 | . 324 456 858 Average Temperature 145 | . 79 125 202 Received Heat Transfer 675 | . 279 64 332 Effects 39 | . 2 10 27 Shutdowns 4 | . 1 1 2 Energy Bleed 4 | . 1 1 2 Interference 8 | . . 3 5 Matter Decay 3 | . . 1 2 Short Circuit 1 | . . . 1 Damage (major) 15 | . . 4 11 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 3 . 4 Heat Transferred 4060 | . 1381 476 2203 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . . 4 4 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 594 | . 173 363 594 Initial 152 | . . . 152 Average 202 | . 94 87 366 Maximum Alert Level 2 | . . 1 2 Low Security (%) 58 | 100 100 81 15 Level 1 19 | . . 18 32 Level 2 21 | . . . 52 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 2 5 5 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 7 | . . 4 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 2 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 16 22 39 Peak Tracking Total 9 | . 3 5 9 Tactical Retreats 5 | . 1 . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 8 | . 3 4 1 Indirectly 3 | . . 3 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . . 3 6 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 2 2 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 3 2 6 Successful 5 | . 2 1 2 Failed 6 | . 1 1 4 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 3 1 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 1 2 Record 1 | . 1 . . Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3893 | 55 849 1392 1597 Spaces Moved 1798 | 55 490 649 604 Core 151 | 1 . . 150 Treads 403 | . 156 . 247 Legs 878 | . 177 649 52 Wheels 211 | 54 157 . . Hover 155 | . . . 155 Flight . | . . . . Fastest Speed 50 | 50 80 120 116 Average Speed 170 | 79 120 186 201 Slowest Speed 650 | 80 190 190 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 3 58 64 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 197 | . . 16 181 Melee . | . . . . Projectile 1 | . . . 1 AOE 196 | . . 16 180 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2353 | 63 654 760 876 Wait 258 | . 78 25 155 Move 1795 | 54 489 648 604 Hop . | . . . . Pick Up 38 | 3 10 8 17 Fast Attach 32 | 6 4 11 11 Attach 8 | . . 4 4 Detach . | . . . . Swap 35 | . 12 6 17 Drop 43 | . 8 20 15 Fire 142 | . 53 36 53 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 15) 262 | -10/Materials | Lost 3 parts (1n1u1w) 665 | -10/Materials | Build established: Mutant 765 | -10/Materials | Discovered new exit (range 16) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Weapon x2 1245 | -9/Materials | Build established: Tank 1338 | -9/Materials | Discovered new exit (range 16) 1588 | -9/Materials | Discovered new exit (range 16) 1766 | -9/Materials | Discovered new exit (range 11) 2147 | -9/Materials | Destroyed 7 combat bots 2251 | -9/Materials | Discovered new exit (range 10) 2297 | -9/Materials | Entered another Materials area 2297 | -8/Materials | Evolved 2 slots: Utility x2 2316 | -8/Materials | Discovered new exit (range 5) 2913 | -8/Materials | Destroyed 10 combat bots 2922 | -8/Materials | Lost 3 parts (1p2w) 3614 | -8/Materials | Build established: Gunner 3857 | -8/Materials | Garrison activated, responded to threat 3873 | -8/Materials | Core integrity fell below 50% 3886 | -8/Materials | Core integrity fell below 20% 3895 | -8/Materials | Core destroyed Last Messages --------------- 03880_ Power failure, Hvy. Ion Engine shutdown. 03880_ Overheating: Adv. Targeting Computer damaged (-6). 03882_ Overheating: Core damaged (-71). 03884_ Overheating: Matter decay (-75). 03888_ Arc Projector destroyed. 03889_ Overheating: System interference. 03889_ Particle Charger temporarily disabled. 03889_ Adv. Targeting Computer temporarily disabled. 03891_ Overheating: Particle Charger damaged (-6). 03892_ Overheating: Hvy. Ion Engine damaged (-23). 03892_ Overheating: Arc Projector damaged (-7). 03893_ Overheating: System interference. 03893_ Pulse Rifle temporarily disabled. 03894_ Y-45 Defender destroyed. 03895_ Overheating: Core damaged (-110). 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