Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 18:56:17

Player: Lunace

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (119)     595
Value Destroyed (3815)     3815
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (266)                266
              TOTAL SCORE: 8236

 Bonus
-------
High Alert Combat Kills    245
Follower Combat Kills      45
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     80/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
    Medium Treads
>          --- UTILITY (6) ------
           Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
           Transport Network Coupler
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
  Improved Sensor Array
  Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
           Transport Network Coupler
           Launcher Loader
>          --- WEAPON -----------
     Heavy Machine Gun
     Heavy Rocket Launcher
     Heavy Missile Launcher
           Great Axe
>          --- INVENTORY --------
           Matter Compressor
  Improved Sensor Array
           Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Light Armor Plating
  Improved Assault Rifle
     Heavy Missile Launcher
           Great Axe
[Rating: 57]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Transport Network Coupler
  Device                   Advanced Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   .   .   1   1   2   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   
Parts Attached             108  | 7   4   2   17  15  35  20  8   
  Power                    14   | 1   1   .   5   1   5   1   .   
    Engine                 7    | 1   1   .   4   .   1   .   .   
    Core                   7    | .   .   .   1   1   4   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   1   5   9   10  5   1   
    Treads                 6    | .   .   .   .   .   5   .   1   
    Leg                    20   | 2   .   1   5   5   2   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   4   3   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 2   1   .   3   5   7   6   3   
    Device                 4    | 1   .   .   1   .   .   2   .   
    Storage                4    | 1   1   .   .   .   2   .   .   
    Processor              8    | .   .   .   .   2   2   1   3   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   2   3   3   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   1   4   .   13  8   4   
    Energy Gun             2    | 1   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   2   1   3   .   2   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               13   | .   .   .   .   .   7   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   3   .   .   
Parts Lost                 30   | .   .   .   2   1   6   10  11  
  Power                    3    | .   .   .   1   .   1   .   1   
  Propulsion               9    | .   .   .   1   .   2   3   3   
  Utility                  6    | .   .   .   .   1   1   3   1   
  Weapon                   12   | .   .   .   .   .   2   4   6   
  Highest Loss Streak      6    | .   .   .   2   1   3   5   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  100 98  96  96  85  52  
  Engine                   2    | .   13  11  9   .   .   .   .   
  Core                     4    | .   .   .   1   9   6   6   .   
  Treads                   7    | .   .   .   .   .   22  3   .   
  Leg                      17   | .   28  33  33  34  3   18  2   
  Hover                    1    | .   .   .   .   1   3   .   .   
  Device                   5    | .   14  11  6   .   .   9   5   
  Storage                  7    | .   14  11  11  9   7   6   1   
  Processor                9    | .   .   .   .   6   8   12  28  
  Protection               5    | .   .   .   3   8   11  4   .   
  Ballistic Gun            13   | .   20  33  25  18  13  6   1   
  Launcher                 5    | .   .   .   .   .   11  8   1   
  Impact Weapon            2    | .   .   .   7   9   1   .   .   
  Slashing Weapon          2    | .   .   .   .   .   1   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             65   | 15  18  18  28  36  64  65  41  
  Greatest Support         89   | 20  20  30  30  45  89  57  42  
  Greatest Overweight (x)  4    | .   .   .   .   4   2   3   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  
  Average Capacity         10   | 7   9   10  10  10  10  15  6   
  Most Carried             12   | 1   8   6   10  10  10  12  12  
  Average Carried          7    | .   5   5   8   8   8   9   4   
  Final Capacity           15   | 8   10  10  10  10  15  15  5   
  Final Carried            10   | 1   7   6   10  10  9   10  3   

 Class Distribution 
--------------------
 30% | Assassin
 22% | Mutant
 21% | Tank
 13% | Scavenger-Mutant
  7% | Scavenger-Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
             Tank | -7/Factory
         Assassin | -6/Factory
         Assassin | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  
Matter Collected           2730 | 282  88   .    512  347  895  263  343  
  Remotely                 518  | 150  88   .    280  .    .    .    .    
Salvage Created            4428 | 98   122  .    1050 656  1676 499  327  
  Parts                    242  | 2    13   .    51   38   93   24   21   
Haulers Intercepted        9    | .    .    .    2    3    4    .    .    
Recyclers Shooed           4    | .    1    .    2    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    15   
  Prevented                1    | .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Combat Hostiles Destroyed  77   | .   5   .   16  9   26  10  11  
  Melee                    9    | .   .   .   .   1   2   2   4   
  Guns                     32   | .   5   .   13  8   3   3   .   
  Cannons                  3    | .   .   .   .   .   .   .   3   
  AOE                      30   | .   .   .   .   .   21  5   4   
Classes Destroyed          16   | 1   3   .   4   1   6   1   .   
  Worker                   5    | .   .   .   2   .   3   .   .   
  Builder                  10   | .   .   .   1   .   8   1   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   
  Hauler                   9    | .   .   .   2   3   4   .   .   
  Recycler                 9    | 1   .   .   2   .   6   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  6    | .   2   .   1   .   2   1   .   
  Swarmer                  12   | .   4   .   .   .   1   .   7   
  Grunt                    35   | .   1   .   9   4   11  6   4   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   2   .   .   
  Sentry                   12   | .   .   .   7   4   .   1   .   
  Specialist               4    | .   .   .   .   .   4   .   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   
  Programmer               7    | .   .   .   .   .   5   2   .   
Best Kill Streak           19   | 1   3   .   7   5   19  6   4   
  Combat Bots Only         8    | .   2   .   5   4   8   5   4   
Max Kills in Single Turn   6    | 1   2   .   1   1   6   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   2   
  Melee                    1    | .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  
Hostile Shots Fired        563   | .    55   .    85   49   109  137  128  
  Missed                   175   | .    18   .    28   12   35   46   36   
Damage Taken               6092  | .    315  .    756  564  1423 1454 1580 
  Core                     1356  | .    63   .    109  183  136  217  648  
  Absorbed by Shields      80    | .    .    .    80   .    .    .    .    
  Regen/Repaired (Parts)   72    | .    72   .    .    .    .    .    .    
Core Remaining (%)         78    | 100  74   .    72   66   80   .    .    
Volleys Fired              215   | 4    26   1    54   42   41   28   19   
  Largest                  3     | 1    2    3    3    2    3    2    1    
  Hottest                  117   | 20   70   60   60   46   117  60   53   
Shots Fired                420   | 4    50   3    135  84   76   49   19   
  Gun                      357   | 4    50   3    135  84   39   42   .    
  Cannon                   15    | .    .    .    .    .    .    .    15   
  Launcher                 48    | .    .    .    .    .    37   7    4    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  348   | 4    26   3    135  84   39   42   15   
  Thermal                  24    | .    24   .    .    .    .    .    .    
  Explosive                34    | .    .    .    .    .    25   7    2    
  Electromagnetic          14    | .    .    .    .    .    12   .    2    
  Robot Hit Streak         21    | 4    4    2    8    21   15   7    6    
  Robot Miss Streak        8     | .    8    1    2    3    3    4    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    .    3    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    
Shots Hit Robots           299   | 4    17   2    101  61   57   35   22   
  Core Hits                211   | 2    9    .    31   25   105  23   16   
  Critical Kills           1     | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 4     | .    .    .    2    .    2    .    .    
  Critical Strikes         8     | .    .    .    2    .    2    2    2    
    Destroy                1     | .    .    .    .    .    .    1    .    
    Smash                  4     | .    .    .    2    .    2    .    .    
    Sever                  3     | .    .    .    .    .    .    1    2    
Melee Attacks              65    | .    .    .    23   1    12   10   19   
  Impact                   33    | .    .    .    23   1    9    .    .    
  Slashing                 32    | .    .    .    .    .    3    10   19   
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    4    .    3    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11673 | 55   212  17   1618 934  5939 1472 1426 
  Guns                     3246  | 55   212  17   1050 910  473  529  .    
  Cannons                  239   | .    .    .    .    .    .    .    239  
  Explosions               6372  | .    .    .    .    .    4931 735  706  
  Melee                    1816  | .    .    .    568  24   535  208  481  
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  3397  | 55   124  17   1050 910  473  529  239  
  Thermal                  842   | .    88   .    .    .    445  .    309  
  Explosive                4540  | .    .    .    .    .    3622 735  183  
  Electromagnetic          1078  | .    .    .    .    .    864  .    214  
  Impact                   902   | .    .    .    568  24   310  .    .    
  Slashing                 914   | .    .    .    .    .    225  208  481  
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    1    .    3    2    2    
  Average Corruption       1     | .    .    .    1    .    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    4    .    17   4    9    
    Message Errors         10    | .    .    .    4    .    1    1    4    
    Matter Fused           9     | .    .    .    .    .    6    1    2    
    Heat Flow Errors       6     | .    .    .    .    .    5    .    1    
    Energy Discharges      4     | .    .    .    .    .    2    2    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    2    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            715   | .    .    .    248  .    418  13   36   
  Projectiles              14    | .    .    .    .    .    .    .    14   
  Explosions               334   | .    .    .    .    .    299  13   22   
  Melee                    367   | .    .    .    248  .    119  .    .    
Knockbacks                 9     | .    .    .    4    .    3    .    2    
  Impact                   7     | .    .    .    4    .    3    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341   | .    .    .    .    .    133  77   131  
  Shots                    15    | .    .    .    .    .    6    3    6    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        260   | .    186  14   53   24   254  73   260  
  Average Temperature      50    | .    87   10   18   8    67   15   105  
  Received Heat Transfer   1460  | .    42   .    302  342  297  366  111  
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    8    .    4    .    .    
  Impact Corruptions       17    | .    .    .    12   .    5    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    
  Heat Transferred         859   | .    259  .    .    .    350  .    250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    5    .    2    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Peak Influence             804  | 5   247 34  439 391 804 427 .   
  Initial                  393  | .   3   19  14  121 122 393 .   
  Average                  252  | 1   185 25  206 244 277 322 .   
Maximum Alert Level        3    | .   1   .   2   1   3   2   .   
  Low Security (%)         28   | 100 31  100 51  29  27  .   .   
  Level 1                  62   | .   68  .   38  70  65  81  .   
  Level 2                  7    | .   .   .   10  .   4   18  .   
  Level 3                  .    | .   .   .   .   .   2   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   2   .   9   5   .   
  Investigation            1    | .   .   .   .   .   .   1   .   
  Extermination            5    | .   .   .   .   .   3   2   .   
  Reinforcement            8    | .   .   .   2   .   4   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Distress Signals           5    | .   2   .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              117  | .   15  .   23  11  31  12  25  
  Peak Tracking Total      10   | .   8   1   5   3   10  4   8   
  Tactical Retreats        15   | .   5   .   .   .   2   1   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Traps Triggered            5    | .   .   .   2   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Machines Disabled          10   | .   .   .   4   .   6   .   .   
  Max in Single Turn       2    | .   .   .   1   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Machines Accessed          30   | .   2   1   5   4   11  6   1   
  Terminals                20   | .   1   1   4   3   8   3   .   
  Fabricators              3    | .   .   .   .   .   1   2   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                80   | .   6   2   10  11  37  13  1   
  Successful               37   | .   4   1   5   6   17  3   1   
  Failed                   43   | .   2   1   5   5   20  10  .   
    Catastrophic           10   | .   .   .   .   .   8   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   64   | .   1   .   8   8   37  10  .   
  Terminals                57   | .   3   2   8   9   29  6   .   
  Fabricators              8    | .   .   .   .   .   4   4   .   
  Repair Stations          7    | .   3   .   2   2   .   .   .   
  Recycling Units          6    | .   .   .   .   .   3   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             12   | .   1   1   2   2   4   1   1   
  Record                   3    | .   .   1   .   .   1   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   1   1   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   2   .   1   1   .   .   .   
  Scan Component           3    | .   1   .   1   1   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   1   .   2   3   11  2   .   
  Terminals                15   | .   1   .   2   3   8   1   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   
    Botnet                 13   | .   1   .   2   2   7   1   .   
    Operators              1    | .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   2   1   .   
    Monitor                1    | .   .   .   .   .   1   .   .   
    Recyclers              2    | .   .   .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   1   4   3   11  6   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   81  .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   1   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     13   | .   13  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Total Allies               4    | .   .   .   .   .   4   .   .   
  Largest Group            3    | .   .   .   .   .   3   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   93  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               5    | .   .   .   .   .   5   .   .   
  FOLLOW                   2    | .   .   .   .   .   2   .   .   
  TUNNEL                   3    | .   .   .   .   .   3   .   .   
Ally Attacks               20   | .   .   .   .   .   20  .   .   
  Total Damage             229  | .   .   .   .   .   229 .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  
Turns Passed               5100 | 71   410  90   860  522  1447 1061 639  
Spaces Moved               2992 | 45   251  71   491  283  948  619  284  
  Core                     217  | 4    .    .    .    .    .    .    213  
  Treads                   788  | .    .    .    .    .    698  90   .    
  Legs                     1725 | 41   251  71   491  264  7    529  71   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    262  | .    .    .    .    19   243  .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  120  108  48   112  50   
  Average Speed            132  | 113  120  120  120  120  122  145  186  
  Slowest Speed            330  | 120  120  120  120  310  260  330  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    44   8    64   27   23   20   47   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 14   | .    .    .    .    .    12   1    1    
Terrain Destroyed          344  | .    .    .    .    .    261  48   35   
  Melee                    3    | .    .    .    .    .    1    1    1    
  Projectile               6    | .    .    .    .    .    .    .    6    
  AOE                      335  | .    .    .    .    .    260  47   28   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  
Total                      3637 | 57   310  74   618  380  1140 714  344  
  Wait                     144  | 1    18   .    15   21   61   23   5    
  Move                     2985 | 44   250  70   490  282  947  618  284  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  42   | 1    8    1    5    4    12   10   1    
  Fast Attach              58   | 7    2    .    8    10   20   9    2    
  Attach                   29   | .    1    2    3    1    6    10   6    
  Detach                   8    | .    .    .    1    1    2    2    2    
  Swap                     21   | .    1    .    6    4    9    1    .    
  Drop                     70   | .    4    .    13   14   30   3    6    
  Fire                     215  | 4    26   1    54   42   41   28   19   
  Melee                    65   | .    .    .    23   1    12   10   19   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
   72 | -11/Scrapyard  | Entered Materials
  315 | -10/Materials  | Build established: Mutant
  351 | -10/Materials  | Discovered new exit (range 15)
  379 | -10/Materials  | Repaired Assault Rifle
  482 | -10/Materials  | Entered another Materials area
  482 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  487 | -9/Materials   | Discovered new exit (range 11)
  572 | -9/Materials   | Entered Storage
  786 | -9/Storage     | Build established: Scavenger-Gunner
 1273 | -9/Storage     | Build established: Mutant
 1402 | -9/Storage     | Learned location of Armory (-3)
 1427 | -9/Storage     | Discovered new exit (range 5)
 1432 | -9/Storage     | Entered Materials
 1432 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1609 | -8/Materials   | Build established: Scavenger-Mutant
 1878 | -8/Materials   | Discovered new exit (range 16)
 1954 | -8/Materials   | Entered Factory
 1954 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2005 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 2406 | -7/Factory     | Fabricated T-07 Excavator?
 2510 | -7/Factory     | Garrison activated, responded to threat
 2551 | -7/Factory     | Build established: Tank
 2591 | -7/Factory     | Lost 3 parts (1p2w)
 3269 | -7/Factory     | Discovered new exit (range 13)
 3352 | -7/Factory     | Cargo convoy interrupted
 3360 | -7/Factory     | Garrison activated, responded to threat
 3381 | -7/Factory     | Destroyed 8 combat bots
 3401 | -7/Factory     | Entered another Factory area
 3401 | -6/Factory     | Evolved 2 slots: Utility x2
 3666 | -6/Factory     | Lost 5 parts (1n2u2w)
 3763 | -6/Factory     | Found Launcher Loader
 3795 | -6/Factory     | Build established: Assassin
 4393 | -6/Factory     | Discovered new exit (range 15)
 4405 | -6/Factory     | Lost 4 parts (2n1u1w)
 4462 | -6/Factory     | Entered Lower Caves
 4484 | -6/Lower Caves | Encountered a Warlord checkpoint
 4599 | -6/Lower Caves | Lost 6 parts (1p3n2w)
 4732 | -6/Lower Caves | Core integrity fell below 50%
 5090 | -6/Lower Caves | Core integrity fell below 20%
 5090 | -6/Lower Caves | Learned location of 1 exit from Factory
 5101 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05068_ Lgt. Nuclear Core fries itself beyond
  repair.
05068_ Autogun fries itself beyond repair.
05071_ Unknown Flight Unit fries itself beyond
  repair.
05071_ Acquired 17 matter.
05074_ Unknown Flight Unit fries itself beyond
  repair. <x2>
05078_ Great Axe destroyed.
05080_ S-27 Virus knocked back.
05084_ Destroyed Lgt. Nuclear Core.
05084_ S-27 Virus knocked back.
05088_ System corrupted: Substantial component
  data lost.
05088_ Magnetic Acceleration Cannon destroyed.
05090_ Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
05092_ Adv. Terrain Scanner destroyed.
05099_ Acquired Neutrino Core.
05101_ Acquired Med. Treads.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#??#?#######?#####??########? |
| ????????????????????#???#####?###################? |
| ????????????????????#??######################?#### |
| ???????????????????#######?####?#############?#### |
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| ????????????????#???#?###     ##?####   ##    #?## |
| ?????????????????########         #####            |
| ?????????????????#######          ######       ### |
| ???????????????#####?#######     ########     #### |
| ?????????????????#######?####   ##########    #### |
| ???????????????#?#######?####   ####          #### |
| ???????????????###############   ###          #### |
| ???????????????###############    #"  #####   #### |
| ?????????????????##############    %  ####### #### |
| ????????????????###############    #% "########### |
| ???????????????###############     #%[############ |
| ?????????????????##############   ##  ############ |
| ???????????????#################  #"  ############ |
| ???????????????# #?#############  ##  ############ |
| ??????????????? ? #######     ##  ##  ############ |
| ?????????????????     ##       #  ##  ###########  |
| ??????????????????   ##      sss       ##########  |
| ?????????????????    ##   !!   s          ##   #   |
| ?????????????????  #####!@%!                       |
| ?????????????????? ##### !###                  # # |
| ???????????????????#####  #### =         ##    # # |
| ????????????????????      #####%        ###    # # |
| ?????????????????? #####  #####   ###   ###        |
| ????????????????????####   ####   #### ####        |
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| ??????????????????? ? ?   ########  ##           # |
| ??????????????????????   #########  ##             |
| ???????????????????? ?  ##?###?###  ##  ###        |
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| ??????????????????????????????????#?##?########### |
| ?????????????????????????????????????#???######### |
| ??????????????????????????????????????????######## |
| ?????????????????????????????????????????###?##### |
| ??????????????????????????????????????????######## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       410
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           4
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 T-07 Excavator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceRefineryFacilitator
  Manual?         0
Play Time         00:49:02
  Cumulative      135.3 hours
  Start           2024.04.28 @ 18:05:07
  End             2024.04.28 @ 18:56:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           135
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             52
Gallery%          68
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7087e5c2-cef7-402a-bdd0-9298e1253d3e