Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.14 @ 12:03:52 Player: Keyes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1158) 1158 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3403 Bonus ------- None Cogmind --------- Core Integrity 283/550 Matter 278/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (32) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Small Storage Unit Improved Signal Interpreter Advanced Targeting Computer Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Wheel Improved Flight Unit Improved Flight Unit Improved Sensor Array ECM Suite Sensor Drone Bay (19/20) High-powered Shotgun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Sensor Drone Bay > --- WEAPON ----------- Improved Assault Rifle Great Axe > --- INVENTORY -------- Light Nuclear Core Wheel Improved Flight Unit Improved Flight Unit Advanced Targeting Computer Propulsion Shielding Shock Rifle Improved Grenade Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Mace Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 55 | 7 14 4 13 17 Power 8 | 1 2 . 4 1 Engine 6 | 1 2 . 3 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 17 | 2 7 2 3 3 Treads . | . . . . . Leg . | . . . . . Wheel 12 | 2 7 2 1 . Hover . | . . . . . Flight 5 | . . . 2 3 Utility 15 | 2 2 1 4 6 Device 6 | 1 . 1 1 3 Storage 2 | 1 . . 1 . Processor 5 | . 1 . 2 2 Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 15 | 2 3 1 2 7 Energy Gun 3 | . 1 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 1 2 Ballistic Cannon . | . . . . . Launcher 4 | . 1 1 . 2 Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 2 1 Parts Lost 12 | . 1 . 6 5 Power 5 | . 1 . 2 2 Propulsion 3 | . . . 2 1 Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Highest Loss Streak 4 | . 1 . 4 4 To Critical Strikes 1 | . . . 1 . Average Backups 7 | 3 7 8 7 7 Power . | . . 1 . . Propulsion 2 | 1 1 2 2 2 Utility 1 | . 1 2 1 2 Weapon 2 | 1 3 3 3 1 Tool/Special . | . . . . . Unused Backups 11 | . 5 . 2 4 Power 2 | . 1 . . 1 Propulsion 5 | . 2 . 1 2 Utility 2 | . 1 . . 1 Weapon 2 | . 1 . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 96 99 82 98 Engine 7 | . 11 14 6 . Core 2 | . . . 2 8 Wheel 16 | . 28 28 8 . Flight 8 | . . . 6 27 Device 15 | . 12 13 18 19 Storage 12 | . 14 14 11 9 Processor 4 | . . . 7 9 Protection 2 | . . . 2 7 Energy Gun 3 | . 7 . 2 . Ballistic Gun 7 | . 11 6 4 4 Launcher 3 | . . 7 3 4 Impact Weapon 8 | . 8 14 9 6 Peak Build Rating 40 | 7 9 16 22 40 Average Rating 16 | 5 8 14 15 29 On Entrance 10 | . 7 8 16 22 Avg Prop Armor Cover (%) 5 | . 6 5 2 . Naked Turns . | . . . . . Heaviest Build 38 | 13 16 28 38 21 Greatest Support 26 | 20 26 20 20 21 Greatest Overweight (x) 3 | . 1 2 3 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 8 8 8 10 8 Average Capacity 8 | 7 8 8 8 8 Most Carried 10 | 7 8 8 10 8 Average Carried 7 | 3 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 7 8 8 8 8 Class Distribution -------------------- 82% | Mutant 11% | Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1470 | 250 353 107 302 458 Remotely . | . . . . . Salvage Created 1643 | 88 616 24 395 520 Parts 99 | 12 32 7 19 29 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 5 | . 5 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 38 | . 14 2 9 13 Melee 2 | . . . 1 1 Guns 19 | . 11 . 1 7 AOE 12 | . 3 2 3 4 Classes Destroyed 11 | 1 7 . 3 . Worker 3 | . 1 1 1 . Builder 5 | . 1 . 1 3 Tunneler 6 | 5 . . 1 . Hauler 3 | . . . 2 1 Recycler 5 | . 4 . 1 . Operator 2 | . 1 . 1 . Drone 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 21 | . 12 2 3 4 Grunt 11 | . 2 . 4 5 Sentry 6 | . . . 2 4 Best Kill Streak 8 | 4 4 2 8 5 Combat Bots Only 5 | . 3 2 4 5 Max Kills in Single Turn 3 | 1 2 1 3 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 1 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 248 | . 76 4 70 98 Missed 86 | . 20 1 20 45 Hits 162 | . 56 3 50 53 Projectile 162 | . 56 3 50 53 Critical Strikes 5 | . . . 1 4 Damage Taken 2122 | . 474 58 714 876 Core 626 | . 139 . 220 267 Absorbed by Shields . | . . . . . Redirected to Shielding 28 | . . . . 28 Regen/Repaired (Parts) 29 | . . . . 29 Core Remaining (%) 63 | 100 . 44 45 . Volleys Fired 127 | 9 75 4 8 31 Largest 2 | 2 2 1 2 2 Hottest 73 | 40 70 30 53 73 Shots Fired 189 | 18 114 4 11 42 Gun 173 | 18 112 . 6 37 Cannon . | . . . . . Launcher 16 | . 2 4 5 5 Special . | . . . . . Kinetic 96 | 18 47 . 6 25 Thermal 65 | . 65 . . . Explosive 16 | . 2 4 5 5 Electromagnetic 12 | . . . . 12 Robot Hit Streak 8 | 6 7 . 1 8 Robot Miss Streak 6 | 2 6 1 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 132 | 11 61 1 22 37 Core Hits 80 | 5 28 3 14 30 Critical Kills 4 | . 3 . 1 . Critical Parts Destroyed 8 | . 2 . 5 1 Critical Strikes 14 | . 7 . 6 1 Burn 2 | . 2 . . . Destroy 3 | . 3 . . . Smash 9 | . 2 . 6 1 Melee Attacks 88 | . 22 1 28 37 Impact 78 | . 22 1 28 27 Slashing 10 | . . . . 10 Piercing . | . . . . . Sneak Attacks 11 | . 4 1 3 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4112 | 137 1170 193 1397 1215 Guns 1365 | 137 706 . 26 496 Cannons . | . . . . . Explosions 1359 | . 182 122 757 298 Melee 1388 | . 282 71 614 421 Ramming . | . . . . . Kinetic 845 | 137 331 . 26 351 Thermal 375 | . 375 . . . Explosive 1359 | . 182 122 757 298 Electromagnetic 145 | . . . . 145 Impact 1205 | . 282 71 614 238 Slashing 183 | . . . . 183 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 484 | . 64 12 262 146 Projectiles . | . . . . . Explosions 85 | . 5 12 68 . Melee 399 | . 59 . 194 146 Knockbacks 4 | . 1 . 1 2 Impact 4 | . 1 . 1 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 141 | . . 37 104 . Shots 5 | . . 2 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 114 | . 114 . 4 99 Average Temperature 35 | . 35 . 4 36 Received Heat Transfer 549 | . 54 . 162 333 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 9 | . 1 . 6 2 Combat Hostiles 5 | . . . 4 1 Parts Fried 4 | . . . 3 1 Impact Corruptions 19 | . 2 . 11 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1258 | . 1258 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 91 | 100 100 100 70 88 Level 1 8 | . . . 29 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 239 | 5 137 85 239 218 Initial 61 | . . 53 . 61 Average 94 | 1 54 23 164 164 Influence Increases 1481 | 25 452 100 411 493 Destroy 0b10 Robot/C 760 | . 280 40 180 260 Destroy 0b10 Robot/NC 135 | 25 40 5 45 20 Destroy Leader 202 | . 62 10 58 72 Successful Hack 26 | . 17 . . 9 Disable Machine 75 | . 15 . 45 15 Destroy Structure 178 | . 23 30 68 57 Partial Spotted 60 | . 15 . . 45 Lose Combat Pursuer 45 | . . 15 15 15 Influence Decreases 1313 | 25 315 237 264 472 Entered New Map 170 | . . 84 . 86 Time Decay 1013 | 25 305 153 204 326 Lost Part 120 | . 10 . 60 50 Lost Ally 10 | . . . . 10 Squads Dispatched 12 | . 3 . 3 6 Investigation 5 | . 2 . 1 2 Extermination . | . . . . . Reinforcement 7 | . 1 . 2 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 2 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 24 3 16 32 Peak Tracking Total 5 | . 4 2 5 5 Tactical Retreats 6 | . . 1 1 4 ECM-based Alert Blocks 8 | . . . . 8 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . 1 . 3 1 Max in Single Turn 2 | . 1 . 2 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 15 | . 4 1 2 8 Terminals 10 | . 3 . 2 5 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 33 | . 9 1 4 19 Successful 15 | . 4 1 . 10 Failed 17 | . 4 . 4 9 Catastrophic 2 | . . . 1 1 Database Lockouts 1 | . 1 . . . Manual 12 | . 5 . 2 5 Terminals 26 | . 8 . 4 14 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 7 | . 2 1 . 4 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . . . 1 Alert Level 1 | . . . . 1 Investigation Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 3 | . 1 . . 2 Terminals 3 | . 1 . . 2 Assimilate 2 | . . . . 2 Skim 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 . 2 5 Full Trace Events 5 | . 2 . 1 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 10 | . . . . 10 Highest-Rated Ally 10 | . . . . 10 Total Orders 8 | . . 4 2 2 FOLLOW 1 | . . . . 1 EXPLORE 5 | . . 3 2 . RETURN 2 | . . 1 . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1959 | . 813 . 449 697 Optics 166 | . . . 158 8 Sensors 609 | . . . . 609 Structural 20 | . . . . 20 Seismic 1362 | . 813 . 449 100 ECM 79 | . . . . 79 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 7 | . . 4 2 1 Drone Recoveries 6 | . . 4 1 1 Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2695 | 115 932 471 450 727 Spaces Moved 2247 | 87 628 333 344 855 Core 35 | 11 . . 24 . Treads . | . . . . . Legs . | . . . . . Wheels 1194 | 76 628 333 157 . Hover . | . . . . . Flight 1018 | . . . 163 855 Fastest Speed 30 | 50 80 80 37 30 Average Speed 66 | 76 85 103 76 33 Slowest Speed 200 | 80 100 110 200 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 4 84 99 40 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 47 | . 10 . 12 25 Terrain Destroyed 207 | . 30 41 68 68 Melee 38 | . 10 . 3 25 Projectile . | . . . . . AOE 169 | . 20 41 65 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3098 | 116 868 456 470 1188 Wait 467 | 2 101 108 49 207 Move 2241 | 86 627 332 343 853 Hop 1 | . . . . 1 Pick Up 35 | 12 5 1 10 7 Fast Attach 25 | 2 2 2 8 11 Attach 14 | 5 . . 5 4 Detach 8 | . 1 . 2 5 Swap 48 | . 22 3 6 17 Drop 44 | . 13 5 11 15 Fire 127 | 9 75 4 8 31 Melee 88 | . 22 1 28 37 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 13) 539 | -10/Materials | Discovered new exit (range 13) 675 | -10/Materials | Core integrity fell below 50% 816 | -10/Materials | Discovered new exit (range 3) 962 | -10/Materials | Central database locked down 988 | -10/Materials | Discovered new exit (range 6) 992 | -10/Materials | Identified exit to Mines 1048 | -10/Materials | Entered Mines 1051 | -10/Mines | Found the Drone Emporium 1055 | -10/Mines | Found Prototype Device 1055 | -10/Mines | Identified Sensor Drone Bay 1323 | -10/Mines | Learned location of Zion (-6) 1344 | -10/Mines | Discovered new exit (range 10) 1352 | -10/Mines | Discovered new exit (range 18) 1488 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1519 | -10/Mines | Entered Materials 1519 | -9/Materials | Evolved 2 slots: Utility x2 1720 | -9/Materials | Lost 4 parts (1p1n1u1w) 1722 | -9/Materials | Core integrity fell below 50% 1884 | -9/Materials | Discovered new exit (range 18) 1902 | -9/Materials | Discovered new exit (range 8) 1947 | -9/Materials | Discovered new exit (range 18) 1962 | -9/Materials | Discovered new exit (range 3) 1969 | -9/Materials | Entered another Materials area 1969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2192 | -8/Materials | Repaired Lgt. Nuclear Core 2634 | -8/Materials | Discovered new exit (range 16) 2690 | -8/Materials | Identified exit to Factory 2696 | -8/Materials | Self-destructed Last Messages --------------- 02648_ G-47 Trooper destroyed. 02663_ System corrupted: Hpw. Shotgun jammed. 02669_ System corrupted: Scythe rejected. 02670_ Weight Redist. System destroyed. 02674_ G-50 Soldier destroyed. 02677_ Acquired Scythe. 02680_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. [Achievement: Heavy Suspicion] 02680_ Acquired 25 matter. 02681_ Acquired 33 matter. 02685_ Dropped Structural Scanner. 02687_ X-57 Shotgunner knocked back. 02690_ EXIT=IDENTIFIED: FACTORY 02690_ Lgt. Nuclear Core destroyed. 02691_ H-61 Shepherd calls for reinforcements. 02691_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02691_ Imp. Flight Unit destroyed. 02693_ Scythe destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????####;#???????? | | ???????????????????????# @ ########## | | ???????????????????????# H%# # | | ???????????????????????#x # # | | ???????????????????????# # # | | ???????????????????????#x ; # | | ???????????????????????+ + [ # | | ???????????????????????# # # | | ???????????????????????#% # = # | | ???????????????????????# u# # | | ???????????????????????#% # # | | ???????????????????????# #?######## | | ???????????????????????# #?# # | | ????????????????????#### ### # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????#! + """ # | | ????????????????????# # """ # | | ????????????????????#! # """ # | | ????????????????????# #### ### # | | ??????????????????###+####%#?# """ # | | ??????????????????# #%#?# """ # | | ??????????????????# #!#?# """ # | | ??????????????????# # #?# ? ?# | | ??????????????????# # #??##????? | | ??????????????????########+######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 42% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Throw Away The Key Challenges ------------ None Game ------ Seed CompositeReactivePlating Manual? 0 Play Time 01:13:10 Cumulative 20.7 hours Start 2025.12.14 @ 10:49:41 End 2025.12.14 @ 12:03:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3c25df4-2e0e-4f25-82eb-fd315aa61d02