Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 16:31:24 Player: 3.14 Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (261) 1305 Value Destroyed (17914) 17914 Prototype IDs (53) 1060 Alien Tech Used (15) 3000 Bonus (28156) 28156 TOTAL SCORE: 61735 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 162 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Met Sigix 2000 Escaped with Sigix 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1258 Cogmind --------- Core Integrity 665/1600 Matter 105/300 Energy 935/950 System Corruption 0% Temperature Cool (7) Movement Walking (106) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (13) ----- High-capacity Storage Unit High-capacity Storage Unit Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Centrium Light Armor Plating Beam Splitter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Quantum Reactor Zero-point Reactor Advanced Myomer Leg Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Matter Compressor (200) Nanoactuators Advanced Transmission Jammer Experimental Cloaking Device Beam Splitter Dimensional Node Initializer Transdimensional Reconstructor CR-A16's Behemoth Slayer Sigix Containment Pod Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Advanced Particle Accelerator Centrium Heavy Armor Plating Heavy Regenerative Plating Experimental Focal Shield Beam Splitter > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Advanced Myomer Leg Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Matter Compressor Nanoactuators Advanced Transmission Jammer Experimental Cloaking Device Centrium Light Armor Plating Beam Splitter Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Tactical Quantum Warhead CR-A16's Behemoth Slayer Sigix Containment Pod [Rating: 257] Favorites ----------- Power Improved Quantum Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Improved Quantum Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Artifact Phase Redirector Weapon CR-A16's Behemoth Slayer Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 3 . . . . . 2 . . 1 . . . . 1 . . . . 1 . . 1 2 . Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Parts Attached 424 | 6 1 1 1 2 53 29 6 10 3 12 9 19 9 4 5 13 6 5 10 1 8 7 6 8 54 42 18 32 44 Power 35 | 1 . . . 1 2 1 . 2 . 1 1 . 1 1 . 2 1 . . . 2 1 . . . 4 6 5 3 Engine 8 | 1 . . . . . . . 1 . 1 1 . 1 1 . 2 . . . . . . . . . . . . . Core 6 | . . . . 1 2 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 4 6 5 3 Propulsion 73 | 2 . . . . 13 12 1 . 1 4 2 7 6 2 . 2 . 1 4 . . 2 . . 2 . 1 3 8 Treads 3 | 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Leg 70 | . . . . . 13 12 1 . 1 4 2 6 6 2 . 2 . 1 4 . . 2 . . 2 . 1 3 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 248 | 1 1 . 1 . 21 12 2 4 1 6 5 6 . 1 5 5 5 3 4 . 4 4 4 7 47 38 11 22 28 Device 140 | . . . . . 6 2 1 2 1 3 . 2 . 1 3 2 1 2 2 . 2 3 4 7 26 30 10 11 19 Storage 13 | 1 . . 1 . 5 . . . . . . . . . . . . . . . . . . . 3 . . 1 2 Processor 13 | . . . . . 1 1 . . . . 1 . . . . . . . 1 . 1 . . . 2 3 . 2 1 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Protection 71 | . 1 . . . 9 9 1 2 . 3 4 4 . . 2 3 4 1 1 . 1 1 . . 10 5 1 4 5 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Weapon 68 | 2 . 1 . 1 17 4 3 4 1 1 1 6 2 . . 4 . 1 2 1 2 . 2 1 5 . . 2 5 Energy Gun 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Gun 9 | 1 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . . 2 1 1 2 . 1 . 3 1 . . 2 . . . . . . 1 . 2 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . . . 5 3 2 2 . . 1 3 1 . . 2 . 1 2 . 2 . . 1 2 . . 1 1 Piercing Weapon 4 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . . . 2 . . . . . 1 1 . . . 1 4 . 1 . . 6 . 1 2 4 . 3 14 Parts Lost 29 | . . . . 2 6 . . . . . . 1 1 . 1 1 . . 1 1 . . . 1 . . 2 . 12 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Utility 16 | . . . . . 2 . . . . . . . . . 1 1 . . . 1 . . . 1 . . 2 . 8 Weapon 8 | . . . . 1 3 . . . . . . . 1 . . . . . . . . . . . . . . . 3 Highest Loss Streak 9 | . . . . 1 3 . . . . . . 1 1 . 1 1 . . 1 1 . . . 1 . . 1 . 9 Average Slot Usage (%) 94 | . 92 100 100 100 95 98 100 100 100 100 92 87 90 93 97 99 99 100 99 100 95 94 90 90 89 90 90 91 84 Engine 2 | . 14 14 14 1 . . . 2 7 7 6 6 6 11 11 11 8 5 5 5 . . . . . . . . . Core 1 | . . . . 12 9 7 7 4 . . . . . . . . . . . . 4 4 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 8 12 10 8 Treads 1 | . 28 28 28 28 1 . . . . . . 1 4 . . . . . . . . . . . . . . . . Leg 27 | . . . . . 24 38 38 38 38 38 33 29 32 33 33 33 33 33 30 30 30 30 30 27 27 27 25 22 22 Device 12 | . . . . . 9 7 13 13 15 12 8 7 12 15 17 21 23 20 14 15 10 10 15 18 16 10 11 10 10 Storage 7 | . 14 14 14 14 15 7 7 7 7 7 6 6 6 5 5 5 5 5 5 5 5 5 5 4 7 9 8 7 7 Processor 11 | . . . . . . 14 15 15 15 15 13 12 12 11 9 5 5 5 10 10 15 15 15 13 13 14 16 15 13 Protection 6 | . 6 14 14 14 16 6 1 1 . 1 10 10 6 5 8 11 8 12 15 15 10 9 5 4 5 4 4 3 5 Ballistic Gun 1 | . 14 14 14 14 8 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 6 14 15 14 8 3 4 4 3 5 5 4 5 5 10 7 6 10 10 13 9 9 8 7 4 Piercing Weapon 3 | . . . . . . . . . 5 7 6 6 6 5 5 5 5 5 5 7 8 5 4 4 3 4 4 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 207 | 11 14 15 27 29 67 56 56 59 50 63 74 70 72 81 87 81 84 84 86 77 83 109 109 116 159 152 165 174 207 Greatest Support 182 | 40 40 40 40 40 40 70 70 70 70 80 81 81 96 97 97 102 102 103 152 152 152 180 180 180 180 178 180 180 182 Greatest Overweight (x) 2 | . . . . . 2 1 . . . . . 2 . . . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 6 10 10 18 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 20 20 20 Average Capacity 14 | 5 6 6 8 10 13 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 17 20 20 20 20 Most Carried 20 | 4 6 6 7 9 15 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 20 20 20 Average Carried 14 | 2 5 6 6 7 12 11 11 12 12 11 11 11 11 11 11 11 12 11 11 12 11 11 11 11 16 19 17 19 18 Final Capacity 20 | 6 6 6 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 20 20 20 Final Carried 20 | 4 6 6 7 9 12 12 12 12 12 12 12 12 12 12 10 12 12 12 12 12 12 11 12 11 19 19 20 20 16 Class Distribution -------------------- 42% | Scavenger-Mutant 33% | Alien-Gladiator 16% | Mutant 3% | Derelict-Mutant 3% | Generator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Alien-Gladiator | -3/Quarantine Alien-Gladiator | -3/Section 7 Alien-Gladiator | -2/Research Alien-Gladiator | -1/Access Generator-Gladiator | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Matter Collected 6209 | 238 . 51 193 65 712 290 93 137 30 150 100 270 110 40 50 213 50 50 120 20 80 . 185 . 624 623 190 330 1195 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15742 | . 12 . . 175 1611 699 125 390 . 388 283 285 278 73 255 302 114 205 149 108 177 . 515 . 1710 2721 1197 2294 1676 Parts 676 | . 1 . . 10 88 25 9 23 . 21 12 16 14 3 15 11 1 14 9 1 11 . 16 . 97 119 44 107 9 Haulers Intercepted 10 | . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . 4 . Recyclers Shooed 7 | . . . . . 3 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . . 8 10 . 7 . 7 5 . 13 7 1 14 . 1 8 . 10 . . . . . . Prevented 38 | . . . . . . . . 4 . 11 . 4 8 . . . . . . . 3 2 6 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 220 | . 1 . . 8 25 10 5 12 . 8 3 7 4 1 3 9 . 3 2 1 3 . 8 . 22 33 14 20 18 Melee 144 | . . . . 1 14 10 2 4 . 3 3 2 2 1 2 4 . 2 2 . 3 . 3 . 19 32 14 19 2 Guns 12 | . 1 . . 4 7 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 11 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 7 AOE 39 | . . . . . 3 . 3 8 . 4 . 4 2 . . 5 . . . . . . 2 . . . . . 8 Classes Destroyed 20 | . 1 . . 1 7 1 . . . . . 1 . . . . . . . . . . . . 1 3 3 . 2 Worker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Builder 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 10 | . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . 4 . Recycler 9 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . 1 1 . 1 2 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 2 2 . . Swarmer 45 | . 1 . . 6 3 . 3 8 . 3 . 3 . . 1 4 . . . . . . 3 . 4 5 1 . . Grunt 67 | . . . . 2 14 6 . 4 . 3 1 2 4 . . 5 . . . . 2 . 5 . 8 7 1 2 1 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Duelist 3 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 25 | . . . . . 6 1 1 . . . 1 . . 1 1 . . . 2 . . . . . . 6 3 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 19 | . . . . . 1 1 1 . . 2 . . . . . . . . . . . . . . 1 . 6 7 . Programmer 29 | . . . . . . 1 . . . . 1 . . . . . . 2 . . 1 . . . 9 9 . 6 . Behemoth 6 | . . . . . . . . . . . . 1 . . 1 . . 1 . 1 . . . . . 1 . 1 . S7 Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Enhanced Q-Series 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Best Kill Streak 8 | . 1 . . 6 4 3 3 4 . 3 1 3 2 1 2 4 . 2 1 1 1 . 5 . 8 6 3 5 4 Combat Bots Only 6 | . 1 . . 6 4 3 3 4 . 3 1 3 2 1 2 4 . 2 1 1 1 . 5 . 6 6 3 3 4 Max Kills in Single Turn 3 | . 1 . . 1 2 1 2 3 . 2 1 2 2 1 1 2 . 1 1 1 1 . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . 2 3 . 2 . 2 2 . . 2 . . . . . . 1 . . . . . 1 Melee 1 | . . . . 1 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 . 1 . 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Damage Taken 20457 | . 19 . . 347 1734 717 265 223 . 354 316 706 100 47 427 290 . 190 46 469 232 . 489 . 1335 1426 1535 1150 8040 Core 2109 | . . . . 36 211 124 88 . . 75 26 32 . . 66 14 . . 17 60 . . 35 . 234 210 60 39 782 Absorbed by Shields 4781 | . . . . . . . . . . . . . . . 39 109 . 70 17 155 . . 96 . 991 1106 1011 414 773 Redirected to Core 270 | . . . . . . . . . . . . . . . . . . . . . . . . . 152 118 . . . Core Remaining (%) 77 | 100 . . . 85 61 . . . . 59 . . 93 . . . . 92 . . . . 84 . . 73 86 . 41 Volleys Fired 184 | . 1 . . 19 59 . 3 5 . 8 . 11 3 . . 8 . . . . . . 5 . 4 . . . 58 Largest 2 | . 2 . . 2 2 . 1 1 . 1 . 1 1 . . 1 . . . . . . 1 . 1 . . . 1 Hottest 200 | . 70 . . 80 83 . 33 36 . 36 . 36 36 . . 33 . . . . . . 46 . 46 . . . 200 Shots Fired 256 | . 2 . . 37 112 . 3 5 . 8 . 11 3 . . 8 . . . . . . 5 . 4 . . . 58 Gun 100 | . 2 . . 19 79 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 100 | . . . . 18 31 . . . . . . . . . . . . . . . . . . . . . . . 51 Launcher 56 | . . . . . 2 . 3 5 . 8 . 11 3 . . 8 . . . . . . 5 . 4 . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 96 | . 1 . . 19 76 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 104 | . 1 . . 18 34 . . . . . . . . . . . . . . . . . . . . . . . 51 Explosive 27 | . . . . . 2 . 3 2 . . . 5 . . . 8 . . . . . . . . . . . . 7 Electromagnetic 29 | . . . . . . . . 3 . 8 . 6 3 . . . . . . . . . 5 . 4 . . . . Robot Hit Streak 13 | . 2 . . 7 11 . 1 4 . 2 . 3 . . . 3 . . . . . . 8 . 12 . . . 13 Robot Miss Streak 3 | . . . . 3 3 . 3 1 . 2 . 2 1 . . 3 . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 702 | . 2 . . 20 135 31 9 9 . 12 25 15 3 7 13 14 1 4 4 1 10 . 8 . 58 115 51 58 97 Core Hits 406 | . 1 . . 10 53 16 9 16 . 12 7 12 8 2 4 15 . 2 3 . 5 . 13 . 35 54 26 33 70 Critical Hits 95 | . . . . . 2 1 1 . . 1 1 . . 3 1 2 . 1 1 . 1 . . . 13 24 10 15 18 Critical Kills 29 | . . . . . 1 . . . . . 1 . . . . . . 1 1 . 1 . . . 3 8 5 8 . Critical Parts Destroyed 46 | . . . . . 1 1 . . . 1 . . . 2 1 2 . . . . . . . . 8 13 2 5 10 Melee Attacks 823 | . . . . . 66 44 18 30 2 16 28 15 4 8 21 16 1 5 22 6 15 2 12 . 91 160 71 89 81 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 640 | . . . . . 66 44 18 30 2 11 26 7 . 2 2 4 . 1 8 1 3 1 3 . 72 135 63 72 69 Piercing 183 | . . . . . . . . . . 5 2 8 4 6 19 12 1 4 14 5 12 1 9 . 19 25 8 17 12 Sneak Attacks 46 | . . . . . 5 4 . . . . 1 . . 1 1 . . . 1 . 2 . . . 3 11 1 11 5 Combat Hostiles 10 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . 4 1 1 . Follow-up Attacks 105 | . . . . . . 5 2 . . 5 2 . . . 1 2 . . 1 1 3 . . . 14 30 10 13 16 Damage Inflicted 59340 | . 27 4 . 335 3491 1331 568 827 . 728 964 908 373 416 732 1100 . 146 348 . 658 . 711 . 4733 9549 3855 5800 21736 Guns 1003 | . 25 . . 167 811 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 9526 | . . . . 162 329 . . . . . . . . . . . . . . . . . . . . . . . 9035 Explosions 12212 | . . . . . 161 . 317 613 . 468 . 552 210 . . 539 . . . . . . 543 . 438 . . . 8371 Melee 36584 | . . . . . 2187 1331 251 214 . 260 964 356 163 416 732 561 . 146 348 . 658 . 168 . 4295 9549 3855 5800 4330 Ramming 15 | . 2 4 . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 974 | . 11 . . 167 796 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 15871 | . 14 . . 162 344 . . 120 . 67 . . . . . . . . . . . . . . . . . . 15164 Explosive 3832 | . . . . . 161 . 317 266 . . . 307 . . . 539 . . . . . . . . . . . . 2242 Electromagnetic 2064 | . . . . . . . . 227 . 401 . 245 210 . . . . . . . . . 543 . 438 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 30799 | . . . . . 2187 1331 251 214 . 160 930 157 . 87 66 65 . . 40 . 142 . . . 3702 8700 3633 5159 3975 Piercing 5785 | . . . . . . . . . . 100 34 199 163 329 666 496 . 146 308 . 516 . 168 . 593 849 222 641 355 Highest Corruption 10 | . . . . . . 1 1 1 1 . . . . . . . . 2 . . . 4 . . 6 10 . . . Average Corruption 3 | . . . . . . 1 1 1 1 . . . . . . . . 1 . . . 2 . . 4 7 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 64 | . . . . . . 5 3 4 . . . . . . . . . 1 . . . 2 . . 23 26 . . . Message Errors 16 | . . . . . . 1 2 1 . . . . . . . . . . . . . 1 . . 6 5 . . . Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . Heat Flow Errors 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . . . Energy Discharges 12 | . . . . . . 2 1 . . . . . . . . . . . . . . 1 . . 5 3 . . . Data Loss (minor) 10 | . . . . . . 2 . 1 . . . . . . . . . 1 . . . . . . 1 5 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Targeting Errors 11 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 6 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5830 | . . . . . 233 136 . 11 . 14 16 31 . 57 39 53 . 4 153 . 153 . 9 . 319 1127 345 529 2601 Projectiles 1228 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1228 Explosions 399 | . . . . . . . . 11 . . . 31 . . . 15 . . . . . . 9 . . . . . 333 Melee 4203 | . . . . . 233 136 . . . 14 16 . . 57 39 38 . 4 153 . 153 . . . 319 1127 345 529 1040 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 350 | . . . . . 1 . . . . . . 78 10 . . 49 . . . . . . . . . . . . 212 Shots 8 | . . . . . . . . . . . . 2 1 . . 1 . . . . . . . . . . . . 4 Rammed 6 | . 1 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . 1 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 303 | . 18 . . 303 39 . . . . . . 2 10 17 13 15 2 143 2 9 51 14 86 . 155 193 . . 40 Average Temperature 54 | . 9 . . 129 13 . . . . . . 2 5 9 5 7 2 54 1 4 16 14 40 . 71 89 . . 13 Received Heat Transfer 3114 | . 6 . . 126 792 126 36 9 . 9 105 132 48 18 72 78 . 12 6 66 54 . 123 . 84 166 47 36 963 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . 1 . . . . . . . . . . . . 3 . 3 . . . . Combat Hostiles 7 | . . . . . . . . . . 1 . . . . . . . . . . . . 3 . 3 . . . . Parts Fried 21 | . . . . . . . . . . 4 . . . . . . . . . . . . 12 . 4 . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 8772 | . 37 . . 333 740 . . 100 . 50 . . . . . . . . . . . . . . . . . . 7512 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Peak Influence 594 | . 29 10 . 170 297 183 . . . . 316 . . 145 . . . . 165 . . . . 121 435 594 391 320 169 Initial 234 | . . 10 . . 66 30 . . . . 44 . . 100 . . . . 50 . . . . 121 . 51 203 234 5 Average 144 | . 3 10 . 81 115 100 . . . . 169 . . 124 . . . . 55 . . . . 116 136 246 217 174 38 Maximum Alert Level 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 2 1 1 . Low Security (%) 71 | 100 100 100 . 100 84 100 . . . . 57 . . 100 . . . . 100 . . . . 100 68 40 34 55 100 Level 1 25 | . . . . . 15 . . . . . 42 . . . . . . . . . . . . . 24 41 65 44 . Level 2 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 17 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . . . 4 . . . . . 4 . . . . . . . 1 . . . . . 6 5 2 5 2 Investigation 6 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 Extermination 13 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 5 4 . 2 1 Reinforcement 10 | . . . . . 2 . . . . . 2 . . . . . . . 1 . . . . . 1 1 1 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Distress Signals 30 | . 1 . . . 4 2 . . . . . . . 1 . . . . 1 . . . . . . 1 5 2 13 Communications Jammed 65 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 45 3 6 4 Distress Signals 65 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 45 3 6 4 Times Spotted 355 | . 3 . . 8 41 16 5 11 . 8 8 11 5 3 3 10 . 3 4 6 7 . 8 . 42 40 33 21 59 Peak Tracking Total 13 | . 3 . . 7 6 6 3 4 . 3 2 3 4 3 2 4 . 2 2 7 2 . 5 . 5 5 7 3 13 Tactical Retreats 40 | . . . . 1 6 2 . 1 . 1 4 4 1 . . 1 . . . . 3 . . . 7 2 2 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Traps Triggered 9 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 3 . . 1 . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Machines Disabled 17 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 8 . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Machines Accessed 63 | . 2 . 1 . 8 2 2 . . . 1 . . . . 1 4 . 3 . 1 3 . 2 11 3 . 13 6 Terminals 39 | . 2 . . . 6 . 1 . . . . . . . . . . . . . . . . 2 10 3 . 9 6 Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 6 | . . . . . 1 1 . . . . . . . . . . . . 2 . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . Total Hacks 149 | . 5 . 1 . 16 5 2 . . . 1 . . . . 1 17 . 5 . 1 13 . 4 26 8 . 31 13 Successful 95 | . 3 . 1 . 4 4 2 . . . 1 . . . . 1 17 . 3 . 1 13 . 2 13 4 . 18 8 Failed 54 | . 2 . . . 12 1 . . . . . . . . . . . . 2 . . . . 2 13 4 . 13 5 Catastrophic 12 | . . . . . 3 . . . . . . . . . . . . . . . . . . 2 3 1 . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 5 . . . 9 . 1 . . . 1 . . . . . . . . . . . . 3 16 5 . 13 8 Terminals 92 | . 5 . . . 13 . 1 . . . . . . . . . . . . . . . . 4 25 8 . 23 13 Fabricators 4 | . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations 12 | . . . . . 1 3 . . . . . . . . . . . . 3 . . . . . . . . 5 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 3 . Terminal Hacks 67 | . 1 . 1 . 2 . 1 . . . . . . . . 1 17 . . . 1 13 . 2 10 3 . 9 6 Record 16 | . . . 1 . . . . . . . . . . . . . 5 . . . . 8 . . 2 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . Prototype ID Bank 10 | . . . . . . . . . . . . . . . . . 4 . . . . 5 . . . 1 . . . Open Door 9 | . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . 1 1 . . 3 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 13 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 3 2 . 4 1 Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . 4 . Scan Component 4 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 2 . Repair 4 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Unauthorized Hacks 12 | . 2 . . . . . 1 . . . 1 . . . . . . . . . . . . . 2 1 . 3 2 Terminals 11 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . 3 2 Track 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 2 Botnet 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 2 . . . 7 2 . . . . . . . . . . . . 3 . . . . 1 9 3 . 11 4 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Matter 146 | . . . . . . 146 . . . . . . . . . . . . . . . . . . . . . . . Time 24 | . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 2 . Time 126 | . . . . . . 38 . . . . . . . . . . . . 44 . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Total Allies 34 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Largest Group 12 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 12 Highest-Rated Group 607 | . . 40 40 . . . . . . . . . . . . . . . . . . . . . . . . . 607 Highest-Rated Ally 243 | . . 31 31 . . . . . . . . . . . . . . . . . . . . . . . . . 243 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Ally Attacks 125 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 Total Damage 3029 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3029 Kills 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Robot Analysis Total 6 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . Derelict Logs Recovered 13 | . . 1 . 1 . . 1 2 3 . . 2 . . 1 . . . . 1 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Turns Passed 20031 | 76 208 248 313 270 1676 671 844 480 1249 602 475 624 192 253 460 512 193 344 484 308 414 532 396 280 2032 1627 1162 1768 1338 Spaces Moved 12562 | 41 125 147 195 127 748 355 508 326 949 450 298 421 116 178 336 331 148 265 315 248 244 427 290 198 1405 765 600 1280 726 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 704 | 40 125 147 195 127 68 . . . . . . 2 . . . . . . . . . . . . . . . . . Legs 11857 | . . . . . 680 355 508 326 949 450 298 419 116 178 336 331 148 265 315 248 244 427 290 198 1405 765 600 1280 726 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 113 113 113 111 111 111 103 103 Average Speed 120 | 157 160 160 160 160 150 123 120 120 120 120 120 122 120 120 120 120 120 120 120 120 120 119 113 113 111 111 112 107 114 Slowest Speed 200 | 160 160 160 160 160 180 150 120 120 120 120 120 200 120 120 120 120 120 120 120 120 120 120 113 113 113 111 113 138 139 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 Exploration Rate (%) 40 | 3 28 39 59 26 58 12 64 57 86 62 8 63 16 6 50 49 60 43 11 50 42 68 50 10 86 36 25 36 23 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 6 | . . . 1 . . . . . 2 . . . . . . . 3 . . . . . . . . . . . . Known Exits Taken 24 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 31 | . . 1 . 1 . . 6 8 4 1 . 1 . . . 4 . 1 . 1 1 . 2 . . . . . . Spaces Dug 128 | . . . . . 2 3 9 19 . 1 . 2 . . 4 18 . . 10 1 . 1 4 . 5 11 13 14 11 Terrain Destroyed 364 | . . . . . 15 3 38 48 . 7 . 38 . . 4 65 . . 10 1 . 1 4 . 5 11 13 14 87 Melee 110 | . . . . . 2 3 9 19 . 1 . 2 . . 4 . . . 10 1 . 1 4 . 5 11 13 14 11 Projectile 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 AOE 247 | . . . . . 13 . 29 29 . 6 . 36 . . . 65 . . . . . . . . . . . . 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Total 16231 | 50 131 158 197 155 1093 545 721 376 1057 490 383 497 165 215 381 430 163 285 411 255 355 447 346 252 1763 1323 1004 1543 1040 Wait 2012 | . . 7 . 3 84 99 186 5 100 3 44 18 24 18 18 55 . 7 49 2 86 . 32 40 201 348 320 143 120 Move 12532 | 40 124 146 194 126 747 354 507 325 948 449 297 420 115 177 335 330 147 264 314 247 243 426 289 197 1404 764 599 1279 725 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 155 | 4 3 . 1 3 35 8 1 1 2 1 2 5 2 4 1 5 2 2 9 . 2 3 3 3 12 14 5 10 12 Fast Attach 136 | 6 1 1 . 1 12 5 . 1 . . 2 7 2 . 1 . 5 . 5 1 2 5 . 2 19 24 5 14 15 Attach 55 | . . . . 1 9 2 1 . . . 1 1 1 2 2 1 . . 2 . 1 2 . 3 3 7 5 3 8 Detach 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Swap 254 | . . . 1 . 32 22 5 9 3 12 6 12 6 2 2 12 2 5 4 . 5 2 6 4 35 20 9 16 22 Drop 262 | . 1 1 1 . 50 19 2 3 2 6 5 10 8 4 2 6 6 2 14 1 5 8 2 3 22 31 6 17 25 Fire 184 | . 1 . . 19 59 . 3 5 . 8 . 11 3 . . 8 . . . . . . 5 . 4 . . . 58 Melee 631 | . . . . . 64 36 16 27 2 11 26 13 4 8 20 13 1 5 14 4 11 1 9 . 63 114 55 61 53 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Upp / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) Tau Ceti IV Orbit History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 9) 285 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 377 | -10/Mines | Learned location of 1 exit from Materials 397 | -10/Mines | Assembled infested the area 519 | -10/Mines | Discovered new exit (range 5) 533 | -10/Mines | Entered Exiles 533 | -10/Exiles | Accompanied by 2 allies 563 | -10/Exiles | Led the pair of lost Derelicts to a safe place 570 | -10/Exiles | Met 8R-AWN 596 | -10/Exiles | Met EX-HEX 677 | -10/Exiles | Met EX-DEC 706 | -10/Exiles | Met EX-BIN 734 | -10/Exiles | Learned location of Zion (-7) 833 | -10/Exiles | Discovered new exit (range 10) 846 | -10/Exiles | Entered Mines 903 | -9/Mines | Identified exit to Materials 1116 | -9/Mines | Entered Materials 1116 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1117 | -8/Materials | Identified exit to Factory 1494 | -8/Materials | Discovered exit to Factory (range 10) 1643 | -8/Materials | Lost 3 parts (1u2w) 1671 | -8/Materials | Build established: Scavenger-Mutant 2792 | -8/Materials | Entered Factory 2792 | -7/Factory | Evolved 2 slots: Propulsion x2 2883 | -7/Factory | Discovered new exit (range 16) 2934 | -7/Factory | Repaired Axe 3033 | -7/Factory | Fabricated Axe (x2) 3079 | -7/Factory | Identified exit to Lower Caves 3463 | -7/Factory | Entered Lower Caves 3535 | -7/Lower Caves | Identified exit to Lower Caves 4198 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4287 | -7/Lower Caves | Encountered a Warlord checkpoint 4307 | -7/Lower Caves | Entered another Lower Caves area 4308 | -7/Lower Caves | Encountered a Warlord checkpoint 4327 | -7/Lower Caves | Discovered new exit (range 6) 4677 | -7/Lower Caves | Learned Factory terminal intel 4742 | -7/Lower Caves | Learned 4 Factory zone layouts 4748 | -7/Lower Caves | Discovered new exit (range 11) 4786 | -7/Lower Caves | Identified exit to Zion 4787 | -7/Lower Caves | Spotted B-75 Beast 4787 | -7/Lower Caves | Entered Zion 4857 | -7/Zion | System corruption cleaned by Quarantine Array 4920 | -7/Zion | Discovered new exit (range 15) 5003 | -7/Zion | Learned location of Recycling (-7) 5081 | -7/Zion | Found CR-A16's Pointy Stick 5165 | -7/Zion | Learned Factory emergency access door positions 5317 | -7/Zion | Learned location of Armory (-3) 5355 | -7/Zion | Given the Hacking Drone Bay 5359 | -7/Zion | Found Prototype Device 6034 | -7/Zion | Identified exit to Proximity Caves 6036 | -7/Zion | Entered Proximity Caves 6596 | -6/Proximity Caves | Discovered new exit (range 7) 6602 | -6/Proximity Caves | Identified exit to Factory 6638 | -6/Proximity Caves | Entered Factory 6638 | -6/Factory | Evolved 2 slots: Utility x2 6639 | -6/Factory | Identified exit to Lower Caves 6642 | -6/Factory | Loaded intel: 20 terminal locations 6947 | -6/Factory | Found Prototype Processor 6947 | -6/Factory | Identified Exp. Signal Interpreter 7113 | -6/Factory | Entered Lower Caves 7223 | -6/Lower Caves | Found Alien Artifact 7223 | -6/Lower Caves | Identified Core Expander 7223 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 7314 | -6/Lower Caves | Encountered a Warlord checkpoint 7445 | -6/Lower Caves | Spotted B-75 Beast 7482 | -6/Lower Caves | Learned Factory security intel 7515 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 7520 | -6/Lower Caves | Destroyed B-75 Beast 7722 | -6/Lower Caves | Discovered new exit (range 13) 7735 | -6/Lower Caves | Identified exit to Lower Caves 7737 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7737 | -6/Lower Caves | Entered another Lower Caves area 7752 | -6/Lower Caves | Discovered new exit (range 14) 7928 | -6/Lower Caves | Identified exit to Factory 7929 | -6/Lower Caves | Entered Factory 7929 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7930 | -5/Factory | Identified exit to Upper Caves 7930 | -5/Factory | Identified exit to Extension 8182 | -5/Factory | Entered Upper Caves 8332 | -5/Upper Caves | Spotted B-75 Beast 8390 | -5/Upper Caves | Destroyed B-75 Beast 8512 | -5/Upper Caves | Learned Factory non-interactive machine intel 8530 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8630 | -5/Upper Caves | Discovered new exit (range 11) 8641 | -5/Upper Caves | Identified exit to Upper Caves 8642 | -5/Upper Caves | Entered another Upper Caves area 8662 | -5/Upper Caves | Identified Hacking Drone Bay 9136 | -5/Upper Caves | Discovered new exit (range 16) 9153 | -5/Upper Caves | Identified exit to Zhirov 9154 | -5/Upper Caves | Entered Zhirov 9154 | -5/Zhirov | Discovered new exit (range 3) 9176 | -5/Zhirov | Met Zhirov 9198 | -5/Zhirov | Learned location of Quarantine (-3) 9198 | -5/Zhirov | Learned location of Testing (-2) 9198 | -5/Zhirov | Learned location of Command (-1) 9210 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9228 | -5/Zhirov | Found Alien Artifact 9228 | -5/Zhirov | Identified Integrated Reactor 9228 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9246 | -5/Zhirov | Found Alien Artifact 9343 | -5/Zhirov | Identified exit to Proximity Caves 9347 | -5/Zhirov | Entered Proximity Caves 9376 | -4/Proximity Caves | Spotted B-86 Titan 9385 | -4/Proximity Caves | Destroyed B-86 Titan 9470 | -4/Proximity Caves | Found Alien Artifact 9679 | -4/Proximity Caves | Discovered new exit (range 10) 9690 | -4/Proximity Caves | Identified exit to Factory 9691 | -4/Proximity Caves | Entered Factory 9691 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9692 | -4/Factory | Loaded intel: 237 non-interactive machine locations 9784 | -4/Factory | Repaired Imp. Shield Generator 9916 | -4/Factory | Discovered new exit (range 3) 9918 | -4/Factory | Identified exit to Research 10105 | -4/Factory | Discovered new exit (range 2) 10106 | -4/Factory | Identified exit to Upper Caves 10175 | -4/Factory | Entered Upper Caves 10179 | -4/Upper Caves | Spotted B-86 Titan 10181 | -4/Upper Caves | Build established: Mutant 10193 | -4/Upper Caves | Destroyed B-86 Titan 10236 | -4/Upper Caves | Learned Research security intel 10413 | -4/Upper Caves | Encountered a Warlord checkpoint 10452 | -4/Upper Caves | Discovered new exit (range 13) 10460 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10482 | -4/Upper Caves | Identified exit to Upper Caves 10483 | -4/Upper Caves | Entered another Upper Caves area 10540 | -4/Upper Caves | Discovered exit to Research (range 9) 10843 | -4/Upper Caves | Learned 8 Research zone layouts 10882 | -4/Upper Caves | Discovered new exit (range 12) 10896 | -4/Upper Caves | Identified exit to Warlord 10897 | -4/Upper Caves | Entered Warlord 10931 | -4/Warlord | Discovered new exit (range 9) 10944 | -4/Warlord | Identified Dimensional Node Initializer 10944 | -4/Warlord | Initialized slip node 10988 | -4/Warlord | System corruption cleaned by Quarantine Array 11374 | -4/Warlord | Met Warlord 11393 | -4/Warlord | Found Prototype Reactor 11393 | -4/Warlord | Identified Vortex Chain Reactor 11399 | -4/Warlord | Warlord's base attacked by MAIN.C 11399 | -4/Warlord | Found Prototype Device 11399 | -4/Warlord | Identified Exp. Cloaking Device 11426 | -4/Warlord | Identified Transdimensional Reconstructor 11426 | -4/Warlord | Warped through subspace to slip node 11427 | -4/Warlord | Identified exit to Proximity Caves 11429 | -4/Warlord | Entered Proximity Caves 11816 | -3/Proximity Caves | Discovered exit to Research (range 5) 11825 | -3/Proximity Caves | Entered Research 11825 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11826 | -3/Research | Identified exit to Research 11909 | -3/Research | Found Prototype Device 12061 | -3/Research | Identified Exp. Shield Generator 12098 | -3/Research | Discovered new exit (range 8) 12100 | -3/Research | Build established: Derelict-Mutant 12103 | -3/Research | Identified exit to Quarantine 12105 | -3/Research | Entered Quarantine 12151 | -3/Quarantine | Found Alien Artifact 12255 | -3/Quarantine | Found Alien Artifact 12255 | -3/Quarantine | Identified Phase Redirector 12288 | -3/Quarantine | Cryocooling Duct disabled 12303 | -3/Quarantine | Ambient heat levels rising (+20) 12303 | -3/Quarantine | Non-combat units ordered to evacuate 12370 | -3/Quarantine | Found Alien Artifact 12370 | -3/Quarantine | Identified Core Reset Matrix 12370 | -3/Quarantine | Identified Subatomic Replicator 12370 | -3/Quarantine | Used Core Reset Matrix 12374 | -3/Quarantine | Detected hypermatrix surge 12374 | -3/Quarantine | Sensed 12 artifacts in vicinity 12457 | -3/Quarantine | Discovered exit to Research (range 16) 12481 | -3/Quarantine | Found Sigix Broadsword 12771 | -3/Quarantine | Build established: Alien-Gladiator 12857 | -3/Quarantine | Found Unknown Launcher 12858 | -3/Quarantine | Identified Fusion Bomb Launcher 13068 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13079 | -3/Quarantine | Found Dimensional Node Initializer 13082 | -3/Quarantine | Found Dimensional Node Initializer 13089 | -3/Quarantine | Found Transdimensional Reconstructor 13091 | -3/Quarantine | Found Transdimensional Reconstructor 13093 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13847 | -3/Quarantine | Initialized slip node 14033 | -3/Quarantine | Met incapacitated Sigix Warrior 14033 | -3/Quarantine | Lockdown squad dispatched 14036 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14038 | -3/Quarantine | Unlocked Sigix quarantine chamber 14045 | -3/Quarantine | Warped through subspace to slip node 14055 | -3/Quarantine | Spotted Fortress 14131 | -3/Quarantine | Discovered new exit (range 5) 14134 | -3/Quarantine | Identified exit to Section 7 14137 | -3/Quarantine | Entered Section 7 14138 | -3/Section 7 | Sensed 21 artifacts in vicinity 14249 | -3/Section 7 | Spotted B-86 Titan 14288 | -3/Section 7 | Spotted S7 Guard 14293 | -3/Section 7 | Destroyed S7 Guard 14311 | -3/Section 7 | Found Core Regenerator 14311 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 14469 | -3/Section 7 | Destroyed B-86 Titan 14475 | -3/Section 7 | Found Unknown Protection 14675 | -3/Section 7 | System corruption reached 10% 14700 | -3/Section 7 | Found Integrated Dissipator 14700 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14769 | -3/Section 7 | Found Core Reset Matrix 14769 | -3/Section 7 | Identified Hvy. Reflective Plating 14772 | -3/Section 7 | Sensed 19 artifacts in vicinity 14787 | -3/Section 7 | Spotted S7 Guard 14793 | -3/Section 7 | Destroyed S7 Guard 14797 | -3/Section 7 | Found Prototype Protection 14797 | -3/Section 7 | Identified Hvy. Regenerative Plating 14807 | -3/Section 7 | Found Core Membrane 14807 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 15035 | -3/Section 7 | Spotted S7 Guard 15041 | -3/Section 7 | Destroyed S7 Guard 15060 | -3/Section 7 | Found Integrated Singularity Reactor 15060 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 15202 | -3/Section 7 | Found Prototype Processor 15224 | -3/Section 7 | Identified Exp. Melee Analysis Suite 15382 | -3/Section 7 | Found Integrity Redistributor 15438 | -3/Section 7 | Found Unknown Device 15438 | -3/Section 7 | Identified Quantum Capacitor 15488 | -3/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 15535 | -3/Section 7 | Spotted S7 Guard 15541 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-112) 15553 | -3/Section 7 | Destroyed S7 Guard 15580 | -3/Section 7 | Found Integrated Heat Negator 15580 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 15690 | -3/Section 7 | Found Integrated Dissipator 15690 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15755 | -3/Section 7 | Discovered exit to Research (range 8) 15764 | -3/Section 7 | Entered Research 15764 | -2/Research | Warlord forces began assault on 0b10 15764 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15874 | -2/Research | Research machine network offline 15901 | -2/Research | Borebot progress halted 16277 | -2/Research | Borebot progress halted 16282 | -2/Research | Borebot progress halted 16474 | -2/Research | Spotted Striker 16478 | -2/Research | Warped through subspace 16538 | -2/Research | Spotted Striker 16539 | -2/Research | Spotted Striker 16553 | -2/Research | Destroyed Striker 16562 | -2/Research | Met up with Warlord 16637 | -2/Research | Spotted Striker 16766 | -2/Research | Warlord invited to help at Command 16794 | -2/Research | Borebot progress halted 16814 | -2/Research | Spotted Executioner 16821 | -2/Research | Destroyed Executioner 16898 | -2/Research | Discovered new exit (range 9) 16925 | -2/Research | Identified exit to Access 16926 | -2/Research | Entered Access 16926 | -1/Access | Evolved 2 slots: Utility x2 16973 | -1/Access | Spotted B-99 Colossus 17227 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-70) 17280 | -1/Access | Spotted B-99 Colossus 17502 | -1/Access | Destroyed B-99 Colossus 17982 | -1/Access | Found Prototype Launcher 17982 | -1/Access | Identified Tactical Quantum Warhead 18263 | -1/Access | Repaired Adv. Shield Generator 18529 | -1/Access | Repaired Exp. Weapon Shielding 18687 | -1/Access | Discovered new exit (range 8) 18694 | -1/Access | Entered Command 18843 | -1/Command | Disengaged cave seal 18843 | -1/Command | Assembled emerged from the dark tunnel 19062 | -1/Command | Spotted Combat Programmer 19150 | -1/Command | Met MAIN.C 19195 | -1/Command | 0b10 Conduit disabled 19220 | -1/Command | Destroyed MAIN.C Shell 19223 | -1/Command | MAIN.C activated Command garrisons 19223 | -1/Command | Surrendered to MAIN.C 19223 | -1/Command | Loaded intel: 55 machine locations 19223 | -1/Command | Loaded intel: 103 trap records 19223 | -1/Command | Identified exit to Surface 19223 | -1/Command | Discovered exit to Surface (range 87) 19223 | -1/Command | Discovered exit to Surface (range 35) 19226 | -1/Command | Found Prototype Protection 19227 | -1/Command | Identified Centrium Heavy Armor Plating 19317 | -1/Command | Found Prototype Reactor 19317 | -1/Command | Identified Zero-point Reactor 19321 | -1/Command | Found Prototype Reactor 19321 | -1/Command | Identified Vortex Chain Reactor 19341 | -1/Command | Found Prototype Energy Cannon 19341 | -1/Command | Identified Imp. Potential Cannon 19349 | -1/Command | Found Prototype Device 19350 | -1/Command | Identified Beam Splitter 19360 | -1/Command | Found Beam Splitter 19365 | -1/Command | Found Prototype Device 19367 | -1/Command | Found Prototype Device 19368 | -1/Command | Identified Adv. Particle Accelerator 19371 | -1/Command | Identified Exp. Focal Shield 19447 | -1/Command | MAIN.C activated Command garrisons 19486 | -1/Command | Unknown forces attacked Command 19486 | -1/Command | Spotted EQ-014 19486 | -1/Command | Spotted EQ-003 19486 | -1/Command | Spotted EQ-001 19486 | -1/Command | Spotted EQ-004 19486 | -1/Command | Spotted EQ-002 19486 | -1/Command | Spotted EQ-006 19486 | -1/Command | Spotted EQ-005 19486 | -1/Command | Spotted EQ-000 19489 | -1/Command | Destroyed EQ-002 19580 | -1/Command | Spotted EQ-026 19580 | -1/Command | Spotted EQ-019 19580 | -1/Command | Spotted EQ-018 19580 | -1/Command | Spotted EQ-020 19584 | -1/Command | Destroyed EQ-018 19593 | -1/Command | Spotted EQ-015 19609 | -1/Command | Build established: Generator-Gladiator 19609 | -1/Command | Destroyed EQ-015 19629 | -1/Command | Spotted EQ-030 19652 | -1/Command | Destroyed EQ-030 19687 | -1/Command | Spotted EQ-040 19687 | -1/Command | Spotted EQ-041 19687 | -1/Command | Spotted EQ-039 19689 | -1/Command | Destroyed EQ-041 19694 | -1/Command | Spotted EQ-029 19698 | -1/Command | Destroyed EQ-040 19701 | -1/Command | Spotted EQ-021 19710 | -1/Command | Destroyed EQ-021 19716 | -1/Command | Destroyed EQ-029 19785 | -1/Command | Spotted EQ-055 19789 | -1/Command | Spotted EQ-061 19789 | -1/Command | Spotted EQ-060 19796 | -1/Command | Destroyed EQ-060 19811 | -1/Command | Spotted EQ-082 19811 | -1/Command | Spotted EQ-064 19815 | -1/Command | Spotted EQ-066 19817 | -1/Command | Spotted EQ-067 19818 | -1/Command | Destroyed all MAIN.C guards 19830 | -1/Command | Destroyed EQ-066 19835 | -1/Command | Destroyed EQ-067 19852 | -1/Command | Spotted EQ-076 19852 | -1/Command | Spotted EQ-065 19857 | -1/Command | Destroyed EQ-076 19860 | -1/Command | Destroyed EQ-065 19877 | -1/Command | Found Prototype Processor 19877 | -1/Command | Identified Exp. Targeting Computer 19900 | -1/Command | Spotted EQ-100 19900 | -1/Command | Spotted EQ-087 19900 | -1/Command | Spotted EQ-084 19903 | -1/Command | Destroyed EQ-087 19904 | -1/Command | Spotted EQ-070 19908 | -1/Command | Destroyed EQ-100 19913 | -1/Command | Spotted EQ-098 19929 | -1/Command | Spotted EQ-075 19929 | -1/Command | Spotted EQ-059 19931 | -1/Command | Spotted EQ-086 19952 | -1/Command | Spotted EQ-078 19954 | -1/Command | Spotted EQ-093 19955 | -1/Command | Spotted EQ-090 19955 | -1/Command | Spotted EQ-083 19956 | -1/Command | Spotted EQ-037 19958 | -1/Command | Spotted EQ-047 19970 | -1/Command | Destroyed EQ-047 19970 | -1/Command | Spotted EQ-108 19973 | -1/Command | Spotted EQ-035 19976 | -1/Command | Spotted EQ-049 19979 | -1/Command | Spotted EQ-074 19999 | -1/Command | Core integrity fell below 50% 19999 | -1/Command | Warped through subspace 20000 | -1/Command | Spotted EQ-096 20020 | -1/Command | Spotted EQ-121 20024 | -1/Command | Spotted EQ-116 20032 | *** | Destroyed 0B10! Last Messages --------------- 19995_ Penetrated by Slug. 19996_ Slug penetrates EQ-035. 19996_ Exp. Targeting Computer destroyed. 19996_ Penetrated by Slug. 19996_ Slug penetrates Reinforced Barrier. 19997_ Adv. Particle Accelerator destroyed. 19997_ Core Membrane filtered system corruption (1). 19998_ Slug penetrates MAIN.C. 19998_ Slug penetrates Reinforced Barrier. 19998_ Knocked back. 19998_ Hvy. Regenerative Plating destroyed. 19999_ Slug penetrates Reinforced Barrier. 19999_ Warped through subspace. 20001_ Knocked back. 20021_ Slug penetrates Wall. 20021_ Penetrated by Slug. 20021_ Tactical Quantum Warhead destroyed. 20021_ Core Membrane filtered system corruption (1). 20024_ Penetrated by Slug. 20028_ Centrium Heavy Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????????# # ##|! ##[[][]] #? | | ###???????????# # ##!! ##[]]][] #? | | #???????????# # ####### # ##########? | | #???????????# # # # ## =#?????????? | | #???????????# # # # ##+###?????????? | | #???????????# # # # #???????????? | | #???????????# # # # #???????????? | | #???????????# # # # #???????????? | | #???????????# # # # #???????????? | | #???######### # ^+ # #???????????? | | ##### ## # # # ###?????????? | | #######+## # # T"#?????????? | | # # ""#?????????? | | # # ###?????????? | | # # #???????????? | | "" ####### #????######## | | """" "" "" #?????# #????#???##?# | | """" "T"" ###### ###??#?### ## | | "" "" #??#?#" | | #??#?#" | | ??#?# | | ######### ??#?# | | ## ##?# ??#?# | | +###### ######### ## #### # ??#?# | | # #????# ## ## # ??#?# | | # #????# ## @ ## ??#?# | | + #????# ## # ?##?# | | # #????# ######## # # #?# | | "" # ###### #?????? # # ### | | """ # + #??????# # # # | | ###### # #?????## # # # | | "# ## # #????# # | | + ## # #####+#####?? ### | | + ## + # #? | | + ## # # ## # | | "# ######## # +^ | | ## ######## # ## # ## # | | ?# #^ # # #? # # # | | ## + # # #?? # # | | ## # # # #??# ######## | | ## # # # #??? #??????? | | ## # # ############## = ######## | | ## # # ] ###???????? | | ## ######## #?????????? | | ## #??????# #?????????? | | ## ##?????# ## #?????????? | | # ####### #?????????? | | # %* #?????????? | | # #?????????? | | # ### #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 113 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 75 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 90 Melee Speed Boost 40 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 20 Target Analysis 8 Core Analysis 10 Recoil Reduction 2 Particle Charging 50 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Axe | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Phase Redirector Core Reset Matrix Sigix Broadsword Core Regenerator Integrated Dissipator Core Membrane Integrated Singularity Reactor Subatomic Replicator Integrity Redistributor Integrated Heat Negator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackSensorNeutralizer Manual? 0 Play Time 02:36:54 Cumulative 592.4 hours Start 2020.09.19 @ 09:42:17 End 2020.09.19 @ 16:31:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 921 Rogue 921 Adventurer 0 Explorer 0 Win Type 3 Total 55 Types 35/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aba2e23a-b577-4acf-8a12-f5099ec79a75