Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 12:57:23 Player: ae Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (171) 855 Value Destroyed (4992) 4992 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 15517 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 467 Aligned with FarCom 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/1600 Matter 276/300 Energy 38/100 System Corruption 29% Temperature Cool (0) Movement Flying (40) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (18) ----- Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Compact Battery (200) Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Advanced Signal Interpreter Core Analyzer Advanced Transmission Jammer Advanced Cloaking Device Graphene Brace Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite System Shield System Shield Advanced System Shield Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Improved Plasma Cutter Lance [Rating: 133] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Heavy Shield Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved Diametric Drive Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . 4 2 . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . Utility 16 | . . . 1 . . . 1 2 . . . 4 2 . . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 185 | 8 4 1 4 2 . 1 9 10 13 5 5 26 11 1 7 10 16 34 18 Power 20 | 1 . . . . . . 1 1 1 2 1 2 1 . 1 . 3 4 2 Engine 8 | 1 . . . . . . . 1 . 2 1 1 . . . . . 2 . Core 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . Reactor 9 | . . . . . . . . . . . . . 1 . 1 . 3 2 2 Propulsion 52 | 3 . . 1 . . 1 4 1 8 . . 4 3 . 2 4 1 11 9 Treads 15 | 2 . . 1 . . 1 4 1 2 . . 3 . . . . . 1 . Leg 1 | . . . . . . . . . . . . . . . . . . . 1 Wheel 5 | 1 . . . . . . . . . . . . . . . . . 4 . Hover 11 | . . . . . . . . . 4 . . . . . . . . 6 1 Flight 20 | . . . . . . . . . 2 . . 1 3 . 2 4 1 . 7 Utility 80 | 2 . 1 2 1 . . 3 5 3 3 3 13 5 1 4 5 12 13 4 Device 31 | 1 . . . . . . 2 1 1 . . 6 4 1 2 1 4 6 2 Storage 4 | 1 . . 1 . . . . 1 . . . . . . . . . 1 . Processor 15 | . . . . . . . . 1 . . . 1 . . 1 1 5 5 1 Hackware 15 | . . . 1 . . . . . . . . 4 1 . 1 3 3 1 1 Protection 15 | . . 1 . 1 . . 1 2 2 3 3 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 4 . 1 1 . . 1 3 1 . 1 7 2 . . 1 . 6 3 Energy Gun 5 | 2 . . . . . . . . . . . 1 . . . . . 1 1 Energy Cannon 6 | . . . . . . . . . . . . . . . . . . 4 2 Ballistic Gun 3 | . . . . . . . . . . . . 3 . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . . . . . . Launcher 9 | . 2 . 1 1 . . 1 2 1 . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . 2 1 . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 2 . . . . . . 2 2 1 . Corrupted Parts 4 | . . . . . . . . . 1 . . . . . . . . 2 1 System Corruption 7 | . . . . . . . . . 2 . . . . . . . . 3 2 Parts Lost 99 | . . . 1 . . . 2 2 14 . . 13 1 . . 2 22 29 13 Power 13 | . . . . . . . . 1 2 . . 2 1 . . . 2 3 2 Propulsion 30 | . . . . . . . . . 6 . . 4 . . . 1 4 8 7 Utility 41 | . . . . . . . 2 . 5 . . 4 . . . 1 14 13 2 Weapon 15 | . . . 1 . . . . 1 1 . . 3 . . . . 2 5 2 Highest Loss Streak 16 | . . . 1 . . . 2 2 7 . . 5 1 . . 1 7 16 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 2 Average Backups 7 | 3 7 8 6 7 8 8 7 11 14 14 14 7 5 5 4 4 4 4 4 Power . | . 1 1 1 1 1 1 1 1 . . 1 . . . . . 1 . . Propulsion 1 | 2 2 2 1 1 1 1 . 1 1 6 5 5 . . 1 . . . . Utility 2 | . 2 3 2 4 5 4 3 6 8 5 6 . 1 2 1 1 . . 1 Weapon 1 | . 1 2 1 1 1 1 2 2 3 3 2 . 1 1 1 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | 1 7 . . . 1 1 . . 1 1 1 1 1 . 5 1 . 2 5 Power 2 | . 1 . . . . . . . . . . . . . . . . . 1 Propulsion 8 | 1 3 . . . . . . . . . . . 1 . 3 . . . . Utility 12 | . 1 . . . 1 1 . . 1 1 1 1 . . 2 1 . . 2 Weapon 6 | . 2 . . . . . . . . . . . . . . . . 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 98 100 100 100 94 96 82 85 96 87 89 89 88 88 87 46 50 Engine 3 | . 14 14 11 11 11 11 . 3 4 2 7 1 . . . . . . 1 Core 1 | . . . . . . . 8 3 1 . . 3 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 5 5 4 3 . 2 Treads 10 | . 28 28 32 33 33 33 36 30 19 . . 7 . . . . . . . Hover 4 | . . . . . . . . . 1 30 30 6 . . . . . 3 5 Flight 4 | . . . . . . . . . 1 . . . 20 21 16 13 12 . 4 Device 11 | . 14 4 . . . . 14 15 6 7 7 9 13 20 21 18 19 7 6 Storage 5 | . 14 14 12 11 11 11 9 13 7 7 7 5 3 . . . . . . Processor 9 | . . . . . . . . . 7 7 7 10 10 10 10 12 19 15 20 Hackware 13 | . . . 8 11 11 11 3 . . . . 21 24 26 30 32 27 10 4 Protection 6 | . . 10 11 11 11 11 4 12 16 21 23 5 5 . . . . . . Launcher 5 | . 9 28 22 22 22 22 18 11 10 . 3 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 5 5 5 4 4 . . Peak Build Rating 133 | 9 10 10 13 13 12 15 19 30 37 42 52 80 85 88 99 119 133 107 107 Average Rating 63 | 6 9 9 12 12 12 14 17 26 30 41 48 69 77 85 91 114 122 62 85 On Entrance 39 | . 9 10 10 13 12 12 14 19 30 37 42 52 53 79 86 94 118 44 51 Avg Prop Armor Cover (%) 20 | 4 . . . . . . . . 8 3 3 2 . . . . . 27 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 12 15 17 19 17 17 17 26 67 74 39 49 49 29 24 24 24 29 30 36 Greatest Support 140 | 40 40 40 60 60 60 62 82 85 85 24 32 140 24 24 30 34 34 48 60 Greatest Overweight (x) 8 | 2 . . . . . . . . 8 1 1 1 1 . . . 1 7 1 Average Overweight (x) . | . . . . . . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 15 8 5 5 5 5 5 5 Average Capacity 8 | 7 8 8 8 8 8 8 8 14 15 15 15 8 6 5 5 5 5 5 5 Most Carried 15 | 7 8 8 8 8 8 8 8 15 15 15 15 15 8 5 5 5 5 5 5 Average Carried 7 | 4 7 8 6 7 8 7 7 11 14 14 14 7 6 4 4 4 4 4 4 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 8 5 5 5 5 5 5 5 Final Carried 15 | 7 8 8 7 8 8 8 8 15 15 15 15 6 5 5 4 4 5 5 2 Class Distribution -------------------- 39% | Mutant 19% | Wizard-Ninja 13% | Scavenger-Mutant 11% | Hacker-Mutant 5% | Wizard-Sprinter 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -4/Waste Wizard-Ninja | -4/Factory Wizard-Sprinter | -3/Research Wizard-Ninja | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Matter Collected 4582 | 161 333 . 282 139 206 50 302 502 662 177 60 493 48 151 70 65 239 439 203 Remotely 1212 | . . . . . . . 19 502 454 177 60 . . . . . . . . Salvage Created 5327 | 79 335 . 479 115 . 96 339 319 496 487 . 878 48 . 193 232 374 553 304 Parts 360 | 4 43 . 52 8 . 7 27 15 19 18 . 47 6 . 14 6 28 46 20 Haulers Intercepted 10 | . 2 . 3 . . . 2 . 1 . . 1 . . . 1 . . . Recyclers Shooed 9 | . . . 4 . . . 1 1 . . . 1 . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Combat Hostiles Destroyed 90 | . 11 . 11 3 . 3 13 9 11 . . 11 . . 1 . 4 6 7 Melee 8 | . . . . . . . . . 3 . . . . . 1 . 4 . . Guns 12 | . . . . . . . . . . . . 11 . . . . . . 1 Cannons 14 | . 3 . . . . . . . . . . . . . . . . 5 6 AOE 55 | . 8 . 11 3 . 3 13 9 8 . . . . . . . . . . Classes Destroyed 14 | 2 6 . 2 1 . 1 1 1 . . . . . . . . . . . Worker 14 | . 3 . 2 . . 1 1 1 1 . . 2 1 . . . . 2 . Builder 23 | . . . 5 . . 1 2 . 2 1 . 3 . . 2 . 2 5 . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 3 . . . 2 . 1 . . 1 . . . 1 . . . Recycler 15 | 1 . . 4 . . . . 1 1 6 . 1 . . . 1 . . . Operator 3 | . 1 . . . . . . . . . . 1 1 . . . . . . Watcher 14 | . 3 . 2 . . . 4 . . . . . . . 2 . 3 . . Swarmer 26 | . 6 . 8 . . . 3 . . . . 3 . . . . 1 . 5 Grunt 36 | . 5 . 2 2 . 2 7 7 6 . . 5 . . . . . . . Brawler 2 | . . . . 1 . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . Sentry 8 | . . . 1 . . . 1 1 4 . . . . . 1 . . . . Hunter 2 | . . . . . . . 1 . . . . . . . . . . 1 . Programmer 15 | . . . . . . . . 1 1 . . 3 . . . . 3 5 2 Best Kill Streak 13 | 2 4 . 13 9 . 3 10 4 4 7 . 8 2 . 1 1 2 4 4 Combat Bots Only 8 | . 3 . 7 3 . 3 5 4 3 . . 8 . . 1 . 2 1 4 Max Kills in Single Turn 4 | 1 3 . 4 3 . 3 4 2 2 1 . 2 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . 2 3 . 3 3 2 2 . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Hostile Shots Fired 1173 | . 9 . 52 . . . 37 45 333 . . 218 12 . 13 2 106 192 154 Missed 386 | . 4 . 23 . . . 11 16 124 . . 42 4 . 6 1 46 57 52 Hits 787 | . 5 . 29 . . . 26 29 209 . . 176 8 . 7 1 60 135 102 Melee 4 | . . . . . . . 1 . . . . 1 . . . 1 1 . . Projectile 783 | . 5 . 29 . . . 25 29 209 . . 175 8 . 7 . 59 135 102 AOE 1 | . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 45 | . 1 . . . . . 2 . . . . 17 . . . . 2 12 11 Actively Blocked 5 | . . . . . . . . . . . . . . . . . 2 3 . Part Disruptions 6 | . . . . . . . . . . . . 1 . . . . 1 3 1 Damage Taken 14386 | . 79 . 444 . . . 582 398 1663 . . 3848 159 . 152 99 1641 3061 2260 Core 3068 | . 47 . 45 . . . 85 15 156 . . 484 53 . 67 29 467 948 672 Absorbed by Shields 181 | . . . . . . . . . . . . . 39 . . . . . 142 Reduced by Siege Mode 156 | . . . . . . . . . . . . 156 . . . . . . . Redirected to Shielding 37 | . . . . . . . . . . . . 25 12 . . . . . . Ignored by Resistances 146 | . . . . . . . . 10 136 . . . . . . . . . . Regen/Repaired (Parts) 373 | . . . . . . . . 48 . . 310 . . 3 12 . . . . Core Remaining (%) 81 | 100 . 81 . . . 88 84 . . . 75 51 . . 89 97 67 . . Volleys Fired 245 | 7 27 . 13 1 . 2 23 16 27 . . 41 . . . . . 47 41 Largest 2 | 2 2 . 2 2 . 2 2 2 2 . . 2 . . . . . 2 2 Hottest 233 | 90 60 . 60 60 . 60 60 69 69 . . 66 . . . . . 233 195 Shots Fired 366 | 14 54 . 26 2 . 4 39 26 41 . . 71 . . . . . 48 41 Gun 92 | 14 . . . . . . . . . . . 71 . . . . . . 7 Cannon 124 | . 44 . . . . . . . . . . . . . . . . 46 34 Launcher 149 | . 10 . 26 2 . 4 39 26 41 . . . . . . . . 1 . Special 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic 115 | . 44 . . . . . . . . . . 71 . . . . . . . Thermal 92 | 14 . . . . . . . . . . . . . . . . . 44 34 Explosive 137 | . 10 . 26 2 . 4 39 25 31 . . . . . . . . . . Electromagnetic 22 | . . . . . . . . 1 10 . . . . . . . . 4 7 Robot Hit Streak 9 | 3 3 . 8 . . . 5 5 5 . . 9 . . . . . 5 5 Robot Miss Streak 6 | 3 5 . 2 . . 2 4 1 1 . . 3 . . . . . 6 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 3 | . . . . . . . . . . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 239 | 7 20 . 11 . . . 15 16 24 8 . 55 3 . 6 5 17 32 20 Core Hits 283 | 3 25 . 41 5 . 9 53 26 38 5 . 35 2 . 5 2 10 15 9 Critical Kills 4 | . . . . . . . . . . . . 4 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 . . . . . . . Critical Strikes 14 | 1 . . . . . . . . 1 . . 6 1 . 1 . 2 1 1 Burn 1 | 1 . . . . . . . . . . . . . . . . . . . Destroy 6 | . . . . . . . . . . . . 6 . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . 1 . . . . . . . . . . Impale 5 | . . . . . . . . . . . . . 1 . 1 . 2 1 . Melee Attacks 224 | . . . . . . . . 8 7 9 . 36 7 . 37 19 85 16 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . 8 7 9 . 1 . . . . . . . Piercing 199 | . . . . . . . . . . . . 35 7 . 37 19 85 16 . Sneak Attacks 24 | . . . . . . . . 2 . 8 . 3 1 . 3 2 3 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . 3 . . Damage Inflicted 13967 | 82 792 . 1360 126 . 218 1865 958 1717 515 . 1749 188 . 429 302 1082 1640 944 Guns 1550 | 82 . . . . . . . . . . . 1374 . . . . . . 94 Cannons 2295 | . 357 . . . . . . . . . . . . . . . . 1088 850 Explosions 6354 | . 431 . 1342 126 . 217 1824 803 1496 . . . . . . . . 115 . Melee 3657 | . . . . . . . . 155 219 515 . 350 188 . 429 302 1082 417 . Ramming 91 | . 4 . 18 . . 1 41 . 2 . . 25 . . . . . . . Kinetic 1731 | . 357 . . . . . . . . . . 1374 . . . . . . . Thermal 1961 | 82 . . . . . . . . 6 . . . . . . . . 1023 850 Explosive 5952 | . 431 . 1342 126 . 217 1824 762 1250 . . . . . . . . . . Electromagnetic 575 | . . . . . . . . 41 240 . . . . . . . . 200 94 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 986 | . . . . . . . . 155 219 515 . 97 . . . . . . . Piercing 2671 | . . . . . . . . . . . . 253 188 . 429 302 1082 417 . Highest Corruption 29 | . . . . . . . 3 1 3 3 3 10 . . . . 7 17 29 Average Corruption 6 | . . . . . . . 3 1 1 3 3 6 . . . . 2 13 22 Corruption Purged 9 | . . . . . . . . . . . . 9 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 138 | . . . . . . . 4 2 9 2 . 14 . . . . 32 33 42 Message Errors 33 | . . . . . . . . . 2 . . 2 . . . . 12 7 10 Matter Fused 28 | . . . . . . . . . 1 1 . 5 . . . . 8 6 7 Heat Flow Errors 21 | . . . . . . . 3 1 2 . . . . . . . 6 6 3 Energy Discharges 20 | . . . . . . . 1 1 3 . . 2 . . . . 4 4 5 Parts Fused 3 | . . . . . . . . . . . . 1 . . . . . 1 1 Data Loss (minor) 11 | . . . . . . . . . . 1 . . . . . . 2 3 5 Data Loss (major) 6 | . . . . . . . . . . . . 2 . . . . . 2 2 Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . Alerts 3 | . . . . . . . . . 1 . . 1 . . . . . 1 . Misdirections 8 | . . . . . . . . . . . . . . . . . . 2 6 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 592 | . . . 30 . . . 29 35 14 75 . 24 23 . . 2 181 112 67 Projectiles 123 | . . . . . . . . . . . . . . . . . . 56 67 Explosions 74 | . . . 30 . . . 29 1 14 . . . . . . . . . . Melee 395 | . . . . . . . . 34 . 75 . 24 23 . . 2 181 56 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 459 | . 25 . 138 . . . 154 40 65 . . . . . . . . 37 . Shots 20 | . 1 . 4 . . . 8 1 3 . . . . . . . . 3 . Rammed 25 | . 2 . 6 . . 1 5 . 1 . . 10 . . . . . . . Targets Rammed 34 | . 3 . 10 . . 3 6 . 1 . . 10 . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 Crushed 8 | . 1 . 4 . . 2 1 . . . . . . . . . . . . Highest Temperature 278 | 120 36 . 33 . . . 218 126 278 . . 32 . . . . 269 208 215 Average Temperature 61 | 55 18 . 19 . . . 49 20 91 . . 12 . . . . 117 42 68 Received Heat Transfer 1725 | . 42 . 69 . . . 216 93 594 . . 516 33 . . . 54 9 99 Effects 2 | . . . . . . . . . 1 . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . . . . 1 . . . . . . . Total Turns 24 | . . . . . . . . . . . . 24 . . . . . . . Longest Duration 24 | . . . . . . . . . . . . 24 . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . 1 . . . 2 Heat Transferred 1802 | 309 . . . . . . . . 50 . . . . . . . . 814 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Maximum Alert Level 2 | . 1 . 2 1 . . 2 1 1 . . 1 . . 2 . 1 . . Low Security (%) 83 | 100 94 100 50 68 . 100 34 57 44 100 . 91 100 100 21 100 99 100 100 Level 1 13 | . 5 . 39 31 . . 63 42 55 . . 8 . . 14 . . . . Level 2 3 | . . . 9 . . . 2 . . . . . . . 64 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 641 | 5 254 95 428 245 . 109 405 294 300 69 . 244 65 17 641 49 260 120 147 Initial 176 | . . 95 25 162 . . 36 176 105 69 . . 14 17 . 24 . 120 11 Average 94 | . 64 83 199 170 . 13 240 190 204 30 . 73 29 2 390 4 44 24 42 Influence Increases 6319 | 10 461 . 572 83 . 129 611 451 500 55 . 581 160 . 1106 61 850 367 322 Destroy 0b10 Robot/C 2160 | . 220 . 220 60 . 60 260 180 220 . . 220 . . 380 . 80 120 140 Destroy 0b10 Robot/NC 420 | 10 45 . 85 . . 10 45 10 25 35 . 40 10 . 35 10 25 35 . Destroy Leader 482 | . 60 . 60 10 . 10 72 50 62 . . 42 . . 58 2 16 20 20 Allied During Kill 443 | . . . . . . . . . . . . . . . 443 . . . . Successful Hack 256 | . 14 . 9 . . . 8 49 7 19 . 21 37 . . 23 12 30 27 Select Force Hacks 240 | . 30 . 30 . . . . 60 . . . 90 30 . . . . . . Disable Machine 465 | . 45 . 60 . . 45 105 15 45 . . 15 . . 30 . 15 45 45 Destroy Structure 938 | . 47 . 108 13 . 4 121 87 126 1 . 48 8 . 40 26 192 72 45 Partial Spotted 270 | . . . . . . . . . . . . 15 30 . 15 . 180 15 15 Lose Combat Pursuer 645 | . . . . . . . . . 15 . . 90 45 . 105 . 330 30 30 Influence Decreases 6319 | 10 215 181 220 405 95 35 316 607 554 234 . 551 140 50 1060 105 652 549 340 Entered New Map 1210 | . . 151 40 255 95 . 58 213 128 110 . . 16 33 . 22 2 80 7 Time Decay 3551 | 10 215 30 170 150 . 35 238 374 286 124 . 471 114 17 220 79 463 351 204 Lost Part 706 | . . . 10 . . . 20 20 140 . . 80 10 . . 2 177 118 129 Lost Ally 400 | . . . . . . . . . . . . . . . 390 . 10 . . Purge Threat 452 | . . . . . . . . . . . . . . . 450 2 . . . Squads Dispatched 56 | . 2 . 4 . . . 1 5 3 . . 9 2 . 4 7 10 6 3 Investigation 15 | . 1 . 1 . . . . 3 . . . 3 2 . 1 . 2 2 . Extermination 22 | . . . . . . . . 2 1 . . 4 . . . 3 7 3 2 Reinforcement 19 | . 1 . 3 . . . 1 . 2 . . 2 . . 3 4 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 . . . . . . . 1 . . 1 . Haulers Reinforced 4 | . . . . . . . . . 1 . . 1 . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Distress Signals 25 | . 2 . 3 . . . 2 . 3 . . 2 . . 6 1 5 . 1 Communications Jammed 22 | . . . . . . . . . . . . . . . . . 22 . . Distress Signals 22 | . . . . . . . . . . . . . . . . . 22 . . Times Spotted 263 | . 19 . 24 3 . 3 18 8 17 . . 36 3 . 33 7 49 10 33 Peak Tracking Total 23 | . 4 . 7 3 . 3 8 4 5 . . 7 4 . 11 3 13 3 23 Tactical Retreats 23 | . . . . . . . . . 1 . . 3 2 . 3 . 11 2 1 ECM-based Alert Blocks 14 | . . . . . . . . . . . . . . . . . 14 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Traps Triggered 13 | . . . . . . . . . . . . 2 3 . . 4 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Machines Disabled 33 | . 4 . 5 . . 3 7 1 3 . . 1 . . 2 . 1 3 3 Max in Single Turn 3 | . 2 . 3 . . 3 2 1 1 . . 1 . . . . 1 1 1 Garrison Access 7 | . . . . . . . . . . . . 1 1 . 1 . 2 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Machines Accessed 75 | . 3 1 3 . 2 . 3 9 4 2 . 6 6 . 3 7 10 11 5 Terminals 44 | . 2 . 2 . . . 2 6 4 2 . . 3 . 2 5 6 5 5 Fabricators 3 | . . . . . . . . . . . . 1 1 . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . Recycling Units 12 | . 1 . 1 . . . 1 2 . . . 3 1 . . 1 1 1 . Scanalyzers 5 | . . . . . . . . . . . . 1 . . . 1 . 3 . Garrison Access 7 | . . . . . . . . . . . . 1 1 . 1 . 2 2 . Total Hacks 195 | . 7 1 12 . 2 . 9 17 7 6 . 8 23 . 14 37 23 22 7 Successful 112 | . 3 1 8 . 2 . 6 8 2 3 . 5 15 . 7 28 17 6 1 Failed 83 | . 4 . 4 . . . 3 9 5 3 . 3 8 . 7 9 6 16 6 Catastrophic 18 | . 2 . 1 . . . 2 3 1 . . . 1 . . 1 2 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 109 | . 7 . 11 . 1 . 6 6 4 6 . 5 13 . 7 22 15 2 4 Terminals 146 | . 6 . 11 . . . 4 13 7 6 . . 19 . 11 33 18 11 7 Fabricators 6 | . . . . . . . . . . . . 2 2 . . . 2 . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . . . Recycling Units 19 | . 1 . 1 . . . 5 2 . . . 3 1 . . 2 1 3 . Scanalyzers 9 | . . . . . . . . . . . . 1 . . . 2 . 6 . Garrison Access 10 | . . . . . . . . . . . . 2 1 . 3 . 2 2 . Terminal Hacks 64 | . 2 1 3 . 2 . 1 3 2 2 . . 9 . 5 21 10 2 1 Record 3 | . . . . . 1 . . . . . . . . . . 2 . . . Part Schematic 6 | . 2 . . . . . . 1 . . . . 1 . . 2 . . . Robot Analysis 5 | . . . . . . . . 1 . . . . 1 . 1 1 1 . . Open Door 3 | . . 1 . . . . . . 1 . . . . . . . . 1 . Level Access Points 6 | . . . 1 . . . . . . . . . 1 . . 1 1 1 1 Branch Access Points 7 | . . . . . . . 1 . 1 1 . . 1 . 1 1 1 . . Machine Index 2 | . . . . . . . . . . . . . . . . . 2 . . Terminal Index 2 | . . . . . . . . . . . . . 1 . . 1 . . . Fabricator Index 2 | . . . . . . . . . . . . . 1 . . 1 . . . Unreport Threat 5 | . . . . . . . . . . . . . . . 3 2 . . . Locate Traps 2 | . . . . . . . . 1 . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . . . . . Security Status 3 | . . . . . . . . . . . . . 1 . . 1 1 . . Surveillance Status 1 | . . . . . . . . . . . . . . . . 1 . . . Patrol Status 4 | . . . . . . . . . . . . . . . . 2 2 . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . 2 . . Recall Reinforcements 4 | . . . 1 . . . . . . . . . . . . 3 . . . Zone Layout 4 | . . . 1 . . . . . . 1 . . . . . 2 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 2 . . . 2 . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . 1 . . Build 2 | . . . . . . . . . . . . . 1 . . . 1 . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 3 . . . . . . . . 1 1 1 . Process 1 | . . . . . . . 1 . . . . . . . . . . . . Report Inventory 4 | . . . . . . . 1 . . . . . . . . 1 1 1 . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . 2 . 1 . Retrieve Study 3 | . . . . . . . . . . . . . . . . 2 . 1 . Garrison Access Hacks 7 | . . . . . . . . . . . . 1 1 . 1 . 2 2 . Seal Access 7 | . . . . . . . . . . . . 1 1 . 1 . 2 2 . Unauthorized Hacks 26 | . 1 . 5 . . . 2 3 . 1 . 4 3 . 1 4 2 . . Terminals 15 | . . . 4 . . . 1 1 . 1 . . 2 . 1 3 2 . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . 1 1 . . Botnet 11 | . . . 2 . . . 1 1 . 1 . . 2 . 1 2 1 . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . Fabnet 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . 1 . . . 1 2 . . . 3 1 . . 1 . . . Monitor 1 | . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . 1 . . . Tunnel 8 | . 1 . 1 . . . . 2 . . . 3 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 53 | . 2 . 2 . . . 3 7 4 2 . 3 4 . 2 5 5 9 5 Full Trace Events 6 | . . . . . . . . 1 . . . . 1 . . . 2 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 2 . . . . . . 1 . . . . 1 . . 2 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 262 | . . . . . . . . . . . . . 169 . . . 93 . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . 7 . . Part Studies Acquired 3 | . . . . . . . . . . . . . . . . 2 . 1 . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . Time 32 | . . . . . . . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 107 | . . . . . . . 107 . . . . . . . . . . . . Retrieved Matter 107 | . . . . . . . 107 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 2 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 2 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 3 3 1 . . . Autooverrided 2 | . . . . . . . . . . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Total Allies 24 | . . . . . . . . . . . . . . 20 2 1 1 . . Largest Group 20 | . . . . . . . . . . . . . . 20 20 1 1 . . Highest-Rated Group 691 | . . . . . . . . . . . . . . 691 691 10 26 . . Highest-Rated Ally 47 | . . . . . . . . . . . . . . 46 47 10 26 . . Total Orders 2 | . . . . . . . . . . . . . . . . 1 1 . . STAY 2 | . . . . . . . . . . . . . . . . 1 1 . . Ally Attacks 168 | . . . . . . . . . . . . . . . 168 . . . . Total Damage 3147 | . . . . . . . . . . . . . . . 3147 . . . . Kills 21 | . . . . . . . . . . . . . . . 21 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Active Infowar (turns) 8136 | 52 548 18 . . . . 511 875 44 . . 1040 226 162 494 679 2215 661 611 Optics 873 | . . . . . . . . . . . . . . . . . 873 . . Sensors 3308 | . . . . . . . . . . . . . 226 162 494 176 1640 512 98 Terrain 618 | 52 548 18 . . . . . . . . . . . . . . . . . Structural 5810 | . . . . . . . 511 875 44 . . 1040 . . 122 679 1877 149 513 Seismic 9 | . . . . . . . . . . . . . . . . . . 9 . Machine Analysis 2071 | . . . . . . . . . . . . . . . . . 2071 . . Cloaking 17 | . . . . . . . . . . . . 7 . 1 . 1 8 . . Jamming 1908 | . . . . . . . . . . . . . . . 208 653 1047 . . ECM 150 | . . . . . . . . . . . . 1 . . . . 149 . . Robot Analysis Total 5 | . . . . . . . . 1 . . . . 1 . 1 1 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Turns Passed 12830 | 130 548 65 421 314 375 363 512 875 635 296 1005 1445 245 162 494 679 2216 1348 702 Spaces Moved 12751 | 58 244 40 224 192 231 213 260 501 237 261 923 1267 606 252 770 1387 3128 1178 779 Core 980 | 4 . . . . . . . . 4 . . . . . . . 4 968 . Treads 2612 | 52 244 40 224 192 231 213 260 501 173 . . 482 . . . . . . . Legs 156 | . . . . . . . . . . . . . . . . . . . 156 Wheels 4 | 2 . . . . . . . . . . . . . . . . . 2 . Hover 2388 | . . . . . . . . . 33 261 923 785 . . . . . 208 178 Flight 6611 | . . . . . . . . . 27 . . . 606 252 770 1387 3124 . 445 Fastest Speed 26 | 50 160 160 160 160 160 155 156 156 38 102 98 30 26 26 26 30 30 48 31 Average Speed 69 | 153 160 160 160 160 160 155 156 156 182 102 98 84 26 26 29 32 32 61 62 Slowest Speed 450 | 160 160 160 160 160 160 160 156 156 450 102 102 160 26 26 37 37 100 400 180 Overloaded Moves 40 | . . . . . . . . . . . . 40 . . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Hopped 60 | . . . . . . . . . . . . . 3 1 2 3 36 . 15 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 50 13 33 41 60 57 25 16 32 28 58 27 14 96 15 34 46 14 24 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 9 | . 1 . 1 . 1 . . 2 . . . 3 1 . . . . . . Known Exits Taken 10 | . . . . . . 1 . 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . . 2 . . . . 7 . . . . . . . . Spaces Dug 143 | . . . . . . . . 4 . 1 . 19 4 . 19 13 64 11 8 Terrain Destroyed 785 | . 60 . 107 16 . 4 145 115 177 1 . 22 4 . 19 13 64 23 15 Melee 129 | . . . . . . . . 4 . 1 . 19 4 . 19 13 64 5 . Projectile 36 | . . . . . . . . . . . . 3 . . . . . 18 15 AOE 620 | . 60 . 107 16 . 4 145 111 177 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Acc Com Total 15812 | 81 350 41 254 198 237 241 328 554 383 276 1027 1510 678 347 978 1586 4134 1675 934 Wait 2060 | . 51 . 2 1 5 18 19 9 69 . 87 96 19 94 149 137 921 316 67 Move 12618 | 57 243 39 223 191 230 212 259 500 236 260 922 1266 600 249 765 1380 3059 1177 750 Hop 55 | . . . . . . . . . . . . . 3 1 2 3 32 . 14 Pick Up 83 | 8 9 . 2 1 1 2 4 8 9 . 4 6 2 . 6 5 2 4 10 Fast Attach 115 | 7 4 1 . . . . 2 3 7 3 1 14 5 1 4 7 12 31 13 Attach 68 | . 1 . 3 . . . 2 2 7 . 1 11 6 . . 3 5 21 6 Detach 47 | . . . . . . . . 1 4 . . 6 4 1 . 2 6 20 3 Swap 56 | 1 . . 1 2 . 1 6 6 10 2 4 6 3 . 3 1 3 4 3 Drop 102 | 1 12 1 . 2 1 3 7 1 6 2 8 14 4 1 12 7 1 4 15 Fire 245 | 7 27 . 13 1 . 2 23 16 27 . . 41 . . . . . 47 41 Melee 221 | . . . . . . . . 8 7 9 . 36 7 . 37 19 82 16 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . 1 Crush 33 | . 3 . 10 . . 3 6 . 1 . . 10 . . . . . . . Escape Stasis 68 | . . . . . . . . . . . . . 24 . . 22 11 . 11 Rewire 4 | . . . . . . . . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 36 | . . . . . . . . . . . . . 1 . . . . 35 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage -7/Recycling -7/Scraptown -5/Factory -4/Factory (discovered 8 exits: Res x4 / *Upp x2 / Ext x2) -4/Waste -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 6 exits: *Res x3 / *Arm / Tes x2) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 131 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 9) 574 | -10/Materials | Discovered new exit (range 13) 644 | -10/Materials | Discovered new exit (range 10) 679 | -10/Materials | Entered Mines 682 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 736 | -10/Mines | Discovered new exit (range 6) 744 | -10/Mines | Entered Materials 744 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 864 | -9/Materials | Identified exit to Materials 984 | -9/Materials | Discovered new exit (range 13) 992 | -9/Materials | Destroyed 7 combat bots 1165 | -9/Materials | Entered Mines 1208 | -9/Mines | Discovered exit to Materials (range 10) 1380 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1472 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1472 | -9/Mines | Discovered new exit (range 5) 1479 | -9/Mines | Entered Exiles 1503 | -9/Exiles | Discovered new exit (range 15) 1519 | -9/Exiles | Met 8R-AWN 1545 | -9/Exiles | Met EX-HEX 1590 | -9/Exiles | Met EX-BIN 1609 | -9/Exiles | Aligned with FarCom system 1611 | -9/Exiles | Given EX-Vault access code 1649 | -9/Exiles | Opened EX-Vault 1662 | -9/Exiles | Found Cloak of Protection 1692 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1716 | -9/Exiles | Exiles lab attacked by MAIN.C 1768 | -9/Exiles | Learned location of Zion (-7) 1841 | -9/Exiles | Discovered new exit (range 10) 1854 | -9/Exiles | Left Exiles lab with Cloak of Protection 1854 | -9/Exiles | Entered Mines 2174 | -8/Mines | Discovered exit to Materials (range 14) 2217 | -8/Mines | Entered Materials 2217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2688 | -8/Materials | Discovered new exit (range 8) 2729 | -8/Materials | Entered Factory 2729 | -7/Factory | Evolved 2 slots: Utility x2 2947 | -7/Factory | Discovered new exit (range 14) 3259 | -7/Factory | Repaired Rocket Launcher? 3407 | -7/Factory | Build established: Scavenger-Mutant 3592 | -7/Factory | Discovered new exit (range 7) 3604 | -7/Factory | Identified exit to Storage 3604 | -7/Factory | Entered Storage 3773 | -7/Storage | Identified exit to Recycling 3954 | -7/Storage | Build established: Mutant 3977 | -7/Storage | Lost 3 parts (1n2u) 4142 | -7/Storage | Lost 7 parts (1p3n2u1w) 4235 | -7/Storage | Used back door to open Recycling access 4239 | -7/Storage | Entered Recycling 4312 | -7/Recycling | Scanned before Scraplab entrance 4327 | -7/Recycling | Entered Scraplab 4534 | -7/Recycling | Discovered new exit (range 2) 4534 | -7/Recycling | Identified exit to Scraptown 4535 | -7/Recycling | Entered Scraptown 4538 | -7/Scraptown | System corruption cleaned by C-Scrubber 4779 | -7/Scraptown | Discovered new exit (range 5) 4782 | -7/Scraptown | Identified exit to Factory 4908 | -7/Scraptown | Visited CR-KLE's Repair Center 4922 | -7/Scraptown | Visited Cyclists 5104 | -7/Scraptown | Visited TADAMA 5126 | -7/Scraptown | Visited Bundlers 5204 | -7/Scraptown | Turned away by UFD registrar 5219 | -7/Scraptown | Visited Awakened 5239 | -7/Scraptown | Visited IN-MT5's Study 5397 | -7/Scraptown | Visited Red Mages 5435 | -7/Scraptown | CR-KLE repaired 8 parts 5540 | -7/Scraptown | Entered Factory 5540 | -5/Factory | Evolved 4 slots: Utility x4 5755 | -5/Factory | Assembled infested ambush trap array 5835 | -5/Factory | Build established: Hacker-Mutant 5916 | -5/Factory | Lost 5 parts (1p1n2u1w) 5997 | -5/Factory | Lost 3 parts (1p1n1u) 6009 | -5/Factory | Destroyed 8 combat bots 6377 | -5/Factory | Found Imp. Powered Armor 6875 | -5/Factory | Lost 4 parts (2n1u1w) 6947 | -5/Factory | Discovered new exit (range 14) 6975 | -5/Factory | System corruption reached 10% 6983 | -5/Factory | Identified exit to Factory 6985 | -5/Factory | Entered another Factory area 6985 | -4/Factory | Evolved 2 slots: Utility x2 7027 | -4/Factory | Identified exit to Research 7159 | -4/Factory | Discovered new exit (range 5) 7160 | -4/Factory | Identified exit to Upper Caves 7163 | -4/Factory | Identified exit to Extension 7230 | -4/Factory | Sucked down chute 7230 | -4/Factory | Entered Waste 7231 | -4/Waste | Joined by Warlord forces that had cleared the area 7295 | -4/Waste | Discovered new exit (range 13) 7298 | -4/Waste | Identified exit to Factory 7392 | -4/Waste | Entered Factory 7392 | -4/Factory | Accompanied by 20 allies 7494 | -4/Factory | Lost 5 allies 7608 | -4/Factory | Lost 13 allies 7756 | -4/Factory | Build established: Wizard-Ninja 7865 | -4/Factory | Discovered exit to Research (range 10) 7886 | -4/Factory | Entered Research 7886 | -3/Research | Evolved 2 slots: Utility x2 7960 | -3/Research | Allied Derelicts emerged from ambush trap array 8074 | -3/Research | Discovered new exit (range 13) 8083 | -3/Research | Identified exit to Armory 8101 | -3/Research | Identified exit to Testing 8346 | -3/Research | Build established: Wizard-Sprinter 8393 | -3/Research | Found Prototype Hackware 8393 | -3/Research | Identified Exp. Hacking Suite 8500 | -3/Research | Identified exit to Research 8500 | -3/Research | Watched by a mysterious "MATRIX" hacker. 8565 | -3/Research | Entered another Research area 8565 | -2/Research | Evolved 2 slots: Utility x2 8572 | -2/Research | Identified exit to Access 8572 | -2/Research | Identified exit to Quarantine 8795 | -2/Research | Fabricated Exp. Signal Interpreter? 8887 | -2/Research | Lost 4 parts (4u) 8997 | -2/Research | Build established: Wizard-Ninja 9063 | -2/Research | Found Gamma Bomb Array 9342 | -2/Research | Cargo convoy interrupted 10414 | -2/Research | Spotted B-90 Cyclops 10754 | -2/Research | Lost 5 parts (1p1n3u) 10781 | -2/Research | Entered Access 10781 | -1/Access | Evolved 2 slots: Utility x2 10811 | -1/Access | Lost 7 parts (2n4u1w) 11016 | -1/Access | Identified exit to Surface 11168 | -1/Access | Build established: Hacker-Scout 11408 | -1/Access | System corruption reached 10% 11469 | -1/Access | Lost 13 parts (1p4n7u1w) 11846 | -1/Access | Core integrity fell below 50% 11854 | -1/Access | Build established: Scavenger-Mutant 11897 | -1/Access | Lost 16 parts (2p4n6u4w) 12123 | -1/Access | Discovered new exit (range 8) 12129 | -1/Access | Identified exit to Command 12129 | -1/Access | Entered Command 12805 | -1/Command | Spotted B-99 Colossus 12825 | -1/Command | Spotted Executioner 12825 | -1/Command | Spotted Striker 12825 | -1/Command | Spotted Alpha 7 12825 | -1/Command | Spotted Executioner 12825 | -1/Command | Spotted Executioner 12825 | -1/Command | Spotted Executioner 12825 | -1/Command | Spotted Striker 12825 | -1/Command | Spotted Alpha 7 12826 | -1/Command | Spotted B-99 Colossus 12827 | -1/Command | Core integrity fell below 20% 12829 | -1/Command | Spotted B-99 Colossus 12831 | -1/Command | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 12827_ Field strength at 11. 12828_ Stasis field depleted. 12828_ Critical hit (Destroy). 12828_ Xenon Bombardment Thruster destroyed. 12828_ Penetrated by Slug. 12828_ Slug penetrates Wall. 12828_ Penetrated by Slug. 12828_ Slug penetrates Wall. 12829_ Acquired 11 matter. 12829_ Triggered Stasis Trap. 12829_ A bubble of rippling energy engulfs the area. 12829_ Field strength at 94. 12830_ Adv. Signal Interpreter destroyed. 12830_ Exp. Signal Interpreter blasted off. 12830_ Penetrated by Slug. 12830_ Slug penetrates Wall. 12830_ Penetrated by Slug. 12830_ Field strength at 41. 12830_ Penetrated by Slug. 12831_ Adv. Target Analyzer blasted off. 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