Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 21:53:45 Player: the Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (261) 1305 Value Destroyed (9077) 9077 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1406) 1406 TOTAL SCORE: 17128 Bonus ------- High Alert Combat Kills 991 Follower Combat Kills 138 Met Data Miner 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 32% Temperature Cool (91) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Precision Matter Filter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Matter Compressor Improved Matter Compressor Advanced Visual Processing Unit Improved Signal Interpreter Advanced Recoil Stabilizer Transmission Jammer High-powered Tractor Beam > --- WEAPON ----------- Heavy Phase Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Heavy Treads Heavy Treads Advanced Heat Sink Compact Matter Pod Improved Matter Compressor Precision Matter Filter Layered Medium Armor Plating Improved Field Recycling Unit Drone Bay Gatling Laser Wave Gun [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 Utility 7 | . . 2 . 1 2 . . . . 2 . Weapon 1 | . . . . . . . . . . . 1 Parts Attached 166 | 7 7 31 5 26 12 2 . . 2 20 54 Power 18 | 1 2 1 2 3 2 . . . 1 2 4 Engine 13 | 1 2 . 2 1 1 . . . 1 2 3 Core 5 | . . 1 . 2 1 . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 44 | 2 . 9 2 8 1 1 . . . 3 18 Treads 26 | 2 . 8 2 8 1 1 . . . . 4 Leg 13 | . . . . . . . . . . 3 10 Wheel 3 | . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . Flight 2 | . . 1 . . . . . . . . 1 Utility 55 | 2 . 11 1 6 6 1 . . . 7 21 Device 30 | 1 . 3 . 2 2 1 . . . 3 18 Storage 6 | 1 . 2 . 1 . . . . . 1 1 Processor 10 | . . 4 . . 3 . . . . 1 2 Hackware . | . . . . . . . . . . . . Protection 9 | . . 2 1 3 1 . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 49 | 2 5 10 . 9 3 . . . 1 8 11 Energy Gun 10 | . . 2 . 4 . . . . . 1 3 Energy Cannon 7 | . 4 . . . . . . . . . 3 Ballistic Gun 17 | 2 . 3 . 3 . . . . 1 5 3 Ballistic Cannon 10 | . . 4 . . 3 . . . . 1 2 Launcher 3 | . 1 . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 16 | . . 3 . 2 . . . . . 3 8 Parts Lost 70 | . . 1 . 2 1 . . . 3 19 44 Power 5 | . . . . . . . . . . 1 4 Propulsion 22 | . . . . 1 1 . . . 1 5 14 Utility 26 | . . . . 1 . . . . 1 8 16 Weapon 17 | . . 1 . . . . . . 1 5 10 Highest Loss Streak 18 | . . 1 . 2 1 . . . 2 15 18 To Critical Strikes 2 | . . . . . . . . . . 1 1 Average Backups 12 | 3 7 11 15 14 14 15 15 15 13 10 13 Power . | . . . . . . . . . . . . Propulsion 2 | 1 1 1 3 2 2 3 3 3 2 . 1 Utility 5 | . 3 4 5 5 6 8 8 8 7 5 5 Weapon 4 | . 2 5 7 6 4 4 4 4 3 2 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 50 | . 8 8 . 13 1 4 . . . 1 15 Power 3 | . 1 . . . . . . . . . 2 Propulsion 6 | . 3 . . 2 . . . . . . 1 Utility 22 | . 3 3 . 6 . 3 . . . . 7 Weapon 19 | . 1 5 . 5 1 1 . . . 1 5 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 97 100 99 99 100 100 100 99 73 86 Engine 6 | . 14 7 9 5 4 7 7 7 7 4 4 Core 1 | . . 3 1 3 2 . . . . . . Treads 20 | . 28 21 22 26 22 23 23 23 22 9 2 Leg 1 | . . . . . . . . . . 2 11 Device 13 | . 14 8 . 8 17 15 15 15 14 8 20 Storage 9 | . 14 11 11 9 7 7 7 7 7 10 12 Processor 20 | . . 22 22 18 23 30 30 30 30 22 14 Protection 2 | . . . 11 9 3 . . . . 2 . Energy Gun 2 | . . 1 . 6 . . . . . 2 4 Energy Cannon 2 | . 24 3 . . . . . . . . 3 Ballistic Gun 4 | . 3 2 22 11 . . . . 14 4 2 Ballistic Cannon 7 | . . 14 . . 14 15 15 15 . 2 3 Peak Build Rating 89 | 7 8 23 23 38 43 43 42 42 44 58 89 Average Rating 36 | 5 7 16 22 32 40 41 42 42 42 42 73 On Entrance 30 | . 7 8 23 22 33 43 42 42 42 44 58 Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 12 17 40 40 46 58 48 45 45 45 55 74 Greatest Support 140 | 40 40 40 40 65 66 66 66 66 68 68 140 Greatest Overweight (x) 14 | . . 1 . . . . . . . 13 14 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 7 11 15 14 14 14 15 15 14 10 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 15 15 15 15 15 15 15 14 14 1 Class Distribution -------------------- 73% | Mutant 12% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 7152 | 230 238 1556 100 1063 686 188 120 . 399 1017 1555 Remotely 1505 | . . . . . . 188 120 . 399 386 412 Salvage Created 10060 | 115 436 1824 83 2148 850 160 188 . 398 1191 2667 Parts 496 | 8 42 104 2 122 48 7 4 . 18 51 90 Haulers Intercepted 19 | . 2 6 . 5 3 . . . . 1 2 Recyclers Shooed 9 | . . 1 . . . . . . . 5 3 Parts Field Recycled 16 | . . . . . . . . . . . 16 Retrieved Matter 306 | . . . . . . . . . . . 306 Parts Self-Destructed 29 | . . . . . . 7 4 . 18 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 185 | . 10 30 2 38 16 5 5 . 10 17 52 Guns 74 | . . 5 2 37 . . . . 5 10 15 Cannons 78 | . 5 20 . . 16 5 5 . 5 5 17 AOE 27 | . 5 5 . . . . . . . 2 15 Classes Destroyed 18 | 2 7 4 . 2 1 . . . 1 1 . Worker 11 | . 1 2 . 2 2 . . . . . 4 Builder 9 | . 2 2 . 1 1 . . . . . 3 Tunneler 2 | 2 . . . . . . . . . . . Hauler 19 | . 2 6 . 5 3 . . . . 1 2 Recycler 18 | 1 1 8 . 2 2 . . . . 3 1 Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 3 | . . 1 . 2 . . . . . . . Operator 5 | . 1 1 . . 2 . . . . 1 . Watcher 8 | . 1 5 . . 1 . . . . . 1 Swarmer 32 | . 6 7 . 11 . 2 . . 2 . 4 Grunt 96 | . 4 15 2 16 11 2 3 . 4 11 28 Brawler 4 | . . 1 . . . . 1 . . . 2 Duelist 5 | . . 1 . . 1 . . . 2 . 1 Sentry 26 | . . 6 . 9 2 1 1 . 1 1 5 Specialist 1 | . . . . . . . . . . 1 . Hunter 8 | . . . . 1 . . . . . 2 5 Programmer 11 | . . . . . 2 . . . 1 1 7 Heavy 2 | . . . . 1 . . . . . 1 . Best Kill Streak 12 | 2 6 7 2 6 7 3 3 . 5 8 12 Combat Bots Only 10 | . 5 6 2 5 5 3 3 . 5 7 10 Max Kills in Single Turn 3 | 1 3 3 2 2 2 1 1 . 1 2 3 Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 3 | . 3 3 . . . . . . . 2 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1126 | . 46 92 6 123 98 15 21 . 41 183 501 Missed 303 | . 11 28 2 36 33 6 7 . 10 52 118 Hits 823 | . 35 64 4 87 65 9 14 . 31 131 383 Melee 22 | . . . . . 1 . . . 1 . 20 Projectile 801 | . 35 64 4 87 64 9 14 . 30 131 363 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 35 | . . . . 4 3 . . . 3 6 19 Actively Blocked 1 | . . . . 1 . . . . . . . Damage Taken 15183 | . 331 809 60 1520 846 133 131 . 564 2695 8094 Core 2404 | . 54 95 13 177 148 20 5 . 48 841 1003 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 554 | . . . . . . . . . . . 554 Redirected to Shielding 130 | . . . . 130 . . . . . . . Ignored by Resistances 185 | . . . . 94 9 . . . . 82 . Regen/Repaired (Parts) 119 | . . . . 119 . . . . . . . Core Remaining (%) 64 | 100 78 . 73 67 . . . . 68 1 . Volleys Fired 660 | 5 37 130 5 145 46 11 10 . 36 82 153 Largest 3 | 2 2 2 2 2 2 2 2 . 2 2 3 Hottest 245 | 40 120 120 50 138 80 80 80 . 80 105 245 Shots Fired 1277 | 10 68 254 10 290 92 22 20 . 66 126 319 Gun 607 | 10 4 34 10 290 . . . . 36 60 163 Cannon 642 | . 57 216 . . 92 22 20 . 30 62 143 Launcher 28 | . 7 4 . . . . . . . 4 13 Special . | . . . . . . . . . . . . Kinetic 894 | 10 4 194 10 182 92 22 20 . 66 109 185 Thermal 329 | . 57 30 . 108 . . . . . 13 121 Explosive 28 | . 7 4 . . . . . . . 4 13 Electromagnetic 26 | . . 26 . . . . . . . . . Robot Hit Streak 36 | 2 4 20 12 28 26 6 12 . 16 24 36 Robot Miss Streak 8 | 1 8 4 1 4 2 3 2 . 3 2 5 Penetration Max 2 | . . . . . 1 . 1 . . 2 1 Secondary Targets 5 | . . 1 1 2 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 . . Shots Hit Robots 856 | 5 24 131 9 222 68 13 15 . 44 92 233 Core Hits 451 | 4 22 61 3 89 35 7 8 . 21 52 149 Critical Kills 5 | . . . . 1 . . . . . 2 2 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 36 | . . 5 . 4 7 1 1 . 1 5 12 Burn 4 | . . . . 3 . . . . . . 1 Meltdown 2 | . . . . . . . . . . . 2 Destroy 4 | . . . . 1 . . . . . 2 1 Blast 26 | . . 5 . . 7 1 1 . 1 3 8 Melee Attacks 7 | . . 7 . . . . . . . . . Impact 7 | . . 7 . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24970 | 52 785 3105 157 3900 2432 383 438 . 1047 3180 9491 Guns 9713 | 52 . 445 157 3900 . . . . 363 1290 3506 Cannons 10772 | . 436 2203 . . 2117 383 438 . 684 1198 3313 Explosions 4480 | . 349 457 . . 310 . . . . 692 2672 Melee . | . . . . . . . . . . . . Ramming 5 | . . . . . 5 . . . . . . Kinetic 14555 | 52 . 2049 157 2257 2117 383 438 . 1047 2171 3884 Thermal 6796 | . 436 321 . 1643 310 . . . . 317 3769 Explosive 3261 | . 349 382 . . . . . . . 692 1838 Electromagnetic 353 | . . 353 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . . . . . . . . . . 2 32 Average Corruption 6 | . . . . . . . . . . 1 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 36 | . . . . . . . . . . 6 30 Message Errors 7 | . . . . . . . . . . 2 5 Matter Fused 7 | . . . . . . . . . . 1 6 Heat Flow Errors 5 | . . . . . . . . . . 1 4 Energy Discharges 5 | . . . . . . . . . . 1 4 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 1 3 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 515 | . . 81 . . 125 . 20 . 10 34 245 Projectiles 179 | . . 47 . . 44 . 20 . 10 23 35 Explosions 336 | . . 34 . . 81 . . . . 11 210 Melee . | . . . . . . . . . . . . Knockbacks 51 | . . 10 . . 10 . . . 5 11 15 Impact . | . . . . . . . . . . . . Kinetic 46 | . . 8 . . 9 . . . 5 11 13 Secondary 5 | . . 2 . . 1 . . . . . 2 Self-Inflicted Damage 335 | . 36 27 . . . . . . . 99 173 Shots 8 | . 1 1 . . . . . . . 1 5 Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 430 | . 186 144 47 430 228 36 32 . 113 203 331 Average Temperature 59 | . 64 27 22 68 70 16 16 . 43 55 87 Received Heat Transfer 4444 | . 33 261 18 540 468 42 54 . 234 705 2089 Siege Activations 4 | . . . . . . . . . . . 4 Total Turns 135 | . . . . . . . . . . . 135 Longest Duration 84 | . . . . . . . . . . . 84 Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . . 1 . . . . . . 5 Combat Hostiles 6 | . . . . 1 . . . . . . 5 Parts Melted 29 | . 2 . . 13 1 . . . . 1 12 Heat Transferred 11142 | . 925 668 . 3700 200 . . . . 334 5315 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Maximum Alert Level 4 | . . 1 . 1 1 . . . . 1 4 Low Security (%) 63 | 100 100 75 100 87 35 . . . . 78 2 Level 1 20 | . . 24 . 12 64 . . . . 21 11 Level 2 10 | . . . . . . . . . . . 54 Level 3 2 | . . . . . . . . . . . 15 Level 4 2 | . . . . . . . . . . . 15 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1163 | 10 177 289 50 290 279 . . . . 380 1163 Initial 163 | . . 5 40 . 122 . . . . . 163 Average 221 | 1 58 162 15 93 195 . . . . 117 654 Influence Increases 6601 | 15 411 1065 50 1216 625 146 110 . 295 750 1918 Destroy 0b10 Robot/C 3780 | . 200 600 40 820 320 120 100 . 200 340 1040 Destroy 0b10 Robot/NC 375 | 15 35 125 . 60 55 . . . 5 25 55 Destroy Leader 914 | . 46 182 10 230 98 10 10 . 30 92 206 Allied During Kill 32 | . . . . 16 . 16 . . . . . Successful Hack 174 | . 28 28 . 42 5 . . . . 30 41 Disable Machine 435 | . 45 75 . 15 105 . . . . 30 165 Anti-Garrison Action 150 | . . . . . . . . . . 150 . Destroy Structure 561 | . 42 55 . 3 42 . . . . 53 366 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 165 | . 15 . . 30 . . . . 60 30 30 Influence Decreases 5578 | 15 397 974 155 946 644 397 58 52 295 415 1230 Entered New Map 540 | . . 9 65 . 148 94 . 52 . . 172 Time Decay 3637 | 15 321 655 90 531 486 283 58 . 275 305 618 Lost Part 610 | . . 10 . 20 10 . . . 20 110 440 Lost Ally 60 | . . . . 40 . 20 . . . . . Purge Threat 731 | . 76 300 . 355 . . . . . . . Squads Dispatched 47 | . 1 5 . 9 6 . . . . 11 15 Investigation 8 | . 1 1 . 1 1 . . . . . 4 Extermination 8 | . . . . . 2 . . . . 2 4 Reinforcement 20 | . . 4 . 5 1 . . . . 5 5 Assault 4 | . . . . . . . . . . 2 2 Garrison 7 | . . . . 3 2 . . . . 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 1 1 Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . 1 3 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 17 | . 1 2 . 9 . . . . . 1 4 Communications Jammed 1 | . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . 1 Times Spotted 275 | . 19 41 4 65 22 6 5 . 12 27 74 Peak Tracking Total 10 | . 6 5 2 5 4 3 3 . 6 7 10 Tactical Retreats 10 | . 1 . . 2 . . . . 3 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 3 | . . 2 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 30 | . 3 5 . 1 7 . . . . 3 11 Max in Single Turn 4 | . 1 1 . 1 3 . . . . 2 4 Garrison Access 2 | . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 49 | . 8 8 . 10 7 4 . 4 . 3 5 Terminals 31 | . 7 7 . 7 2 . . . . 3 5 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . 2 2 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Total Hacks 160 | . 20 34 . 41 13 6 . 29 . 4 13 Successful 82 | . 10 12 . 18 3 6 . 29 . 2 2 Failed 78 | . 10 22 . 23 10 . . . . 2 11 Catastrophic 16 | . 1 4 . 4 2 . . . . 1 4 Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 10 12 . 17 2 . . . . . . Terminals 104 | . 19 31 . 33 4 . . . . 4 13 Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . . 6 3 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 5 | . . 3 . 2 . . . . . . . Garrison Access 6 | . . . . . 6 . . . . . . Terminal Hacks 63 | . 5 9 . 9 1 6 . 29 . 2 2 Record 16 | . . . . . . 3 . 11 . 1 1 Part Schematic 10 | . . . . . . . . 10 . . . Robot Schematic 5 | . . . . . . . . 5 . . . Robot Analysis 2 | . . 1 . 1 . . . . . . . Prototype ID Bank 7 | . 1 2 . 1 . . . 3 . . . Open Door 3 | . . . . . . 3 . . . . . Alert Level 2 | . 1 1 . . . . . . . . . Unreport Threat 6 | . 1 2 . 3 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . Registered Components 2 | . . 1 . 1 . . . . . . . Registered Prototypes 2 | . . . . . . . . . . 1 1 Zone Layout 5 | . 1 1 . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 4 1 . . . . . . Scan Component 3 | . . . . 2 1 . . . . . . Repair 2 | . . . . 2 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 3 | . . 2 . 1 . . . . . . . Insert Component 2 | . . 1 . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 9 | . 4 1 . 4 . . . . . . . Terminals 9 | . 4 1 . 4 . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 6 | . 2 1 . 3 . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 7 8 . 9 6 . . . . 3 5 Full Trace Events 9 | . 1 2 . 2 1 . . . . . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . Time 91 | . . . . 91 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 6 | . 1 . 2 . . 3 . . . . . Largest Group 3 | . 1 . 2 2 . 3 . . . . . Highest-Rated Group 93 | . 10 . 49 49 . 93 . . . . . Highest-Rated Ally 31 | . 10 . 31 31 . 31 . . . . . Total Orders 1 | . 1 . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . Ally Attacks 38 | . . . . 21 . 17 . . . . . Total Damage 524 | . . . . 271 . 253 . . . . . Kills 4 | . . . . 3 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 13559 | 16 1198 2063 . 2187 1261 1696 873 133 1101 1003 2028 Optics 8755 | . . 660 . . 1261 1696 873 133 1101 1003 2028 Sensors 1818 | . . 537 . . . . . . . 385 896 Seismic 5408 | 16 1198 1403 . 2187 604 . . . . . . T.N.C. 2 | . . . . . 2 . . . . . . Jamming 939 | . . . . . . . . . . . 939 Robot Analysis Total 2 | . . 1 . 1 . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . 3 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 14876 | 115 1198 2625 306 2495 1261 1696 873 133 1101 1003 2070 Spaces Moved 7239 | 52 641 1118 147 1180 645 1033 526 84 619 370 824 Core 12 | 4 . . . . . . . . . 5 3 Treads 6468 | 48 641 1118 147 1180 645 1033 526 84 619 274 153 Legs 584 | . . . . . . . . . . 91 493 Wheels 175 | . . . . . . . . . . . 175 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 153 158 160 160 160 155 120 105 Average Speed 160 | 151 160 160 160 154 160 160 160 160 158 193 157 Slowest Speed 750 | 160 160 240 160 163 163 160 160 160 160 700 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 59 | 4 97 92 47 94 23 94 69 72 94 10 23 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . 1 . 1 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 9 | . . . 3 . . 2 1 . 3 . . Spaces Dug 24 | . . 16 . . . . . . . 3 5 Terrain Destroyed 474 | . 48 52 . . 51 6 3 . 5 82 227 Melee 7 | . . 7 . . . . . . . . . Projectile 106 | . . 16 . . 18 6 3 . 5 9 49 AOE 361 | . 48 29 . . 33 . . . . 73 178 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total 9312 | 76 751 1691 211 1613 774 1057 538 83 669 531 1318 Wait 910 | 7 36 321 51 204 49 3 3 . 6 26 204 Move 7228 | 51 640 1117 146 1179 644 1032 525 83 618 369 824 Hop . | . . . . . . . . . . . . Pick Up 126 | 6 14 31 . 21 6 4 . . 1 18 25 Fast Attach 54 | 7 . 11 . 2 1 . . . 1 5 27 Attach 54 | . 2 4 . 6 3 . . . 3 16 20 Detach 10 | . . . . 3 1 . . . . 1 5 Swap 133 | . 8 35 5 26 17 2 . . 4 7 29 Drop 128 | . 14 35 4 27 6 4 . . . 7 31 Fire 660 | 5 37 130 5 145 46 11 10 . 36 82 153 Melee 7 | . . 7 . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Ext x2) -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 10) 385 | -10/Materials | Discovered new exit (range 13) 510 | -10/Materials | Discovered new exit (range 8) 689 | -10/Materials | Discovered new exit (range 16) 1221 | -10/Materials | Discovered new exit (range 13) 1314 | -10/Materials | Entered another Materials area 1314 | -9/Materials | Evolved 2 slots: Utility x2 1532 | -9/Materials | Discovered new exit (range 5) 1714 | -9/Materials | Discovered new exit (range 16) 2248 | -9/Materials | Discovered new exit (range 15) 2351 | -9/Materials | Build established: Scavenger-Mutant 2764 | -9/Materials | Discovered new exit (range 17) 3556 | -9/Materials | Build established: Mutant 3712 | -9/Materials | Discovered new exit (range 13) 3939 | -9/Materials | Entered Mines 3944 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4194 | -9/Mines | Discovered new exit (range 8) 4245 | -9/Mines | Entered Materials 4245 | -8/Materials | Accompanied by 2 allies 4245 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4250 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4629 | -8/Materials | Discovered new exit (range 6) 4747 | -8/Materials | Repaired Broken Minigun? 5081 | -8/Materials | Discovered new exit (range 6) 5456 | -8/Materials | Repaired Minigun 5704 | -8/Materials | Discovered new exit (range 6) 6234 | -8/Materials | Garrison activated, responded to threat 6472 | -8/Materials | Discovered new exit (range 12) 6740 | -8/Materials | Entered Factory 6740 | -7/Factory | Evolved 2 slots: Utility x2 7002 | -7/Factory | Garrison activated, responded to threat 7731 | -7/Factory | Discovered new exit (range 12) 7778 | -7/Factory | Discovered new exit (range 9) 7943 | -7/Factory | Identified exit to Lower Caves 7965 | -7/Factory | Garrison activated, responded to threat 7977 | -7/Factory | Identified exit to Factory 8001 | -7/Factory | Entered Lower Caves 8003 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8075 | -7/Lower Caves | Learned 8 Factory zone layouts 8101 | -7/Lower Caves | Learned location of Zion (-6) 8129 | -7/Lower Caves | Entered an active Warlord outpost 8143 | -7/Lower Caves | Learned 4 Factory zone layouts 8143 | -7/Lower Caves | A Commander dispatched an escort 8146 | -7/Lower Caves | Learned Research garrison access intel 8366 | -7/Lower Caves | Encountered a Warlord checkpoint 9118 | -7/Lower Caves | Discovered new exit (range 10) 9131 | -7/Lower Caves | Identified exit to Lower Caves 9697 | -7/Lower Caves | Entered another Lower Caves area 9697 | -7/Lower Caves | Accompanied by 2 allies 9698 | -7/Lower Caves | Commander's escort returned to base 9698 | -7/Lower Caves | Commander's escort returned to base 9773 | -7/Lower Caves | Discovered exit to Factory (range 8) 9781 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10328 | -7/Lower Caves | Learned 4 Factory zone layouts 10499 | -7/Lower Caves | Discovered new exit (range 17) 10545 | -7/Lower Caves | Identified exit to Data Miner 10570 | -7/Lower Caves | Entered Data Miner 10570 | -7/Data Miner | Discovered new exit (range 6) 10591 | -7/Data Miner | Identified exit to Proximity Caves 10607 | -7/Data Miner | Met Data Miner 10641 | -7/Data Miner | Learned location of Section 7 (-3) 10641 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10666 | -7/Data Miner | Received God Mode back door access code from Data Miner 10703 | -7/Data Miner | Entered Proximity Caves 11133 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11605 | -6/Proximity Caves | Learned location of 1 exit from Factory 11681 | -6/Proximity Caves | Discovered exit to Factory (range 19) 11804 | -6/Proximity Caves | Entered Factory 11804 | -6/Factory | Evolved 2 slots: Utility x2 11805 | -6/Factory | Identified exit to Extension 11806 | -6/Factory | Identified exit to Factory 12222 | -6/Factory | Destroyed 7 combat bots 12222 | -6/Factory | Core integrity fell below 50% 12262 | -6/Factory | Lost 15 parts (1p3n7u4w) 12297 | -6/Factory | Crushed by falling debris 12490 | -6/Factory | Garrison activated, responded to threat 12594 | -6/Factory | Core integrity fell below 20% 12617 | -6/Factory | Incoming assault squad redirected 12807 | -6/Factory | Entered another Factory area 12807 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12949 | -5/Factory | Build established: Scavenger-Skirmisher 13352 | -5/Factory | Lost 3 parts (1p1n1u) 13529 | -5/Factory | Destroyed 7 combat bots 13535 | -5/Factory | Lost 8 parts (2p3n3w) 13592 | -5/Factory | Incoming investigation squad redirected 13908 | -5/Factory | Build established: Scavenger-Gunner 14026 | -5/Factory | Destroyed 8 combat bots 14028 | -5/Factory | Lost 5 parts (2n2u1w) 14213 | -5/Factory | Discovered new exit (range 18) 14264 | -5/Factory | Lost 3 parts (1n2u) 14314 | -5/Factory | Destroyed 10 combat bots 14320 | -5/Factory | Lost 4 parts (2n1u1w) 14368 | -5/Factory | Identified exit to Factory 14541 | -5/Factory | Core integrity fell below 50% 14607 | -5/Factory | First assault squad dispatched 14708 | -5/Factory | System corruption reached 10% 14836 | -5/Factory | System corruption reached 30% 14874 | -5/Factory | Core integrity fell below 20% 14877 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14835_ System corrupted by crushing effect (+2). 14835_ System corrupted by crushing effect (+3). 14840_ System corrupted: Heat flow error (+168). 14840_ System corrupted: Hvy. Machine Gun jammed. 14843_ Hvy. Treads destroyed. 14844_ B-60 Warrior destroyed. 14845_ Activated siege mode. 14849_ Hvy. Machine Gun destroyed. 14859_ G-50 Soldier suffers critical hit (Burn). 14861_ Critical hit (Burn: +50). 14865_ Critical hit (Burn: +37). 14869_ Hvy. Treads destroyed. 14869_ Critical hit (Burn: +37). 14870_ System corrupted: Substantial component data lost. 14871_ Hvy. Treads destroyed. 14877_ Critical hit (Burn: +50). 14877_ Imp. Matter Compressor destroyed. 14877_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ######????????????##########?????????????????????? | | #????????????# #?????????????????????? | | """ #????????????# #?????????????????????? | | """ #????????????# #?????????????????????? | | """ #????????????# #?????????????????????? | | #????????????# #?????????????????????? | | ######????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | ####??????????# #?????????????????????? | | #"+##"#########??# #?????????????????????? | | "" ! #?######+####?????????????????????? | | "" / [ #?# #?????????????????????? | | [## ! #?# #?????????????????????? | | [## !* #?# """ #?????????????????????? | | ## #?# """ [! #?????????????????????? | | ## ! #?# """!=]]#?????????????????????? | | # #?# i *[@!#?????????????????????? | | # #?# *g!%=#?????????????????????? | | #?# ggg #?????????#########???? | | #?# gi #?????????# #???? | | ## #?# #?????????# ##### #???? | | #?# #?????????# #???# ##### | | #####+######### #????????## #???# | | #??#?????## ##??####### | | [ %% #?? ##???## ##????????# | | ! ^ #?? #???## ##????????# | | ## # ###############??# #?????????# | | ### # ^ #???????# #?## ##????????# | | ### ^ #???????# ### !#???????## | | "" # # ^^ #???????# |=%#???????# | | "" + ^ #???##### ### =%#???????#T | | "" #### ### ######??## # #?#####???????## | | ?? ???# ### ##???#### ### ###??#"########## | | ?? ???# #" ##### # # # #??#" # | | ?? ??## ## #####%# #??## # | | ?? ??## "# < # #???# # | | ??? ??## ## ## ### #???# // # | | ???????# ?# #### = !!# #???# !/ | # | | ???????#+?######## [*![ ##= # ##???# !/ =%*#% | | ????????????????# ![ == ###### %%+% | | ?????????????##### *! ## % #% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 550 Matter Capacity 850 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 10 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Minigun | 99% | -8/Materials | Broken Minigun | 4% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeProtonImmobilizer Manual? 0 Play Time 02:57:19 Cumulative 101.6 hours Start 2025.05.27 @ 18:03:44 End 2025.05.27 @ 21:53:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 43 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07cf6930-6336-49a6-8d48-a1da8410371c